aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-12-17 02:23:24 +0000
committerJustin Clark-Casey (justincc)2011-12-17 02:23:24 +0000
commitf9137c923bcdc952efe37c7dd328c2d0d8323317 (patch)
tree333e2dab2e1c56e1bc7f0a8315c6655582479203 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentAdd Garmin Kawaguichi to CONTRIBUTORS.txt (diff)
downloadopensim-SC_OLD-f9137c923bcdc952efe37c7dd328c2d0d8323317.zip
opensim-SC_OLD-f9137c923bcdc952efe37c7dd328c2d0d8323317.tar.gz
opensim-SC_OLD-f9137c923bcdc952efe37c7dd328c2d0d8323317.tar.bz2
opensim-SC_OLD-f9137c923bcdc952efe37c7dd328c2d0d8323317.tar.xz
Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
There were two problems here: 1) On object group update, we looked for the group is the IClientAPI group cache rather than in the groups service. This fails to groups created newly in that session 2) On object group update, we weren't setting the HasGroupChanged flag. This meant that the change was not persisted unless some other action set this flag. This commit fixes these issues and hopefully addresses http://opensimulator.org/mantis/view.php?id=5588 This commit also moves HandleObjectGroupUpdate() to the GroupsModule from the Scene.PacketHandlers.cs file
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 598b310..b29ecc6 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3344,6 +3344,11 @@ namespace OpenSim.Region.Framework.Scenes
3344 3344
3345 public void SetGroup(UUID groupID, IClientAPI client) 3345 public void SetGroup(UUID groupID, IClientAPI client)
3346 { 3346 {
3347 // Scene.AddNewPrims() calls with client == null so can't use this.
3348// m_log.DebugFormat(
3349// "[SCENE OBJECT PART]: Setting group for {0} to {1} for {2}",
3350// Name, groupID, OwnerID);
3351
3347 GroupID = groupID; 3352 GroupID = groupID;
3348 if (client != null) 3353 if (client != null)
3349 SendPropertiesToClient(client); 3354 SendPropertiesToClient(client);