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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (follow)
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* Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates ar...Snoopy Pfeffer2011-09-251-1/+5
* Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-221-1/+1
* refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...Justin Clark-Casey (justincc)2011-09-151-12/+8
* Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...Justin Clark-Casey (justincc)2011-09-021-0/+6
* Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-124/+70
* add Name property to ISceneEntityJustin Clark-Casey (justincc)2011-08-301-2/+5
* Eliminate duplicate AttachmentPoint properties by always using the one stored...Justin Clark-Casey (justincc)2011-08-271-18/+18
* refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-271-25/+19
* refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)2011-08-261-2/+10
* refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...Justin Clark-Casey (justincc)2011-08-261-40/+6
* refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...Justin Clark-Casey (justincc)2011-08-261-28/+4
* refactor: simplify EntityBase.IsDeleted propertyJustin Clark-Casey (justincc)2011-08-241-3/+3
* add SOG helper properties IsPhantom, IsTemporary, etc. to improve code readab...Justin Clark-Casey (justincc)2011-08-241-20/+46
* early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-101-1/+1
* Add regression test for setting phantom status on a scene object. This is no...Justin Clark-Casey (justincc)2011-08-051-9/+13
* refactor: rename the move to position methods to move to target to be consist...Justin Clark-Casey (justincc)2011-08-031-1/+1
* get rid of vestigal move to parametersJustin Clark-Casey (justincc)2011-08-031-1/+1
* Partially fix autopilot/go hereJustin Clark-Casey (justincc)2011-08-021-10/+1
* Fix undo when changing just the root prim's position in a linkset.Justin Clark-Casey (justincc)2011-07-191-4/+6
* refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)2011-07-191-2/+2
* comment out all kinds of debugging guffJustin Clark-Casey (justincc)2011-07-191-15/+15
* Fix undo for rotation of the root prim in a linkset on its own.Justin Clark-Casey (justincc)2011-07-191-6/+11
* Fix undo of rotation of single prims in a linksetJustin Clark-Casey (justincc)2011-07-191-3/+5
* Fix undo of prim group rotation.Justin Clark-Casey (justincc)2011-07-191-6/+13
* fix undo when resizing of non-root individual prims in a linksetJustin Clark-Casey (justincc)2011-07-191-3/+5
* Fix undo for resizing linksetsJustin Clark-Casey (justincc)2011-07-191-8/+15
* Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)2011-07-181-13/+45
* Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)2011-07-161-13/+7
* remove now unncessary parts of SceneObjectGroup.Resize()Justin Clark-Casey (justincc)2011-07-161-21/+5
* refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)2011-07-161-50/+0
* refactor: make SceneObjectGroup.GroupScale() a property rather than a mehodJustin Clark-Casey (justincc)2011-07-161-29/+32
* eliminate unused and redundant SceneObjectGroup.AssetReceived()Justin Clark-Casey (justincc)2011-07-161-17/+0
* fix build break from last commitJustin Clark-Casey (justincc)2011-07-161-1/+1
* remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)2011-07-161-130/+131
* Add very basic test for resizing a scene object with one primJustin Clark-Casey (justincc)2011-07-161-1/+2
* If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...Justin Clark-Casey (justincc)2011-07-161-2/+8
* Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)2011-07-161-0/+12
* Fix some local id issues in physics glueroot2011-07-151-2/+2
* fix duplication of physical objects for physics engines that care about the i...Robert Adams2011-07-151-6/+6
* When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)2011-07-121-1/+1
* refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...Justin Clark-Casey (justincc)2011-07-111-17/+15
* When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2011-07-111-0/+3
* refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-6/+8
* Add localID to physical object creation functions.Mic Bowman2011-06-151-1/+1
* Add the PhysActor to the correct SOP when duplicating a physicalMic Bowman2011-06-151-4/+9
* minor: Add some commented out destructor logging messages for potential futur...Justin Clark-Casey (justincc)2011-06-101-0/+5
* Allow disabling the legacy backup mechanism to avoid the object clone ifMelanie2011-05-241-1/+1
* Minor correction to yesterday's changes. Make normal prim crossing (no attach...Diva Canto2011-04-291-2/+0
* Fatpack message on agent transfers: 1 message only (UpdateAgent) containing t...Diva Canto2011-04-281-0/+2
* Merge branch 'master' into test-merge0418Mic Bowman2011-04-181-7/+14
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