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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (follow)
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| * Fix undo when changing just the root prim's position in a linkset.Justin Clark-Casey (justincc)2011-07-191-4/+6
| * refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)2011-07-191-2/+2
| * comment out all kinds of debugging guffJustin Clark-Casey (justincc)2011-07-191-15/+15
| * Fix undo for rotation of the root prim in a linkset on its own.Justin Clark-Casey (justincc)2011-07-191-6/+11
| * Fix undo of rotation of single prims in a linksetJustin Clark-Casey (justincc)2011-07-191-3/+5
| * Fix undo of prim group rotation.Justin Clark-Casey (justincc)2011-07-191-6/+13
| * fix undo when resizing of non-root individual prims in a linksetJustin Clark-Casey (justincc)2011-07-191-3/+5
| * Fix undo for resizing linksetsJustin Clark-Casey (justincc)2011-07-191-8/+15
| * Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)2011-07-181-13/+45
| * Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)2011-07-161-13/+7
| * remove now unncessary parts of SceneObjectGroup.Resize()Justin Clark-Casey (justincc)2011-07-161-21/+5
| * refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)2011-07-161-50/+0
| * refactor: make SceneObjectGroup.GroupScale() a property rather than a mehodJustin Clark-Casey (justincc)2011-07-161-29/+32
| * eliminate unused and redundant SceneObjectGroup.AssetReceived()Justin Clark-Casey (justincc)2011-07-161-17/+0
| * fix build break from last commitJustin Clark-Casey (justincc)2011-07-161-1/+1
| * remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)2011-07-161-130/+131
| * Add very basic test for resizing a scene object with one primJustin Clark-Casey (justincc)2011-07-161-1/+2
| * If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...Justin Clark-Casey (justincc)2011-07-161-2/+8
| * Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)2011-07-161-0/+12
| * Fix some local id issues in physics glueroot2011-07-151-2/+2
| * fix duplication of physical objects for physics engines that care about the i...Robert Adams2011-07-151-6/+6
| * When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)2011-07-121-1/+1
| * refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...Justin Clark-Casey (justincc)2011-07-111-17/+15
| * When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2011-07-111-0/+3
| * refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-6/+8
| * Add localID to physical object creation functions.Mic Bowman2011-06-151-1/+1
| * Add the PhysActor to the correct SOP when duplicating a physicalMic Bowman2011-06-151-4/+9
* | Fix some local id issues in physics glueroot2011-07-151-1/+1
* | Fox some local id issues in physics glueMelanie2011-07-151-1/+2
* | Revert "Add localid support to ch0de properly"Melanie2011-07-151-2/+1
* | Add localid support to ch0de properlyTom2011-07-151-1/+2
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-06-111-0/+5
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| * minor: Add some commented out destructor logging messages for potential futur...Justin Clark-Casey (justincc)2011-06-101-0/+5
| * Allow disabling the legacy backup mechanism to avoid the object clone ifMelanie2011-05-241-1/+1
| * Minor correction to yesterday's changes. Make normal prim crossing (no attach...Diva Canto2011-04-291-2/+0
| * Fatpack message on agent transfers: 1 message only (UpdateAgent) containing t...Diva Canto2011-04-281-0/+2
* | Make Buoyancy a prim propertyMelanie2011-06-021-0/+3
* | Change setter on changed flags to public so modules can reset itMelanie2011-05-261-1/+1
* | Allow disabling the legacy backup mechanism to avoid the object clone ifMelanie2011-05-241-1/+1
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-181-4/+6
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| * Merge branch 'master' into test-merge0418Mic Bowman2011-04-181-7/+14
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| * | First pass at moving object property requests into a queue similarMic Bowman2011-04-121-4/+6
* | | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-171-7/+14
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| * | simplify coalesced object tests by using existing scene object set up utilsJustin Clark-Casey (justincc)2011-04-141-7/+14
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-081-0/+2
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| * Signal prim count taint if the AbsolutePosition of a scene object changes.Justin Clark-Casey (justincc)2011-04-061-0/+2
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-061-2/+4
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| * Change some text to make the autoreturn mechanism more obvious, and align wit...Justin Clark-Casey (justincc)2011-04-051-2/+4
* | Flag root prim changes for persistenceTom2011-03-271-1/+1
* | Upgrade terse to full update on root rotation change. Not entirely sure why, ...Tom2011-03-271-1/+1