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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
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* When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2011-07-111-0/+1
* fix build break I just introducedJustin Clark-Casey (justincc)2011-07-011-2/+1
* Add an async inventory details sender to respond to FetchInventory packets.Justin Clark-Casey (justincc)2011-07-011-2/+3
* Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)2011-06-291-1/+3
* Fixed "Unknown User" listed as creator/owner on prims created with the Build ...Diva Canto2011-06-081-0/+4
* Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so t...Diva Canto2011-06-081-0/+1
* This makes the display names work better for foreignersDiva Canto2011-06-071-0/+26
* HG Landmarks now working.Diva Canto2011-06-031-22/+1
* Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for ...Diva Canto2011-06-031-2/+2
* Adding an event to signal that logins are enabledBlueWall2011-05-281-0/+3
* Add option to disable loginsBlueWall2011-05-281-1/+17
* Allow disabling the legacy backup mechanism to avoid the object clone ifMelanie2011-05-241-0/+9
* Add an event for an orderly region shutdown that fires once per region beforeMelanie2011-05-241-0/+2
* refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin...Justin Clark-Casey (justincc)2011-05-211-3/+3
* implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetS...Justin Clark-Casey (justincc)2011-05-201-2/+13
* implement Scene.GetSceneObjectGroup(UUID fullID) using existing indexJustin Clark-Casey (justincc)2011-05-201-0/+10
* add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)2011-05-201-1/+2
* correct small mistake in "delete object name <name>" usage summaryJustin Clark-Casey (justincc)2011-05-181-1/+1
* Add commands to delete objects by name, UUID, creator or ownerMelanie2011-05-091-0/+67
* Bug fix: iars under Library weren't being loaded.Diva Canto2011-05-061-0/+2
* Broke down Caps.cs into a generic Caps object that simply registers/unregiste...Diva Canto2011-05-011-4/+4
* When coming in from a legacy region without fatpacks, start scripts theMelanie2011-04-301-0/+16
* Delaying starting the scripts on TPs and crossings until the agent is root.Diva Canto2011-04-291-14/+8
* Fatpack message on agent transfers: 1 message only (UpdateAgent) containing t...Diva Canto2011-04-281-1/+3
* Implement agent limitsMelanie2011-04-211-0/+20
* Adjust the quanterions used in the rez coalsced object tests to get sensible ...Justin Clark-Casey (justincc)2011-04-131-0/+4
* Add coalesced scene objects class and serializer. This is currently only use...Justin Clark-Casey (justincc)2011-04-131-1/+14
* Change some text to make the autoreturn mechanism more obvious, and align wit...Justin Clark-Casey (justincc)2011-04-051-1/+4
* remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)2011-04-051-14/+0
* Implement taking of coalesced objects.Melanie2011-04-031-0/+9
* Remove unused Datastore parameter from RegionInfo (legacy from early 2008)Justin Clark-Casey (justincc)2011-03-311-1/+0
* Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to list...Justin Clark-Casey (justincc)2011-03-231-3/+15
* On initial setup, include estate and regions names in questions to make it cl...Justin Clark-Casey (justincc)2011-03-211-1/+1
* change some log messages from info to debugJustin Clark-Casey (justincc)2011-02-251-1/+1
* Parameterizes the view distance used to compute and manageMic Bowman2011-02-221-0/+9
* Put some CapabilitiesModule null checks in SceneJustin Clark-Casey (justincc)2011-02-181-4/+11
* Add very basic test which invokes the scene update loop once and checks the f...Justin Clark-Casey (justincc)2011-02-181-154/+153
* Add support for new naming syntax of linked regions to osTeleportAgent and os...Marck2011-02-171-3/+3
* Change the QUERYACCESS method to eliminate spurious access denied messagesMelanie2011-02-161-1/+2
* Added emergency monitoring of UDP Outgoing packets thread. Just type "emergen...Diva Canto2011-02-081-0/+2
* Fix up QueryAccess to also check parcelsMelanie2011-01-281-1/+1
* Fix bumping into sim borders and check estate bans for walking crossingsMelanie2011-01-281-2/+4
* Make it workMelanie2011-01-271-4/+6
* Add a TeleportFlags member to SP so we can tell how we got there.Melanie2011-01-271-0/+4
* Remove the RestorePresences functions (which don't seem to be doingMic Bowman2011-01-261-67/+10
* HG bug fix. Must wait for client's UDP contact before getting scene presence.Diva Canto2011-01-061-4/+11
* Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors we...Diva Canto2010-12-291-2/+2
* Put the coarse location updates back to 50 frames, otherwise the dots on the ...Diva Canto2010-12-191-1/+1
* remove mono compiler warningsJustin Clark-Casey (justincc)2010-12-171-4/+4
* Yet more things out of the main Update thread loop and into threadlets. This ...Diva Canto2010-12-141-8/+7