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authorMelanie2011-01-28 04:09:04 +0000
committerMelanie2011-01-28 04:09:04 +0000
commit188d86998d14d23a59e345568add8ece7f5a0641 (patch)
treebfe565c6174d35c633e4ee3d4c10c40c858cef8d /OpenSim/Region/Framework/Scenes/Scene.cs
parentFix bumping into sim borders and check estate bans for walking crossings (diff)
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Fix up QueryAccess to also check parcels
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 4325ab8..4fca261 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4921,7 +4921,7 @@ namespace OpenSim.Region.Framework.Scenes
4921 // from logging into the region, teleporting into the region 4921 // from logging into the region, teleporting into the region
4922 // or corssing the broder walking, but will NOT prevent 4922 // or corssing the broder walking, but will NOT prevent
4923 // child agent creation, thereby emulating the SL behavior. 4923 // child agent creation, thereby emulating the SL behavior.
4924 public bool QueryAccess(UUID agentID) 4924 public bool QueryAccess(UUID agentID, Vector3 position)
4925 { 4925 {
4926 return true; 4926 return true;
4927 } 4927 }