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authorJustin Clark-Casey (justincc)2011-04-13 21:17:43 +0100
committerJustin Clark-Casey (justincc)2011-04-13 21:17:43 +0100
commit58efd761d13bd4f2617fcb3f94bbe265880589e3 (patch)
tree4900fbec5e577c48b42efeb10115fd64dc47681b /OpenSim/Region/Framework/Scenes/Scene.cs
parentfactor out some test code into the SetUp() (diff)
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Add coalesced scene objects class and serializer. This is currently only used by the TestRezCoalescedObject() regression test.
This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc. Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item. Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place. This bug will be addressed shortly.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs15
1 files changed, 14 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f0acc38..e6dd489 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4839,7 +4839,20 @@ namespace OpenSim.Region.Framework.Scenes
4839 } 4839 }
4840 } 4840 }
4841 4841
4842 public Vector3[] GetCombinedBoundingBox(List<SceneObjectGroup> objects, out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) 4842 /// <summary>
4843 /// Get the volume of space that will encompass all the given objects.
4844 /// </summary>
4845 /// <param name="objects"></param>
4846 /// <param name="minX"></param>
4847 /// <param name="maxX"></param>
4848 /// <param name="minY"></param>
4849 /// <param name="maxY"></param>
4850 /// <param name="minZ"></param>
4851 /// <param name="maxZ"></param>
4852 /// <returns></returns>
4853 public static Vector3[] GetCombinedBoundingBox(
4854 List<SceneObjectGroup> objects,
4855 out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ)
4843 { 4856 {
4844 minX = 256; 4857 minX = 256;
4845 maxX = -256; 4858 maxX = -256;