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path: root/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs (follow)
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* Only look for an uploaded transactional asset in Scene.UpdateTaskInventory if...Justin Clark-Casey (justincc)2012-02-041-20/+19
* Comment out xfer section in Scene.UpdateTaskInventory() which was causing spu...Justin Clark-Casey (justincc)2012-01-281-13/+20
* Add basic TestAddScript() regression testJustin Clark-Casey (justincc)2012-01-261-0/+11
* refactor: change RezScriptFromAgentInventory(), RezNewScript() and AddInvento...Justin Clark-Casey (justincc)2012-01-261-20/+30
* refactor: decompose most of RezScript() into RezScriptFromAgentInventory(), R...Justin Clark-Casey (justincc)2012-01-251-79/+95
* If dragging a script that is no copy from prim inventory into agentMelanie2012-01-061-16/+39
* Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that i...Justin Clark-Casey (justincc)2011-12-091-4/+6
* Stop an exception being thrown and a teleport/border cross failing if the des...Justin Clark-Casey (justincc)2011-11-221-10/+3
* Fix avatar parameter updating for viewer 3 and maybe 2.Justin Clark-Casey (justincc)2011-09-231-2/+5
* refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...Justin Clark-Casey (justincc)2011-09-151-9/+9
* Delay loading scripts until the scene has finished loadingOren Hurvitz2011-09-091-2/+22
* Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-011-33/+16
* Related to #4689 - Adding missing null check for SceneObjectPartMakopoppo2011-08-271-0/+8
* refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModul...Justin Clark-Casey (justincc)2011-08-241-84/+0
* get rid of pointless grp null check in attachObjectAssetStore()Justin Clark-Casey (justincc)2011-08-241-73/+69
* minor: remove hardcoded region numbers with the region size constant and a cu...Justin Clark-Casey (justincc)2011-08-241-2/+2
* refactor: remove pointless AgentId argument from attachObjectAssetStore()Justin Clark-Casey (justincc)2011-08-241-1/+1
* Fix llAttachToAvatar()Justin Clark-Casey (justincc)2011-08-241-3/+11
* Remove manually permissions settings on all current library items so that the...Justin Clark-Casey (justincc)2011-07-231-1/+4
* Revert "Don't load current/next/everyone/base permissions from the library it...Justin Clark-Casey (justincc)2011-07-231-4/+1
* Don't load current/next/everyone/base permissions from the library item xml f...Justin Clark-Casey (justincc)2011-07-231-1/+4
* Add an async inventory details sender to respond to FetchInventory packets.Justin Clark-Casey (justincc)2011-07-011-0/+5
* Don't follow inventory links of links.Justin Clark-Casey (justincc)2011-06-291-1/+4
* refactor: simplify redundant double containing folder checkJustin Clark-Casey (justincc)2011-06-291-2/+4
* If an inventory link target is in the same folder as the source, then don't r...Justin Clark-Casey (justincc)2011-06-291-1/+6
* Fix give inventory tests to use different users rather than (accidentally) th...Justin Clark-Casey (justincc)2011-06-041-161/+167
* Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for ...Diva Canto2011-06-031-73/+1
* refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin...Justin Clark-Casey (justincc)2011-05-211-13/+1
* don't throw a null reference if an inventory link target doesn't exist when w...Justin Clark-Casey (justincc)2011-05-171-1/+4
* Fix adding/removing/replacing outfits in viewer 2Justin Clark-Casey (justincc)2011-05-141-18/+27
* Fix broken inventory links on viewer 2.Justin Clark-Casey (justincc)2011-05-131-2/+19
* Add a smidgen of method doc about the fact that item links reuse the asset id...Justin Clark-Casey (justincc)2011-05-121-0/+4
* Prevent viewer 2 from creating a duplicate outfit inventory links.Justin Clark-Casey (justincc)2011-05-121-2/+29
* One more bug fix concerning library items that weren't being copied to user's...Diva Canto2011-05-061-1/+1
* Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.Justin Clark-Casey (justincc)2011-04-281-0/+4
* Fix a bug where physical objects rezzed with an initial velocity by script do...Justin Clark-Casey (justincc)2011-04-281-0/+6
* refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...Justin Clark-Casey (justincc)2011-04-121-12/+1
* If an object is rezzed directly from a prim inventory then give it the rotati...Justin Clark-Casey (justincc)2011-04-121-1/+1
* Allow a null rotation to be passed in to RezObject so that we can control whe...Justin Clark-Casey (justincc)2011-04-121-7/+13
* Fix (add) ability to rez objects by dragging them out of another prim's inven...Justin Clark-Casey (justincc)2011-04-121-5/+54
* Make CHANGED_OWNER work for deeding and god-mode in-world changeMelanie2011-04-031-0/+4
* Fix a few little thingsMelanie2011-02-271-0/+2
* Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie2011-01-121-1/+0
* Fix direct item give permissionsMelanie2011-01-121-5/+39
* Partial permissions fix for boxed items.Melanie2011-01-121-0/+10
* Fix up a prior fix (refix the fixed fix :)Melanie2010-12-301-1/+1
* * Cleanup from a commit a while ago.Teravus Ovares (Dan Olivares)2010-12-231-4/+10
* Make prim inventories a bit more saneMelanie2010-12-211-17/+6
* WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ...Diva Canto2010-11-251-0/+4
* add basic tests to check that under default permissions module owner can dele...Justin Clark-Casey (justincc)2010-11-221-2/+7