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authorJustin Clark-Casey (justincc)2011-07-01 21:25:40 +0100
committerJustin Clark-Casey (justincc)2011-07-01 21:25:40 +0100
commit9f72fbcb7533bd960c38082cbd6956cd01fa6919 (patch)
tree3f2da22ae0a05d76753ab25ae3849ef66b25ccb6 /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Add an async inventory details sender to respond to FetchInventory packets.
If a user with a very large inventory right-clicks on their "My Inventory" folder, viewer 1 code will send a massive number of Fetchinventory requests. Even though each is handled asynchronously via a pool thread, the sheer frequency of requests overwhelms the pool and freezes inbound packet handling. This change makes the first Fetchinventory thread also handle subsequent requests, freeing up the other threads. Further efficiencies could be made by handling all the items in a particular FetchInventory request together, rather than separately.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 13085e3..30421d4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -52,6 +52,11 @@ namespace OpenSim.Region.Framework.Scenes
52 protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter; 52 protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter;
53 53
54 /// <summary> 54 /// <summary>
55 /// Allows inventory details to be sent to clients asynchronously
56 /// </summary>
57 protected AsyncInventorySender m_asyncInventorySender;
58
59 /// <summary>
55 /// Start all the scripts in the scene which should be started. 60 /// Start all the scripts in the scene which should be started.
56 /// </summary> 61 /// </summary>
57 public void CreateScriptInstances() 62 public void CreateScriptInstances()