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authorJustin Clark-Casey (justincc)2011-09-15 18:58:58 +0100
committerJustin Clark-Casey (justincc)2011-09-15 18:58:58 +0100
commitde19dc3024e5359f594d0a32c593d905163c24ea (patch)
treeb88cb3aa910cea4fe1fb4dc171413cf75ff0dd06 /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
parentOnly bother to create an inventory xfer file if there are any items in a prim... (diff)
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refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does
This also makes it consistent with some other methods that send data to the client.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs18
1 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 9dcd10a..f9dba2d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -274,7 +274,7 @@ namespace OpenSim.Region.Framework.Scenes
274 if (group.UpdateInventoryItem(item)) 274 if (group.UpdateInventoryItem(item))
275 remoteClient.SendAgentAlertMessage("Script saved", false); 275 remoteClient.SendAgentAlertMessage("Script saved", false);
276 276
277 part.GetProperties(remoteClient); 277 part.SendPropertiesToClient(remoteClient);
278 278
279 // Trigger rerunning of script (use TriggerRezScript event, see RezScript) 279 // Trigger rerunning of script (use TriggerRezScript event, see RezScript)
280 ArrayList errors = new ArrayList(); 280 ArrayList errors = new ArrayList();
@@ -999,7 +999,7 @@ namespace OpenSim.Region.Framework.Scenes
999 } 999 }
1000 1000
1001 group.RemoveInventoryItem(localID, itemID); 1001 group.RemoveInventoryItem(localID, itemID);
1002 part.GetProperties(remoteClient); 1002 part.SendPropertiesToClient(remoteClient);
1003 } 1003 }
1004 1004
1005 private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) 1005 private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId)
@@ -1272,7 +1272,7 @@ namespace OpenSim.Region.Framework.Scenes
1272 1272
1273 if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar)) 1273 if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar))
1274 { 1274 {
1275 destPart.GetProperties(avatar.ControllingClient); 1275 destPart.SendPropertiesToClient(avatar.ControllingClient);
1276 } 1276 }
1277 } 1277 }
1278 1278
@@ -1427,7 +1427,7 @@ namespace OpenSim.Region.Framework.Scenes
1427 m_log.InfoFormat( 1427 m_log.InfoFormat(
1428 "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}", 1428 "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
1429 item.Name, primLocalID, remoteClient.Name); 1429 item.Name, primLocalID, remoteClient.Name);
1430 part.GetProperties(remoteClient); 1430 part.SendPropertiesToClient(remoteClient);
1431 if (!Permissions.BypassPermissions()) 1431 if (!Permissions.BypassPermissions())
1432 { 1432 {
1433 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 1433 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
@@ -1522,7 +1522,7 @@ namespace OpenSim.Region.Framework.Scenes
1522 1522
1523 if (part.Inventory.UpdateInventoryItem(itemInfo)) 1523 if (part.Inventory.UpdateInventoryItem(itemInfo))
1524 { 1524 {
1525 part.GetProperties(remoteClient); 1525 part.SendPropertiesToClient(remoteClient);
1526 } 1526 }
1527 } 1527 }
1528 } 1528 }
@@ -1574,7 +1574,7 @@ namespace OpenSim.Region.Framework.Scenes
1574 // m_log.InfoFormat("[PRIMINVENTORY]: " + 1574 // m_log.InfoFormat("[PRIMINVENTORY]: " +
1575 // "Rezzed script {0} into prim local ID {1} for user {2}", 1575 // "Rezzed script {0} into prim local ID {1} for user {2}",
1576 // item.inventoryName, localID, remoteClient.Name); 1576 // item.inventoryName, localID, remoteClient.Name);
1577 part.GetProperties(remoteClient); 1577 part.SendPropertiesToClient(remoteClient);
1578 part.ParentGroup.ResumeScripts(); 1578 part.ParentGroup.ResumeScripts();
1579 } 1579 }
1580 else 1580 else
@@ -1632,7 +1632,7 @@ namespace OpenSim.Region.Framework.Scenes
1632 taskItem.AssetID = asset.FullID; 1632 taskItem.AssetID = asset.FullID;
1633 1633
1634 part.Inventory.AddInventoryItem(taskItem, false); 1634 part.Inventory.AddInventoryItem(taskItem, false);
1635 part.GetProperties(remoteClient); 1635 part.SendPropertiesToClient(remoteClient);
1636 1636
1637 part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); 1637 part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
1638 part.ParentGroup.ResumeScripts(); 1638 part.ParentGroup.ResumeScripts();
@@ -1746,7 +1746,7 @@ namespace OpenSim.Region.Framework.Scenes
1746 1746
1747 if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar)) 1747 if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar))
1748 { 1748 {
1749 destPart.GetProperties(avatar.ControllingClient); 1749 destPart.SendPropertiesToClient(avatar.ControllingClient);
1750 } 1750 }
1751 } 1751 }
1752 1752
@@ -2084,7 +2084,7 @@ namespace OpenSim.Region.Framework.Scenes
2084 SceneObjectPart part = GetSceneObjectPart(localID); 2084 SceneObjectPart part = GetSceneObjectPart(localID);
2085 if (part == null) 2085 if (part == null)
2086 continue; 2086 continue;
2087 part.GetProperties(remoteClient); 2087 part.SendPropertiesToClient(remoteClient);
2088 } 2088 }
2089 } 2089 }
2090 2090