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path: root/OpenSim/Region/Framework/Interfaces/INPCModule.cs (follow)
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* Implement osNpcGetOwner(key npc):key. This returns the owner for an 'owned' ...Justin Clark-Casey (justincc)2012-01-271-1/+1
* Add permissions checks for owned avatars to all other osNpc* functions.Justin Clark-Casey (justincc)2012-01-121-1/+1
* refactor: Move existing npc owner checks to NPCModule.CheckPermissions() meth...Justin Clark-Casey (justincc)2012-01-121-0/+8
* Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...Melanie2012-01-061-3/+10
* Implement osNpcStand(<npc-id>)Justin Clark-Casey (justincc)2011-10-171-0/+8
* Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2011-10-171-0/+9
* add regression test for osNpcCreate when cloning an in-region avatarJustin Clark-Casey (justincc)2011-08-111-2/+2
* Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)2011-08-101-1/+4
* early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-101-1/+5
* implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)2011-08-101-4/+15
* Implement first draft functions for saving and loading NPC appearance from st...Justin Clark-Casey (justincc)2011-08-091-1/+18
* rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...Justin Clark-Casey (justincc)2011-08-031-1/+31
* Create a very basic initial test which just creates an 'npc' and tests that t...Justin Clark-Casey (justincc)2011-07-021-0/+40