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authorJustin Clark-Casey (justincc)2011-10-17 01:42:31 +0100
committerJustin Clark-Casey (justincc)2011-10-17 01:42:31 +0100
commit0c041ce12f393367e2754e88d9b8dad5e45f88c4 (patch)
treeac02f32cda8bd7056e1ebbf0c037d9979d808d2b /OpenSim/Region/Framework/Interfaces/INPCModule.cs
parentGuard HGAssetService against uninitialized variables and null arguments. (diff)
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Implement osNpcSit(). This is still in development so don't trust it
Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE) e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE); At the moment, sit only succeeds if the part has a sit target set. NPC immediately sits on the target even if miles away - they do not walk up to it. This method is in development - it may change so please don't trust it yet. Standing will follow shortly since that's kind of important once you're sitting :)
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/INPCModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs9
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index 5e5c4a1..9dd8c79 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -95,6 +95,15 @@ namespace OpenSim.Region.Framework.Interfaces
95 bool Say(UUID agentID, Scene scene, string text); 95 bool Say(UUID agentID, Scene scene, string text);
96 96
97 /// <summary> 97 /// <summary>
98 /// Sit the NPC.
99 /// </summary>
100 /// <param name="agentID"></param>
101 /// <param name="partID"></param>
102 /// <param name="scene"></param>
103 /// <returns>true if the sit succeeded, false if not</returns>
104 bool Sit(UUID agentID, UUID partID, Scene scene);
105
106 /// <summary>
98 /// Delete an NPC. 107 /// Delete an NPC.
99 /// </summary> 108 /// </summary>
100 /// <param name="agentID">The UUID of the NPC</param> 109 /// <param name="agentID">The UUID of the NPC</param>