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path: root/OpenSim/Region/Environment/Types/UpdateQueue.cs (follow)
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* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-134/+0
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-6/+6
* Formatting cleanup.Jeff Ames2008-05-161-2/+2
* * Rolled back a few changes.Adam Frisby2008-05-011-53/+50
* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-50/+53
* * Optimised using statements and namespace references across entire project (...Adam Frisby2008-04-211-6/+5
* Formatting cleanup.Jeff Ames2008-03-181-26/+25
* attempt to try to fix mantis issue # 613, which seems to be a threading issue...MW2008-03-141-8/+8
* Merged 3Di code that provides scene and avatar serialization, and plugin supp...Johan Berntsson2008-03-041-2/+48
* Minor cleanup.Jeff Ames2008-02-201-1/+1
* * Cleanup of some memory consuming items on ScenePresence.Close().Teravus Ovares2008-02-201-0/+11
* * Optimized usingslbsa712007-10-301-1/+1
* get rid of all the ^M line endingsSean Dague2007-10-191-79/+79
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-1/+29
* Some changes to the sending of updates of SceneObjects to clients, that I did...MW2007-10-111-50/+50
* getting all our line endings consistant againSean Dague2007-10-051-5/+5
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-9/+6
* fixing me some line endingsSean Dague2007-09-171-54/+54
* hooked up sdague new sqlite asset database provider to the old asset system. ...MW2007-09-101-0/+33
* Converted the LSL scripting engine into a IRegionModule, so now all "modules"...MW2007-09-081-0/+21