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path: root/OpenSim/Region/Environment/Types/UpdateQueue.cs (unfollow)
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2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-134/+0
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-6/+6
2008-05-16Formatting cleanup.Jeff Ames1-2/+2
2008-05-01* Rolled back a few changes.Adam Frisby1-53/+50
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-50/+53
2008-04-21* Optimised using statements and namespace references across entire project (...Adam Frisby1-6/+5
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-14attempt to try to fix mantis issue # 613, which seems to be a threading issue...MW1-8/+8
2008-03-04Merged 3Di code that provides scene and avatar serialization, and plugin supp...Johan Berntsson1-2/+48
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-20* Cleanup of some memory consuming items on ScenePresence.Close().Teravus Ovares1-0/+11
2007-10-30* Optimized usingslbsa711-1/+1
2007-10-19get rid of all the ^M line endingsSean Dague1-79/+79
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-1/+29
2007-10-11Some changes to the sending of updates of SceneObjects to clients, that I did...MW1-50/+50
2007-10-05getting all our line endings consistant againSean Dague1-5/+5
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-9/+6
2007-09-17fixing me some line endingsSean Dague1-54/+54
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ...MW1-0/+33
2007-09-08Converted the LSL scripting engine into a IRegionModule, so now all "modules"...MW1-0/+21