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path: root/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs (follow)
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* Formatting cleanup.Jeff Ames2008-05-141-2/+2
* * Valid Sculpted prim now collide properly.Teravus Ovares2008-05-091-0/+8
* * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ...Teravus Ovares2008-05-091-1/+20
* * Fixes Prim ExtraParams Teravus Ovares2008-05-081-12/+1
* get all the right bits to SendPrimitiveToClient so we can actuallySean Dague2008-05-071-5/+5
* De-tabify source.Jeff Ames2008-05-061-42/+39
* send actual velocity and angular velocity in terse updatesSean Dague2008-05-061-3/+4
* * Implemented DIE_AT_EDGE and Temporary objects don't save to the database.Teravus Ovares2008-05-041-0/+20
* * Committing some collision stuffs that I'm working on.Teravus Ovares2008-05-031-5/+50
* * DuplicateOnRay with copy center works in two directions... Still fightin...Teravus Ovares2008-05-021-1/+1
* * Rolled back a few changes.Adam Frisby2008-05-011-967/+997
* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-997/+967
* * committing what I've got so far for DuplicateOnRay so I don't fight the con...Teravus Ovares2008-05-011-6/+17
* * Assorted spring cleanings.Adam Frisby2008-05-011-1/+0
* * You can now rez objects out of inventory at the correct offset from prim yo...Teravus Ovares2008-05-011-2/+11
* * Patch by Melanie. Implements proper objectflags on child objects. Thanks ...Teravus Ovares2008-04-301-8/+97
* * Added basic 3-5 level undo on prim position/rotation/scale.Teravus Ovares2008-04-281-5/+64
* * More attachment stuff, reworked some of the inventory routines to be what I...Teravus Ovares2008-04-271-4/+5
* * First draft implementation of copying prim inventory items back to agent in...Justin Clarke Casey2008-04-261-4/+7
* * Ooops, attachments now teleport/cross region borders along with your avatar...Teravus Ovares2008-04-261-0/+7
* * Fixes prim crossing. See bug 1050.Teravus Ovares2008-04-251-1/+15
* * Check in odds and ends which remain as an attempt to get the item propertie...Justin Clarke Casey2008-04-251-2/+2
* * Fixes Mantis: 1049. Y Texture repeat not being applied to resulting animat...Teravus Ovares2008-04-251-1/+1
* * Fixes the object pay box to default to -2,-2,-2,-2,-2. Fixes mantis 1045.Teravus Ovares2008-04-251-1/+1
* * Used thomas' patch m884 as an example to make HUD attachments work. While...Teravus Ovares2008-04-251-1/+1
* * Implements llTarget, llTargetRemove, at_target(), not_at_target()Teravus Ovares2008-04-251-1/+15
* replace hard tabs with 4 spaces to be consistant in the source.Sean Dague2008-04-241-8/+8
* * Adds much better support for attachments that you right click on in world.Teravus Ovares2008-04-241-6/+28
* * Fixed an annoying pop-up box when crossing borders.Teravus Ovares2008-04-231-2/+2
* * Patch from Melanie. Mantis 0001037: Add various internal plumbing to the...Teravus Ovares2008-04-231-0/+3
* * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)Teravus Ovares2008-04-231-0/+17
* * Applying Mantis #1022 - Thanks Melanie!Adam Frisby2008-04-231-2/+11
* * Applying Mantis #1021 (llStartAnimation/llStopAnimation) - Thanks Melanie!Adam Frisby2008-04-231-1/+1
* * Optimised using statements and namespace references across entire project (...Adam Frisby2008-04-211-7/+5
* * Updates LSL2CS converterTeravus Ovares2008-04-201-3/+11
* * Resolve mantis 849Justin Clarke Casey2008-04-031-1/+8
* * Add some temporary task inventory item inflation debug messages to investig...Justin Clarke Casey2008-04-021-2/+2
* * Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f...Teravus Ovares2008-03-251-1/+1
* * Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f...Teravus Ovares2008-03-251-0/+1
* * On Ray casting. Now returning the face normal of the collision face.Teravus Ovares2008-03-251-2/+2
* * Refactored out circular reference in Region.Environment <-> Framework.Data....lbsa712008-03-251-2/+9
* * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.Teravus Ovares2008-03-251-0/+18
* * Added llApplyImpulse in the local frame.Teravus Ovares2008-03-241-4/+20
* * OBB: Flipped the -y face normal so ray casting against the -y face correctl...Teravus Ovares2008-03-241-4/+4
* * Implements Oriented Bounding Box raytracing.Teravus Ovares2008-03-231-20/+209
* Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume(). alondria2008-03-221-2/+16
* * Committing some math to discover the Oriented Bounding Box and decomposing ...Teravus Ovares2008-03-221-0/+113
* * Updated ray tracing code. It's now good enough to use when the XYZ vector...Teravus Ovares2008-03-211-0/+7
* Fix server crash when setting prims physical under basic physics.Jeff Ames2008-03-191-2/+6
* Formatting cleanup.Jeff Ames2008-03-181-26/+25