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authorTeravus Ovares2008-04-25 21:41:55 +0000
committerTeravus Ovares2008-04-25 21:41:55 +0000
commita534257b0e0861bb7656389675044fa905a11bf4 (patch)
treec879b8b46c13bd5afffb660ca3154ed8a94d51ce /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parent* Check in odds and ends which remain as an attempt to get the item propertie... (diff)
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* Fixes prim crossing. See bug 1050.
* Causes the internal handling of attachments to put the prim group conceptually at the position of the avatar instead of 0,0,0
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs16
1 files changed, 15 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 2357c2f..6a12fb9 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -103,6 +103,7 @@ namespace OpenSim.Region.Environment.Scenes
103 [XmlIgnore] public bool m_IsAttachment = false; 103 [XmlIgnore] public bool m_IsAttachment = false;
104 [XmlIgnore] public uint m_attachmentPoint = (byte)0; 104 [XmlIgnore] public uint m_attachmentPoint = (byte)0;
105 [XmlIgnore] public LLUUID m_attachedAvatar = LLUUID.Zero; 105 [XmlIgnore] public LLUUID m_attachedAvatar = LLUUID.Zero;
106 [XmlIgnore] public LLVector3 m_attachedPos = LLVector3.Zero;
106 107
107 public Int32 CreationDate; 108 public Int32 CreationDate;
108 public uint ParentID = 0; 109 public uint ParentID = 0;
@@ -276,6 +277,15 @@ namespace OpenSim.Region.Environment.Scenes
276 m_groupPosition.Y = PhysActor.Position.Y; 277 m_groupPosition.Y = PhysActor.Position.Y;
277 m_groupPosition.Z = PhysActor.Position.Z; 278 m_groupPosition.Z = PhysActor.Position.Z;
278 } 279 }
280 if (m_IsAttachment)
281 {
282 ScenePresence sp = m_parentGroup.Scene.GetScenePresence(m_attachedAvatar);
283 if (sp != null)
284 {
285 return sp.AbsolutePosition;
286 }
287 }
288
279 return m_groupPosition; 289 return m_groupPosition;
280 } 290 }
281 set 291 set
@@ -340,7 +350,11 @@ namespace OpenSim.Region.Environment.Scenes
340 350
341 public LLVector3 AbsolutePosition 351 public LLVector3 AbsolutePosition
342 { 352 {
343 get { return m_offsetPosition + m_groupPosition; } 353 get {
354 if (m_IsAttachment)
355 return GroupPosition;
356
357 return m_offsetPosition + m_groupPosition; }
344 } 358 }
345 359
346 protected LLQuaternion m_rotationOffset; 360 protected LLQuaternion m_rotationOffset;