| Commit message (Expand) | Author | Age | Files | Lines |
* | Formatting cleanup. | Jeff Ames | 2008-05-14 | 1 | -2/+2 |
* | * Valid Sculpted prim now collide properly. | Teravus Ovares | 2008-05-09 | 1 | -0/+8 |
* | * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ... | Teravus Ovares | 2008-05-09 | 1 | -1/+20 |
* | * Fixes Prim ExtraParams | Teravus Ovares | 2008-05-08 | 1 | -12/+1 |
* | get all the right bits to SendPrimitiveToClient so we can actually | Sean Dague | 2008-05-07 | 1 | -5/+5 |
* | De-tabify source. | Jeff Ames | 2008-05-06 | 1 | -42/+39 |
* | send actual velocity and angular velocity in terse updates | Sean Dague | 2008-05-06 | 1 | -3/+4 |
* | * Implemented DIE_AT_EDGE and Temporary objects don't save to the database. | Teravus Ovares | 2008-05-04 | 1 | -0/+20 |
* | * Committing some collision stuffs that I'm working on. | Teravus Ovares | 2008-05-03 | 1 | -5/+50 |
* | * DuplicateOnRay with copy center works in two directions... Still fightin... | Teravus Ovares | 2008-05-02 | 1 | -1/+1 |
* | * Rolled back a few changes. | Adam Frisby | 2008-05-01 | 1 | -967/+997 |
* | * Spring cleaning on Region.Environment. | Adam Frisby | 2008-05-01 | 1 | -997/+967 |
* | * committing what I've got so far for DuplicateOnRay so I don't fight the con... | Teravus Ovares | 2008-05-01 | 1 | -6/+17 |
* | * Assorted spring cleanings. | Adam Frisby | 2008-05-01 | 1 | -1/+0 |
* | * You can now rez objects out of inventory at the correct offset from prim yo... | Teravus Ovares | 2008-05-01 | 1 | -2/+11 |
* | * Patch by Melanie. Implements proper objectflags on child objects. Thanks ... | Teravus Ovares | 2008-04-30 | 1 | -8/+97 |
* | * Added basic 3-5 level undo on prim position/rotation/scale. | Teravus Ovares | 2008-04-28 | 1 | -5/+64 |
* | * More attachment stuff, reworked some of the inventory routines to be what I... | Teravus Ovares | 2008-04-27 | 1 | -4/+5 |
* | * First draft implementation of copying prim inventory items back to agent in... | Justin Clarke Casey | 2008-04-26 | 1 | -4/+7 |
* | * Ooops, attachments now teleport/cross region borders along with your avatar... | Teravus Ovares | 2008-04-26 | 1 | -0/+7 |
* | * Fixes prim crossing. See bug 1050. | Teravus Ovares | 2008-04-25 | 1 | -1/+15 |
* | * Check in odds and ends which remain as an attempt to get the item propertie... | Justin Clarke Casey | 2008-04-25 | 1 | -2/+2 |
* | * Fixes Mantis: 1049. Y Texture repeat not being applied to resulting animat... | Teravus Ovares | 2008-04-25 | 1 | -1/+1 |
* | * Fixes the object pay box to default to -2,-2,-2,-2,-2. Fixes mantis 1045. | Teravus Ovares | 2008-04-25 | 1 | -1/+1 |
* | * Used thomas' patch m884 as an example to make HUD attachments work. While... | Teravus Ovares | 2008-04-25 | 1 | -1/+1 |
* | * Implements llTarget, llTargetRemove, at_target(), not_at_target() | Teravus Ovares | 2008-04-25 | 1 | -1/+15 |
* | replace hard tabs with 4 spaces to be consistant in the source. | Sean Dague | 2008-04-24 | 1 | -8/+8 |
* | * Adds much better support for attachments that you right click on in world. | Teravus Ovares | 2008-04-24 | 1 | -6/+28 |
* | * Fixed an annoying pop-up box when crossing borders. | Teravus Ovares | 2008-04-23 | 1 | -2/+2 |
* | * Patch from Melanie. Mantis 0001037: Add various internal plumbing to the... | Teravus Ovares | 2008-04-23 | 1 | -0/+3 |
* | * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF) | Teravus Ovares | 2008-04-23 | 1 | -0/+17 |
* | * Applying Mantis #1022 - Thanks Melanie! | Adam Frisby | 2008-04-23 | 1 | -2/+11 |
* | * Applying Mantis #1021 (llStartAnimation/llStopAnimation) - Thanks Melanie! | Adam Frisby | 2008-04-23 | 1 | -1/+1 |
* | * Optimised using statements and namespace references across entire project (... | Adam Frisby | 2008-04-21 | 1 | -7/+5 |
* | * Updates LSL2CS converter | Teravus Ovares | 2008-04-20 | 1 | -3/+11 |
* | * Resolve mantis 849 | Justin Clarke Casey | 2008-04-03 | 1 | -1/+8 |
* | * Add some temporary task inventory item inflation debug messages to investig... | Justin Clarke Casey | 2008-04-02 | 1 | -2/+2 |
* | * Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f... | Teravus Ovares | 2008-03-25 | 1 | -1/+1 |
* | * Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f... | Teravus Ovares | 2008-03-25 | 1 | -0/+1 |
* | * On Ray casting. Now returning the face normal of the collision face. | Teravus Ovares | 2008-03-25 | 1 | -2/+2 |
* | * Refactored out circular reference in Region.Environment <-> Framework.Data.... | lbsa71 | 2008-03-25 | 1 | -2/+9 |
* | * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin. | Teravus Ovares | 2008-03-25 | 1 | -0/+18 |
* | * Added llApplyImpulse in the local frame. | Teravus Ovares | 2008-03-24 | 1 | -4/+20 |
* | * OBB: Flipped the -y face normal so ray casting against the -y face correctl... | Teravus Ovares | 2008-03-24 | 1 | -4/+4 |
* | * Implements Oriented Bounding Box raytracing. | Teravus Ovares | 2008-03-23 | 1 | -20/+209 |
* | Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume(). | alondria | 2008-03-22 | 1 | -2/+16 |
* | * Committing some math to discover the Oriented Bounding Box and decomposing ... | Teravus Ovares | 2008-03-22 | 1 | -0/+113 |
* | * Updated ray tracing code. It's now good enough to use when the XYZ vector... | Teravus Ovares | 2008-03-21 | 1 | -0/+7 |
* | Fix server crash when setting prims physical under basic physics. | Jeff Ames | 2008-03-19 | 1 | -2/+6 |
* | Formatting cleanup. | Jeff Ames | 2008-03-18 | 1 | -26/+25 |