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My fork of OpenSim for IG and MG, called SledjChisl.
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Environment
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Scenes
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SceneObjectPart.cs
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Author
Age
Files
Lines
*
* Applying Mantis #1021 (llStartAnimation/llStopAnimation) - Thanks Melanie!
Adam Frisby
2008-04-23
1
-1
/
+1
*
* Optimised using statements and namespace references across entire project (...
Adam Frisby
2008-04-21
1
-7
/
+5
*
* Updates LSL2CS converter
Teravus Ovares
2008-04-20
1
-3
/
+11
*
* Resolve mantis 849
Justin Clarke Casey
2008-04-03
1
-1
/
+8
*
* Add some temporary task inventory item inflation debug messages to investig...
Justin Clarke Casey
2008-04-02
1
-2
/
+2
*
* Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f...
Teravus Ovares
2008-03-25
1
-1
/
+1
*
* Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f...
Teravus Ovares
2008-03-25
1
-0
/
+1
*
* On Ray casting. Now returning the face normal of the collision face.
Teravus Ovares
2008-03-25
1
-2
/
+2
*
* Refactored out circular reference in Region.Environment <-> Framework.Data....
lbsa71
2008-03-25
1
-2
/
+9
*
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
Teravus Ovares
2008-03-25
1
-0
/
+18
*
* Added llApplyImpulse in the local frame.
Teravus Ovares
2008-03-24
1
-4
/
+20
*
* OBB: Flipped the -y face normal so ray casting against the -y face correctl...
Teravus Ovares
2008-03-24
1
-4
/
+4
*
* Implements Oriented Bounding Box raytracing.
Teravus Ovares
2008-03-23
1
-20
/
+209
*
Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume().
alondria
2008-03-22
1
-2
/
+16
*
* Committing some math to discover the Oriented Bounding Box and decomposing ...
Teravus Ovares
2008-03-22
1
-0
/
+113
*
* Updated ray tracing code. It's now good enough to use when the XYZ vector...
Teravus Ovares
2008-03-21
1
-0
/
+7
*
Fix server crash when setting prims physical under basic physics.
Jeff Ames
2008-03-19
1
-2
/
+6
*
Formatting cleanup.
Jeff Ames
2008-03-18
1
-26
/
+25
*
From: Alan M Webb <awebb@vnet.ibm.com>
Sean Dague
2008-03-17
1
-1
/
+1
*
* Fixed prim creation in basic physics mode. ( BasicPhysics returns null prob...
Teravus Ovares
2008-03-16
1
-3
/
+7
*
* Minor - error message should be a warning. Spelling
Justin Clarke Casey
2008-03-14
1
-1
/
+1
*
* The rest of the fix necessary for mantis #766 - terse updates broken
Justin Clarke Casey
2008-03-14
1
-4
/
+14
*
* As yet incomplete fix for mantis #766 - terse updates broken
Justin Clarke Casey
2008-03-14
1
-1
/
+11
*
* Added null root part guard
lbsa71
2008-03-14
1
-0
/
+1
*
* Added proper handling of llSetStatus(STATUS_PHYSICS,BOOL)
Teravus Ovares
2008-03-14
1
-1
/
+14
*
* Preliminary work with the ODEPlugin to collect collision data.
Teravus Ovares
2008-03-14
1
-1
/
+2
*
* Fix Mantis 761 (linking and delinking prims rapidly caused prims to 'disapp...
Justin Clarke Casey
2008-03-13
1
-5
/
+17
*
Applied patch from mantis #749, Grass now stays to set type when moved. thank...
MW
2008-03-12
1
-2
/
+2
*
ODEPlugin
Teravus Ovares
2008-03-10
1
-0
/
+16
*
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
Teravus Ovares
2008-03-10
1
-0
/
+8
*
Change SceneObjectPart.LocalID to .LocalId to be case matching
Sean Dague
2008-03-05
1
-15
/
+15
*
Merged 3Di code that provides scene and avatar serialization, and plugin supp...
Johan Berntsson
2008-03-04
1
-1
/
+118
*
* Applied patch 708 from devalnor. Thanks devalnor!
Teravus Ovares
2008-03-03
1
-1
/
+1
*
* This is a very icky implementation of physical linkset prim using fixed joi...
Teravus Ovares
2008-03-02
1
-0
/
+11
*
Minor cleanup.
Jeff Ames
2008-02-20
1
-1
/
+1
*
* Fixed xml loading bug (the xml was scheduled for update before added to a s...
lbsa71
2008-02-20
1
-1
/
+0
*
* Made a quickupdate method to run through only entities that have scheduled ...
Teravus Ovares
2008-02-20
1
-0
/
+3
*
Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of C...
MW
2008-02-16
1
-2
/
+1
*
* ODE Stability update 4 :D
Teravus Ovares
2008-02-15
1
-0
/
+5
*
* This fixes the object edit box's flipping checkboxes when you modify one of...
Teravus Ovares
2008-02-12
1
-1
/
+17
*
* various minuscule code convention conformance fixes
lbsa71
2008-02-12
1
-1
/
+1
*
* Physical prim cross borders and continue from where the left off on the oth...
Teravus Ovares
2008-02-12
1
-1
/
+24
*
* A bunch of updates to make things more smooth.
Teravus Ovares
2008-02-12
1
-9
/
+10
*
* some refactoring on permissions
lbsa71
2008-02-11
1
-50
/
+28
*
* This updates adds locking capability. Thanks, lbsa71 for pointing out my b...
Teravus Ovares
2008-02-10
1
-4
/
+5
*
* A lot of ugly permissions updates.
Teravus Ovares
2008-02-10
1
-5
/
+55
*
* Added the Scripted objectflag if there is a script running in a prim. Remov...
Teravus Ovares
2008-02-07
1
-1
/
+6
*
Converted logging to use log4net.
Jeff Ames
2008-02-05
1
-8
/
+7
*
* Refactored the sound calls to SceneObjectPart
Teravus Ovares
2008-02-05
1
-0
/
+78
*
First part of avatar persistence, currently only really works in standalone m...
MW
2008-02-04
1
-0
/
+3
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