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authorTeravus Ovares2008-02-12 07:32:32 +0000
committerTeravus Ovares2008-02-12 07:32:32 +0000
commite5ede36f0c8974dc81d1755d16513641aff535c2 (patch)
treeea29d39f83ceb72b61d98184aab08c90ee3d7b10 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parent* A bunch of updates to make things more smooth. (diff)
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* Physical prim cross borders and continue from where the left off on the other side now, assuming the region on the other side has physical prim enabled.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs25
1 files changed, 24 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 7900900..4f5eefe 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -405,7 +405,19 @@ namespace OpenSim.Region.Environment.Scenes
405 405
406 return m_velocity; 406 return m_velocity;
407 } 407 }
408 set { m_velocity = value; } 408 set {
409
410 m_velocity = value;
411 if (PhysActor != null)
412 {
413 if (PhysActor.IsPhysical)
414 {
415 PhysActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z);
416 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
417 }
418 }
419
420 }
409 } 421 }
410 422
411 public LLVector3 RotationalVelocity 423 public LLVector3 RotationalVelocity
@@ -742,6 +754,7 @@ namespace OpenSim.Region.Environment.Scenes
742 { 754 {
743 XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart)); 755 XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
744 SceneObjectPart newobject = (SceneObjectPart) serializer.Deserialize(xmlReader); 756 SceneObjectPart newobject = (SceneObjectPart) serializer.Deserialize(xmlReader);
757
745 return newobject; 758 return newobject;
746 } 759 }
747 760
@@ -1776,6 +1789,16 @@ namespace OpenSim.Region.Environment.Scenes
1776 1789
1777 public void PhysicsRequestingTerseUpdate() 1790 public void PhysicsRequestingTerseUpdate()
1778 { 1791 {
1792 if (PhysActor != null)
1793 {
1794 LLVector3 newpos = new LLVector3(PhysActor.Position.GetBytes(), 0);
1795 if (newpos.X > 257f || newpos.X < -1f || newpos.Y > 257f || newpos.Y < -1f)
1796 {
1797 m_parentGroup.AbsolutePosition = newpos;
1798 return;
1799 }
1800
1801 }
1779 ScheduleTerseUpdate(); 1802 ScheduleTerseUpdate();
1780 1803
1781 //SendTerseUpdateToAllClients(); 1804 //SendTerseUpdateToAllClients();