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path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs (follow)
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* A try to better attachment crossing.Melanie Thielker2008-11-291-3/+5
* * refactor: Replace derez destiation magic numbers with an enumerationJustin Clarke Casey2008-11-281-2/+2
* Committing the LCO database layer. Native MySQL, no ADO. New reconnectMelanie Thielker2008-11-261-4/+16
* Try to keep autoreturn from IM spamming users if the prims take a bitMelanie Thielker2008-11-231-0/+1
* Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make allMelanie Thielker2008-11-211-3/+3
* * refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey2008-11-211-3/+3
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-211-4/+3
* Fully implement object return from the parcel dialogMelanie Thielker2008-11-211-1/+1
* From: Christopher Yeoh <cyeoh@au1.ibm.com>Sean Dague2008-11-201-4/+6
* Prevent a nullref when building new prims while others watchMelanie Thielker2008-11-181-0/+2
* Set group on newly rezzed objects to the rezzer's (or rezzing object's)Melanie Thielker2008-11-171-0/+1
* * Make sure that deleted objects do not send further object updates to the cl...Justin Clarke Casey2008-11-171-0/+6
* * Eliminate SOG.FakeDeleteGroup() since it is now identical with DeleteGroup(...Justin Clarke Casey2008-11-171-24/+0
* * Stop nulling SOG.m_rootPart and parts on object deletionJustin Clarke Casey2008-11-171-10/+6
* * Abstracted some methods from SceneObjectGroup to allow them to be overridde...Adam Frisby2008-11-161-2/+13
* Introduces the message transfer module. It splits the transfer mechanics offMelanie Thielker2008-11-161-0/+3
* Mantis #2621: Thanks idb, for a patch that will persist regularily changed ob...Homer Horwitz2008-11-151-18/+53
* Detach dropped attachments from the scene presence so they don't get cleanedMelanie Thielker2008-11-141-0/+5
* * refactor: as per a recent opensim-dev thread, rename InnerScene to SceneGra...Justin Clarke Casey2008-11-121-3/+3
* * refactor: clean up SOG xml2 reloading to reuse more codeJustin Clarke Casey2008-11-101-11/+4
* * refactor: Make xml (orig format) loading method reuse existing set root par...Justin Clarke Casey2008-11-101-9/+15
* * minor: remove useless exception catchJustin Clarke Casey2008-11-101-9/+1
* * refactor: Expose SOG.SetRootPart for outsiders to use rather than setting R...Justin Clarke Casey2008-11-101-3/+5
* * Refactor the callers of SOG.SetPartAsRoot() to use common codeJustin Clarke Casey2008-11-101-31/+18
* * Extend basic scene test to retrieve the object from the scene and match uuidsJustin Clarke Casey2008-11-101-3/+6
* Keep dropped prims from being temp-on-rez and getting cleaned upMelanie Thielker2008-11-101-0/+1
* Stop attachments from causing an update to be sent on every frame in whichMelanie Thielker2008-11-101-2/+5
* Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.Jeff Ames2008-11-081-1/+1
* * Apply http://opensimulator.org/mantis/view.php?id=2582Justin Clarke Casey2008-11-071-27/+16
* * Fix bug in r7162 where avatars could not moveJustin Clarke Casey2008-11-071-5/+5
* * Rename PrimIDAllocate() to more effectively convey what it does, and put th...Justin Clarke Casey2008-11-071-5/+6
* * Stop requiring local ids in the SOG constructors.Justin Clarke Casey2008-11-071-5/+11
* * refactor: stop unnecessary passing of scene to sog copy constructorJustin Clarke Casey2008-11-071-6/+2
* * Stop prim attach being signalled twice (it is already been done outside Att...Justin Clarke Casey2008-11-071-5/+1
* * Remove more UpdateParentIDs() calls that are now duplicatesJustin Clarke Casey2008-11-071-6/+2
* * Apply http://opensimulator.org/mantis/view.php?id=1883Justin Clarke Casey2008-11-071-22/+8
* * Stop now unnecessary separate local id allocation for restored objectsJustin Clarke Casey2008-11-071-2/+2
* * refactor: allocate local ids to prims only when an object is attached to a ...Justin Clarke Casey2008-11-071-13/+29
* Attachments, attachments, and, did I say attachments?Melanie Thielker2008-11-071-20/+40
* * Remove SceneObjectPart.AttachToScene() since the remaining instruction can ...Justin Clarke Casey2008-11-061-8/+1
* * refactor: Attach a scene object to a scene separately from its constructionJustin Clarke Casey2008-11-061-18/+31
* * Minor cleanupAdam Frisby2008-11-011-2/+2
* * refactor: Convert most non SOP methods to use SOG.IsAttachment rather than ...Justin Clarke Casey2008-11-011-6/+6
* * Introduce an IsAttachment property on the group level (which just returns f...Justin Clarke Casey2008-11-011-0/+20
* * Fix http://opensimulator.org/mantis/view.php?id=2517Justin Clarke Casey2008-11-011-1/+0
* Minor formatting cleanup.Jeff Ames2008-10-291-37/+37
* From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield2008-10-281-28/+39
* Thank you both Nlin and M.Igarashi for a patch that:Charles Krinke2008-10-221-1/+4
* Mantis #2439Melanie Thielker2008-10-201-1/+3
* A small attempt to make persisting prims more reliableMelanie Thielker2008-10-191-1/+1