aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
diff options
context:
space:
mode:
authorJustin Clarke Casey2008-11-12 20:16:46 +0000
committerJustin Clarke Casey2008-11-12 20:16:46 +0000
commitcec112c87a0e9b259ddff215422bde3fc5dd4dc2 (patch)
treefac2489ef1c8d3ec0e0acaf0533e4db46575f170 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parent* Update Mono.Addins.dll to 0.4, as per sdague's suggestion (diff)
downloadopensim-SC_OLD-cec112c87a0e9b259ddff215422bde3fc5dd4dc2.zip
opensim-SC_OLD-cec112c87a0e9b259ddff215422bde3fc5dd4dc2.tar.gz
opensim-SC_OLD-cec112c87a0e9b259ddff215422bde3fc5dd4dc2.tar.bz2
opensim-SC_OLD-cec112c87a0e9b259ddff215422bde3fc5dd4dc2.tar.xz
* refactor: as per a recent opensim-dev thread, rename InnerScene to SceneGraph to make it more descriptive of its intended function
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index f5c5838..4f00843 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1051,13 +1051,13 @@ namespace OpenSim.Region.Environment.Scenes
1051 scriptScore = 0; 1051 scriptScore = 0;
1052 1052
1053 scriptScore += (float)count; 1053 scriptScore += (float)count;
1054 InnerScene d = m_scene.m_innerScene; 1054 SceneGraph d = m_scene.m_sceneGraph;
1055 d.AddToScriptLPS(count); 1055 d.AddToScriptLPS(count);
1056 } 1056 }
1057 1057
1058 public void AddActiveScriptCount(int count) 1058 public void AddActiveScriptCount(int count)
1059 { 1059 {
1060 InnerScene d = m_scene.m_innerScene; 1060 SceneGraph d = m_scene.m_sceneGraph;
1061 d.AddActiveScripts(count); 1061 d.AddActiveScripts(count);
1062 } 1062 }
1063 1063
@@ -1672,7 +1672,7 @@ namespace OpenSim.Region.Environment.Scenes
1672 1672
1673 public void QueueForUpdateCheck() 1673 public void QueueForUpdateCheck()
1674 { 1674 {
1675 m_scene.m_innerScene.AddToUpdateList(this); 1675 m_scene.m_sceneGraph.AddToUpdateList(this);
1676 } 1676 }
1677 1677
1678 /// <summary> 1678 /// <summary>