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* Formatting cleanup, minor refactoring. Fixed some comparisons of value types...Jeff Ames2008-05-181-1/+1
* * Patch #1312 from Melanie - Abstracts Money Module to IMoneyModule.Adam Frisby2008-05-181-0/+42
* Formatting cleanup.Jeff Ames2008-05-163-6/+6
* refactoring to move AvatarAppearance into Framework andSean Dague2008-05-151-0/+1
* * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking per...Teravus Ovares2008-05-141-3/+0
* *Complete redo of the permissions modulemingchen2008-05-131-0/+1
* *Added all the permission checks to the sceneexternalchecks and modified perm...mingchen2008-05-081-66/+0
* * Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!)Adam Frisby2008-05-081-6/+4
* *Added SceneExternalChecks.cs that is used to manage checking the results of ...mingchen2008-05-071-2/+2
* * Cleaning up code, making it conform to OpenSim standards.Adam Frisby2008-05-061-30/+19
* * Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey2008-05-051-0/+103
* *Standardized the Land module by removing all references to libsecondlife.pac...mingchen2008-05-052-5/+3
* * Rolled back a few changes.Adam Frisby2008-05-0110-17/+16
* * Spring cleaning on Region.Environment. Adam Frisby2008-05-0110-16/+17
* * Sometimes you know, you do something really stupid.Adam Frisby2008-04-303-3/+3
* * Optimised using statements and namespace references across entire project (...Adam Frisby2008-04-217-27/+4
* Update svn properties. Add copyright info to some source files.Jeff Ames2008-04-175-9/+140
* * Quick patch before I start on a bigger projectAdam Frisby2008-04-151-2/+2
* * Fixed a few warnings.Teravus Ovares2008-04-141-0/+1
* a few small changesMW2008-04-011-1/+1
* Update svn properties.Jeff Ames2008-03-313-46/+46
* **Big ass update warning**Adam Frisby2008-03-303-0/+46
* Re-enabled terrain texture generation for the world map. Adam can clean up/ s...MW2008-03-292-0/+6
* From: Michael Osias <mosias@us.ibm.com>Sean Dague2008-03-281-1/+0
* Update svn properties.Jeff Ames2008-03-222-106/+106
* *Moved LandManagement into its own region module (spiffy!)mingchen2008-03-223-2/+107
* Formatting cleanup.Jeff Ames2008-03-1813-347/+332
* Added Frist basic version on the VectorRenderModule, that allows scripts to d...MW2008-03-081-1/+4
* * Disabled ancient TerrainEngine.Adam Frisby2008-03-061-0/+1
* * New Terrain Module (disabled, search for 'usingTerrainModule = false' to re...Adam Frisby2008-03-051-0/+1
* Added copyright heaaders. Minor cleanup.Jeff Ames2008-03-042-2/+2
* * Removed and sorted using clauses in a number of files.Adam Frisby2008-03-031-1/+1
* * Start sending "ImageNotFound" packet back to the client if we can't find an...Justin Clarke Casey2008-02-251-0/+61
* Minor cleanup.Jeff Ames2008-02-208-8/+8
* From: Michael Osias <mosias@us.ibm.com>Sean Dague2008-02-193-4/+16
* Patch from Michael Osias IBM (jimbo2120)Justin Clarke Casey2008-02-182-0/+2
* Small change to the IAgentAssetTransactions file that Chi11ken added for me (...MW2008-02-181-2/+2
* Added copyright notices.Jeff Ames2008-02-171-1/+29
* Added dummy IAgentAssetTransactions to fix compile failure.Jeff Ames2008-02-171-0/+45
* Update svn properties.Jeff Ames2008-02-151-10/+10
* * Fixed accessibility problem on ITerrainChannelAdam Frisby2008-02-141-1/+1
* * Made new Framework.Constants class, added RegionSize member.Adam Frisby2008-02-141-0/+10
* small bit of refactoring, MW2008-02-081-0/+2
* * Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey2008-01-211-1/+1
* * Make object persistence more granular by separating prim and prim inventory...Justin Clarke Casey2008-01-211-1/+19
* * Optimized usingslbsa712007-12-273-5/+5
* Prim inventory persistence phase 1: Creation of preliminary table in sqlite.Justin Clarke Casey2007-12-271-3/+4
* *Parcels and their access lists now store over multiple sessions when the dat...mingchen2007-12-181-1/+1
* *Land has now been linked to the StorageManager. Next step is to fill in the ...mingchen2007-12-171-3/+3
* From Michael Osias (IBM)Sean Dague2007-12-131-0/+1