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authorAdam Frisby2008-05-06 04:56:48 +0000
committerAdam Frisby2008-05-06 04:56:48 +0000
commit31cd162d34ab03284186484924e434a1187942cf (patch)
tree0edad805100caebd12d3bb103bef42503b92de57 /OpenSim/Region/Environment/Interfaces
parent* Committing a bunch of work for control snatching. Not done yet. No visib... (diff)
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* Cleaning up code, making it conform to OpenSim standards.
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces')
-rw-r--r--OpenSim/Region/Environment/Interfaces/ILandChannel.cs49
1 files changed, 19 insertions, 30 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/ILandChannel.cs b/OpenSim/Region/Environment/Interfaces/ILandChannel.cs
index ce79a8f..a814e39 100644
--- a/OpenSim/Region/Environment/Interfaces/ILandChannel.cs
+++ b/OpenSim/Region/Environment/Interfaces/ILandChannel.cs
@@ -34,42 +34,31 @@ namespace OpenSim.Region.Environment.Interfaces
34{ 34{
35 public interface ILandChannel 35 public interface ILandChannel
36 { 36 {
37 bool allowedForcefulBans { get; set; } 37 bool AllowedForcefulBans { get; set; }
38 void IncomingLandObjectsFromStorage(List<LandData> data); 38 void IncomingLandObjectsFromStorage(List<LandData> data);
39 void IncomingLandObjectFromStorage(LandData data); 39 void IncomingLandObjectFromStorage(LandData data);
40 40
41 void NoLandDataFromStorage(); 41 void NoLandDataFromStorage();
42 ILandObject getLandObject(int x, int y); 42 ILandObject GetLandObject(int x, int y);
43 ILandObject getLandObject(float x, float y); 43 ILandObject GetLandObject(float x, float y);
44 void setPrimsTainted(); 44 void SetPrimsTainted();
45 bool isLandPrimCountTainted(); 45 bool IsLandPrimCountTainted();
46 void sendLandUpdate(ScenePresence avatar, bool force); 46 void SendLandUpdate(ScenePresence avatar, bool force);
47 void sendLandUpdate(ScenePresence avatar); 47 void SendLandUpdate(ScenePresence avatar);
48 void resetAllLandPrimCounts(); 48 void ResetAllLandPrimCounts();
49 void addPrimToLandPrimCounts(SceneObjectGroup obj); 49 void AddPrimToLandPrimCounts(SceneObjectGroup obj);
50 void removePrimFromLandPrimCounts(SceneObjectGroup obj); 50 void RemovePrimFromLandPrimCounts(SceneObjectGroup obj);
51 void finalizeLandPrimCountUpdate(); 51 void FinalizeLandPrimCountUpdate();
52 void updateLandPrimCounts(); 52 void UpdateLandPrimCounts();
53 void performParcelPrimCountUpdate(); 53 void PerformParcelPrimCountUpdate();
54 void updateLandObject(int local_id, LandData newData); 54 void UpdateLandObject(int local_id, LandData newData);
55 55
56 void sendParcelOverlay(IClientAPI remote_client); 56 void SendParcelOverlay(IClientAPI remote_client);
57 void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
58 void handleParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client);
59 void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
60 void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
61 void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client);
62 void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client);
63 57
64 void resetSimLandObjects(); 58 void ResetSimLandObjects();
65 List<ILandObject> parcelsNearPoint(LLVector3 position); 59 List<ILandObject> ParcelsNearPoint(LLVector3 position);
66 void sendYouAreBannedNotice(ScenePresence avatar); 60 void SendYouAreBannedNotice(ScenePresence avatar);
67 void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID); 61 void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID);
68 void sendOutNearestBanLine(IClientAPI avatar); 62 void SendOutNearestBanLine(IClientAPI avatar);
69 void handleSignificantClientMovement(IClientAPI remote_client);
70 void handleAnyClientMovement(ScenePresence avatar);
71 void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client);
72 void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
73
74 } 63 }
75} 64}