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path: root/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
* Initial port of the Warp3D map tile rendererMelanie2010-10-031-588/+0
* Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman2010-09-161-5/+1
* Formatting cleanup.Jeff Ames2010-09-121-1/+1
* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-101-1/+1
* Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)2010-08-281-257/+258
* Improve consistency of locking for SOG.m_parts in order to avoid race conditi...Justin Clark-Casey (justincc)2010-08-261-254/+258
* * Added a new method to IMapImageGenerator for getting the map tile before it...John Hurliman2010-06-111-24/+26
* Fixed several unhandled exceptions and performance issues with PrimitiveBaseS...John Hurliman2010-03-161-4/+3
* * Changed various modules to not initialize timers unless the module is initi...John Hurliman2009-10-231-17/+19
* This is the second part of the 'not crash on regionsize changes'. This le...Teravus Ovares (Dan Olivares)2009-08-071-4/+4
* * Remove hard coded 256 limitations from various places. There's no more 2...Teravus Ovares (Dan Olivares)2009-08-071-1/+2
* Formatting cleanup.Jeff Ames2009-06-101-1/+1
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-011-1/+1
* * Make all coded defaults match settings in OpenSim.ini.exampleJustin Clarke Casey2009-03-111-1/+1
* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-221-1/+1
* large scale fix for svn props after "the great refactor"Sean Dague2009-02-121-11/+11
* * optimized usings.lbsa712009-02-121-16/+13
* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-0/+586