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path: root/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs (follow)
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* fixes System.UnauthorizedAccessExceptions when trying to load OARs fromDr Scofield2009-04-171-2/+2
| | | | | read-only files on linux.
* * Make it possible to add a request id to load and save oar requestsJustin Clarke Casey2009-04-151-6/+8
| | | | | | * This allows specific requests to be identified.
* * minor: move RegionSettingsSerializer into OpenSim.Framework.SerializationJustin Clarke Casey2009-03-271-0/+1
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* * minor: remove load oar logging I accidentally left in a few commits agoJustin Clarke Casey2009-03-241-8/+4
| | | | | | | * reduce noisiness of uuid gatherer * stop bothering to pointless complain about directory tar entries when loading an oar
* * Use memory more efficiently when loading oarsJustin Clarke Casey2009-03-241-11/+19
| | | | | | | * This change starts the script immediately after an object is loaded, rather than waiting till they are all loaded * This should be okay, but please report any new errors
* Rename OpenSim.Framework.Archive to OpenSim.Framework.SerializationMike Mazur2009-03-161-5/+5
| | | | | Update using statements and prebuild.xml. Also trim trailing whitespace.
* Moving TarArchive to OpenSim.Framework.ArchiveMike Mazur2009-03-121-0/+1
| | | | | | | We now build OpenSim.Framework.Archive.dll which aims to contain code used for archiving various things in OpenSim. Also remove trailing whitespace.
* * Add gnu tar format long file name support to tar reading and writing.Justin Clarke Casey2009-03-041-2/+2
| | | | | | * Not actually tested yet though existing code which doesn't require long file names looks fine
* * Consistently lock part.TaskInventory as pointed out in ↵Justin Clarke Casey2009-02-201-8/+11
| | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=3159 * Not locking causes enumeration exceptions as described in this matis * part.TaskInventory needs to be locked for every access as it's a dictionary * Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is cloned instead
* - remove the Metadata property from AssetBase and return all previousMike Mazur2009-02-171-1/+1
| | | | | | | | | properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
* * refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2009-02-161-1/+1
| | | | | | * This is always available at Scene.CommsManager.AssetCache
* large scale fix for svn props after "the great refactor"Sean Dague2009-02-121-15/+15
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* * optimized usings.lbsa712009-02-121-17/+17
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* * Implement merging of oars in codeJustin Clarke Casey2009-02-101-20/+24
| | | | | | * Not fully tested yet and not yet available as an option from the user console
* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-0/+460
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator