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authorDr Scofield2009-02-10 13:10:57 +0000
committerDr Scofield2009-02-10 13:10:57 +0000
commit180be7de07014aa33bc6066f12a0819b731c1c9d (patch)
tree3aa13af3cda4b808fa9453655875327699b61311 /OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
parentStopgap measure: To use gridlaunch, or GUI, start opensim with (diff)
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this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs')
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diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.IO.Compression;
32using System.Reflection;
33using System.Xml;
34using System.Net;
35using OpenMetaverse;
36using log4net;
37using OpenSim.Framework;
38using OpenSim.Framework.Communications.Cache;
39using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes;
41using OpenSim.Region.CoreModules.World.Terrain;
42
43namespace OpenSim.Region.CoreModules.World.Archiver
44{
45 /// <summary>
46 /// Handles an individual archive read request
47 /// </summary>
48 public class ArchiveReadRequest
49 {
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51
52 private static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding();
53
54 private Scene m_scene;
55 private Stream m_loadStream;
56 private string m_errorMessage;
57
58 /// <summary>
59 /// Used to cache lookups for valid uuids.
60 /// </summary>
61 private IDictionary<UUID, bool> m_validUserUuids = new Dictionary<UUID, bool>();
62
63 public ArchiveReadRequest(Scene scene, string loadPath)
64 {
65 m_scene = scene;
66 m_loadStream = new GZipStream(GetStream(loadPath), CompressionMode.Decompress);
67 m_errorMessage = String.Empty;
68 }
69
70 public ArchiveReadRequest(Scene scene, Stream loadStream)
71 {
72 m_scene = scene;
73 m_loadStream = loadStream;
74 }
75
76 /// <summary>
77 /// Dearchive the region embodied in this request.
78 /// </summary>
79 public void DearchiveRegion()
80 {
81 // The same code can handle dearchiving 0.1 and 0.2 OpenSim Archive versions
82 DearchiveRegion0DotStar();
83 }
84
85 private void DearchiveRegion0DotStar()
86 {
87 int successfulAssetRestores = 0;
88 int failedAssetRestores = 0;
89 List<string> serialisedSceneObjects = new List<string>();
90
91 try
92 {
93 TarArchiveReader archive = new TarArchiveReader(m_loadStream);
94
95 //AssetsDearchiver dearchiver = new AssetsDearchiver(m_scene.AssetCache);
96
97 string filePath = "ERROR";
98
99 byte[] data;
100 TarArchiveReader.TarEntryType entryType;
101
102 while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
103 {
104 //m_log.DebugFormat(
105 // "[ARCHIVER]: Successfully read {0} ({1} bytes)}", filePath, data.Length);
106 if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType)
107 {
108 m_log.WarnFormat("[ARCHIVER]: Ignoring directory entry {0}",
109 filePath);
110 }
111 else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
112 {
113 serialisedSceneObjects.Add(m_asciiEncoding.GetString(data));
114 }
115// else if (filePath.Equals(ArchiveConstants.ASSETS_METADATA_PATH))
116// {
117// string xml = m_asciiEncoding.GetString(data);
118// dearchiver.AddAssetMetadata(xml);
119// }
120 else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
121 {
122 if (LoadAsset(filePath, data))
123 successfulAssetRestores++;
124 else
125 failedAssetRestores++;
126 }
127 else if (filePath.StartsWith(ArchiveConstants.TERRAINS_PATH))
128 {
129 LoadTerrain(filePath, data);
130 }
131 else if (filePath.StartsWith(ArchiveConstants.SETTINGS_PATH))
132 {
133 LoadRegionSettings(filePath, data);
134 }
135 }
136
137 //m_log.Debug("[ARCHIVER]: Reached end of archive");
138
139 archive.Close();
140 }
141 catch (Exception e)
142 {
143 m_log.ErrorFormat(
144 "[ARCHIVER]: Error loading oar file. Exception was: {0}", e);
145 m_errorMessage += e.ToString();
146 m_scene.EventManager.TriggerOarFileLoaded(m_errorMessage);
147 return;
148 }
149
150 m_log.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores);
151
152 if (failedAssetRestores > 0)
153 {
154 m_log.ErrorFormat("[ARCHIVER]: Failed to load {0} assets", failedAssetRestores);
155 m_errorMessage += String.Format("Failed to load {0} assets", failedAssetRestores);
156 }
157
158 m_log.Info("[ARCHIVER]: Clearing all existing scene objects");
159 m_scene.DeleteAllSceneObjects();
160
161 // Reload serialized prims
162 m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
163
164 IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>();
165 ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
166
167 foreach (string serialisedSceneObject in serialisedSceneObjects)
168 {
169 SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
170
171 // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
172 // on the same region server and multiple examples a single object archive to be imported
173 // to the same scene (when this is possible).
174 sceneObject.ResetIDs();
175
176 // Try to retain the original creator/owner/lastowner if their uuid is present on this grid
177 // otherwise, use the master avatar uuid instead
178 UUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID;
179
180 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
181 masterAvatarId = m_scene.RegionInfo.EstateSettings.EstateOwner;
182
183 foreach (SceneObjectPart part in sceneObject.Children.Values)
184 {
185 if (!resolveUserUuid(part.CreatorID))
186 part.CreatorID = masterAvatarId;
187
188 if (!resolveUserUuid(part.OwnerID))
189 part.OwnerID = masterAvatarId;
190
191 if (!resolveUserUuid(part.LastOwnerID))
192 part.LastOwnerID = masterAvatarId;
193
194 // And zap any troublesome sit target information
195 part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
196 part.SitTargetPosition = new Vector3(0, 0, 0);
197
198 // Fix ownership/creator of inventory items
199 // Not doing so results in inventory items
200 // being no copy/no mod for everyone
201 TaskInventoryDictionary inv = part.TaskInventory;
202 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
203 {
204 if (!resolveUserUuid(kvp.Value.OwnerID))
205 {
206 kvp.Value.OwnerID = masterAvatarId;
207 }
208 if (!resolveUserUuid(kvp.Value.CreatorID))
209 {
210 kvp.Value.CreatorID = masterAvatarId;
211 }
212 }
213 }
214
215 if (m_scene.AddRestoredSceneObject(sceneObject, true, false))
216 {
217 sceneObjects.Add(sceneObject);
218 }
219 }
220
221 m_log.InfoFormat("[ARCHIVER]: Restored {0} scene objects to the scene", sceneObjects.Count);
222
223 int ignoredObjects = serialisedSceneObjects.Count - sceneObjects.Count;
224
225 if (ignoredObjects > 0)
226 m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
227
228 m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
229
230 m_log.Debug("[ARCHIVER]: Starting scripts");
231
232 foreach (SceneObjectGroup sceneObject in sceneObjects)
233 {
234 sceneObject.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 0);
235 }
236
237 m_scene.EventManager.TriggerOarFileLoaded(m_errorMessage);
238 }
239
240 /// <summary>
241 /// Look up the given user id to check whether it's one that is valid for this grid.
242 /// </summary>
243 /// <param name="uuid"></param>
244 /// <returns></returns>
245 private bool resolveUserUuid(UUID uuid)
246 {
247 if (!m_validUserUuids.ContainsKey(uuid))
248 {
249 CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(uuid);
250 if (profile != null && profile.UserProfile != null)
251 m_validUserUuids.Add(uuid, true);
252 else
253 m_validUserUuids.Add(uuid, false);
254 }
255
256 if (m_validUserUuids[uuid])
257 return true;
258 else
259 return false;
260 }
261
262 /// <summary>
263 /// Load an asset
264 /// </summary>
265 /// <param name="assetFilename"></param>
266 /// <param name="data"></param>
267 /// <returns>true if asset was successfully loaded, false otherwise</returns>
268 private bool LoadAsset(string assetPath, byte[] data)
269 {
270 // Right now we're nastily obtaining the UUID from the filename
271 string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
272 int i = filename.LastIndexOf(ArchiveConstants.ASSET_EXTENSION_SEPARATOR);
273
274 if (i == -1)
275 {
276 m_log.ErrorFormat(
277 "[ARCHIVER]: Could not find extension information in asset path {0} since it's missing the separator {1}. Skipping",
278 assetPath, ArchiveConstants.ASSET_EXTENSION_SEPARATOR);
279
280 return false;
281 }
282
283 string extension = filename.Substring(i);
284 string uuid = filename.Remove(filename.Length - extension.Length);
285
286 if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension))
287 {
288 sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
289
290 //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
291
292 AssetBase asset = new AssetBase(new UUID(uuid), String.Empty);
293 asset.Metadata.Type = assetType;
294 asset.Data = data;
295
296 m_scene.AssetCache.AddAsset(asset);
297
298 /**
299 * Create layers on decode for image assets. This is likely to significantly increase the time to load archives so
300 * it might be best done when dearchive takes place on a separate thread
301 if (asset.Type=AssetType.Texture)
302 {
303 IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>();
304 if (cacheLayerDecode != null)
305 cacheLayerDecode.syncdecode(asset.FullID, asset.Data);
306 }
307 */
308
309 return true;
310 }
311 else
312 {
313 m_log.ErrorFormat(
314 "[ARCHIVER]: Tried to dearchive data with path {0} with an unknown type extension {1}",
315 assetPath, extension);
316
317 return false;
318 }
319 }
320
321 /// <summary>
322 /// Load region settings data
323 /// </summary>
324 /// <param name="settingsPath"></param>
325 /// <param name="data"></param>
326 /// <returns>
327 /// true if settings were loaded successfully, false otherwise
328 /// </returns>
329 private bool LoadRegionSettings(string settingsPath, byte[] data)
330 {
331 RegionSettings loadedRegionSettings;
332
333 try
334 {
335 loadedRegionSettings = RegionSettingsSerializer.Deserialize(data);
336 }
337 catch (Exception e)
338 {
339 m_log.ErrorFormat(
340 "[ARCHIVER]: Could not parse region settings file {0}. Ignoring. Exception was {1}",
341 settingsPath, e);
342 return false;
343 }
344
345 RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings;
346
347 currentRegionSettings.AgentLimit = loadedRegionSettings.AgentLimit;
348 currentRegionSettings.AllowDamage = loadedRegionSettings.AllowDamage;
349 currentRegionSettings.AllowLandJoinDivide = loadedRegionSettings.AllowLandJoinDivide;
350 currentRegionSettings.AllowLandResell = loadedRegionSettings.AllowLandResell;
351 currentRegionSettings.BlockFly = loadedRegionSettings.BlockFly;
352 currentRegionSettings.BlockShowInSearch = loadedRegionSettings.BlockShowInSearch;
353 currentRegionSettings.BlockTerraform = loadedRegionSettings.BlockTerraform;
354 currentRegionSettings.DisableCollisions = loadedRegionSettings.DisableCollisions;
355 currentRegionSettings.DisablePhysics = loadedRegionSettings.DisablePhysics;
356 currentRegionSettings.DisableScripts = loadedRegionSettings.DisableScripts;
357 currentRegionSettings.Elevation1NE = loadedRegionSettings.Elevation1NE;
358 currentRegionSettings.Elevation1NW = loadedRegionSettings.Elevation1NW;
359 currentRegionSettings.Elevation1SE = loadedRegionSettings.Elevation1SE;
360 currentRegionSettings.Elevation1SW = loadedRegionSettings.Elevation1SW;
361 currentRegionSettings.Elevation2NE = loadedRegionSettings.Elevation2NE;
362 currentRegionSettings.Elevation2NW = loadedRegionSettings.Elevation2NW;
363 currentRegionSettings.Elevation2SE = loadedRegionSettings.Elevation2SE;
364 currentRegionSettings.Elevation2SW = loadedRegionSettings.Elevation2SW;
365 currentRegionSettings.FixedSun = loadedRegionSettings.FixedSun;
366 currentRegionSettings.ObjectBonus = loadedRegionSettings.ObjectBonus;
367 currentRegionSettings.RestrictPushing = loadedRegionSettings.RestrictPushing;
368 currentRegionSettings.TerrainLowerLimit = loadedRegionSettings.TerrainLowerLimit;
369 currentRegionSettings.TerrainRaiseLimit = loadedRegionSettings.TerrainRaiseLimit;
370 currentRegionSettings.TerrainTexture1 = loadedRegionSettings.TerrainTexture1;
371 currentRegionSettings.TerrainTexture2 = loadedRegionSettings.TerrainTexture2;
372 currentRegionSettings.TerrainTexture3 = loadedRegionSettings.TerrainTexture3;
373 currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4;
374 currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun;
375 currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
376
377 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
378 estateModule.sendRegionHandshakeToAll();
379
380 return true;
381 }
382
383 /// <summary>
384 /// Load terrain data
385 /// </summary>
386 /// <param name="terrainPath"></param>
387 /// <param name="data"></param>
388 /// <returns>
389 /// true if terrain was resolved successfully, false otherwise.
390 /// </returns>
391 private bool LoadTerrain(string terrainPath, byte[] data)
392 {
393 ITerrainModule terrainModule = m_scene.RequestModuleInterface<ITerrainModule>();
394
395 MemoryStream ms = new MemoryStream(data);
396 terrainModule.LoadFromStream(terrainPath, ms);
397 ms.Close();
398
399 m_log.DebugFormat("[ARCHIVER]: Restored terrain {0}", terrainPath);
400
401 return true;
402 }
403
404 /// <summary>
405 /// Resolve path to a working FileStream
406 /// </summary>
407 private Stream GetStream(string path)
408 {
409 try
410 {
411 if (File.Exists(path))
412 {
413 return new FileStream(path, FileMode.Open);
414 }
415 else
416 {
417 Uri uri = new Uri(path); // throw exception if not valid URI
418 if (uri.Scheme == "file")
419 {
420 return new FileStream(uri.AbsolutePath, FileMode.Open);
421 }
422 else
423 {
424 if (uri.Scheme != "http")
425 throw new Exception(String.Format("Unsupported URI scheme ({0})", path));
426
427 // OK, now we know we have an HTTP URI to work with
428
429 return URIFetch(uri);
430 }
431 }
432 }
433 catch (Exception e)
434 {
435 throw new Exception(String.Format("Unable to create file input stream for {0}: {1}", path, e));
436 }
437 }
438
439 private static Stream URIFetch(Uri uri)
440 {
441 HttpWebRequest request = (HttpWebRequest) WebRequest.Create(uri);
442
443 // request.Credentials = credentials;
444
445 request.ContentLength = 0;
446
447 WebResponse response = request.GetResponse();
448 Stream file = response.GetResponseStream();
449
450 if (response.ContentType != "application/x-oar")
451 throw new Exception(String.Format("{0} does not identify an OAR file", uri.ToString()));
452
453 if (response.ContentLength == 0)
454 throw new Exception(String.Format("{0} returned an empty file", uri.ToString()));
455
456 // return new BufferedStream(file, (int) response.ContentLength);
457 return new BufferedStream(file, 1000000);
458 }
459 }
460}