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| * | Break down native ODE collision frame time stat into native space collision ↵Justin Clark-Casey (justincc)2012-06-011-4/+22
| | | | | | | | | | | | and geom collision stats
| * | Rename new collision stats to 'contacts' - there are/can be multiple ↵Justin Clark-Casey (justincc)2012-06-011-6/+6
| | | | | | | | | | | | contacts per collision and this is what is actually being measured.
| * | Stop adding an unnecessary duplicate _perloopcontact if the avatar is ↵Justin Clark-Casey (justincc)2012-06-011-9/+4
| | | | | | | | | | | | | | | | | | standing on a prim. This has already been added earlier on in the method.
| * | minor: comment out currently unused OdeScene.sCollisionDataJustin Clark-Casey (justincc)2012-06-011-9/+9
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| * | Add ODE avatar and prim collision numbers if extra stats collection is enabled.Justin Clark-Casey (justincc)2012-06-011-5/+34
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| * | Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than ↵Justin Clark-Casey (justincc)2012-06-011-19/+13
| | | | | | | | | | | | | | | | | | | | | | | | the first 25 that had non-zero collision scores. Also zeros collisions scores on all prims after report collection, not just the top 25. As before, this collision scores are only reset after a report is requested, which may give unrealistic numbers on the first request. So to see more realistic scores, ignore the first report and then refresh the request after a couple of seconds or so.
* | | Merge branch 'avination' into careminsterMelanie2012-05-317-209/+236
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | ubitode prim: if makebody() is called already having a body, do a full ↵UbitUmarov2012-05-301-3/+4
| | | | | | | | | | | | destrution so there are no 'leaks'.
| * | Guard setting the building flagMelanie2012-05-301-0/+4
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| * | Whitespace fixMelanie2012-05-301-1/+1
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| * | Prevent multiple requests to go physical from reaching the physics pluginMelanie2012-05-301-0/+4
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| * | Fix the log standing attach-from-world bug.Melanie2012-05-302-42/+59
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| * | fix physics not reporting collisions only with terrainUbitUmarov2012-05-291-0/+1
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| * | Add advanced collision processing into ScenePresenceMelanie2012-05-291-162/+162
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| * | Fix collision filteringMelanie2012-05-291-10/+10
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* | | Merge branch 'master' into careminsterMelanie2012-05-318-80/+469
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| * | Add an optional mechanism for physics modules to collect and return ↵Justin Clark-Casey (justincc)2012-05-316-71/+271
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | arbitrary stats. If active, the physics module can return arbitrary stat counters that can be seen via the MonitoringModule (http://opensimulator.org/wiki/Monitoring_Module) This is only active in OdeScene if collect_stats = true in [ODEPhysicsSettings]. This patch allows OdeScene to collect elapsed time information for calls to the ODE native collision methods to assess what proportion of time this takes compared to total physics processing. This data is returned as ODENativeCollisionFrameMS in the monitoring module, updated every 3 seconds. The performance effect of collecting stats is probably extremely minor, dwarfed by the rest of the physics code.
| * | Add console command "teleport user" to allow teleport from the region consoleJustin Clark-Casey (justincc)2012-05-291-0/+189
| | | | | | | | | | | | See "help teleport user" on the console for more details
| * | Fix collision filtering. The filter should be checked on the receiving part!Melanie2012-05-291-9/+9
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* | | Merge branch 'master' into careminsterMelanie2012-05-293-238/+332
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
| * | refactor: factor out entity transfer state machine into a separate class to ↵Justin Clark-Casey (justincc)2012-05-283-239/+330
| | | | | | | | | | | | make code more analyzable
| * | If handling the failure of teleport, move agent state to CleaningUp when we ↵Justin Clark-Casey (justincc)2012-05-281-3/+6
| | | | | | | | | | | | | | | | | | start the handling. Also fixes the log warning from ResetInTransit() if the state is cleared direct from Transferring or ReceiveAtDestination, as pointed out in mantis 5426
* | | Re-add script collisions that were lost in a mergeMelanie2012-05-291-0/+2
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* | | Merge branch 'avination'Melanie2012-05-297-252/+245
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| * | fix avatars collisions on sim crossings and other few cases where ↵UbitUmarov2012-05-281-2/+1
| | | | | | | | | | | | freemove() is called
| * | a bit cleaner code (?) on sculpts/meshs meshing checkingUbitUmarov2012-05-281-7/+6
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| * | let meshs work indenpendently of mesh_sculpted_prim config optionUbitUmarov2012-05-281-29/+25
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| * | Merge branch 'avination' into ubitworkUbitUmarov2012-05-282-180/+103
| |\ \ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/CollisionSounds.cs
| | * | Place the return back into collision sounds.Melanie2012-05-281-0/+4
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| | * | If a region is not found on a simulator, make the health query returnMelanie2012-05-281-4/+13
| | | | | | | | | | | | | | | | | | | | | | | | 0 to indicate it's still starting rather than an error. There are other methods that can discover the presence of a region and slow starting regions may cause the watchdog to kill them while they start,
| | * | Merge branch 'ubitwork' into avinationMelanie2012-05-284-38/+110
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| | * | | Modify SceneManeger to use a DoubleDictionary and work without locks.Melanie2012-05-281-176/+90
| | | | | | | | | | | | | | | | | | | | | | | | | Changes to the scenes dictionary are exceedingly rare and using atomic operations makes the chance of collisions nearly nil in any case.
| * | | | disable collision sounds for nowUbitUmarov2012-05-281-2/+8
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| * | | | revert making sculpts phanton if sculpt meshing option is offUbitUmarov2012-05-281-2/+0
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| * | | Let OOB information usable outside ubitodeUbitUmarov2012-05-273-29/+33
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| * | | also don't collide sculps or meshs if meshing is OFFUbitUmarov2012-05-211-0/+2
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| * | | Merge branch 'avination' into ubitworkUbitUmarov2012-05-212-2/+2
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| * | | try to let avas climb higher steps. Will only work in some cases, may have ↵UbitUmarov2012-05-212-9/+75
| | | | | | | | | | | | | | | | bad effects, so needs some more testing
* | | | Merge branch 'avination' into careminsterMelanie2012-05-278-345/+564
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| * | | Merge branch 'ubitwork' into avinationMelanie2012-05-217-328/+562
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| | * | missing update script events callUbitUmarov2012-05-201-1/+12
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| | * | minor changesUbitUmarov2012-05-203-32/+24
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| | * | fix m_sitAvatarHeight to be half size.z, reduced default to a more ↵UbitUmarov2012-05-191-1/+1
| | | | | | | | | | | | | | | | resonable value ( 1m);
| | * | reduce useless waste of cpu. Make character collision events be done ↵UbitUmarov2012-05-194-126/+148
| | | | | | | | | | | | | | | | similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added)
| | * | a bit faster collision sound type verification plus a few fixes/changesUbitUmarov2012-05-192-53/+100
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| | * | temp work: sounds simetric acording to materials, still 'window close' test ↵UbitUmarov2012-05-191-30/+98
| | | | | | | | | | | | | | | | sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids
| | * | modulate collision sound intensity with collision relative velocity for ↵UbitUmarov2012-05-192-46/+89
| | | | | | | | | | | | | | | | parts also
| | * | modulate collision sounds intensity with relative collision speedUbitUmarov2012-05-192-81/+120
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| | * | fix character IsPhysicalUbitUmarov2012-05-191-1/+1
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| | * | add colliders relative velocity projected in collision direction to ↵UbitUmarov2012-05-193-1/+13
| | | | | | | | | | | | | | | | collisions report information.