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author | Melanie | 2012-05-29 17:24:17 +0200 |
---|---|---|
committer | Melanie | 2012-05-29 17:24:17 +0200 |
commit | 100d2968c4ebe3f544e770ef66826d7036d4ed77 (patch) | |
tree | 4f9b36f222bb27cbf4eb3dd1e412c4db563903ea | |
parent | Fix collision filtering (diff) | |
download | opensim-SC_OLD-100d2968c4ebe3f544e770ef66826d7036d4ed77.zip opensim-SC_OLD-100d2968c4ebe3f544e770ef66826d7036d4ed77.tar.gz opensim-SC_OLD-100d2968c4ebe3f544e770ef66826d7036d4ed77.tar.bz2 opensim-SC_OLD-100d2968c4ebe3f544e770ef66826d7036d4ed77.tar.xz |
Add advanced collision processing into ScenePresence
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 324 |
1 files changed, 162 insertions, 162 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 5a3b518..e2f32dd 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3499,7 +3499,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3499 | 3499 | ||
3500 | RaiseCollisionScriptEvents(coldata); | 3500 | RaiseCollisionScriptEvents(coldata); |
3501 | 3501 | ||
3502 | if (Invulnerable) | 3502 | if (Invulnerable || GodLevel >= 200) |
3503 | return; | 3503 | return; |
3504 | 3504 | ||
3505 | float starthealth = Health; | 3505 | float starthealth = Health; |
@@ -4096,199 +4096,199 @@ namespace OpenSim.Region.Framework.Scenes | |||
4096 | } | 4096 | } |
4097 | } | 4097 | } |
4098 | 4098 | ||
4099 | private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) | 4099 | private DetectedObject CreateDetObject(SceneObjectPart obj) |
4100 | { | 4100 | { |
4101 | /* | 4101 | DetectedObject detobj = new DetectedObject(); |
4102 | lock(m_collisionEventLock) | 4102 | detobj.keyUUID = obj.UUID; |
4103 | { | 4103 | detobj.nameStr = obj.Name; |
4104 | if (m_collisionEventFlag) | 4104 | detobj.ownerUUID = obj.OwnerID; |
4105 | return; | 4105 | detobj.posVector = obj.AbsolutePosition; |
4106 | m_collisionEventFlag = true; | 4106 | detobj.rotQuat = obj.GetWorldRotation(); |
4107 | } | 4107 | detobj.velVector = obj.Velocity; |
4108 | detobj.colliderType = 0; | ||
4109 | detobj.groupUUID = obj.GroupID; | ||
4108 | 4110 | ||
4109 | Util.FireAndForget(delegate(object x) | 4111 | return detobj; |
4112 | } | ||
4113 | |||
4114 | private DetectedObject CreateDetObject(ScenePresence av) | ||
4115 | { | ||
4116 | DetectedObject detobj = new DetectedObject(); | ||
4117 | detobj.keyUUID = av.UUID; | ||
4118 | detobj.nameStr = av.ControllingClient.Name; | ||
4119 | detobj.ownerUUID = av.UUID; | ||
4120 | detobj.posVector = av.AbsolutePosition; | ||
4121 | detobj.rotQuat = av.Rotation; | ||
4122 | detobj.velVector = av.Velocity; | ||
4123 | detobj.colliderType = 0; | ||
4124 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
4125 | |||
4126 | return detobj; | ||
4127 | } | ||
4128 | |||
4129 | private DetectedObject CreateDetObjectForGround() | ||
4130 | { | ||
4131 | DetectedObject detobj = new DetectedObject(); | ||
4132 | detobj.keyUUID = UUID.Zero; | ||
4133 | detobj.nameStr = ""; | ||
4134 | detobj.ownerUUID = UUID.Zero; | ||
4135 | detobj.posVector = AbsolutePosition; | ||
4136 | detobj.rotQuat = Quaternion.Identity; | ||
4137 | detobj.velVector = Vector3.Zero; | ||
4138 | detobj.colliderType = 0; | ||
4139 | detobj.groupUUID = UUID.Zero; | ||
4140 | |||
4141 | return detobj; | ||
4142 | } | ||
4143 | |||
4144 | private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders) | ||
4145 | { | ||
4146 | ColliderArgs colliderArgs = new ColliderArgs(); | ||
4147 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4148 | foreach (uint localId in colliders) | ||
4110 | { | 4149 | { |
4111 | */ | 4150 | if (localId == 0) |
4112 | try | 4151 | continue; |
4152 | |||
4153 | SceneObjectPart obj = m_scene.GetSceneObjectPart(localId); | ||
4154 | if (obj != null) | ||
4113 | { | 4155 | { |
4114 | List<uint> thisHitColliders = new List<uint>(); | 4156 | if (!dest.CollisionFilteredOut(obj.UUID, obj.Name)) |
4115 | List<uint> endedColliders = new List<uint>(); | 4157 | colliding.Add(CreateDetObject(obj)); |
4116 | List<uint> startedColliders = new List<uint>(); | 4158 | } |
4117 | List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>(); | 4159 | else |
4118 | CollisionForSoundInfo soundinfo; | 4160 | { |
4119 | ContactPoint curcontact; | 4161 | ScenePresence av = m_scene.GetScenePresence(localId); |
4120 | 4162 | if (av != null && (!av.IsChildAgent)) | |
4121 | if (coldata.Count == 0) | ||
4122 | { | 4163 | { |
4123 | if (m_lastColliders.Count == 0) | 4164 | if (!dest.CollisionFilteredOut(av.UUID, av.Name)) |
4124 | return; // nothing to do | 4165 | colliding.Add(CreateDetObject(av)); |
4125 | |||
4126 | foreach (uint localID in m_lastColliders) | ||
4127 | { | ||
4128 | endedColliders.Add(localID); | ||
4129 | } | ||
4130 | m_lastColliders.Clear(); | ||
4131 | } | 4166 | } |
4167 | } | ||
4168 | } | ||
4132 | 4169 | ||
4133 | else | 4170 | colliderArgs.Colliders = colliding; |
4134 | { | ||
4135 | foreach (uint id in coldata.Keys) | ||
4136 | { | ||
4137 | thisHitColliders.Add(id); | ||
4138 | if (!m_lastColliders.Contains(id)) | ||
4139 | { | ||
4140 | startedColliders.Add(id); | ||
4141 | curcontact = coldata[id]; | ||
4142 | if (Math.Abs(curcontact.RelativeSpeed) > 0.2) | ||
4143 | { | ||
4144 | soundinfo = new CollisionForSoundInfo(); | ||
4145 | soundinfo.colliderID = id; | ||
4146 | soundinfo.position = curcontact.Position; | ||
4147 | soundinfo.relativeVel = curcontact.RelativeSpeed; | ||
4148 | soundinfolist.Add(soundinfo); | ||
4149 | } | ||
4150 | } | ||
4151 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
4152 | } | ||
4153 | 4171 | ||
4154 | // calculate things that ended colliding | 4172 | return colliderArgs; |
4155 | foreach (uint localID in m_lastColliders) | 4173 | } |
4156 | { | ||
4157 | if (!thisHitColliders.Contains(localID)) | ||
4158 | { | ||
4159 | endedColliders.Add(localID); | ||
4160 | } | ||
4161 | } | ||
4162 | //add the items that started colliding this time to the last colliders list. | ||
4163 | foreach (uint localID in startedColliders) | ||
4164 | { | ||
4165 | m_lastColliders.Add(localID); | ||
4166 | } | ||
4167 | // remove things that ended colliding from the last colliders list | ||
4168 | foreach (uint localID in endedColliders) | ||
4169 | { | ||
4170 | m_lastColliders.Remove(localID); | ||
4171 | } | ||
4172 | 4174 | ||
4173 | if (soundinfolist.Count > 0) | 4175 | private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message); |
4174 | CollisionSounds.AvatarCollisionSound(this, soundinfolist); | ||
4175 | 4176 | ||
4176 | // do event notification | 4177 | private void SendCollisionEvent(SceneObjectGroup dest, scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify) |
4177 | if (startedColliders.Count > 0) | 4178 | { |
4178 | { | 4179 | ColliderArgs CollidingMessage; |
4179 | 4180 | ||
4180 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | 4181 | if (colliders.Count > 0) |
4181 | List<DetectedObject> colliding = new List<DetectedObject>(); | 4182 | { |
4182 | foreach (uint localId in startedColliders) | 4183 | if ((dest.RootPart.ScriptEvents & ev) != 0) |
4183 | { | 4184 | { |
4184 | if (localId == 0) | 4185 | CollidingMessage = CreateColliderArgs(dest.RootPart, colliders); |
4185 | continue; | ||
4186 | 4186 | ||
4187 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | 4187 | if (CollidingMessage.Colliders.Count > 0) |
4188 | string data = ""; | 4188 | notify(dest.RootPart.LocalId, CollidingMessage); |
4189 | if (obj != null) | 4189 | } |
4190 | { | 4190 | } |
4191 | DetectedObject detobj = new DetectedObject(); | 4191 | } |
4192 | detobj.keyUUID = obj.UUID; | ||
4193 | detobj.nameStr = obj.Name; | ||
4194 | detobj.ownerUUID = obj.OwnerID; | ||
4195 | detobj.posVector = obj.AbsolutePosition; | ||
4196 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4197 | detobj.velVector = obj.Velocity; | ||
4198 | detobj.colliderType = 0; | ||
4199 | detobj.groupUUID = obj.GroupID; | ||
4200 | colliding.Add(detobj); | ||
4201 | } | ||
4202 | } | ||
4203 | 4192 | ||
4204 | if (colliding.Count > 0) | 4193 | private void SendLandCollisionEvent(SceneObjectGroup dest, scriptEvents ev, ScriptCollidingNotification notify) |
4205 | { | 4194 | { |
4206 | StartCollidingMessage.Colliders = colliding; | 4195 | if ((dest.RootPart.ScriptEvents & ev) != 0) |
4196 | { | ||
4197 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | ||
4198 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4207 | 4199 | ||
4208 | foreach (SceneObjectGroup att in GetAttachments()) | 4200 | colliding.Add(CreateDetObjectForGround()); |
4209 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); | 4201 | LandCollidingMessage.Colliders = colliding; |
4210 | } | ||
4211 | } | ||
4212 | } | ||
4213 | 4202 | ||
4214 | if (endedColliders.Count > 0) | 4203 | notify(dest.RootPart.LocalId, LandCollidingMessage); |
4215 | { | 4204 | } |
4216 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | 4205 | } |
4217 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4218 | foreach (uint localId in endedColliders) | ||
4219 | { | ||
4220 | if (localId == 0) | ||
4221 | continue; | ||
4222 | 4206 | ||
4223 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | 4207 | private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) |
4224 | string data = ""; | 4208 | { |
4225 | if (obj != null) | 4209 | try |
4226 | { | 4210 | { |
4227 | DetectedObject detobj = new DetectedObject(); | 4211 | List<uint> thisHitColliders = new List<uint>(); |
4228 | detobj.keyUUID = obj.UUID; | 4212 | List<uint> endedColliders = new List<uint>(); |
4229 | detobj.nameStr = obj.Name; | 4213 | List<uint> startedColliders = new List<uint>(); |
4230 | detobj.ownerUUID = obj.OwnerID; | 4214 | List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>(); |
4231 | detobj.posVector = obj.AbsolutePosition; | 4215 | CollisionForSoundInfo soundinfo; |
4232 | detobj.rotQuat = obj.GetWorldRotation(); | 4216 | ContactPoint curcontact; |
4233 | detobj.velVector = obj.Velocity; | ||
4234 | detobj.colliderType = 0; | ||
4235 | detobj.groupUUID = obj.GroupID; | ||
4236 | colliding.Add(detobj); | ||
4237 | } | ||
4238 | } | ||
4239 | 4217 | ||
4240 | if (colliding.Count > 0) | 4218 | if (coldata.Count == 0) |
4241 | { | 4219 | { |
4242 | EndCollidingMessage.Colliders = colliding; | 4220 | if (m_lastColliders.Count == 0) |
4221 | return; // nothing to do | ||
4243 | 4222 | ||
4244 | foreach (SceneObjectGroup att in GetAttachments()) | 4223 | foreach (uint localID in m_lastColliders) |
4245 | Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage); | 4224 | { |
4246 | } | 4225 | endedColliders.Add(localID); |
4247 | } | 4226 | } |
4227 | m_lastColliders.Clear(); | ||
4228 | } | ||
4248 | 4229 | ||
4249 | if (thisHitColliders.Count > 0) | 4230 | else |
4231 | { | ||
4232 | foreach (uint id in coldata.Keys) | ||
4250 | { | 4233 | { |
4251 | ColliderArgs CollidingMessage = new ColliderArgs(); | 4234 | thisHitColliders.Add(id); |
4252 | List<DetectedObject> colliding = new List<DetectedObject>(); | 4235 | if (!m_lastColliders.Contains(id)) |
4253 | foreach (uint localId in thisHitColliders) | ||
4254 | { | 4236 | { |
4255 | if (localId == 0) | 4237 | startedColliders.Add(id); |
4256 | continue; | 4238 | curcontact = coldata[id]; |
4257 | 4239 | if (Math.Abs(curcontact.RelativeSpeed) > 0.2) | |
4258 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
4259 | string data = ""; | ||
4260 | if (obj != null) | ||
4261 | { | 4240 | { |
4262 | DetectedObject detobj = new DetectedObject(); | 4241 | soundinfo = new CollisionForSoundInfo(); |
4263 | detobj.keyUUID = obj.UUID; | 4242 | soundinfo.colliderID = id; |
4264 | detobj.nameStr = obj.Name; | 4243 | soundinfo.position = curcontact.Position; |
4265 | detobj.ownerUUID = obj.OwnerID; | 4244 | soundinfo.relativeVel = curcontact.RelativeSpeed; |
4266 | detobj.posVector = obj.AbsolutePosition; | 4245 | soundinfolist.Add(soundinfo); |
4267 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4268 | detobj.velVector = obj.Velocity; | ||
4269 | detobj.colliderType = 0; | ||
4270 | detobj.groupUUID = obj.GroupID; | ||
4271 | colliding.Add(detobj); | ||
4272 | } | 4246 | } |
4273 | } | 4247 | } |
4248 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
4249 | } | ||
4274 | 4250 | ||
4275 | if (colliding.Count > 0) | 4251 | // calculate things that ended colliding |
4252 | foreach (uint localID in m_lastColliders) | ||
4253 | { | ||
4254 | if (!thisHitColliders.Contains(localID)) | ||
4276 | { | 4255 | { |
4277 | CollidingMessage.Colliders = colliding; | 4256 | endedColliders.Add(localID); |
4278 | |||
4279 | lock (m_attachments) | ||
4280 | { | ||
4281 | foreach (SceneObjectGroup att in m_attachments) | ||
4282 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
4283 | } | ||
4284 | } | 4257 | } |
4285 | } | 4258 | } |
4259 | //add the items that started colliding this time to the last colliders list. | ||
4260 | foreach (uint localID in startedColliders) | ||
4261 | { | ||
4262 | m_lastColliders.Add(localID); | ||
4263 | } | ||
4264 | // remove things that ended colliding from the last colliders list | ||
4265 | foreach (uint localID in endedColliders) | ||
4266 | { | ||
4267 | m_lastColliders.Remove(localID); | ||
4268 | } | ||
4269 | |||
4270 | if (soundinfolist.Count > 0) | ||
4271 | CollisionSounds.AvatarCollisionSound(this, soundinfolist); | ||
4286 | } | 4272 | } |
4287 | finally | 4273 | |
4274 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4288 | { | 4275 | { |
4289 | m_collisionEventFlag = false; | 4276 | SendCollisionEvent(att, scriptEvents.collision_start, startedColliders, m_scene.EventManager.TriggerScriptCollidingStart); |
4277 | SendCollisionEvent(att, scriptEvents.collision , m_lastColliders , m_scene.EventManager.TriggerScriptColliding); | ||
4278 | SendCollisionEvent(att, scriptEvents.collision_end , endedColliders , m_scene.EventManager.TriggerScriptCollidingEnd); | ||
4279 | |||
4280 | if (startedColliders.Contains(0)) | ||
4281 | SendLandCollisionEvent(att, scriptEvents.land_collision_start, m_scene.EventManager.TriggerScriptLandCollidingStart); | ||
4282 | if (m_lastColliders.Contains(0)) | ||
4283 | SendLandCollisionEvent(att, scriptEvents.land_collision, m_scene.EventManager.TriggerScriptLandColliding); | ||
4284 | if (endedColliders.Contains(0)) | ||
4285 | SendLandCollisionEvent(att, scriptEvents.land_collision_end, m_scene.EventManager.TriggerScriptLandCollidingEnd); | ||
4290 | } | 4286 | } |
4291 | // }); | 4287 | } |
4288 | finally | ||
4289 | { | ||
4290 | m_collisionEventFlag = false; | ||
4291 | } | ||
4292 | } | 4292 | } |
4293 | 4293 | ||
4294 | private void TeleportFlagsDebug() { | 4294 | private void TeleportFlagsDebug() { |