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authorUbitUmarov2012-05-29 19:13:27 +0100
committerUbitUmarov2012-05-29 19:13:27 +0100
commit3e9a831e87432d971a6006966e35924df1ed855d (patch)
tree78e59a7d7fd714ee9be48487068561238d0a2842
parentAdd advanced collision processing into ScenePresence (diff)
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fix physics not reporting collisions only with terrain
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
index 093bc3c..6e4e41f 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
@@ -1118,6 +1118,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1118 if (CollisionEventsThisFrame == null) 1118 if (CollisionEventsThisFrame == null)
1119 CollisionEventsThisFrame = new CollisionEventUpdate(); 1119 CollisionEventsThisFrame = new CollisionEventUpdate();
1120 CollisionEventsThisFrame.AddCollider(CollidedWith, contact); 1120 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
1121 _parent_scene.AddCollisionEventReporting(this);
1121 } 1122 }
1122 1123
1123 public void SendCollisions() 1124 public void SendCollisions()