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authorMelanie2012-05-28 11:28:46 +0200
committerMelanie2012-05-28 11:28:46 +0200
commitb70fb7df789ba40b520b8bf0794b32c8099ef202 (patch)
tree997674292d0ab366c54d40c26291cfa742f93ec3
parentIf a region is not found on a simulator, make the health query return (diff)
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Place the return back into collision sounds.
-rw-r--r--OpenSim/Region/Framework/Scenes/CollisionSounds.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
index 81ca9f1..a02f108 100644
--- a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
+++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
@@ -188,6 +188,8 @@ namespace OpenSim.Region.Framework.Scenes
188 188
189 public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist) 189 public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist)
190 { 190 {
191 return;
192
191 if (collidersinfolist.Count == 0 || part == null) 193 if (collidersinfolist.Count == 0 || part == null)
192 return; 194 return;
193 195
@@ -297,6 +299,8 @@ namespace OpenSim.Region.Framework.Scenes
297 299
298 public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist) 300 public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist)
299 { 301 {
302 return;
303
300 if (collidersinfolist.Count == 0 || av == null) 304 if (collidersinfolist.Count == 0 || av == null)
301 return; 305 return;
302 306