diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 18 |
2 files changed, 15 insertions, 15 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 4ab6fe4..b43b227 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2512,7 +2512,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2512 | if (sp == null) | 2512 | if (sp == null) |
2513 | { | 2513 | { |
2514 | m_log.DebugFormat( | 2514 | m_log.DebugFormat( |
2515 | "[SCENE]: Adding new child scene presence {0} to scene {1}", client.Name, RegionInfo.RegionName); | 2515 | "[SCENE]: Adding new child scene presence {0} to scene {1} at pos {2}", client.Name, RegionInfo.RegionName, client.StartPos); |
2516 | 2516 | ||
2517 | m_clientManager.Add(client); | 2517 | m_clientManager.Add(client); |
2518 | SubscribeToClientEvents(client); | 2518 | SubscribeToClientEvents(client); |
@@ -3249,9 +3249,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3249 | 3249 | ||
3250 | // Don't disable this log message - it's too helpful | 3250 | // Don't disable this log message - it's too helpful |
3251 | m_log.DebugFormat( | 3251 | m_log.DebugFormat( |
3252 | "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})", | 3252 | "[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6}, position {7})", |
3253 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, | 3253 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, |
3254 | agent.AgentID, agent.circuitcode, teleportFlags); | 3254 | agent.AgentID, agent.circuitcode, teleportFlags, agent.startpos); |
3255 | 3255 | ||
3256 | if (LoginsDisabled) | 3256 | if (LoginsDisabled) |
3257 | { | 3257 | { |
@@ -3294,7 +3294,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3294 | catch (Exception e) | 3294 | catch (Exception e) |
3295 | { | 3295 | { |
3296 | m_log.ErrorFormat( | 3296 | m_log.ErrorFormat( |
3297 | "[CONNECTION BEGIN]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); | 3297 | "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); |
3298 | return false; | 3298 | return false; |
3299 | } | 3299 | } |
3300 | } | 3300 | } |
@@ -3307,12 +3307,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3307 | catch (Exception e) | 3307 | catch (Exception e) |
3308 | { | 3308 | { |
3309 | m_log.ErrorFormat( | 3309 | m_log.ErrorFormat( |
3310 | "[CONNECTION BEGIN]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); | 3310 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); |
3311 | return false; | 3311 | return false; |
3312 | } | 3312 | } |
3313 | 3313 | ||
3314 | m_log.InfoFormat( | 3314 | m_log.InfoFormat( |
3315 | "[CONNECTION BEGIN]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", | 3315 | "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", |
3316 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, | 3316 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, |
3317 | agent.AgentID, agent.circuitcode); | 3317 | agent.AgentID, agent.circuitcode); |
3318 | 3318 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ac58dae..800b7e0 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -502,9 +502,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
502 | { | 502 | { |
503 | m_pos = PhysicsActor.Position; | 503 | m_pos = PhysicsActor.Position; |
504 | 504 | ||
505 | // m_log.DebugFormat( | 505 | //m_log.DebugFormat( |
506 | // "[SCENE PRESENCE]: Set position {0} for {1} in {2} via getting AbsolutePosition!", | 506 | // "[SCENE PRESENCE]: Set position {0} for {1} in {2} via getting AbsolutePosition!", |
507 | // m_pos, Name, Scene.RegionInfo.RegionName); | 507 | // m_pos, Name, Scene.RegionInfo.RegionName); |
508 | } | 508 | } |
509 | else | 509 | else |
510 | { | 510 | { |
@@ -534,7 +534,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
534 | } | 534 | } |
535 | } | 535 | } |
536 | } | 536 | } |
537 | |||
538 | return m_pos; | 537 | return m_pos; |
539 | } | 538 | } |
540 | set | 539 | set |
@@ -554,9 +553,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
554 | m_pos = value; | 553 | m_pos = value; |
555 | ParentPosition = Vector3.Zero; | 554 | ParentPosition = Vector3.Zero; |
556 | 555 | ||
557 | // m_log.DebugFormat( | 556 | //m_log.DebugFormat( |
558 | // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", | 557 | // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", |
559 | // Scene.RegionInfo.RegionName, Name, m_pos); | 558 | // Scene.RegionInfo.RegionName, Name, m_pos); |
560 | } | 559 | } |
561 | } | 560 | } |
562 | 561 | ||
@@ -3006,6 +3005,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3006 | CopyFrom(cAgentData); | 3005 | CopyFrom(cAgentData); |
3007 | } | 3006 | } |
3008 | 3007 | ||
3008 | private static Vector3 marker = new Vector3(-1f, -1f, -1f); | ||
3009 | /// <summary> | 3009 | /// <summary> |
3010 | /// This updates important decision making data about a child agent | 3010 | /// This updates important decision making data about a child agent |
3011 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region | 3011 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region |
@@ -3026,8 +3026,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3026 | // region's draw distance. | 3026 | // region's draw distance. |
3027 | // DrawDistance = cAgentData.Far; | 3027 | // DrawDistance = cAgentData.Far; |
3028 | DrawDistance = Scene.DefaultDrawDistance; | 3028 | DrawDistance = Scene.DefaultDrawDistance; |
3029 | 3029 | ||
3030 | if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!! | 3030 | if (cAgentData.Position != marker) // UGH!! |
3031 | m_pos = cAgentData.Position + offset; | 3031 | m_pos = cAgentData.Position + offset; |
3032 | 3032 | ||
3033 | if (Vector3.Distance(AbsolutePosition, posLastSignificantMove) >= Scene.ChildReprioritizationDistance) | 3033 | if (Vector3.Distance(AbsolutePosition, posLastSignificantMove) >= Scene.ChildReprioritizationDistance) |