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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs18
1 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index ac58dae..800b7e0 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -502,9 +502,9 @@ namespace OpenSim.Region.Framework.Scenes
502 { 502 {
503 m_pos = PhysicsActor.Position; 503 m_pos = PhysicsActor.Position;
504 504
505// m_log.DebugFormat( 505 //m_log.DebugFormat(
506// "[SCENE PRESENCE]: Set position {0} for {1} in {2} via getting AbsolutePosition!", 506 // "[SCENE PRESENCE]: Set position {0} for {1} in {2} via getting AbsolutePosition!",
507// m_pos, Name, Scene.RegionInfo.RegionName); 507 // m_pos, Name, Scene.RegionInfo.RegionName);
508 } 508 }
509 else 509 else
510 { 510 {
@@ -534,7 +534,6 @@ namespace OpenSim.Region.Framework.Scenes
534 } 534 }
535 } 535 }
536 } 536 }
537
538 return m_pos; 537 return m_pos;
539 } 538 }
540 set 539 set
@@ -554,9 +553,9 @@ namespace OpenSim.Region.Framework.Scenes
554 m_pos = value; 553 m_pos = value;
555 ParentPosition = Vector3.Zero; 554 ParentPosition = Vector3.Zero;
556 555
557// m_log.DebugFormat( 556 //m_log.DebugFormat(
558// "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", 557 // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}",
559// Scene.RegionInfo.RegionName, Name, m_pos); 558 // Scene.RegionInfo.RegionName, Name, m_pos);
560 } 559 }
561 } 560 }
562 561
@@ -3006,6 +3005,7 @@ namespace OpenSim.Region.Framework.Scenes
3006 CopyFrom(cAgentData); 3005 CopyFrom(cAgentData);
3007 } 3006 }
3008 3007
3008 private static Vector3 marker = new Vector3(-1f, -1f, -1f);
3009 /// <summary> 3009 /// <summary>
3010 /// This updates important decision making data about a child agent 3010 /// This updates important decision making data about a child agent
3011 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region 3011 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region
@@ -3026,8 +3026,8 @@ namespace OpenSim.Region.Framework.Scenes
3026 // region's draw distance. 3026 // region's draw distance.
3027 // DrawDistance = cAgentData.Far; 3027 // DrawDistance = cAgentData.Far;
3028 DrawDistance = Scene.DefaultDrawDistance; 3028 DrawDistance = Scene.DefaultDrawDistance;
3029 3029
3030 if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!! 3030 if (cAgentData.Position != marker) // UGH!!
3031 m_pos = cAgentData.Position + offset; 3031 m_pos = cAgentData.Position + offset;
3032 3032
3033 if (Vector3.Distance(AbsolutePosition, posLastSignificantMove) >= Scene.ChildReprioritizationDistance) 3033 if (Vector3.Distance(AbsolutePosition, posLastSignificantMove) >= Scene.ChildReprioritizationDistance)