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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs13
1 files changed, 0 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 7af0b20..5811ed9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -892,16 +892,8 @@ namespace OpenSim.Region.Framework.Scenes
892 offsetHeight = 0; 892 offsetHeight = 0;
893 return false; 893 return false;
894 } 894 }
895<<<<<<< HEAD
896
897 Vector3 bbox;
898 float offsetHeight;
899
900 m_part.ParentGroup.Scene.GetObjectsToRez(rezAsset.Data, false, out objlist, out veclist, out bbox, out offsetHeight);
901=======
902 895
903 bool single = m_part.ParentGroup.Scene.GetObjectsToRez(rezAsset.Data, false, out objlist, out veclist, out bbox, out offsetHeight); 896 bool single = m_part.ParentGroup.Scene.GetObjectsToRez(rezAsset.Data, false, out objlist, out veclist, out bbox, out offsetHeight);
904>>>>>>> avn/ubitvar
905 897
906 for (int i = 0; i < objlist.Count; i++) 898 for (int i = 0; i < objlist.Count; i++)
907 { 899 {
@@ -1068,12 +1060,7 @@ namespace OpenSim.Region.Framework.Scenes
1068 m_items.LockItemsForRead(false); 1060 m_items.LockItemsForRead(false);
1069 if (type == 10) // Script 1061 if (type == 10) // Script
1070 { 1062 {
1071<<<<<<< HEAD
1072 // route it through here, to handle script cleanup tasks
1073 RemoveScriptInstance(itemID, false);
1074=======
1075 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); 1063 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
1076>>>>>>> avn/ubitvar
1077 } 1064 }
1078 m_items.LockItemsForWrite(true); 1065 m_items.LockItemsForWrite(true);
1079 m_items.Remove(itemID); 1066 m_items.Remove(itemID);