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-rw-r--r--OpenSim/Region/Application/OpenSim.cs13
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs9
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs122
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCapsModule.cs4
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs30
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs9
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs50
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs33
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs15
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/Tests/WebFetchInvDescModuleTests.cs2
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs204
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs4
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs264
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs74
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs272
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServerCommands.cs4
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs17
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs271
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs5
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs28
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs17
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs11
-rw-r--r--OpenSim/Region/CoreModules/Avatar/BakedTextures/XBakesModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs25
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs7
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs160
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs5
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs7
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs448
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs7
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs37
-rw-r--r--OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs14
-rw-r--r--OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs19
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs75
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs28
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs15
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs84
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs33
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs74
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs420
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs84
-rw-r--r--OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs12
-rw-r--r--OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs14
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs536
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs130
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs34
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs74
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs371
-rw-r--r--OpenSim/Region/DataSnapshot/DataSnapshotManager.cs24
-rw-r--r--OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs6
-rw-r--r--OpenSim/Region/Framework/Interfaces/IHttpRequests.cs7
-rw-r--r--OpenSim/Region/Framework/Interfaces/IMapImageUploadModule.cs11
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs5
-rw-r--r--OpenSim/Region/Framework/Interfaces/ITerrainModule.cs10
-rw-r--r--OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/KeyframeMotion.cs128
-rw-r--r--OpenSim/Region/Framework/Scenes/SOPVehicle.cs25
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs146
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs4
-rwxr-xr-xOpenSim/Region/Framework/Scenes/Scene.cs546
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs603
-rwxr-xr-xOpenSim/Region/Framework/Scenes/SceneGraph.cs60
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs242
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs130
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs13
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs1019
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs48
-rwxr-xr-xOpenSim/Region/Framework/Scenes/SimStatsReporter.cs182
-rw-r--r--OpenSim/Region/Framework/Scenes/TerrainChannel.cs32
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectCopyTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs41
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs9
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs6
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs4
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs4
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs2
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs2
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs5
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs22
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs5
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs15
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs24
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs2
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs4
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs23
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs1196
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs12
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs150
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs19
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs2
-rwxr-xr-xOpenSim/Region/ScriptEngine/XEngine/XEngine.cs381
103 files changed, 1005 insertions, 8410 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index a350510..a499811 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -115,13 +115,8 @@ namespace OpenSim
115 if (!String.IsNullOrEmpty(asyncCallMethodStr) && Utils.EnumTryParse<FireAndForgetMethod>(asyncCallMethodStr, out asyncCallMethod)) 115 if (!String.IsNullOrEmpty(asyncCallMethodStr) && Utils.EnumTryParse<FireAndForgetMethod>(asyncCallMethodStr, out asyncCallMethod))
116 Util.FireAndForgetMethod = asyncCallMethod; 116 Util.FireAndForgetMethod = asyncCallMethod;
117 117
118<<<<<<< HEAD
119 stpMinThreads = startupConfig.GetInt("MinPoolThreads", 15);
120 stpMaxThreads = startupConfig.GetInt("MaxPoolThreads", 300);
121=======
122 stpMinThreads = startupConfig.GetInt("MinPoolThreads", 2 ); 118 stpMinThreads = startupConfig.GetInt("MinPoolThreads", 2 );
123 stpMaxThreads = startupConfig.GetInt("MaxPoolThreads", 25); 119 stpMaxThreads = startupConfig.GetInt("MaxPoolThreads", 25);
124>>>>>>> avn/ubitvar
125 m_consolePrompt = startupConfig.GetString("ConsolePrompt", @"Region (\R) "); 120 m_consolePrompt = startupConfig.GetString("ConsolePrompt", @"Region (\R) ");
126 } 121 }
127 122
@@ -273,20 +268,12 @@ namespace OpenSim
273 SavePrimsXml2); 268 SavePrimsXml2);
274 269
275 m_console.Commands.AddCommand("Archiving", false, "load oar", 270 m_console.Commands.AddCommand("Archiving", false, "load oar",
276<<<<<<< HEAD
277=======
278
279>>>>>>> avn/ubitvar
280 "load oar [--merge] [--skip-assets]" 271 "load oar [--merge] [--skip-assets]"
281 + " [--default-user \"User Name\"]" 272 + " [--default-user \"User Name\"]"
282 + " [--force-terrain] [--force-parcels]" 273 + " [--force-terrain] [--force-parcels]"
283 + " [--no-objects]" 274 + " [--no-objects]"
284 + " [--rotation degrees] [--rotation-center \"<x,y,z>\"]" 275 + " [--rotation degrees] [--rotation-center \"<x,y,z>\"]"
285<<<<<<< HEAD
286 + " [--displacement \"<x,y,z>\"]"
287=======
288 + " [--displacement \"<x,y,z>\"]" 276 + " [--displacement \"<x,y,z>\"]"
289>>>>>>> avn/ubitvar
290 + " [<OAR path>]", 277 + " [<OAR path>]",
291 "Load a region's data from an OAR archive.", 278 "Load a region's data from an OAR archive.",
292 "--merge will merge the OAR with the existing scene (suppresses terrain and parcel info loading).\n" 279 "--merge will merge the OAR with the existing scene (suppresses terrain and parcel info loading).\n"
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 760decd..5cd9045 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -276,13 +276,9 @@ namespace OpenSim
276 276
277 base.StartupSpecific(); 277 base.StartupSpecific();
278 278
279<<<<<<< HEAD
280 if (EnableInitialPluginLoad)
281 LoadPlugins();
282 279
283 // We still want to post initalize any plugins even if loading has been disabled since a test may have 280 // We still want to post initalize any plugins even if loading has been disabled since a test may have
284 // inserted them manually. 281 // inserted them manually.
285=======
286 LoadPlugins(); 282 LoadPlugins();
287 283
288 if (m_plugins.Count == 0) // We failed to load any modules. Mono Addins glitch! 284 if (m_plugins.Count == 0) // We failed to load any modules. Mono Addins glitch!
@@ -290,7 +286,6 @@ namespace OpenSim
290 Environment.Exit(1); 286 Environment.Exit(1);
291 } 287 }
292 288
293>>>>>>> avn/ubitvar
294 foreach (IApplicationPlugin plugin in m_plugins) 289 foreach (IApplicationPlugin plugin in m_plugins)
295 plugin.PostInitialise(); 290 plugin.PostInitialise();
296 291
@@ -832,10 +827,6 @@ namespace OpenSim
832 { 827 {
833 Vector3 regionExtent = new Vector3(regionInfo.RegionSizeX, regionInfo.RegionSizeY, regionInfo.RegionSizeZ); 828 Vector3 regionExtent = new Vector3(regionInfo.RegionSizeX, regionInfo.RegionSizeY, regionInfo.RegionSizeZ);
834 PhysicsScene physicsScene = GetPhysicsScene(regionInfo.RegionName, regionExtent); 829 PhysicsScene physicsScene = GetPhysicsScene(regionInfo.RegionName, regionExtent);
835<<<<<<< HEAD
836
837=======
838>>>>>>> avn/ubitvar
839 SceneCommunicationService sceneGridService = new SceneCommunicationService(); 830 SceneCommunicationService sceneGridService = new SceneCommunicationService();
840 831
841 return new Scene( 832 return new Scene(
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 4e6d196..1236e83 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -45,7 +45,6 @@ using OpenSim.Region.Framework.Scenes;
45using OpenSim.Region.Framework.Scenes.Serialization; 45using OpenSim.Region.Framework.Scenes.Serialization;
46using OpenSim.Framework.Servers; 46using OpenSim.Framework.Servers;
47using OpenSim.Framework.Servers.HttpServer; 47using OpenSim.Framework.Servers.HttpServer;
48using OpenSim.Framework.Client;
49using OpenSim.Services.Interfaces; 48using OpenSim.Services.Interfaces;
50 49
51using Caps = OpenSim.Framework.Capabilities.Caps; 50using Caps = OpenSim.Framework.Capabilities.Caps;
@@ -360,8 +359,8 @@ namespace OpenSim.Region.ClientStack.Linden
360 public string SeedCapRequest(string request, string path, string param, 359 public string SeedCapRequest(string request, string path, string param,
361 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 360 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
362 { 361 {
363// m_log.DebugFormat( 362 m_log.DebugFormat(
364// "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); 363 "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID);
365 364
366 if (!m_HostCapsObj.WaitForActivation()) 365 if (!m_HostCapsObj.WaitForActivation())
367 return string.Empty; 366 return string.Empty;
@@ -789,99 +788,10 @@ namespace OpenSim.Region.ClientStack.Linden
789 } 788 }
790 else if (inventoryType == "object") 789 else if (inventoryType == "object")
791 { 790 {
792<<<<<<< HEAD
793 inType = (sbyte)InventoryType.Object;
794 assType = (sbyte)AssetType.Object;
795
796 List<Vector3> positions = new List<Vector3>();
797 List<Quaternion> rotations = new List<Quaternion>();
798 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
799 OSDArray instance_list = (OSDArray)request["instance_list"];
800 OSDArray mesh_list = (OSDArray)request["mesh_list"];
801 OSDArray texture_list = (OSDArray)request["texture_list"];
802 SceneObjectGroup grp = null;
803
804 InventoryFolderBase textureUploadFolder = null;
805
806 List<InventoryFolderBase> foldersToUpdate = new List<InventoryFolderBase>();
807 List<InventoryItemBase> itemsToUpdate = new List<InventoryItemBase>();
808 IClientInventory clientInv = null;
809
810 if (texture_list.Count > 0)
811 {
812 ScenePresence avatar = null;
813 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
814
815 if (avatar != null)
816 {
817 IClientCore core = (IClientCore)avatar.ControllingClient;
818
819 if (core.TryGet<IClientInventory>(out clientInv))
820 {
821 var systemTextureFolder = m_Scene.InventoryService.GetFolderForType(m_HostCapsObj.AgentID, FolderType.Texture);
822 textureUploadFolder = new InventoryFolderBase(UUID.Random(), assetName, m_HostCapsObj.AgentID, (short)FolderType.None, systemTextureFolder.ID, 1);
823 if (m_Scene.InventoryService.AddFolder(textureUploadFolder))
824 {
825 foldersToUpdate.Add(textureUploadFolder);
826
827 m_log.DebugFormat(
828 "[BUNCH OF CAPS]: Created new folder '{0}' ({1}) for textures uploaded with mesh object {2}",
829 textureUploadFolder.Name, textureUploadFolder.ID, assetName);
830 }
831 else
832 {
833 textureUploadFolder = null;
834 }
835 }
836 }
837 }
838
839 List<UUID> textures = new List<UUID>();
840 for (int i = 0; i < texture_list.Count; i++)
841 {
842 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, "");
843 textureAsset.Data = texture_list[i].AsBinary();
844 m_assetService.Store(textureAsset);
845 textures.Add(textureAsset.FullID);
846
847 if (textureUploadFolder != null)
848 {
849 InventoryItemBase textureItem = new InventoryItemBase();
850 textureItem.Owner = m_HostCapsObj.AgentID;
851 textureItem.CreatorId = m_HostCapsObj.AgentID.ToString();
852 textureItem.CreatorData = String.Empty;
853 textureItem.ID = UUID.Random();
854 textureItem.AssetID = textureAsset.FullID;
855 textureItem.Description = assetDescription;
856 textureItem.Name = assetName + " - Texture " + (i + 1).ToString();
857 textureItem.AssetType = (int)AssetType.Texture;
858 textureItem.InvType = (int)InventoryType.Texture;
859 textureItem.Folder = textureUploadFolder.ID;
860 textureItem.CurrentPermissions
861 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
862 textureItem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
863 textureItem.EveryOnePermissions = 0;
864 textureItem.NextPermissions = (uint)PermissionMask.All;
865 textureItem.CreationDate = Util.UnixTimeSinceEpoch();
866 m_Scene.InventoryService.AddItem(textureItem);
867 itemsToUpdate.Add(textureItem);
868
869 m_log.DebugFormat(
870 "[BUNCH OF CAPS]: Created new inventory item '{0}' ({1}) for texture uploaded with mesh object {2}",
871 textureItem.Name, textureItem.ID, assetName);
872 }
873 }
874
875 if (clientInv != null && (foldersToUpdate.Count > 0 || itemsToUpdate.Count > 0))
876 {
877 clientInv.SendBulkUpdateInventory(foldersToUpdate.ToArray(), itemsToUpdate.ToArray());
878 }
879=======
880 if (assetType == "mesh") // this code for now is for mesh models uploads only 791 if (assetType == "mesh") // this code for now is for mesh models uploads only
881 { 792 {
882 inType = (sbyte)InventoryType.Object; 793 inType = (sbyte)InventoryType.Object;
883 assType = (sbyte)AssetType.Object; 794 assType = (sbyte)AssetType.Object;
884>>>>>>> avn/ubitvar
885 795
886 List<Vector3> positions = new List<Vector3>(); 796 List<Vector3> positions = new List<Vector3>();
887 List<Quaternion> rotations = new List<Quaternion>(); 797 List<Quaternion> rotations = new List<Quaternion>();
@@ -1467,24 +1377,17 @@ namespace OpenSim.Region.ClientStack.Linden
1467 { 1377 {
1468 string message; 1378 string message;
1469 copyItem = m_Scene.GiveInventoryItem(m_HostCapsObj.AgentID, item.Owner, itemID, folderID, out message); 1379 copyItem = m_Scene.GiveInventoryItem(m_HostCapsObj.AgentID, item.Owner, itemID, folderID, out message);
1470 if (client != null) 1380 if (copyItem != null && client != null)
1471 { 1381 {
1472 if (copyItem != null) 1382 m_log.InfoFormat("[CAPS]: CopyInventoryFromNotecard, ItemID:{0}, FolderID:{1}", copyItem.ID, copyItem.Folder);
1473 { 1383 client.SendBulkUpdateInventory(copyItem);
1474 m_log.InfoFormat("[CAPS]: CopyInventoryFromNotecard, ItemID:{0}, FolderID:{1}", copyItem.ID, copyItem.Folder);
1475 client.SendBulkUpdateInventory(copyItem);
1476 }
1477 else
1478 {
1479 client.SendAgentAlertMessage(message, false);
1480 }
1481 } 1384 }
1482 } 1385 }
1483 else 1386 else
1484 { 1387 {
1485 m_log.ErrorFormat("[CAPS]: CopyInventoryFromNotecard - Failed to retrieve item {0} from notecard {1}", itemID, notecardID); 1388 m_log.ErrorFormat("[CAPS]: CopyInventoryFromNotecard - Failed to retrieve item {0} from notecard {1}", itemID, notecardID);
1486 if (client != null) 1389 if (client != null)
1487 client.SendAgentAlertMessage("Failed to retrieve item", false); 1390 client.SendAlertMessage("Failed to retrieve item");
1488 } 1391 }
1489 } 1392 }
1490 catch (Exception e) 1393 catch (Exception e)
@@ -1656,14 +1559,13 @@ namespace OpenSim.Region.ClientStack.Linden
1656 string param, IOSHttpRequest httpRequest, 1559 string param, IOSHttpRequest httpRequest,
1657 IOSHttpResponse httpResponse) 1560 IOSHttpResponse httpResponse)
1658 { 1561 {
1659 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); 1562// OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1660 OSDMap accessPrefs = (OSDMap)req["access_prefs"];
1661 string desiredMaturity = accessPrefs["max"];
1662
1663 OSDMap resp = new OSDMap(); 1563 OSDMap resp = new OSDMap();
1664 OSDMap respAccessPrefs = new OSDMap(); 1564
1665 respAccessPrefs["max"] = desiredMaturity; // echoing the maturity back means success 1565 OSDMap accessPrefs = new OSDMap();
1666 resp["access_prefs"] = respAccessPrefs; 1566 accessPrefs["max"] = "A";
1567
1568 resp["access_prefs"] = accessPrefs;
1667 1569
1668 string response = OSDParser.SerializeLLSDXmlString(resp); 1570 string response = OSDParser.SerializeLLSDXmlString(resp);
1669 return response; 1571 return response;
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCapsModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCapsModule.cs
index c241075..b735dfa 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCapsModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCapsModule.cs
@@ -40,8 +40,8 @@ using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
41using Caps = OpenSim.Framework.Capabilities.Caps; 41using Caps = OpenSim.Framework.Capabilities.Caps;
42 42
43[assembly: Addin("LindenCaps", OpenSim.VersionInfo.VersionNumber)] 43[assembly: Addin("LindenCaps", "0.1")]
44[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] 44[assembly: AddinDependency("OpenSim", "0.5")]
45namespace OpenSim.Region.ClientStack.Linden 45namespace OpenSim.Region.ClientStack.Linden
46{ 46{
47 47
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index 5fb028c..5d50eba 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -177,7 +177,6 @@ namespace OpenSim.Region.ClientStack.Linden
177 } 177 }
178 178
179 /// <summary> 179 /// <summary>
180<<<<<<< HEAD
181 /// Always returns a valid queue 180 /// Always returns a valid queue
182 /// </summary> 181 /// </summary>
183 /// <param name="agentId"></param> 182 /// <param name="agentId"></param>
@@ -201,8 +200,7 @@ namespace OpenSim.Region.ClientStack.Linden
201 } 200 }
202 201
203 /// <summary> 202 /// <summary>
204======= 203
205>>>>>>> avn/ubitvar
206 /// May return a null queue 204 /// May return a null queue
207 /// </summary> 205 /// </summary>
208 /// <param name="agentId"></param> 206 /// <param name="agentId"></param>
@@ -290,17 +288,11 @@ namespace OpenSim.Region.ClientStack.Linden
290 public void OnRegisterCaps(UUID agentID, Caps caps) 288 public void OnRegisterCaps(UUID agentID, Caps caps)
291 { 289 {
292 // Register an event queue for the client 290 // Register an event queue for the client
293<<<<<<< HEAD
294 291
295 if (DebugLevel > 0) 292 if (DebugLevel > 0)
296 m_log.DebugFormat( 293 m_log.DebugFormat(
297 "[EVENTQUEUE]: OnRegisterCaps: agentID {0} caps {1} region {2}", 294 "[EVENTQUEUE]: OnRegisterCaps: agentID {0} caps {1} region {2}",
298 agentID, caps, m_scene.RegionInfo.RegionName); 295 agentID, caps, m_scene.RegionInfo.RegionName);
299=======
300 m_log.DebugFormat(
301 "[EVENTQUEUE]: OnRegisterCaps: agentID {0} caps {1} region {2}",
302 agentID, caps, m_scene.RegionInfo.RegionName);
303>>>>>>> avn/ubitvar
304 296
305 UUID eventQueueGetUUID; 297 UUID eventQueueGetUUID;
306 Queue<OSD> queue; 298 Queue<OSD> queue;
@@ -519,14 +511,9 @@ namespace OpenSim.Region.ClientStack.Linden
519 511
520 public virtual void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY) 512 public virtual void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY)
521 { 513 {
522<<<<<<< HEAD
523 if (DebugLevel > 0) 514 if (DebugLevel > 0)
524 m_log.DebugFormat("{0} EnableSimulator. handle={1}, endPoint={2}, avatarID={3}", 515 m_log.DebugFormat("{0} EnableSimulator. handle={1}, endPoint={2}, avatarID={3}",
525 LogHeader, handle, endPoint, avatarID, regionSizeX, regionSizeY); 516 LogHeader, handle, endPoint, avatarID, regionSizeX, regionSizeY);
526=======
527 m_log.DebugFormat("{0} EnableSimulator. handle={1}, avatarID={2}, regionSize={3},{4}>",
528 LogHeader, handle, avatarID, regionSizeX, regionSizeY);
529>>>>>>> avn/ubitvar
530 517
531 OSD item = EventQueueHelper.EnableSimulator(handle, endPoint, regionSizeX, regionSizeY); 518 OSD item = EventQueueHelper.EnableSimulator(handle, endPoint, regionSizeX, regionSizeY);
532 Enqueue(item, avatarID); 519 Enqueue(item, avatarID);
@@ -535,15 +522,10 @@ namespace OpenSim.Region.ClientStack.Linden
535 public virtual void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint, string capsPath, 522 public virtual void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint, string capsPath,
536 ulong regionHandle, int regionSizeX, int regionSizeY) 523 ulong regionHandle, int regionSizeX, int regionSizeY)
537 { 524 {
538<<<<<<< HEAD
539 if (DebugLevel > 0) 525 if (DebugLevel > 0)
540 m_log.DebugFormat("{0} EstablishAgentCommunication. handle={1}, endPoint={2}, avatarID={3}", 526 m_log.DebugFormat("{0} EstablishAgentCommunication. handle={1}, endPoint={2}, avatarID={3}",
541 LogHeader, regionHandle, endPoint, avatarID, regionSizeX, regionSizeY); 527 LogHeader, regionHandle, endPoint, avatarID, regionSizeX, regionSizeY);
542 528
543=======
544 m_log.DebugFormat("{0} EstablishAgentCommunication. handle={1}, avatarID={2}, regionSize={3},{4}>",
545 LogHeader, regionHandle, avatarID, regionSizeX, regionSizeY);
546>>>>>>> avn/ubitvar
547 OSD item = EventQueueHelper.EstablishAgentCommunication(avatarID, endPoint.ToString(), capsPath, regionHandle, regionSizeX, regionSizeY); 529 OSD item = EventQueueHelper.EstablishAgentCommunication(avatarID, endPoint.ToString(), capsPath, regionHandle, regionSizeX, regionSizeY);
548 Enqueue(item, avatarID); 530 Enqueue(item, avatarID);
549 } 531 }
@@ -553,14 +535,9 @@ namespace OpenSim.Region.ClientStack.Linden
553 uint locationID, uint flags, string capsURL, 535 uint locationID, uint flags, string capsURL,
554 UUID avatarID, int regionSizeX, int regionSizeY) 536 UUID avatarID, int regionSizeX, int regionSizeY)
555 { 537 {
556<<<<<<< HEAD
557 if (DebugLevel > 0) 538 if (DebugLevel > 0)
558 m_log.DebugFormat("{0} TeleportFinishEvent. handle={1}, endPoint={2}, avatarID={3}", 539 m_log.DebugFormat("{0} TeleportFinishEvent. handle={1}, endPoint={2}, avatarID={3}",
559 LogHeader, regionHandle, regionExternalEndPoint, avatarID, regionSizeX, regionSizeY); 540 LogHeader, regionHandle, regionExternalEndPoint, avatarID, regionSizeX, regionSizeY);
560=======
561 m_log.DebugFormat("{0} TeleportFinishEvent. handle={1}, avatarID={2}, regionSize={3},{4}>",
562 LogHeader, regionHandle, avatarID, regionSizeX, regionSizeY);
563>>>>>>> avn/ubitvar
564 541
565 OSD item = EventQueueHelper.TeleportFinishEvent(regionHandle, simAccess, regionExternalEndPoint, 542 OSD item = EventQueueHelper.TeleportFinishEvent(regionHandle, simAccess, regionExternalEndPoint,
566 locationID, flags, capsURL, avatarID, regionSizeX, regionSizeY); 543 locationID, flags, capsURL, avatarID, regionSizeX, regionSizeY);
@@ -571,14 +548,9 @@ namespace OpenSim.Region.ClientStack.Linden
571 IPEndPoint newRegionExternalEndPoint, 548 IPEndPoint newRegionExternalEndPoint,
572 string capsURL, UUID avatarID, UUID sessionID, int regionSizeX, int regionSizeY) 549 string capsURL, UUID avatarID, UUID sessionID, int regionSizeX, int regionSizeY)
573 { 550 {
574<<<<<<< HEAD
575 if (DebugLevel > 0) 551 if (DebugLevel > 0)
576 m_log.DebugFormat("{0} CrossRegion. handle={1}, avatarID={2}, regionSize={3},{4}>", 552 m_log.DebugFormat("{0} CrossRegion. handle={1}, avatarID={2}, regionSize={3},{4}>",
577 LogHeader, handle, avatarID, regionSizeX, regionSizeY); 553 LogHeader, handle, avatarID, regionSizeX, regionSizeY);
578=======
579 m_log.DebugFormat("{0} CrossRegion. handle={1}, avatarID={2}, regionSize={3},{4}>",
580 LogHeader, handle, avatarID, regionSizeX, regionSizeY);
581>>>>>>> avn/ubitvar
582 554
583 OSD item = EventQueueHelper.CrossRegion(handle, pos, lookAt, newRegionExternalEndPoint, 555 OSD item = EventQueueHelper.CrossRegion(handle, pos, lookAt, newRegionExternalEndPoint,
584 capsURL, avatarID, sessionID, regionSizeX, regionSizeY); 556 capsURL, avatarID, sessionID, regionSizeX, regionSizeY);
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
index 8b7e4c1..50e22f5 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
@@ -77,13 +77,8 @@ namespace OpenSim.Region.ClientStack.Linden
77 llsdSimInfo.Add("Handle", new OSDBinary(ulongToByteArray(handle))); 77 llsdSimInfo.Add("Handle", new OSDBinary(ulongToByteArray(handle)));
78 llsdSimInfo.Add("IP", new OSDBinary(endPoint.Address.GetAddressBytes())); 78 llsdSimInfo.Add("IP", new OSDBinary(endPoint.Address.GetAddressBytes()));
79 llsdSimInfo.Add("Port", new OSDInteger(endPoint.Port)); 79 llsdSimInfo.Add("Port", new OSDInteger(endPoint.Port));
80<<<<<<< HEAD
81 llsdSimInfo.Add("RegionSizeX", OSD.FromUInteger((uint) regionSizeX));
82 llsdSimInfo.Add("RegionSizeY", OSD.FromUInteger((uint) regionSizeY));
83=======
84 llsdSimInfo.Add("RegionSizeX", OSD.FromUInteger((uint)regionSizeX)); 80 llsdSimInfo.Add("RegionSizeX", OSD.FromUInteger((uint)regionSizeX));
85 llsdSimInfo.Add("RegionSizeY", OSD.FromUInteger((uint)regionSizeY)); 81 llsdSimInfo.Add("RegionSizeY", OSD.FromUInteger((uint)regionSizeY));
86>>>>>>> avn/ubitvar
87 82
88 OSDArray arr = new OSDArray(1); 83 OSDArray arr = new OSDArray(1);
89 arr.Add(llsdSimInfo); 84 arr.Add(llsdSimInfo);
@@ -176,12 +171,8 @@ namespace OpenSim.Region.ClientStack.Linden
176 info.Add("SimAccess", OSD.FromInteger(simAccess)); 171 info.Add("SimAccess", OSD.FromInteger(simAccess));
177 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); 172 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes()));
178 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); 173 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port));
179<<<<<<< HEAD
180 info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation
181=======
182// info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation 174// info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation
183 info.Add("TeleportFlags", OSD.FromUInteger(flags)); 175 info.Add("TeleportFlags", OSD.FromUInteger(flags));
184>>>>>>> avn/ubitvar
185 info.Add("RegionSizeX", OSD.FromUInteger((uint)regionSizeX)); 176 info.Add("RegionSizeX", OSD.FromUInteger((uint)regionSizeX));
186 info.Add("RegionSizeY", OSD.FromUInteger((uint)regionSizeY)); 177 info.Add("RegionSizeY", OSD.FromUInteger((uint)regionSizeY));
187 178
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
index 91efe8a..b5a70040 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
@@ -60,11 +60,10 @@ namespace OpenSim.Region.ClientStack.Linden
60 private IAssetService m_AssetService; 60 private IAssetService m_AssetService;
61 private bool m_Enabled = true; 61 private bool m_Enabled = true;
62 private string m_URL; 62 private string m_URL;
63<<<<<<< HEAD 63
64 private string m_URL2; 64 private string m_URL2;
65 private string m_RedirectURL = null; 65 private string m_RedirectURL = null;
66 private string m_RedirectURL2 = null; 66 private string m_RedirectURL2 = null;
67=======
68 67
69 struct aPollRequest 68 struct aPollRequest
70 { 69 {
@@ -94,7 +93,7 @@ namespace OpenSim.Region.ClientStack.Linden
94 new OpenMetaverse.BlockingQueue<aPollRequest>(); 93 new OpenMetaverse.BlockingQueue<aPollRequest>();
95 94
96 private Dictionary<UUID, PollServiceMeshEventArgs> m_pollservices = new Dictionary<UUID, PollServiceMeshEventArgs>(); 95 private Dictionary<UUID, PollServiceMeshEventArgs> m_pollservices = new Dictionary<UUID, PollServiceMeshEventArgs>();
97>>>>>>> avn/ubitvar 96
98 97
99 #region Region Module interfaceBase Members 98 #region Region Module interfaceBase Members
100 99
@@ -129,12 +128,9 @@ namespace OpenSim.Region.ClientStack.Linden
129 if (m_URL2 != string.Empty) 128 if (m_URL2 != string.Empty)
130 { 129 {
131 m_Enabled = true; 130 m_Enabled = true;
132<<<<<<< HEAD 131
133 m_RedirectURL2 = config.GetString("GetMesh2RedirectURL"); 132 m_RedirectURL2 = config.GetString("GetMesh2RedirectURL");
134 } 133 }
135=======
136
137>>>>>>> avn/ubitvar
138 } 134 }
139 135
140 public void AddRegion(Scene pScene) 136 public void AddRegion(Scene pScene)
@@ -177,7 +173,7 @@ namespace OpenSim.Region.ClientStack.Linden
177 173
178 for (uint i = 0; i < 2; i++) 174 for (uint i = 0; i < 2; i++)
179 { 175 {
180 m_workerThreads[i] = Watchdog.StartThread(DoMeshRequests, 176 m_workerThreads[i] = WorkManager.StartThread(DoMeshRequests,
181 String.Format("MeshWorkerThread{0}", i), 177 String.Format("MeshWorkerThread{0}", i),
182 ThreadPriority.Normal, 178 ThreadPriority.Normal,
183 false, 179 false,
@@ -336,21 +332,6 @@ namespace OpenSim.Region.ClientStack.Linden
336 332
337 public void RegisterCaps(UUID agentID, Caps caps) 333 public void RegisterCaps(UUID agentID, Caps caps)
338 { 334 {
339<<<<<<< HEAD
340 UUID capID = UUID.Random();
341 bool getMeshRegistered = false;
342
343 if (m_URL == string.Empty)
344 {
345
346 }
347 else if (m_URL == "localhost")
348 {
349 getMeshRegistered = true;
350 caps.RegisterHandler(
351 "GetMesh",
352 new GetMeshHandler("/CAPS/" + capID + "/", m_AssetService, "GetMesh", agentID.ToString(), m_RedirectURL));
353=======
354// UUID capID = UUID.Random(); 335// UUID capID = UUID.Random();
355 if (m_URL == "localhost") 336 if (m_URL == "localhost")
356 { 337 {
@@ -375,34 +356,13 @@ namespace OpenSim.Region.ClientStack.Linden
375 caps.RegisterHandler("GetMesh", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); 356 caps.RegisterHandler("GetMesh", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
376 m_pollservices[agentID] = args; 357 m_pollservices[agentID] = args;
377 m_capsDict[agentID] = capUrl; 358 m_capsDict[agentID] = capUrl;
378
379
380
381>>>>>>> avn/ubitvar
382 } 359 }
383 else 360 else
384 { 361 {
385 caps.RegisterHandler("GetMesh", m_URL); 362 caps.RegisterHandler("GetMesh", m_URL);
386 } 363 }
387
388 if(m_URL2 == string.Empty)
389 {
390
391 }
392 else if (m_URL2 == "localhost")
393 {
394 if (!getMeshRegistered)
395 {
396 caps.RegisterHandler(
397 "GetMesh2",
398 new GetMeshHandler("/CAPS/" + capID + "/", m_AssetService, "GetMesh2", agentID.ToString(), m_RedirectURL2));
399 }
400 }
401 else
402 {
403 caps.RegisterHandler("GetMesh2", m_URL2);
404 }
405 } 364 }
365
406 private void DeregisterCaps(UUID agentID, Caps caps) 366 private void DeregisterCaps(UUID agentID, Caps caps)
407 { 367 {
408 string capUrl; 368 string capUrl;
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
index b9396b7..79a3458 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
@@ -82,24 +82,22 @@ namespace OpenSim.Region.ClientStack.Linden
82 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue = 82 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
83 new OpenMetaverse.BlockingQueue<aPollRequest>(); 83 new OpenMetaverse.BlockingQueue<aPollRequest>();
84 84
85<<<<<<< HEAD 85
86 // TODO: Change this to a config option 86 // TODO: Change this to a config option
87 private string m_RedirectURL = null; 87 private string m_RedirectURL = null;
88=======
89 private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>();
90>>>>>>> avn/ubitvar
91 88
92 private string m_URL; 89 private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>();
90
93 91
94 #region ISharedRegionModule Members 92 #region ISharedRegionModule Members
95 93
96 public void Initialise(IConfigSource source) 94 public void Initialise(IConfigSource source)
97 { 95 {
98 IConfig config = source.Configs["ClientStack.LindenCaps"]; 96 IConfig config = source.Configs["ClientStack.LindenCaps"];
99<<<<<<< HEAD 97
100 if (config == null) 98 if (config == null)
101 return; 99 return;
102 100/*
103 m_URL = config.GetString("Cap_GetTexture", string.Empty); 101 m_URL = config.GetString("Cap_GetTexture", string.Empty);
104 // Cap doesn't exist 102 // Cap doesn't exist
105 if (m_URL != string.Empty) 103 if (m_URL != string.Empty)
@@ -107,10 +105,8 @@ namespace OpenSim.Region.ClientStack.Linden
107 m_Enabled = true; 105 m_Enabled = true;
108 m_RedirectURL = config.GetString("GetTextureRedirectURL"); 106 m_RedirectURL = config.GetString("GetTextureRedirectURL");
109 } 107 }
110======= 108*/
111 if (config != null) 109 m_Url = config.GetString("Cap_GetTexture", "localhost");
112 m_Url = config.GetString("Cap_GetTexture", "localhost");
113>>>>>>> avn/ubitvar
114 } 110 }
115 111
116 public void AddRegion(Scene s) 112 public void AddRegion(Scene s)
@@ -142,7 +138,7 @@ namespace OpenSim.Region.ClientStack.Linden
142 138
143 for (uint i = 0; i < 2; i++) 139 for (uint i = 0; i < 2; i++)
144 { 140 {
145 m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests, 141 m_workerThreads[i] = WorkManager.StartThread(DoTextureRequests,
146 String.Format("TextureWorkerThread{0}", i), 142 String.Format("TextureWorkerThread{0}", i),
147 ThreadPriority.Normal, 143 ThreadPriority.Normal,
148 false, 144 false,
@@ -237,12 +233,6 @@ namespace OpenSim.Region.ClientStack.Linden
237 public PollServiceTextureEventArgs(UUID pId, Scene scene) : 233 public PollServiceTextureEventArgs(UUID pId, Scene scene) :
238 base(null, "", null, null, null, pId, int.MaxValue) 234 base(null, "", null, null, null, pId, int.MaxValue)
239 { 235 {
240<<<<<<< HEAD
241// m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
242 caps.RegisterHandler(
243 "GetTexture",
244 new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString(), m_RedirectURL));
245=======
246 m_scene = scene; 236 m_scene = scene;
247 // x is request id, y is userid 237 // x is request id, y is userid
248 HasEvents = (x, y) => 238 HasEvents = (x, y) =>
@@ -312,7 +302,6 @@ namespace OpenSim.Region.ClientStack.Linden
312 302
313 return response; 303 return response;
314 }; 304 };
315>>>>>>> avn/ubitvar
316 } 305 }
317 306
318 public void Process(aPollRequest requestinfo) 307 public void Process(aPollRequest requestinfo)
@@ -402,11 +391,7 @@ namespace OpenSim.Region.ClientStack.Linden
402 } 391 }
403 IExternalCapsModule handler = m_scene.RequestModuleInterface<IExternalCapsModule>(); 392 IExternalCapsModule handler = m_scene.RequestModuleInterface<IExternalCapsModule>();
404 if (handler != null) 393 if (handler != null)
405<<<<<<< HEAD
406 handler.RegisterExternalUserCapsHandler(agentID,caps,"GetTexture", m_URL);
407=======
408 handler.RegisterExternalUserCapsHandler(agentID, caps, "GetTexture", capUrl); 394 handler.RegisterExternalUserCapsHandler(agentID, caps, "GetTexture", capUrl);
409>>>>>>> avn/ubitvar
410 else 395 else
411 caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); 396 caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
412 m_pollservices[agentID] = args; 397 m_pollservices[agentID] = args;
@@ -422,7 +407,7 @@ namespace OpenSim.Region.ClientStack.Linden
422 { 407 {
423 PollServiceTextureEventArgs args; 408 PollServiceTextureEventArgs args;
424 409
425 MainServer.Instance.RemoveHTTPHandler("", m_URL); 410 MainServer.Instance.RemoveHTTPHandler("", m_Url);
426 m_capsDict.Remove(agentID); 411 m_capsDict.Remove(agentID);
427 412
428 if (m_pollservices.TryGetValue(agentID, out args)) 413 if (m_pollservices.TryGetValue(agentID, out args))
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs
index 54542c9..d07f66e 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs
@@ -157,11 +157,7 @@ namespace OpenSim.Region.ClientStack.Linden
157 m_features["MeshXferEnabled"] = true; 157 m_features["MeshXferEnabled"] = true;
158 158
159 m_features["PhysicsMaterialsEnabled"] = true; 159 m_features["PhysicsMaterialsEnabled"] = true;
160<<<<<<< HEAD
161 160
162=======
163
164>>>>>>> avn/ubitvar
165 OSDMap typesMap = new OSDMap(); 161 OSDMap typesMap = new OSDMap();
166 typesMap["convex"] = true; 162 typesMap["convex"] = true;
167 typesMap["none"] = true; 163 typesMap["none"] = true;
@@ -169,7 +165,6 @@ namespace OpenSim.Region.ClientStack.Linden
169 m_features["PhysicsShapeTypes"] = typesMap; 165 m_features["PhysicsShapeTypes"] = typesMap;
170 166
171 // Extra information for viewers that want to use it 167 // Extra information for viewers that want to use it
172<<<<<<< HEAD
173 // TODO: Take these out of here into their respective modules, like map-server-url 168 // TODO: Take these out of here into their respective modules, like map-server-url
174 OSDMap extrasMap; 169 OSDMap extrasMap;
175 if(m_features.ContainsKey("OpenSimExtras")) 170 if(m_features.ContainsKey("OpenSimExtras"))
@@ -179,15 +174,10 @@ namespace OpenSim.Region.ClientStack.Linden
179 else 174 else
180 extrasMap = new OSDMap(); 175 extrasMap = new OSDMap();
181 176
182=======
183
184 OSDMap extrasMap = new OSDMap();
185
186 extrasMap["AvatarSkeleton"] = true; 177 extrasMap["AvatarSkeleton"] = true;
187 extrasMap["AnimationSet"] = true; 178 extrasMap["AnimationSet"] = true;
188 179
189 // TODO: Take these out of here into their respective modules, like map-server-url 180 // TODO: Take these out of here into their respective modules, like map-server-url
190>>>>>>> avn/ubitvar
191 if (m_SearchURL != string.Empty) 181 if (m_SearchURL != string.Empty)
192 extrasMap["search-server-url"] = m_SearchURL; 182 extrasMap["search-server-url"] = m_SearchURL;
193 if (!string.IsNullOrEmpty(m_DestinationGuideURL)) 183 if (!string.IsNullOrEmpty(m_DestinationGuideURL))
@@ -199,13 +189,8 @@ namespace OpenSim.Region.ClientStack.Linden
199 if (m_GridName != string.Empty) 189 if (m_GridName != string.Empty)
200 extrasMap["GridName"] = m_GridName; 190 extrasMap["GridName"] = m_GridName;
201 191
202<<<<<<< HEAD
203 if (extrasMap.Count > 0) 192 if (extrasMap.Count > 0)
204 m_features["OpenSimExtras"] = extrasMap; 193 m_features["OpenSimExtras"] = extrasMap;
205=======
206 m_features["OpenSimExtras"] = extrasMap;
207
208>>>>>>> avn/ubitvar
209 } 194 }
210 } 195 }
211 196
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/Tests/WebFetchInvDescModuleTests.cs b/OpenSim/Region/ClientStack/Linden/Caps/Tests/WebFetchInvDescModuleTests.cs
index dd4a691..db16ccb 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/Tests/WebFetchInvDescModuleTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/Tests/WebFetchInvDescModuleTests.cs
@@ -52,6 +52,7 @@ using OSDMap = OpenMetaverse.StructuredData.OSDMap;
52 52
53namespace OpenSim.Region.ClientStack.Linden.Caps.Tests 53namespace OpenSim.Region.ClientStack.Linden.Caps.Tests
54{ 54{
55 /*
55 [TestFixture] 56 [TestFixture]
56 public class WebFetchInvDescModuleTests : OpenSimTestCase 57 public class WebFetchInvDescModuleTests : OpenSimTestCase
57 { 58 {
@@ -156,4 +157,5 @@ namespace OpenSim.Region.ClientStack.Linden.Caps.Tests
156 Assert.That((int)folderOsd["descendents"], Is.EqualTo(16)); 157 Assert.That((int)folderOsd["descendents"], Is.EqualTo(16));
157 } 158 }
158 } 159 }
160 */
159} \ No newline at end of file 161} \ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
index c27d101..8fd8d1f 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
@@ -66,16 +66,19 @@ namespace OpenSim.Region.ClientStack.Linden
66 private bool m_persistBakedTextures; 66 private bool m_persistBakedTextures;
67 67
68 private IBakedTextureModule m_BakedTextureModule; 68 private IBakedTextureModule m_BakedTextureModule;
69 69 private string m_URL;
70 private IBakedTextureModule m_BakedTextureModule;
71 70
72 public void Initialise(IConfigSource source) 71 public void Initialise(IConfigSource source)
73 { 72 {
73 IConfig config = source.Configs["ClientStack.LindenCaps"];
74 if (config == null)
75 return;
76
77 m_URL = config.GetString("Cap_UploadBakedTexture", string.Empty);
78
74 IConfig appearanceConfig = source.Configs["Appearance"]; 79 IConfig appearanceConfig = source.Configs["Appearance"];
75 if (appearanceConfig != null) 80 if (appearanceConfig != null)
76 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 81 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
77
78
79 } 82 }
80 83
81 public void AddRegion(Scene s) 84 public void AddRegion(Scene s)
@@ -91,13 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden
91 s.EventManager.OnRemovePresence -= DeRegisterPresence; 94 s.EventManager.OnRemovePresence -= DeRegisterPresence;
92 m_BakedTextureModule = null; 95 m_BakedTextureModule = null;
93 m_scene = null; 96 m_scene = null;
94<<<<<<< HEAD
95 }
96=======
97 } 97 }
98>>>>>>> avn/ubitvar
99
100
101 98
102 public void RegionLoaded(Scene s) 99 public void RegionLoaded(Scene s)
103 { 100 {
@@ -109,173 +106,6 @@ namespace OpenSim.Region.ClientStack.Linden
109 106
110 private void DeRegisterPresence(UUID agentId) 107 private void DeRegisterPresence(UUID agentId)
111 { 108 {
112<<<<<<< HEAD
113 ScenePresence presence = null;
114 if (m_scene.TryGetScenePresence(agentId, out presence))
115 {
116 presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings;
117 }
118
119 }
120
121 private void RegisterNewPresence(ScenePresence presence)
122 {
123 presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings;
124
125 }
126
127 private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
128 {
129 int maxCacheitemsLoop = cacheItems.Length;
130 if (maxCacheitemsLoop > AvatarWearable.MAX_WEARABLES)
131 {
132 maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES;
133 m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES);
134 }
135
136 m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
137 if (cacheItems.Length > 0)
138 {
139// m_log.Debug("[Cacheitems]: " + cacheItems.Length);
140// for (int iter = 0; iter < maxCacheitemsLoop; iter++)
141// {
142// m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" +
143// cacheItems[iter].TextureID);
144// }
145
146 ScenePresence p = null;
147 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out p))
148 {
149
150 WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems;
151 if (existingitems == null)
152 {
153 if (m_BakedTextureModule != null)
154 {
155 WearableCacheItem[] savedcache = null;
156 try
157 {
158 if (p.Appearance.WearableCacheItemsDirty)
159 {
160 savedcache = m_BakedTextureModule.Get(p.UUID);
161 p.Appearance.WearableCacheItems = savedcache;
162 p.Appearance.WearableCacheItemsDirty = false;
163 }
164
165 }
166 /*
167 * The following Catch types DO NOT WORK with m_BakedTextureModule.Get
168 * it jumps to the General Packet Exception Handler if you don't catch Exception!
169 *
170 catch (System.Net.Sockets.SocketException)
171 {
172 cacheItems = null;
173 }
174 catch (WebException)
175 {
176 cacheItems = null;
177 }
178 catch (InvalidOperationException)
179 {
180 cacheItems = null;
181 } */
182 catch (Exception)
183 {
184 // The service logs a sufficient error message.
185 }
186
187
188 if (savedcache != null)
189 existingitems = savedcache;
190 }
191 }
192 // Existing items null means it's a fully new appearance
193 if (existingitems == null)
194 {
195
196 for (int i = 0; i < maxCacheitemsLoop; i++)
197 {
198 if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
199 {
200 Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
201 if (face == null)
202 {
203 textureEntry.CreateFace(cacheItems[i].TextureIndex);
204 textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
205 AppearanceManager.DEFAULT_AVATAR_TEXTURE;
206 continue;
207 }
208 cacheItems[i].TextureID =face.TextureID;
209 if (m_scene.AssetService != null)
210 cacheItems[i].TextureAsset =
211 m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
212 }
213 else
214 {
215 m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
216 }
217
218
219 }
220 }
221 else
222
223
224 {
225 // for each uploaded baked texture
226 for (int i = 0; i < maxCacheitemsLoop; i++)
227 {
228 if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
229 {
230 Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
231 if (face == null)
232 {
233 textureEntry.CreateFace(cacheItems[i].TextureIndex);
234 textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
235 AppearanceManager.DEFAULT_AVATAR_TEXTURE;
236 continue;
237 }
238 cacheItems[i].TextureID =
239 face.TextureID;
240 }
241 else
242 {
243 m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
244 }
245 }
246
247 for (int i = 0; i < maxCacheitemsLoop; i++)
248 {
249 if (cacheItems[i].TextureAsset == null)
250 {
251 cacheItems[i].TextureAsset =
252 m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
253 }
254 }
255 }
256
257
258
259 p.Appearance.WearableCacheItems = cacheItems;
260
261
262
263 if (m_BakedTextureModule != null)
264 {
265 m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems);
266 p.Appearance.WearableCacheItemsDirty = true;
267
268 }
269 }
270 }
271=======
272// ScenePresence presence = null;
273// if (m_scene.TryGetScenePresence(agentId, out presence))
274 {
275// presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings;
276 }
277
278>>>>>>> avn/ubitvar
279 } 109 }
280 110
281 private void RegisterNewPresence(ScenePresence presence) 111 private void RegisterNewPresence(ScenePresence presence)
@@ -441,25 +271,6 @@ namespace OpenSim.Region.ClientStack.Linden
441 271
442 public void RegisterCaps(UUID agentID, Caps caps) 272 public void RegisterCaps(UUID agentID, Caps caps)
443 { 273 {
444 UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler(
445 caps, m_scene.AssetService, m_persistBakedTextures);
446
447<<<<<<< HEAD
448
449
450 caps.RegisterHandler(
451 "UploadBakedTexture",
452 new RestStreamHandler(
453 "POST",
454 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
455 avatarhandler.UploadBakedTexture,
456 "UploadBakedTexture",
457 agentID.ToString()));
458
459
460
461
462=======
463 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); 274 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
464 if (m_URL == "localhost") 275 if (m_URL == "localhost")
465 { 276 {
@@ -480,7 +291,6 @@ namespace OpenSim.Region.ClientStack.Linden
480 { 291 {
481 caps.RegisterHandler("UploadBakedTexture", m_URL); 292 caps.RegisterHandler("UploadBakedTexture", m_URL);
482 } 293 }
483>>>>>>> avn/ubitvar
484 } 294 }
485 } 295 }
486} 296}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
index 92f8c51..6e2f7f3 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
@@ -64,11 +64,7 @@ namespace OpenSim.Region.ClientStack.Linden
64 public List<UUID> folders; 64 public List<UUID> folders;
65 } 65 }
66 66
67<<<<<<< HEAD
68 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
69=======
70 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 67 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
71>>>>>>> avn/ubitvar
72 68
73 /// <summary> 69 /// <summary>
74 /// Control whether requests will be processed asynchronously. 70 /// Control whether requests will be processed asynchronously.
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 806269f..f76db1e 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -723,11 +723,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
723 if (!m_packetHandlers.ContainsKey(packetType)) 723 if (!m_packetHandlers.ContainsKey(packetType))
724 { 724 {
725 m_packetHandlers.Add( 725 m_packetHandlers.Add(
726<<<<<<< HEAD
727 packetType, new PacketProcessor() { method = handler, Async = doAsync, InEngine = inEngine }); 726 packetType, new PacketProcessor() { method = handler, Async = doAsync, InEngine = inEngine });
728=======
729 packetType, new PacketProcessor() { method = handler, Async = doAsync });
730>>>>>>> avn/ubitvar
731 result = true; 727 result = true;
732 } 728 }
733 } 729 }
@@ -1228,15 +1224,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1228 /// <param name="map">heightmap</param> 1224 /// <param name="map">heightmap</param>
1229 public virtual void SendLayerData(float[] map) 1225 public virtual void SendLayerData(float[] map)
1230 { 1226 {
1231<<<<<<< HEAD
1232 Util.FireAndForget(DoSendLayerData, m_scene.Heightmap.GetTerrainData(), "LLClientView.DoSendLayerData"); 1227 Util.FireAndForget(DoSendLayerData, m_scene.Heightmap.GetTerrainData(), "LLClientView.DoSendLayerData");
1233=======
1234 Util.FireAndForget(DoSendLayerData, m_scene.Heightmap.GetTerrainData());
1235 1228
1236 // Send it sync, and async. It's not that much data 1229 // Send it sync, and async. It's not that much data
1237 // and it improves user experience just so much! 1230 // and it improves user experience just so much!
1238// DoSendLayerData(map); 1231// DoSendLayerData(map);
1239>>>>>>> avn/ubitvar
1240 } 1232 }
1241 1233
1242 /// <summary> 1234 /// <summary>
@@ -1250,18 +1242,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1250 try 1242 try
1251 { 1243 {
1252 // Send LayerData in typerwriter pattern 1244 // Send LayerData in typerwriter pattern
1253<<<<<<< HEAD 1245
1254 //for (int y = 0; y < 16; y++)
1255 //{
1256 // for (int x = 0; x < 16; x++)
1257 // {
1258 // SendLayerData(x, y, map);
1259 // }
1260 //}
1261
1262 // Send LayerData in a spiral pattern. Fun!
1263 SendLayerTopRight(map, 0, 0, map.SizeX/Constants.TerrainPatchSize-1, map.SizeY/Constants.TerrainPatchSize-1);
1264=======
1265 for (int y = 0; y < 16; y++) 1246 for (int y = 0; y < 16; y++)
1266 { 1247 {
1267 for (int x = 0; x < 16; x++) 1248 for (int x = 0; x < 16; x++)
@@ -1269,7 +1250,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1269 SendLayerData(x, y, map); 1250 SendLayerData(x, y, map);
1270 } 1251 }
1271 } 1252 }
1272>>>>>>> avn/ubitvar
1273 } 1253 }
1274 catch (Exception e) 1254 catch (Exception e)
1275 { 1255 {
@@ -1277,74 +1257,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1277 } 1257 }
1278 } 1258 }
1279 1259
1280<<<<<<< HEAD
1281 private void SendLayerTopRight(TerrainData map, int x1, int y1, int x2, int y2)
1282=======
1283 // Legacy form of invocation that passes around a bare data array.
1284 // Just ignore what was passed and use the real terrain info that is part of the scene.
1285 // As a HORRIBLE kludge in an attempt to not change the definition of IClientAPI,
1286 // there is a special form for specifying multiple terrain patches to send.
1287 // The form is to pass 'px' as negative the number of patches to send and to
1288 // pass the float array as pairs of patch X and Y coordinates. So, passing 'px'
1289 // as -2 and map= [3, 5, 8, 4] would mean to send two terrain heightmap patches
1290 // and the patches to send are <3,5> and <8,4>.
1291 public void SendLayerData(int px, int py, float[] map)
1292>>>>>>> avn/ubitvar
1293 {
1294 if (px >= 0)
1295 {
1296 SendLayerData(px, py, m_scene.Heightmap.GetTerrainData());
1297 }
1298 else
1299 {
1300 int numPatches = -px;
1301 int[] xPatches = new int[numPatches];
1302 int[] yPatches = new int[numPatches];
1303 for (int pp = 0; pp < numPatches; pp++)
1304 {
1305 xPatches[pp] = (int)map[pp * 2];
1306 yPatches[pp] = (int)map[pp * 2 + 1];
1307 }
1308
1309 // DebugSendingPatches("SendLayerData", xPatches, yPatches);
1310
1311<<<<<<< HEAD
1312 if (x2 - x1 > 0 && y2 - y1 > 0)
1313 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
1314 }
1315
1316 void SendLayerBottomLeft(TerrainData map, int x1, int y1, int x2, int y2)
1317 {
1318 // Row in reverse
1319 for (int i = x2; i >= x1; i--)
1320 SendLayerData(i, y2, map);
1321
1322 // Column in reverse
1323 for (int j = y2 - 1; j >= y1; j--)
1324 SendLayerData(x1, j, map);
1325
1326 if (x2 - x1 > 0 && y2 - y1 > 0)
1327 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
1328 }
1329
1330 /// <summary>
1331 /// Sends a set of four patches (x, x+1, ..., x+3) to the client
1332 /// </summary>
1333 /// <param name="map">heightmap</param>
1334 /// <param name="px">X coordinate for patches 0..12</param>
1335 /// <param name="py">Y coordinate for patches 0..15</param>
1336 // private void SendLayerPacket(float[] map, int y, int x)
1337 // {
1338 // int[] patches = new int[4];
1339 // patches[0] = x + 0 + y * 16;
1340 // patches[1] = x + 1 + y * 16;
1341 // patches[2] = x + 2 + y * 16;
1342 // patches[3] = x + 3 + y * 16;
1343
1344 // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches);
1345 // OutPacket(layerpack, ThrottleOutPacketType.Land);
1346 // }
1347
1348 // Legacy form of invocation that passes around a bare data array. 1260 // Legacy form of invocation that passes around a bare data array.
1349 // Just ignore what was passed and use the real terrain info that is part of the scene. 1261 // Just ignore what was passed and use the real terrain info that is part of the scene.
1350 // As a HORRIBLE kludge in an attempt to not change the definition of IClientAPI, 1262 // As a HORRIBLE kludge in an attempt to not change the definition of IClientAPI,
@@ -1393,29 +1305,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1393 } 1305 }
1394 1306
1395 /// <summary> 1307 /// <summary>
1396=======
1397 SendLayerData(xPatches, yPatches, m_scene.Heightmap.GetTerrainData());
1398 }
1399 }
1400 1308
1401 private void DebugSendingPatches(string pWho, int[] pX, int[] pY)
1402 {
1403 if (m_log.IsDebugEnabled)
1404 {
1405 int numPatches = pX.Length;
1406 string Xs = "";
1407 string Ys = "";
1408 for (int pp = 0; pp < numPatches; pp++)
1409 {
1410 Xs += String.Format("{0}", (int)pX[pp]) + ",";
1411 Ys += String.Format("{0}", (int)pY[pp]) + ",";
1412 }
1413 m_log.DebugFormat("{0} {1}: numPatches={2}, X={3}, Y={4}", LogHeader, pWho, numPatches, Xs, Ys);
1414 }
1415 }
1416
1417 /// <summary>
1418>>>>>>> avn/ubitvar
1419 /// Sends a terrain packet for the point specified. 1309 /// Sends a terrain packet for the point specified.
1420 /// This is a legacy call that has refarbed the terrain into a flat map of floats. 1310 /// This is a legacy call that has refarbed the terrain into a flat map of floats.
1421 /// We just use the terrain from the region we know about. 1311 /// We just use the terrain from the region we know about.
@@ -1467,40 +1357,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1467 } 1357 }
1468 } 1358 }
1469 1359
1470<<<<<<< HEAD
1471 // When a user edits the terrain, so much data is sent, the data queues up fast and presents a
1472 // sub optimal editing experience. To alleviate this issue, when the user edits the terrain, we
1473 // start skipping the queues until they're done editing the terrain. We also make them
1474 // unreliable because it's extremely likely that multiple packets will be sent for a terrain patch
1475 // area invalidating previous packets for that area.
1476
1477 // It's possible for an editing user to flood themselves with edited packets but the majority
1478 // of use cases are such that only a tiny percentage of users will be editing the terrain.
1479 // Other, non-editing users will see the edits much slower.
1480
1481 // One last note on this topic, by the time users are going to be editing the terrain, it's
1482 // extremely likely that the sim will have rezzed already and therefore this is not likely going
1483 // to cause any additional issues with lost packets, objects or terrain patches.
1484
1485 // m_justEditedTerrain is volatile, so test once and duplicate two affected statements so we
1486 // only have one cache miss.
1487 private void SendTheLayerPacket(LayerDataPacket layerpack) 1360 private void SendTheLayerPacket(LayerDataPacket layerpack)
1488 { 1361 {
1489 if (m_justEditedTerrain)
1490 {
1491 layerpack.Header.Reliable = false;
1492 OutPacket(layerpack, ThrottleOutPacketType.Unknown );
1493 }
1494 else
1495 {
1496 layerpack.Header.Reliable = true;
1497 OutPacket(layerpack, ThrottleOutPacketType.Land);
1498 }
1499=======
1500 private void SendTheLayerPacket(LayerDataPacket layerpack)
1501 {
1502 OutPacket(layerpack, ThrottleOutPacketType.Land); 1362 OutPacket(layerpack, ThrottleOutPacketType.Land);
1503>>>>>>> avn/ubitvar
1504 } 1363 }
1505 1364
1506 /// <summary> 1365 /// <summary>
@@ -2490,15 +2349,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2490 { 2349 {
2491 if (agentid == AgentId) 2350 if (agentid == AgentId)
2492 { 2351 {
2493<<<<<<< HEAD
2494 ActiveGroupId = activegroupid; 2352 ActiveGroupId = activegroupid;
2495 ActiveGroupName = groupname; 2353 ActiveGroupName = groupname;
2496 ActiveGroupPowers = grouppowers; 2354 ActiveGroupPowers = grouppowers;
2497=======
2498 m_activeGroupID = activegroupid;
2499 m_activeGroupName = groupname;
2500 m_activeGroupPowers = grouppowers;
2501>>>>>>> avn/ubitvar
2502 } 2355 }
2503 2356
2504 AgentDataUpdatePacket sendAgentDataUpdate = (AgentDataUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentDataUpdate); 2357 AgentDataUpdatePacket sendAgentDataUpdate = (AgentDataUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentDataUpdate);
@@ -3888,15 +3741,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3888 avp.Sender.IsTrial = false; 3741 avp.Sender.IsTrial = false;
3889 avp.Sender.ID = agentID; 3742 avp.Sender.ID = agentID;
3890 avp.AppearanceData = new AvatarAppearancePacket.AppearanceDataBlock[0]; 3743 avp.AppearanceData = new AvatarAppearancePacket.AppearanceDataBlock[0];
3891<<<<<<< HEAD
3892 avp.AppearanceHover = new AvatarAppearancePacket.AppearanceHoverBlock[0]; 3744 avp.AppearanceHover = new AvatarAppearancePacket.AppearanceHoverBlock[0];
3893=======
3894 3745
3895 // this need be use in future 3746// this need be use in future ?
3896 // avp.AppearanceData[0].AppearanceVersion = 0; 3747// avp.AppearanceData[0].AppearanceVersion = 0;
3897 // avp.AppearanceData[0].CofVersion = 0; 3748// avp.AppearanceData[0].CofVersion = 0;
3898 3749
3899>>>>>>> avn/ubitvar
3900 //m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); 3750 //m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString());
3901 OutPacket(avp, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); 3751 OutPacket(avp, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority);
3902 } 3752 }
@@ -4014,22 +3864,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4014 /// </summary> 3864 /// </summary>
4015 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 3865 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
4016 { 3866 {
4017<<<<<<< HEAD
4018 if (entity.UUID == m_agentId && !updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) 3867 if (entity.UUID == m_agentId && !updateFlags.HasFlag(PrimUpdateFlags.FullUpdate))
4019 { 3868 {
4020 ImprovedTerseObjectUpdatePacket packet 3869 ImprovedTerseObjectUpdatePacket packet
4021 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); 3870 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
4022=======
4023 if (entity is SceneObjectPart)
4024 {
4025 SceneObjectPart e = (SceneObjectPart)entity;
4026 SceneObjectGroup g = e.ParentGroup;
4027 if (g.HasPrivateAttachmentPoint && g.OwnerID != AgentId)
4028 return; // Don't send updates for other people's HUDs
4029 }
4030
4031 uint priority = m_prioritizer.GetUpdatePriority(this, entity);
4032>>>>>>> avn/ubitvar
4033 3871
4034 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 3872 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4035 packet.RegionData.TimeDilation = Utils.FloatToUInt16(1, 0.0f, 1.0f); 3873 packet.RegionData.TimeDilation = Utils.FloatToUInt16(1, 0.0f, 1.0f);
@@ -4037,6 +3875,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4037 packet.ObjectData[0] = CreateImprovedTerseBlock(entity, false); 3875 packet.ObjectData[0] = CreateImprovedTerseBlock(entity, false);
4038 OutPacket(packet, ThrottleOutPacketType.Unknown, true); 3876 OutPacket(packet, ThrottleOutPacketType.Unknown, true);
4039 } 3877 }
3878
3879 else if (entity is SceneObjectPart)
3880 {
3881 SceneObjectPart e = (SceneObjectPart)entity;
3882 SceneObjectGroup g = e.ParentGroup;
3883 if (g.HasPrivateAttachmentPoint && g.OwnerID != AgentId)
3884 return; // Don't send updates for other people's HUDs
3885 }
3886
4040 else 3887 else
4041 { 3888 {
4042 //double priority = m_prioritizer.GetUpdatePriority(this, entity); 3889 //double priority = m_prioritizer.GetUpdatePriority(this, entity);
@@ -4385,15 +4232,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4385 4232
4386 OutPacket(packet, ThrottleOutPacketType.Task, true); 4233 OutPacket(packet, ThrottleOutPacketType.Task, true);
4387 } 4234 }
4388<<<<<<< HEAD
4389 4235
4390// m_log.DebugFormat( 4236// m_log.DebugFormat(
4391// "[LLCLIENTVIEW]: Sent {0} updates in ProcessEntityUpdates() for {1} {2} in {3}", 4237// "[LLCLIENTVIEW]: Sent {0} updates in ProcessEntityUpdates() for {1} {2} in {3}",
4392// updatesThisCall, Name, SceneAgent.IsChildAgent ? "child" : "root", Scene.Name); 4238// updatesThisCall, Name, SceneAgent.IsChildAgent ? "child" : "root", Scene.Name);
4393// 4239//
4394 #endregion Packet Sending
4395=======
4396>>>>>>> avn/ubitvar
4397 } 4240 }
4398 4241
4399 public void ReprioritizeUpdates() 4242 public void ReprioritizeUpdates()
@@ -5360,11 +5203,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5360 { 5203 {
5361 ScenePresence presence = (ScenePresence)entity; 5204 ScenePresence presence = (ScenePresence)entity;
5362 5205
5363<<<<<<< HEAD
5364// m_log.DebugFormat(
5365// "[LLCLIENTVIEW]: Sending terse update to {0} with pos {1}, vel {2} in {3}",
5366// Name, presence.OffsetPosition, presence.Velocity, m_scene.Name);
5367=======
5368 position = presence.OffsetPosition; 5206 position = presence.OffsetPosition;
5369 rotation = presence.Rotation; 5207 rotation = presence.Rotation;
5370 angularVelocity = presence.AngularVelocity; 5208 angularVelocity = presence.AngularVelocity;
@@ -5373,7 +5211,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5373 attachPoint = 0; 5211 attachPoint = 0;
5374// m_log.DebugFormat( 5212// m_log.DebugFormat(
5375// "[LLCLIENTVIEW]: Sending terse update to {0} with position {1} in {2}", Name, presence.OffsetPosition, m_scene.Name); 5213// "[LLCLIENTVIEW]: Sending terse update to {0} with position {1} in {2}", Name, presence.OffsetPosition, m_scene.Name);
5376>>>>>>> avn/ubitvar
5377 5214
5378 // attachPoint = presence.State; // Core: commented 5215 // attachPoint = presence.State; // Core: commented
5379 collisionPlane = presence.CollisionPlane; 5216 collisionPlane = presence.CollisionPlane;
@@ -5495,24 +5332,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5495// "[LLCLIENTVIEW]: Sending full update to {0} with pos {1}, vel {2} in {3}", Name, data.OffsetPosition, data.Velocity, m_scene.Name); 5332// "[LLCLIENTVIEW]: Sending full update to {0} with pos {1}, vel {2} in {3}", Name, data.OffsetPosition, data.Velocity, m_scene.Name);
5496 5333
5497 byte[] objectData = new byte[76]; 5334 byte[] objectData = new byte[76];
5498<<<<<<< HEAD
5499
5500 data.CollisionPlane.ToBytes(objectData, 0);
5501 data.OffsetPosition.ToBytes(objectData, 16);
5502 data.Velocity.ToBytes(objectData, 28);
5503// data.Acceleration.ToBytes(objectData, 40);
5504
5505 // Whilst not in mouselook, an avatar will transmit only the Z rotation as this is the only axis
5506 // it rotates around.
5507 // In mouselook, X and Y co-ordinate will also be sent but when used in Rotation, these cause unwanted
5508 // excessive up and down movements of the camera when looking up and down.
5509 // See http://opensimulator.org/mantis/view.php?id=3274
5510 // This does not affect head movement, since this is controlled entirely by camera movement rather than
5511 // body rotation. We still need to transmit X and Y for sitting avatars but mouselook does not change
5512 // the rotation in this case.
5513 Quaternion rot = data.Rotation;
5514=======
5515>>>>>>> avn/ubitvar
5516 5335
5517 Vector3 velocity = new Vector3(0, 0, 0); 5336 Vector3 velocity = new Vector3(0, 0, 0);
5518 Vector3 acceleration = new Vector3(0, 0, 0); 5337 Vector3 acceleration = new Vector3(0, 0, 0);
@@ -5596,11 +5415,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5596 //update.JointType = 0; 5415 //update.JointType = 0;
5597 update.Material = data.Material; 5416 update.Material = data.Material;
5598 update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim 5417 update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim
5599<<<<<<< HEAD
5600
5601=======
5602/* 5418/*
5603>>>>>>> avn/ubitvar
5604 if (data.ParentGroup.IsAttachment) 5419 if (data.ParentGroup.IsAttachment)
5605 { 5420 {
5606 update.NameValue 5421 update.NameValue
@@ -5625,7 +5440,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5625 // case for attachments may contain conflicting values that can end up crashing the viewer. 5440 // case for attachments may contain conflicting values that can end up crashing the viewer.
5626 update.State = data.ParentGroup.RootPart.Shape.State; 5441 update.State = data.ParentGroup.RootPart.Shape.State;
5627 } 5442 }
5628 */ 5443*/
5629 5444
5630 if (data.ParentGroup.IsAttachment) 5445 if (data.ParentGroup.IsAttachment)
5631 { 5446 {
@@ -9365,11 +9180,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9365 if ((locX >= m_scene.RegionInfo.WorldLocX) 9180 if ((locX >= m_scene.RegionInfo.WorldLocX)
9366 && (locX < (m_scene.RegionInfo.WorldLocX + m_scene.RegionInfo.RegionSizeX)) 9181 && (locX < (m_scene.RegionInfo.WorldLocX + m_scene.RegionInfo.RegionSizeX))
9367 && (locY >= m_scene.RegionInfo.WorldLocY) 9182 && (locY >= m_scene.RegionInfo.WorldLocY)
9368<<<<<<< HEAD
9369 && (locY < (m_scene.RegionInfo.WorldLocY + m_scene.RegionInfo.RegionSizeY)) )
9370=======
9371 && (locY < (m_scene.RegionInfo.WorldLocY + m_scene.RegionInfo.RegionSizeY))) 9183 && (locY < (m_scene.RegionInfo.WorldLocY + m_scene.RegionInfo.RegionSizeY)))
9372>>>>>>> avn/ubitvar
9373 { 9184 {
9374 tpLocReq.Info.RegionHandle = m_scene.RegionInfo.RegionHandle; 9185 tpLocReq.Info.RegionHandle = m_scene.RegionInfo.RegionHandle;
9375 tpLocReq.Info.Position.X += locX - m_scene.RegionInfo.WorldLocX; 9186 tpLocReq.Info.Position.X += locX - m_scene.RegionInfo.WorldLocX;
@@ -12285,7 +12096,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12285 /// <param name="packet"></param> 12096 /// <param name="packet"></param>
12286 /// <returns></returns> 12097 /// <returns></returns>
12287 // TODO: Convert old handler to use new method 12098 // TODO: Convert old handler to use new method
12288 /*protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) 12099/*
12100 protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet)
12289 { 12101 {
12290 AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; 12102 AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
12291 AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse); 12103 AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
@@ -12340,27 +12152,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12340 } 12152 }
12341 } 12153 }
12342 12154
12343<<<<<<< HEAD
12344 if (cacheItems != null)
12345 {
12346 // We need to make sure the asset stored in the bake is available on this server also by its assetid before we map it to a Cacheid.
12347 // Copy the baked textures to the sim's assets cache (local only).
12348 foreach (WearableCacheItem item in cacheItems)
12349 {
12350 if (cache.GetCached(item.TextureID.ToString()) == null)
12351 {
12352 item.TextureAsset.Temporary = true;
12353 item.TextureAsset.Local = true;
12354 cache.Store(item.TextureAsset);
12355 }
12356 }
12357
12358 // Return the cached textures
12359 for (int i = 0; i < maxWearablesLoop; i++)
12360 {
12361 WearableCacheItem item =
12362 WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex, cacheItems);
12363=======
12364 CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest; 12155 CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest;
12365 if (handlerCachedTextureRequest != null) 12156 if (handlerCachedTextureRequest != null)
12366 { 12157 {
@@ -12368,7 +12159,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12368 } 12159 }
12369 12160
12370 return true; 12161 return true;
12371 }*/ 12162 }
12163*/
12372 12164
12373 protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) 12165 protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet)
12374 { 12166 {
@@ -12408,21 +12200,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12408 for (int i = 0; i < maxWearablesLoop; i++) 12200 for (int i = 0; i < maxWearablesLoop; i++)
12409 { 12201 {
12410 int idx = cachedtex.WearableData[i].TextureIndex; 12202 int idx = cachedtex.WearableData[i].TextureIndex;
12411>>>>>>> avn/ubitvar
12412
12413 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); 12203 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
12414 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; 12204 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
12415 cachedresp.WearableData[i].HostName = new byte[0]; 12205 cachedresp.WearableData[i].HostName = new byte[0];
12416<<<<<<< HEAD
12417 if (item != null && cachedtex.WearableData[i].ID == item.CacheId)
12418 {
12419 cachedresp.WearableData[i].TextureID = item.TextureID;
12420=======
12421 if (cachedtex.WearableData[i].ID == cacheItems[idx].CacheId) 12206 if (cachedtex.WearableData[i].ID == cacheItems[idx].CacheId)
12422 { 12207 {
12423 cachedresp.WearableData[i].TextureID = cacheItems[idx].TextureID; 12208 cachedresp.WearableData[i].TextureID = cacheItems[idx].TextureID;
12424 cacheHits++; 12209 cacheHits++;
12425>>>>>>> avn/ubitvar
12426 } 12210 }
12427 else 12211 else
12428 { 12212 {
@@ -12432,29 +12216,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12432 } 12216 }
12433 else 12217 else
12434 { 12218 {
12435<<<<<<< HEAD
12436 // Cached textures not available
12437=======
12438>>>>>>> avn/ubitvar
12439 for (int i = 0; i < maxWearablesLoop; i++) 12219 for (int i = 0; i < maxWearablesLoop; i++)
12440 { 12220 {
12441 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); 12221 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
12442 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; 12222 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
12443 cachedresp.WearableData[i].TextureID = UUID.Zero; 12223 cachedresp.WearableData[i].TextureID = UUID.Zero;
12444<<<<<<< HEAD
12445 cachedresp.WearableData[i].HostName = new byte[0];
12446 }
12447 }
12448
12449=======
12450 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
12451 cachedresp.WearableData[i].HostName = new byte[0]; 12224 cachedresp.WearableData[i].HostName = new byte[0];
12452 } 12225 }
12453 } 12226 }
12454 12227
12455 m_log.DebugFormat("texture cached: hits {0}", cacheHits); 12228 m_log.DebugFormat("texture cached: hits {0}", cacheHits);
12456 12229
12457>>>>>>> avn/ubitvar
12458 cachedresp.Header.Zerocoded = true; 12230 cachedresp.Header.Zerocoded = true;
12459 OutPacket(cachedresp, ThrottleOutPacketType.Task); 12231 OutPacket(cachedresp, ThrottleOutPacketType.Task);
12460 12232
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 9293882..86a7188 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -96,9 +96,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
96 set 96 set
97 { 97 {
98 m_throttleDebugLevel = value; 98 m_throttleDebugLevel = value;
99/*
99 m_throttleClient.DebugLevel = m_throttleDebugLevel; 100 m_throttleClient.DebugLevel = m_throttleDebugLevel;
100 foreach (TokenBucket tb in m_throttleCategories) 101 foreach (TokenBucket tb in m_throttleCategories)
101 tb.DebugLevel = m_throttleDebugLevel; 102 tb.DebugLevel = m_throttleDebugLevel;
103 */
102 } 104 }
103 } 105 }
104 private int m_throttleDebugLevel; 106 private int m_throttleDebugLevel;
@@ -250,22 +252,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
250 if (maxRTO != 0) 252 if (maxRTO != 0)
251 m_maxRTO = maxRTO; 253 m_maxRTO = maxRTO;
252 254
253<<<<<<< HEAD
254 ProcessUnackedSends = true;
255
256 // Create a token bucket throttle for this client that has the scene token bucket as a parent
257 m_throttleClient
258 = new AdaptiveTokenBucket(
259 string.Format("adaptive throttle for {0} in {1}", AgentID, server.Scene.Name),
260 parentThrottle, 0, rates.Total, rates.MinimumAdaptiveThrottleRate, rates.AdaptiveThrottlesEnabled);
261
262=======
263 m_burstTime = rates.BrustTime; 255 m_burstTime = rates.BrustTime;
264 float m_burst = rates.ClientMaxRate * m_burstTime; 256 float m_burst = rates.ClientMaxRate * m_burstTime;
265 257
266 // Create a token bucket throttle for this client that has the scene token bucket as a parent 258 // Create a token bucket throttle for this client that has the scene token bucket as a parent
267 m_throttleClient = new AdaptiveTokenBucket(parentThrottle, rates.ClientMaxRate, m_burst, rates.AdaptiveThrottlesEnabled); 259 m_throttleClient = new AdaptiveTokenBucket(parentThrottle, rates.ClientMaxRate, m_burst, rates.AdaptiveThrottlesEnabled);
268>>>>>>> avn/ubitvar 260
269 // Create an array of token buckets for this clients different throttle categories 261 // Create an array of token buckets for this clients different throttle categories
270 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; 262 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
271 263
@@ -278,19 +270,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
278 ThrottleOutPacketType type = (ThrottleOutPacketType)i; 270 ThrottleOutPacketType type = (ThrottleOutPacketType)i;
279 271
280 // Initialize the packet outboxes, where packets sit while they are waiting for tokens 272 // Initialize the packet outboxes, where packets sit while they are waiting for tokens
281<<<<<<< HEAD
282 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
283
284 // Initialize the token buckets that control the throttling for each category
285 m_throttleCategories[i]
286 = new TokenBucket(
287 string.Format("{0} throttle for {1} in {2}", type, AgentID, server.Scene.Name),
288 m_throttleClient, rates.GetRate(type), 0);
289=======
290 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); 273 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
291 // Initialize the token buckets that control the throttling for each category 274 // Initialize the token buckets that control the throttling for each category
292 m_throttleCategories[i] = new TokenBucket(m_throttleClient, rates.GetRate(type), m_burst); 275 m_throttleCategories[i] = new TokenBucket(m_throttleClient, rates.GetRate(type), m_burst);
293>>>>>>> avn/ubitvar
294 } 276 }
295 277
296 // Default the retransmission timeout to one second 278 // Default the retransmission timeout to one second
@@ -337,12 +319,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
337 m_info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate; 319 m_info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate;
338 m_info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate; 320 m_info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate;
339 m_info.totalThrottle = (int)m_throttleClient.DripRate; 321 m_info.totalThrottle = (int)m_throttleClient.DripRate;
340<<<<<<< HEAD
341 m_info.targetThrottle = (int)m_throttleClient.TargetDripRate;
342 m_info.maxThrottle = (int)m_throttleClient.MaxDripRate;
343=======
344>>>>>>> avn/ubitvar
345
346 return m_info; 322 return m_info;
347 } 323 }
348 324
@@ -460,13 +436,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
460 int texture = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4; 436 int texture = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4;
461 int asset = (int)(BitConverter.ToSingle(adjData, pos) * scale); 437 int asset = (int)(BitConverter.ToSingle(adjData, pos) * scale);
462 438
463 if (ThrottleDebugLevel > 0) 439
464 {
465 long total = resend + land + wind + cloud + task + texture + asset;
466 m_log.DebugFormat(
467 "[LLUDPCLIENT]: {0} is setting throttles in {1} to Resend={2}, Land={3}, Wind={4}, Cloud={5}, Task={6}, Texture={7}, Asset={8}, TOTAL = {9}",
468 AgentID, m_udpServer.Scene.Name, resend, land, wind, cloud, task, texture, asset, total);
469 }
470 440
471 // Make sure none of the throttles are set below our packet MTU, 441 // Make sure none of the throttles are set below our packet MTU,
472 // otherwise a throttle could become permanently clogged 442 // otherwise a throttle could become permanently clogged
@@ -486,32 +456,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
486 // the task queue (e.g. object updates) 456 // the task queue (e.g. object updates)
487 task = task + (int)(m_cannibalrate * texture); 457 task = task + (int)(m_cannibalrate * texture);
488 texture = (int)((1 - m_cannibalrate) * texture); 458 texture = (int)((1 - m_cannibalrate) * texture);
489<<<<<<< HEAD
490
491 //int total = resend + land + wind + cloud + task + texture + asset;
492
493 if (ThrottleDebugLevel > 0)
494 {
495 long total = resend + land + wind + cloud + task + texture + asset;
496 m_log.DebugFormat(
497 "[LLUDPCLIENT]: {0} is setting throttles in {1} to Resend={2}, Land={3}, Wind={4}, Cloud={5}, Task={6}, Texture={7}, Asset={8}, TOTAL = {9}",
498 AgentID, m_udpServer.Scene.Name, resend, land, wind, cloud, task, texture, asset, total);
499 }
500=======
501 459
502 int total = resend + land + wind + cloud + task + texture + asset; 460 int total = resend + land + wind + cloud + task + texture + asset;
503 461
504 float m_burst = total * m_burstTime; 462 float m_burst = total * m_burstTime;
505 463
506 //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}", 464 if (ThrottleDebugLevel > 0)
507 // AgentID, resend, land, wind, cloud, task, texture, asset, total);
508>>>>>>> avn/ubitvar
509
510 // Update the token buckets with new throttle values
511 if (m_throttleClient.AdaptiveEnabled)
512 { 465 {
513 long total = resend + land + wind + cloud + task + texture + asset; 466 m_log.DebugFormat(
514 m_throttleClient.TargetDripRate = total; 467 "[LLUDPCLIENT]: {0} is setting throttles in {1} to Resend={2}, Land={3}, Wind={4}, Cloud={5}, Task={6}, Texture={7}, Asset={8}, TOTAL = {9}",
468 AgentID, m_udpServer.Scene.Name, resend, land, wind, cloud, task, texture, asset, total);
515 } 469 }
516 470
517 TokenBucket bucket; 471 TokenBucket bucket;
@@ -887,20 +841,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
887 /// signature</param> 841 /// signature</param>
888 public void FireQueueEmpty(object o) 842 public void FireQueueEmpty(object o)
889 { 843 {
890<<<<<<< HEAD
891// m_log.DebugFormat("[LLUDPCLIENT]: FireQueueEmpty for {0} in {1}", AgentID, m_udpServer.Scene.Name);
892
893// int start = Environment.TickCount & Int32.MaxValue;
894// const int MIN_CALLBACK_MS = 30;
895
896// if (m_udpServer.IsRunningOutbound)
897// {
898 ThrottleOutPacketTypeFlags categories = (ThrottleOutPacketTypeFlags)o;
899 QueueEmpty callback = OnQueueEmpty;
900=======
901 ThrottleOutPacketTypeFlags categories = (ThrottleOutPacketTypeFlags)o; 844 ThrottleOutPacketTypeFlags categories = (ThrottleOutPacketTypeFlags)o;
902 QueueEmpty callback = OnQueueEmpty; 845 QueueEmpty callback = OnQueueEmpty;
903>>>>>>> avn/ubitvar
904 846
905 if (callback != null) 847 if (callback != null)
906 { 848 {
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 41e19fd..cb05e8f 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -473,17 +473,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
473 } 473 }
474 #endregion BinaryStats 474 #endregion BinaryStats
475 475
476<<<<<<< HEAD 476 Throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps * 10e-3f);
477 // FIXME: Can't add info here because don't know scene yet.
478// m_throttle
479// = new TokenBucket(
480// string.Format("server throttle bucket for {0}", Scene.Name), null, sceneThrottleBps);
481
482 Throttle = new TokenBucket("server throttle bucket", null, 0, sceneThrottleBps);
483
484=======
485 m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps * 10e-3f);
486>>>>>>> avn/ubitvar
487 ThrottleRates = new ThrottleRates(configSource); 477 ThrottleRates = new ThrottleRates(configSource);
488 478
489 Random rnd = new Random(Util.EnvironmentTickCount()); 479 Random rnd = new Random(Util.EnvironmentTickCount());
@@ -784,151 +774,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
784 if (UsePools) 774 if (UsePools)
785 EnablePoolStats(); 775 EnablePoolStats();
786 776
787<<<<<<< HEAD 777
788 LLUDPServerCommands commands = new LLUDPServerCommands(MainConsole.Instance, this); 778 LLUDPServerCommands commands = new LLUDPServerCommands(MainConsole.Instance, this);
789 commands.Register(); 779 commands.Register();
790=======
791 MainConsole.Instance.Commands.AddCommand(
792 "Debug", false, "debug lludp packet",
793 "debug lludp packet [--default] <level> [<avatar-first-name> <avatar-last-name>]",
794 "Turn on packet debugging",
795 "If level > 255 then all incoming and outgoing packets are logged.\n"
796 + "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n"
797 + "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n"
798 + "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n"
799 + "If level <= 50 then outgoing ImprovedTerseObjectUpdate packets are not logged.\n"
800 + "If level <= 0 then no packets are logged.\n"
801 + "If --default is specified then the level becomes the default logging level for all subsequent agents.\n"
802 + "In this case, you cannot also specify an avatar name.\n"
803 + "If an avatar name is given then only packets from that avatar are logged.",
804 HandlePacketCommand);
805
806 MainConsole.Instance.Commands.AddCommand(
807 "Debug",
808 false,
809 "debug lludp start",
810 "debug lludp start <in|out|all>",
811 "Control LLUDP packet processing.",
812 "No effect if packet processing has already started.\n"
813 + "in - start inbound processing.\n"
814 + "out - start outbound processing.\n"
815 + "all - start in and outbound processing.\n",
816 HandleStartCommand);
817
818 MainConsole.Instance.Commands.AddCommand(
819 "Debug",
820 false,
821 "debug lludp stop",
822 "debug lludp stop <in|out|all>",
823 "Stop LLUDP packet processing.",
824 "No effect if packet processing has already stopped.\n"
825 + "in - stop inbound processing.\n"
826 + "out - stop outbound processing.\n"
827 + "all - stop in and outbound processing.\n",
828 HandleStopCommand);
829
830 MainConsole.Instance.Commands.AddCommand(
831 "Debug",
832 false,
833 "debug lludp pool",
834 "debug lludp pool <on|off>",
835 "Turn object pooling within the lludp component on or off.",
836 HandlePoolCommand);
837
838 MainConsole.Instance.Commands.AddCommand(
839 "Debug",
840 false,
841 "debug lludp status",
842 "debug lludp status",
843 "Return status of LLUDP packet processing.",
844 HandleStatusCommand);
845/* disabled
846 MainConsole.Instance.Commands.AddCommand(
847 "Debug",
848 false,
849 "debug lludp toggle agentupdate",
850 "debug lludp toggle agentupdate",
851 "Toggle whether agentupdate packets are processed or simply discarded.",
852 HandleAgentUpdateCommand);
853 */
854 }
855
856 private void HandlePacketCommand(string module, string[] args)
857 {
858 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
859 return;
860
861 bool setAsDefaultLevel = false;
862 OptionSet optionSet = new OptionSet().Add("default", o => setAsDefaultLevel = o != null);
863 List<string> filteredArgs = optionSet.Parse(args);
864
865 string name = null;
866
867 if (filteredArgs.Count == 6)
868 {
869 if (!setAsDefaultLevel)
870 {
871 name = string.Format("{0} {1}", filteredArgs[4], filteredArgs[5]);
872 }
873 else
874 {
875 MainConsole.Instance.OutputFormat("ERROR: Cannot specify a user name when setting default logging level");
876 return;
877 }
878 }
879
880 if (filteredArgs.Count > 3)
881 {
882 int newDebug;
883 if (int.TryParse(filteredArgs[3], out newDebug))
884 {
885 if (setAsDefaultLevel)
886 {
887 DefaultClientPacketDebugLevel = newDebug;
888 MainConsole.Instance.OutputFormat(
889 "Debug packet debug for new clients set to {0} in {1}", DefaultClientPacketDebugLevel, m_scene.Name);
890 }
891 else
892 {
893 m_scene.ForEachScenePresence(sp =>
894 {
895 if (name == null || sp.Name == name)
896 {
897 MainConsole.Instance.OutputFormat(
898 "Packet debug for {0} ({1}) set to {2} in {3}",
899 sp.Name, sp.IsChildAgent ? "child" : "root", newDebug, m_scene.Name);
900
901 sp.ControllingClient.DebugPacketLevel = newDebug;
902 }
903 });
904 }
905 }
906 else
907 {
908 MainConsole.Instance.Output("Usage: debug lludp packet [--default] 0..255 [<first-name> <last-name>]");
909 }
910 }
911 }
912 780
913 private void HandleStartCommand(string module, string[] args)
914 {
915 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
916 return;
917
918 if (args.Length != 4)
919 {
920 MainConsole.Instance.Output("Usage: debug lludp start <in|out|all>");
921 return;
922 }
923
924 string subCommand = args[3];
925
926 if (subCommand == "in" || subCommand == "all")
927 StartInbound();
928
929 if (subCommand == "out" || subCommand == "all")
930 StartOutbound();
931>>>>>>> avn/ubitvar
932 } 781 }
933 782
934 public bool HandlesRegion(Location x) 783 public bool HandlesRegion(Location x)
@@ -1126,36 +975,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1126 // If a Linden Lab 1.23.5 client receives an update packet after a kill packet for an object, it will 975 // If a Linden Lab 1.23.5 client receives an update packet after a kill packet for an object, it will
1127 // continue to display the deleted object until relog. Therefore, we need to always queue a kill object 976 // continue to display the deleted object until relog. Therefore, we need to always queue a kill object
1128 // packet so that it isn't sent before a queued update packet. 977 // packet so that it isn't sent before a queued update packet.
1129<<<<<<< HEAD
1130 bool forceQueue = (type == PacketType.KillObject);
1131 978
1132// if (type == PacketType.ImprovedTerseObjectUpdate)
1133// {
1134// m_log.DebugFormat("Direct send ITOU to {0} in {1}", udpClient.AgentID, Scene.Name);
1135// SendPacketFinal(outgoingPacket);
1136// return false;
1137// }
1138// else
1139// {
1140 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, forceQueue))
1141=======
1142 bool requestQueue = type == PacketType.KillObject; 979 bool requestQueue = type == PacketType.KillObject;
1143 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority)) 980 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority))
1144>>>>>>> avn/ubitvar
1145 { 981 {
1146 SendPacketFinal(outgoingPacket); 982 SendPacketFinal(outgoingPacket);
1147 return true; 983 return true;
1148 } 984 }
1149<<<<<<< HEAD
1150 else
1151 {
1152 return false;
1153 }
1154// }
1155=======
1156 985
1157 return false; 986 return false;
1158>>>>>>> avn/ubitvar
1159 987
1160 #endregion Queue or Send 988 #endregion Queue or Send
1161 } 989 }
@@ -1462,7 +1290,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1462 1290
1463 // If there is already a client for this endpoint, don't process UseCircuitCode 1291 // If there is already a client for this endpoint, don't process UseCircuitCode
1464 IClientAPI client = null; 1292 IClientAPI client = null;
1465 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) 1293 if (!Scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
1466 { 1294 {
1467 // UseCircuitCode handling 1295 // UseCircuitCode handling
1468 if (packet.Type == PacketType.UseCircuitCode) 1296 if (packet.Type == PacketType.UseCircuitCode)
@@ -1473,12 +1301,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1473 if (m_pendingCache.Contains(endPoint)) 1301 if (m_pendingCache.Contains(endPoint))
1474 return; 1302 return;
1475 1303
1476<<<<<<< HEAD
1477 Util.FireAndForget(HandleUseCircuitCode, array, "LLUDPServer.HandleUseCircuitCode");
1478=======
1479 m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60); 1304 m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60);
1480 } 1305 }
1481>>>>>>> avn/ubitvar
1482 1306
1483 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the 1307 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the
1484 // buffer. 1308 // buffer.
@@ -1507,14 +1331,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1507 // Send ack straight away to let the viewer know that we got it. 1331 // Send ack straight away to let the viewer know that we got it.
1508 SendAckImmediate(endPoint, packet.Header.Sequence); 1332 SendAckImmediate(endPoint, packet.Header.Sequence);
1509 1333
1510<<<<<<< HEAD
1511 Util.FireAndForget(
1512 HandleCompleteMovementIntoRegion, array, "LLUDPServer.HandleCompleteMovementIntoRegion");
1513=======
1514 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the 1334 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the
1515 // buffer. 1335 // buffer.
1516 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; 1336 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
1517>>>>>>> avn/ubitvar
1518 1337
1519 Util.FireAndForget(HandleCompleteMovementIntoRegion, array); 1338 Util.FireAndForget(HandleCompleteMovementIntoRegion, array);
1520 1339
@@ -1524,12 +1343,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1524 } 1343 }
1525 1344
1526 // Determine which agent this packet came from 1345 // Determine which agent this packet came from
1527<<<<<<< HEAD
1528 IClientAPI client;
1529 if (!Scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
1530=======
1531 if (client == null || !(client is LLClientView)) 1346 if (client == null || !(client is LLClientView))
1532>>>>>>> avn/ubitvar
1533 { 1347 {
1534 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); 1348 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
1535 1349
@@ -1547,7 +1361,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1547 1361
1548 if (!udpClient.IsConnected) 1362 if (!udpClient.IsConnected)
1549 { 1363 {
1550 m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName); 1364 m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + Scene.RegionInfo.RegionName);
1551 return; 1365 return;
1552 } 1366 }
1553 1367
@@ -1652,28 +1466,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1652 LogPacketHeader(true, udpClient.CircuitCode, 0, packet.Type, (ushort)packet.Length); 1466 LogPacketHeader(true, udpClient.CircuitCode, 0, packet.Type, (ushort)packet.Length);
1653 #endregion BinaryStats 1467 #endregion BinaryStats
1654 1468
1655<<<<<<< HEAD
1656 if (packet.Type == PacketType.AgentUpdate)
1657 {
1658 if (DiscardInboundAgentUpdates)
1659 return;
1660
1661 ((LLClientView)client).TotalAgentUpdates++;
1662 1469
1663 AgentUpdatePacket agentUpdate = (AgentUpdatePacket)packet; 1470//Ubit AgentUpdate mess removed from here
1664 1471
1665 LLClientView llClient = client as LLClientView;
1666 if (agentUpdate.AgentData.SessionID != client.SessionId
1667 || agentUpdate.AgentData.AgentID != client.AgentId
1668 || !(llClient == null || llClient.CheckAgentUpdateSignificance(agentUpdate.AgentData)) )
1669 {
1670 PacketPool.Instance.ReturnPacket(packet);
1671 return;
1672 }
1673 }
1674=======
1675// AgentUpdate mess removed from here
1676>>>>>>> avn/ubitvar
1677 1472
1678 #region Ping Check Handling 1473 #region Ping Check Handling
1679 1474
@@ -1853,7 +1648,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1853 AuthenticateResponse sessionInfo; 1648 AuthenticateResponse sessionInfo;
1854 if (IsClientAuthorized(uccp, out sessionInfo)) 1649 if (IsClientAuthorized(uccp, out sessionInfo))
1855 { 1650 {
1856 AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code); 1651 AgentCircuitData aCircuit = Scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code);
1857 1652
1858 // Begin the process of adding the client to the simulator 1653 // Begin the process of adding the client to the simulator
1859 client 1654 client
@@ -1868,7 +1663,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1868 // an existing child agent, and there is no circuit data 1663 // an existing child agent, and there is no circuit data
1869 if (client != null && aCircuit == null) 1664 if (client != null && aCircuit == null)
1870 { 1665 {
1871 m_scene.CloseAgent(client.AgentId, true); 1666 Scene.CloseAgent(client.AgentId, true);
1872 return; 1667 return;
1873 } 1668 }
1874 1669
@@ -1908,14 +1703,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1908 // We only want to send initial data to new clients, not ones which are being converted from child to root. 1703 // We only want to send initial data to new clients, not ones which are being converted from child to root.
1909 if (client != null) 1704 if (client != null)
1910 { 1705 {
1911<<<<<<< HEAD
1912 AgentCircuitData aCircuit = Scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code);
1913=======
1914>>>>>>> avn/ubitvar
1915 bool tp = (aCircuit.teleportFlags > 0); 1706 bool tp = (aCircuit.teleportFlags > 0);
1916 // Let's delay this for TP agents, otherwise the viewer doesn't know where to get resources from 1707 // Let's delay this for TP agents, otherwise the viewer doesn't know where to get resources from
1917 if (!tp && !client.SceneAgent.SentInitialDataToClient) 1708 if (!tp)
1918 client.SceneAgent.SendInitialDataToClient(); 1709 client.SceneAgent.SendInitialDataToMe();
1919 } 1710 }
1920 } 1711 }
1921 else 1712 else
@@ -1923,17 +1714,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1923 // Don't create clients for unauthorized requesters. 1714 // Don't create clients for unauthorized requesters.
1924 m_log.WarnFormat( 1715 m_log.WarnFormat(
1925 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", 1716 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
1926<<<<<<< HEAD 1717
1927 uccp.CircuitCode.ID, Scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); 1718 uccp.CircuitCode.ID, Scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint);
1928 }
1929
1930=======
1931 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint);
1932 1719
1933 lock (m_pendingCache) 1720 lock (m_pendingCache)
1934 m_pendingCache.Remove(endPoint); 1721 m_pendingCache.Remove(endPoint);
1935 } 1722 }
1936>>>>>>> avn/ubitvar 1723
1937 // m_log.DebugFormat( 1724 // m_log.DebugFormat(
1938 // "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", 1725 // "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
1939 // buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); 1726 // buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
@@ -2127,24 +1914,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2127 { 1914 {
2128 if (!Scene.TryGetClient(agentID, out client)) 1915 if (!Scene.TryGetClient(agentID, out client))
2129 { 1916 {
2130<<<<<<< HEAD
2131 LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, Throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
2132=======
2133 createNew = true; 1917 createNew = true;
2134 } 1918 }
2135 else 1919 else
2136 { 1920 {
2137 if (client.SceneAgent == null) 1921 if (client.SceneAgent == null)
2138 { 1922 {
2139 m_scene.CloseAgent(agentID, true); 1923 Scene.CloseAgent(agentID, true);
2140 createNew = true; 1924 createNew = true;
2141 } 1925 }
2142 } 1926 }
2143 1927
2144 if (createNew) 1928 if (createNew)
2145 { 1929 {
2146 LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); 1930 LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, Throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
2147>>>>>>> avn/ubitvar 1931
2148 1932
2149 client = new LLClientView(Scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); 1933 client = new LLClientView(Scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
2150 client.OnLogout += LogoutHandler; 1934 client.OnLogout += LogoutHandler;
@@ -2174,29 +1958,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2174 { 1958 {
2175 ClientLogoutsDueToNoReceives++; 1959 ClientLogoutsDueToNoReceives++;
2176 1960
2177<<<<<<< HEAD
2178 m_log.WarnFormat(
2179 "[LLUDPSERVER]: No packets received from {0} agent of {1} for {2}ms in {3}. Disconnecting.",
2180 client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, timeoutTicks, Scene.Name);
2181=======
2182 if (client.SceneAgent != null) 1961 if (client.SceneAgent != null)
2183 { 1962 {
2184 m_log.WarnFormat( 1963 m_log.WarnFormat(
2185 "[LLUDPSERVER]: No packets received from {0} agent of {1} for {2}ms in {3}. Disconnecting.", 1964 "[LLUDPSERVER]: No packets received from {0} agent of {1} for {2}ms in {3}. Disconnecting.",
2186 client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, timeoutTicks, m_scene.Name); 1965 client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, timeoutTicks, Scene.Name);
2187>>>>>>> avn/ubitvar
2188 1966
2189 if (!client.SceneAgent.IsChildAgent) 1967 if (!client.SceneAgent.IsChildAgent)
2190 client.Kick("Simulator logged you out due to connection timeout."); 1968 client.Kick("Simulator logged you out due to connection timeout.");
2191 } 1969 }
2192 } 1970 }
2193 1971
2194<<<<<<< HEAD 1972 if (!Scene.CloseAgent(client.AgentId, true))
2195 Scene.CloseAgent(client.AgentId, true);
2196=======
2197 if (!m_scene.CloseAgent(client.AgentId, true))
2198 client.Close(true,true); 1973 client.Close(true,true);
2199>>>>>>> avn/ubitvar
2200 } 1974 }
2201 1975
2202 private void IncomingPacketHandler() 1976 private void IncomingPacketHandler()
@@ -2209,7 +1983,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2209 1983
2210 while (IsRunningInbound) 1984 while (IsRunningInbound)
2211 { 1985 {
2212 m_scene.ThreadAlive(1); 1986 Scene.ThreadAlive(1);
2213 try 1987 try
2214 { 1988 {
2215 IncomingPacket incomingPacket = null; 1989 IncomingPacket incomingPacket = null;
@@ -2261,7 +2035,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2261 2035
2262 while (base.IsRunningOutbound) 2036 while (base.IsRunningOutbound)
2263 { 2037 {
2264 m_scene.ThreadAlive(2); 2038 Scene.ThreadAlive(2);
2265 try 2039 try
2266 { 2040 {
2267 m_packetSent = false; 2041 m_packetSent = false;
@@ -2524,15 +2298,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2524 { 2298 {
2525 m_currentIncomingClient = null; 2299 m_currentIncomingClient = null;
2526 } 2300 }
2527<<<<<<< HEAD
2528 }
2529 else
2530 {
2531 m_log.DebugFormat(
2532 "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
2533 packet.Type, client.Name, Scene.RegionInfo.RegionName);
2534 }
2535=======
2536// } 2301// }
2537// else 2302// else
2538// { 2303// {
@@ -2540,7 +2305,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2540// "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", 2305// "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
2541// packet.Type, client.Name, m_scene.RegionInfo.RegionName); 2306// packet.Type, client.Name, m_scene.RegionInfo.RegionName);
2542// } 2307// }
2543>>>>>>> avn/ubitvar
2544 2308
2545 IncomingPacketsProcessed++; 2309 IncomingPacketsProcessed++;
2546 } 2310 }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServerCommands.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServerCommands.cs
index ac6c0b4..4ff52eb 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServerCommands.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServerCommands.cs
@@ -224,7 +224,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
224 ConsoleDisplayList cdl = new ConsoleDisplayList(); 224 ConsoleDisplayList cdl = new ConsoleDisplayList();
225 cdl.AddRow("Adaptive throttles", m_udpServer.ThrottleRates.AdaptiveThrottlesEnabled); 225 cdl.AddRow("Adaptive throttles", m_udpServer.ThrottleRates.AdaptiveThrottlesEnabled);
226 226
227 long maxSceneDripRate = m_udpServer.Throttle.MaxDripRate; 227 long maxSceneDripRate = (long)m_udpServer.Throttle.MaxDripRate;
228 cdl.AddRow( 228 cdl.AddRow(
229 "Max scene throttle", 229 "Max scene throttle",
230 maxSceneDripRate != 0 ? string.Format("{0} kbps", maxSceneDripRate * 8 / 1000) : "unset"); 230 maxSceneDripRate != 0 ? string.Format("{0} kbps", maxSceneDripRate * 8 / 1000) : "unset");
@@ -505,7 +505,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
505 m_console.OutputFormat("Debug settings for {0}", m_udpServer.Scene.Name); 505 m_console.OutputFormat("Debug settings for {0}", m_udpServer.Scene.Name);
506 ConsoleDisplayList cdl = new ConsoleDisplayList(); 506 ConsoleDisplayList cdl = new ConsoleDisplayList();
507 507
508 long maxSceneDripRate = m_udpServer.Throttle.MaxDripRate; 508 long maxSceneDripRate = (long)m_udpServer.Throttle.MaxDripRate;
509 cdl.AddRow( 509 cdl.AddRow(
510 "max-scene-throttle", 510 "max-scene-throttle",
511 maxSceneDripRate != 0 ? string.Format("{0} kbps", maxSceneDripRate * 8 / 1000) : "unset"); 511 maxSceneDripRate != 0 ? string.Format("{0} kbps", maxSceneDripRate * 8 / 1000) : "unset");
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs
index 3c82a78..5e41dbd 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs
@@ -35,6 +35,7 @@ using OpenSim.Tests.Common;
35 35
36namespace OpenSim.Region.ClientStack.LindenUDP.Tests 36namespace OpenSim.Region.ClientStack.LindenUDP.Tests
37{ 37{
38 /*
38 [TestFixture] 39 [TestFixture]
39 public class ThrottleTests : OpenSimTestCase 40 public class ThrottleTests : OpenSimTestCase
40 { 41 {
@@ -57,16 +58,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
57 [Test] 58 [Test]
58 public void TestSetRequestDripRate() 59 public void TestSetRequestDripRate()
59 { 60 {
61
60 TestHelpers.InMethod(); 62 TestHelpers.InMethod();
61 63
62 TokenBucket tb = new TokenBucket("tb", null, 5000, 0); 64 TokenBucket tb = new TokenBucket(null, 5000f,10000f);
63 AssertRates(tb, 5000, 0, 5000, 0); 65 AssertRates(tb, 5000, 0, 5000, 0);
64 66
65 tb.RequestedDripRate = 4000; 67 tb.RequestedDripRate = 4000f;
66 AssertRates(tb, 4000, 0, 4000, 0); 68 AssertRates(tb, 4000, 0, 4000, 0);
67 69
68 tb.RequestedDripRate = 6000; 70 tb.RequestedDripRate = 6000;
69 AssertRates(tb, 6000, 0, 6000, 0); 71 AssertRates(tb, 6000, 0, 6000, 0);
72
70 } 73 }
71 74
72 [Test] 75 [Test]
@@ -74,7 +77,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
74 { 77 {
75 TestHelpers.InMethod(); 78 TestHelpers.InMethod();
76 79
77 TokenBucket tb = new TokenBucket("tb", null, 5000, 10000); 80 TokenBucket tb = new TokenBucket(null, 5000,15000);
78 AssertRates(tb, 5000, 0, 5000, 10000); 81 AssertRates(tb, 5000, 0, 5000, 10000);
79 82
80 tb.RequestedDripRate = 4000; 83 tb.RequestedDripRate = 4000;
@@ -92,9 +95,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
92 { 95 {
93 TestHelpers.InMethod(); 96 TestHelpers.InMethod();
94 97
95 TokenBucket tbParent = new TokenBucket("tbParent", null, 0, 0); 98 TokenBucket tbParent = new TokenBucket("tbParent", null, 0);
96 TokenBucket tbChild1 = new TokenBucket("tbChild1", tbParent, 3000, 0); 99 TokenBucket tbChild1 = new TokenBucket("tbChild1", tbParent, 3000);
97 TokenBucket tbChild2 = new TokenBucket("tbChild2", tbParent, 5000, 0); 100 TokenBucket tbChild2 = new TokenBucket("tbChild2", tbParent, 5000);
98 101
99 AssertRates(tbParent, 8000, 8000, 8000, 0); 102 AssertRates(tbParent, 8000, 8000, 8000, 0);
100 AssertRates(tbChild1, 3000, 0, 3000, 0); 103 AssertRates(tbChild1, 3000, 0, 3000, 0);
@@ -113,6 +116,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
113 AssertRates(tbParent, 6000, 8000, 6000, 0); 116 AssertRates(tbParent, 6000, 8000, 6000, 0);
114 AssertRates(tbChild1, 3000, 0, 6000 / 8 * 3, 0); 117 AssertRates(tbChild1, 3000, 0, 6000 / 8 * 3, 0);
115 AssertRates(tbChild2, 5000, 0, 6000 / 8 * 5, 0); 118 AssertRates(tbChild2, 5000, 0, 6000 / 8 * 5, 0);
119
116 } 120 }
117 121
118 private void AssertRates( 122 private void AssertRates(
@@ -424,4 +428,5 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
424 udpClient.SetThrottles(throttles); 428 udpClient.SetThrottles(throttles);
425 } 429 }
426 } 430 }
431 */
427} \ No newline at end of file 432} \ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs b/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
index 7a42d82..14099fe 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
@@ -42,24 +42,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
42 public class TokenBucket 42 public class TokenBucket
43 { 43 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45<<<<<<< HEAD
46 45
47 public string Identifier { get; private set; }
48
49 public int DebugLevel { get; set; }
50
51 /// <summary>
52 /// Number of ticks (ms) per quantum, drip rate and max burst
53 /// are defined over this interval.
54 /// </summary>
55 protected const Int32 m_ticksPerQuantum = 1000;
56=======
57 private static Int32 m_counter = 0; 46 private static Int32 m_counter = 0;
58 47
59// private Int32 m_identifier; 48// private Int32 m_identifier;
60 49
61 protected const float m_timeScale = 1e-3f; 50 protected const float m_timeScale = 1e-3f;
62>>>>>>> avn/ubitvar
63 51
64 /// <summary> 52 /// <summary>
65 /// This is the number of m_minimumDripRate bytes 53 /// This is the number of m_minimumDripRate bytes
@@ -72,11 +60,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
72 60
73 /// <summary> 61 /// <summary>
74 /// </summary> 62 /// </summary>
75<<<<<<< HEAD
76 protected const Int32 m_minimumDripRate = LLUDPServer.MTU;
77=======
78 protected const float m_minimumDripRate = 1400; 63 protected const float m_minimumDripRate = 1400;
79>>>>>>> avn/ubitvar
80 64
81 /// <summary>Time of the last drip, in system ticks</summary> 65 /// <summary>Time of the last drip, in system ticks</summary>
82 protected Int32 m_lastDrip; 66 protected Int32 m_lastDrip;
@@ -90,27 +74,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP
90 /// <summary> 74 /// <summary>
91 /// Map of children buckets and their requested maximum burst rate 75 /// Map of children buckets and their requested maximum burst rate
92 /// </summary> 76 /// </summary>
93<<<<<<< HEAD 77
94 protected Dictionary<TokenBucket,Int64> m_children = new Dictionary<TokenBucket,Int64>();
95=======
96 protected Dictionary<TokenBucket, float> m_children = new Dictionary<TokenBucket, float>(); 78 protected Dictionary<TokenBucket, float> m_children = new Dictionary<TokenBucket, float>();
97 79
98#region Properties 80#region Properties
99>>>>>>> avn/ubitvar
100 81
101 /// <summary> 82 /// <summary>
102 /// The parent bucket of this bucket, or null if this bucket has no 83 /// The parent bucket of this bucket, or null if this bucket has no
103 /// parent. The parent bucket will limit the aggregate bandwidth of all 84 /// parent. The parent bucket will limit the aggregate bandwidth of all
104 /// of its children buckets 85 /// of its children buckets
105 /// </summary> 86 /// </summary>
106 public TokenBucket Parent { get; protected set; } 87 protected TokenBucket m_parent;
107 88 public TokenBucket Parent
89 {
90 get { return m_parent; }
91 set { m_parent = value; }
92 }
108 /// <summary> 93 /// <summary>
109 /// This is the maximum number 94 /// This is the maximum number
110 /// of tokens that can accumulate in the bucket at any one time. This 95 /// of tokens that can accumulate in the bucket at any one time. This
111 /// also sets the total request for leaf nodes 96 /// also sets the total request for leaf nodes
112 /// </summary> 97 /// </summary>
113 protected float m_burst; 98 protected float m_burst;
99//not in use
100 public float MaxDripRate { get; set; }
101
114 public float RequestedBurst 102 public float RequestedBurst
115 { 103 {
116 get { return m_burst; } 104 get { return m_burst; }
@@ -143,63 +131,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
143 /// Can never be above MaxDripRate. 131 /// Can never be above MaxDripRate.
144 /// Tokens are added to the bucket at any time 132 /// Tokens are added to the bucket at any time
145 /// <seealso cref="RemoveTokens"/> is called, at the granularity of 133 /// <seealso cref="RemoveTokens"/> is called, at the granularity of
146<<<<<<< HEAD
147 /// the system tick interval (typically around 15-22ms)
148 /// FIXME: It is extremely confusing to be able to set a RequestedDripRate of 0 and then receive a positive
149 /// number on get if TotalDripRequest is set. This also stops us being able to retrieve the fact that
150 /// RequestedDripRate is set to 0. Really, this should always return m_dripRate and then we can get
151 /// (m_dripRate == 0 ? TotalDripRequest : m_dripRate) on some other properties.
152 /// </remarks>
153 public virtual Int64 RequestedDripRate
154 {
155 get { return (m_dripRate == 0 ? TotalDripRequest : m_dripRate); }
156 set
157 {
158 if (value <= 0)
159 m_dripRate = 0;
160 else if (MaxDripRate > 0 && value > MaxDripRate)
161 m_dripRate = MaxDripRate;
162 else
163 m_dripRate = value;
164
165 m_burstRate = (Int64)((double)m_dripRate * m_quantumsPerBurst);
166
167 if (Parent != null)
168 Parent.RegisterRequest(this, m_dripRate);
169 }
170 }
171
172 /// <summary>
173 /// Gets the drip rate.
174 /// </summary>
175 /// <value>
176 /// DripRate can never be above max drip rate or below min drip rate.
177 /// If we are a child bucket then the drip rate return is modifed by the total load on the capacity of the
178 /// parent bucket.
179 /// </value>
180 public virtual Int64 DripRate
181 {
182 get
183 {
184 double rate;
185
186 // FIXME: This doesn't properly work if we have a parent and children and a requested drip rate set
187 // on ourselves which is not equal to the child drip rates.
188 if (Parent == null)
189 {
190 if (TotalDripRequest > 0)
191 rate = Math.Min(RequestedDripRate, TotalDripRequest);
192 else
193 rate = RequestedDripRate;
194 }
195 else
196 {
197 rate = (double)RequestedDripRate * Parent.DripRateModifier();
198 }
199
200=======
201 /// the system tick interval (typically around 15-22ms)</remarks> 134 /// the system tick interval (typically around 15-22ms)</remarks>
202 protected float m_dripRate; 135 protected float m_dripRate;
136
203 public virtual float RequestedDripRate 137 public virtual float RequestedDripRate
204 { 138 {
205 get { return (m_dripRate == 0 ? m_totalDripRequest : m_dripRate); } 139 get { return (m_dripRate == 0 ? m_totalDripRequest : m_dripRate); }
@@ -212,7 +146,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
212 } 146 }
213 } 147 }
214 148
215 public virtual float DripRate 149 public virtual float DripRate
216 { 150 {
217 get { 151 get {
218 float rate = Math.Min(RequestedDripRate,TotalDripRequest); 152 float rate = Math.Min(RequestedDripRate,TotalDripRequest);
@@ -220,28 +154,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
220 return rate; 154 return rate;
221 155
222 rate *= m_parent.DripRateModifier(); 156 rate *= m_parent.DripRateModifier();
223>>>>>>> avn/ubitvar
224 if (rate < m_minimumDripRate) 157 if (rate < m_minimumDripRate)
225 rate = m_minimumDripRate; 158 rate = m_minimumDripRate;
226 else if (MaxDripRate > 0 && rate > MaxDripRate)
227 rate = MaxDripRate;
228 159
229 return (float)rate; 160 return (float)rate;
230 } 161 }
231 } 162 }
232 protected Int64 m_dripRate;
233
234 // <summary>
235 // The maximum rate for flow control. Drip rate can never be greater than this.
236 // </summary>
237 public Int64 MaxDripRate { get; set; }
238 163
239 /// <summary> 164 /// <summary>
240 /// The current total of the requested maximum burst rates of children buckets. 165 /// The current total of the requested maximum burst rates of children buckets.
241 /// </summary> 166 /// </summary>
242<<<<<<< HEAD
243 public Int64 TotalDripRequest { get; protected set; }
244=======
245 protected float m_totalDripRequest; 167 protected float m_totalDripRequest;
246 public float TotalDripRequest 168 public float TotalDripRequest
247 { 169 {
@@ -252,7 +174,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
252#endregion Properties 174#endregion Properties
253 175
254#region Constructor 176#region Constructor
255>>>>>>> avn/ubitvar 177
256 178
257 /// <summary> 179 /// <summary>
258 /// Default constructor 180 /// Default constructor
@@ -260,36 +182,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
260 /// <param name="identifier">Identifier for this token bucket</param> 182 /// <param name="identifier">Identifier for this token bucket</param>
261 /// <param name="parent">Parent bucket if this is a child bucket, or 183 /// <param name="parent">Parent bucket if this is a child bucket, or
262 /// null if this is a root bucket</param> 184 /// null if this is a root bucket</param>
263<<<<<<< HEAD
264 /// <param name="requestedDripRate">
265 /// Requested rate that the bucket fills, in bytes per
266 /// second. If zero, the bucket always remains full.
267 /// </param>
268 public TokenBucket(string identifier, TokenBucket parent, Int64 requestedDripRate, Int64 maxDripRate)
269=======
270 /// <param name="maxBurst">Maximum size of the bucket in bytes, or 185 /// <param name="maxBurst">Maximum size of the bucket in bytes, or
271 /// zero if this bucket has no maximum capacity</param> 186 /// zero if this bucket has no maximum capacity</param>
272 /// <param name="dripRate">Rate that the bucket fills, in bytes per 187 /// <param name="dripRate">Rate that the bucket fills, in bytes per
273 /// second. If zero, the bucket always remains full</param> 188 /// second. If zero, the bucket always remains full</param>
274 public TokenBucket(TokenBucket parent, float dripRate, float MaxBurst) 189 public TokenBucket(TokenBucket parent, float dripRate, float MaxBurst)
275>>>>>>> avn/ubitvar
276 { 190 {
277 Identifier = identifier; 191 m_counter++;
278 192
279 Parent = parent; 193 Parent = parent;
280<<<<<<< HEAD
281 RequestedDripRate = requestedDripRate;
282 MaxDripRate = maxDripRate;
283 m_lastDrip = Util.EnvironmentTickCount();
284=======
285 RequestedDripRate = dripRate; 194 RequestedDripRate = dripRate;
286 RequestedBurst = MaxBurst; 195 RequestedBurst = MaxBurst;
287 // TotalDripRequest = dripRate; // this will be overwritten when a child node registers 196 // TotalDripRequest = dripRate; // this will be overwritten when a child node registers
288 // MaxBurst = (Int64)((double)dripRate * m_quantumsPerBurst); 197 // MaxBurst = (Int64)((double)dripRate * m_quantumsPerBurst);
289 m_lastDrip = Util.EnvironmentTickCount() + 100000; 198 m_lastDrip = Util.EnvironmentTickCount() + 100000;
290>>>>>>> avn/ubitvar
291 } 199 }
292 200
201#endregion Constructor
202
293 /// <summary> 203 /// <summary>
294 /// Compute a modifier for the MaxBurst rate. This is 1.0, meaning 204 /// Compute a modifier for the MaxBurst rate. This is 1.0, meaning
295 /// no modification if the requested bandwidth is less than the 205 /// no modification if the requested bandwidth is less than the
@@ -299,20 +209,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
299 /// </summary> 209 /// </summary>
300 protected float DripRateModifier() 210 protected float DripRateModifier()
301 { 211 {
302<<<<<<< HEAD
303 Int64 driprate = DripRate;
304 double modifier = driprate >= TotalDripRequest ? 1.0 : (double)driprate / (double)TotalDripRequest;
305
306// if (DebugLevel > 0)
307// m_log.DebugFormat(
308// "[TOKEN BUCKET]: Returning drip modifier {0}/{1} = {2} from {3}",
309// driprate, TotalDripRequest, modifier, Identifier);
310
311 return modifier;
312=======
313 float driprate = DripRate; 212 float driprate = DripRate;
314 return driprate >= TotalDripRequest ? 1.0f : driprate / TotalDripRequest; 213 return driprate >= TotalDripRequest ? 1.0f : driprate / TotalDripRequest;
315>>>>>>> avn/ubitvar
316 } 214 }
317 215
318 /// <summary> 216 /// <summary>
@@ -335,29 +233,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
335 { 233 {
336 m_children[child] = request; 234 m_children[child] = request;
337 235
338<<<<<<< HEAD
339 TotalDripRequest = 0;
340 foreach (KeyValuePair<TokenBucket, Int64> cref in m_children)
341 TotalDripRequest += cref.Value;
342=======
343 m_totalDripRequest = 0; 236 m_totalDripRequest = 0;
344 foreach (KeyValuePair<TokenBucket, float> cref in m_children) 237 foreach (KeyValuePair<TokenBucket, float> cref in m_children)
345 m_totalDripRequest += cref.Value; 238 m_totalDripRequest += cref.Value;
346>>>>>>> avn/ubitvar
347 } 239 }
348 240
349 // Pass the new values up to the parent 241 // Pass the new values up to the parent
350 if (Parent != null) 242 if (m_parent != null)
351 { 243 m_parent.RegisterRequest(this, Math.Min(RequestedDripRate, TotalDripRequest));
352 Int64 effectiveDripRate;
353
354 if (RequestedDripRate > 0)
355 effectiveDripRate = Math.Min(RequestedDripRate, TotalDripRequest);
356 else
357 effectiveDripRate = TotalDripRequest;
358
359 Parent.RegisterRequest(this, effectiveDripRate);
360 }
361 } 244 }
362 245
363 /// <summary> 246 /// <summary>
@@ -370,15 +253,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
370 { 253 {
371 m_children.Remove(child); 254 m_children.Remove(child);
372 255
373<<<<<<< HEAD
374 TotalDripRequest = 0;
375 foreach (KeyValuePair<TokenBucket, Int64> cref in m_children)
376 TotalDripRequest += cref.Value;
377=======
378 m_totalDripRequest = 0; 256 m_totalDripRequest = 0;
379 foreach (KeyValuePair<TokenBucket, float> cref in m_children) 257 foreach (KeyValuePair<TokenBucket, float> cref in m_children)
380 m_totalDripRequest += cref.Value; 258 m_totalDripRequest += cref.Value;
381>>>>>>> avn/ubitvar
382 } 259 }
383 260
384 // Pass the new values up to the parent 261 // Pass the new values up to the parent
@@ -427,7 +304,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
427 // with no drip rate... 304 // with no drip rate...
428 if (DripRate == 0) 305 if (DripRate == 0)
429 { 306 {
430 m_log.WarnFormat("[TOKENBUCKET] something odd is happening and drip rate is 0 for {0}", Identifier); 307 m_log.WarnFormat("[TOKENBUCKET] something odd is happening and drip rate is 0 for {0}", m_counter);
431 return; 308 return;
432 } 309 }
433 310
@@ -453,17 +330,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
453 public bool AdaptiveEnabled { get; set; } 330 public bool AdaptiveEnabled { get; set; }
454 331
455 /// <summary> 332 /// <summary>
456<<<<<<< HEAD
457 /// Target drip rate for this bucket.
458 /// </summary>
459 /// <remarks>Usually set by the client. If adaptive is enabled then throttles will increase until we reach this.</remarks>
460 public Int64 TargetDripRate
461 {
462 get { return m_targetDripRate; }
463 set
464 {
465 m_targetDripRate = Math.Max(value, m_minimumFlow);
466=======
467 /// The minimum rate for flow control. Minimum drip rate is one 333 /// The minimum rate for flow control. Minimum drip rate is one
468 /// packet per second. 334 /// packet per second.
469 /// </summary> 335 /// </summary>
@@ -479,13 +345,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
479 public float MaxDripRate 345 public float MaxDripRate
480 { 346 {
481 get { return (m_maxDripRate == 0 ? m_totalDripRequest : m_maxDripRate); } 347 get { return (m_maxDripRate == 0 ? m_totalDripRequest : m_maxDripRate); }
482 set 348 set
483 { 349 {
484 m_maxDripRate = (value == 0 ? m_totalDripRequest : Math.Max(value, m_minimumFlow)); 350 m_maxDripRate = (value == 0 ? m_totalDripRequest : Math.Max(value, m_minimumFlow));
485>>>>>>> avn/ubitvar
486 } 351 }
487 } 352 }
488 protected Int64 m_targetDripRate; 353
354 private bool m_enabled = false;
489 355
490 // <summary> 356 // <summary>
491 // Adjust drip rate in response to network conditions. 357 // Adjust drip rate in response to network conditions.
@@ -493,109 +359,50 @@ namespace OpenSim.Region.ClientStack.LindenUDP
493 public virtual float AdjustedDripRate 359 public virtual float AdjustedDripRate
494 { 360 {
495 get { return m_dripRate; } 361 get { return m_dripRate; }
496<<<<<<< HEAD 362 set
497 set
498 { 363 {
499 m_dripRate = OpenSim.Framework.Util.Clamp<Int64>(value, m_minimumFlow, TargetDripRate); 364 m_dripRate = OpenSim.Framework.Util.Clamp<float>(value, m_minimumFlow, MaxDripRate);
500 m_burstRate = (Int64)((double)m_dripRate * m_quantumsPerBurst);
501
502 if (Parent != null)
503 Parent.RegisterRequest(this, m_dripRate);
504=======
505 set {
506 m_dripRate = OpenSim.Framework.Util.Clamp<float>(value,m_minimumFlow,MaxDripRate);
507 365
508 if (m_parent != null) 366 if (m_parent != null)
509 m_parent.RegisterRequest(this,m_dripRate); 367 m_parent.RegisterRequest(this, m_dripRate);
510>>>>>>> avn/ubitvar
511 } 368 }
512 } 369 }
513 370
514 /// <summary> 371
515 /// The minimum rate for adaptive flow control.
516 /// </summary>
517 protected Int64 m_minimumFlow = 32000;
518
519<<<<<<< HEAD
520 /// <summary>
521 /// Constructor for the AdaptiveTokenBucket class
522 /// <param name="identifier">Unique identifier for the client</param>
523 /// <param name="parent">Parent bucket in the hierarchy</param>
524 /// <param name="requestedDripRate"></param>
525 /// <param name="maxDripRate">The ceiling rate for adaptation</param>
526 /// <param name="minDripRate">The floor rate for adaptation</param>
527 /// </summary>
528 public AdaptiveTokenBucket(string identifier, TokenBucket parent, Int64 requestedDripRate, Int64 maxDripRate, Int64 minDripRate, bool enabled)
529 : base(identifier, parent, requestedDripRate, maxDripRate)
530 {
531 AdaptiveEnabled = enabled;
532
533 if (AdaptiveEnabled)
534 {
535// m_log.DebugFormat("[TOKENBUCKET]: Adaptive throttle enabled");
536 m_minimumFlow = minDripRate;
537 TargetDripRate = m_minimumFlow;
538 AdjustedDripRate = m_minimumFlow;
539 }
540=======
541 // <summary> 372 // <summary>
542 // 373 //
543 // </summary> 374 // </summary>
544 public AdaptiveTokenBucket(TokenBucket parent, float maxDripRate,float maxBurst, bool enabled) 375 public AdaptiveTokenBucket(TokenBucket parent, float maxDripRate, float maxBurst, bool enabled)
545 : base(parent, maxDripRate,maxBurst) 376 : base(parent, maxDripRate, maxBurst)
546 { 377 {
547 m_enabled = enabled; 378 m_enabled = enabled;
548 379
549 MaxDripRate = maxDripRate; 380 MaxDripRate = maxDripRate;
550 381
551 if (enabled) 382 if (enabled)
552 AdjustedDripRate = m_maxDripRate * .5f; 383 AdjustedDripRate = m_maxDripRate * .5f;
553 else 384 else
554 AdjustedDripRate = m_maxDripRate; 385 AdjustedDripRate = m_maxDripRate;
555>>>>>>> avn/ubitvar
556 } 386 }
557 387
558 /// <summary> 388 /// <summary>
559 /// Reliable packets sent to the client for which we never received an ack adjust the drip rate down. 389 /// Reliable packets sent to the client for which we never received an ack adjust the drip rate down.
560 /// <param name="packets">Number of packets that expired without successful delivery</param> 390 /// <param name="packets">Number of packets that expired without successful delivery</param>
561 /// </summary> 391 /// </summary>
562 public void ExpirePackets(Int32 packets) 392 public void ExpirePackets(Int32 count)
563 {
564 if (AdaptiveEnabled)
565 {
566 if (DebugLevel > 0)
567 m_log.WarnFormat(
568 "[ADAPTIVEBUCKET] drop {0} by {1} expired packets for {2}",
569 AdjustedDripRate, packets, Identifier);
570
571 // AdjustedDripRate = (Int64) (AdjustedDripRate / Math.Pow(2,packets));
572
573 // Compute the fallback solely on the rate allocated beyond the minimum, this
574 // should smooth out the fallback to the minimum rate
575 AdjustedDripRate = m_minimumFlow + (Int64) ((AdjustedDripRate - m_minimumFlow) / Math.Pow(2, packets));
576 }
577 }
578
579 /// <summary>
580 /// Reliable packets acked by the client adjust the drip rate up.
581 /// <param name="packets">Number of packets successfully acknowledged</param>
582 /// </summary>
583 public void AcknowledgePackets(Int32 packets)
584 { 393 {
585 if (AdaptiveEnabled) 394 // m_log.WarnFormat("[ADAPTIVEBUCKET] drop {0} by {1} expired packets",AdjustedDripRate,count);
586 AdjustedDripRate = AdjustedDripRate + packets * LLUDPServer.MTU; 395 if (m_enabled)
396 AdjustedDripRate = (Int64)(AdjustedDripRate / Math.Pow(2, count));
587 } 397 }
588 398
589 /// <summary> 399 // <summary>
590 /// Adjust the minimum flow level for the adaptive throttle, this will drop adjusted 400 //
591 /// throttles back to the minimum levels 401 // </summary>
592 /// <param>minDripRate--the new minimum flow</param> 402 public void AcknowledgePackets(Int32 count)
593 /// </summary>
594 public void ResetMinimumAdaptiveFlow(Int64 minDripRate)
595 { 403 {
596 m_minimumFlow = minDripRate; 404 if (m_enabled)
597 TargetDripRate = m_minimumFlow; 405 AdjustedDripRate = AdjustedDripRate + count;
598 AdjustedDripRate = m_minimumFlow;
599 } 406 }
600 } 407 }
601} 408}
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index d58ab94..332bff9 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -141,11 +141,6 @@ namespace OpenSim.Region.ClientStack
141 PhysicsPluginManager physicsPluginManager; 141 PhysicsPluginManager physicsPluginManager;
142 physicsPluginManager = new PhysicsPluginManager(); 142 physicsPluginManager = new PhysicsPluginManager();
143 physicsPluginManager.LoadPluginsFromAssemblies("Physics"); 143 physicsPluginManager.LoadPluginsFromAssemblies("Physics");
144<<<<<<< HEAD
145
146=======
147
148>>>>>>> avn/ubitvar
149 return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier, regionExtent); 144 return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier, regionExtent);
150 } 145 }
151 } 146 }
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
index 345b53d..fdff199 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
@@ -455,8 +455,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
455 m_transactions.RemoveXferUploader(m_transactionID); 455 m_transactions.RemoveXferUploader(m_transactionID);
456 } 456 }
457 457
458<<<<<<< HEAD 458
459=======
460 private void ValidateAssets() 459 private void ValidateAssets()
461 { 460 {
462 if (m_asset.Type == (sbyte)CustomAssetType.AnimationSet) 461 if (m_asset.Type == (sbyte)CustomAssetType.AnimationSet)
@@ -599,6 +598,5 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
599 598
600 return result; 599 return result;
601 } 600 }
602>>>>>>> avn/ubitvar
603 } 601 }
604} 602}
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index b24dc0c..92beed2 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -406,25 +406,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
406 406
407 Dictionary<SceneObjectGroup, string> scriptStates = new Dictionary<SceneObjectGroup, string>(); 407 Dictionary<SceneObjectGroup, string> scriptStates = new Dictionary<SceneObjectGroup, string>();
408 408
409<<<<<<< HEAD
410 foreach (SceneObjectGroup so in attachments)
411 {
412 // Scripts MUST be snapshotted before the object is
413 // removed from the scene because doing otherwise will
414 // clobber the run flag
415 // This must be done outside the sp.AttachmentSyncLock so that there is no risk of a deadlock from
416 // scripts performing attachment operations at the same time. Getting object states stops the scripts.
417 scriptStates[so] = PrepareScriptInstanceForSave(so, false);
418
419// m_log.DebugFormat(
420// "[ATTACHMENTS MODULE]: For object {0} for {1} in {2} got saved state {3}",
421// so.Name, sp.Name, m_scene.Name, scriptStates[so]);
422 }
423 409
424 lock (sp.AttachmentsSyncLock)
425=======
426 if (sp.PresenceType != PresenceType.Npc) 410 if (sp.PresenceType != PresenceType.Npc)
427>>>>>>> avn/ubitvar
428 { 411 {
429 foreach (SceneObjectGroup so in attachments) 412 foreach (SceneObjectGroup so in attachments)
430 { 413 {
@@ -477,18 +460,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
477 if (!Enabled) 460 if (!Enabled)
478 return false; 461 return false;
479 462
480<<<<<<< HEAD
481 group.DetachFromBackup();
482
483 bool success = AttachObjectInternal(sp, group, attachmentPt, silent, addToInventory, false, append);
484
485 if (!success)
486 group.AttachToBackup();
487
488 return success;
489=======
490 return AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, addToInventory, false, append); 463 return AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, addToInventory, false, append);
491>>>>>>> avn/ubitvar
492 } 464 }
493 465
494 /// <summary> 466 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 1e9cfba..0d3b39e 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -229,7 +229,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
229 private void SendAppearance(ScenePresence sp) 229 private void SendAppearance(ScenePresence sp)
230 { 230 {
231 // Send the appearance to everyone in the scene 231 // Send the appearance to everyone in the scene
232 sp.SendAppearanceToAllOtherClients(); 232 sp.SendAppearanceToAllOtherAgents();
233 233
234 // Send animations back to the avatar as well 234 // Send animations back to the avatar as well
235 sp.Animator.SendAnimPack(); 235 sp.Animator.SendAnimPack();
@@ -460,7 +460,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
460 { 460 {
461 m_log.Debug("[UpdateBakedCache] uploading to bakedModule cache"); 461 m_log.Debug("[UpdateBakedCache] uploading to bakedModule cache");
462 462
463 m_BakedTextureModule.Store(sp.UUID); 463 m_BakedTextureModule.Store(sp.UUID, wearableCache);
464 } 464 }
465 } 465 }
466 466
@@ -529,12 +529,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
529 ); 529 );
530 } 530 }
531 } 531 }
532<<<<<<< HEAD
533
534// m_log.DebugFormat(
535// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}",
536// face.TextureID, idx, client.Name, client.AgentId);
537=======
538*/ 532*/
539 bool wearableCacheValid = false; 533 bool wearableCacheValid = false;
540 if (wearableCache == null) 534 if (wearableCache == null)
@@ -577,15 +571,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
577 if (wearableCacheValid) 571 if (wearableCacheValid)
578 m_log.Debug("[ValidateBakedCache] have valid local cache"); 572 m_log.Debug("[ValidateBakedCache] have valid local cache");
579 } 573 }
580>>>>>>> avn/ubitvar
581 574
582 bool checkExternal = false; 575 bool checkExternal = false;
583 576
584<<<<<<< HEAD
585 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
586 return false;
587 }
588=======
589 if (!wearableCacheValid) 577 if (!wearableCacheValid)
590 { 578 {
591 // only use external bake module on login condition check 579 // only use external bake module on login condition check
@@ -658,7 +646,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
658 } 646 }
659 } 647 }
660 } 648 }
661>>>>>>> avn/ubitvar
662 649
663 sp.Appearance.WearableCacheItems = wearableCache; 650 sp.Appearance.WearableCacheItems = wearableCache;
664 651
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
index b7ff4e0..dd93449 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
@@ -132,7 +132,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
132 for (byte i = 0; i < visualParams.Length; i++) 132 for (byte i = 0; i < visualParams.Length; i++)
133 visualParams[i] = i; 133 visualParams[i] = i;
134 134
135<<<<<<< HEAD
136 Primitive.TextureEntry bakedTextureEntry = new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)); 135 Primitive.TextureEntry bakedTextureEntry = new Primitive.TextureEntry(TestHelpers.ParseTail(0x10));
137 uint eyesFaceIndex = (uint)AppearanceManager.BakeTypeToAgentTextureIndex(BakeType.Eyes); 136 uint eyesFaceIndex = (uint)AppearanceManager.BakeTypeToAgentTextureIndex(BakeType.Eyes);
138 Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex); 137 Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex);
@@ -145,12 +144,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
145 afm.SetAppearance(sp, bakedTextureEntry, visualParams, null); 144 afm.SetAppearance(sp, bakedTextureEntry, visualParams, null);
146 145
147 Assert.That(rebakeRequestsReceived, Is.EqualTo(0)); 146 Assert.That(rebakeRequestsReceived, Is.EqualTo(0));
148=======
149 afm.SetAppearance(sp, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams, new WearableCacheItem[0]);
150
151 // TODO: Check baked texture
152 Assert.AreEqual(visualParams, sp.Appearance.VisualParams);
153>>>>>>> avn/ubitvar
154 } 147 }
155 148
156 [Test] 149 [Test]
@@ -188,11 +181,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
188 Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex); 181 Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex);
189 eyesFace.TextureID = eyesTextureId; 182 eyesFace.TextureID = eyesTextureId;
190 183
191<<<<<<< HEAD
192 afm.SetAppearance(sp, bakedTextureEntry, visualParams, null);
193=======
194 afm.SetAppearance(sp, bakedTextureEntry, visualParams, new WearableCacheItem[0]); 184 afm.SetAppearance(sp, bakedTextureEntry, visualParams, new WearableCacheItem[0]);
195>>>>>>> avn/ubitvar
196 afm.SaveBakedTextures(userId); 185 afm.SaveBakedTextures(userId);
197// Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId); 186// Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId);
198 187
diff --git a/OpenSim/Region/CoreModules/Avatar/BakedTextures/XBakesModule.cs b/OpenSim/Region/CoreModules/Avatar/BakedTextures/XBakesModule.cs
index 7d2cad6..b8a1dba 100644
--- a/OpenSim/Region/CoreModules/Avatar/BakedTextures/XBakesModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/BakedTextures/XBakesModule.cs
@@ -151,6 +151,14 @@ namespace OpenSim.Region.CoreModules.Avatar.BakedTextures
151 } 151 }
152 } 152 }
153 153
154 public void Store(UUID agentId)
155 {
156 }
157 public void UpdateMeshAvatar(UUID agentId)
158 {
159 }
160
161
154 public void Store(UUID agentId, WearableCacheItem[] data) 162 public void Store(UUID agentId, WearableCacheItem[] data)
155 { 163 {
156 if (m_URL == String.Empty) 164 if (m_URL == String.Empty)
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 2801ef0..0b5d95b 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -214,13 +214,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
214 UUID destination = c.Destination; 214 UUID destination = c.Destination;
215 Vector3 fromPos = c.Position; 215 Vector3 fromPos = c.Position;
216 Vector3 regionPos = new Vector3(scene.RegionInfo.WorldLocX, scene.RegionInfo.WorldLocY, 0); 216 Vector3 regionPos = new Vector3(scene.RegionInfo.WorldLocX, scene.RegionInfo.WorldLocY, 0);
217<<<<<<< HEAD
218=======
219 217
220 bool checkParcelHide = false; 218 bool checkParcelHide = false;
221 UUID sourceParcelID = UUID.Zero; 219 UUID sourceParcelID = UUID.Zero;
222 Vector3 hidePos = fromPos; 220 Vector3 hidePos = fromPos;
223>>>>>>> avn/ubitvar
224 221
225 if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; 222 if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel;
226 223
@@ -377,27 +374,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
377 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); 374 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
378 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 375 HashSet<UUID> receiverIDs = new HashSet<UUID>();
379 376
380<<<<<<< HEAD
381 ((Scene)c.Scene).ForEachRootClient(
382 delegate(IClientAPI client)
383 {
384 // don't forward SayOwner chat from objects to
385 // non-owner agents
386 if ((c.Type == ChatTypeEnum.Owner) &&
387 (null != c.SenderObject) &&
388 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
389 return;
390
391 client.SendChatMessage(
392 c.Message, (byte)cType, CenterOfRegion, fromName, fromID, ownerID,
393 (byte)sourceType, (byte)ChatAudibleLevel.Fully);
394
395 receiverIDs.Add(client.AgentId);
396 });
397
398 (c.Scene as Scene).EventManager.TriggerOnChatToClients(
399 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully);
400=======
401 if (c.Scene != null) 377 if (c.Scene != null)
402 { 378 {
403 ((Scene)c.Scene).ForEachRootClient 379 ((Scene)c.Scene).ForEachRootClient
@@ -419,7 +395,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
419 (c.Scene as Scene).EventManager.TriggerOnChatToClients( 395 (c.Scene as Scene).EventManager.TriggerOnChatToClients(
420 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); 396 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully);
421 } 397 }
422>>>>>>> avn/ubitvar
423 } 398 }
424 399
425 /// <summary> 400 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
index b0b7054..4e1958a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
@@ -183,15 +183,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
183 try 183 try
184 { 184 {
185 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 185 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
186<<<<<<< HEAD
187
188 if (obj == null)
189 return;
190
191=======
192 if (obj == null) 186 if (obj == null)
193 return; 187 return;
194>>>>>>> avn/ubitvar
195 if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0 188 if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0
196 || avatar.Scene.RegionInfo.RegionSettings.AllowDamage) 189 || avatar.Scene.RegionInfo.RegionSettings.AllowDamage)
197 { 190 {
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
index 5573c94..3c82fd9 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
@@ -188,7 +188,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
188 SendGridInstantMessageViaXMLRPC(im, result); 188 SendGridInstantMessageViaXMLRPC(im, result);
189 } 189 }
190 190
191 public void HandleUndeliverableMessage(GridInstantMessage im, MessageResultNotification result) 191 public virtual void HandleUndeliverableMessage(GridInstantMessage im, MessageResultNotification result)
192 { 192 {
193 UndeliveredMessage handlerUndeliveredMessage = OnUndeliveredMessage; 193 UndeliveredMessage handlerUndeliveredMessage = OnUndeliveredMessage;
194 194
@@ -445,14 +445,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
445 return resp; 445 return resp;
446 } 446 }
447 447
448<<<<<<< HEAD 448
449 /// <summary> 449 /// <summary>
450 /// delegate for sending a grid instant message asynchronously 450 /// delegate for sending a grid instant message asynchronously
451 /// </summary> 451 /// </summary>
452 public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result);
453=======
454 private delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result); 452 private delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result);
455>>>>>>> avn/ubitvar
456 453
457 private class GIM { 454 private class GIM {
458 public GridInstantMessage im; 455 public GridInstantMessage im;
@@ -479,31 +476,22 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
479 } 476 }
480 } 477 }
481 478
482<<<<<<< HEAD 479
483 d.BeginInvoke(im, result, GridInstantMessageCompleted, d);
484=======
485 private void GridInstantMessageCompleted(IAsyncResult iar) 480 private void GridInstantMessageCompleted(IAsyncResult iar)
486 { 481 {
487 GridInstantMessageDelegate d = (GridInstantMessageDelegate)iar.AsyncState; 482 GridInstantMessageDelegate d = (GridInstantMessageDelegate)iar.AsyncState;
488 d.EndInvoke(iar); 483 d.EndInvoke(iar);
489>>>>>>> avn/ubitvar
490 } 484 }
491 485
492 /// <summary> 486 /// <summary>
493 /// Internal SendGridInstantMessage over XMLRPC method. 487 /// Internal SendGridInstantMessage over XMLRPC method.
494 /// </summary> 488 /// </summary>
495<<<<<<< HEAD 489
496 /// <remarks>
497 /// This is called from within a dedicated thread.
498 /// </remarks>
499 private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result)
500=======
501 /// <param name="prevRegionHandle"> 490 /// <param name="prevRegionHandle">
502 /// Pass in 0 the first time this method is called. It will be called recursively with the last 491 /// Pass in 0 the first time this method is called. It will be called recursively with the last
503 /// regionhandle tried 492 /// regionhandle tried
504 /// </param> 493 /// </param>
505 private void SendGridInstantMessageViaXMLRPCAsyncMain(GridInstantMessage im, MessageResultNotification result) 494 private void SendGridInstantMessageViaXMLRPCAsyncMain(GridInstantMessage im, MessageResultNotification result)
506>>>>>>> avn/ubitvar
507 { 495 {
508 GIM gim; 496 GIM gim;
509 do { 497 do {
@@ -525,87 +513,124 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
525 } 513 }
526 } while (gim != null); 514 } while (gim != null);
527 } 515 }
516
528 private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID) 517 private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID)
529 { 518 {
530 519
531 UUID toAgentID = new UUID(im.toAgentID); 520 UUID toAgentID = new UUID(im.toAgentID);
521 PresenceInfo upd = null;
532 UUID regionID; 522 UUID regionID;
533 bool needToLookupAgent; 523 bool lookupAgent = false;
534 524
535 lock (m_UserRegionMap) 525 lock (m_UserRegionMap)
536 needToLookupAgent = !m_UserRegionMap.TryGetValue(toAgentID, out regionID);
537
538 while (true)
539 { 526 {
540 if (needToLookupAgent) 527 if (m_UserRegionMap.ContainsKey(toAgentID))
541 { 528 {
542 PresenceInfo[] presences = PresenceService.GetAgents(new string[] { toAgentID.ToString() }); 529 upd = new PresenceInfo();
530 upd.RegionID = m_UserRegionMap[toAgentID];
531
532 // We need to compare the current regionhandle with the previous region handle
533 // or the recursive loop will never end because it will never try to lookup the agent again
534 if (prevRegionID == upd.RegionID)
535 {
536 lookupAgent = true;
537 }
538 }
539 else
540 {
541 lookupAgent = true;
542 }
543 }
543 544
544 UUID foundRegionID = UUID.Zero;
545 545
546 if (presences != null) 546 // Are we needing to look-up an agent?
547 if (lookupAgent)
548 {
549 // Non-cached user agent lookup.
550 PresenceInfo[] presences = PresenceService.GetAgents(new string[] { toAgentID.ToString() });
551 if (presences != null && presences.Length > 0)
552 {
553 foreach (PresenceInfo p in presences)
547 { 554 {
548 foreach (PresenceInfo p in presences) 555 if (p.RegionID != UUID.Zero)
549 { 556 {
550 if (p.RegionID != UUID.Zero) 557 upd = p;
551 { 558 break;
552 foundRegionID = p.RegionID;
553 break;
554 }
555 } 559 }
556 } 560 }
557
558 // If not found or the found region is the same as the last lookup, then message is undeliverable
559 if (foundRegionID == UUID.Zero || foundRegionID == regionID)
560 break;
561 else
562 regionID = foundRegionID;
563 } 561 }
564 562
565 GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, regionID); 563 if (upd != null)
566 if (reginfo == null)
567 { 564 {
568 m_log.WarnFormat("[GRID INSTANT MESSAGE]: Unable to find region {0}", regionID); 565 // check if we've tried this before..
569 break; 566 // This is one way to end the recursive loop
567 //
568 if (upd.RegionID == prevRegionID)
569 {
570 // m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message");
571 HandleUndeliverableMessage(im, result);
572 return;
573 }
570 } 574 }
575 else
576 {
577 // m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message");
578 HandleUndeliverableMessage(im, result);
579 return;
580 }
581 }
571 582
572<<<<<<< HEAD
573 // Try to send the message to the agent via the retrieved region.
574 Hashtable msgdata = ConvertGridInstantMessageToXMLRPC(im);
575 msgdata["region_handle"] = 0;
576 bool imresult = doIMSending(reginfo, msgdata);
577
578 // If the message delivery was successful, then cache the entry.
579 if (imresult)
580=======
581 if (upd != null) 583 if (upd != null)
582 { 584 {
583 GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(UUID.Zero, 585 GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(UUID.Zero,
584 upd.RegionID); 586 upd.RegionID);
585 if (reginfo != null) 587 if (reginfo != null)
586>>>>>>> avn/ubitvar
587 { 588 {
588 lock (m_UserRegionMap) 589 Hashtable msgdata = ConvertGridInstantMessageToXMLRPC(im);
590 // Not actually used anymore, left in for compatibility
591 // Remove at next interface change
592 //
593 msgdata["region_handle"] = 0;
594 bool imresult = doIMSending(reginfo, msgdata);
595 if (imresult)
596 {
597 // IM delivery successful, so store the Agent's location in our local cache.
598 lock (m_UserRegionMap)
599 {
600 if (m_UserRegionMap.ContainsKey(toAgentID))
601 {
602 m_UserRegionMap[toAgentID] = upd.RegionID;
603 }
604 else
605 {
606 m_UserRegionMap.Add(toAgentID, upd.RegionID);
607 }
608 }
609 result(true);
610 }
611 else
589 { 612 {
590 m_UserRegionMap[toAgentID] = regionID; 613 // try again, but lookup user this time.
614 // Warning, this must call the Async version
615 // of this method or we'll be making thousands of threads
616 // The version within the spawned thread is SendGridInstantMessageViaXMLRPCAsync
617 // The version that spawns the thread is SendGridInstantMessageViaXMLRPC
618
619 // This is recursive!!!!!
620 SendGridInstantMessageViaXMLRPCAsync(im, result,
621 upd.RegionID);
591 } 622 }
592 result(true);
593 return;
594 } 623 }
595 624 else
596 // If we reach this point in the first iteration of the while, then we may have unsuccessfully tried 625 {
597 // to use a locally cached region ID. All subsequent attempts need to lookup agent details from 626 m_log.WarnFormat("[GRID INSTANT MESSAGE]: Unable to find region {0}", upd.RegionID);
598 // the presence service. 627 HandleUndeliverableMessage(im, result);
599 needToLookupAgent = true; 628 }
629 }
630 else
631 {
632 HandleUndeliverableMessage(im, result);
600 } 633 }
601
602 // If we reached this point then the message was not deliverable. Remove the bad cache entry and
603 // signal the delivery failure.
604 lock (m_UserRegionMap)
605 m_UserRegionMap.Remove(toAgentID);
606
607 // m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message");
608 HandleUndeliverableMessage(im, result);
609 } 634 }
610 635
611 /// <summary> 636 /// <summary>
@@ -709,6 +734,5 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
709 gim["message_key"] = m_MessageKey; 734 gim["message_key"] = m_MessageKey;
710 return gim; 735 return gim;
711 } 736 }
712
713 } 737 }
714} 738}
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
index 76023bd..1650097 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
@@ -238,7 +238,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
238 return; 238 return;
239 } 239 }
240 240
241<<<<<<< HEAD
242 if (!m_ForwardOfflineGroupMessages) 241 if (!m_ForwardOfflineGroupMessages)
243 { 242 {
244 if (im.dialog == (byte)InstantMessageDialog.GroupNotice || 243 if (im.dialog == (byte)InstantMessageDialog.GroupNotice ||
@@ -246,9 +245,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
246 return; 245 return;
247 } 246 }
248 247
249 bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>(
250 "POST", m_RestURL+"/SaveMessage/", im, 10000);
251=======
252 Scene scene = FindScene(new UUID(im.fromAgentID)); 248 Scene scene = FindScene(new UUID(im.fromAgentID));
253 if (scene == null) 249 if (scene == null)
254 scene = m_SceneList[0]; 250 scene = m_SceneList[0];
@@ -256,7 +252,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
256 SendReply reply = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, SendReply>( 252 SendReply reply = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, SendReply>(
257 "POST", m_RestURL+"/SaveMessage/?scope=" + 253 "POST", m_RestURL+"/SaveMessage/?scope=" +
258 scene.RegionInfo.ScopeID.ToString(), im); 254 scene.RegionInfo.ScopeID.ToString(), im);
259>>>>>>> avn/ubitvar
260 255
261 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) 256 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
262 { 257 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 18e18a9..2d15b47 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -180,13 +180,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
180 "[INVENTORY TRANSFER]: Inserting original folder {0} into agent {1}'s inventory", 180 "[INVENTORY TRANSFER]: Inserting original folder {0} into agent {1}'s inventory",
181 folderID, new UUID(im.toAgentID)); 181 folderID, new UUID(im.toAgentID));
182 182
183<<<<<<< HEAD
184 InventoryFolderBase folderCopy 183 InventoryFolderBase folderCopy
185 = scene.GiveInventoryFolder(client, receipientID, client.AgentId, folderID, UUID.Zero); 184 = scene.GiveInventoryFolder(client, recipientID, client.AgentId, folderID, UUID.Zero);
186=======
187 InventoryFolderBase folderCopy
188 = scene.GiveInventoryFolder(recipientID, client.AgentId, folderID, UUID.Zero);
189>>>>>>> avn/ubitvar
190 185
191 if (folderCopy == null) 186 if (folderCopy == null)
192 { 187 {
@@ -475,7 +470,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
475 /// <param name="im"></param> 470 /// <param name="im"></param>
476 private void OnGridInstantMessage(GridInstantMessage im) 471 private void OnGridInstantMessage(GridInstantMessage im)
477 { 472 {
478<<<<<<< HEAD
479 // Check if it's a type of message that we should handle 473 // Check if it's a type of message that we should handle
480 if (!((im.dialog == (byte) InstantMessageDialog.InventoryOffered) 474 if (!((im.dialog == (byte) InstantMessageDialog.InventoryOffered)
481 || (im.dialog == (byte) InstantMessageDialog.TaskInventoryOffered) 475 || (im.dialog == (byte) InstantMessageDialog.TaskInventoryOffered)
@@ -488,8 +482,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
488 "[INVENTORY TRANSFER]: {0} IM type received from grid. From={1} ({2}), To={3}", 482 "[INVENTORY TRANSFER]: {0} IM type received from grid. From={1} ({2}), To={3}",
489 (InstantMessageDialog)im.dialog, im.fromAgentID, im.fromAgentName, im.toAgentID); 483 (InstantMessageDialog)im.dialog, im.fromAgentID, im.fromAgentName, im.toAgentID);
490 484
491=======
492>>>>>>> avn/ubitvar
493 // Check if this is ours to handle 485 // Check if this is ours to handle
494 // 486 //
495 Scene scene = FindClientScene(new UUID(im.toAgentID)); 487 Scene scene = FindClientScene(new UUID(im.toAgentID));
diff --git a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs
index bea2834..4d1611c 100644
--- a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs
@@ -869,7 +869,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
869 } 869 }
870 #endregion Notes 870 #endregion Notes
871 871
872<<<<<<< HEAD 872
873 #region User Preferences 873 #region User Preferences
874 /// <summary> 874 /// <summary>
875 /// Updates the user preferences. 875 /// Updates the user preferences.
@@ -933,8 +933,6 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
933 } 933 }
934 #endregion User Preferences 934 #endregion User Preferences
935 935
936=======
937>>>>>>> avn/ubitvar
938 #region Avatar Properties 936 #region Avatar Properties
939 /// <summary> 937 /// <summary>
940 /// Update the avatars interests . 938 /// Update the avatars interests .
@@ -1401,8 +1399,6 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
1401 return null; 1399 return null;
1402 } 1400 }
1403 #endregion Util 1401 #endregion Util
1404<<<<<<< HEAD
1405=======
1406 1402
1407 #region Web Util 1403 #region Web Util
1408 /// <summary> 1404 /// <summary>
@@ -1580,6 +1576,5 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
1580 return true; 1576 return true;
1581 } 1577 }
1582 #endregion Web Util 1578 #endregion Web Util
1583>>>>>>> avn/ubitvar
1584 } 1579 }
1585} 1580}
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 7937383..9a57599 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -154,16 +154,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
154 // Add this agent in this region as a banned person 154 // Add this agent in this region as a banned person
155 public void Add(ulong pRegionHandle, UUID pAgentID) 155 public void Add(ulong pRegionHandle, UUID pAgentID)
156 { 156 {
157<<<<<<< HEAD
158 if (!m_bannedRegions.TryGetValue(pAgentID, out m_idCache))
159 {
160 m_idCache = new ExpiringCache<ulong, DateTime>();
161 m_bannedRegions.Add(pAgentID, m_idCache, TimeSpan.FromSeconds(45));
162 }
163 m_idCache.Add(pRegionHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
164=======
165 this.Add(pRegionHandle, pAgentID, 45, 15); 157 this.Add(pRegionHandle, pAgentID, 45, 15);
166 } 158 }
159
167 public void Add(ulong pRegionHandle, UUID pAgentID, double newTime, double extendTime) 160 public void Add(ulong pRegionHandle, UUID pAgentID, double newTime, double extendTime)
168 { 161 {
169 if (!m_bannedRegions.TryGetValue(pAgentID, out m_idCache)) 162 if (!m_bannedRegions.TryGetValue(pAgentID, out m_idCache))
@@ -172,8 +165,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
172 m_bannedRegions.Add(pAgentID, m_idCache, TimeSpan.FromSeconds(newTime)); 165 m_bannedRegions.Add(pAgentID, m_idCache, TimeSpan.FromSeconds(newTime));
173 } 166 }
174 m_idCache.Add(pRegionHandle, DateTime.Now + TimeSpan.FromSeconds(extendTime), TimeSpan.FromSeconds(extendTime)); 167 m_idCache.Add(pRegionHandle, DateTime.Now + TimeSpan.FromSeconds(extendTime), TimeSpan.FromSeconds(extendTime));
175>>>>>>> avn/ubitvar
176 } 168 }
169
177 // Remove the agent from the region's banned list 170 // Remove the agent from the region's banned list
178 public void Remove(ulong pRegionHandle, UUID pAgentID) 171 public void Remove(ulong pRegionHandle, UUID pAgentID)
179 { 172 {
@@ -183,6 +176,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
183 } 176 }
184 } 177 }
185 } 178 }
179
186 private BannedRegionCache m_bannedRegionCache = new BannedRegionCache(); 180 private BannedRegionCache m_bannedRegionCache = new BannedRegionCache();
187 181
188 private IEventQueue m_eqModule; 182 private IEventQueue m_eqModule;
@@ -222,7 +216,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
222 { 216 {
223 string transferVersionName = "SIMULATION"; 217 string transferVersionName = "SIMULATION";
224 float maxTransferVersion = 0.3f; 218 float maxTransferVersion = 0.3f;
225<<<<<<< HEAD
226 219
227 IConfig hypergridConfig = source.Configs["Hypergrid"]; 220 IConfig hypergridConfig = source.Configs["Hypergrid"];
228 if (hypergridConfig != null) 221 if (hypergridConfig != null)
@@ -235,8 +228,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
235 if (m_GatekeeperURI != string.Empty && !m_GatekeeperURI.EndsWith("/")) 228 if (m_GatekeeperURI != string.Empty && !m_GatekeeperURI.EndsWith("/"))
236 m_GatekeeperURI += '/'; 229 m_GatekeeperURI += '/';
237 } 230 }
238=======
239>>>>>>> avn/ubitvar
240 231
241 IConfig transferConfig = source.Configs["EntityTransfer"]; 232 IConfig transferConfig = source.Configs["EntityTransfer"];
242 if (transferConfig != null) 233 if (transferConfig != null)
@@ -515,11 +506,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
515 506
516 // TODO: Check other Scene HeightField 507 // TODO: Check other Scene HeightField
517 posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y]; 508 posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y];
518<<<<<<< HEAD
519=======
520 509
521 posZLimit += localHalfAVHeight + 0.1f; 510 posZLimit += localHalfAVHeight + 0.1f;
522>>>>>>> avn/ubitvar
523 511
524 if ((position.Z < posZLimit) && !(Single.IsInfinity(posZLimit) || Single.IsNaN(posZLimit))) 512 if ((position.Z < posZLimit) && !(Single.IsInfinity(posZLimit) || Single.IsNaN(posZLimit)))
525 { 513 {
@@ -622,15 +610,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
622 Util.RegionHandleToRegionLoc(regionHandle, out regX, out regY); 610 Util.RegionHandleToRegionLoc(regionHandle, out regX, out regY);
623 611
624 MapBlockData block = new MapBlockData(); 612 MapBlockData block = new MapBlockData();
625<<<<<<< HEAD
626 block.X = (ushort)regX;
627 block.Y = (ushort)regY;
628 block.Access = (byte)SimAccess.Down;
629=======
630 block.X = (ushort)(regX); 613 block.X = (ushort)(regX);
631 block.Y = (ushort)(regY); 614 block.Y = (ushort)(regY);
632 block.Access = (byte)SimAccess.Down; // == not there 615 block.Access = (byte)SimAccess.Down; // == not there
633>>>>>>> avn/ubitvar
634 616
635 List<MapBlockData> blocks = new List<MapBlockData>(); 617 List<MapBlockData> blocks = new List<MapBlockData>();
636 blocks.Add(block); 618 blocks.Add(block);
@@ -765,13 +747,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
765 return; 747 return;
766 } 748 }
767 749
768<<<<<<< HEAD
769 uint newRegionX, newRegionY, oldRegionX, oldRegionY;
770 Util.RegionHandleToRegionLoc(reg.RegionHandle, out newRegionX, out newRegionY);
771 Util.RegionHandleToRegionLoc(sp.Scene.RegionInfo.RegionHandle, out oldRegionX, out oldRegionY);
772
773=======
774>>>>>>> avn/ubitvar
775 ulong destinationHandle = finalDestination.RegionHandle; 750 ulong destinationHandle = finalDestination.RegionHandle;
776 751
777 // Let's do DNS resolution only once in this process, please! 752 // Let's do DNS resolution only once in this process, please!
@@ -794,11 +769,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
794 string version; 769 string version;
795 string myversion = string.Format("{0}/{1}", OutgoingTransferVersionName, MaxOutgoingTransferVersion); 770 string myversion = string.Format("{0}/{1}", OutgoingTransferVersionName, MaxOutgoingTransferVersion);
796 if (!Scene.SimulationService.QueryAccess( 771 if (!Scene.SimulationService.QueryAccess(
797<<<<<<< HEAD
798 finalDestination, sp.ControllingClient.AgentId, homeURI, true, position, myversion, sp.Scene.GetFormatsOffered(), out version, out reason)) 772 finalDestination, sp.ControllingClient.AgentId, homeURI, true, position, myversion, sp.Scene.GetFormatsOffered(), out version, out reason))
799=======
800 finalDestination, sp.ControllingClient.AgentId, homeURI, true, position, myversion, out version, out reason))
801>>>>>>> avn/ubitvar
802 { 773 {
803 sp.ControllingClient.SendTeleportFailed(reason); 774 sp.ControllingClient.SendTeleportFailed(reason);
804 775
@@ -860,12 +831,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
860 agentCircuit.Id0 = currentAgentCircuit.Id0; 831 agentCircuit.Id0 = currentAgentCircuit.Id0;
861 } 832 }
862 833
863<<<<<<< HEAD
864 // if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
865 float dist = (float)Math.Max(sp.Scene.DefaultDrawDistance,
866 (float)Math.Max(sp.Scene.RegionInfo.RegionSizeX, sp.Scene.RegionInfo.RegionSizeY));
867 if (NeedsNewAgent(dist, oldRegionX, newRegionX, oldRegionY, newRegionY))
868=======
869 IClientIPEndpoint ipepClient; 834 IClientIPEndpoint ipepClient;
870 835
871 uint newRegionX, newRegionY, oldRegionX, oldRegionY; 836 uint newRegionX, newRegionY, oldRegionX, oldRegionY;
@@ -880,7 +845,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
880 oldSizeX, oldSizeY, newSizeX, newSizeY); 845 oldSizeX, oldSizeY, newSizeX, newSizeY);
881 846
882 if (OutSideViewRange) 847 if (OutSideViewRange)
883>>>>>>> avn/ubitvar
884 { 848 {
885 m_log.DebugFormat( 849 m_log.DebugFormat(
886 "[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for agent {3} from {4}", 850 "[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for agent {3} from {4}",
@@ -911,11 +875,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
911 float.TryParse(versionComponents[1], out versionNumber); 875 float.TryParse(versionComponents[1], out versionNumber);
912 876
913 if (versionNumber >= 0.2f && MaxOutgoingTransferVersion >= versionNumber) 877 if (versionNumber >= 0.2f && MaxOutgoingTransferVersion >= versionNumber)
914<<<<<<< HEAD
915 TransferAgent_V2(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, oldRegionX, newRegionX, oldRegionY, newRegionY, version, out reason);
916=======
917 TransferAgent_V2(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, OutSideViewRange , version, out reason); 878 TransferAgent_V2(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, OutSideViewRange , version, out reason);
918>>>>>>> avn/ubitvar
919 else 879 else
920 TransferAgent_V1(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, OutSideViewRange, version, out reason); 880 TransferAgent_V1(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, OutSideViewRange, version, out reason);
921 } 881 }
@@ -973,21 +933,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
973 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); 933 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring);
974 934
975 // OK, it got this agent. Let's close some child agents 935 // OK, it got this agent. Let's close some child agents
976<<<<<<< HEAD
977 sp.CloseChildAgents(newRegionX, newRegionY);
978
979 IClientIPEndpoint ipepClient;
980 string capsPath = String.Empty;
981 float dist = (float)Math.Max(sp.Scene.DefaultDrawDistance,
982 (float)Math.Max(sp.Scene.RegionInfo.RegionSizeX, sp.Scene.RegionInfo.RegionSizeY));
983 if (NeedsNewAgent(dist, oldRegionX, newRegionX, oldRegionY, newRegionY))
984 {
985 m_log.DebugFormat(
986 "[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for incoming agent {3} from {4}",
987 finalDestination.RegionName, newRegionX, newRegionY, sp.Name, Scene.Name);
988=======
989>>>>>>> avn/ubitvar
990
991 936
992 if (OutSideViewRange) 937 if (OutSideViewRange)
993 { 938 {
@@ -1157,11 +1102,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1157 1102
1158 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone 1103 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
1159 1104
1160<<<<<<< HEAD
1161 if (NeedsClosing(sp.Scene.DefaultDrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
1162=======
1163 if (OutSideViewRange) 1105 if (OutSideViewRange)
1164>>>>>>> avn/ubitvar
1165 { 1106 {
1166 if (!sp.Scene.IncomingPreCloseClient(sp)) 1107 if (!sp.Scene.IncomingPreCloseClient(sp))
1167 return; 1108 return;
@@ -1226,35 +1167,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1226 // Past this point we have to attempt clean up if the teleport fails, so update transfer state. 1167 // Past this point we have to attempt clean up if the teleport fails, so update transfer state.
1227 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); 1168 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring);
1228 1169
1229<<<<<<< HEAD
1230 IClientIPEndpoint ipepClient;
1231 string capsPath = String.Empty;
1232 float dist = (float)Math.Max(sp.Scene.DefaultDrawDistance,
1233 (float)Math.Max(sp.Scene.RegionInfo.RegionSizeX, sp.Scene.RegionInfo.RegionSizeY));
1234 if (NeedsNewAgent(dist, oldRegionX, newRegionX, oldRegionY, newRegionY))
1235 {
1236 m_log.DebugFormat(
1237 "[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for agent {3} from {4}",
1238 finalDestination.RegionName, newRegionX, newRegionY, sp.Name, Scene.Name);
1239
1240 //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent...");
1241 #region IP Translation for NAT
1242 // Uses ipepClient above
1243 if (sp.ClientView.TryGet(out ipepClient))
1244 {
1245 endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
1246 }
1247 #endregion
1248 capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
1249 }
1250 else
1251 {
1252 agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle);
1253 capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
1254 }
1255
1256=======
1257>>>>>>> avn/ubitvar
1258 // We need to set this here to avoid an unlikely race condition when teleporting to a neighbour simulator, 1170 // We need to set this here to avoid an unlikely race condition when teleporting to a neighbour simulator,
1259 // where that neighbour simulator could otherwise request a child agent create on the source which then 1171 // where that neighbour simulator could otherwise request a child agent create on the source which then
1260 // closes our existing agent which is still signalled as root. 1172 // closes our existing agent which is still signalled as root.
@@ -1333,11 +1245,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1333 sp.MakeChildAgent(destinationHandle); 1245 sp.MakeChildAgent(destinationHandle);
1334 1246
1335 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone 1247 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
1336<<<<<<< HEAD
1337 if (NeedsClosing(sp.Scene.DefaultDrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
1338=======
1339 if (OutSideViewRange) 1248 if (OutSideViewRange)
1340>>>>>>> avn/ubitvar
1341 { 1249 {
1342 if (!sp.Scene.IncomingPreCloseClient(sp)) 1250 if (!sp.Scene.IncomingPreCloseClient(sp))
1343 return; 1251 return;
@@ -1465,12 +1373,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1465 // This returns 'true' if the new region already has a child agent for our 1373 // This returns 'true' if the new region already has a child agent for our
1466 // incoming agent. The implication is that, if 'false', we have to create the 1374 // incoming agent. The implication is that, if 'false', we have to create the
1467 // child and then teleport into the region. 1375 // child and then teleport into the region.
1468<<<<<<< HEAD
1469 protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY)
1470=======
1471 protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, 1376 protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY,
1472 int oldsizeX, int oldsizeY, int newsizeX, int newsizeY) 1377 int oldsizeX, int oldsizeY, int newsizeX, int newsizeY)
1473>>>>>>> avn/ubitvar
1474 { 1378 {
1475 if (m_regionCombinerModule != null && m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID)) 1379 if (m_regionCombinerModule != null && m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID))
1476 { 1380 {
@@ -1487,9 +1391,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1487 return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, 1391 return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY,
1488 oldsizeX, oldsizeY, newsizeX, newsizeY); 1392 oldsizeX, oldsizeY, newsizeX, newsizeY);
1489 } 1393 }
1490<<<<<<< HEAD
1491
1492=======
1493/* 1394/*
1494 protected virtual bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, 1395 protected virtual bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY,
1495 uint oldsizeX, uint oldsizeY, uint newsizeX, uint newsizeY, GridRegion reg) 1396 uint oldsizeX, uint oldsizeY, uint newsizeX, uint newsizeY, GridRegion reg)
@@ -1499,7 +1400,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1499 oldsizeX, oldsizeY, newsizeX, newsizeY); 1400 oldsizeX, oldsizeY, newsizeX, newsizeY);
1500 } 1401 }
1501*/ 1402*/
1502>>>>>>> avn/ubitvar
1503 #endregion 1403 #endregion
1504 1404
1505 #region Landmark Teleport 1405 #region Landmark Teleport
@@ -1580,82 +1480,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1580 1480
1581 #region Agent Crossings 1481 #region Agent Crossings
1582 1482
1583<<<<<<< HEAD
1584 // Given a position relative to the current region (which has previously been tested to
1585 // see that it is actually outside the current region), find the new region that the
1586 // point is actually in.
1587 // Returns the coordinates and information of the new region or 'null' of it doesn't exist.
1588 public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos,
1589 out string version, out Vector3 newpos, out string failureReason)
1590=======
1591 public bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, out string version, out string reason) 1483 public bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, out string version, out string reason)
1592>>>>>>> avn/ubitvar
1593 { 1484 {
1594 reason = String.Empty; 1485 reason = String.Empty;
1595 version = String.Empty; 1486 version = String.Empty;
1596<<<<<<< HEAD
1597 newpos = pos;
1598 failureReason = string.Empty;
1599 string homeURI = scene.GetAgentHomeURI(agentID);
1600
1601// m_log.DebugFormat(
1602// "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name);
1603
1604 // Compute world location of the object's position
1605 double presenceWorldX = (double)scene.RegionInfo.WorldLocX + pos.X;
1606 double presenceWorldY = (double)scene.RegionInfo.WorldLocY + pos.Y;
1607
1608 // Call the grid service to lookup the region containing the new position.
1609 GridRegion neighbourRegion = GetRegionContainingWorldLocation(scene.GridService, scene.RegionInfo.ScopeID,
1610 presenceWorldX, presenceWorldY,
1611 Math.Max(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY));
1612
1613 if (neighbourRegion != null)
1614 {
1615 // Compute the entity's position relative to the new region
1616 newpos = new Vector3((float)(presenceWorldX - (double)neighbourRegion.RegionLocX),
1617 (float)(presenceWorldY - (double)neighbourRegion.RegionLocY),
1618 pos.Z);
1619
1620 if (m_bannedRegionCache.IfBanned(neighbourRegion.RegionHandle, agentID))
1621 {
1622 failureReason = "Cannot region cross into banned parcel";
1623 neighbourRegion = null;
1624 }
1625 else
1626 {
1627 // If not banned, make sure this agent is not in the list.
1628 m_bannedRegionCache.Remove(neighbourRegion.RegionHandle, agentID);
1629 }
1630
1631 // Check to see if we have access to the target region.
1632 string myversion = string.Format("{0}/{1}", OutgoingTransferVersionName, MaxOutgoingTransferVersion);
1633 if (neighbourRegion != null
1634 && !scene.SimulationService.QueryAccess(neighbourRegion, agentID, homeURI, false, newpos, myversion, scene.GetFormatsOffered(), out version, out failureReason))
1635 {
1636 // remember banned
1637 m_bannedRegionCache.Add(neighbourRegion.RegionHandle, agentID);
1638 neighbourRegion = null;
1639 }
1640 }
1641 else
1642 {
1643 // The destination region just doesn't exist
1644 failureReason = "Cannot cross into non-existent region";
1645 }
1646
1647 if (neighbourRegion == null)
1648 m_log.DebugFormat("{0} GetDestination: region not found. Old region name={1} at <{2},{3}> of size <{4},{5}>. Old pos={6}",
1649 LogHeader, scene.RegionInfo.RegionName,
1650 scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY,
1651 scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY,
1652 pos);
1653 else
1654 m_log.DebugFormat("{0} GetDestination: new region={1} at <{2},{3}> of size <{4},{5}>, newpos=<{6},{7}>",
1655 LogHeader, neighbourRegion.RegionName,
1656 neighbourRegion.RegionLocX, neighbourRegion.RegionLocY, neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY,
1657 newpos.X, newpos.Y);
1658=======
1659 1487
1660 UUID agentID = agent.UUID; 1488 UUID agentID = agent.UUID;
1661 ulong destinyHandle = destiny.RegionHandle; 1489 ulong destinyHandle = destiny.RegionHandle;
@@ -1672,7 +1500,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1672 1500
1673 1501
1674 if (!ascene.SimulationService.QueryAccess(destiny, agentID, homeURI, false, position, 1502 if (!ascene.SimulationService.QueryAccess(destiny, agentID, homeURI, false, position,
1675 myversion, out version, out reason)) 1503 myversion, agent.Scene.GetFormatsOffered(), out version, out reason))
1676 { 1504 {
1677 m_bannedRegionCache.Add(destinyHandle, agentID, 30.0, 30.0); 1505 m_bannedRegionCache.Add(destinyHandle, agentID, 30.0, 30.0);
1678 return false; 1506 return false;
@@ -1735,7 +1563,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1735 string myversion = string.Format("{0}/{1}", OutgoingTransferVersionName, MaxOutgoingTransferVersion); 1563 string myversion = string.Format("{0}/{1}", OutgoingTransferVersionName, MaxOutgoingTransferVersion);
1736 string homeURI = scene.GetAgentHomeURI(agentID); 1564 string homeURI = scene.GetAgentHomeURI(agentID);
1737 if (neighbourRegion != null 1565 if (neighbourRegion != null
1738 && !scene.SimulationService.QueryAccess(neighbourRegion, agentID, homeURI, false, newpos, myversion, out version, out failureReason)) 1566 && !scene.SimulationService.QueryAccess(
1567 neighbourRegion, agentID, homeURI, false, newpos, myversion,
1568 new List<UUID>(), out version, out failureReason))
1739 { 1569 {
1740 // remember banned 1570 // remember banned
1741 m_bannedRegionCache.Add(neighbourRegion.RegionHandle, agentID); 1571 m_bannedRegionCache.Add(neighbourRegion.RegionHandle, agentID);
@@ -1747,7 +1577,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1747 // The destination region just doesn't exist 1577 // The destination region just doesn't exist
1748 failureReason = "Cannot cross into non-existent region"; 1578 failureReason = "Cannot cross into non-existent region";
1749 } 1579 }
1750>>>>>>> avn/ubitvar
1751 1580
1752 if (neighbourRegion == null) 1581 if (neighbourRegion == null)
1753 m_log.DebugFormat("{0} GetDestination: region not found. Old region name={1} at <{2},{3}> of size <{4},{5}>. Old pos={6}", 1582 m_log.DebugFormat("{0} GetDestination: region not found. Old region name={1} at <{2},{3}> of size <{4},{5}>. Old pos={6}",
@@ -1766,8 +1595,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1766 1595
1767 public bool Cross(ScenePresence agent, bool isFlying) 1596 public bool Cross(ScenePresence agent, bool isFlying)
1768 { 1597 {
1769<<<<<<< HEAD
1770=======
1771 agent.IsInTransit = true; 1598 agent.IsInTransit = true;
1772 CrossAsyncDelegate d = CrossAsync; 1599 CrossAsyncDelegate d = CrossAsync;
1773 d.BeginInvoke(agent, isFlying, CrossCompleted, d); 1600 d.BeginInvoke(agent, isFlying, CrossCompleted, d);
@@ -1793,19 +1620,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1793 { 1620 {
1794 uint x; 1621 uint x;
1795 uint y; 1622 uint y;
1796>>>>>>> avn/ubitvar
1797 Vector3 newpos; 1623 Vector3 newpos;
1798 string version; 1624 string version;
1799 string failureReason; 1625 string failureReason;
1800 1626
1801<<<<<<< HEAD
1802 GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition,
1803 out version, out newpos, out failureReason);
1804 if (neighbourRegion == null)
1805 {
1806 agent.ControllingClient.SendAlertMessage(failureReason);
1807 return false;
1808=======
1809 Vector3 pos = agent.AbsolutePosition + agent.Velocity; 1627 Vector3 pos = agent.AbsolutePosition + agent.Velocity;
1810 1628
1811 GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, pos, 1629 GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, pos,
@@ -1815,23 +1633,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1815 if (failureReason != String.Empty) 1633 if (failureReason != String.Empty)
1816 agent.ControllingClient.SendAlertMessage(failureReason); 1634 agent.ControllingClient.SendAlertMessage(failureReason);
1817 return agent; 1635 return agent;
1818>>>>>>> avn/ubitvar
1819 } 1636 }
1820 1637
1821// agent.IsInTransit = true; 1638// agent.IsInTransit = true;
1822 1639
1823<<<<<<< HEAD
1824 Scene.EventManager.TriggerCrossAgentToNewRegion(agent, isFlying, neighbourRegion);
1825
1826 return true;
1827=======
1828 CrossAgentToNewRegionAsync(agent, newpos, neighbourRegion, isFlying, version); 1640 CrossAgentToNewRegionAsync(agent, newpos, neighbourRegion, isFlying, version);
1829 agent.IsInTransit = false; 1641 agent.IsInTransit = false;
1830 return agent; 1642 return agent;
1831>>>>>>> avn/ubitvar
1832 } 1643 }
1833 1644
1834
1835 public delegate void InformClientToInitiateTeleportToLocationDelegate(ScenePresence agent, uint regionX, uint regionY, 1645 public delegate void InformClientToInitiateTeleportToLocationDelegate(ScenePresence agent, uint regionX, uint regionY,
1836 Vector3 position, 1646 Vector3 position,
1837 Scene initiatingScene); 1647 Scene initiatingScene);
@@ -1958,10 +1768,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1958 { 1768 {
1959 AgentData cAgent = new AgentData(); 1769 AgentData cAgent = new AgentData();
1960 agent.CopyTo(cAgent); 1770 agent.CopyTo(cAgent);
1961<<<<<<< HEAD
1962 cAgent.Position = pos;
1963
1964=======
1965 1771
1966// agent.Appearance.WearableCacheItems = null; 1772// agent.Appearance.WearableCacheItems = null;
1967 1773
@@ -1969,7 +1775,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1969 1775
1970 cAgent.ChildrenCapSeeds = agent.KnownRegions; 1776 cAgent.ChildrenCapSeeds = agent.KnownRegions;
1971 1777
1972>>>>>>> avn/ubitvar
1973 if (isFlying) 1778 if (isFlying)
1974 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; 1779 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
1975 1780
@@ -2048,25 +1853,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2048 capsPath); 1853 capsPath);
2049 } 1854 }
2050 1855
2051<<<<<<< HEAD
2052 // SUCCESS!
2053 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination);
2054
2055 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
2056 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
2057
2058 agent.MakeChildAgent();
2059
2060 // FIXME: Possibly this should occur lower down after other commands to close other agents,
2061 // but not sure yet what the side effects would be.
2062 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
2063
2064 // now we have a child agent in this region. Request all interesting data about other (root) agents
2065 agent.SendOtherAgentsAvatarDataToClient();
2066 agent.SendOtherAgentsAppearanceToClient();
2067
2068=======
2069>>>>>>> avn/ubitvar
2070 // Backwards compatibility. Best effort 1856 // Backwards compatibility. Best effort
2071 if (version == "Unknown" || version == string.Empty) 1857 if (version == "Unknown" || version == string.Empty)
2072 { 1858 {
@@ -2075,12 +1861,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2075 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); 1861 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
2076 } 1862 }
2077 1863
2078<<<<<<< HEAD
2079 // Next, let's close the child agent connections that are too far away.
2080 uint neighbourx;
2081 uint neighboury;
2082 Util.RegionHandleToRegionLoc(neighbourRegion.RegionHandle, out neighbourx, out neighboury);
2083=======
2084 // SUCCESS! 1864 // SUCCESS!
2085 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination); 1865 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination);
2086 1866
@@ -2096,7 +1876,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2096 // FIXME: Possibly this should occur lower down after other commands to close other agents, 1876 // FIXME: Possibly this should occur lower down after other commands to close other agents,
2097 // but not sure yet what the side effects would be. 1877 // but not sure yet what the side effects would be.
2098 m_entityTransferStateMachine.ResetFromTransit(agent.UUID); 1878 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
2099>>>>>>> avn/ubitvar
2100 1879
2101 agent.CloseChildAgents(neighbourRegion.RegionHandle, neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY); 1880 agent.CloseChildAgents(neighbourRegion.RegionHandle, neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY);
2102 1881
@@ -2177,24 +1956,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2177 1956
2178 seeds.Add(regionhandler, agent.CapsPath); 1957 seeds.Add(regionhandler, agent.CapsPath);
2179 1958
2180<<<<<<< HEAD
2181 sp.AddNeighbourRegion(region.RegionHandle, agent.CapsPath);
2182 //foreach (ulong h in agent.ChildrenCapSeeds.Keys)
2183 // m_log.DebugFormat("[XXX] --> {0}", h);
2184 //m_log.DebugFormat("[XXX] Adding {0}", region.RegionHandle);
2185 if (agent.ChildrenCapSeeds.ContainsKey(region.RegionHandle))
2186 {
2187 m_log.WarnFormat(
2188 "[ENTITY TRANSFER]: Overwriting caps seed {0} with {1} for region {2} (handle {3}) for {4} in {5}",
2189 agent.ChildrenCapSeeds[region.RegionHandle], agent.CapsPath,
2190 region.RegionName, region.RegionHandle, sp.Name, Scene.Name);
2191 }
2192 1959
2193 agent.ChildrenCapSeeds[region.RegionHandle] = agent.CapsPath;
2194=======
2195// agent.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds); 1960// agent.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds);
2196 agent.ChildrenCapSeeds = null; 1961 agent.ChildrenCapSeeds = null;
2197>>>>>>> avn/ubitvar
2198 1962
2199 if (sp.Scene.CapsModule != null) 1963 if (sp.Scene.CapsModule != null)
2200 { 1964 {
@@ -2278,11 +2042,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2278 2042
2279 if (m_regionInfo != null) 2043 if (m_regionInfo != null)
2280 { 2044 {
2281<<<<<<< HEAD
2282 neighbours = GetNeighbours(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
2283=======
2284 neighbours = GetNeighbors(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); 2045 neighbours = GetNeighbors(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
2285>>>>>>> avn/ubitvar
2286 } 2046 }
2287 else 2047 else
2288 { 2048 {
@@ -2531,127 +2291,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2531 #endregion // NotFoundLocationCache class 2291 #endregion // NotFoundLocationCache class
2532 private NotFoundLocationCache m_notFoundLocationCache = new NotFoundLocationCache(); 2292 private NotFoundLocationCache m_notFoundLocationCache = new NotFoundLocationCache();
2533 2293
2534<<<<<<< HEAD
2535 // Computes the difference between two region bases.
2536 // Returns a vector of world coordinates (meters) from base of first region to the second.
2537 // The first region is the home region of the passed scene presence.
2538 Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour)
2539 {
2540 /*
2541 int rRegionX = (int)sp.Scene.RegionInfo.LegacyRegionLocX;
2542 int rRegionY = (int)sp.Scene.RegionInfo.LegacyRegionLocY;
2543 int tRegionX = neighbour.RegionLocX / (int)Constants.RegionSize;
2544 int tRegionY = neighbour.RegionLocY / (int)Constants.RegionSize;
2545 int shiftx = (rRegionX - tRegionX) * (int)Constants.RegionSize;
2546 int shifty = (rRegionY - tRegionY) * (int)Constants.RegionSize;
2547 return new Vector3(shiftx, shifty, 0f);
2548 */
2549 return new Vector3( sp.Scene.RegionInfo.WorldLocX - neighbour.RegionLocX,
2550 sp.Scene.RegionInfo.WorldLocY - neighbour.RegionLocY,
2551 0f);
2552 }
2553
2554 public GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, double px, double py)
2555 {
2556 // Since we don't know how big the regions could be, we have to search a very large area
2557 // to find possible regions.
2558 return GetRegionContainingWorldLocation(pGridService, pScopeID, px, py, Constants.MaximumRegionSize);
2559 }
2560
2561 #region NotFoundLocationCache class
2562 // A collection of not found locations to make future lookups 'not found' lookups quick.
2563 // A simple expiring cache that keeps not found locations for some number of seconds.
2564 // A 'not found' location is presumed to be anywhere in the minimum sized region that
2565 // contains that point. A conservitive estimate.
2566 private class NotFoundLocationCache
2567 {
2568 private struct NotFoundLocation
2569 {
2570 public double minX, maxX, minY, maxY;
2571 public DateTime expireTime;
2572 }
2573 private List<NotFoundLocation> m_notFoundLocations = new List<NotFoundLocation>();
2574 public NotFoundLocationCache()
2575 {
2576 }
2577 // Add an area to the list of 'not found' places. The area is the snapped region
2578 // area around the added point.
2579 public void Add(double pX, double pY)
2580 {
2581 lock (m_notFoundLocations)
2582 {
2583 if (!LockedContains(pX, pY))
2584 {
2585 NotFoundLocation nfl = new NotFoundLocation();
2586 // A not found location is not found for at least a whole region sized area
2587 nfl.minX = pX - (pX % (double)Constants.RegionSize);
2588 nfl.minY = pY - (pY % (double)Constants.RegionSize);
2589 nfl.maxX = nfl.minX + (double)Constants.RegionSize;
2590 nfl.maxY = nfl.minY + (double)Constants.RegionSize;
2591 nfl.expireTime = DateTime.Now + TimeSpan.FromSeconds(30);
2592 m_notFoundLocations.Add(nfl);
2593 }
2594 }
2595
2596 }
2597 // Test to see of this point is in any of the 'not found' areas.
2598 // Return 'true' if the point is found inside the 'not found' areas.
2599 public bool Contains(double pX, double pY)
2600 {
2601 bool ret = false;
2602 lock (m_notFoundLocations)
2603 ret = LockedContains(pX, pY);
2604 return ret;
2605 }
2606 private bool LockedContains(double pX, double pY)
2607 {
2608 bool ret = false;
2609 this.DoExpiration();
2610 foreach (NotFoundLocation nfl in m_notFoundLocations)
2611 {
2612 if (pX >= nfl.minX && pX < nfl.maxX && pY >= nfl.minY && pY < nfl.maxY)
2613 {
2614 ret = true;
2615 break;
2616 }
2617 }
2618 return ret;
2619 }
2620 private void DoExpiration()
2621 {
2622 List<NotFoundLocation> m_toRemove = null;
2623 DateTime now = DateTime.Now;
2624 foreach (NotFoundLocation nfl in m_notFoundLocations)
2625 {
2626 if (nfl.expireTime < now)
2627 {
2628 if (m_toRemove == null)
2629 m_toRemove = new List<NotFoundLocation>();
2630 m_toRemove.Add(nfl);
2631 }
2632 }
2633 if (m_toRemove != null)
2634 {
2635 foreach (NotFoundLocation nfl in m_toRemove)
2636 m_notFoundLocations.Remove(nfl);
2637 m_toRemove.Clear();
2638 }
2639 }
2640 }
2641 #endregion // NotFoundLocationCache class
2642 private NotFoundLocationCache m_notFoundLocationCache = new NotFoundLocationCache();
2643
2644 // Given a world position (fractional meter coordinate), get the GridRegion info for
2645 // the region containing that point.
2646 // Someday this should be a method on GridService.
2647 // 'pSizeHint' is the size of the source region but since the destination point can be anywhere
2648 // the size of the target region is unknown thus the search area might have to be very large.
2649 // Return 'null' if no such region exists.
2650 public GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID,
2651 double px, double py, uint pSizeHint)
2652 {
2653 m_log.DebugFormat("{0} GetRegionContainingWorldLocation: query, loc=<{1},{2}>", LogHeader, px, py);
2654=======
2655// needed for current OSG or old grid code 2294// needed for current OSG or old grid code
2656 2295
2657 public GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, double px, double py) 2296 public GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, double px, double py)
@@ -2671,7 +2310,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2671 double px, double py, uint pSizeHint) 2310 double px, double py, uint pSizeHint)
2672 { 2311 {
2673 m_log.DebugFormat("{0} GetRegionContainingWorldLocation: call, XY=<{1},{2}>", LogHeader, px, py); 2312 m_log.DebugFormat("{0} GetRegionContainingWorldLocation: call, XY=<{1},{2}>", LogHeader, px, py);
2674>>>>>>> avn/ubitvar
2675 GridRegion ret = null; 2313 GridRegion ret = null;
2676 const double fudge = 2.0; 2314 const double fudge = 2.0;
2677 2315
@@ -2765,13 +2403,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2765 IPEndPoint endPoint, bool newAgent) 2403 IPEndPoint endPoint, bool newAgent)
2766 { 2404 {
2767 2405
2768<<<<<<< HEAD
2769 Scene scene = sp.Scene;
2770
2771 m_log.DebugFormat(
2772 "[ENTITY TRANSFER MODULE]: Informing {0} {1} about neighbour {2} {3} at ({4},{5})",
2773 sp.Name, sp.UUID, reg.RegionName, endPoint, reg.RegionCoordX, reg.RegionCoordY);
2774=======
2775 if (newAgent) 2406 if (newAgent)
2776 { 2407 {
2777 Scene scene = sp.Scene; 2408 Scene scene = sp.Scene;
@@ -2779,17 +2410,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2779 m_log.DebugFormat( 2410 m_log.DebugFormat(
2780 "[ENTITY TRANSFER MODULE]: Informing {0} {1} about neighbour {2} {3} at ({4},{5})", 2411 "[ENTITY TRANSFER MODULE]: Informing {0} {1} about neighbour {2} {3} at ({4},{5})",
2781 sp.Name, sp.UUID, reg.RegionName, endPoint, reg.RegionCoordX, reg.RegionCoordY); 2412 sp.Name, sp.UUID, reg.RegionName, endPoint, reg.RegionCoordX, reg.RegionCoordY);
2782>>>>>>> avn/ubitvar
2783 2413
2784 string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath); 2414 string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath);
2785 2415
2786 string reason = String.Empty; 2416 string reason = String.Empty;
2787 2417
2788<<<<<<< HEAD 2418 bool regionAccepted = scene.SimulationService.CreateAgent(reg, reg, a, (uint)TeleportFlags.Default, out reason);
2789 bool regionAccepted = scene.SimulationService.CreateAgent(null, reg, a, (uint)TeleportFlags.Default, out reason);
2790=======
2791 bool regionAccepted = scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason);
2792>>>>>>> avn/ubitvar
2793 2419
2794 if (regionAccepted) 2420 if (regionAccepted)
2795 { 2421 {
@@ -2848,10 +2474,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2848 extent.Y = (float)Util.WorldToRegionLoc((uint)megaRegionSize.Y); 2474 extent.Y = (float)Util.WorldToRegionLoc((uint)megaRegionSize.Y);
2849 } 2475 }
2850 2476
2851<<<<<<< HEAD
2852=======
2853
2854>>>>>>> avn/ubitvar
2855 swCorner.X = Scene.RegionInfo.RegionLocX - 1; 2477 swCorner.X = Scene.RegionInfo.RegionLocX - 1;
2856 swCorner.Y = Scene.RegionInfo.RegionLocY - 1; 2478 swCorner.Y = Scene.RegionInfo.RegionLocY - 1;
2857 neCorner.X = Scene.RegionInfo.RegionLocX + extent.X; 2479 neCorner.X = Scene.RegionInfo.RegionLocX + extent.X;
@@ -2865,11 +2487,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2865 /// <param name="pRegionLocX"></param> 2487 /// <param name="pRegionLocX"></param>
2866 /// <param name="pRegionLocY"></param> 2488 /// <param name="pRegionLocY"></param>
2867 /// <returns></returns> 2489 /// <returns></returns>
2868<<<<<<< HEAD
2869 protected List<GridRegion> GetNeighbours(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY)
2870=======
2871 protected List<GridRegion> GetNeighbors(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY) 2490 protected List<GridRegion> GetNeighbors(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY)
2872>>>>>>> avn/ubitvar
2873 { 2491 {
2874 Scene pScene = avatar.Scene; 2492 Scene pScene = avatar.Scene;
2875 RegionInfo m_regionInfo = pScene.RegionInfo; 2493 RegionInfo m_regionInfo = pScene.RegionInfo;
@@ -2880,22 +2498,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2880 // view to include everything in the megaregion 2498 // view to include everything in the megaregion
2881 if (m_regionCombinerModule == null || !m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID)) 2499 if (m_regionCombinerModule == null || !m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID))
2882 { 2500 {
2883<<<<<<< HEAD
2884 // The area to check is as big as the current region.
2885 // We presume all adjacent regions are the same size as this region.
2886 uint dd = Math.Max((uint)avatar.Scene.DefaultDrawDistance,
2887 Math.Max(Scene.RegionInfo.RegionSizeX, Scene.RegionInfo.RegionSizeY));
2888
2889 uint startX = Util.RegionToWorldLoc(pRegionLocX) - dd + Constants.RegionSize/2;
2890 uint startY = Util.RegionToWorldLoc(pRegionLocY) - dd + Constants.RegionSize/2;
2891
2892 uint endX = Util.RegionToWorldLoc(pRegionLocX) + dd + Constants.RegionSize/2;
2893 uint endY = Util.RegionToWorldLoc(pRegionLocY) + dd + Constants.RegionSize/2;
2894
2895 neighbours
2896 = avatar.Scene.GridService.GetRegionRange(
2897 m_regionInfo.ScopeID, (int)startX, (int)endX, (int)startY, (int)endY);
2898=======
2899 uint dd = (uint)avatar.DrawDistance; 2501 uint dd = (uint)avatar.DrawDistance;
2900 2502
2901 // until avatar movement updates client connections, we need to seend at least this current region imediate Neighbors 2503 // until avatar movement updates client connections, we need to seend at least this current region imediate Neighbors
@@ -2919,8 +2521,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2919 neighbours 2521 neighbours
2920 = avatar.Scene.GridService.GetRegionRange( 2522 = avatar.Scene.GridService.GetRegionRange(
2921 m_regionInfo.ScopeID, (int)startX, (int)endX, (int)startY, (int)endY); 2523 m_regionInfo.ScopeID, (int)startX, (int)endX, (int)startY, (int)endY);
2922
2923>>>>>>> avn/ubitvar
2924 } 2524 }
2925 else 2525 else
2926 { 2526 {
@@ -2934,24 +2534,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2934 (int)Util.RegionToWorldLoc((uint)swCorner.Y), (int)Util.RegionToWorldLoc((uint)neCorner.Y)); 2534 (int)Util.RegionToWorldLoc((uint)swCorner.Y), (int)Util.RegionToWorldLoc((uint)neCorner.Y));
2935 } 2535 }
2936 2536
2937<<<<<<< HEAD
2938// neighbours.ForEach(
2939// n =>
2940// m_log.DebugFormat(
2941// "[ENTITY TRANSFER MODULE]: Region flags for {0} as seen by {1} are {2}",
2942// n.RegionName, Scene.Name, n.RegionFlags != null ? n.RegionFlags.ToString() : "not present"));
2943
2944 // The r.RegionFlags == null check only needs to be made for simulators before 2015-01-14 (pre 0.8.1).
2945 neighbours.RemoveAll(
2946 r =>
2947 r.RegionID == m_regionInfo.RegionID
2948 || (r.RegionFlags != null && (r.RegionFlags & OpenSim.Framework.RegionFlags.RegionOnline) == 0));
2949
2950=======
2951 // The r.RegionFlags == null check only needs to be made for simulators before 2015-01-14 (pre 0.8.1). 2537 // The r.RegionFlags == null check only needs to be made for simulators before 2015-01-14 (pre 0.8.1).
2952 neighbours.RemoveAll( r => r.RegionID == m_regionInfo.RegionID ); 2538 neighbours.RemoveAll( r => r.RegionID == m_regionInfo.RegionID );
2953 2539
2954>>>>>>> avn/ubitvar
2955 return neighbours; 2540 return neighbours;
2956 } 2541 }
2957 #endregion 2542 #endregion
@@ -3036,23 +2621,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
3036 if (scene == null) 2621 if (scene == null)
3037 return; 2622 return;
3038 2623
3039<<<<<<< HEAD
3040 if (grp.RootPart.DIE_AT_EDGE)
3041 {
3042 // We remove the object here
3043 try
3044 {
3045 scene.DeleteSceneObject(grp, false);
3046 }
3047 catch (Exception)
3048 {
3049 m_log.Warn("[DATABASE]: exception when trying to remove the prim that crossed the border.");
3050 }
3051 return;
3052 }
3053
3054=======
3055>>>>>>> avn/ubitvar
3056 // Remember the old group position in case the region lookup fails so position can be restored. 2624 // Remember the old group position in case the region lookup fails so position can be restored.
3057 Vector3 oldGroupPosition = grp.RootPart.GroupPosition; 2625 Vector3 oldGroupPosition = grp.RootPart.GroupPosition;
3058 2626
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 233b251..5ec688c 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -434,14 +434,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
434 // return base.UpdateAgent(reg, finalDestination, agentData, sp); 434 // return base.UpdateAgent(reg, finalDestination, agentData, sp);
435 //} 435 //}
436 436
437<<<<<<< HEAD
438 public override void TriggerTeleportHome(UUID id, IClientAPI client)
439 {
440 TeleportHome(id, client);
441 }
442 437
443=======
444>>>>>>> avn/ubitvar
445 public override bool TeleportHome(UUID id, IClientAPI client) 438 public override bool TeleportHome(UUID id, IClientAPI client)
446 { 439 {
447 m_log.DebugFormat( 440 m_log.DebugFormat(
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index dff9126..96f1198 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -207,17 +207,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
207 { 207 {
208 byte[] data = null; 208 byte[] data = null;
209 209
210<<<<<<< HEAD
211 AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
212 m_Scene.AssetService.Store(asset);
213 m_Scene.CreateNewInventoryItem(
214 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
215 name, description, 0, callbackID, asset.FullID, asset.Type, invType, nextOwnerMask, creationDate);
216 }
217 else
218=======
219 if (invType == (sbyte)InventoryType.Landmark && presence != null) 210 if (invType == (sbyte)InventoryType.Landmark && presence != null)
220>>>>>>> avn/ubitvar
221 { 211 {
222 string suffix = string.Empty, prefix = string.Empty; 212 string suffix = string.Empty, prefix = string.Empty;
223 string strdata = GenerateLandmark(presence, out prefix, out suffix); 213 string strdata = GenerateLandmark(presence, out prefix, out suffix);
@@ -229,8 +219,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
229 AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId); 219 AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
230 m_Scene.AssetService.Store(asset); 220 m_Scene.AssetService.Store(asset);
231 m_Scene.CreateNewInventoryItem( 221 m_Scene.CreateNewInventoryItem(
232 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, 222 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
233 name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate,transactionID); 223 name, description, 0, callbackID, asset.FullID, asset.Type, invType, nextOwnerMask, creationDate);
234 } 224 }
235 else 225 else
236 { 226 {
@@ -420,26 +410,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
420 { 410 {
421 if (objectGroup.RootPart.KeyframeMotion != null) 411 if (objectGroup.RootPart.KeyframeMotion != null)
422 { 412 {
423<<<<<<< HEAD
424 objectGroup.RootPart.KeyframeMotion.Pause();
425 group2Keyframe.Add(objectGroup, objectGroup.RootPart.KeyframeMotion);
426 objectGroup.RootPart.KeyframeMotion = null;
427 }
428
429// Vector3 inventoryStoredPosition = new Vector3
430// (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
431// ? 250
432// : objectGroup.AbsolutePosition.X)
433// ,
434// (objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize)
435// ? 250
436// : objectGroup.AbsolutePosition.Y,
437// objectGroup.AbsolutePosition.Z);
438//
439// originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition;
440//
441// objectGroup.AbsolutePosition = inventoryStoredPosition;
442=======
443 objectGroup.RootPart.KeyframeMotion.Suspend(); 413 objectGroup.RootPart.KeyframeMotion.Suspend();
444 } 414 }
445 objectGroup.RootPart.SetForce(Vector3.Zero); 415 objectGroup.RootPart.SetForce(Vector3.Zero);
@@ -480,7 +450,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
480 450
481 objectGroup.AbsolutePosition = inventoryStoredPosition; 451 objectGroup.AbsolutePosition = inventoryStoredPosition;
482 objectGroup.RootPart.RotationOffset = inventoryStoredRotation; 452 objectGroup.RootPart.RotationOffset = inventoryStoredRotation;
483>>>>>>> avn/ubitvar
484 453
485 // Make sure all bits but the ones we want are clear 454 // Make sure all bits but the ones we want are clear
486 // on take. 455 // on take.
@@ -626,6 +595,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
626 IClientAPI remoteClient) 595 IClientAPI remoteClient)
627 { 596 {
628 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move | PermissionMask.Export) | 7; 597 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move | PermissionMask.Export) | 7;
598 uint allObjectsNextOwnerPerms = 0x7fffffff;
599
629 // For the porposes of inventory, an object is modify if the prims 600 // For the porposes of inventory, an object is modify if the prims
630 // are modify. This allows renaming an object that contains no 601 // are modify. This allows renaming an object that contains no
631 // mod items. 602 // mod items.
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
index a536757..7d0c47f 100644
--- a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
@@ -336,8 +336,6 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
336 } 336 }
337 } 337 }
338 338
339<<<<<<< HEAD
340=======
341 /// <summary> 339 /// <summary>
342 /// 340 ///
343 /// </summary> 341 /// </summary>
@@ -433,7 +431,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
433 } 431 }
434 } 432 }
435 433
436>>>>>>> avn/ubitvar 434
437 #region IUserManagement 435 #region IUserManagement
438 436
439 public UUID GetUserIdByName(string name) 437 public UUID GetUserIdByName(string name)
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
index 235fbbb..c0faad8 100644
--- a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
+++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
@@ -358,9 +358,8 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
358 m_proxyurl = config.Configs["Startup"].GetString("HttpProxy"); 358 m_proxyurl = config.Configs["Startup"].GetString("HttpProxy");
359 m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions"); 359 m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions");
360 360
361<<<<<<< HEAD 361
362 m_outboundUrlFilter = new OutboundUrlFilter("Script HTTP request module", config); 362 m_outboundUrlFilter = new OutboundUrlFilter("Script HTTP request module", config);
363=======
364 int maxThreads = 15; 363 int maxThreads = 15;
365 364
366 IConfig httpConfig = config.Configs["HttpRequestModule"]; 365 IConfig httpConfig = config.Configs["HttpRequestModule"];
@@ -368,7 +367,6 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
368 { 367 {
369 maxThreads = httpConfig.GetInt("MaxPoolThreads", maxThreads); 368 maxThreads = httpConfig.GetInt("MaxPoolThreads", maxThreads);
370 } 369 }
371>>>>>>> avn/ubitvar
372 370
373 m_pendingRequests = new Dictionary<UUID, HttpRequestClass>(); 371 m_pendingRequests = new Dictionary<UUID, HttpRequestClass>();
374 372
@@ -532,16 +530,12 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
532 530
533 try 531 try
534 { 532 {
535<<<<<<< HEAD
536 Request = (HttpWebRequest)WebRequest.Create(Url); 533 Request = (HttpWebRequest)WebRequest.Create(Url);
537 Request.AllowAutoRedirect = false; 534 Request.AllowAutoRedirect = false;
538=======
539 Request = (HttpWebRequest) WebRequest.Create(Url);
540 535
541 //This works around some buggy HTTP Servers like Lighttpd 536 //This works around some buggy HTTP Servers like Lighttpd
542 Request.ServicePoint.Expect100Continue = false; 537 Request.ServicePoint.Expect100Continue = false;
543 538
544>>>>>>> avn/ubitvar
545 Request.Method = HttpMethod; 539 Request.Method = HttpMethod;
546 Request.ContentType = HttpMIMEType; 540 Request.ContentType = HttpMIMEType;
547 541
@@ -646,7 +640,8 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
646 { 640 {
647 using (Stream responseStream = webRsp.GetResponseStream()) 641 using (Stream responseStream = webRsp.GetResponseStream())
648 { 642 {
649 ResponseBody = responseStream.GetStreamString(); 643 using (StreamReader reader = new StreamReader(responseStream))
644 ResponseBody = reader.ReadToEnd();
650 } 645 }
651 } 646 }
652 catch 647 catch
@@ -676,7 +671,6 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
676 resStream.Close(); 671 resStream.Close();
677 if (response != null) 672 if (response != null)
678 response.Close(); 673 response.Close();
679<<<<<<< HEAD
680 674
681 // We need to resubmit 675 // We need to resubmit
682 if ( 676 if (
@@ -724,8 +718,6 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
724 { 718 {
725 _finished = true; 719 _finished = true;
726 } 720 }
727=======
728>>>>>>> avn/ubitvar
729 } 721 }
730 722
731 if (ResponseBody == null) 723 if (ResponseBody == null)
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
index 1c3a714..93a4f09 100644
--- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
@@ -380,28 +380,13 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
380 380
381 if (sp != null) 381 if (sp != null)
382 { 382 {
383<<<<<<< HEAD 383 // Send message to avatar
384 // ignore if a child agent this is restricted to inside one
385 // region
386 if (sp.IsChildAgent)
387 return;
388
389 // Channel zero only goes to the avatar
390 // non zero channel messages only go to the attachments of the avatar.
391 if (channel != 0)
392 {
393 List<SceneObjectGroup> attachments = sp.GetAttachments();
394 if (attachments.Count == 0)
395 return;
396=======
397 // Send message to avatar
398 if (channel == 0) 384 if (channel == 0)
399 { 385 {
400 // Channel 0 goes to viewer ONLY 386 // Channel 0 goes to viewer ONLY
401 m_scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, target, false, false); 387 m_scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, target, false, false);
402 return true; 388 return true;
403 } 389 }
404>>>>>>> avn/ubitvar
405 390
406 List<SceneObjectGroup> attachments = sp.GetAttachments(); 391 List<SceneObjectGroup> attachments = sp.GetAttachments();
407 392
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
index d786c80..db3f900 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
@@ -53,11 +53,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
53 /// </remarks> 53 /// </remarks>
54 54
55 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MapImageServiceModule")] 55 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MapImageServiceModule")]
56<<<<<<< HEAD 56
57 public class MapImageServiceModule : IMapImageUploadModule, ISharedRegionModule 57 public class MapImageServiceModule : IMapImageUploadModule, ISharedRegionModule
58=======
59 public class MapImageServiceModule : ISharedRegionModule, IMapImageUploadModule
60>>>>>>> avn/ubitvar
61 { 58 {
62 private static readonly ILog m_log = 59 private static readonly ILog m_log =
63 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 60 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -97,13 +94,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
97 if (config == null) 94 if (config == null)
98 return; 95 return;
99 96
100<<<<<<< HEAD
101 int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime"));
102
103 // if refresh is less than zero, disable the module
104=======
105 int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime", "-1")); 97 int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime", "-1"));
106>>>>>>> avn/ubitvar
107 if (refreshminutes < 0) 98 if (refreshminutes < 0)
108 { 99 {
109 m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: Negative refresh time given in config. Module disabled."); 100 m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: Negative refresh time given in config. Module disabled.");
@@ -136,19 +127,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
136 m_refreshTimer.Interval = m_refreshtime; 127 m_refreshTimer.Interval = m_refreshtime;
137 m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh); 128 m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh);
138 129
139<<<<<<< HEAD
140 m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0} min and service object {1}",
141=======
142 if (m_refreshtime > 0)
143 {
144 m_refreshTimer.Enabled = true;
145 m_refreshTimer.AutoReset = true;
146 m_refreshTimer.Interval = m_refreshtime;
147 m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh);
148 }
149 130
150 m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0} min and service object {1}", 131 m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0} min and service object {1}",
151>>>>>>> avn/ubitvar
152 refreshminutes, service); 132 refreshminutes, service);
153 } 133 }
154 else 134 else
@@ -174,10 +154,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
174 // v2 Map generation on startup is now handled by scene to allow bmp to be shared with 154 // v2 Map generation on startup is now handled by scene to allow bmp to be shared with
175 // v1 service and not generate map tiles twice as was previous behavior 155 // v1 service and not generate map tiles twice as was previous behavior
176 //scene.EventManager.OnRegionReadyStatusChange += s => { if (s.Ready) UploadMapTile(s); }; 156 //scene.EventManager.OnRegionReadyStatusChange += s => { if (s.Ready) UploadMapTile(s); };
177<<<<<<< HEAD
178 157
179=======
180>>>>>>> avn/ubitvar
181 scene.RegisterModuleInterface<IMapImageUploadModule>(this); 158 scene.RegisterModuleInterface<IMapImageUploadModule>(this);
182 } 159 }
183 160
@@ -235,15 +212,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
235 // If the region/maptile is legacy sized, just upload the one tile like it has always been done 212 // If the region/maptile is legacy sized, just upload the one tile like it has always been done
236 if (mapTile.Width == Constants.RegionSize && mapTile.Height == Constants.RegionSize) 213 if (mapTile.Width == Constants.RegionSize && mapTile.Height == Constants.RegionSize)
237 { 214 {
238<<<<<<< HEAD 215 ConvertAndUploadMaptile(scene, mapTile,
239 ConvertAndUploadMaptile(mapTile,
240 scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, 216 scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY,
241 scene.RegionInfo.RegionName); 217 scene.RegionInfo.RegionName);
242=======
243 ConvertAndUploadMaptile(mapTile, scene,
244 scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY,
245 scene.RegionInfo.RegionName);
246>>>>>>> avn/ubitvar
247 } 218 }
248 else 219 else
249 { 220 {
@@ -263,17 +234,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
263 (int)Constants.RegionSize, (int)Constants.RegionSize); 234 (int)Constants.RegionSize, (int)Constants.RegionSize);
264 using (Bitmap subMapTile = mapTile.Clone(rect, mapTile.PixelFormat)) 235 using (Bitmap subMapTile = mapTile.Clone(rect, mapTile.PixelFormat))
265 { 236 {
266<<<<<<< HEAD 237 ConvertAndUploadMaptile(scene, subMapTile,
267 ConvertAndUploadMaptile(subMapTile,
268 scene.RegionInfo.RegionLocX + (xx / Constants.RegionSize), 238 scene.RegionInfo.RegionLocX + (xx / Constants.RegionSize),
269 scene.RegionInfo.RegionLocY + (yy / Constants.RegionSize), 239 scene.RegionInfo.RegionLocY + (yy / Constants.RegionSize),
270 scene.Name); 240 scene.Name);
271=======
272 ConvertAndUploadMaptile(subMapTile, scene,
273 scene.RegionInfo.RegionLocX + (xx / Constants.RegionSize),
274 scene.RegionInfo.RegionLocY + (yy / Constants.RegionSize),
275 scene.Name);
276>>>>>>> avn/ubitvar
277 } 241 }
278 } 242 }
279 } 243 }
@@ -285,11 +249,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
285 ///</summary> 249 ///</summary>
286 public void UploadMapTile(IScene scene) 250 public void UploadMapTile(IScene scene)
287 { 251 {
288<<<<<<< HEAD
289=======
290 m_log.DebugFormat("{0}: upload maptile for {1}", LogHeader, scene.RegionInfo.RegionName); 252 m_log.DebugFormat("{0}: upload maptile for {1}", LogHeader, scene.RegionInfo.RegionName);
291 253
292>>>>>>> avn/ubitvar
293 // Create a JPG map tile and upload it to the AddMapTile API 254 // Create a JPG map tile and upload it to the AddMapTile API
294 IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>(); 255 IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>();
295 if (tileGenerator == null) 256 if (tileGenerator == null)
@@ -300,23 +261,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
300 261
301 using (Bitmap mapTile = tileGenerator.CreateMapTile()) 262 using (Bitmap mapTile = tileGenerator.CreateMapTile())
302 { 263 {
303<<<<<<< HEAD
304 if (mapTile != null)
305 {
306 UploadMapTile(scene, mapTile);
307 }
308 else
309 {
310 m_log.WarnFormat("{0} Tile image generation failed", LogHeader);
311 }
312 }
313 }
314
315 private void ConvertAndUploadMaptile(Image tileImage, uint locX, uint locY, string regionName)
316 {
317 byte[] jpgData = Utils.EmptyBytes;
318
319=======
320 // XXX: The MapImageModule will return a null if the user has chosen not to create map tiles and there 264 // XXX: The MapImageModule will return a null if the user has chosen not to create map tiles and there
321 // is no static map tile. 265 // is no static map tile.
322 if (mapTile == null) 266 if (mapTile == null)
@@ -326,11 +270,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
326 } 270 }
327 } 271 }
328 272
329 private void ConvertAndUploadMaptile(Image tileImage, IScene scene, uint locX, uint locY, string regionName) 273 private void ConvertAndUploadMaptile(IScene scene, Image tileImage, uint locX, uint locY, string regionName)
330 { 274 {
331 byte[] jpgData = Utils.EmptyBytes; 275 byte[] jpgData = Utils.EmptyBytes;
332 276
333>>>>>>> avn/ubitvar
334 using (MemoryStream stream = new MemoryStream()) 277 using (MemoryStream stream = new MemoryStream())
335 { 278 {
336 tileImage.Save(stream, ImageFormat.Jpeg); 279 tileImage.Save(stream, ImageFormat.Jpeg);
@@ -339,11 +282,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
339 if (jpgData != Utils.EmptyBytes) 282 if (jpgData != Utils.EmptyBytes)
340 { 283 {
341 string reason = string.Empty; 284 string reason = string.Empty;
342<<<<<<< HEAD
343 if (!m_MapService.AddMapTile((int)locX, (int)locY, jpgData, out reason))
344=======
345 if (!m_MapService.AddMapTile((int)locX, (int)locY, jpgData, scene.RegionInfo.ScopeID, out reason)) 285 if (!m_MapService.AddMapTile((int)locX, (int)locY, jpgData, scene.RegionInfo.ScopeID, out reason))
346>>>>>>> avn/ubitvar
347 { 286 {
348 m_log.DebugFormat("{0} Unable to upload tile image for {1} at {2}-{3}: {4}", LogHeader, 287 m_log.DebugFormat("{0} Unable to upload tile image for {1} at {2}-{3}: {4}", LogHeader,
349 regionName, locX, locY, reason); 288 regionName, locX, locY, reason);
@@ -351,11 +290,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
351 } 290 }
352 else 291 else
353 { 292 {
354<<<<<<< HEAD
355 m_log.WarnFormat("{0} Tile image generation failed for region {1}", LogHeader, regionName); 293 m_log.WarnFormat("{0} Tile image generation failed for region {1}", LogHeader, regionName);
356=======
357 m_log.WarnFormat("{0} Tile image generation failed for region {1}", LogHeader, scene.RegionInfo.RegionName);
358>>>>>>> avn/ubitvar
359 } 294 }
360 } 295 }
361 } 296 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index 50238a5..9d4c282 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -269,11 +269,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
269 return true; 269 return true;
270 } 270 }
271 271
272<<<<<<< HEAD 272
273 public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string theirversion, List<UUID> features, out string version, out string reason) 273 public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string theirversion, List<UUID> features, out string version, out string reason)
274=======
275 public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string theirversion, out string version, out string reason)
276>>>>>>> avn/ubitvar
277 { 274 {
278 reason = "Communications failure"; 275 reason = "Communications failure";
279 version = ServiceVersion; 276 version = ServiceVersion;
@@ -302,29 +299,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
302 299
303 } 300 }
304 301
305<<<<<<< HEAD
306 return m_scenes[destination.RegionID].QueryAccess(agentID, agentHomeURI, viaTeleport, position, features, out reason);
307=======
308
309 // not really need on a grid running var regions sims
310
311 uint size = m_scenes[destination.RegionID].RegionInfo.RegionSizeX;
312
313 float theirVersionNumber = 0f;
314 string[] versionComponents = theirversion.Split(new char[] { '/' });
315 if (versionComponents.Length >= 2)
316 float.TryParse(versionComponents[1], out theirVersionNumber);
317 302
318 // Var regions here, and the requesting simulator is in an older version. 303 return m_scenes[destination.RegionID].QueryAccess(agentID, agentHomeURI, viaTeleport, position, features, out reason);
319 // We will forbide this, because it crashes the viewers
320 if (theirVersionNumber < 0.3f && size > 256)
321 {
322 reason = "Destination is a variable-sized region, and source is an old simulator. Consider upgrading.";
323 m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Request to access this variable-sized region from {0} simulator was denied", theirVersionNumber);
324 return false;
325 }
326 return m_scenes[destination.RegionID].QueryAccess(agentID, position, out reason);
327>>>>>>> avn/ubitvar
328 } 304 }
329 305
330 //m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess"); 306 //m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
index 7044d92..12ffc01 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
@@ -206,11 +206,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
206 return m_remoteConnector.UpdateAgent(destination, cAgentData); 206 return m_remoteConnector.UpdateAgent(destination, cAgentData);
207 } 207 }
208 208
209<<<<<<< HEAD 209
210 public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string sversion, List<UUID> features, out string version, out string reason) 210 public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string sversion, List<UUID> features, out string version, out string reason)
211=======
212 public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string sversion, out string version, out string reason)
213>>>>>>> avn/ubitvar
214 { 211 {
215 reason = "Communications failure"; 212 reason = "Communications failure";
216 version = "Unknown"; 213 version = "Unknown";
@@ -219,22 +216,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
219 return false; 216 return false;
220 217
221 // Try local first 218 // Try local first
222<<<<<<< HEAD
223 if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, features, out version, out reason)) 219 if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, features, out version, out reason))
224=======
225 if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, out version, out reason))
226 return true;
227>>>>>>> avn/ubitvar
228 return true; 220 return true;
229 221
230 // else do the remote thing 222 // else do the remote thing
231 if (!m_localBackend.IsLocalRegion(destination.RegionID)) 223 if (!m_localBackend.IsLocalRegion(destination.RegionID))
232<<<<<<< HEAD
233 return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, features, out version, out reason); 224 return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, features, out version, out reason);
234=======
235 return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, out version, out reason);
236
237>>>>>>> avn/ubitvar
238 225
239 return false; 226 return false;
240 } 227 }
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index f0b0f4a..406f4a8 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -162,13 +162,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
162 162
163 private UUID m_defaultUser; 163 private UUID m_defaultUser;
164 164
165<<<<<<< HEAD
166 private UUID m_defaultUser;
167
168 public ArchiveReadRequest(Scene scene, string loadPath, Guid requestId, Dictionary<string,object>options)
169=======
170 public ArchiveReadRequest(Scene scene, string loadPath, Guid requestId, Dictionary<string, object> options) 165 public ArchiveReadRequest(Scene scene, string loadPath, Guid requestId, Dictionary<string, object> options)
171>>>>>>> avn/ubitvar
172 { 166 {
173 m_rootScene = scene; 167 m_rootScene = scene;
174 168
@@ -177,11 +171,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
177 m_defaultUser = (UUID)options["default-user"]; 171 m_defaultUser = (UUID)options["default-user"];
178 m_log.InfoFormat("Using User {0} as default user", m_defaultUser.ToString()); 172 m_log.InfoFormat("Using User {0} as default user", m_defaultUser.ToString());
179 } 173 }
180<<<<<<< HEAD
181 else
182=======
183 else 174 else
184>>>>>>> avn/ubitvar
185 { 175 {
186 m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner; 176 m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner;
187 } 177 }
@@ -200,10 +190,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
200 } 190 }
201 191
202 m_errorMessage = String.Empty; 192 m_errorMessage = String.Empty;
203<<<<<<< HEAD
204=======
205 193
206>>>>>>> avn/ubitvar
207 m_merge = options.ContainsKey("merge"); 194 m_merge = options.ContainsKey("merge");
208 m_forceTerrain = options.ContainsKey("force-terrain"); 195 m_forceTerrain = options.ContainsKey("force-terrain");
209 m_forceParcels = options.ContainsKey("force-parcels"); 196 m_forceParcels = options.ContainsKey("force-parcels");
@@ -212,34 +199,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver
212 m_requestId = requestId; 199 m_requestId = requestId;
213 m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero; 200 m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero;
214 m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f; 201 m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f;
215<<<<<<< HEAD
216 m_rotationCenter = options.ContainsKey("rotation-center") ? (Vector3)options["rotation-center"]
217 : new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f);
218
219 // Zero can never be a valid user or group id
220 m_validUserUuids[UUID.Zero] = false;
221 m_validGroupUuids[UUID.Zero] = false;
222=======
223 m_rotationCenter = options.ContainsKey("rotation-center") ? (Vector3)options["rotation-center"] 202 m_rotationCenter = options.ContainsKey("rotation-center") ? (Vector3)options["rotation-center"]
224 : new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f); 203 : new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f);
225 204
226 m_requestId = requestId;
227
228 // Zero can never be a valid user id (or group) 205 // Zero can never be a valid user id (or group)
229 m_validUserUuids[UUID.Zero] = false; 206 m_validUserUuids[UUID.Zero] = false;
230 m_validGroupUuids[UUID.Zero] = false; 207 m_validGroupUuids[UUID.Zero] = false;
231 208
232>>>>>>> avn/ubitvar
233
234 m_groupsModule = m_rootScene.RequestModuleInterface<IGroupsModule>(); 209 m_groupsModule = m_rootScene.RequestModuleInterface<IGroupsModule>();
235 m_assetService = m_rootScene.AssetService; 210 m_assetService = m_rootScene.AssetService;
236 } 211 }
237 212
238<<<<<<< HEAD
239 public ArchiveReadRequest(Scene scene, Stream loadStream, Guid requestId, Dictionary<string, object>options)
240=======
241 public ArchiveReadRequest(Scene scene, Stream loadStream, Guid requestId, Dictionary<string, object> options) 213 public ArchiveReadRequest(Scene scene, Stream loadStream, Guid requestId, Dictionary<string, object> options)
242>>>>>>> avn/ubitvar
243 { 214 {
244 m_rootScene = scene; 215 m_rootScene = scene;
245 m_loadPath = null; 216 m_loadPath = null;
@@ -249,11 +220,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
249 m_requestId = requestId; 220 m_requestId = requestId;
250 221
251 m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner; 222 m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner;
252<<<<<<< HEAD
253
254=======
255 223
256>>>>>>> avn/ubitvar
257 // Zero can never be a valid user id 224 // Zero can never be a valid user id
258 m_validUserUuids[UUID.Zero] = false; 225 m_validUserUuids[UUID.Zero] = false;
259 226
@@ -327,24 +294,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
327 if ((successfulAssetRestores + failedAssetRestores) % 250 == 0) 294 if ((successfulAssetRestores + failedAssetRestores) % 250 == 0)
328 m_log.Debug("[ARCHIVER]: Loaded " + successfulAssetRestores + " assets and failed to load " + failedAssetRestores + " assets..."); 295 m_log.Debug("[ARCHIVER]: Loaded " + successfulAssetRestores + " assets and failed to load " + failedAssetRestores + " assets...");
329 } 296 }
330<<<<<<< HEAD
331 else if (filePath.StartsWith(ArchiveConstants.TERRAINS_PATH) && (!m_merge || m_forceTerrain)) 297 else if (filePath.StartsWith(ArchiveConstants.TERRAINS_PATH) && (!m_merge || m_forceTerrain))
332=======
333 else if ((!m_merge || m_forceTerrain) && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH))
334>>>>>>> avn/ubitvar
335 { 298 {
336 LoadTerrain(scene, filePath, data); 299 LoadTerrain(scene, filePath, data);
337 } 300 }
338 else if (!m_merge && filePath.StartsWith(ArchiveConstants.SETTINGS_PATH)) 301 else if (!m_merge && filePath.StartsWith(ArchiveConstants.SETTINGS_PATH))
339 { 302 {
340 LoadRegionSettings(scene, filePath, data, dearchivedScenes); 303 LoadRegionSettings(scene, filePath, data, dearchivedScenes);
341<<<<<<< HEAD
342 } 304 }
343 else if (filePath.StartsWith(ArchiveConstants.LANDDATA_PATH) && (!m_merge || m_forceParcels)) 305 else if (filePath.StartsWith(ArchiveConstants.LANDDATA_PATH) && (!m_merge || m_forceParcels))
344=======
345 }
346 else if ((!m_merge || m_forceParcels) && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH))
347>>>>>>> avn/ubitvar
348 { 306 {
349 sceneContext.SerialisedParcels.Add(Encoding.UTF8.GetString(data)); 307 sceneContext.SerialisedParcels.Add(Encoding.UTF8.GetString(data));
350 } 308 }
@@ -565,10 +523,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
565 } 523 }
566 } 524 }
567 525
568<<<<<<< HEAD
569
570=======
571>>>>>>> avn/ubitvar
572 bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero); 526 bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero);
573 527
574 // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned 528 // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
@@ -585,10 +539,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
585 } 539 }
586 540
587 ModifySceneObject(scene, sceneObject); 541 ModifySceneObject(scene, sceneObject);
588<<<<<<< HEAD
589=======
590
591>>>>>>> avn/ubitvar
592 542
593 if (scene.AddRestoredSceneObject(sceneObject, true, false)) 543 if (scene.AddRestoredSceneObject(sceneObject, true, false))
594 { 544 {
@@ -649,8 +599,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
649 // being no copy/no mod for everyone 599 // being no copy/no mod for everyone
650 lock (part.TaskInventory) 600 lock (part.TaskInventory)
651 { 601 {
652<<<<<<< HEAD
653=======
654 // And zap any troublesome sit target information 602 // And zap any troublesome sit target information
655 part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); 603 part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
656 part.SitTargetPosition = new Vector3(0, 0, 0); 604 part.SitTargetPosition = new Vector3(0, 0, 0);
@@ -659,7 +607,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
659 // Not doing so results in inventory items 607 // Not doing so results in inventory items
660 // being no copy/no mod for everyone 608 // being no copy/no mod for everyone
661 part.TaskInventory.LockItemsForRead(true); 609 part.TaskInventory.LockItemsForRead(true);
662>>>>>>> avn/ubitvar 610
663 TaskInventoryDictionary inv = part.TaskInventory; 611 TaskInventoryDictionary inv = part.TaskInventory;
664 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) 612 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
665 { 613 {
@@ -680,18 +628,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
680 if (!ResolveGroupUuid(kvp.Value.GroupID)) 628 if (!ResolveGroupUuid(kvp.Value.GroupID))
681 kvp.Value.GroupID = UUID.Zero; 629 kvp.Value.GroupID = UUID.Zero;
682 } 630 }
683<<<<<<< HEAD
684=======
685 part.TaskInventory.LockItemsForRead(false); 631 part.TaskInventory.LockItemsForRead(false);
686>>>>>>> avn/ubitvar 632
687 } 633 }
688 } 634 }
689 } 635 }
690 636
691<<<<<<< HEAD
692
693=======
694>>>>>>> avn/ubitvar
695 /// <summary> 637 /// <summary>
696 /// Load serialized parcels. 638 /// Load serialized parcels.
697 /// </summary> 639 /// </summary>
@@ -712,11 +654,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
712 parcel.AABBMin += parcelDisp; 654 parcel.AABBMin += parcelDisp;
713 parcel.AABBMax += parcelDisp; 655 parcel.AABBMax += parcelDisp;
714 } 656 }
715<<<<<<< HEAD 657
716
717=======
718
719>>>>>>> avn/ubitvar
720 // Validate User and Group UUID's 658 // Validate User and Group UUID's
721 659
722 if (!ResolveGroupUuid(parcel.GroupID)) 660 if (!ResolveGroupUuid(parcel.GroupID))
@@ -731,26 +669,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver
731 } 669 }
732 else 670 else
733 { 671 {
734<<<<<<< HEAD
735 parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner;
736=======
737 parcel.OwnerID = m_defaultUser; 672 parcel.OwnerID = m_defaultUser;
738 parcel.GroupID = UUID.Zero; 673 parcel.GroupID = UUID.Zero;
739>>>>>>> avn/ubitvar
740 parcel.IsGroupOwned = false; 674 parcel.IsGroupOwned = false;
741 } 675 }
742 } 676 }
743 else 677 else
744 { 678 {
745 if (!ResolveUserUuid(scene, parcel.OwnerID)) 679 if (!ResolveUserUuid(scene, parcel.OwnerID))
746<<<<<<< HEAD
747 parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner;
748=======
749 parcel.OwnerID = m_defaultUser; 680 parcel.OwnerID = m_defaultUser;
750 681
751 if (!ResolveGroupUuid(parcel.GroupID)) 682 if (!ResolveGroupUuid(parcel.GroupID))
752 parcel.GroupID = UUID.Zero; 683 parcel.GroupID = UUID.Zero;
753>>>>>>> avn/ubitvar
754 } 684 }
755 685
756 List<LandAccessEntry> accessList = new List<LandAccessEntry>(); 686 List<LandAccessEntry> accessList = new List<LandAccessEntry>();
@@ -879,10 +809,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
879 if (data == null) 809 if (data == null)
880 return false; 810 return false;
881 } 811 }
882<<<<<<< HEAD
883 812
884=======
885>>>>>>> avn/ubitvar
886 //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); 813 //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
887 814
888 AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType, UUID.Zero.ToString()); 815 AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType, UUID.Zero.ToString());
@@ -1004,11 +931,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
1004 private bool LoadTerrain(Scene scene, string terrainPath, byte[] data) 931 private bool LoadTerrain(Scene scene, string terrainPath, byte[] data)
1005 { 932 {
1006 ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); 933 ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>();
1007<<<<<<< HEAD
1008
1009=======
1010
1011>>>>>>> avn/ubitvar
1012 using (MemoryStream ms = new MemoryStream(data)) 934 using (MemoryStream ms = new MemoryStream(data))
1013 { 935 {
1014 if (m_displacement != Vector3.Zero || m_rotation != 0f) 936 if (m_displacement != Vector3.Zero || m_rotation != 0f)
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
index 0fb8a32..4178a57 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
@@ -111,19 +111,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
111 String defaultUser = ""; 111 String defaultUser = "";
112 float rotation = 0f; 112 float rotation = 0f;
113 Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0); 113 Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0);
114<<<<<<< HEAD 114
115
116 OptionSet options = new OptionSet();
117 options.Add("m|merge", delegate (string v) { mergeOar = (v != null); });
118 options.Add("s|skip-assets", delegate (string v) { skipAssets = (v != null); });
119 options.Add("force-terrain", delegate (string v) { forceTerrain = (v != null); });
120 options.Add("forceterrain", delegate (string v) { forceTerrain = (v != null); }); // downward compatibility
121 options.Add("force-parcels", delegate (string v) { forceParcels = (v != null); });
122 options.Add("forceparcels", delegate (string v) { forceParcels = (v != null); }); // downward compatibility
123 options.Add("no-objects", delegate (string v) { noObjects = (v != null); });
124 options.Add("default-user=", delegate(string v) { defaultUser = (v == null) ? "" : v; });
125 options.Add("displacement=", delegate (string v) {
126=======
127 115
128 OptionSet options = new OptionSet(); 116 OptionSet options = new OptionSet();
129 options.Add("m|merge", delegate(string v) { mergeOar = (v != null); }); 117 options.Add("m|merge", delegate(string v) { mergeOar = (v != null); });
@@ -136,7 +124,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
136 options.Add("default-user=", delegate(string v) { defaultUser = (v == null) ? "" : v; }); 124 options.Add("default-user=", delegate(string v) { defaultUser = (v == null) ? "" : v; });
137 options.Add("displacement=", delegate(string v) 125 options.Add("displacement=", delegate(string v)
138 { 126 {
139>>>>>>> avn/ubitvar
140 try 127 try
141 { 128 {
142 displacement = v == null ? Vector3.Zero : Vector3.Parse(v); 129 displacement = v == null ? Vector3.Zero : Vector3.Parse(v);
@@ -163,12 +150,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
163 // Convert to radians for internals 150 // Convert to radians for internals
164 rotation = Util.Clamp<float>(rotation, -359f, 359f) / 180f * (float)Math.PI; 151 rotation = Util.Clamp<float>(rotation, -359f, 359f) / 180f * (float)Math.PI;
165 }); 152 });
166<<<<<<< HEAD
167 options.Add("rotation-center=", delegate (string v) {
168=======
169 options.Add("rotation-center=", delegate(string v) 153 options.Add("rotation-center=", delegate(string v)
170 { 154 {
171>>>>>>> avn/ubitvar
172 try 155 try
173 { 156 {
174 rotationCenter = v == null ? Vector3.Zero : Vector3.Parse(v); 157 rotationCenter = v == null ? Vector3.Zero : Vector3.Parse(v);
@@ -308,21 +291,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
308 Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); 291 Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
309 DearchiveRegion(loadPath, Guid.Empty, archiveOptions); 292 DearchiveRegion(loadPath, Guid.Empty, archiveOptions);
310 } 293 }
311<<<<<<< HEAD
312
313 public void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string,object> options)
314 {
315 m_log.InfoFormat(
316 "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath);
317
318=======
319 294
320 public void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string, object> options) 295 public void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string, object> options)
321 { 296 {
322 m_log.InfoFormat( 297 m_log.InfoFormat(
323 "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath); 298 "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath);
324 299
325>>>>>>> avn/ubitvar
326 new ArchiveReadRequest(Scene, loadPath, requestId, options).DearchiveRegion(); 300 new ArchiveReadRequest(Scene, loadPath, requestId, options).DearchiveRegion();
327 } 301 }
328 302
@@ -331,11 +305,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
331 Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); 305 Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
332 DearchiveRegion(loadStream, Guid.Empty, archiveOptions); 306 DearchiveRegion(loadStream, Guid.Empty, archiveOptions);
333 } 307 }
334<<<<<<< HEAD
335
336=======
337
338>>>>>>> avn/ubitvar
339 public void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string, object> options) 308 public void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string, object> options)
340 { 309 {
341 new ArchiveReadRequest(Scene, loadStream, requestId, options).DearchiveRegion(); 310 new ArchiveReadRequest(Scene, loadStream, requestId, options).DearchiveRegion();
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index e6e6485..3ded00c 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -68,6 +68,8 @@ namespace OpenSim.Region.CoreModules.World.Estate
68 public event ChangeDelegate OnEstateInfoChange; 68 public event ChangeDelegate OnEstateInfoChange;
69 public event MessageDelegate OnEstateMessage; 69 public event MessageDelegate OnEstateMessage;
70 70
71 private int m_delayCount = 0;
72
71 #region Region Module interface 73 #region Region Module interface
72 74
73 public string Name { get { return "EstateManagementModule"; } } 75 public string Name { get { return "EstateManagementModule"; } }
@@ -146,6 +148,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
146 flags |= RegionFlags.AllowParcelChanges; 148 flags |= RegionFlags.AllowParcelChanges;
147 if (Scene.RegionInfo.RegionSettings.BlockShowInSearch) 149 if (Scene.RegionInfo.RegionSettings.BlockShowInSearch)
148 flags |= RegionFlags.BlockParcelSearch; 150 flags |= RegionFlags.BlockParcelSearch;
151 if (Scene.RegionInfo.RegionSettings.GodBlockSearch)
152 flags |= (RegionFlags)(1 << 11);
153 if (Scene.RegionInfo.RegionSettings.Casino)
154 flags |= (RegionFlags)(1 << 10);
149 155
150 if (Scene.RegionInfo.RegionSettings.FixedSun) 156 if (Scene.RegionInfo.RegionSettings.FixedSun)
151 flags |= RegionFlags.SunFixed; 157 flags |= RegionFlags.SunFixed;
@@ -198,6 +204,14 @@ namespace OpenSim.Region.CoreModules.World.Estate
198 change(Scene.RegionInfo.RegionID); 204 change(Scene.RegionInfo.RegionID);
199 } 205 }
200 206
207 protected void RaiseRegionInfoChange(object sender, ElapsedEventArgs e)
208 {
209 ChangeDelegate change = OnRegionInfoChange;
210
211 if (change != null)
212 change(Scene.RegionInfo.RegionID);
213 }
214
201 public void TriggerRegionInfoChange() 215 public void TriggerRegionInfoChange()
202 { 216 {
203 m_regionChangeTimer.Stop(); 217 m_regionChangeTimer.Stop();
@@ -1491,68 +1505,8 @@ namespace OpenSim.Region.CoreModules.World.Estate
1491 sendRegionHandshake(client); 1505 sendRegionHandshake(client);
1492 } 1506 }
1493 1507
1494<<<<<<< HEAD
1495 private uint GetEstateFlags()
1496=======
1497 public uint GetRegionFlags()
1498 {
1499 RegionFlags flags = RegionFlags.None;
1500
1501 // Fully implemented
1502 //
1503 if (Scene.RegionInfo.RegionSettings.AllowDamage)
1504 flags |= RegionFlags.AllowDamage;
1505 if (Scene.RegionInfo.RegionSettings.BlockTerraform)
1506 flags |= RegionFlags.BlockTerraform;
1507 if (!Scene.RegionInfo.RegionSettings.AllowLandResell)
1508 flags |= RegionFlags.BlockLandResell;
1509 if (Scene.RegionInfo.RegionSettings.DisableCollisions)
1510 flags |= RegionFlags.SkipCollisions;
1511 if (Scene.RegionInfo.RegionSettings.DisableScripts)
1512 flags |= RegionFlags.SkipScripts;
1513 if (Scene.RegionInfo.RegionSettings.DisablePhysics)
1514 flags |= RegionFlags.SkipPhysics;
1515 if (Scene.RegionInfo.RegionSettings.BlockFly)
1516 flags |= RegionFlags.NoFly;
1517 if (Scene.RegionInfo.RegionSettings.RestrictPushing)
1518 flags |= RegionFlags.RestrictPushObject;
1519 if (Scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
1520 flags |= RegionFlags.AllowParcelChanges;
1521 if (Scene.RegionInfo.RegionSettings.BlockShowInSearch)
1522 flags |= RegionFlags.BlockParcelSearch;
1523 if (Scene.RegionInfo.RegionSettings.GodBlockSearch)
1524 flags |= (RegionFlags)(1 << 11);
1525 if (Scene.RegionInfo.RegionSettings.Casino)
1526 flags |= (RegionFlags)(1 << 10);
1527
1528 if (Scene.RegionInfo.RegionSettings.FixedSun)
1529 flags |= RegionFlags.SunFixed;
1530 if (Scene.RegionInfo.RegionSettings.Sandbox)
1531 flags |= RegionFlags.Sandbox;
1532 if (Scene.RegionInfo.EstateSettings.AllowVoice)
1533 flags |= RegionFlags.AllowVoice;
1534 if (Scene.RegionInfo.EstateSettings.AllowLandmark)
1535 flags |= RegionFlags.AllowLandmark;
1536 if (Scene.RegionInfo.EstateSettings.AllowSetHome)
1537 flags |= RegionFlags.AllowSetHome;
1538 if (Scene.RegionInfo.EstateSettings.BlockDwell)
1539 flags |= RegionFlags.BlockDwell;
1540 if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
1541 flags |= RegionFlags.ResetHomeOnTeleport;
1542
1543
1544 // TODO: SkipUpdateInterestList
1545
1546 // Omitted
1547 //
1548 // Omitted: NullLayer (what is that?)
1549 // Omitted: SkipAgentAction (what does it do?)
1550
1551 return (uint)flags;
1552 }
1553 1508
1554 public uint GetEstateFlags() 1509 public uint GetEstateFlags()
1555>>>>>>> avn/ubitvar
1556 { 1510 {
1557 RegionFlags flags = RegionFlags.None; 1511 RegionFlags flags = RegionFlags.None;
1558 1512
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 8bd46f6..749c2cc 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -69,11 +69,8 @@ namespace OpenSim.Region.CoreModules.World.Land
69 /// <summary> 69 /// <summary>
70 /// Minimum land unit size in region co-ordinates. 70 /// Minimum land unit size in region co-ordinates.
71 /// </summary> 71 /// </summary>
72<<<<<<< HEAD 72
73 public const int LandUnit = 4; 73 public const int LandUnit = 4;
74=======
75 public const int landUnit = 4;
76>>>>>>> avn/ubitvar
77 74
78 private static readonly string remoteParcelRequestPath = "0009/"; 75 private static readonly string remoteParcelRequestPath = "0009/";
79 76
@@ -106,17 +103,12 @@ namespace OpenSim.Region.CoreModules.World.Land
106 103
107 // caches ExtendedLandData 104 // caches ExtendedLandData
108 private Cache parcelInfoCache; 105 private Cache parcelInfoCache;
109<<<<<<< HEAD
110
111 106
112 /// <summary> 107 /// <summary>
113 /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions. 108 /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions.
114 /// </summary> 109 /// </summary>
115 private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>(); 110 private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>();
116======= 111
117 private Dictionary<UUID, Vector3> forcedPosition =
118 new Dictionary<UUID, Vector3>();
119>>>>>>> avn/ubitvar
120 112
121 // Enables limiting parcel layer info transmission when doing simple updates 113 // Enables limiting parcel layer info transmission when doing simple updates
122 private bool shouldLimitParcelLayerInfoToViewDistance { get; set; } 114 private bool shouldLimitParcelLayerInfoToViewDistance { get; set; }
@@ -132,7 +124,6 @@ namespace OpenSim.Region.CoreModules.World.Land
132 124
133 public void Initialise(IConfigSource source) 125 public void Initialise(IConfigSource source)
134 { 126 {
135<<<<<<< HEAD
136 shouldLimitParcelLayerInfoToViewDistance = true; 127 shouldLimitParcelLayerInfoToViewDistance = true;
137 parcelLayerViewDistance = 128; 128 parcelLayerViewDistance = 128;
138 IConfig landManagementConfig = source.Configs["LandManagement"]; 129 IConfig landManagementConfig = source.Configs["LandManagement"];
@@ -140,24 +131,16 @@ namespace OpenSim.Region.CoreModules.World.Land
140 { 131 {
141 shouldLimitParcelLayerInfoToViewDistance = landManagementConfig.GetBoolean("LimitParcelLayerUpdateDistance", shouldLimitParcelLayerInfoToViewDistance); 132 shouldLimitParcelLayerInfoToViewDistance = landManagementConfig.GetBoolean("LimitParcelLayerUpdateDistance", shouldLimitParcelLayerInfoToViewDistance);
142 parcelLayerViewDistance = landManagementConfig.GetInt("ParcelLayerViewDistance", parcelLayerViewDistance); 133 parcelLayerViewDistance = landManagementConfig.GetInt("ParcelLayerViewDistance", parcelLayerViewDistance);
143======= 134 DefaultGodParcelGroup = new UUID(landManagementConfig.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString()));
144 IConfig cnf = source.Configs["LandManagement"]; 135 DefaultGodParcelName = landManagementConfig.GetString("DefaultAdministratorParcelName", "Default Parcel");
145 if (cnf != null)
146 {
147 DefaultGodParcelGroup = new UUID(cnf.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString()));
148 DefaultGodParcelName = cnf.GetString("DefaultAdministratorParcelName", "Default Parcel");
149>>>>>>> avn/ubitvar
150 } 136 }
151 } 137 }
152 138
153 public void AddRegion(Scene scene) 139 public void AddRegion(Scene scene)
154 { 140 {
155 m_scene = scene; 141 m_scene = scene;
156<<<<<<< HEAD
157 m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit]; 142 m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit];
158======= 143
159 m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
160>>>>>>> avn/ubitvar
161 landChannel = new LandChannel(scene, this); 144 landChannel = new LandChannel(scene, this);
162 145
163 parcelInfoCache = new Cache(); 146 parcelInfoCache = new Cache();
@@ -299,11 +282,8 @@ namespace OpenSim.Region.CoreModules.World.Land
299 { 282 {
300 m_landList.Clear(); 283 m_landList.Clear();
301 m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; 284 m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
302<<<<<<< HEAD 285
303 m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit]; 286 m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit];
304=======
305 m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
306>>>>>>> avn/ubitvar
307 } 287 }
308 } 288 }
309 289
@@ -313,16 +293,10 @@ namespace OpenSim.Region.CoreModules.World.Land
313 /// <returns>The parcel created.</returns> 293 /// <returns>The parcel created.</returns>
314 protected ILandObject CreateDefaultParcel() 294 protected ILandObject CreateDefaultParcel()
315 { 295 {
316<<<<<<< HEAD
317 m_log.DebugFormat(
318 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
319
320 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
321=======
322 m_log.DebugFormat("{0} Creating default parcel for region {1}", LogHeader, m_scene.RegionInfo.RegionName); 296 m_log.DebugFormat("{0} Creating default parcel for region {1}", LogHeader, m_scene.RegionInfo.RegionName);
323 297
324 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); 298 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
325>>>>>>> avn/ubitvar 299
326 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, 300 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0,
327 (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY)); 301 (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY));
328 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 302 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
@@ -456,15 +430,10 @@ namespace OpenSim.Region.CoreModules.World.Land
456 430
457 public void SendLandUpdate(ScenePresence avatar, bool force) 431 public void SendLandUpdate(ScenePresence avatar, bool force)
458 { 432 {
459<<<<<<< HEAD
460 ILandObject over = GetLandObject((int)Math.Min(((int)m_scene.RegionInfo.RegionSizeX - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
461 (int)Math.Min(((int)m_scene.RegionInfo.RegionSizeY - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
462=======
463 if (avatar.IsChildAgent) 433 if (avatar.IsChildAgent)
464 return; 434 return;
465 435
466 ILandObject over = GetLandObjectClipedXY(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 436 ILandObject over = GetLandObjectClipedXY(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
467>>>>>>> avn/ubitvar
468 437
469 if (over != null) 438 if (over != null)
470 { 439 {
@@ -621,28 +590,17 @@ namespace OpenSim.Region.CoreModules.World.Land
621 new_land.LandData.LocalID = newLandLocalID; 590 new_land.LandData.LocalID = newLandLocalID;
622 591
623 bool[,] landBitmap = new_land.GetLandBitmap(); 592 bool[,] landBitmap = new_land.GetLandBitmap();
624<<<<<<< HEAD
625 // m_log.DebugFormat("{0} AddLandObject. new_land.bitmapSize=({1},{2}). newLocalID={3}",
626 // LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), newLandLocalID);
627
628=======
629>>>>>>> avn/ubitvar
630 if (landBitmap.GetLength(0) != m_landIDList.GetLength(0) || landBitmap.GetLength(1) != m_landIDList.GetLength(1)) 593 if (landBitmap.GetLength(0) != m_landIDList.GetLength(0) || landBitmap.GetLength(1) != m_landIDList.GetLength(1))
631 { 594 {
632 // Going to variable sized regions can cause mismatches 595 // Going to variable sized regions can cause mismatches
633 m_log.ErrorFormat("{0} AddLandObject. Added land bitmap different size than region ID map. bitmapSize=({1},{2}), landIDSize=({3},{4})", 596 m_log.ErrorFormat("{0} AddLandObject. Added land bitmap different size than region ID map. bitmapSize=({1},{2}), landIDSize=({3},{4})",
634<<<<<<< HEAD
635 LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), m_landIDList.GetLength(0), m_landIDList.GetLength(1) );
636=======
637 LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), m_landIDList.GetLength(0), m_landIDList.GetLength(1)); 597 LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), m_landIDList.GetLength(0), m_landIDList.GetLength(1));
638>>>>>>> avn/ubitvar
639 } 598 }
640 else 599 else
641 { 600 {
642 // If other land objects still believe that they occupy any parts of the same space, 601 // If other land objects still believe that they occupy any parts of the same space,
643 // then do not allow the add to proceed. 602 // then do not allow the add to proceed.
644 for (int x = 0; x < landBitmap.GetLength(0); x++) 603 for (int x = 0; x < landBitmap.GetLength(0); x++)
645<<<<<<< HEAD
646 { 604 {
647 for (int y = 0; y < landBitmap.GetLength(1); y++) 605 for (int y = 0; y < landBitmap.GetLength(1); y++)
648 { 606 {
@@ -658,40 +616,6 @@ namespace OpenSim.Region.CoreModules.World.Land
658 { 616 {
659 m_log.ErrorFormat( 617 m_log.ErrorFormat(
660 "{0}: Cannot add parcel \"{1}\", local ID {2} at tile {3},{4} because this is still occupied by parcel \"{5}\", local ID {6} in {7}", 618 "{0}: Cannot add parcel \"{1}\", local ID {2} at tile {3},{4} because this is still occupied by parcel \"{5}\", local ID {6} in {7}",
661 LogHeader, new_land.LandData.Name, new_land.LandData.LocalID, x, y,
662 lastRecordedLo.LandData.Name, lastRecordedLo.LandData.LocalID, m_scene.Name);
663
664 return null;
665 }
666 }
667 }
668 }
669 }
670
671 for (int x = 0; x < landBitmap.GetLength(0); x++)
672=======
673>>>>>>> avn/ubitvar
674 {
675 for (int y = 0; y < landBitmap.GetLength(1); y++)
676 {
677 if (landBitmap[x, y])
678 {
679<<<<<<< HEAD
680 // m_log.DebugFormat(
681 // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}",
682 // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName);
683
684=======
685 int lastRecordedLandId = m_landIDList[x, y];
686
687 if (lastRecordedLandId > 0)
688 {
689 ILandObject lastRecordedLo = m_landList[lastRecordedLandId];
690
691 if (lastRecordedLo.LandBitmap[x, y])
692 {
693 m_log.ErrorFormat(
694 "{0}: Cannot add parcel \"{1}\", local ID {2} at tile {3},{4} because this is still occupied by parcel \"{5}\", local ID {6} in {7}",
695 LogHeader, new_land.LandData.Name, new_land.LandData.LocalID, x, y, 619 LogHeader, new_land.LandData.Name, new_land.LandData.LocalID, x, y,
696 lastRecordedLo.LandData.Name, lastRecordedLo.LandData.LocalID, m_scene.Name); 620 lastRecordedLo.LandData.Name, lastRecordedLo.LandData.LocalID, m_scene.Name);
697 621
@@ -712,7 +636,6 @@ namespace OpenSim.Region.CoreModules.World.Land
712 // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}", 636 // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}",
713 // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName); 637 // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName);
714 638
715>>>>>>> avn/ubitvar
716 m_landIDList[x, y] = newLandLocalID; 639 m_landIDList[x, y] = newLandLocalID;
717 } 640 }
718 } 641 }
@@ -829,33 +752,6 @@ namespace OpenSim.Region.CoreModules.World.Land
829 /// <returns>Land object at the point supplied</returns> 752 /// <returns>Land object at the point supplied</returns>
830 public ILandObject GetLandObject(float x_float, float y_float) 753 public ILandObject GetLandObject(float x_float, float y_float)
831 { 754 {
832<<<<<<< HEAD
833 return GetLandObject((int)x_float, (int)y_float, true /* returnNullIfLandObjectNotFound */);
834 /*
835 int x;
836 int y;
837
838 if (x_float >= m_scene.RegionInfo.RegionSizeX || x_float < 0 || y_float >= m_scene.RegionInfo.RegionSizeX || y_float < 0)
839 return null;
840
841 try
842 {
843 x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / (float)landUnit));
844 y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / (float)landUnit));
845 }
846 catch (OverflowException)
847 {
848 return null;
849 }
850
851 if (x >= (m_scene.RegionInfo.RegionSizeX / landUnit)
852 || y >= (m_scene.RegionInfo.RegionSizeY / landUnit)
853 || x < 0
854 || y < 0)
855 {
856 return null;
857 }
858=======
859 return GetLandObject((int)x_float, (int)y_float, true); 755 return GetLandObject((int)x_float, (int)y_float, true);
860 } 756 }
861 757
@@ -875,45 +771,18 @@ namespace OpenSim.Region.CoreModules.World.Land
875 avy = 0; 771 avy = 0;
876 else if (avy >= m_scene.RegionInfo.RegionSizeY) 772 else if (avy >= m_scene.RegionInfo.RegionSizeY)
877 avy = (int)Constants.RegionSize - 1; 773 avy = (int)Constants.RegionSize - 1;
878>>>>>>> avn/ubitvar
879 774
880 lock (m_landIDList) 775 lock (m_landIDList)
881 { 776 {
882<<<<<<< HEAD
883 // Corner case. If an autoreturn happens during sim startup
884 // we will come here with the list uninitialized
885 //
886// int landId = m_landIDList[x, y];
887
888// if (landId == 0)
889// m_log.DebugFormat(
890// "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}",
891// x, y, m_scene.RegionInfo.RegionName);
892
893 try
894 {
895 if (m_landList.ContainsKey(m_landIDList[x, y]))
896 return m_landList[m_landIDList[x, y]];
897 }
898 catch (Exception e)
899 {
900 m_log.DebugFormat("{0} GetLandObject exception. x={1}, y={2}, m_landIDList.len=({3},{4})",
901 LogHeader, x, y, m_landIDList.GetLength(0), m_landIDList.GetLength(1));
902 }
903
904 return null;
905=======
906 try 777 try
907 { 778 {
908 return m_landList[m_landIDList[avx / landUnit, avy / landUnit]]; 779 return m_landList[m_landIDList[avx / LandUnit, avy / LandUnit]];
909 } 780 }
910 catch (IndexOutOfRangeException) 781 catch (IndexOutOfRangeException)
911 { 782 {
912 return null; 783 return null;
913 } 784 }
914>>>>>>> avn/ubitvar
915 } 785 }
916 */
917 } 786 }
918 787
919 // Public entry. 788 // Public entry.
@@ -923,38 +792,15 @@ namespace OpenSim.Region.CoreModules.World.Land
923 return GetLandObject(x, y, false /* returnNullIfLandObjectNotFound */); 792 return GetLandObject(x, y, false /* returnNullIfLandObjectNotFound */);
924 } 793 }
925 794
926<<<<<<< HEAD
927 /// <summary>
928 /// Given a region position, return the parcel land object for that location
929 /// </summary>
930 /// <returns>
931 /// The land object.
932 /// </returns>
933 /// <param name='x'></param>
934 /// <param name='y'></param>
935 /// <param name='returnNullIfLandObjectNotFound'>
936 /// Return null if the land object requested is not within the region's bounds.
937 /// </param>
938 private ILandObject GetLandObject(int x, int y, bool returnNullIfLandObjectOutsideBounds)
939 {
940 if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0)
941=======
942 public ILandObject GetLandObject(int x, int y, bool returnNullIfLandObjectOutsideBounds) 795 public ILandObject GetLandObject(int x, int y, bool returnNullIfLandObjectOutsideBounds)
943 { 796 {
944 if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0) 797 if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0)
945>>>>>>> avn/ubitvar
946 { 798 {
947 // These exceptions here will cause a lot of complaints from the users specifically because 799 // These exceptions here will cause a lot of complaints from the users specifically because
948 // they happen every time at border crossings 800 // they happen every time at border crossings
949 if (returnNullIfLandObjectOutsideBounds) 801 if (returnNullIfLandObjectOutsideBounds)
950 return null; 802 return null;
951 else 803 else
952<<<<<<< HEAD
953 throw new Exception(
954 String.Format("{0} GetLandObject for non-existent position. Region={1}, pos=<{2},{3}",
955 LogHeader, m_scene.RegionInfo.RegionName, x, y)
956 );
957=======
958 throw new Exception("Error: Parcel not found at point " + x + ", " + y); 804 throw new Exception("Error: Parcel not found at point " + x + ", " + y);
959 } 805 }
960 806
@@ -968,7 +814,6 @@ namespace OpenSim.Region.CoreModules.World.Land
968 { 814 {
969 return null; 815 return null;
970 } 816 }
971>>>>>>> avn/ubitvar
972 } 817 }
973 818
974 return m_landList[m_landIDList[x / 4, y / 4]]; 819 return m_landList[m_landIDList[x / 4, y / 4]];
@@ -987,19 +832,6 @@ namespace OpenSim.Region.CoreModules.World.Land
987 return ret; 832 return ret;
988 } 833 }
989 834
990 // Create a 'parcel is here' bitmap for the parcel identified by the passed landID
991 private bool[,] CreateBitmapForID(int landID)
992 {
993 bool[,] ret = new bool[m_landIDList.GetLength(0), m_landIDList.GetLength(1)];
994
995 for (int xx = 0; xx < m_landIDList.GetLength(0); xx++)
996 for (int yy = 0; yy < m_landIDList.GetLength(0); yy++)
997 if (m_landIDList[xx, yy] == landID)
998 ret[xx, yy] = true;
999
1000 return ret;
1001 }
1002
1003 #endregion 835 #endregion
1004 836
1005 #region Parcel Modification 837 #region Parcel Modification
@@ -1169,19 +1001,12 @@ namespace OpenSim.Region.CoreModules.World.Land
1169 1001
1170 //Now add the new land object 1002 //Now add the new land object
1171 ILandObject result = AddLandObject(newLand); 1003 ILandObject result = AddLandObject(newLand);
1172<<<<<<< HEAD
1173 1004
1174 if (result != null)
1175 {
1176 UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData);
1177 result.SendLandUpdateToAvatarsOverMe();
1178 }
1179=======
1180 UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData); 1005 UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData);
1181 result.SendLandUpdateToAvatarsOverMe(); 1006 result.SendLandUpdateToAvatarsOverMe();
1182 startLandObject.SendLandUpdateToAvatarsOverMe(); 1007 startLandObject.SendLandUpdateToAvatarsOverMe();
1183 m_scene.ForEachClient(SendParcelOverlay); 1008 m_scene.ForEachClient(SendParcelOverlay);
1184>>>>>>> avn/ubitvar 1009
1185 } 1010 }
1186 1011
1187 /// <summary> 1012 /// <summary>
@@ -1263,15 +1088,6 @@ namespace OpenSim.Region.CoreModules.World.Land
1263 1088
1264 #region Parcel Updating 1089 #region Parcel Updating
1265 1090
1266<<<<<<< HEAD
1267 // Send parcel layer info for the whole region
1268 public void SendParcelOverlay(IClientAPI remote_client)
1269 {
1270 SendParcelOverlay(remote_client, 0, 0, (int)Constants.MaximumRegionSize);
1271 }
1272=======
1273>>>>>>> avn/ubitvar
1274
1275 /// <summary> 1091 /// <summary>
1276 /// Send the parcel overlay blocks to the client. We send the overlay packets 1092 /// Send the parcel overlay blocks to the client. We send the overlay packets
1277 /// around a location and limited by the 'parcelLayerViewDistance'. This number 1093 /// around a location and limited by the 'parcelLayerViewDistance'. This number
@@ -1285,7 +1101,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1285 /// <param name="xPlace">X position in the region to send surrounding parcel layer info</param> 1101 /// <param name="xPlace">X position in the region to send surrounding parcel layer info</param>
1286 /// <param name="yPlace">y position in the region to send surrounding parcel layer info</param> 1102 /// <param name="yPlace">y position in the region to send surrounding parcel layer info</param>
1287 /// <param name="layerViewDistance">Distance from x,y position to send parcel layer info</param> 1103 /// <param name="layerViewDistance">Distance from x,y position to send parcel layer info</param>
1288 private void SendParcelOverlay(IClientAPI remote_client, int xPlace, int yPlace, int layerViewDistance) 1104 public void SendParcelOverlay(IClientAPI remote_client)
1289 { 1105 {
1290 if (remote_client.SceneAgent.PresenceType == PresenceType.Npc) 1106 if (remote_client.SceneAgent.PresenceType == PresenceType.Npc)
1291 return; 1107 return;
@@ -1295,149 +1111,18 @@ namespace OpenSim.Region.CoreModules.World.Land
1295 byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; 1111 byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET];
1296 int byteArrayCount = 0; 1112 int byteArrayCount = 0;
1297 int sequenceID = 0; 1113 int sequenceID = 0;
1298<<<<<<< HEAD
1299
1300 int xLow = 0;
1301 int xHigh = (int)m_scene.RegionInfo.RegionSizeX;
1302 int yLow = 0;
1303 int yHigh = (int)m_scene.RegionInfo.RegionSizeY;
1304
1305 if (shouldLimitParcelLayerInfoToViewDistance)
1306 {
1307 // Compute view distance around the given point
1308 int txLow = xPlace - layerViewDistance;
1309 int txHigh = xPlace + layerViewDistance;
1310 // If the distance is outside the region area, move the view distance to ba all in the region
1311 if (txLow < xLow)
1312=======
1313 1114
1314 // Layer data is in landUnit (4m) chunks 1115 // Layer data is in LandUnit (4m) chunks
1315 for (int y = 0; y < m_scene.RegionInfo.RegionSizeY; y += landUnit) 1116 for (int y = 0; y < m_scene.RegionInfo.RegionSizeY; y += LandUnit)
1316 { 1117 {
1317 for (int x = 0; x < m_scene.RegionInfo.RegionSizeX; x += landUnit) 1118 for (int x = 0; x < m_scene.RegionInfo.RegionSizeX; x += LandUnit)
1318>>>>>>> avn/ubitvar
1319 { 1119 {
1320 txLow = xLow; 1120 byte tempByte = 0; //This represents the byte for the current 4x4
1321 txHigh = Math.Min(yLow + (layerViewDistance * 2), xHigh);
1322 }
1323 if (txHigh > xHigh)
1324 {
1325 txLow = Math.Max(xLow, xHigh - (layerViewDistance * 2));
1326 txHigh = xHigh;
1327 }
1328 xLow = txLow;
1329 xHigh = txHigh;
1330 1121
1331<<<<<<< HEAD
1332 int tyLow = yPlace - layerViewDistance;
1333 int tyHigh = yPlace + layerViewDistance;
1334 if (tyLow < yLow)
1335 {
1336 tyLow = yLow;
1337 tyHigh = Math.Min(yLow + (layerViewDistance * 2), yHigh);
1338 }
1339 if (tyHigh > yHigh)
1340 {
1341 tyLow = Math.Max(yLow, yHigh - (layerViewDistance * 2));
1342 tyHigh = yHigh;
1343 }
1344 yLow = tyLow;
1345 yHigh = tyHigh;
1346 }
1347 // m_log.DebugFormat("{0} SendParcelOverlay: place=<{1},{2}>, vDist={3}, xLH=<{4},{5}, yLH=<{6},{7}>",
1348 // LogHeader, xPlace, yPlace, layerViewDistance, xLow, xHigh, yLow, yHigh);
1349=======
1350 ILandObject currentParcelBlock = GetLandObject(x, y); 1122 ILandObject currentParcelBlock = GetLandObject(x, y);
1351>>>>>>> avn/ubitvar
1352 1123
1353 // Layer data is in landUnit (4m) chunks 1124 if (currentParcelBlock != null)
1354 for (int y = yLow; y < yHigh / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++)
1355 {
1356 for (int x = xLow; x < xHigh / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); x++)
1357 {
1358 byteArray[byteArrayCount] = BuildLayerByte(GetLandObject(x * LandUnit, y * LandUnit), x, y, remote_client);
1359 byteArrayCount++;
1360 if (byteArrayCount >= LAND_BLOCKS_PER_PACKET)
1361 { 1125 {
1362<<<<<<< HEAD
1363 // m_log.DebugFormat("{0} SendParcelOverlay, sending packet, bytes={1}", LogHeader, byteArray.Length);
1364 remote_client.SendLandParcelOverlay(byteArray, sequenceID);
1365 byteArrayCount = 0;
1366 sequenceID++;
1367 byteArray = new byte[LAND_BLOCKS_PER_PACKET];
1368 }
1369
1370 }
1371 }
1372
1373 if (byteArrayCount != 0)
1374 {
1375 remote_client.SendLandParcelOverlay(byteArray, sequenceID);
1376 // m_log.DebugFormat("{0} SendParcelOverlay, complete sending packet, bytes={1}", LogHeader, byteArray.Length);
1377 }
1378 }
1379
1380 private byte BuildLayerByte(ILandObject currentParcelBlock, int x, int y, IClientAPI remote_client)
1381 {
1382 byte tempByte = 0; //This represents the byte for the current 4x4
1383
1384 if (currentParcelBlock != null)
1385 {
1386 if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId)
1387 {
1388 //Owner Flag
1389 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER);
1390 }
1391 else if (currentParcelBlock.LandData.SalePrice > 0 &&
1392 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero ||
1393 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId))
1394 {
1395 //Sale Flag
1396 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE);
1397 }
1398 else if (currentParcelBlock.LandData.OwnerID == UUID.Zero)
1399 {
1400 //Public Flag
1401 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC);
1402 }
1403 else
1404 {
1405 //Other Flag
1406 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER);
1407 }
1408
1409 //Now for border control
1410
1411 ILandObject westParcel = null;
1412 ILandObject southParcel = null;
1413 if (x > 0)
1414 {
1415 westParcel = GetLandObject((x - 1) * LandUnit, y * LandUnit);
1416 }
1417 if (y > 0)
1418 {
1419 southParcel = GetLandObject(x * LandUnit, (y - 1) * LandUnit);
1420 }
1421
1422 if (x == 0)
1423 {
1424 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST);
1425 }
1426 else if (westParcel != null && westParcel != currentParcelBlock)
1427 {
1428 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST);
1429 }
1430
1431 if (y == 0)
1432 {
1433 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH);
1434 }
1435 else if (southParcel != null && southParcel != currentParcelBlock)
1436 {
1437 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH);
1438 }
1439
1440=======
1441 // types 1126 // types
1442 if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId) 1127 if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId)
1443 { 1128 {
@@ -1525,10 +1210,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1525 if (byteArrayCount > 0) 1210 if (byteArrayCount > 0)
1526 { 1211 {
1527 remote_client.SendLandParcelOverlay(byteArray, sequenceID); 1212 remote_client.SendLandParcelOverlay(byteArray, sequenceID);
1528>>>>>>> avn/ubitvar
1529 } 1213 }
1530
1531 return tempByte;
1532 } 1214 }
1533 1215
1534 public void ClientOnParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, 1216 public void ClientOnParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id,
@@ -1569,10 +1251,6 @@ namespace OpenSim.Region.CoreModules.World.Land
1569 temp[i].SendLandProperties(sequence_id, snap_selection, requestResult, remote_client); 1251 temp[i].SendLandProperties(sequence_id, snap_selection, requestResult, remote_client);
1570 } 1252 }
1571 1253
1572<<<<<<< HEAD
1573 // Also send the layer data around the point of interest
1574 SendParcelOverlay(remote_client, (start_x + end_x) / 2, (start_y + end_y) / 2, parcelLayerViewDistance);
1575=======
1576// SendParcelOverlay(remote_client); 1254// SendParcelOverlay(remote_client);
1577 } 1255 }
1578 1256
@@ -1612,7 +1290,6 @@ namespace OpenSim.Region.CoreModules.World.Land
1612 avatar.currentParcelUUID = parcelID; // force parcel flags review 1290 avatar.currentParcelUUID = parcelID; // force parcel flags review
1613 }); 1291 });
1614 } 1292 }
1615>>>>>>> avn/ubitvar
1616 } 1293 }
1617 1294
1618 public void ClientOnParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client) 1295 public void ClientOnParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client)
@@ -1821,35 +1498,17 @@ namespace OpenSim.Region.CoreModules.World.Land
1821 for (int i = 0; i < data.Count; i++) 1498 for (int i = 0; i < data.Count; i++)
1822 IncomingLandObjectFromStorage(data[i]); 1499 IncomingLandObjectFromStorage(data[i]);
1823 1500
1824<<<<<<< HEAD 1501 // Layer data is in LandUnit (4m) chunks
1825 // Prevent race conditions from any auto-creation of new parcels for varregions whilst we are still loading
1826 // the existing parcels.
1827 lock (m_landList)
1828 {
1829 for (int i = 0; i < data.Count; i++)
1830 IncomingLandObjectFromStorage(data[i]);
1831
1832 // Layer data is in landUnit (4m) chunks
1833 for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++) 1502 for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++)
1834 { 1503 {
1835 for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); x++) 1504 for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); x++)
1836=======
1837 // Layer data is in landUnit (4m) chunks
1838 for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / landUnit); y++)
1839 {
1840 for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / landUnit); x++)
1841>>>>>>> avn/ubitvar
1842 { 1505 {
1843 if (m_landIDList[x, y] == 0) 1506 if (m_landIDList[x, y] == 0)
1844 { 1507 {
1845 if (m_landList.Count == 1) 1508 if (m_landList.Count == 1)
1846 { 1509 {
1847 m_log.DebugFormat( 1510 m_log.DebugFormat(
1848<<<<<<< HEAD
1849 "[{0}]: Auto-extending land parcel as landID at {1},{2} is 0 and only one land parcel is present in {3}",
1850=======
1851 "[{0}]: Auto-extending land parcel as landID at {1},{2} is 0 and only one land parcel is present in {3}", 1511 "[{0}]: Auto-extending land parcel as landID at {1},{2} is 0 and only one land parcel is present in {3}",
1852>>>>>>> avn/ubitvar
1853 LogHeader, x, y, m_scene.Name); 1512 LogHeader, x, y, m_scene.Name);
1854 1513
1855 int onlyParcelID = 0; 1514 int onlyParcelID = 0;
@@ -1872,19 +1531,11 @@ namespace OpenSim.Region.CoreModules.World.Land
1872 else if (m_landList.Count > 1) 1531 else if (m_landList.Count > 1)
1873 { 1532 {
1874 m_log.DebugFormat( 1533 m_log.DebugFormat(
1875<<<<<<< HEAD
1876 "{0}: Auto-creating land parcel as landID at {1},{2} is 0 and more than one land parcel is present in {3}",
1877 LogHeader, x, y, m_scene.Name);
1878
1879 // There are several other parcels so we must create a new one for the unassigned space
1880 ILandObject newLand = new LandObject(UUID.Zero, false, m_scene);
1881=======
1882 "{0}: Auto-creating land parcel as landID at {1},{2} is 0 and more than one land parcel is present in {3}", 1534 "{0}: Auto-creating land parcel as landID at {1},{2} is 0 and more than one land parcel is present in {3}",
1883 LogHeader, x, y, m_scene.Name); 1535 LogHeader, x, y, m_scene.Name);
1884 1536
1885 // There are several other parcels so we must create a new one for the unassigned space 1537 // There are several other parcels so we must create a new one for the unassigned space
1886 ILandObject newLand = new LandObject(UUID.Zero, false, m_scene); 1538 ILandObject newLand = new LandObject(UUID.Zero, false, m_scene);
1887>>>>>>> avn/ubitvar
1888 // Claim all the unclaimed "0" ids 1539 // Claim all the unclaimed "0" ids
1889 newLand.SetLandBitmap(CreateBitmapForID(0)); 1540 newLand.SetLandBitmap(CreateBitmapForID(0));
1890 newLand.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 1541 newLand.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
@@ -1895,11 +1546,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1895 { 1546 {
1896 // We should never reach this point as the separate code path when no land data exists should have fired instead. 1547 // We should never reach this point as the separate code path when no land data exists should have fired instead.
1897 m_log.WarnFormat( 1548 m_log.WarnFormat(
1898<<<<<<< HEAD
1899 "{0}: Ignoring request to auto-create parcel in {1} as there are no other parcels present",
1900=======
1901 "{0}: Ignoring request to auto-create parcel in {1} as there are no other parcels present", 1549 "{0}: Ignoring request to auto-create parcel in {1} as there are no other parcels present",
1902>>>>>>> avn/ubitvar
1903 LogHeader, m_scene.Name); 1550 LogHeader, m_scene.Name);
1904 } 1551 }
1905 } 1552 }
@@ -1910,13 +1557,9 @@ namespace OpenSim.Region.CoreModules.World.Land
1910 1557
1911 private void IncomingLandObjectFromStorage(LandData data) 1558 private void IncomingLandObjectFromStorage(LandData data)
1912 { 1559 {
1913<<<<<<< HEAD
1914 ILandObject new_land = new LandObject(data, m_scene);
1915=======
1916
1917 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); 1560 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
1918 new_land.LandData = data.Copy(); 1561 new_land.LandData = data.Copy();
1919>>>>>>> avn/ubitvar 1562
1920 new_land.SetLandBitmapFromByteArray(); 1563 new_land.SetLandBitmapFromByteArray();
1921 AddLandObject(new_land); 1564 AddLandObject(new_land);
1922// new_land.SendLandUpdateToAvatarsOverMe(); 1565// new_land.SendLandUpdateToAvatarsOverMe();
@@ -2568,17 +2211,6 @@ namespace OpenSim.Region.CoreModules.World.Land
2568 2211
2569 private void AppendParcelsSummaryReport(StringBuilder report) 2212 private void AppendParcelsSummaryReport(StringBuilder report)
2570 { 2213 {
2571<<<<<<< HEAD
2572 report.AppendFormat("Land information for {0}\n", m_scene.Name);
2573
2574 ConsoleDisplayTable cdt = new ConsoleDisplayTable();
2575 cdt.AddColumn("Parcel Name", ConsoleDisplayUtil.ParcelNameSize);
2576 cdt.AddColumn("ID", 3);
2577 cdt.AddColumn("Area", 6);
2578 cdt.AddColumn("Starts", ConsoleDisplayUtil.VectorSize);
2579 cdt.AddColumn("Ends", ConsoleDisplayUtil.VectorSize);
2580 cdt.AddColumn("Owner", ConsoleDisplayUtil.UserNameSize);
2581=======
2582 report.AppendFormat("Land information for {0}\n", m_scene.RegionInfo.RegionName); 2214 report.AppendFormat("Land information for {0}\n", m_scene.RegionInfo.RegionName);
2583 report.AppendFormat( 2215 report.AppendFormat(
2584 "{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n", 2216 "{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n",
@@ -2588,27 +2220,12 @@ namespace OpenSim.Region.CoreModules.World.Land
2588 "AABBMin", 2220 "AABBMin",
2589 "AABBMax", 2221 "AABBMax",
2590 "Owner"); 2222 "Owner");
2591>>>>>>> avn/ubitvar
2592 2223
2593 lock (m_landList) 2224 lock (m_landList)
2594 { 2225 {
2595 foreach (ILandObject lo in m_landList.Values) 2226 foreach (ILandObject lo in m_landList.Values)
2596 { 2227 {
2597 LandData ld = lo.LandData; 2228 LandData ld = lo.LandData;
2598<<<<<<< HEAD
2599 string ownerName;
2600 if (ld.IsGroupOwned)
2601 {
2602 GroupRecord rec = m_groupManager.GetGroupRecord(ld.GroupID);
2603 ownerName = (rec != null) ? rec.GroupName : "Unknown Group";
2604 }
2605 else
2606 {
2607 ownerName = m_userManager.GetUserName(ld.OwnerID);
2608 }
2609 cdt.AddRow(
2610 ld.Name, ld.LocalID, ld.Area, lo.StartPoint, lo.EndPoint, ownerName);
2611=======
2612 2229
2613 report.AppendFormat( 2230 report.AppendFormat(
2614 "{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n", 2231 "{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n",
@@ -2636,11 +2253,8 @@ namespace OpenSim.Region.CoreModules.World.Land
2636 else 2253 else
2637 { 2254 {
2638 ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition); 2255 ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition);
2639>>>>>>> avn/ubitvar
2640 } 2256 }
2641 } 2257 }
2642
2643 report.Append(cdt.ToString());
2644 } 2258 }
2645 2259
2646 private void AppendParcelReport(StringBuilder report, ILandObject lo) 2260 private void AppendParcelReport(StringBuilder report, ILandObject lo)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 3b81d6b..040c90b 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -46,20 +46,12 @@ namespace OpenSim.Region.CoreModules.World.Land
46 46
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 private static readonly string LogHeader = "[LAND OBJECT]"; 48 private static readonly string LogHeader = "[LAND OBJECT]";
49<<<<<<< HEAD
50
51 private readonly int landUnit = 4;
52
53 private int m_lastSeqId = 0;
54
55=======
56 49
57 private readonly int landUnit = 4; 50 private readonly int landUnit = 4;
58 51
59 private int m_lastSeqId = 0; 52 private int m_lastSeqId = 0;
60 private int m_expiryCounter = 0; 53 private int m_expiryCounter = 0;
61 54
62>>>>>>> avn/ubitvar
63 protected Scene m_scene; 55 protected Scene m_scene;
64 protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); 56 protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
65 protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); 57 protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>();
@@ -67,16 +59,12 @@ namespace OpenSim.Region.CoreModules.World.Land
67 protected ExpiringCache<UUID, bool> m_groupMemberCache = new ExpiringCache<UUID, bool>(); 59 protected ExpiringCache<UUID, bool> m_groupMemberCache = new ExpiringCache<UUID, bool>();
68 protected TimeSpan m_groupMemberCacheTimeout = TimeSpan.FromSeconds(30); // cache invalidation after 30 seconds 60 protected TimeSpan m_groupMemberCacheTimeout = TimeSpan.FromSeconds(30); // cache invalidation after 30 seconds
69 61
70<<<<<<< HEAD
71 public bool[,] LandBitmap { get; set; }
72=======
73 private bool[,] m_landBitmap; 62 private bool[,] m_landBitmap;
74 public bool[,] LandBitmap 63 public bool[,] LandBitmap
75 { 64 {
76 get { return m_landBitmap; } 65 get { return m_landBitmap; }
77 set { m_landBitmap = value; } 66 set { m_landBitmap = value; }
78 } 67 }
79>>>>>>> avn/ubitvar
80 68
81 #endregion 69 #endregion
82 70
@@ -87,9 +75,6 @@ namespace OpenSim.Region.CoreModules.World.Land
87 return free; 75 return free;
88 } 76 }
89 77
90<<<<<<< HEAD
91 public LandData LandData { get; set; }
92=======
93 protected LandData m_landData; 78 protected LandData m_landData;
94 public LandData LandData 79 public LandData LandData
95 { 80 {
@@ -97,7 +82,6 @@ namespace OpenSim.Region.CoreModules.World.Land
97 82
98 set { m_landData = value; } 83 set { m_landData = value; }
99 } 84 }
100>>>>>>> avn/ubitvar
101 85
102 public IPrimCounts PrimCounts { get; set; } 86 public IPrimCounts PrimCounts { get; set; }
103 87
@@ -225,12 +209,6 @@ namespace OpenSim.Region.CoreModules.World.Land
225 else 209 else
226 { 210 {
227 // Normal Calculations 211 // Normal Calculations
228<<<<<<< HEAD
229 int parcelMax = (int)(((float)LandData.Area / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY))
230 * (float)m_scene.RegionInfo.ObjectCapacity
231 * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
232 // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL!
233=======
234 int parcelMax = (int)( (long)LandData.Area 212 int parcelMax = (int)( (long)LandData.Area
235 * (long)m_scene.RegionInfo.ObjectCapacity 213 * (long)m_scene.RegionInfo.ObjectCapacity
236 * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus 214 * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus
@@ -252,7 +230,6 @@ namespace OpenSim.Region.CoreModules.World.Land
252 int parcelMax = (int)((long)LandData.Area 230 int parcelMax = (int)((long)LandData.Area
253 * (long)m_scene.RegionInfo.ObjectCapacity 231 * (long)m_scene.RegionInfo.ObjectCapacity
254 / 65536L); 232 / 65536L);
255>>>>>>> avn/ubitvar
256 return parcelMax; 233 return parcelMax;
257 } 234 }
258 } 235 }
@@ -266,15 +243,10 @@ namespace OpenSim.Region.CoreModules.World.Land
266 else 243 else
267 { 244 {
268 //Normal Calculations 245 //Normal Calculations
269<<<<<<< HEAD
270 int simMax = (int)(((float)LandData.SimwideArea / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY))
271 * (float)m_scene.RegionInfo.ObjectCapacity);
272=======
273 int simMax = (int)( (long)LandData.SimwideArea 246 int simMax = (int)( (long)LandData.SimwideArea
274 * (long)m_scene.RegionInfo.ObjectCapacity 247 * (long)m_scene.RegionInfo.ObjectCapacity
275 / (long)(m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY) ); 248 / (long)(m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY) );
276 // m_log.DebugFormat("Simwide Area: {0}, Capacity {1}, SimMax {2}", LandData.SimwideArea, m_scene.RegionInfo.ObjectCapacity, simMax); 249 // m_log.DebugFormat("Simwide Area: {0}, Capacity {1}, SimMax {2}", LandData.SimwideArea, m_scene.RegionInfo.ObjectCapacity, simMax);
277>>>>>>> avn/ubitvar
278 return simMax; 250 return simMax;
279 } 251 }
280 } 252 }
@@ -439,12 +411,6 @@ namespace OpenSim.Region.CoreModules.World.Land
439 { 411 {
440 uint preserve = LandData.Flags & ~allowedDelta; 412 uint preserve = LandData.Flags & ~allowedDelta;
441 newData.Flags = preserve | (args.ParcelFlags & allowedDelta); 413 newData.Flags = preserve | (args.ParcelFlags & allowedDelta);
442<<<<<<< HEAD
443
444 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
445 SendLandUpdateToAvatarsOverMe(snap_selection);
446 }
447=======
448 414
449 uint curdelta = LandData.Flags ^ newData.Flags; 415 uint curdelta = LandData.Flags ^ newData.Flags;
450 curdelta &= (uint)(ParcelFlags.SoundLocal); 416 curdelta &= (uint)(ParcelFlags.SoundLocal);
@@ -456,7 +422,6 @@ namespace OpenSim.Region.CoreModules.World.Land
456 return true; 422 return true;
457 } 423 }
458 return false; 424 return false;
459>>>>>>> avn/ubitvar
460 } 425 }
461 426
462 public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) 427 public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area)
@@ -806,17 +771,11 @@ namespace OpenSim.Region.CoreModules.World.Land
806 /// </summary> 771 /// </summary>
807 private void UpdateAABBAndAreaValues() 772 private void UpdateAABBAndAreaValues()
808 { 773 {
809<<<<<<< HEAD 774
810 int min_x = 10000;
811 int min_y = 10000;
812 int max_x = 0;
813 int max_y = 0;
814=======
815 int min_x = Int32.MaxValue; 775 int min_x = Int32.MaxValue;
816 int min_y = Int32.MaxValue; 776 int min_y = Int32.MaxValue;
817 int max_x = Int32.MinValue; 777 int max_x = Int32.MinValue;
818 int max_y = Int32.MinValue; 778 int max_y = Int32.MinValue;
819>>>>>>> avn/ubitvar
820 int tempArea = 0; 779 int tempArea = 0;
821 int x, y; 780 int x, y;
822 for (x = 0; x < LandBitmap.GetLength(0); x++) 781 for (x = 0; x < LandBitmap.GetLength(0); x++)
@@ -825,12 +784,6 @@ namespace OpenSim.Region.CoreModules.World.Land
825 { 784 {
826 if (LandBitmap[x, y] == true) 785 if (LandBitmap[x, y] == true)
827 { 786 {
828<<<<<<< HEAD
829 if (min_x > x) min_x = x;
830 if (min_y > y) min_y = y;
831 if (max_x < x) max_x = x;
832 if (max_y < y) max_y = y;
833=======
834 if (min_x > x) 787 if (min_x > x)
835 min_x = x; 788 min_x = x;
836 if (min_y > y) 789 if (min_y > y)
@@ -839,7 +792,6 @@ namespace OpenSim.Region.CoreModules.World.Land
839 max_x = x; 792 max_x = x;
840 if (max_y < y) 793 if (max_y < y)
841 max_y = y; 794 max_y = y;
842>>>>>>> avn/ubitvar
843 tempArea += landUnit * landUnit; //16sqm peice of land 795 tempArea += landUnit * landUnit; //16sqm peice of land
844 } 796 }
845 } 797 }
@@ -847,27 +799,6 @@ namespace OpenSim.Region.CoreModules.World.Land
847 int tx = min_x * landUnit; 799 int tx = min_x * landUnit;
848 if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1)) 800 if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1))
849 tx = ((int)m_scene.RegionInfo.RegionSizeX - 1); 801 tx = ((int)m_scene.RegionInfo.RegionSizeX - 1);
850<<<<<<< HEAD
851 int ty = min_y * landUnit;
852 if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1))
853 ty = ((int)m_scene.RegionInfo.RegionSizeY - 1);
854
855 LandData.AABBMin =
856 new Vector3(
857 (float)(min_x * landUnit), (float)(min_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0);
858
859 tx = max_x * landUnit;
860 if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1))
861 tx = ((int)m_scene.RegionInfo.RegionSizeX - 1);
862 ty = max_y * landUnit;
863 if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1))
864 ty = ((int)m_scene.RegionInfo.RegionSizeY - 1);
865
866 LandData.AABBMax
867 = new Vector3(
868 (float)(max_x * landUnit), (float)(max_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0);
869=======
870
871 int htx; 802 int htx;
872 if (tx >= ((int)m_scene.RegionInfo.RegionSizeX)) 803 if (tx >= ((int)m_scene.RegionInfo.RegionSizeX))
873 htx = (int)m_scene.RegionInfo.RegionSizeX - 1; 804 htx = (int)m_scene.RegionInfo.RegionSizeX - 1;
@@ -904,7 +835,6 @@ namespace OpenSim.Region.CoreModules.World.Land
904 LandData.AABBMax 835 LandData.AABBMax
905 = new Vector3( 836 = new Vector3(
906 (float)(tx), (float)(ty), m_scene != null ? (float)m_scene.Heightmap[htx, hty] : 0); 837 (float)(tx), (float)(ty), m_scene != null ? (float)m_scene.Heightmap[htx, hty] : 0);
907>>>>>>> avn/ubitvar
908 838
909 LandData.Area = tempArea; 839 LandData.Area = tempArea;
910 } 840 }
@@ -920,10 +850,6 @@ namespace OpenSim.Region.CoreModules.World.Land
920 public void SetLandBitmap(bool[,] bitmap) 850 public void SetLandBitmap(bool[,] bitmap)
921 { 851 {
922 LandBitmap = bitmap; 852 LandBitmap = bitmap;
923<<<<<<< HEAD
924 // m_log.DebugFormat("{0} SetLandBitmap. BitmapSize=<{1},{2}>", LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1));
925=======
926>>>>>>> avn/ubitvar
927 ForceUpdateLandInfo(); 853 ForceUpdateLandInfo();
928 } 854 }
929 855
@@ -1024,16 +950,11 @@ namespace OpenSim.Region.CoreModules.World.Land
1024 private byte[] ConvertLandBitmapToBytes() 950 private byte[] ConvertLandBitmapToBytes()
1025 { 951 {
1026 byte[] tempConvertArr = new byte[LandBitmap.GetLength(0) * LandBitmap.GetLength(1) / 8]; 952 byte[] tempConvertArr = new byte[LandBitmap.GetLength(0) * LandBitmap.GetLength(1) / 8];
1027<<<<<<< HEAD 953
1028 byte tempByte = 0;
1029 int byteNum = 0;
1030 int i = 0;
1031=======
1032 int tempByte = 0; 954 int tempByte = 0;
1033 int i, byteNum = 0; 955 int i, byteNum = 0;
1034 int mask = 1; 956 int mask = 1;
1035 i = 0; 957 i = 0;
1036>>>>>>> avn/ubitvar
1037 for (int y = 0; y < LandBitmap.GetLength(1); y++) 958 for (int y = 0; y < LandBitmap.GetLength(1); y++)
1038 { 959 {
1039 for (int x = 0; x < LandBitmap.GetLength(0); x++) 960 for (int x = 0; x < LandBitmap.GetLength(0); x++)
@@ -1070,7 +991,6 @@ namespace OpenSim.Region.CoreModules.World.Land
1070 // LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); 991 // LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1));
1071======= 992=======
1072 */ 993 */
1073>>>>>>> avn/ubitvar
1074 return tempConvertArr; 994 return tempConvertArr;
1075 } 995 }
1076 996
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
index a228e7a..5155804 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
@@ -104,7 +104,6 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
104 104
105 terrainRenderer.Initialise(m_scene, m_config); 105 terrainRenderer.Initialise(m_scene, m_config);
106 106
107<<<<<<< HEAD
108 mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height, 107 mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height,
109 System.Drawing.Imaging.PixelFormat.Format24bppRgb); 108 System.Drawing.Imaging.PixelFormat.Format24bppRgb);
110 //long t = System.Environment.TickCount; 109 //long t = System.Environment.TickCount;
@@ -113,17 +112,6 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
113 //} 112 //}
114 //t = System.Environment.TickCount - t; 113 //t = System.Environment.TickCount - t;
115 //m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t); 114 //m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t);
116=======
117 mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height,
118 System.Drawing.Imaging.PixelFormat.Format24bppRgb);
119 //long t = System.Environment.TickCount;
120 //for (int i = 0; i < 10; ++i) {
121 terrainRenderer.TerrainToBitmap(mapbmp);
122 //}
123 //t = System.Environment.TickCount - t;
124 //m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t);
125>>>>>>> avn/ubitvar
126
127 if (drawPrimVolume) 115 if (drawPrimVolume)
128 { 116 {
129 DrawObjectVolume(m_scene, mapbmp); 117 DrawObjectVolume(m_scene, mapbmp);
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
index a9cc993..0ec2053 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
@@ -270,14 +270,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
270 270
271 // the heigthfield might have some jumps in values. Rendered land is smooth, though, 271 // the heigthfield might have some jumps in values. Rendered land is smooth, though,
272 // as a slope is rendered at that place. So average 4 neighbour values to emulate that. 272 // as a slope is rendered at that place. So average 4 neighbour values to emulate that.
273<<<<<<< HEAD
274 private float getHeight(ITerrainChannel hm, int x, int y) { 273 private float getHeight(ITerrainChannel hm, int x, int y) {
275 if (x < (hm.Width - 1) && y < (hm.Height - 1)) 274 if (x < (hm.Width - 1) && y < (hm.Height - 1))
276=======
277 private float getHeight(ITerrainChannel hm, int x, int y)
278 {
279 if (x < ((int)Constants.RegionSize - 1) && y < ((int)Constants.RegionSize - 1))
280>>>>>>> avn/ubitvar
281 return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112); 275 return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112);
282 else 276 else
283 return (float)hm[x, y]; 277 return (float)hm[x, y];
@@ -294,14 +288,6 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
294 if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height) 288 if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height)
295 { 289 {
296 m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>", 290 m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>",
297 LogHeader, mapbmp.Width, mapbmp.Height, hm.Width, hm.Height);
298 }
299
300 ITerrainChannel hm = m_scene.Heightmap;
301
302 if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height)
303 {
304 m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>",
305 "[TEXTURED MAP TILE RENDERER]", mapbmp.Width, mapbmp.Height, hm.Width, hm.Height); 291 "[TEXTURED MAP TILE RENDERER]", mapbmp.Width, mapbmp.Height, hm.Width, hm.Height);
306 } 292 }
307 293
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs
index 236584a..d634e8b 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs
@@ -46,10 +46,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
46 if (fillArea[x, y]) 46 if (fillArea[x, y])
47 { 47 {
48 double noise = TerrainUtil.PerlinNoise2D((double) x / map.Width, (double) y / map.Height, 8, 1.0); 48 double noise = TerrainUtil.PerlinNoise2D((double) x / map.Width, (double) y / map.Height, 8, 1.0);
49<<<<<<< HEAD
50
51=======
52>>>>>>> avn/ubitvar
53 map[x, y] += noise * strength; 49 map[x, y] += noise * strength;
54 } 50 }
55 } 51 }
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 925de2a..22723fc 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -75,15 +75,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
75 #endregion 75 #endregion
76 76
77 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 77 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
78<<<<<<< HEAD
79=======
80
81#pragma warning disable 414
82 private static readonly string LogHeader = "[TERRAIN MODULE]";
83#pragma warning restore 414
84
85 private readonly Commander m_commander = new Commander("terrain");
86>>>>>>> avn/ubitvar
87 78
88#pragma warning disable 414 79#pragma warning disable 414
89 private static readonly string LogHeader = "[TERRAIN MODULE]"; 80 private static readonly string LogHeader = "[TERRAIN MODULE]";
@@ -95,16 +86,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
95 private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); 86 private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
96 private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects = 87 private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
97 new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>(); 88 new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
98<<<<<<< HEAD
99 private Dictionary<string, ITerrainEffect> m_plugineffects;
100 private Dictionary<string, ITerrainModifier> m_modifyOperations =
101 new Dictionary<string, ITerrainModifier>();
102 private ITerrainChannel m_channel;
103 private ITerrainChannel m_revert;
104 private Scene m_scene;
105 private volatile bool m_tainted;
106 private readonly Stack<LandUndoState> m_undo = new Stack<LandUndoState>(5);
107=======
108 89
109 private Dictionary<string, ITerrainEffect> m_plugineffects; 90 private Dictionary<string, ITerrainEffect> m_plugineffects;
110 private ITerrainChannel m_channel; 91 private ITerrainChannel m_channel;
@@ -112,7 +93,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
112 private Scene m_scene; 93 private Scene m_scene;
113 private volatile bool m_tainted; 94 private volatile bool m_tainted;
114 95
115>>>>>>> avn/ubitvar
116 private String m_InitialTerrain = "pinhead-island"; 96 private String m_InitialTerrain = "pinhead-island";
117 97
118 // If true, send terrain patch updates to clients based on their view distance 98 // If true, send terrain patch updates to clients based on their view distance
@@ -126,19 +106,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
126 private bool[,] updated; // for each patch, whether it needs to be sent to this client 106 private bool[,] updated; // for each patch, whether it needs to be sent to this client
127 private int updateCount; // number of patches that need to be sent 107 private int updateCount; // number of patches that need to be sent
128 public ScenePresence Presence; // a reference to the client to send to 108 public ScenePresence Presence; // a reference to the client to send to
129<<<<<<< HEAD 109
130 public TerrainData Terrain; // reference to the underlying terrain
131=======
132>>>>>>> avn/ubitvar
133 public PatchUpdates(TerrainData terrData, ScenePresence pPresence) 110 public PatchUpdates(TerrainData terrData, ScenePresence pPresence)
134 { 111 {
135 updated = new bool[terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize]; 112 updated = new bool[terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize];
136 updateCount = 0; 113 updateCount = 0;
137 Presence = pPresence; 114 Presence = pPresence;
138<<<<<<< HEAD
139 Terrain = terrData;
140=======
141>>>>>>> avn/ubitvar
142 // Initially, send all patches to the client 115 // Initially, send all patches to the client
143 SetAll(true); 116 SetAll(true);
144 } 117 }
@@ -147,26 +120,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain
147 { 120 {
148 return (updateCount > 0); 121 return (updateCount > 0);
149 } 122 }
150<<<<<<< HEAD
151 123
152=======
153>>>>>>> avn/ubitvar
154 public void SetByXY(int x, int y, bool state) 124 public void SetByXY(int x, int y, bool state)
155 { 125 {
156 this.SetByPatch(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, state); 126 this.SetByPatch(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, state);
157 } 127 }
158<<<<<<< HEAD
159 128
160=======
161>>>>>>> avn/ubitvar
162 public bool GetByPatch(int patchX, int patchY) 129 public bool GetByPatch(int patchX, int patchY)
163 { 130 {
164 return updated[patchX, patchY]; 131 return updated[patchX, patchY];
165 } 132 }
166<<<<<<< HEAD
167 133
168=======
169>>>>>>> avn/ubitvar
170 public void SetByPatch(int patchX, int patchY, bool state) 134 public void SetByPatch(int patchX, int patchY, bool state)
171 { 135 {
172 bool prevState = updated[patchX, patchY]; 136 bool prevState = updated[patchX, patchY];
@@ -176,24 +140,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain
176 updateCount--; 140 updateCount--;
177 updated[patchX, patchY] = state; 141 updated[patchX, patchY] = state;
178 } 142 }
179<<<<<<< HEAD
180 143
181 public void SetAll(bool state) 144 public void SetAll(bool state)
182 { 145 {
183 updateCount = 0; 146 updateCount = 0;
184 for(int xx = 0; xx < updated.GetLength(0); xx++)
185 for(int yy = 0; yy < updated.GetLength(1); yy++)
186=======
187 public void SetAll(bool state)
188 {
189 updateCount = 0;
190 for (int xx = 0; xx < updated.GetLength(0); xx++) 147 for (int xx = 0; xx < updated.GetLength(0); xx++)
191 for (int yy = 0; yy < updated.GetLength(1); yy++) 148 for (int yy = 0; yy < updated.GetLength(1); yy++)
192>>>>>>> avn/ubitvar
193 updated[xx, yy] = state; 149 updated[xx, yy] = state;
194 if (state) 150 if (state)
195 updateCount = updated.GetLength(0) * updated.GetLength(1); 151 updateCount = updated.GetLength(0) * updated.GetLength(1);
196 } 152 }
153
197 // Logically OR's the terrain data's patch taint map into this client's update map. 154 // Logically OR's the terrain data's patch taint map into this client's update map.
198 public void SetAll(TerrainData terrData) 155 public void SetAll(TerrainData terrData)
199 { 156 {
@@ -206,15 +163,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain
206 terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize) 163 terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize)
207 ); 164 );
208 } 165 }
209<<<<<<< HEAD 166
210 for(int xx = 0; xx < terrData.SizeX; xx += Constants.TerrainPatchSize)
211 {
212 for(int yy = 0; yy < terrData.SizeY; yy += Constants.TerrainPatchSize)
213=======
214 for (int xx = 0; xx < terrData.SizeX; xx += Constants.TerrainPatchSize) 167 for (int xx = 0; xx < terrData.SizeX; xx += Constants.TerrainPatchSize)
215 { 168 {
216 for (int yy = 0; yy < terrData.SizeY; yy += Constants.TerrainPatchSize) 169 for (int yy = 0; yy < terrData.SizeY; yy += Constants.TerrainPatchSize)
217>>>>>>> avn/ubitvar
218 { 170 {
219 // Only set tainted. The patch bit may be set if the patch was to be sent later. 171 // Only set tainted. The patch bit may be set if the patch was to be sent later.
220 if (terrData.IsTaintedAt(xx, yy, false)) 172 if (terrData.IsTaintedAt(xx, yy, false))
@@ -275,20 +227,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain
275 (int)m_scene.RegionInfo.RegionSizeY, 227 (int)m_scene.RegionInfo.RegionSizeY,
276 (int)m_scene.RegionInfo.RegionSizeZ); 228 (int)m_scene.RegionInfo.RegionSizeZ);
277 m_scene.Heightmap = m_channel; 229 m_scene.Heightmap = m_channel;
278<<<<<<< HEAD 230
279 UpdateRevertMap();
280=======
281 UpdateBakedMap(); 231 UpdateBakedMap();
282>>>>>>> avn/ubitvar
283 } 232 }
284 else 233 else
285 { 234 {
286 m_channel = m_scene.Heightmap; 235 m_channel = m_scene.Heightmap;
287<<<<<<< HEAD
288 UpdateRevertMap();
289=======
290 UpdateBakedMap(); 236 UpdateBakedMap();
291>>>>>>> avn/ubitvar
292 } 237 }
293 238
294 m_scene.RegisterModuleInterface<ITerrainModule>(this); 239 m_scene.RegisterModuleInterface<ITerrainModule>(this);
@@ -296,11 +241,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
296 m_scene.EventManager.OnClientClosed += EventManager_OnClientClosed; 241 m_scene.EventManager.OnClientClosed += EventManager_OnClientClosed;
297 m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; 242 m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
298 m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; 243 m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
299<<<<<<< HEAD
300 m_scene.EventManager.OnFrame += EventManager_OnFrame;
301=======
302 m_scene.EventManager.OnTerrainCheckUpdates += EventManager_TerrainCheckUpdates; 244 m_scene.EventManager.OnTerrainCheckUpdates += EventManager_TerrainCheckUpdates;
303>>>>>>> avn/ubitvar
304 } 245 }
305 246
306 InstallDefaultEffects(); 247 InstallDefaultEffects();
@@ -339,11 +280,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
339 // remove the commands 280 // remove the commands
340 m_scene.UnregisterModuleCommander(m_commander.Name); 281 m_scene.UnregisterModuleCommander(m_commander.Name);
341 // remove the event-handlers 282 // remove the event-handlers
342<<<<<<< HEAD 283
343 m_scene.EventManager.OnFrame -= EventManager_OnFrame;
344=======
345 m_scene.EventManager.OnTerrainCheckUpdates -= EventManager_TerrainCheckUpdates; 284 m_scene.EventManager.OnTerrainCheckUpdates -= EventManager_TerrainCheckUpdates;
346>>>>>>> avn/ubitvar
347 m_scene.EventManager.OnTerrainTick -= EventManager_OnTerrainTick; 285 m_scene.EventManager.OnTerrainTick -= EventManager_OnTerrainTick;
348 m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole; 286 m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole;
349 m_scene.EventManager.OnClientClosed -= EventManager_OnClientClosed; 287 m_scene.EventManager.OnClientClosed -= EventManager_OnClientClosed;
@@ -490,11 +428,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
490 { 428 {
491 ITerrainChannel channel = loader.Value.LoadStream(stream); 429 ITerrainChannel channel = loader.Value.LoadStream(stream);
492 m_channel.Merge(channel, displacement, radianRotation, rotationDisplacement); 430 m_channel.Merge(channel, displacement, radianRotation, rotationDisplacement);
493<<<<<<< HEAD
494 UpdateRevertMap();
495=======
496 UpdateBakedMap(); 431 UpdateBakedMap();
497>>>>>>> avn/ubitvar
498 } 432 }
499 catch(NotImplementedException) 433 catch(NotImplementedException)
500 { 434 {
@@ -574,27 +508,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain
574 508
575 // Someone diddled terrain outside the normal code paths. Set the taintedness for all clients. 509 // Someone diddled terrain outside the normal code paths. Set the taintedness for all clients.
576 // ITerrainModule.TaintTerrain() 510 // ITerrainModule.TaintTerrain()
577<<<<<<< HEAD
578 public void TaintTerrain()
579 {
580 lock(m_perClientPatchUpdates)
581 {
582 // Set the flags for all clients so the tainted patches will be sent out
583 foreach(PatchUpdates pups in m_perClientPatchUpdates.Values)
584=======
585 public void TaintTerrain () 511 public void TaintTerrain ()
586 { 512 {
587 lock (m_perClientPatchUpdates) 513 lock (m_perClientPatchUpdates)
588 { 514 {
589 // Set the flags for all clients so the tainted patches will be sent out 515 // Set the flags for all clients so the tainted patches will be sent out
590 foreach (PatchUpdates pups in m_perClientPatchUpdates.Values) 516 foreach (PatchUpdates pups in m_perClientPatchUpdates.Values)
591>>>>>>> avn/ubitvar
592 { 517 {
593 pups.SetAll(m_scene.Heightmap.GetTerrainData()); 518 pups.SetAll(m_scene.Heightmap.GetTerrainData());
594 } 519 }
595 } 520 }
596<<<<<<< HEAD
597=======
598 } 521 }
599 522
600 // ITerrainModule.PushTerrain() 523 // ITerrainModule.PushTerrain()
@@ -615,38 +538,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
615 pups.SetAll(true); 538 pups.SetAll(true);
616 } 539 }
617 } 540 }
618>>>>>>> avn/ubitvar
619 } 541 }
620 542
621 // ITerrainModule.PushTerrain()
622 public void PushTerrain(IClientAPI pClient)
623 {
624 // If view distance based, set the modified patch bits and the frame event will send the updates
625 if (m_sendTerrainUpdatesByViewDistance)
626 {
627 ScenePresence presence = m_scene.GetScenePresence(pClient.AgentId);
628 if (presence != null)
629 {
630 lock(m_perClientPatchUpdates)
631 {
632 PatchUpdates pups;
633 if (!m_perClientPatchUpdates.TryGetValue(pClient.AgentId, out pups))
634 {
635 // There is a ScenePresence without a send patch map. Create one.
636 pups = new PatchUpdates(m_scene.Heightmap.GetTerrainData(), presence);
637 m_perClientPatchUpdates.Add(presence.UUID, pups);
638 }
639 // By setting all to modified, the next update tick will send the patches
640 pups.SetAll(true);
641 }
642 }
643 }
644 else
645 {
646 // The traditional way is to call into the protocol stack to send them all.
647 pClient.SendLayerData(new float[10]);
648 }
649 }
650 #region Plugin Loading Methods 543 #region Plugin Loading Methods
651 544
652 private void LoadPlugins() 545 private void LoadPlugins()
@@ -750,6 +643,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
750 m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_baked); 643 m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_baked);
751 644
752 // Terrain Modifier operations 645 // Terrain Modifier operations
646/*
753 m_modifyOperations["min"] = new MinModifier(this); 647 m_modifyOperations["min"] = new MinModifier(this);
754 m_modifyOperations["max"] = new MaxModifier(this); 648 m_modifyOperations["max"] = new MaxModifier(this);
755 m_modifyOperations["raise"] = new RaiseModifier(this); 649 m_modifyOperations["raise"] = new RaiseModifier(this);
@@ -757,7 +651,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
757 m_modifyOperations["fill"] = new FillModifier(this); 651 m_modifyOperations["fill"] = new FillModifier(this);
758 m_modifyOperations["smooth"] = new SmoothModifier(this); 652 m_modifyOperations["smooth"] = new SmoothModifier(this);
759 m_modifyOperations["noise"] = new NoiseModifier(this); 653 m_modifyOperations["noise"] = new NoiseModifier(this);
760 654*/
761 // Filesystem load/save loaders 655 // Filesystem load/save loaders
762 m_loaders[".r32"] = new RAW32(); 656 m_loaders[".r32"] = new RAW32();
763 m_loaders[".f32"] = m_loaders[".r32"]; 657 m_loaders[".f32"] = m_loaders[".r32"];
@@ -778,24 +672,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
778 /// </summary> 672 /// </summary>
779 public void UpdateBakedMap() 673 public void UpdateBakedMap()
780 { 674 {
781<<<<<<< HEAD
782 /*
783 int x;
784 for (x = 0; x < m_channel.Width; x++)
785 {
786 int y;
787 for (y = 0; y < m_channel.Height; y++)
788 {
789 m_revert[x, y] = m_channel[x, y];
790 }
791 }
792 */
793 m_revert = m_channel.MakeCopy();
794=======
795 m_baked = m_channel.MakeCopy(); 675 m_baked = m_channel.MakeCopy();
796 m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_baked); 676 m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_baked);
797 m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_baked); 677 m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_baked);
798>>>>>>> avn/ubitvar
799 } 678 }
800 679
801 /// <summary> 680 /// <summary>
@@ -822,13 +701,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
822 { 701 {
823 ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, 702 ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY,
824 fileWidth, fileHeight, 703 fileWidth, fileHeight,
825<<<<<<< HEAD
826 (int)m_scene.RegionInfo.RegionSizeX,
827 (int)m_scene.RegionInfo.RegionSizeY);
828=======
829 (int) m_scene.RegionInfo.RegionSizeX, 704 (int) m_scene.RegionInfo.RegionSizeX,
830 (int) m_scene.RegionInfo.RegionSizeY); 705 (int) m_scene.RegionInfo.RegionSizeY);
831>>>>>>> avn/ubitvar
832 m_scene.Heightmap = channel; 706 m_scene.Heightmap = channel;
833 m_channel = channel; 707 m_channel = channel;
834 UpdateBakedMap(); 708 UpdateBakedMap();
@@ -894,27 +768,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
894 } 768 }
895 769
896 /// <summary> 770 /// <summary>
897<<<<<<< HEAD
898 /// Called before processing of every simulation frame.
899=======
900>>>>>>> avn/ubitvar
901 /// This is used to check to see of any of the terrain is tainted and, if so, schedule 771 /// This is used to check to see of any of the terrain is tainted and, if so, schedule
902 /// updates for all the presences. 772 /// updates for all the presences.
903 /// This also checks to see if there are updates that need to be sent for each presence. 773 /// This also checks to see if there are updates that need to be sent for each presence.
904 /// This is where the logic is to send terrain updates to clients. 774 /// This is where the logic is to send terrain updates to clients.
905 /// </summary> 775 /// </summary>
906<<<<<<< HEAD
907 private void EventManager_OnFrame()
908 {
909 TerrainData terrData = m_channel.GetTerrainData();
910
911 bool shouldTaint = false;
912 for(int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize)
913 {
914 for(int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize)
915 {
916 if (terrData.IsTaintedAt(x, y))
917=======
918 private void EventManager_TerrainCheckUpdates() 776 private void EventManager_TerrainCheckUpdates()
919 { 777 {
920 // this needs fixing 778 // this needs fixing
@@ -926,7 +784,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
926 for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) 784 for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize)
927 { 785 {
928 if (terrData.IsTaintedAt(x, y,true)) 786 if (terrData.IsTaintedAt(x, y,true))
929>>>>>>> avn/ubitvar
930 { 787 {
931 // Found a patch that was modified. Push this flag into the clients. 788 // Found a patch that was modified. Push this flag into the clients.
932 SendToClients(terrData, x, y); 789 SendToClients(terrData, x, y);
@@ -944,10 +801,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
944 m_scene.EventManager.TriggerTerrainTainted(); 801 m_scene.EventManager.TriggerTerrainTainted();
945 m_tainted = true; 802 m_tainted = true;
946 } 803 }
947<<<<<<< HEAD
948=======
949
950>>>>>>> avn/ubitvar
951 } 804 }
952 805
953 /// <summary> 806 /// <summary>
@@ -1016,14 +869,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1016 presence.ControllingClient.OnLandUndo -= client_OnLandUndo; 869 presence.ControllingClient.OnLandUndo -= client_OnLandUndo;
1017 presence.ControllingClient.OnUnackedTerrain -= client_OnUnackedTerrain; 870 presence.ControllingClient.OnUnackedTerrain -= client_OnUnackedTerrain;
1018 } 871 }
1019<<<<<<< HEAD
1020
1021 lock(m_perClientPatchUpdates)
1022 m_perClientPatchUpdates.Remove(client);
1023 }
1024=======
1025>>>>>>> avn/ubitvar
1026
1027 lock (m_perClientPatchUpdates) 872 lock (m_perClientPatchUpdates)
1028 m_perClientPatchUpdates.Remove(client); 873 m_perClientPatchUpdates.Remove(client);
1029 } 874 }
@@ -1038,21 +883,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1038 TerrainData terrData = m_channel.GetTerrainData(); 883 TerrainData terrData = m_channel.GetTerrainData();
1039 884
1040 bool wasLimited = false; 885 bool wasLimited = false;
1041<<<<<<< HEAD
1042 for(int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize)
1043 {
1044 for(int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize)
1045 {
1046 if (terrData.IsTaintedAt(x, y, false /* clearOnTest */))
1047 {
1048=======
1049 for (int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize) 886 for (int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize)
1050 { 887 {
1051 for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) 888 for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize)
1052 { 889 {
1053 if (terrData.IsTaintedAt(x, y, false /* clearOnTest */)) 890 if (terrData.IsTaintedAt(x, y, false /* clearOnTest */))
1054 { 891 {
1055>>>>>>> avn/ubitvar
1056 // If we should respect the estate settings then 892 // If we should respect the estate settings then
1057 // fixup and height deltas that don't respect them. 893 // fixup and height deltas that don't respect them.
1058 // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values. 894 // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values.
@@ -1075,22 +911,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1075 float maxDelta = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; 911 float maxDelta = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit;
1076 912
1077 // loop through the height map for this patch and compare it against 913 // loop through the height map for this patch and compare it against
1078<<<<<<< HEAD
1079 // the revert map
1080 for(int x = xStart; x < xStart + Constants.TerrainPatchSize; x++)
1081=======
1082 // the baked map 914 // the baked map
1083 for (int x = xStart; x < xStart + Constants.TerrainPatchSize; x++) 915 for (int x = xStart; x < xStart + Constants.TerrainPatchSize; x++)
1084>>>>>>> avn/ubitvar
1085 { 916 {
1086 for(int y = yStart; y < yStart + Constants.TerrainPatchSize; y++) 917 for(int y = yStart; y < yStart + Constants.TerrainPatchSize; y++)
1087 { 918 {
1088 float requestedHeight = terrData[x, y]; 919 float requestedHeight = terrData[x, y];
1089<<<<<<< HEAD
1090 float bakedHeight = (float)m_revert[x, y];
1091=======
1092 float bakedHeight = (float)m_baked[x, y]; 920 float bakedHeight = (float)m_baked[x, y];
1093>>>>>>> avn/ubitvar
1094 float requestedDelta = requestedHeight - bakedHeight; 921 float requestedDelta = requestedHeight - bakedHeight;
1095 922
1096 if (requestedDelta > maxDelta) 923 if (requestedDelta > maxDelta)
@@ -1111,19 +938,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1111 938
1112 private void client_OnLandUndo(IClientAPI client) 939 private void client_OnLandUndo(IClientAPI client)
1113 { 940 {
1114<<<<<<< HEAD
1115 lock(m_undo)
1116 {
1117 if (m_undo.Count > 0)
1118 {
1119 LandUndoState goback = m_undo.Pop();
1120 if (goback != null)
1121 goback.PlaybackState();
1122 }
1123 }
1124=======
1125
1126>>>>>>> avn/ubitvar
1127 } 941 }
1128 942
1129 /// <summary> 943 /// <summary>
@@ -1133,175 +947,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1133 /// <param name="x">The patch corner to send</param> 947 /// <param name="x">The patch corner to send</param>
1134 /// <param name="y">The patch corner to send</param> 948 /// <param name="y">The patch corner to send</param>
1135 private void SendToClients(TerrainData terrData, int x, int y) 949 private void SendToClients(TerrainData terrData, int x, int y)
1136<<<<<<< HEAD
1137 {
1138 if (m_sendTerrainUpdatesByViewDistance)
1139 {
1140 // Add that this patch needs to be sent to the accounting for each client.
1141 lock(m_perClientPatchUpdates)
1142 {
1143 m_scene.ForEachScenePresence(presence =>
1144 {
1145 PatchUpdates thisClientUpdates;
1146 if (!m_perClientPatchUpdates.TryGetValue(presence.UUID, out thisClientUpdates))
1147 {
1148 // There is a ScenePresence without a send patch map. Create one.
1149 thisClientUpdates = new PatchUpdates(terrData, presence);
1150 m_perClientPatchUpdates.Add(presence.UUID, thisClientUpdates);
1151 }
1152 thisClientUpdates.SetByXY(x, y, true);
1153 }
1154 );
1155 }
1156 }
1157 else
1158 {
1159 // Legacy update sending where the update is sent out as soon as noticed
1160 // We know the actual terrain data that is passed is ignored so this passes a dummy heightmap.
1161 //float[] heightMap = terrData.GetFloatsSerialized();
1162 float[] heightMap = new float[10];
1163 m_scene.ForEachClient(
1164 delegate(IClientAPI controller)
1165 {
1166 controller.SendLayerData(x / Constants.TerrainPatchSize,
1167 y / Constants.TerrainPatchSize,
1168 heightMap);
1169 }
1170 );
1171 }
1172 }
1173
1174 private class PatchesToSend : IComparable<PatchesToSend>
1175 {
1176 public int PatchX;
1177 public int PatchY;
1178 public float Dist;
1179
1180 public PatchesToSend(int pX, int pY, float pDist)
1181 {
1182 PatchX = pX;
1183 PatchY = pY;
1184 Dist = pDist;
1185 }
1186
1187 public int CompareTo(PatchesToSend other)
1188 {
1189 return Dist.CompareTo(other.Dist);
1190 }
1191 }
1192
1193 // Called each frame time to see if there are any patches to send to any of the
1194 // ScenePresences.
1195 // We know this is only called if we are doing view distance patch sending so some
1196 // tests are not made.
1197 // Loop through all the per-client info and send any patches necessary.
1198 private void CheckSendingPatchesToClients()
1199 {
1200 lock(m_perClientPatchUpdates)
1201 {
1202 foreach(PatchUpdates pups in m_perClientPatchUpdates.Values)
1203 {
1204 if (pups.HasUpdates())
1205 {
1206 // There is something that could be sent to this client.
1207 List<PatchesToSend> toSend = GetModifiedPatchesInViewDistance(pups);
1208 if (toSend.Count > 0)
1209 {
1210 // m_log.DebugFormat("{0} CheckSendingPatchesToClient: sending {1} patches to {2} in region {3}",
1211 // LogHeader, toSend.Count, pups.Presence.Name, m_scene.RegionInfo.RegionName);
1212 // Sort the patches to send by the distance from the presence
1213 toSend.Sort();
1214 /* old way that sent individual patches
1215 foreach (PatchesToSend pts in toSend)
1216 {
1217 pups.Presence.ControllingClient.SendLayerData(pts.PatchX, pts.PatchY, null);
1218 // presence.ControllingClient.SendLayerData(xs.ToArray(), ys.ToArray(), null, TerrainPatch.LayerType.Land);
1219 }
1220 */
1221
1222 // new way that sends all patches to the protocol so they can be sent in one block
1223 int[] xPieces = new int[toSend.Count];
1224 int[] yPieces = new int[toSend.Count];
1225 float[] patchPieces = new float[toSend.Count * 2];
1226 int pieceIndex = 0;
1227 foreach(PatchesToSend pts in toSend)
1228 {
1229 patchPieces[pieceIndex++] = pts.PatchX;
1230 patchPieces[pieceIndex++] = pts.PatchY;
1231 }
1232 pups.Presence.ControllingClient.SendLayerData(-toSend.Count, 0, patchPieces);
1233 }
1234 }
1235 }
1236 }
1237 }
1238
1239 // Compute a list of modified patches that are within our view distance.
1240 private List<PatchesToSend> GetModifiedPatchesInViewDistance(PatchUpdates pups)
1241 {
1242 List<PatchesToSend> ret = new List<PatchesToSend>();
1243
1244 ScenePresence presence = pups.Presence;
1245 if (presence == null)
1246 return ret;
1247
1248 Vector3 presencePos = presence.AbsolutePosition;
1249
1250 // Before this distance check, the whole region just showed up. Adding the distance
1251 // check causes different things to happen for the current and adjacent regions.
1252 // So, to keep legacy views, if the region is legacy sized, don't do distance check.
1253 bool isLegacySizedRegion = pups.Terrain.SizeX == Constants.RegionSize && pups.Terrain.SizeY == Constants.RegionSize;
1254 bool shouldCheckViewDistance = m_sendTerrainUpdatesByViewDistance && !isLegacySizedRegion;
1255
1256 int startX = 0;
1257 int endX = (int)m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize;
1258 int startY = 0;
1259 int endY = (int)m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize;
1260
1261 // The following only reduces the size of area scanned for updates. Only significant for very large varregions.
1262 if (shouldCheckViewDistance)
1263 {
1264 // Compute the area of patches within our draw distance
1265 startX = (((int)(presencePos.X - presence.DrawDistance)) / Constants.TerrainPatchSize) - 2;
1266 startX = Math.Max(startX, 0);
1267 startX = Math.Min(startX, (int)m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize);
1268 startY = (((int)(presencePos.Y - presence.DrawDistance)) / Constants.TerrainPatchSize) - 2;
1269 startY = Math.Max(startY, 0);
1270 startY = Math.Min(startY, (int)m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize);
1271 endX = (((int)(presencePos.X + presence.DrawDistance)) / Constants.TerrainPatchSize) + 2;
1272 endX = Math.Max(endX, 0);
1273 endX = Math.Min(endX, (int)m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize);
1274 endY = (((int)(presencePos.Y + presence.DrawDistance)) / Constants.TerrainPatchSize) + 2;
1275 endY = Math.Max(endY, 0);
1276 endY = Math.Min(endY, (int)m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize);
1277 }
1278
1279 // m_log.DebugFormat("{0} GetModifiedPatchesInViewDistance. rName={1}, ddist={2}, apos={3}, cpos={4}, isChild={5}, start=<{6},{7}>, end=<{8},{9}>",
1280 // LogHeader, m_scene.RegionInfo.RegionName,
1281 // presence.DrawDistance, presencePos, presence.CameraPosition,
1282 // isLegacySizeChildRegion,
1283 // startX, startY, endX, endY);
1284 for(int x = startX; x < endX; x++)
1285 {
1286 for(int y = startY; y < endY; y++)
1287 {
1288 //Need to make sure we don't send the same ones over and over
1289 Vector3 patchPos = new Vector3(x * Constants.TerrainPatchSize, y * Constants.TerrainPatchSize, presencePos.Z);
1290 if (pups.GetByPatch(x, y))
1291 {
1292 //Check which has less distance, camera or avatar position, both have to be done.
1293 //Its not a radius, its a diameter and we add 50 so that it doesn't look like it cuts off
1294 if (!shouldCheckViewDistance
1295 || Util.DistanceLessThan(presencePos, patchPos, presence.DrawDistance + 50)
1296 || Util.DistanceLessThan(presence.CameraPosition, patchPos, presence.DrawDistance + 50))
1297 {
1298 //They can see it, send it to them
1299 pups.SetByPatch(x, y, false);
1300 float dist = Vector3.DistanceSquared(presencePos, patchPos);
1301 ret.Add(new PatchesToSend(x, y, dist));
1302 }
1303 }
1304=======
1305 { 950 {
1306 // Add that this patch needs to be sent to the accounting for each client. 951 // Add that this patch needs to be sent to the accounting for each client.
1307 lock (m_perClientPatchUpdates) 952 lock (m_perClientPatchUpdates)
@@ -1475,7 +1120,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1475 } 1120 }
1476 } 1121 }
1477 } 1122 }
1478>>>>>>> avn/ubitvar
1479 } 1123 }
1480 } 1124 }
1481 return ret; 1125 return ret;
@@ -1499,24 +1143,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1499 int zx = (int)(west + 0.5); 1143 int zx = (int)(west + 0.5);
1500 int zy = (int)(north + 0.5); 1144 int zy = (int)(north + 0.5);
1501 1145
1502<<<<<<< HEAD
1503 int dx;
1504 for(dx=-n; dx<=n; dx++)
1505 {
1506 int dy;
1507 for(dy=-n; dy<=n; dy++)
1508 {
1509 int x = zx + dx;
1510 int y = zy + dy;
1511 if (x >= 0 && y >= 0 && x < m_channel.Width && y < m_channel.Height)
1512 {
1513 if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x, y, 0)))
1514 {
1515 allowMask[x, y] = true;
1516 allowed = true;
1517 }
1518=======
1519
1520 int startX = zx - n; 1146 int startX = zx - n;
1521 if (startX < 0) 1147 if (startX < 0)
1522 startX = 0; 1148 startX = 0;
@@ -1542,25 +1168,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1542 { 1168 {
1543 allowMask[x, y] = true; 1169 allowMask[x, y] = true;
1544 allowed = true; 1170 allowed = true;
1545>>>>>>> avn/ubitvar
1546 } 1171 }
1547 } 1172 }
1548 } 1173 }
1549 if (allowed) 1174 if (allowed)
1550 { 1175 {
1551 StoreUndoState(); 1176 StoreUndoState();
1552<<<<<<< HEAD
1553 m_painteffects[(StandardTerrainEffects)action].PaintEffect(
1554 m_channel, allowMask, west, south, height, size, seconds);
1555
1556 //revert changes outside estate limits
1557=======
1558 m_painteffects[(StandardTerrainEffects) action].PaintEffect( 1177 m_painteffects[(StandardTerrainEffects) action].PaintEffect(
1559 m_channel, allowMask, west, south, height, size, seconds, 1178 m_channel, allowMask, west, south, height, size, seconds,
1560 startX, endX, startY, endY); 1179 startX, endX, startY, endY);
1561 1180
1562 //block changes outside estate limits 1181 //block changes outside estate limits
1563>>>>>>> avn/ubitvar
1564 if (!god) 1182 if (!god)
1565 EnforceEstateLimits(); 1183 EnforceEstateLimits();
1566 } 1184 }
@@ -1577,22 +1195,42 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1577 bool[,] fillArea = new bool[m_channel.Width, m_channel.Height]; 1195 bool[,] fillArea = new bool[m_channel.Width, m_channel.Height];
1578 fillArea.Initialize(); 1196 fillArea.Initialize();
1579 1197
1580 int x; 1198 int startX = (int)west;
1581 for(x = 0; x < m_channel.Width; x++) 1199 int startY = (int)south;
1200 int endX = (int)east;
1201 int endY = (int)north;
1202
1203 if (startX < 0)
1204 startX = 0;
1205 else if (startX >= m_channel.Width)
1206 startX = m_channel.Width - 1;
1207
1208 if (endX < 0)
1209 endX = 0;
1210 else if (endX >= m_channel.Width)
1211 endX = m_channel.Width - 1;
1212
1213 if (startY < 0)
1214 startY = 0;
1215 else if (startY >= m_channel.Height)
1216 startY = m_channel.Height - 1;
1217
1218 if (endY < 0)
1219 endY = 0;
1220 else if (endY >= m_channel.Height)
1221 endY = m_channel.Height - 1;
1222
1223
1224 int x, y;
1225
1226 for (x = startX; x <= endX; x++)
1582 { 1227 {
1583 int y; 1228 for (y = startY; y <= endY; y++)
1584 for(y = 0; y < m_channel.Height; y++)
1585 { 1229 {
1586 if (x < east && x > west) 1230 if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x, y, 0)))
1587 { 1231 {
1588 if (y < north && y > south) 1232 fillArea[x, y] = true;
1589 { 1233 allowed = true;
1590 if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x, y, 0)))
1591 {
1592 fillArea[x, y] = true;
1593 allowed = true;
1594 }
1595 }
1596 } 1234 }
1597 } 1235 }
1598 } 1236 }
@@ -1600,15 +1238,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1600 if (allowed) 1238 if (allowed)
1601 { 1239 {
1602 StoreUndoState(); 1240 StoreUndoState();
1603<<<<<<< HEAD 1241 m_floodeffects[(StandardTerrainEffects)action].FloodEffect(m_channel, fillArea, size,
1604 m_floodeffects[(StandardTerrainEffects)action].FloodEffect(m_channel, fillArea, size); 1242 startX, endX, startY, endY);
1605
1606 //revert changes outside estate limits
1607=======
1608 m_floodeffects[(StandardTerrainEffects) action].FloodEffect(m_channel, fillArea, size);
1609 1243
1610 //block changes outside estate limits 1244 //block changes outside estate limits
1611>>>>>>> avn/ubitvar
1612 if (!god) 1245 if (!god)
1613 EnforceEstateLimits(); 1246 EnforceEstateLimits();
1614 } 1247 }
@@ -1641,52 +1274,22 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1641 1274
1642 private void StoreUndoState() 1275 private void StoreUndoState()
1643 { 1276 {
1644<<<<<<< HEAD
1645 lock(m_undo)
1646 {
1647 if (m_undo.Count > 0)
1648 {
1649 LandUndoState last = m_undo.Peek();
1650 if (last != null)
1651 {
1652 if (last.Compare(m_channel))
1653 return;
1654 }
1655 }
1656
1657 LandUndoState nUndo = new LandUndoState(this, m_channel);
1658 m_undo.Push(nUndo);
1659 }
1660=======
1661>>>>>>> avn/ubitvar
1662 } 1277 }
1663 1278
1664 #region Console Commands 1279 #region Console Commands
1665 1280
1666 private void InterfaceLoadFile(Object[] args) 1281 private void InterfaceLoadFile(Object[] args)
1667 { 1282 {
1668<<<<<<< HEAD
1669 LoadFromFile((string)args[0]);
1670=======
1671 LoadFromFile((string) args[0]); 1283 LoadFromFile((string) args[0]);
1672>>>>>>> avn/ubitvar
1673 } 1284 }
1674 1285
1675 private void InterfaceLoadTileFile(Object[] args) 1286 private void InterfaceLoadTileFile(Object[] args)
1676 { 1287 {
1677<<<<<<< HEAD
1678 LoadFromFile((string)args[0],
1679 (int)args[1],
1680 (int)args[2],
1681 (int)args[3],
1682 (int)args[4]);
1683=======
1684 LoadFromFile((string) args[0], 1288 LoadFromFile((string) args[0],
1685 (int) args[1], 1289 (int) args[1],
1686 (int) args[2], 1290 (int) args[2],
1687 (int) args[3], 1291 (int) args[3],
1688 (int) args[4]); 1292 (int) args[4]);
1689>>>>>>> avn/ubitvar
1690 } 1293 }
1691 1294
1692 private void InterfaceSaveFile(Object[] args) 1295 private void InterfaceSaveFile(Object[] args)
@@ -1711,15 +1314,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1711 private void InterfaceRevertTerrain(Object[] args) 1314 private void InterfaceRevertTerrain(Object[] args)
1712 { 1315 {
1713 int x, y; 1316 int x, y;
1714<<<<<<< HEAD
1715 for(x = 0; x < m_channel.Width; x++)
1716 for(y = 0; y < m_channel.Height; y++)
1717 m_channel[x, y] = m_revert[x, y];
1718=======
1719 for (x = 0; x < m_channel.Width; x++) 1317 for (x = 0; x < m_channel.Width; x++)
1720 for (y = 0; y < m_channel.Height; y++) 1318 for (y = 0; y < m_channel.Height; y++)
1721 m_channel[x, y] = m_baked[x, y]; 1319 m_channel[x, y] = m_baked[x, y];
1722>>>>>>> avn/ubitvar
1723 1320
1724 } 1321 }
1725 1322
@@ -1729,15 +1326,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1729 1326
1730 if (direction.ToLower().StartsWith("y")) 1327 if (direction.ToLower().StartsWith("y"))
1731 { 1328 {
1732<<<<<<< HEAD
1733 for(int x = 0; x < m_channel.Width; x++)
1734 {
1735 for(int y = 0; y < m_channel.Height / 2; y++)
1736=======
1737 for (int x = 0; x < m_channel.Width; x++) 1329 for (int x = 0; x < m_channel.Width; x++)
1738 { 1330 {
1739 for (int y = 0; y < m_channel.Height / 2; y++) 1331 for (int y = 0; y < m_channel.Height / 2; y++)
1740>>>>>>> avn/ubitvar
1741 { 1332 {
1742 double height = m_channel[x, y]; 1333 double height = m_channel[x, y];
1743 double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y]; 1334 double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y];
@@ -1749,15 +1340,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1749 } 1340 }
1750 else if (direction.ToLower().StartsWith("x")) 1341 else if (direction.ToLower().StartsWith("x"))
1751 { 1342 {
1752<<<<<<< HEAD
1753 for(int y = 0; y < m_channel.Height; y++)
1754 {
1755 for(int x = 0; x < m_channel.Width / 2; x++)
1756=======
1757 for (int y = 0; y < m_channel.Height; y++) 1343 for (int y = 0; y < m_channel.Height; y++)
1758 { 1344 {
1759 for (int x = 0; x < m_channel.Width / 2; x++) 1345 for (int x = 0; x < m_channel.Width / 2; x++)
1760>>>>>>> avn/ubitvar
1761 { 1346 {
1762 double height = m_channel[x, y]; 1347 double height = m_channel[x, y];
1763 double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y]; 1348 double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y];
@@ -1837,47 +1422,29 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1837 double val = (double)args[0]; 1422 double val = (double)args[0];
1838 1423
1839 int x, y; 1424 int x, y;
1840<<<<<<< HEAD
1841 for(x = 0; x < m_channel.Width; x++)
1842 for(y = 0; y < m_channel.Height; y++)
1843 m_channel[x, y] += (double)args[0];
1844=======
1845 for (x = 0; x < m_channel.Width; x++) 1425 for (x = 0; x < m_channel.Width; x++)
1846 for (y = 0; y < m_channel.Height; y++) 1426 for (y = 0; y < m_channel.Height; y++)
1847 m_channel[x, y] += val; 1427 m_channel[x, y] += val;
1848>>>>>>> avn/ubitvar
1849 } 1428 }
1850 1429
1851 private void InterfaceMultiplyTerrain(Object[] args) 1430 private void InterfaceMultiplyTerrain(Object[] args)
1852 { 1431 {
1853 int x, y; 1432 int x, y;
1854<<<<<<< HEAD
1855 for(x = 0; x < m_channel.Width; x++)
1856 for(y = 0; y < m_channel.Height; y++)
1857 m_channel[x, y] *= (double)args[0];
1858=======
1859 double val = (double)args[0]; 1433 double val = (double)args[0];
1860 1434
1861 for (x = 0; x < m_channel.Width; x++) 1435 for (x = 0; x < m_channel.Width; x++)
1862 for (y = 0; y < m_channel.Height; y++) 1436 for (y = 0; y < m_channel.Height; y++)
1863 m_channel[x, y] *= val; 1437 m_channel[x, y] *= val;
1864>>>>>>> avn/ubitvar
1865 } 1438 }
1866 1439
1867 private void InterfaceLowerTerrain(Object[] args) 1440 private void InterfaceLowerTerrain(Object[] args)
1868 { 1441 {
1869 int x, y; 1442 int x, y;
1870<<<<<<< HEAD
1871 for(x = 0; x < m_channel.Width; x++)
1872 for(y = 0; y < m_channel.Height; y++)
1873 m_channel[x, y] -= (double)args[0];
1874=======
1875 double val = (double)args[0]; 1443 double val = (double)args[0];
1876 1444
1877 for (x = 0; x < m_channel.Width; x++) 1445 for (x = 0; x < m_channel.Width; x++)
1878 for (y = 0; y < m_channel.Height; y++) 1446 for (y = 0; y < m_channel.Height; y++)
1879 m_channel[x, y] -= val; 1447 m_channel[x, y] -= val;
1880>>>>>>> avn/ubitvar
1881 } 1448 }
1882 1449
1883 public void InterfaceFillTerrain(Object[] args) 1450 public void InterfaceFillTerrain(Object[] args)
@@ -1885,26 +1452,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1885 int x, y; 1452 int x, y;
1886 double val = (double)args[0]; 1453 double val = (double)args[0];
1887 1454
1888<<<<<<< HEAD
1889 for(x = 0; x < m_channel.Width; x++)
1890 for(y = 0; y < m_channel.Height; y++)
1891 m_channel[x, y] = (double)args[0];
1892=======
1893 for (x = 0; x < m_channel.Width; x++) 1455 for (x = 0; x < m_channel.Width; x++)
1894 for (y = 0; y < m_channel.Height; y++) 1456 for (y = 0; y < m_channel.Height; y++)
1895 m_channel[x, y] = val; 1457 m_channel[x, y] = val;
1896>>>>>>> avn/ubitvar
1897 } 1458 }
1898 1459
1899 private void InterfaceMinTerrain(Object[] args) 1460 private void InterfaceMinTerrain(Object[] args)
1900 { 1461 {
1901 int x, y; 1462 int x, y;
1902<<<<<<< HEAD
1903 for(x = 0; x < m_channel.Width; x++)
1904=======
1905 double val = (double)args[0]; 1463 double val = (double)args[0];
1906 for (x = 0; x < m_channel.Width; x++) 1464 for (x = 0; x < m_channel.Width; x++)
1907>>>>>>> avn/ubitvar
1908 { 1465 {
1909 for(y = 0; y < m_channel.Height; y++) 1466 for(y = 0; y < m_channel.Height; y++)
1910 { 1467 {
@@ -1916,19 +1473,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1916 private void InterfaceMaxTerrain(Object[] args) 1473 private void InterfaceMaxTerrain(Object[] args)
1917 { 1474 {
1918 int x, y; 1475 int x, y;
1919<<<<<<< HEAD
1920 for(x = 0; x < m_channel.Width; x++)
1921=======
1922 double val = (double)args[0]; 1476 double val = (double)args[0];
1923 for (x = 0; x < m_channel.Width; x++) 1477 for (x = 0; x < m_channel.Width; x++)
1924>>>>>>> avn/ubitvar
1925 { 1478 {
1926 for(y = 0; y < m_channel.Height; y++) 1479 for(y = 0; y < m_channel.Height; y++)
1927 { 1480 {
1928 m_channel[x, y] = Math.Min(val, m_channel[x, y]); 1481 m_channel[x, y] = Math.Min(val, m_channel[x, y]);
1929 } 1482 }
1930 } 1483 }
1931<<<<<<< HEAD
1932 } 1484 }
1933 1485
1934 private void InterfaceShow(Object[] args) 1486 private void InterfaceShow(Object[] args)
@@ -1944,8 +1496,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1944 double height = m_channel[(int)point.X, (int)point.Y]; 1496 double height = m_channel[(int)point.X, (int)point.Y];
1945 1497
1946 Console.WriteLine("Terrain height at {0} is {1}", point, height); 1498 Console.WriteLine("Terrain height at {0} is {1}", point, height);
1947=======
1948>>>>>>> avn/ubitvar
1949 } 1499 }
1950 1500
1951 private void InterfaceShowDebugStats(Object[] args) 1501 private void InterfaceShowDebugStats(Object[] args)
@@ -2157,6 +1707,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
2157 1707
2158 public void ModifyCommand(string module, string[] cmd) 1708 public void ModifyCommand(string module, string[] cmd)
2159 { 1709 {
1710 /*
2160 string result; 1711 string result;
2161 Scene scene = SceneManager.Instance.CurrentScene; 1712 Scene scene = SceneManager.Instance.CurrentScene;
2162 if ((scene != null) && (scene != m_scene)) 1713 if ((scene != null) && (scene != m_scene))
@@ -2196,6 +1747,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
2196 { 1747 {
2197 MainConsole.Instance.Output(result); 1748 MainConsole.Instance.Output(result);
2198 } 1749 }
1750 */
2199 } 1751 }
2200 1752
2201#endregion 1753#endregion
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs
index 40db370..b209b33 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs
@@ -60,12 +60,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
60 TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); 60 TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize);
61 ITerrainPaintableEffect effect = new RaiseSphere(); 61 ITerrainPaintableEffect effect = new RaiseSphere();
62 62
63<<<<<<< HEAD
64 effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0);
65=======
66 effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0, 63 effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0,
67 0, midRegion - 1,0, (int)Constants.RegionSize -1); 64 0, midRegion - 1,0, (int)Constants.RegionSize -1);
68>>>>>>> avn/ubitvar
69 Assert.That(map[127, midRegion] > 0.0, "Raise brush should raising value at this point (127,128)."); 65 Assert.That(map[127, midRegion] > 0.0, "Raise brush should raising value at this point (127,128).");
70 Assert.That(map[125, midRegion] > 0.0, "Raise brush should raising value at this point (124,128)."); 66 Assert.That(map[125, midRegion] > 0.0, "Raise brush should raising value at this point (124,128).");
71 Assert.That(map[120, midRegion] == 0.0, "Raise brush should not change value at this point (120,128)."); 67 Assert.That(map[120, midRegion] == 0.0, "Raise brush should not change value at this point (120,128).");
@@ -84,12 +80,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
84 } 80 }
85 effect = new LowerSphere(); 81 effect = new LowerSphere();
86 82
87<<<<<<< HEAD
88 effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0);
89=======
90 effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0, 83 effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0,
91 0, (int)Constants.RegionSize -1,0, (int)Constants.RegionSize -1); 84 0, (int)Constants.RegionSize -1,0, (int)Constants.RegionSize -1);
92>>>>>>> avn/ubitvar
93 Assert.That(map[127, midRegion] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128)."); 85 Assert.That(map[127, midRegion] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128).");
94 Assert.That(map[127, midRegion] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128)."); 86 Assert.That(map[127, midRegion] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128).");
95 Assert.That(map[125, midRegion] < 1.0, "Lower brush should lowering value at this point (124,128)."); 87 Assert.That(map[125, midRegion] < 1.0, "Lower brush should lowering value at this point (124,128).");
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs
index 77c10b8..4719ba3 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs
@@ -79,13 +79,10 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
79 /// <remarks>Based on the algorithm described at http://opensimulator.org/wiki/Terrain_Splatting 79 /// <remarks>Based on the algorithm described at http://opensimulator.org/wiki/Terrain_Splatting
80 /// Note we create a 256x256 dimension texture even if the actual terrain is larger. 80 /// Note we create a 256x256 dimension texture even if the actual terrain is larger.
81 /// </remarks> 81 /// </remarks>
82<<<<<<< HEAD 82
83 public static Bitmap Splat(ITerrainChannel terrain, 83 public static Bitmap Splat(ITerrainChannel terrain,
84 UUID[] textureIDs, float[] startHeights, float[] heightRanges, 84 UUID[] textureIDs, float[] startHeights, float[] heightRanges,
85 Vector3d regionPosition, IAssetService assetService, bool textureTerrain) 85 Vector3d regionPosition, IAssetService assetService, bool textureTerrain)
86=======
87 public static Bitmap Splat(ITerrainChannel terrain, UUID[] textureIDs, float[] startHeights, float[] heightRanges, Vector3d regionPosition, IAssetService assetService, bool textureTerrain)
88>>>>>>> avn/ubitvar
89 { 86 {
90 Debug.Assert(textureIDs.Length == 4); 87 Debug.Assert(textureIDs.Length == 4);
91 Debug.Assert(startHeights.Length == 4); 88 Debug.Assert(startHeights.Length == 4);
@@ -133,8 +130,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
133 asset = assetService.Get(textureIDs[i].ToString()); 130 asset = assetService.Get(textureIDs[i].ToString());
134 if (asset != null) 131 if (asset != null)
135 { 132 {
136// m_log.DebugFormat( 133 // m_log.DebugFormat(
137// "[TERRAIN SPLAT]: Got cached original JPEG2000 terrain texture {0} {1}", i, asset.ID); 134 // "[TERRAIN SPLAT]: Got cached original JPEG2000 terrain texture {0} {1}", i, asset.ID);
138 135
139 try { detailTexture[i] = (Bitmap)CSJ2K.J2kImage.FromBytes(asset.Data); } 136 try { detailTexture[i] = (Bitmap)CSJ2K.J2kImage.FromBytes(asset.Data); }
140 catch (Exception ex) 137 catch (Exception ex)
@@ -144,7 +141,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
144 } 141 }
145 142
146 if (detailTexture[i] != null) 143 if (detailTexture[i] != null)
147 { 144 {
148 // Make sure this texture is the correct size, otherwise resize 145 // Make sure this texture is the correct size, otherwise resize
149 if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256) 146 if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256)
150 { 147 {
@@ -199,74 +196,12 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
199 using (SolidBrush brush = new SolidBrush(DEFAULT_TERRAIN_COLOR[i])) 196 using (SolidBrush brush = new SolidBrush(DEFAULT_TERRAIN_COLOR[i]))
200 gfx.FillRectangle(brush, 0, 0, 256, 256); 197 gfx.FillRectangle(brush, 0, 0, 256, 256);
201 } 198 }
202 else
203 {
204 if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256)
205 {
206 detailTexture[i] = ResizeBitmap(detailTexture[i], 256, 256);
207 }
208 }
209 } 199 }
210<<<<<<< HEAD
211 else 200 else
212=======
213
214 #region Layer Map
215
216 float[,] layermap = new float[256 , 256];
217
218 int xFactor = terrain.Width / 256;
219 int yFactor = terrain.Height / 256;
220
221 for (int y = 0; y < 256; y++)
222>>>>>>> avn/ubitvar
223 { 201 {
224 if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256) 202 if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256)
225 { 203 {
226<<<<<<< HEAD
227 detailTexture[i] = ResizeBitmap(detailTexture[i], 256, 256); 204 detailTexture[i] = ResizeBitmap(detailTexture[i], 256, 256);
228=======
229 float height = (float)terrain[x * xFactor, y * yFactor];
230
231 float pctX = (float)x / 255f;
232 float pctY = (float)y / 255f;
233
234 // Use bilinear interpolation between the four corners of start height and
235 // height range to select the current values at this position
236 float startHeight = ImageUtils.Bilinear(
237 startHeights[0],
238 startHeights[2],
239 startHeights[1],
240 startHeights[3],
241 pctX, pctY);
242 startHeight = Utils.Clamp(startHeight, 0f, 255f);
243
244 float heightRange = ImageUtils.Bilinear(
245 heightRanges[0],
246 heightRanges[2],
247 heightRanges[1],
248 heightRanges[3],
249 pctX, pctY);
250 heightRange = Utils.Clamp(heightRange, 0f, 255f);
251
252 // Generate two frequencies of perlin noise based on our global position
253 // The magic values were taken from http://opensimulator.org/wiki/Terrain_Splatting
254 Vector3 vec = new Vector3
255 (
256 ((float)regionPosition.X + (x * xFactor)) * 0.20319f,
257 ((float)regionPosition.Y + (y * yFactor)) * 0.20319f,
258 height * 0.25f
259 );
260
261 float lowFreq = Perlin.noise2(vec.X * 0.222222f, vec.Y * 0.222222f) * 6.5f;
262 float highFreq = Perlin.turbulence2(vec.X, vec.Y, 2f) * 2.25f;
263 float noise = (lowFreq + highFreq) * 2f;
264
265 // Combine the current height, generated noise, start height, and height range parameters, then scale all of it
266 float layer = ((height + noise - startHeight) / heightRange) * 4f;
267 if (Single.IsNaN(layer)) layer = 0f;
268 layermap[x,y] = Utils.Clamp(layer, 0f, 3f);
269>>>>>>> avn/ubitvar
270 } 205 }
271 } 206 }
272 } 207 }
@@ -286,7 +221,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
286 { 221 {
287 for (int x = 0; x < 256; x++) 222 for (int x = 0; x < 256; x++)
288 { 223 {
289<<<<<<< HEAD
290 float height = (float)terrain[x * xFactor, y * yFactor]; 224 float height = (float)terrain[x * xFactor, y * yFactor];
291 225
292 float pctX = (float)x / 255f; 226 float pctX = (float)x / 255f;
@@ -328,58 +262,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
328 if (Single.IsNaN(layer)) 262 if (Single.IsNaN(layer))
329 layer = 0f; 263 layer = 0f;
330 layermap[x, y] = Utils.Clamp(layer, 0f, 3f); 264 layermap[x, y] = Utils.Clamp(layer, 0f, 3f);
331=======
332 // Get handles to all of the texture data arrays
333 BitmapData[] datas = new BitmapData[]
334 {
335 detailTexture[0].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[0].PixelFormat),
336 detailTexture[1].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[1].PixelFormat),
337 detailTexture[2].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[2].PixelFormat),
338 detailTexture[3].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[3].PixelFormat)
339 };
340
341 int[] comps = new int[]
342 {
343 (datas[0].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3,
344 (datas[1].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3,
345 (datas[2].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3,
346 (datas[3].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3
347 };
348
349 for (int y = 0; y < 256; y++)
350 {
351 for (int x = 0; x < 256; x++)
352 {
353 float layer = layermap[x, y];
354
355 // Select two textures
356 int l0 = (int)Math.Floor(layer);
357 int l1 = Math.Min(l0 + 1, 3);
358
359 byte* ptrA = (byte*)datas[l0].Scan0 + y * datas[l0].Stride + x * comps[l0];
360 byte* ptrB = (byte*)datas[l1].Scan0 + y * datas[l1].Stride + x * comps[l1];
361 byte* ptrO = (byte*)outputData.Scan0 + y * outputData.Stride + x * 3;
362
363 float aB = *(ptrA + 0);
364 float aG = *(ptrA + 1);
365 float aR = *(ptrA + 2);
366
367 float bB = *(ptrB + 0);
368 float bG = *(ptrB + 1);
369 float bR = *(ptrB + 2);
370
371 float layerDiff = layer - l0;
372
373 // Interpolate between the two selected textures
374 *(ptrO + 0) = (byte)Math.Floor(aB + layerDiff * (bB - aB));
375 *(ptrO + 1) = (byte)Math.Floor(aG + layerDiff * (bG - aG));
376 *(ptrO + 2) = (byte)Math.Floor(aR + layerDiff * (bR - aR));
377 }
378 }
379
380 for (int i = 0; i < 4; i++)
381 detailTexture[i].UnlockBits(datas[i]);
382>>>>>>> avn/ubitvar
383 } 265 }
384 } 266 }
385 267
@@ -471,10 +353,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
471 b.Dispose(); 353 b.Dispose();
472 return result; 354 return result;
473 } 355 }
474<<<<<<< HEAD
475
476=======
477>>>>>>> avn/ubitvar
478 public static Bitmap SplatSimple(float[] heightmap) 356 public static Bitmap SplatSimple(float[] heightmap)
479 { 357 {
480 const float BASE_HSV_H = 93f / 360f; 358 const float BASE_HSV_H = 93f / 360f;
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
index d8420d9..8e843ee 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
@@ -156,13 +156,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
156 156
157 public Bitmap CreateMapTile() 157 public Bitmap CreateMapTile()
158 { 158 {
159<<<<<<< HEAD
160 // Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f);
161 // Camera above the middle of the region
162 Vector3 camPos = new Vector3(
163 m_scene.RegionInfo.RegionSizeX/2 - 0.5f,
164 m_scene.RegionInfo.RegionSizeY/2 - 0.5f,
165=======
166 /* this must be on all map, not just its image 159 /* this must be on all map, not just its image
167 if ((DateTime.Now - lastImageTime).TotalSeconds < 3600) 160 if ((DateTime.Now - lastImageTime).TotalSeconds < 3600)
168 { 161 {
@@ -179,16 +172,10 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
179 Vector3 camPos = new Vector3( 172 Vector3 camPos = new Vector3(
180 m_scene.RegionInfo.RegionSizeX / 2 - 0.5f, 173 m_scene.RegionInfo.RegionSizeX / 2 - 0.5f,
181 m_scene.RegionInfo.RegionSizeY / 2 - 0.5f, 174 m_scene.RegionInfo.RegionSizeY / 2 - 0.5f,
182>>>>>>> avn/ubitvar
183 221.7025033688163f); 175 221.7025033688163f);
184 // Viewport viewing down onto the region 176 // Viewport viewing down onto the region
185 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, 177 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f,
186 (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY, 178 (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY,
187<<<<<<< HEAD
188 (float)m_scene.RegionInfo.RegionSizeX, (float)m_scene.RegionInfo.RegionSizeY );
189 // Fill the viewport and return the image
190 return CreateMapTile(viewport, false);
191=======
192 (float)m_scene.RegionInfo.RegionSizeX, (float)m_scene.RegionInfo.RegionSizeY); 179 (float)m_scene.RegionInfo.RegionSizeX, (float)m_scene.RegionInfo.RegionSizeY);
193 180
194 Bitmap tile = CreateMapTile(viewport, false); 181 Bitmap tile = CreateMapTile(viewport, false);
@@ -199,7 +186,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
199 lastImageTime = DateTime.Now; 186 lastImageTime = DateTime.Now;
200 return (Bitmap)lastImage.Clone(); 187 return (Bitmap)lastImage.Clone();
201 */ 188 */
202>>>>>>> avn/ubitvar
203 } 189 }
204 190
205 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) 191 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures)
@@ -315,15 +301,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
315 float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; 301 float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
316 302
317 renderer.AddPlane("Water", m_scene.RegionInfo.RegionSizeX * 0.5f); 303 renderer.AddPlane("Water", m_scene.RegionInfo.RegionSizeX * 0.5f);
318<<<<<<< HEAD
319 renderer.Scene.sceneobject("Water").setPos(m_scene.RegionInfo.RegionSizeX/2 - 0.5f,
320 waterHeight,
321 m_scene.RegionInfo.RegionSizeY/2 - 0.5f );
322=======
323 renderer.Scene.sceneobject("Water").setPos(m_scene.RegionInfo.RegionSizeX / 2 - 0.5f, 304 renderer.Scene.sceneobject("Water").setPos(m_scene.RegionInfo.RegionSizeX / 2 - 0.5f,
324 waterHeight, 305 waterHeight,
325 m_scene.RegionInfo.RegionSizeY / 2 - 0.5f); 306 m_scene.RegionInfo.RegionSizeY / 2 - 0.5f);
326>>>>>>> avn/ubitvar
327 307
328 warp_Material waterColorMaterial = new warp_Material(ConvertColor(WATER_COLOR)); 308 warp_Material waterColorMaterial = new warp_Material(ConvertColor(WATER_COLOR));
329 waterColorMaterial.setReflectivity(0); // match water color with standard map module thanks lkalif 309 waterColorMaterial.setReflectivity(0); // match water color with standard map module thanks lkalif
@@ -352,11 +332,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
352 warp_Vector pos = ConvertVector(x, y, (float)terrain[(int)x, (int)y]); 332 warp_Vector pos = ConvertVector(x, y, (float)terrain[(int)x, (int)y]);
353 obj.addVertex(new warp_Vertex(pos, 333 obj.addVertex(new warp_Vertex(pos,
354 x / (float)m_scene.RegionInfo.RegionSizeX, 334 x / (float)m_scene.RegionInfo.RegionSizeX,
355<<<<<<< HEAD
356 (((float)m_scene.RegionInfo.RegionSizeY) - y) / m_scene.RegionInfo.RegionSizeY) );
357=======
358 (((float)m_scene.RegionInfo.RegionSizeY) - y) / m_scene.RegionInfo.RegionSizeY)); 335 (((float)m_scene.RegionInfo.RegionSizeY) - y) / m_scene.RegionInfo.RegionSizeY));
359>>>>>>> avn/ubitvar
360 } 336 }
361 } 337 }
362 338
@@ -424,12 +400,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
424 warp_Texture texture; 400 warp_Texture texture;
425 using ( 401 using (
426 Bitmap image 402 Bitmap image
427<<<<<<< HEAD
428 = TerrainSplat.Splat(terrain, textureIDs, startHeights, heightRanges,
429=======
430 = TerrainSplat.Splat( 403 = TerrainSplat.Splat(
431 terrain, textureIDs, startHeights, heightRanges, 404 terrain, textureIDs, startHeights, heightRanges,
432>>>>>>> avn/ubitvar
433 new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain)) 405 new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain))
434 { 406 {
435 texture = new warp_Texture(image); 407 texture = new warp_Texture(image);
@@ -711,12 +683,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
711 return new warp_Vector(x, z, y); 683 return new warp_Vector(x, z, y);
712 } 684 }
713 685
714 // Note: axis change.
715 private static warp_Vector ConvertVector(float x, float y, float z)
716 {
717 return new warp_Vector(x, z, y);
718 }
719
720 private static warp_Vector ConvertVector(Vector3 vector) 686 private static warp_Vector ConvertVector(Vector3 vector)
721 { 687 {
722 return new warp_Vector(vector.X, vector.Z, vector.Y); 688 return new warp_Vector(vector.X, vector.Z, vector.Y);
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
index 553d057..e08bdc0 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
@@ -141,12 +141,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
141 141
142 private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags) 142 private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags)
143 { 143 {
144<<<<<<< HEAD
145 List<MapBlockData> blocks = new List<MapBlockData>();
146 if (mapName.Length < 3 || (mapName.EndsWith("#") && mapName.Length < 4))
147=======
148 Util.FireAndForget(x => 144 Util.FireAndForget(x =>
149>>>>>>> avn/ubitvar
150 { 145 {
151 List<MapBlockData> blocks = new List<MapBlockData>(); 146 List<MapBlockData> blocks = new List<MapBlockData>();
152 if (mapName.Length < 3 || (mapName.EndsWith("#") && mapName.Length < 4)) 147 if (mapName.Length < 3 || (mapName.EndsWith("#") && mapName.Length < 4))
@@ -232,74 +227,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
232 // they have different values depending on different viewers, apparently 227 // they have different values depending on different viewers, apparently
233 remoteClient.SendMapBlock(blocks, flags); 228 remoteClient.SendMapBlock(blocks, flags);
234 229
235<<<<<<< HEAD
236 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
237
238 string mapNameOrig = mapName;
239 if (regionInfos.Count == 0)
240 {
241 // Hack to get around the fact that ll V3 now drops the port from the
242 // map name. See https://jira.secondlife.com/browse/VWR-28570
243 //
244 // Caller, use this magic form instead:
245 // secondlife://http|!!mygrid.com|8002|Region+Name/128/128
246 // or url encode if possible.
247 // the hacks we do with this viewer...
248 //
249 if (mapName.Contains("|"))
250 mapName = mapName.Replace('|', ':');
251 if (mapName.Contains("+"))
252 mapName = mapName.Replace('+', ' ');
253 if (mapName.Contains("!"))
254 mapName = mapName.Replace('!', '/');
255
256 if (mapName != mapNameOrig)
257 regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
258 }
259
260 m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions. Flags={2}", mapName, regionInfos.Count, flags);
261
262 if (regionInfos.Count > 0)
263 {
264 foreach (GridRegion info in regionInfos)
265 {
266 if ((flags & 2) == 2) // V2 sends this
267 {
268 List<MapBlockData> datas = WorldMap.Map2BlockFromGridRegion(info, flags);
269 // ugh! V2-3 is very sensitive about the result being
270 // exactly the same as the requested name
271 if (regionInfos.Count == 1 && (mapName != mapNameOrig))
272 datas.ForEach(d => d.Name = mapNameOrig);
273
274 blocks.AddRange(datas);
275 }
276 else
277 {
278 MapBlockData data = WorldMap.MapBlockFromGridRegion(info, flags);
279 blocks.Add(data);
280 }
281 }
282 }
283
284 // final block, closing the search result
285 AddFinalBlock(blocks);
286
287 // flags are agent flags sent from the viewer.
288 // they have different values depending on different viewers, apparently
289 remoteClient.SendMapBlock(blocks, flags);
290
291 // send extra user messages for V3
292 // because the UI is very confusing
293 // while we don't fix the hard-coded urls
294 if (flags == 2)
295 {
296 if (regionInfos.Count == 0)
297 remoteClient.SendAlertMessage("No regions found with that name.");
298 // this seems unnecessary because found regions will show up in the search results
299 //else if (regionInfos.Count == 1)
300 // remoteClient.SendAlertMessage("Region found!");
301 }
302=======
303 // send extra user messages for V3 230 // send extra user messages for V3
304 // because the UI is very confusing 231 // because the UI is very confusing
305 // while we don't fix the hard-coded urls 232 // while we don't fix the hard-coded urls
@@ -311,7 +238,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
311// remoteClient.SendAgentAlertMessage("Region found!", false); 238// remoteClient.SendAgentAlertMessage("Region found!", false);
312 } 239 }
313 }); 240 });
314>>>>>>> avn/ubitvar
315 } 241 }
316 242
317 private void AddFinalBlock(List<MapBlockData> blocks) 243 private void AddFinalBlock(List<MapBlockData> blocks)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 2fbd017..b6d96ac 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -68,12 +68,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
68 private static readonly UUID STOP_UUID = UUID.Random(); 68 private static readonly UUID STOP_UUID = UUID.Random();
69 private static readonly string m_mapLayerPath = "0001/"; 69 private static readonly string m_mapLayerPath = "0001/";
70 70
71<<<<<<< HEAD
72 private IMapImageGenerator m_mapImageGenerator;
73 private IMapImageUploadModule m_mapImageServiceModule;
74
75 private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>();
76=======
77 private ManualResetEvent queueEvent = new ManualResetEvent(false); 71 private ManualResetEvent queueEvent = new ManualResetEvent(false);
78 private Queue<MapRequestState> requests = new Queue<MapRequestState>(); 72 private Queue<MapRequestState> requests = new Queue<MapRequestState>();
79 73
@@ -82,7 +76,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
82 76
83 private IMapImageGenerator m_mapImageGenerator; 77 private IMapImageGenerator m_mapImageGenerator;
84 private IMapImageUploadModule m_mapImageServiceModule; 78 private IMapImageUploadModule m_mapImageServiceModule;
85>>>>>>> avn/ubitvar
86 79
87 protected Scene m_scene; 80 protected Scene m_scene;
88 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>(); 81 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>();
@@ -154,14 +147,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
154 if (!m_Enabled) 147 if (!m_Enabled)
155 return; 148 return;
156 149
157<<<<<<< HEAD
158 m_ServiceThrottle = scene.RequestModuleInterface<IServiceThrottleModule>();
159=======
160 m_mapImageGenerator = m_scene.RequestModuleInterface<IMapImageGenerator>();
161 m_mapImageServiceModule = m_scene.RequestModuleInterface<IMapImageUploadModule>();
162 }
163>>>>>>> avn/ubitvar
164
165 m_mapImageGenerator = m_scene.RequestModuleInterface<IMapImageGenerator>(); 150 m_mapImageGenerator = m_scene.RequestModuleInterface<IMapImageGenerator>();
166 m_mapImageServiceModule = m_scene.RequestModuleInterface<IMapImageUploadModule>(); 151 m_mapImageServiceModule = m_scene.RequestModuleInterface<IMapImageUploadModule>();
167 } 152 }
@@ -275,56 +260,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
275 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is 260 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is
276 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. 261 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks.
277 262
278<<<<<<< HEAD
279 if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048)
280 {
281 ScenePresence avatarPresence = null;
282
283 m_scene.TryGetScenePresence(agentID, out avatarPresence);
284
285 if (avatarPresence != null)
286 {
287 bool lookup = false;
288
289 lock (cachedMapBlocks)
290 {
291 if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch()))
292 {
293 List<MapBlockData> mapBlocks;
294
295 mapBlocks = cachedMapBlocks;
296 avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
297 }
298 else
299 {
300 lookup = true;
301 }
302 }
303 if (lookup)
304 {
305 List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
306
307 // Get regions that are within 8 regions of here
308 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
309 (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX - 8),
310 (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX + 8),
311 (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY - 8),
312 (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY + 8) );
313 foreach (GridRegion r in regions)
314 {
315 MapBlockData block = MapBlockFromGridRegion(r, 0);
316 mapBlocks.Add(block);
317 }
318 avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
319
320 lock (cachedMapBlocks)
321 cachedMapBlocks = mapBlocks;
322
323 cachedTime = Util.UnixTimeSinceEpoch();
324 }
325 }
326 }
327=======
328 //if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) 263 //if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048)
329 //{ 264 //{
330 // ScenePresence avatarPresence = null; 265 // ScenePresence avatarPresence = null;
@@ -373,7 +308,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
373 // } 308 // }
374 // } 309 // }
375 //} 310 //}
376>>>>>>> avn/ubitvar
377 311
378 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); 312 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
379 mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); 313 mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
@@ -459,7 +393,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
459 ThreadPriority.BelowNormal, 393 ThreadPriority.BelowNormal,
460 true, 394 true,
461 true); 395 true);
462 Watchdog.StartThread( 396 WorkManager.StartThread(
463 MapBlockSendThread, 397 MapBlockSendThread,
464 string.Format("MapBlockSendThread ({0})", m_scene.RegionInfo.RegionName), 398 string.Format("MapBlockSendThread ({0})", m_scene.RegionInfo.RegionName),
465 ThreadPriority.BelowNormal, 399 ThreadPriority.BelowNormal,
@@ -516,12 +450,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
516 uint xstart = 0; 450 uint xstart = 0;
517 uint ystart = 0; 451 uint ystart = 0;
518 Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart); 452 Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart);
519<<<<<<< HEAD
520 if (itemtype == (int)GridItemType.AgentLocations)
521=======
522 453
523 if (itemtype == 6) // Service 6 right now (MAP_ITEM_AGENTS_LOCATION; green dots) 454 if (itemtype == (int)GridItemType.AgentLocations) // Service 6 right now (MAP_ITEM_AGENTS_LOCATION; green dots)
524>>>>>>> avn/ubitvar
525 { 455 {
526 if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) 456 if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle)
527 { 457 {
@@ -531,22 +461,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
531 mapItemReply mapitem = new mapItemReply(); 461 mapItemReply mapitem = new mapItemReply();
532 if (m_scene.GetRootAgentCount() <= 1) 462 if (m_scene.GetRootAgentCount() <= 1)
533 { 463 {
534<<<<<<< HEAD
535 mapitem = new mapItemReply( 464 mapitem = new mapItemReply(
536 xstart + 1, 465 xstart + 1,
537 ystart + 1, 466 ystart + 1,
538 UUID.Zero, 467 UUID.Zero,
539 Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()), 468 Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()),
540 0, 0); 469 0, 0);
541=======
542 mapitem = new mapItemReply();
543 mapitem.x = xstart + 1;
544 mapitem.y = ystart + 1;
545 mapitem.id = UUID.Zero;
546 mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString());
547 mapitem.Extra = 0;
548 mapitem.Extra2 = 0;
549>>>>>>> avn/ubitvar
550 mapitems.Add(mapitem); 470 mapitems.Add(mapitem);
551 } 471 }
552 else 472 else
@@ -556,22 +476,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
556 // Don't send a green dot for yourself 476 // Don't send a green dot for yourself
557 if (sp.UUID != remoteClient.AgentId) 477 if (sp.UUID != remoteClient.AgentId)
558 { 478 {
559<<<<<<< HEAD
560 mapitem = new mapItemReply( 479 mapitem = new mapItemReply(
561 xstart + (uint)sp.AbsolutePosition.X, 480 xstart + (uint)sp.AbsolutePosition.X,
562 ystart + (uint)sp.AbsolutePosition.Y, 481 ystart + (uint)sp.AbsolutePosition.Y,
563 UUID.Zero, 482 UUID.Zero,
564 Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()), 483 Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()),
565 1, 0); 484 1, 0);
566=======
567 mapitem = new mapItemReply();
568 mapitem.x = xstart + (uint)sp.AbsolutePosition.X;
569 mapitem.y = ystart + (uint)sp.AbsolutePosition.Y;
570 mapitem.id = UUID.Zero;
571 mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString());
572 mapitem.Extra = 1;
573 mapitem.Extra2 = 0;
574>>>>>>> avn/ubitvar
575 mapitems.Add(mapitem); 485 mapitems.Add(mapitem);
576 } 486 }
577 }); 487 });
@@ -615,8 +525,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
615 Vector3 max = parcel.AABBMax; 525 Vector3 max = parcel.AABBMax;
616 float x = (min.X+max.X)/2; 526 float x = (min.X+max.X)/2;
617 float y = (min.Y+max.Y)/2; 527 float y = (min.Y+max.Y)/2;
618
619<<<<<<< HEAD
620 mapitem = new mapItemReply( 528 mapitem = new mapItemReply(
621 xstart + (uint)x, 529 xstart + (uint)x,
622 ystart + (uint)y, 530 ystart + (uint)y,
@@ -625,16 +533,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
625 parcel.Area, 533 parcel.Area,
626 parcel.SalePrice 534 parcel.SalePrice
627 ); 535 );
628=======
629 mapitem = new mapItemReply();
630 mapitem.x = xstart + (uint)x;
631 mapitem.y = ystart +(uint)y;
632 // mapitem.z = (uint)m_scene.GetGroundHeight(x,y);
633 mapitem.id = parcel.GlobalID;
634 mapitem.name = parcel.Name;
635 mapitem.Extra = parcel.Area;
636 mapitem.Extra2 = parcel.SalePrice;
637>>>>>>> avn/ubitvar
638 mapitems.Add(mapitem); 536 mapitems.Add(mapitem);
639 } 537 }
640 } 538 }
@@ -659,7 +557,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
659 SceneObjectGroup sog = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject); 557 SceneObjectGroup sog = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject);
660 if (sog != null) 558 if (sog != null)
661 { 559 {
662<<<<<<< HEAD
663 mapitem = new mapItemReply( 560 mapitem = new mapItemReply(
664 xstart + (uint)sog.AbsolutePosition.X, 561 xstart + (uint)sog.AbsolutePosition.X,
665 ystart + (uint)sog.AbsolutePosition.Y, 562 ystart + (uint)sog.AbsolutePosition.Y,
@@ -668,15 +565,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
668 0, // color (not used) 565 0, // color (not used)
669 0 // 0 = telehub / 1 = infohub 566 0 // 0 = telehub / 1 = infohub
670 ); 567 );
671=======
672 mapitem = new mapItemReply();
673 mapitem.x = xstart + (uint)sog.AbsolutePosition.X;
674 mapitem.y = ystart + (uint)sog.AbsolutePosition.Y;
675 mapitem.id = UUID.Zero;
676 mapitem.name = sog.Name;
677 mapitem.Extra = 0; // color (not used)
678 mapitem.Extra2 = 0; // 0 = telehub / 1 = infohub
679>>>>>>> avn/ubitvar
680 mapitems.Add(mapitem); 568 mapitems.Add(mapitem);
681 569
682 remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags); 570 remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags);
@@ -763,126 +651,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
763 { 651 {
764 lock (requests) 652 lock (requests)
765 { 653 {
766<<<<<<< HEAD
767 if (st.agentID != UUID.Zero)
768 {
769 bool dorequest = true;
770 lock (m_rootAgents)
771 {
772 if (!m_rootAgents.Contains(st.agentID))
773 dorequest = false;
774 }
775
776 if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle))
777 {
778 if (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break
779 {
780 // AH!!! Recursive !
781 // Put this request back in the queue and return
782 EnqueueMapItemRequest(st);
783 return;
784 }
785
786 RequestMapItemsDelegate d = RequestMapItemsAsync;
787 d.BeginInvoke(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle, RequestMapItemsCompleted, null);
788 //OSDMap response = RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
789 //RequestMapItemsCompleted(response);
790 Interlocked.Increment(ref nAsyncRequests);
791 }
792 }
793 });
794 }
795
796 /// <summary>
797 /// Sends the mapitem response to the IClientAPI
798 /// </summary>
799 /// <param name="response">The OSDMap Response for the mapitem</param>
800 private void RequestMapItemsCompleted(IAsyncResult iar)
801 {
802 AsyncResult result = (AsyncResult)iar;
803 RequestMapItemsDelegate icon = (RequestMapItemsDelegate)result.AsyncDelegate;
804
805 OSDMap response = (OSDMap)icon.EndInvoke(iar);
806
807 Interlocked.Decrement(ref nAsyncRequests);
808
809 if (!response.ContainsKey("requestID"))
810 return;
811
812 UUID requestID = response["requestID"].AsUUID();
813
814 if (requestID != UUID.Zero)
815 {
816 MapRequestState mrs = new MapRequestState();
817 mrs.agentID = UUID.Zero;
818 lock (m_openRequests)
819 {
820 if (m_openRequests.ContainsKey(requestID))
821 {
822 mrs = m_openRequests[requestID];
823 m_openRequests.Remove(requestID);
824 }
825 }
826
827 if (mrs.agentID != UUID.Zero)
828 {
829 ScenePresence av = null;
830 m_scene.TryGetScenePresence(mrs.agentID, out av);
831 if (av != null)
832 {
833 if (response.ContainsKey(mrs.itemtype.ToString()))
834 {
835 List<mapItemReply> returnitems = new List<mapItemReply>();
836 OSDArray itemarray = (OSDArray)response[mrs.itemtype.ToString()];
837 for (int i = 0; i < itemarray.Count; i++)
838 {
839 OSDMap mapitem = (OSDMap)itemarray[i];
840 mapItemReply mi = new mapItemReply();
841 mi.FromOSD(mapitem);
842 returnitems.Add(mi);
843 }
844 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), mrs.itemtype, mrs.flags);
845 }
846
847 // Service 7 (MAP_ITEM_LAND_FOR_SALE)
848 uint itemtype = (uint)GridItemType.LandForSale;
849
850 if (response.ContainsKey(itemtype.ToString()))
851 {
852 List<mapItemReply> returnitems = new List<mapItemReply>();
853 OSDArray itemarray = (OSDArray)response[itemtype.ToString()];
854 for (int i = 0; i < itemarray.Count; i++)
855 {
856 OSDMap mapitem = (OSDMap)itemarray[i];
857 mapItemReply mi = new mapItemReply();
858 mi.FromOSD(mapitem);
859 returnitems.Add(mi);
860 }
861 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
862 }
863
864 // Service 1 (MAP_ITEM_TELEHUB)
865 itemtype = (uint)GridItemType.Telehub;
866
867 if (response.ContainsKey(itemtype.ToString()))
868 {
869 List<mapItemReply> returnitems = new List<mapItemReply>();
870 OSDArray itemarray = (OSDArray)response[itemtype.ToString()];
871 for (int i = 0; i < itemarray.Count; i++)
872 {
873 OSDMap mapitem = (OSDMap)itemarray[i];
874 mapItemReply mi = new mapItemReply();
875 mi.FromOSD(mapitem);
876 returnitems.Add(mi);
877 }
878 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
879 }
880 }
881 }
882=======
883 queueEvent.Set(); 654 queueEvent.Set();
884 requests.Enqueue(state); 655 requests.Enqueue(state);
885>>>>>>> avn/ubitvar 656
886 } 657 }
887 } 658 }
888 659
@@ -1228,11 +999,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1228 /// <param name="maxY"></param> 999 /// <param name="maxY"></param>
1229 public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 1000 public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
1230 { 1001 {
1231<<<<<<< HEAD
1232=======
1233 m_log.DebugFormat("[WoldMapModule] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag); 1002 m_log.DebugFormat("[WoldMapModule] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag);
1234/* this flag does not seem to mean what his says 1003/* this flag does not seem to mean what his says
1235>>>>>>> avn/ubitvar
1236 if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible 1004 if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible
1237 { 1005 {
1238 List<MapBlockData> response = new List<MapBlockData>(); 1006 List<MapBlockData> response = new List<MapBlockData>();
@@ -1241,34 +1009,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1241 // on an unloaded square. 1009 // on an unloaded square.
1242 // But make sure: Look whether the one we requested is in there 1010 // But make sure: Look whether the one we requested is in there
1243 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1011 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1244<<<<<<< HEAD
1245 (int)Util.RegionToWorldLoc((uint)minX), (int)Util.RegionToWorldLoc((uint)maxX),
1246 (int)Util.RegionToWorldLoc((uint)minY), (int)Util.RegionToWorldLoc((uint)maxY) );
1247
1248 m_log.DebugFormat("[WORLD MAP MODULE] RequestMapBlocks min=<{0},{1}>, max=<{2},{3}>, flag={4}, cntFound={5}",
1249 minX, minY, maxX, maxY, flag.ToString("X"), regions.Count);
1250=======
1251 (int)Util.RegionToWorldLoc((uint)minX), 1012 (int)Util.RegionToWorldLoc((uint)minX),
1252 (int)Util.RegionToWorldLoc((uint)maxX), 1013 (int)Util.RegionToWorldLoc((uint)maxX),
1253 (int)Util.RegionToWorldLoc((uint)minY), 1014 (int)Util.RegionToWorldLoc((uint)minY),
1254 (int)Util.RegionToWorldLoc((uint)maxY) ); 1015 (int)Util.RegionToWorldLoc((uint)maxY) );
1255 1016
1256>>>>>>> avn/ubitvar
1257 if (regions != null) 1017 if (regions != null)
1258 { 1018 {
1259 foreach (GridRegion r in regions) 1019 foreach (GridRegion r in regions)
1260 { 1020 {
1261<<<<<<< HEAD
1262 if (r.RegionLocX == Util.RegionToWorldLoc((uint)minX)
1263 && r.RegionLocY == Util.RegionToWorldLoc((uint)minY) )
1264 {
1265 // found it => add it to response
1266 // Version 2 viewers can handle the larger regions
1267 if ((flag & 2) == 2)
1268 response.AddRange(Map2BlockFromGridRegion(r, flag));
1269 else
1270 response.Add(MapBlockFromGridRegion(r, flag));
1271=======
1272 if (r.RegionLocX == Util.RegionToWorldLoc((uint)minX) && 1021 if (r.RegionLocX == Util.RegionToWorldLoc((uint)minX) &&
1273 r.RegionLocY == Util.RegionToWorldLoc((uint)minY)) 1022 r.RegionLocY == Util.RegionToWorldLoc((uint)minY))
1274 { 1023 {
@@ -1281,7 +1030,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1281 MapBlockFromGridRegion(block, r, flag); 1030 MapBlockFromGridRegion(block, r, flag);
1282 response.Add(block); 1031 response.Add(block);
1283 } 1032 }
1284>>>>>>> avn/ubitvar
1285 break; 1033 break;
1286 } 1034 }
1287 } 1035 }
@@ -1373,19 +1121,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1373 List<MapBlockData> allBlocks = new List<MapBlockData>(); 1121 List<MapBlockData> allBlocks = new List<MapBlockData>();
1374 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 1122 List<MapBlockData> mapBlocks = new List<MapBlockData>();
1375 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1123 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1376<<<<<<< HEAD
1377 (int)Util.RegionToWorldLoc((uint)(minX - 4)), (int)Util.RegionToWorldLoc((uint)(maxX + 4)),
1378 (int)Util.RegionToWorldLoc((uint)(minY - 4)), (int)Util.RegionToWorldLoc((uint)(maxY + 4)) );
1379 //m_log.DebugFormat("{0} GetAndSendBlocks. min=<{1},{2}>, max=<{3},{4}>, cntFound={5}",
1380 // LogHeader, minX, minY, maxX, maxY, regions.Count);
1381 foreach (GridRegion r in regions)
1382 {
1383 // Version 2 viewers can handle the larger regions
1384 if ((flag & 2) == 2)
1385 mapBlocks.AddRange(Map2BlockFromGridRegion(r, flag));
1386 else
1387 mapBlocks.Add(MapBlockFromGridRegion(r, flag));
1388=======
1389 minX * (int)Constants.RegionSize, 1124 minX * (int)Constants.RegionSize,
1390 maxX * (int)Constants.RegionSize, 1125 maxX * (int)Constants.RegionSize,
1391 minY * (int)Constants.RegionSize, 1126 minY * (int)Constants.RegionSize,
@@ -1407,7 +1142,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1407 mapBlocks.Add(block); 1142 mapBlocks.Add(block);
1408 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff); 1143 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
1409 return allBlocks; 1144 return allBlocks;
1410>>>>>>> avn/ubitvar
1411 } 1145 }
1412 1146
1413 foreach (GridRegion r in regions) 1147 foreach (GridRegion r in regions)
@@ -1438,15 +1172,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1438 return allBlocks; 1172 return allBlocks;
1439 } 1173 }
1440 1174
1441<<<<<<< HEAD
1442 // Fill a passed MapBlockData from a GridRegion
1443 public MapBlockData MapBlockFromGridRegion(GridRegion r, uint flag)
1444=======
1445 public void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag) 1175 public void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag)
1446>>>>>>> avn/ubitvar
1447 { 1176 {
1448 MapBlockData block = new MapBlockData();
1449
1450 block.Access = r.Access; 1177 block.Access = r.Access;
1451 switch (flag & 0xffff) 1178 switch (flag & 0xffff)
1452 { 1179 {
@@ -1461,14 +1188,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1461 break; 1188 break;
1462 } 1189 }
1463 block.Name = r.RegionName; 1190 block.Name = r.RegionName;
1464<<<<<<< HEAD
1465 block.X = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocX);
1466 block.Y = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocY);
1467 block.SizeX = (ushort) r.RegionSizeX;
1468 block.SizeY = (ushort) r.RegionSizeY;
1469
1470 return block;
1471=======
1472 block.X = (ushort)(r.RegionLocX / Constants.RegionSize); 1191 block.X = (ushort)(r.RegionLocX / Constants.RegionSize);
1473 block.Y = (ushort)(r.RegionLocY / Constants.RegionSize); 1192 block.Y = (ushort)(r.RegionLocY / Constants.RegionSize);
1474 block.SizeX = (ushort)r.RegionSizeX; 1193 block.SizeX = (ushort)r.RegionSizeX;
@@ -1508,45 +1227,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1508 blocks.Add(block); 1227 blocks.Add(block);
1509 } 1228 }
1510 return blocks; 1229 return blocks;
1511>>>>>>> avn/ubitvar
1512 } 1230 }
1513 1231
1514 public List<MapBlockData> Map2BlockFromGridRegion(GridRegion r, uint flag)
1515 {
1516 List<MapBlockData> blocks = new List<MapBlockData>();
1517 MapBlockData block = new MapBlockData();
1518 if (r == null)
1519 {
1520 block.Access = (byte)SimAccess.Down;
1521 block.MapImageId = UUID.Zero;
1522 blocks.Add(block);
1523 }
1524 else
1525 {
1526 block.Access = r.Access;
1527 switch (flag & 0xffff)
1528 {
1529 case 0:
1530 block.MapImageId = r.TerrainImage;
1531 break;
1532 case 2:
1533 block.MapImageId = r.ParcelImage;
1534 break;
1535 default:
1536 block.MapImageId = UUID.Zero;
1537 break;
1538 }
1539 block.Name = r.RegionName;
1540 block.X = (ushort)(r.RegionLocX / Constants.RegionSize);
1541 block.Y = (ushort)(r.RegionLocY / Constants.RegionSize);
1542 block.SizeX = (ushort)r.RegionSizeX;
1543 block.SizeY = (ushort)r.RegionSizeY;
1544 blocks.Add(block);
1545 }
1546 return blocks;
1547 }
1548
1549
1550 public Hashtable OnHTTPThrottled(Hashtable keysvals) 1232 public Hashtable OnHTTPThrottled(Hashtable keysvals)
1551 { 1233 {
1552 Hashtable reply = new Hashtable(); 1234 Hashtable reply = new Hashtable();
@@ -1681,7 +1363,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1681 1363
1682 foreach (GridRegion r in regions) 1364 foreach (GridRegion r in regions)
1683 { 1365 {
1684 MapBlockData mapBlock = MapBlockFromGridRegion(r, 0); 1366 MapBlockData mapBlock = new MapBlockData();
1367 MapBlockFromGridRegion(mapBlock, r , 0);
1685 AssetBase texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString()); 1368 AssetBase texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString());
1686 1369
1687 if (texAsset != null) 1370 if (texAsset != null)
@@ -1752,13 +1435,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1752 uint xstart = 0; 1435 uint xstart = 0;
1753 uint ystart = 0; 1436 uint ystart = 0;
1754 1437
1755<<<<<<< HEAD
1756 Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle,out xstart,out ystart);
1757 // m_log.DebugFormat("{0} HandleRemoteMapItemRequest. loc=<{1},{2}>",
1758 // LogHeader, Util.WorldToRegionLoc(xstart), Util.WorldToRegionLoc(ystart));
1759=======
1760 Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart); 1438 Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart);
1761>>>>>>> avn/ubitvar
1762 1439
1763 // Service 6 (MAP_ITEM_AGENTS_LOCATION; green dots) 1440 // Service 6 (MAP_ITEM_AGENTS_LOCATION; green dots)
1764 1441
@@ -1878,7 +1555,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1878 return; 1555 return;
1879 1556
1880 m_log.DebugFormat("[WORLD MAP]: Generating map image for {0}", m_scene.Name); 1557 m_log.DebugFormat("[WORLD MAP]: Generating map image for {0}", m_scene.Name);
1881<<<<<<< HEAD
1882 1558
1883 using (Bitmap mapbmp = m_mapImageGenerator.CreateMapTile()) 1559 using (Bitmap mapbmp = m_mapImageGenerator.CreateMapTile())
1884 { 1560 {
@@ -1894,23 +1570,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1894 { 1570 {
1895 byte[] data; 1571 byte[] data;
1896 1572
1897=======
1898
1899 using (Bitmap mapbmp = m_mapImageGenerator.CreateMapTile())
1900 {
1901 // V1 (This Module)
1902 GenerateMaptile(mapbmp);
1903
1904 // v2/3 (MapImageServiceModule)
1905 m_mapImageServiceModule.UploadMapTile(m_scene, mapbmp);
1906 }
1907 }
1908
1909 private void GenerateMaptile(Bitmap mapbmp)
1910 {
1911 byte[] data;
1912
1913>>>>>>> avn/ubitvar
1914 try 1573 try
1915 { 1574 {
1916 data = OpenJPEG.EncodeFromImage(mapbmp, true); 1575 data = OpenJPEG.EncodeFromImage(mapbmp, true);
@@ -2027,11 +1686,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
2027 int regionSizeX = (int)m_scene.RegionInfo.RegionSizeX; 1686 int regionSizeX = (int)m_scene.RegionInfo.RegionSizeX;
2028 int regionSizeY = (int)m_scene.RegionInfo.RegionSizeY; 1687 int regionSizeY = (int)m_scene.RegionInfo.RegionSizeY;
2029 1688
2030<<<<<<< HEAD
2031 int landTileSize = LandManagementModule.LandUnit; 1689 int landTileSize = LandManagementModule.LandUnit;
2032=======
2033 int landTileSize = LandManagementModule.landUnit;
2034>>>>>>> avn/ubitvar
2035 int regionLandTilesX = regionSizeX / landTileSize; 1690 int regionLandTilesX = regionSizeX / landTileSize;
2036 int regionLandTilesY = regionSizeY / landTileSize; 1691 int regionLandTilesY = regionSizeY / landTileSize;
2037 1692
@@ -2054,10 +1709,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
2054 { 1709 {
2055 using (SolidBrush transparent = new SolidBrush(background)) 1710 using (SolidBrush transparent = new SolidBrush(background))
2056 g.FillRectangle(transparent, 0, 0, regionSizeX, regionSizeY); 1711 g.FillRectangle(transparent, 0, 0, regionSizeX, regionSizeY);
2057<<<<<<< HEAD
2058=======
2059
2060>>>>>>> avn/ubitvar
2061 1712
2062 foreach (ILandObject land in parcels) 1713 foreach (ILandObject land in parcels)
2063 { 1714 {
@@ -2080,17 +1731,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
2080 1731
2081 using (SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9))) 1732 using (SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9)))
2082 { 1733 {
2083<<<<<<< HEAD
2084 for (int x = 0 ; x < regionLandTilesX ; x++)
2085 {
2086 for (int y = 0 ; y < regionLandTilesY ; y++)
2087 {
2088 if (saleBitmap[x, y])
2089 g.FillRectangle(
2090 yellow, x * landTileSize,
2091 regionSizeX - landTileSize - (y * landTileSize),
2092 landTileSize,
2093=======
2094 for (int x = 0; x < regionLandTilesX ; x++) 1734 for (int x = 0; x < regionLandTilesX ; x++)
2095 { 1735 {
2096 for (int y = 0; y < regionLandTilesY ; y++) 1736 for (int y = 0; y < regionLandTilesY ; y++)
@@ -2101,7 +1741,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
2101 x * landTileSize, 1741 x * landTileSize,
2102 regionSizeX - landTileSize - (y * landTileSize), 1742 regionSizeX - landTileSize - (y * landTileSize),
2103 landTileSize, 1743 landTileSize,
2104>>>>>>> avn/ubitvar
2105 landTileSize); 1744 landTileSize);
2106 } 1745 }
2107 } 1746 }
diff --git a/OpenSim/Region/DataSnapshot/DataSnapshotManager.cs b/OpenSim/Region/DataSnapshot/DataSnapshotManager.cs
index 7472050..0f39273 100644
--- a/OpenSim/Region/DataSnapshot/DataSnapshotManager.cs
+++ b/OpenSim/Region/DataSnapshot/DataSnapshotManager.cs
@@ -402,7 +402,6 @@ namespace OpenSim.Region.DataSnapshot
402 string url = services[i].Trim(); 402 string url = services[i].Trim();
403 using (RestClient cli = new RestClient(url)) 403 using (RestClient cli = new RestClient(url))
404 { 404 {
405<<<<<<< HEAD
406 cli.AddQueryParameter("service", serviceName); 405 cli.AddQueryParameter("service", serviceName);
407 cli.AddQueryParameter("host", m_hostname); 406 cli.AddQueryParameter("host", m_hostname);
408 cli.AddQueryParameter("port", m_listener_port); 407 cli.AddQueryParameter("port", m_listener_port);
@@ -436,30 +435,7 @@ namespace OpenSim.Region.DataSnapshot
436 // string responseStr = Util.UTF8.GetString(response); 435 // string responseStr = Util.UTF8.GetString(response);
437 m_log.Info("[DATASNAPSHOT]: data service " + url + " notified. Secret: " + m_Secret); 436 m_log.Info("[DATASNAPSHOT]: data service " + url + " notified. Secret: " + m_Secret);
438 } 437 }
439=======
440 m_log.Warn("[DATASNAPSHOT]: Ignoring unknown exception " + e.ToString());
441 }
442
443 byte[] response = new byte[1024];
444 // int n = 0;
445 try
446 {
447 // n = reply.Read(response, 0, 1024);
448 reply.Read(response, 0, 1024);
449 }
450 catch (Exception e)
451 {
452 m_log.WarnFormat("[DATASNAPSHOT]: Unable to decode reply from data service. Ignoring. {0}", e.StackTrace);
453 }
454 // This is not quite working, so...
455 // string responseStr = Util.UTF8.GetString(response);
456 m_log.Info("[DATASNAPSHOT]: data service " + url + " notified. Secret: " + m_Secret);
457
458 if(reply != null)
459 reply.Close();
460>>>>>>> avn/ubitvar
461 } 438 }
462
463 } 439 }
464 #endregion 440 #endregion
465 441
diff --git a/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs
index 570d31c..4d8409be 100644
--- a/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs
@@ -35,7 +35,9 @@ namespace OpenSim.Services.Interfaces
35 public interface IBakedTextureModule 35 public interface IBakedTextureModule
36 { 36 {
37 WearableCacheItem[] Get(UUID id); 37 WearableCacheItem[] Get(UUID id);
38
38 void Store(UUID id); 39 void Store(UUID id);
40 void Store(UUID id, WearableCacheItem[] WearableCache);
39 void UpdateMeshAvatar(UUID id); 41 void UpdateMeshAvatar(UUID id);
40 } 42 }
41} 43}
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index 50448b4..80f8244 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -93,15 +93,9 @@ namespace OpenSim.Region.Framework.Interfaces
93 93
94 void EnableChildAgent(ScenePresence agent, GridRegion region); 94 void EnableChildAgent(ScenePresence agent, GridRegion region);
95 95
96<<<<<<< HEAD
97 GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version,
98 out Vector3 newpos, out string reason);
99
100=======
101 GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos); 96 GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos);
102 GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos); 97 GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos);
103 bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, out string version, out string reason); 98 bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, out string version, out string reason);
104>>>>>>> avn/ubitvar
105 void Cross(SceneObjectGroup sog, Vector3 position, bool silent); 99 void Cross(SceneObjectGroup sog, Vector3 position, bool silent);
106 bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent); 100 bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent);
107 101
diff --git a/OpenSim/Region/Framework/Interfaces/IHttpRequests.cs b/OpenSim/Region/Framework/Interfaces/IHttpRequests.cs
index 2f9b222..efc9ddc 100644
--- a/OpenSim/Region/Framework/Interfaces/IHttpRequests.cs
+++ b/OpenSim/Region/Framework/Interfaces/IHttpRequests.cs
@@ -58,8 +58,6 @@ namespace OpenSim.Region.Framework.Interfaces
58 public interface IHttpRequestModule 58 public interface IHttpRequestModule
59 { 59 {
60 UUID MakeHttpRequest(string url, string parameters, string body); 60 UUID MakeHttpRequest(string url, string parameters, string body);
61<<<<<<< HEAD
62
63 /// <summary> 61 /// <summary>
64 /// Starts the http request. 62 /// Starts the http request.
65 /// </summary> 63 /// </summary>
@@ -86,12 +84,7 @@ namespace OpenSim.Region.Framework.Interfaces
86 /// Stop and remove all http requests for the given script. 84 /// Stop and remove all http requests for the given script.
87 /// </summary> 85 /// </summary>
88 /// <param name='id'></param> 86 /// <param name='id'></param>
89 void StopHttpRequestsForScript(UUID id);
90
91=======
92 UUID StartHttpRequest(uint localID, UUID itemID, string url, List<string> parameters, Dictionary<string, string> headers, string body);
93 void StopHttpRequest(uint m_localID, UUID m_itemID); 87 void StopHttpRequest(uint m_localID, UUID m_itemID);
94>>>>>>> avn/ubitvar
95 IServiceRequest GetNextCompletedRequest(); 88 IServiceRequest GetNextCompletedRequest();
96 void RemoveCompletedRequest(UUID id); 89 void RemoveCompletedRequest(UUID id);
97 } 90 }
diff --git a/OpenSim/Region/Framework/Interfaces/IMapImageUploadModule.cs b/OpenSim/Region/Framework/Interfaces/IMapImageUploadModule.cs
index eb79711..5151567 100644
--- a/OpenSim/Region/Framework/Interfaces/IMapImageUploadModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IMapImageUploadModule.cs
@@ -25,24 +25,14 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28<<<<<<< HEAD
29using System.Drawing;
30using OpenSim.Framework;
31=======
32using OpenMetaverse; 28using OpenMetaverse;
33using OpenSim.Framework; 29using OpenSim.Framework;
34using System.Drawing; 30using System.Drawing;
35>>>>>>> avn/ubitvar
36 31
37namespace OpenSim.Region.Framework.Interfaces 32namespace OpenSim.Region.Framework.Interfaces
38{ 33{
39 public interface IMapImageUploadModule 34 public interface IMapImageUploadModule
40 { 35 {
41<<<<<<< HEAD
42 void UploadMapTile(IScene scene, Bitmap mapTile);
43 }
44}
45=======
46 /// <summary> 36 /// <summary>
47 /// Upload a new maptile 37 /// Upload a new maptile
48 /// </summary> 38 /// </summary>
@@ -50,4 +40,3 @@ namespace OpenSim.Region.Framework.Interfaces
50 void UploadMapTile(IScene scene, Bitmap mapTile); 40 void UploadMapTile(IScene scene, Bitmap mapTile);
51 } 41 }
52} 42}
53>>>>>>> avn/ubitvar
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
index 445342d..99bc87d 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
@@ -127,12 +127,7 @@ namespace OpenSim.Region.Framework.Interfaces
127 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> 127 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
128 /// <param name="options"> 128 /// <param name="options">
129 /// Dictionary of options. 129 /// Dictionary of options.
130<<<<<<< HEAD
131 /// </param> 130 /// </param>
132 void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string,object> options); 131 void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string,object> options);
133=======
134 /// </param>
135 void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string, object> options);
136>>>>>>> avn/ubitvar
137 } 132 }
138} 133}
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
index ff18519..472e5a5d 100644
--- a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
@@ -28,11 +28,8 @@ using System.IO;
28 28
29using OpenSim.Framework; 29using OpenSim.Framework;
30 30
31<<<<<<< HEAD
32=======
33using System.IO; 31using System.IO;
34using OpenSim.Framework; 32using OpenSim.Framework;
35>>>>>>> avn/ubitvar
36using OpenMetaverse; 33using OpenMetaverse;
37 34
38namespace OpenSim.Region.Framework.Interfaces 35namespace OpenSim.Region.Framework.Interfaces
@@ -56,12 +53,6 @@ namespace OpenSim.Region.Framework.Interfaces
56 void PushTerrain(IClientAPI pClient); 53 void PushTerrain(IClientAPI pClient);
57 54
58 /// <summary> 55 /// <summary>
59 /// When a client initially connects, all the terrain must be pushed to the viewer.
60 /// This call causes all the terrain patches to be sent to the client.
61 /// </summary>
62 void PushTerrain(IClientAPI pClient);
63
64 /// <summary>
65 /// Load a terrain from a stream. 56 /// Load a terrain from a stream.
66 /// </summary> 57 /// </summary>
67 /// <param name="filename"> 58 /// <param name="filename">
@@ -69,7 +60,6 @@ namespace OpenSim.Region.Framework.Interfaces
69 /// </param> 60 /// </param>
70 /// <param name="stream"></param> 61 /// <param name="stream"></param>
71 void LoadFromStream(string filename, Stream stream); 62 void LoadFromStream(string filename, Stream stream);
72 void LoadFromStream(string filename, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement, Stream stream);
73 void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap); 63 void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap);
74 void LoadFromStream(string filename, Vector3 displacement, 64 void LoadFromStream(string filename, Vector3 displacement,
75 float radianRotation, Vector2 rotationDisplacement, Stream stream); 65 float radianRotation, Vector2 rotationDisplacement, Stream stream);
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs b/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs
index 08dc3e3..e9cf4ad 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs
@@ -37,10 +37,6 @@ namespace OpenSim.Region.Framework.Interfaces
37 /// </summary> 37 /// </summary>
38 void GenerateMaptile(); 38 void GenerateMaptile();
39 List<MapBlockData> Map2BlockFromGridRegion(GridRegion r, uint flag); 39 List<MapBlockData> Map2BlockFromGridRegion(GridRegion r, uint flag);
40<<<<<<< HEAD
41 MapBlockData MapBlockFromGridRegion(GridRegion r, uint flag);
42=======
43 void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag); 40 void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag);
44>>>>>>> avn/ubitvar
45 } 41 }
46} 42}
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
index 2b95a4c..c00190a 100644
--- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
+++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
@@ -351,26 +351,7 @@ namespace OpenSim.Region.Framework.Scenes
351 m_group = grp; 351 m_group = grp;
352 m_scene = grp.Scene; 352 m_scene = grp.Scene;
353 353
354<<<<<<< HEAD 354
355 Vector3 grppos = grp.AbsolutePosition;
356 Vector3 offset = grppos - m_serializedPosition;
357 // avoid doing it more than once
358 // current this will happen dragging a prim to other region
359 m_serializedPosition = grppos;
360
361 m_basePosition += offset;
362 m_nextPosition += offset;
363
364 m_currentFrame.StartPosition += offset;
365 m_currentFrame.Position += offset;
366
367 for (int i = 0; i < m_frames.Count; i++)
368 {
369 Keyframe k = m_frames[i];
370 k.StartPosition += offset;
371 k.Position += offset;
372 m_frames[i]=k;
373=======
374 lock (m_frames) 355 lock (m_frames)
375 { 356 {
376 Vector3 grppos = grp.AbsolutePosition; 357 Vector3 grppos = grp.AbsolutePosition;
@@ -390,7 +371,6 @@ namespace OpenSim.Region.Framework.Scenes
390 k.Position += offset; 371 k.Position += offset;
391 m_frames[i] = k; 372 m_frames[i] = k;
392 } 373 }
393>>>>>>> avn/ubitvar
394 } 374 }
395 375
396 if (m_running) 376 if (m_running)
@@ -708,29 +688,6 @@ namespace OpenSim.Region.Framework.Scenes
708 688
709 if (m_frames.Count == 0) 689 if (m_frames.Count == 0)
710 { 690 {
711<<<<<<< HEAD
712 if (!m_running) return;
713
714 GetNextList();
715
716 if (m_frames.Count == 0)
717 {
718 Stop();
719// Scene scene = m_group.Scene;
720//
721// IScriptModule[] scriptModules = scene.RequestModuleInterfaces<IScriptModule>();
722// foreach (IScriptModule m in scriptModules)
723// {
724// if (m == null)
725// continue;
726// m.PostObjectEvent(m_group.RootPart.UUID, "moving_end", new object[0]);
727// }
728
729 m_group.Scene.EventManager.TriggerMovingEndEvent(m_group.RootPart.LocalId);
730
731 return;
732 }
733=======
734 lock (m_frames) 691 lock (m_frames)
735 { 692 {
736 GetNextList(); 693 GetNextList();
@@ -738,17 +695,7 @@ namespace OpenSim.Region.Framework.Scenes
738 if (m_frames.Count == 0) 695 if (m_frames.Count == 0)
739 { 696 {
740 Done(); 697 Done();
741 Scene scene = m_group.Scene; 698 m_group.Scene.EventManager.TriggerMovingEndEvent(m_group.RootPart.LocalId);
742
743 IScriptModule[] scriptModules = scene.RequestModuleInterfaces<IScriptModule>();
744 foreach (IScriptModule m in scriptModules)
745 {
746 if (m == null)
747 continue;
748 m.PostObjectEvent(m_group.RootPart.UUID, "moving_end", new object[0]);
749 }
750>>>>>>> avn/ubitvar
751
752 return; 699 return;
753 } 700 }
754 701
@@ -792,21 +739,13 @@ namespace OpenSim.Region.Framework.Scenes
792 float completed = ((float)m_currentFrame.TimeTotal - (float)m_currentFrame.TimeMS) / (float)m_currentFrame.TimeTotal; 739 float completed = ((float)m_currentFrame.TimeTotal - (float)m_currentFrame.TimeMS) / (float)m_currentFrame.TimeTotal;
793 bool lastStep = m_currentFrame.TimeMS <= tickDuration; 740 bool lastStep = m_currentFrame.TimeMS <= tickDuration;
794 741
795 Vector3 positionThisStep = m_currentFrame.StartPosition + (m_currentFrame.Position.Value - m_currentFrame.StartPosition) * completed; 742 Vector3 v = (Vector3)m_currentFrame.Position - m_group.AbsolutePosition;
796 Vector3 motionThisStep = positionThisStep - m_group.AbsolutePosition; 743 Vector3 motionThisFrame = v / (float)remainingSteps;
744 v = v * 1000 / m_currentFrame.TimeMS;
797 745
798<<<<<<< HEAD
799 float mag = Vector3.Mag(motionThisStep);
800
801 if ((mag >= 0.02f) || lastStep)
802 {
803 m_nextPosition = m_group.AbsolutePosition + motionThisStep;
804 m_group.AbsolutePosition = m_nextPosition;
805=======
806 m_nextPosition = m_group.AbsolutePosition + motionThisFrame; 746 m_nextPosition = m_group.AbsolutePosition + motionThisFrame;
807 747
808 if (Vector3.Mag(motionThisFrame) >= 0.05f) 748 if (Vector3.Mag(motionThisFrame) >= 0.05f)
809>>>>>>> avn/ubitvar
810 update = true; 749 update = true;
811 750
812 //int totalSteps = m_currentFrame.TimeTotal / (int)tickDuration; 751 //int totalSteps = m_currentFrame.TimeTotal / (int)tickDuration;
@@ -819,45 +758,6 @@ namespace OpenSim.Region.Framework.Scenes
819 758
820 Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, completed); 759 Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, completed);
821 step.Normalize(); 760 step.Normalize();
822<<<<<<< HEAD
823/* use simpler change detection
824* float angle = 0;
825
826 float aa = current.X * current.X + current.Y * current.Y + current.Z * current.Z + current.W * current.W;
827 float bb = step.X * step.X + step.Y * step.Y + step.Z * step.Z + step.W * step.W;
828 float aa_bb = aa * bb;
829
830 if (aa_bb == 0)
831 {
832 angle = 0;
833 }
834 else
835 {
836 float ab = current.X * step.X +
837 current.Y * step.Y +
838 current.Z * step.Z +
839 current.W * step.W;
840 float q = (ab * ab) / aa_bb;
841
842 if (q > 1.0f)
843 {
844 angle = 0;
845 }
846 else
847 {
848 angle = (float)Math.Acos(2 * q - 1);
849 }
850 }
851
852 if (angle > 0.01f)
853*/
854 if(Math.Abs(step.X - current.X) > 0.001f
855 || Math.Abs(step.Y - current.Y) > 0.001f
856 || Math.Abs(step.Z - current.Z) > 0.001f
857 || lastStep)
858 // assuming w is a dependente var
859
860=======
861 /* use simpler change detection 761 /* use simpler change detection
862 * float angle = 0; 762 * float angle = 0;
863 763
@@ -893,9 +793,8 @@ namespace OpenSim.Region.Framework.Scenes
893 || Math.Abs(step.Y - current.Y) > 0.001f 793 || Math.Abs(step.Y - current.Y) > 0.001f
894 || Math.Abs(step.Z - current.Z) > 0.001f) 794 || Math.Abs(step.Z - current.Z) > 0.001f)
895 // assuming w is a dependente var 795 // assuming w is a dependente var
896>>>>>>> avn/ubitvar
897 { 796 {
898 // m_group.UpdateGroupRotationR(step); 797// m_group.UpdateGroupRotationR(step);
899 m_group.RootPart.RotationOffset = step; 798 m_group.RootPart.RotationOffset = step;
900 799
901 //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2); 800 //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2);
@@ -922,22 +821,15 @@ namespace OpenSim.Region.Framework.Scenes
922 821
923 SceneObjectGroup tmp = m_group; 822 SceneObjectGroup tmp = m_group;
924 m_group = null; 823 m_group = null;
925 if (!m_selected && tmp != null) 824
926 m_serializedPosition = tmp.AbsolutePosition;
927<<<<<<< HEAD
928=======
929 fmt.Serialize(ms, this);
930 m_group = tmp;
931 if (!timerWasStopped && m_running && !m_waitingCrossing)
932 StartTimer();
933>>>>>>> avn/ubitvar
934
935 using (MemoryStream ms = new MemoryStream()) 825 using (MemoryStream ms = new MemoryStream())
936 { 826 {
937 BinaryFormatter fmt = new BinaryFormatter(); 827 BinaryFormatter fmt = new BinaryFormatter();
828 if (!m_selected && tmp != null)
829 m_serializedPosition = tmp.AbsolutePosition;
938 fmt.Serialize(ms, this); 830 fmt.Serialize(ms, this);
939 m_group = tmp; 831 m_group = tmp;
940 if (m_running && !m_waitingCrossing) 832 if (!timerWasStopped && m_running && !m_waitingCrossing)
941 StartTimer(); 833 StartTimer();
942 834
943 return ms.ToArray(); 835 return ms.ToArray();
diff --git a/OpenSim/Region/Framework/Scenes/SOPVehicle.cs b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs
index 9cb901a..b617f52 100644
--- a/OpenSim/Region/Framework/Scenes/SOPVehicle.cs
+++ b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs
@@ -487,7 +487,7 @@ namespace OpenSim.Region.Framework.Scenes
487 487
488 488
489 489
490 XmlTextReader reader; 490 XmlReader reader;
491 491
492 private int XRint() 492 private int XRint()
493 { 493 {
@@ -524,7 +524,7 @@ namespace OpenSim.Region.Framework.Scenes
524 524
525 public static bool EReadProcessors( 525 public static bool EReadProcessors(
526 Dictionary<string, Action> processors, 526 Dictionary<string, Action> processors,
527 XmlTextReader xtr) 527 XmlReader xtr)
528 { 528 {
529 bool errors = false; 529 bool errors = false;
530 530
@@ -564,14 +564,15 @@ namespace OpenSim.Region.Framework.Scenes
564 564
565 public string ToXml2() 565 public string ToXml2()
566 { 566 {
567 MemoryStream ms = new MemoryStream(512); 567 using (StringWriter sw = new StringWriter())
568 UTF8Encoding enc = new UTF8Encoding(); 568 {
569 XmlTextWriter xwriter = new XmlTextWriter(ms, enc); 569 using (XmlTextWriter xwriter = new XmlTextWriter(sw))
570 ToXml2(xwriter); 570 {
571 xwriter.Flush(); 571 ToXml2(xwriter);
572 string s = ms.GetStreamString(); 572 }
573 xwriter.Close(); 573
574 return s; 574 return sw.ToString();
575 }
575 } 576 }
576 577
577 public static SOPVehicle FromXml2(string text) 578 public static SOPVehicle FromXml2(string text)
@@ -598,7 +599,7 @@ namespace OpenSim.Region.Framework.Scenes
598 return v; 599 return v;
599 } 600 }
600 601
601 public static SOPVehicle FromXml2(XmlTextReader reader) 602 public static SOPVehicle FromXml2(XmlReader reader)
602 { 603 {
603 SOPVehicle vehicle = new SOPVehicle(); 604 SOPVehicle vehicle = new SOPVehicle();
604 605
@@ -611,7 +612,7 @@ namespace OpenSim.Region.Framework.Scenes
611 return vehicle; 612 return vehicle;
612 } 613 }
613 614
614 private void FromXml2(XmlTextReader _reader, out bool errors) 615 private void FromXml2(XmlReader _reader, out bool errors)
615 { 616 {
616 errors = false; 617 errors = false;
617 reader = _reader; 618 reader = _reader;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index e289666..edb881f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -881,14 +881,22 @@ namespace OpenSim.Region.Framework.Scenes
881 return; 881 return;
882 } 882 }
883 883
884<<<<<<< HEAD
885 if (newName == String.Empty) 884 if (newName == String.Empty)
886 newName = item.Name; 885 newName = item.Name;
887=======
888 if (newName == null) newName = item.Name;
889 886
890 AssetBase asset = AssetService.Get(item.AssetID.ToString()); 887 AssetBase asset = AssetService.Get(item.AssetID.ToString());
891>>>>>>> avn/ubitvar 888
889 if (asset != null)
890 {
891 if (newName != String.Empty)
892 {
893 asset.Name = newName;
894 }
895 else
896 {
897 newName = item.Name;
898 }
899
892 900
893 if (remoteClient.AgentId == oldAgentID 901 if (remoteClient.AgentId == oldAgentID
894 || (LibraryService != null 902 || (LibraryService != null
@@ -916,6 +924,13 @@ namespace OpenSim.Region.Framework.Scenes
916 } 924 }
917 } 925 }
918 } 926 }
927 else
928 {
929 m_log.ErrorFormat(
930 "[AGENT INVENTORY]: Could not copy item {0} since asset {1} could not be found",
931 item.Name, item.AssetID);
932 }
933 }
919 934
920 /// <summary> 935 /// <summary>
921 /// Create a new asset data structure. 936 /// Create a new asset data structure.
@@ -982,31 +997,12 @@ namespace OpenSim.Region.Framework.Scenes
982 public void CreateNewInventoryItem( 997 public void CreateNewInventoryItem(
983 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, 998 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
984 string name, string description, uint flags, uint callbackID, 999 string name, string description, uint flags, uint callbackID,
985<<<<<<< HEAD
986 UUID assetID, sbyte assetType, sbyte invType, uint nextOwnerMask, int creationDate) 1000 UUID assetID, sbyte assetType, sbyte invType, uint nextOwnerMask, int creationDate)
987 { 1001 {
988 CreateNewInventoryItem( 1002 CreateNewInventoryItem(
989 remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, assetID, assetType, invType, 1003 remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, assetID, assetType, invType,
990 (uint)PermissionMask.All | (uint)PermissionMask.Export, (uint)PermissionMask.All | (uint)PermissionMask.Export, 0, nextOwnerMask, 0, 1004 (uint)PermissionMask.All | (uint)PermissionMask.Export, (uint)PermissionMask.All | (uint)PermissionMask.Export, 0, nextOwnerMask, 0,
991 creationDate, true); 1005 creationDate, true);
992=======
993 AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate, UUID transationID)
994 {
995 CreateNewInventoryItem(
996 remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType,
997 (uint)PermissionMask.All | (uint)PermissionMask.Export, (uint)PermissionMask.All | (uint)PermissionMask.Export, 0, nextOwnerMask, 0, creationDate, transationID);
998 }
999
1000
1001 private void CreateNewInventoryItem(
1002 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
1003 string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType,
1004 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate)
1005 {
1006 CreateNewInventoryItem(remoteClient, creatorID, creatorData, folderID,
1007 name, description, flags, callbackID, asset, invType,
1008 baseMask, currentMask, everyoneMask, nextOwnerMask, groupMask, creationDate, UUID.Zero);
1009>>>>>>> avn/ubitvar
1010 } 1006 }
1011 1007
1012 /// <summary> 1008 /// <summary>
@@ -1030,14 +1026,9 @@ namespace OpenSim.Region.Framework.Scenes
1030 /// <param name="creationDate">Unix timestamp at which this item was created.</param> 1026 /// <param name="creationDate">Unix timestamp at which this item was created.</param>
1031 private void CreateNewInventoryItem( 1027 private void CreateNewInventoryItem(
1032 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, 1028 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
1033<<<<<<< HEAD
1034 string name, string description, uint flags, uint callbackID, UUID assetID, sbyte assetType, sbyte invType, 1029 string name, string description, uint flags, uint callbackID, UUID assetID, sbyte assetType, sbyte invType,
1035 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate, 1030 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate,
1036 bool assetUpload) 1031 bool assetUpload)
1037=======
1038 string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType,
1039 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate,UUID transationID)
1040>>>>>>> avn/ubitvar
1041 { 1032 {
1042 InventoryItemBase item = new InventoryItemBase(); 1033 InventoryItemBase item = new InventoryItemBase();
1043 item.Owner = remoteClient.AgentId; 1034 item.Owner = remoteClient.AgentId;
@@ -1058,17 +1049,13 @@ namespace OpenSim.Region.Framework.Scenes
1058 item.BasePermissions = baseMask; 1049 item.BasePermissions = baseMask;
1059 item.CreationDate = creationDate; 1050 item.CreationDate = creationDate;
1060 1051
1061<<<<<<< HEAD
1062 if (AddInventoryItem(item, assetUpload))
1063=======
1064 // special AnimationSet case 1052 // special AnimationSet case
1065 if (item.InvType == (int)CustomInventoryType.AnimationSet) 1053 if (item.InvType == (int)CustomInventoryType.AnimationSet)
1066 AnimationSet.enforceItemPermitions(item,true); 1054 AnimationSet.enforceItemPermitions(item,true);
1067 1055
1068 if (AddInventoryItem(item)) 1056 if (AddInventoryItem(item))
1069>>>>>>> avn/ubitvar
1070 { 1057 {
1071 remoteClient.SendInventoryItemCreateUpdate(item, transationID, callbackID); 1058 remoteClient.SendInventoryItemCreateUpdate(item, callbackID);
1072 } 1059 }
1073 else 1060 else
1074 { 1061 {
@@ -1284,7 +1271,6 @@ namespace OpenSim.Region.Framework.Scenes
1284 agentItem.BasePermissions = taskItem.BasePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move); 1271 agentItem.BasePermissions = taskItem.BasePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move);
1285 if (taskItem.InvType == (int)InventoryType.Object) 1272 if (taskItem.InvType == (int)InventoryType.Object)
1286 { 1273 {
1287<<<<<<< HEAD
1288 // Bake the new base permissions from folded permissions 1274 // Bake the new base permissions from folded permissions
1289 // The folded perms are in the lowest 3 bits of the current perms 1275 // The folded perms are in the lowest 3 bits of the current perms
1290 // We use base permissions here to avoid baking the "Locked" status 1276 // We use base permissions here to avoid baking the "Locked" status
@@ -1296,13 +1282,6 @@ namespace OpenSim.Region.Framework.Scenes
1296 agentItem.BasePermissions = perms | (uint)PermissionMask.Move; 1282 agentItem.BasePermissions = perms | (uint)PermissionMask.Move;
1297 // Newly given items cannot be "locked" on rez. Make sure by 1283 // Newly given items cannot be "locked" on rez. Make sure by
1298 // setting current equal to base. 1284 // setting current equal to base.
1299=======
1300 uint perms = taskItem.BasePermissions & taskItem.NextPermissions;
1301 PermissionsUtil.ApplyFoldedPermissions(taskItem.CurrentPermissions, ref perms);
1302// agentItem.BasePermissions = perms | (uint)PermissionMask.Move;
1303// agentItem.CurrentPermissions = agentItem.BasePermissions;
1304 agentItem.BasePermissions = perms | (uint)PermissionMask.Move;
1305>>>>>>> avn/ubitvar
1306 } 1285 }
1307 1286
1308 agentItem.CurrentPermissions = agentItem.BasePermissions; 1287 agentItem.CurrentPermissions = agentItem.BasePermissions;
@@ -1577,12 +1556,12 @@ namespace OpenSim.Region.Framework.Scenes
1577 1556
1578 public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) 1557 public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items)
1579 { 1558 {
1580<<<<<<< HEAD 1559
1581 ScenePresence avatar; 1560 ScenePresence avatar;
1582 IClientAPI remoteClient = null; 1561 IClientAPI remoteClient = null;
1583 if (TryGetScenePresence(destID, out avatar)) 1562 if (TryGetScenePresence(destID, out avatar))
1584 remoteClient = avatar.ControllingClient; 1563 remoteClient = avatar.ControllingClient;
1585======= 1564// ????
1586 SceneObjectPart destPart = GetSceneObjectPart(destID); 1565 SceneObjectPart destPart = GetSceneObjectPart(destID);
1587 if (destPart != null) // Move into a prim 1566 if (destPart != null) // Move into a prim
1588 { 1567 {
@@ -1590,7 +1569,7 @@ namespace OpenSim.Region.Framework.Scenes
1590 MoveTaskInventoryItem(destID, host, itemID); 1569 MoveTaskInventoryItem(destID, host, itemID);
1591 return destID; // Prim folder ID == prim ID 1570 return destID; // Prim folder ID == prim ID
1592 } 1571 }
1593>>>>>>> avn/ubitvar 1572// /????
1594 1573
1595 InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); 1574 InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID);
1596 1575
@@ -2156,14 +2135,16 @@ namespace OpenSim.Region.Framework.Scenes
2156 List<uint> deleteIDs = new List<uint>(); 2135 List<uint> deleteIDs = new List<uint>();
2157 List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); 2136 List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>();
2158 List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>(); 2137 List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>();
2138
2139 // Start with true for both, then remove the flags if objects
2140 // that we can't derez are part of the selection
2141 bool permissionToTake = true;
2142 bool permissionToTakeCopy = true;
2143 bool permissionToDelete = true;
2159 2144
2160 foreach (uint localID in localIDs) 2145 foreach (uint localID in localIDs)
2161 { 2146 {
2162 // Start with true for both, then remove the flags if objects 2147
2163 // that we can't derez are part of the selection
2164 bool permissionToTake = true;
2165 bool permissionToTakeCopy = true;
2166 bool permissionToDelete = true;
2167 2148
2168 // Invalid id 2149 // Invalid id
2169 SceneObjectPart part = GetSceneObjectPart(localID); 2150 SceneObjectPart part = GetSceneObjectPart(localID);
@@ -2287,27 +2268,15 @@ namespace OpenSim.Region.Framework.Scenes
2287 } 2268 }
2288 } 2269 }
2289 2270
2290<<<<<<< HEAD 2271 SendKillObject(deleteIDs);
2291 // OK, we're done with permissions. Let's check if any part of the code prevents the objects from being deleted
2292 bool canDelete = EventManager.TriggerDeRezRequested(remoteClient, deleteGroups, action);
2293
2294 if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete))
2295=======
2296 SendKillObject(deleteIDs);
2297 2272
2298 if (deleteGroups.Count > 0) 2273 if (deleteGroups.Count > 0)
2299>>>>>>> avn/ubitvar
2300 { 2274 {
2301 foreach (SceneObjectGroup g in deleteGroups) 2275 foreach (SceneObjectGroup g in deleteGroups)
2302 deleteIDs.Remove(g.LocalId); 2276 deleteIDs.Remove(g.LocalId);
2303 2277
2304 m_asyncSceneObjectDeleter.DeleteToInventory( 2278 m_asyncSceneObjectDeleter.DeleteToInventory(
2305 action, destinationID, deleteGroups, remoteClient, 2279 action, destinationID, deleteGroups, remoteClient,
2306<<<<<<< HEAD
2307 permissionToDelete && canDelete);
2308 }
2309 else if (permissionToDelete && canDelete)
2310=======
2311 true); 2280 true);
2312 } 2281 }
2313 if (takeGroups.Count > 0) 2282 if (takeGroups.Count > 0)
@@ -2317,7 +2286,6 @@ namespace OpenSim.Region.Framework.Scenes
2317 false); 2286 false);
2318 } 2287 }
2319 if (deleteIDs.Count > 0) 2288 if (deleteIDs.Count > 0)
2320>>>>>>> avn/ubitvar
2321 { 2289 {
2322 foreach (SceneObjectGroup g in deleteGroups) 2290 foreach (SceneObjectGroup g in deleteGroups)
2323 DeleteSceneObject(g, true); 2291 DeleteSceneObject(g, true);
@@ -2361,7 +2329,7 @@ namespace OpenSim.Region.Framework.Scenes
2361 item.AssetType = asset.Type; 2329 item.AssetType = asset.Type;
2362 item.InvType = (int)InventoryType.Object; 2330 item.InvType = (int)InventoryType.Object;
2363 2331
2364 InventoryFolderBase folder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object); 2332 InventoryFolderBase folder = InventoryService.GetFolderForType(remoteClient.AgentId, FolderType.Object);
2365 if (folder != null) 2333 if (folder != null)
2366 item.Folder = folder.ID; 2334 item.Folder = folder.ID;
2367 else // oopsies 2335 else // oopsies
@@ -2435,34 +2403,10 @@ namespace OpenSim.Region.Framework.Scenes
2435 2403
2436 string xmlData = ExternalRepresentationUtils.SanitizeXml(Utils.BytesToString(assetData)); 2404 string xmlData = ExternalRepresentationUtils.SanitizeXml(Utils.BytesToString(assetData));
2437 2405
2438<<<<<<< HEAD
2439 try 2406 try
2440=======
2441 if (e == null || attachment) // Single
2442 {
2443 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
2444/*
2445 if (!attachment)
2446 {
2447 g.RootPart.AttachPoint = g.RootPart.Shape.State;
2448 g.RootPart.AttachedPos = g.AbsolutePosition;
2449 g.RootPart.AttachRotation = g.GroupRotation;
2450 if (g.RootPart.Shape.PCode != (byte)PCode.NewTree &&
2451 g.RootPart.Shape.PCode != (byte)PCode.Tree)
2452 g.RootPart.Shape.State = 0;
2453 }
2454*/
2455 objlist.Add(g);
2456 veclist.Add(new Vector3(0, 0, 0));
2457 bbox = g.GetAxisAlignedBoundingBox(out offsetHeight);
2458 return true;
2459 }
2460 else
2461>>>>>>> avn/ubitvar
2462 { 2407 {
2463 using (XmlTextReader wrappedReader = new XmlTextReader(xmlData, XmlNodeType.Element, null)) 2408 using (XmlTextReader wrappedReader = new XmlTextReader(xmlData, XmlNodeType.Element, null))
2464 { 2409 {
2465<<<<<<< HEAD
2466 using (XmlReader reader = XmlReader.Create(wrappedReader, new XmlReaderSettings() { IgnoreWhitespace = true, ConformanceLevel = ConformanceLevel.Fragment })) 2410 using (XmlReader reader = XmlReader.Create(wrappedReader, new XmlReaderSettings() { IgnoreWhitespace = true, ConformanceLevel = ConformanceLevel.Fragment }))
2467 { 2411 {
2468 reader.Read(); 2412 reader.Read();
@@ -2481,7 +2425,7 @@ namespace OpenSim.Region.Framework.Scenes
2481 Util.LogFailedXML("[AGENT INVENTORY]:", xmlData); 2425 Util.LogFailedXML("[AGENT INVENTORY]:", xmlData);
2482 g = null; 2426 g = null;
2483 } 2427 }
2484 2428
2485 if (g != null) 2429 if (g != null)
2486 { 2430 {
2487 objlist.Add(g); 2431 objlist.Add(g);
@@ -2492,7 +2436,7 @@ namespace OpenSim.Region.Framework.Scenes
2492 return true; 2436 return true;
2493 } 2437 }
2494 else 2438 else
2495 { 2439 {
2496 XmlDocument doc = new XmlDocument(); 2440 XmlDocument doc = new XmlDocument();
2497 doc.LoadXml(xmlData); 2441 doc.LoadXml(xmlData);
2498 XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject"); 2442 XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
@@ -2526,28 +2470,6 @@ namespace OpenSim.Region.Framework.Scenes
2526 return false; 2470 return false;
2527 } 2471 }
2528 } 2472 }
2529=======
2530 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
2531/*
2532 g.RootPart.AttachPoint = g.RootPart.Shape.State;
2533 g.RootPart.AttachedPos = g.AbsolutePosition;
2534 g.RootPart.AttachRotation = g.GroupRotation;
2535 if (g.RootPart.Shape.PCode != (byte)PCode.NewTree &&
2536 g.RootPart.Shape.PCode != (byte)PCode.Tree)
2537 g.RootPart.Shape.State = 0;
2538*/
2539 objlist.Add(g);
2540
2541 XmlElement el = (XmlElement)n;
2542 string rawX = el.GetAttribute("offsetx");
2543 string rawY = el.GetAttribute("offsety");
2544 string rawZ = el.GetAttribute("offsetz");
2545
2546 float x = Convert.ToSingle(rawX);
2547 float y = Convert.ToSingle(rawY);
2548 float z = Convert.ToSingle(rawZ);
2549 veclist.Add(new Vector3(x, y, z));
2550>>>>>>> avn/ubitvar
2551 } 2473 }
2552 } 2474 }
2553 catch (Exception e) 2475 catch (Exception e)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 3d9c028..20767e5 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -551,7 +551,6 @@ namespace OpenSim.Region.Framework.Scenes
551 551
552 void SendInventoryAsync(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) 552 void SendInventoryAsync(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)
553 { 553 {
554<<<<<<< HEAD
555 try 554 try
556 { 555 {
557 SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems); 556 SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems);
@@ -562,10 +561,7 @@ namespace OpenSim.Region.Framework.Scenes
562 string.Format( 561 string.Format(
563 "[AGENT INVENTORY]: Error in SendInventoryAsync() for {0} with folder ID {1}. Exception ", e)); 562 "[AGENT INVENTORY]: Error in SendInventoryAsync() for {0} with folder ID {1}. Exception ", e));
564 } 563 }
565=======
566 Thread.Sleep(20); 564 Thread.Sleep(20);
567 SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems);
568>>>>>>> avn/ubitvar
569 } 565 }
570 566
571 void SendInventoryComplete(IAsyncResult iar) 567 void SendInventoryComplete(IAsyncResult iar)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index deb8d39..c1da7fa 100755
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -61,8 +61,7 @@ namespace OpenSim.Region.Framework.Scenes
61 { 61 {
62 private const long DEFAULT_MIN_TIME_FOR_PERSISTENCE = 60L; 62 private const long DEFAULT_MIN_TIME_FOR_PERSISTENCE = 60L;
63 private const long DEFAULT_MAX_TIME_FOR_PERSISTENCE = 600L; 63 private const long DEFAULT_MAX_TIME_FOR_PERSISTENCE = 600L;
64 64
65 public const int m_defaultNumberFramesStored = 10;
66 65
67 public delegate void SynchronizeSceneHandler(Scene scene); 66 public delegate void SynchronizeSceneHandler(Scene scene);
68 67
@@ -105,15 +104,10 @@ namespace OpenSim.Region.Framework.Scenes
105 /// <summary> 104 /// <summary>
106 /// If false then physical objects are disabled, though collisions will continue as normal. 105 /// If false then physical objects are disabled, though collisions will continue as normal.
107 /// </summary> 106 /// </summary>
108<<<<<<< HEAD 107
109 public bool PhysicsEnabled
110 {
111 get
112=======
113 public bool PhysicsEnabled 108 public bool PhysicsEnabled
114 { 109 {
115 get 110 get
116>>>>>>> avn/ubitvar
117 { 111 {
118 return m_physicsEnabled; 112 return m_physicsEnabled;
119 } 113 }
@@ -222,7 +216,7 @@ namespace OpenSim.Region.Framework.Scenes
222 /// <summary> 216 /// <summary>
223 /// Maximum value of the size of a physical prim in each axis 217 /// Maximum value of the size of a physical prim in each axis
224 /// </summary> 218 /// </summary>
225 public float m_maxPhys = 64; 219 public float m_maxPhys = 10;
226 220
227 /// <summary> 221 /// <summary>
228 /// Max prims an object will hold 222 /// Max prims an object will hold
@@ -234,16 +228,15 @@ namespace OpenSim.Region.Framework.Scenes
234 public bool m_allowScriptCrossings = true; 228 public bool m_allowScriptCrossings = true;
235 229
236 /// <summary> 230 /// <summary>
237<<<<<<< HEAD 231
238 /// Can avatars cross from and to this region? 232 /// Can avatars cross from and to this region?
239 /// </summary> 233 /// </summary>
240 public bool AllowAvatarCrossing { get; set; } 234 public bool AllowAvatarCrossing { get; set; }
241======= 235
242 /// Max prims an Physical object will hold 236 /// Max prims an Physical object will hold
243 /// </summary> 237 /// </summary>
244 /// 238 ///
245 public int m_linksetPhysCapacity = 0; 239 public int m_linksetPhysCapacity = 0;
246>>>>>>> avn/ubitvar
247 240
248 public bool m_useFlySlow; 241 public bool m_useFlySlow;
249 public bool m_useTrashOnDelete = true; 242 public bool m_useTrashOnDelete = true;
@@ -278,7 +271,7 @@ namespace OpenSim.Region.Framework.Scenes
278 /// </summary> 271 /// </summary>
279 public int ChildTerseUpdatePeriod { get; set; } 272 public int ChildTerseUpdatePeriod { get; set; }
280 273
281 protected float m_defaultDrawDistance = 255.0f; 274 protected float m_defaultDrawDistance = 255f;
282 public float DefaultDrawDistance 275 public float DefaultDrawDistance
283 { 276 {
284 // get { return m_defaultDrawDistance; } 277 // get { return m_defaultDrawDistance; }
@@ -361,17 +354,6 @@ namespace OpenSim.Region.Framework.Scenes
361 private Dictionary<string, string> m_extraSettings; 354 private Dictionary<string, string> m_extraSettings;
362 355
363 /// <summary> 356 /// <summary>
364 /// If true then the next time the scene loop is activated, updates will be performed by firing of a timer
365 /// rather than on a single thread that sleeps.
366 /// </summary>
367 public bool UpdateOnTimer { get; set; }
368
369 /// <summary>
370 /// Only used if we are updating scene on a timer rather than sleeping a thread.
371 /// </summary>
372 private Timer m_sceneUpdateTimer;
373
374 /// <summary>
375 /// Current scene frame number 357 /// Current scene frame number
376 /// </summary> 358 /// </summary>
377 public uint Frame 359 public uint Frame
@@ -386,23 +368,14 @@ namespace OpenSim.Region.Framework.Scenes
386 public uint MaintenanceRun { get; private set; } 368 public uint MaintenanceRun { get; private set; }
387 369
388 /// <summary> 370 /// <summary>
389 /// The minimum length of time in milliseconds that will be taken for a scene frame. If the frame takes less time then we 371 /// The minimum length of time in seconds that will be taken for a scene frame. If the frame takes less time then we
390 /// will sleep for the remaining period. 372 /// will sleep for the remaining period.
391 /// </summary> 373 /// </summary>
392 /// <remarks> 374 /// <remarks>
393 /// One can tweak this number to experiment. One current effect of reducing it is to make avatar animations 375 /// One can tweak this number to experiment. One current effect of reducing it is to make avatar animations
394 /// occur too quickly (viewer 1) or with even more slide (viewer 2). 376 /// occur too quickly (viewer 1) or with even more slide (viewer 2).
395 /// </remarks> 377 /// </remarks>
396 public int MinFrameTicks 378 public float MinFrameTime { get; private set; }
397 {
398 get { return m_minFrameTicks; }
399 private set
400 {
401 m_minFrameTicks = value;
402 MinFrameSeconds = (float)m_minFrameTicks / 1000;
403 }
404 }
405 private int m_minFrameTicks;
406 379
407 /// <summary> 380 /// <summary>
408 /// The minimum length of time in seconds that will be taken for a scene frame. 381 /// The minimum length of time in seconds that will be taken for a scene frame.
@@ -410,17 +383,7 @@ namespace OpenSim.Region.Framework.Scenes
410 /// <remarks> 383 /// <remarks>
411 /// Always derived from MinFrameTicks. 384 /// Always derived from MinFrameTicks.
412 /// </remarks> 385 /// </remarks>
413 public float MinFrameSeconds { get; private set; } 386 public float MinMaintenanceTime { get; private set; }
414
415 /// <summary>
416 /// The minimum length of time in milliseconds that will be taken for a scene frame. If the frame takes less time then we
417 /// will sleep for the remaining period.
418 /// </summary>
419 /// <remarks>
420 /// One can tweak this number to experiment. One current effect of reducing it is to make avatar animations
421 /// occur too quickly (viewer 1) or with even more slide (viewer 2).
422 /// </remarks>
423 public int MinMaintenanceTicks { get; set; }
424 387
425 private int m_update_physics = 1; 388 private int m_update_physics = 1;
426 private int m_update_entitymovement = 1; 389 private int m_update_entitymovement = 1;
@@ -428,13 +391,10 @@ namespace OpenSim.Region.Framework.Scenes
428 private int m_update_presences = 1; // Update scene presence movements 391 private int m_update_presences = 1; // Update scene presence movements
429 private int m_update_events = 1; 392 private int m_update_events = 1;
430 private int m_update_backup = 200; 393 private int m_update_backup = 200;
431<<<<<<< HEAD 394
432 private int m_update_terrain = 50;
433 // private int m_update_land = 1;
434=======
435 private int m_update_terrain = 1000; 395 private int m_update_terrain = 1000;
436 private int m_update_land = 10; 396 private int m_update_land = 10;
437>>>>>>> avn/ubitvar 397
438 private int m_update_coarse_locations = 50; 398 private int m_update_coarse_locations = 50;
439 private int m_update_temp_cleaning = 180; 399 private int m_update_temp_cleaning = 180;
440 400
@@ -559,13 +519,12 @@ namespace OpenSim.Region.Framework.Scenes
559 } 519 }
560 private volatile bool m_active; 520 private volatile bool m_active;
561 521
562<<<<<<< HEAD
563 /// <summary> 522 /// <summary>
564 /// If true then updates are running. This may be true for a short period after a scene is de-activated. 523 /// If true then updates are running. This may be true for a short period after a scene is de-activated.
565 /// </summary> 524 /// </summary>
566 public bool IsRunning { get { return m_isRunning; } } 525 public bool IsRunning { get { return m_isRunning; } }
567 private volatile bool m_isRunning; 526 private volatile bool m_isRunning;
568======= 527
569// private int m_lastUpdate; 528// private int m_lastUpdate;
570 private bool m_firstHeartbeat = true; 529 private bool m_firstHeartbeat = true;
571 530
@@ -574,7 +533,7 @@ namespace OpenSim.Region.Framework.Scenes
574 private double m_reprioritizationInterval = 5000.0; 533 private double m_reprioritizationInterval = 5000.0;
575 private double m_rootReprioritizationDistance = 10.0; 534 private double m_rootReprioritizationDistance = 10.0;
576 private double m_childReprioritizationDistance = 20.0; 535 private double m_childReprioritizationDistance = 20.0;
577>>>>>>> avn/ubitvar 536
578 537
579 private Timer m_mapGenerationTimer = new Timer(); 538 private Timer m_mapGenerationTimer = new Timer();
580 private bool m_generateMaptiles; 539 private bool m_generateMaptiles;
@@ -913,8 +872,8 @@ namespace OpenSim.Region.Framework.Scenes
913 : this(regInfo, physicsScene) 872 : this(regInfo, physicsScene)
914 { 873 {
915 m_config = config; 874 m_config = config;
916 MinFrameTicks = 89; 875 MinFrameTime = 0.089f;
917 MinMaintenanceTicks = 1000; 876 MinMaintenanceTime = 1;
918 SeeIntoRegion = true; 877 SeeIntoRegion = true;
919 878
920 Random random = new Random(); 879 Random random = new Random();
@@ -924,12 +883,9 @@ namespace OpenSim.Region.Framework.Scenes
924 m_sceneGridService = sceneGridService; 883 m_sceneGridService = sceneGridService;
925 m_SimulationDataService = simDataService; 884 m_SimulationDataService = simDataService;
926 m_EstateDataService = estateDataService; 885 m_EstateDataService = estateDataService;
927<<<<<<< HEAD 886
928=======
929 m_regionHandle = RegionInfo.RegionHandle;
930 m_lastIncoming = 0; 887 m_lastIncoming = 0;
931 m_lastOutgoing = 0; 888 m_lastOutgoing = 0;
932>>>>>>> avn/ubitvar
933 889
934 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); 890 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
935 m_asyncSceneObjectDeleter.Enabled = true; 891 m_asyncSceneObjectDeleter.Enabled = true;
@@ -988,8 +944,6 @@ namespace OpenSim.Region.Framework.Scenes
988 EventManager.OnLandObjectRemoved += 944 EventManager.OnLandObjectRemoved +=
989 new EventManager.LandObjectRemoved(simDataService.RemoveLandObject); 945 new EventManager.LandObjectRemoved(simDataService.RemoveLandObject);
990 946
991<<<<<<< HEAD
992=======
993 m_sceneGraph = new SceneGraph(this); 947 m_sceneGraph = new SceneGraph(this);
994 m_sceneGraph.PhysicsScene = physicsScene; 948 m_sceneGraph.PhysicsScene = physicsScene;
995 949
@@ -1006,7 +960,6 @@ namespace OpenSim.Region.Framework.Scenes
1006 RestartNow(); 960 RestartNow();
1007 }; 961 };
1008 962
1009>>>>>>> avn/ubitvar
1010 RegisterDefaultSceneEvents(); 963 RegisterDefaultSceneEvents();
1011 964
1012 // XXX: Don't set the public property since we don't want to activate here. This needs to be handled 965 // XXX: Don't set the public property since we don't want to activate here. This needs to be handled
@@ -1167,8 +1120,7 @@ namespace OpenSim.Region.Framework.Scenes
1167 } 1120 }
1168 } 1121 }
1169 1122
1170 if (startupConfig.Contains("MinFrameTime")) 1123 MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime);
1171 MinFrameTicks = (int)(startupConfig.GetFloat("MinFrameTime") * 1000);
1172 1124
1173 m_update_backup = startupConfig.GetInt("UpdateStorageEveryNFrames", m_update_backup); 1125 m_update_backup = startupConfig.GetInt("UpdateStorageEveryNFrames", m_update_backup);
1174 m_update_coarse_locations = startupConfig.GetInt("UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); 1126 m_update_coarse_locations = startupConfig.GetInt("UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations);
@@ -1246,43 +1198,13 @@ namespace OpenSim.Region.Framework.Scenes
1246 1198
1247 #endregion Interest Management 1199 #endregion Interest Management
1248 1200
1249 // The timer used by the Stopwatch class depends on the system hardware and operating system; inform
1250 // if the timer is based on a high-resolution performance counter or based on the system timer;
1251 // the performance counter will provide a more precise time than the system timer
1252 if (Stopwatch.IsHighResolution)
1253 m_log.InfoFormat("[SCENE]: Using high-resolution performance counter for statistics.");
1254 else
1255 m_log.InfoFormat("[SCENE]: Using system timer for statistics.");
1256
1257 // Acquire the statistics section of the OpenSim.ini file located
1258 // in the bin directory
1259 IConfig statisticsConfig = m_config.Configs["Statistics"];
1260 1201
1261 // Confirm that the statistics section existed in the configuration 1202 StatsReporter = new SimStatsReporter(this);
1262 // file
1263 if (statisticsConfig != null)
1264 {
1265 // Create the StatsReporter using the number of frames to store
1266 // for the frame time statistics, or 10 frames if the config
1267 // file doesn't contain a value
1268 StatsReporter = new SimStatsReporter(this,
1269 statisticsConfig.GetInt("NumberOfFrames",
1270 m_defaultNumberFramesStored));
1271 }
1272 else
1273 {
1274 // Create a StatsReporter with the current scene and a default
1275 // 10 frames stored for the frame time statistics
1276 StatsReporter = new SimStatsReporter(this);
1277 }
1278 1203
1279 StatsReporter.OnSendStatsResult += SendSimStatsPackets; 1204 StatsReporter.OnSendStatsResult += SendSimStatsPackets;
1280 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; 1205 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
1281 1206
1282<<<<<<< HEAD
1283=======
1284 MainConsole.Instance.Commands.AddCommand("scene", false, "gc collect", "gc collect", "gc collect", "Cause the garbage collector to make a single pass", HandleGcCollect); 1207 MainConsole.Instance.Commands.AddCommand("scene", false, "gc collect", "gc collect", "gc collect", "Cause the garbage collector to make a single pass", HandleGcCollect);
1285>>>>>>> avn/ubitvar
1286 } 1208 }
1287 1209
1288 public Scene(RegionInfo regInfo, PhysicsScene physicsScene) 1210 public Scene(RegionInfo regInfo, PhysicsScene physicsScene)
@@ -1314,7 +1236,28 @@ namespace OpenSim.Region.Framework.Scenes
1314 PeriodicBackup = true; 1236 PeriodicBackup = true;
1315 UseBackup = true; 1237 UseBackup = true;
1316 1238
1317<<<<<<< HEAD 1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1318 IsReprioritizationEnabled = true; 1261 IsReprioritizationEnabled = true;
1319 UpdatePrioritizationScheme = UpdatePrioritizationSchemes.Time; 1262 UpdatePrioritizationScheme = UpdatePrioritizationSchemes.Time;
1320 ReprioritizationInterval = 5000; 1263 ReprioritizationInterval = 5000;
@@ -1325,8 +1268,6 @@ namespace OpenSim.Region.Framework.Scenes
1325 RootReprioritizationDistance = 10.0; 1268 RootReprioritizationDistance = 10.0;
1326 ChildReprioritizationDistance = 20.0; 1269 ChildReprioritizationDistance = 20.0;
1327 1270
1328=======
1329>>>>>>> avn/ubitvar
1330 m_eventManager = new EventManager(); 1271 m_eventManager = new EventManager();
1331 1272
1332 m_permissions = new ScenePermissions(this); 1273 m_permissions = new ScenePermissions(this);
@@ -1376,24 +1317,8 @@ namespace OpenSim.Region.Framework.Scenes
1376 { 1317 {
1377 if (RegionInfo.RegionHandle != otherRegion.RegionHandle) 1318 if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
1378 { 1319 {
1379<<<<<<< HEAD 1320
1380 //// If these are cast to INT because long + negative values + abs returns invalid data
1381 //int resultX = Math.Abs((int)xcell - (int)RegionInfo.RegionLocX);
1382 //int resultY = Math.Abs((int)ycell - (int)RegionInfo.RegionLocY);
1383 //if (resultX <= 1 && resultY <= 1)
1384 float dist = (float)Math.Max(DefaultDrawDistance,
1385 (float)Math.Max(RegionInfo.RegionSizeX, RegionInfo.RegionSizeY));
1386 uint newRegionX, newRegionY, thisRegionX, thisRegionY;
1387 Util.RegionHandleToRegionLoc(otherRegion.RegionHandle, out newRegionX, out newRegionY);
1388 Util.RegionHandleToRegionLoc(RegionInfo.RegionHandle, out thisRegionX, out thisRegionY);
1389
1390 //m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}",
1391 // RegionInfo.RegionName, otherRegion.RegionName, newRegionX, newRegionY);
1392
1393 if (!Util.IsOutsideView(dist, thisRegionX, newRegionX, thisRegionY, newRegionY))
1394=======
1395 if (isNeighborRegion(otherRegion)) 1321 if (isNeighborRegion(otherRegion))
1396>>>>>>> avn/ubitvar
1397 { 1322 {
1398 // Let the grid service module know, so this can be cached 1323 // Let the grid service module know, so this can be cached
1399 m_eventManager.TriggerOnRegionUp(otherRegion); 1324 m_eventManager.TriggerOnRegionUp(otherRegion);
@@ -1693,45 +1618,8 @@ namespace OpenSim.Region.Framework.Scenes
1693 1618
1694 Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true; 1619 Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true;
1695 m_lastFrameTick = Util.EnvironmentTickCount(); 1620 m_lastFrameTick = Util.EnvironmentTickCount();
1696 1621 Update(-1);
1697 if (UpdateOnTimer) 1622 }
1698 {
1699 m_sceneUpdateTimer = new Timer(MinFrameTicks);
1700 m_sceneUpdateTimer.AutoReset = true;
1701 m_sceneUpdateTimer.Elapsed += Update;
1702 m_sceneUpdateTimer.Start();
1703 }
1704 else
1705 {
1706 Thread.CurrentThread.Priority = ThreadPriority.Highest;
1707 Update(-1);
1708 Watchdog.RemoveThread();
1709 m_isRunning = false;
1710 }
1711 }
1712
1713 private volatile bool m_isTimerUpdateRunning;
1714
1715 private void Update(object sender, ElapsedEventArgs e)
1716 {
1717 if (m_isTimerUpdateRunning)
1718 return;
1719
1720 m_isTimerUpdateRunning = true;
1721
1722 // If the last frame did not complete on time, then immediately start the next update on the same thread
1723 // and ignore further timed updates until we have a frame that had spare time.
1724 while (!Update(1) && Active) { }
1725
1726 if (!Active || m_shuttingDown)
1727 {
1728 m_sceneUpdateTimer.Stop();
1729 m_sceneUpdateTimer = null;
1730 m_isRunning = false;
1731 }
1732
1733 m_isTimerUpdateRunning = false;
1734 }
1735 1623
1736 private void Maintenance() 1624 private void Maintenance()
1737 { 1625 {
@@ -1800,24 +1688,24 @@ namespace OpenSim.Region.Framework.Scenes
1800 previousMaintenanceTick = m_lastMaintenanceTick; 1688 previousMaintenanceTick = m_lastMaintenanceTick;
1801 m_lastMaintenanceTick = Util.EnvironmentTickCount(); 1689 m_lastMaintenanceTick = Util.EnvironmentTickCount();
1802 runtc = Util.EnvironmentTickCountSubtract(m_lastMaintenanceTick, runtc); 1690 runtc = Util.EnvironmentTickCountSubtract(m_lastMaintenanceTick, runtc);
1803 runtc = MinMaintenanceTicks - runtc; 1691 runtc = (int)(MinMaintenanceTime * 1000) - runtc;
1804 1692
1805 if (runtc > 0) 1693 if (runtc > 0)
1806 m_maintenanceWaitEvent.WaitOne(runtc); 1694 m_maintenanceWaitEvent.WaitOne(runtc);
1807 1695
1808 // Optionally warn if a frame takes double the amount of time that it should. 1696 // Optionally warn if a frame takes double the amount of time that it should.
1809 if (DebugUpdates 1697 if (DebugUpdates
1810 && Util.EnvironmentTickCountSubtract( 1698 && Util.EnvironmentTickCountSubtract(
1811 m_lastMaintenanceTick, previousMaintenanceTick) > MinMaintenanceTicks * 2) 1699 m_lastMaintenanceTick, previousMaintenanceTick) > (int)(MinMaintenanceTime * 1000 * 2))
1812 m_log.WarnFormat( 1700 m_log.WarnFormat(
1813 "[SCENE]: Maintenance took {0} ms (desired max {1} ms) in {2}", 1701 "[SCENE]: Maintenance took {0} ms (desired max {1} ms) in {2}",
1814 Util.EnvironmentTickCountSubtract(m_lastMaintenanceTick, previousMaintenanceTick), 1702 Util.EnvironmentTickCountSubtract(m_lastMaintenanceTick, previousMaintenanceTick),
1815 MinMaintenanceTicks, 1703 MinMaintenanceTime * 1000,
1816 RegionInfo.RegionName); 1704 RegionInfo.RegionName);
1817 } 1705 }
1818 } 1706 }
1819 1707
1820 public override bool Update(int frames) 1708 public override void Update(int frames)
1821 { 1709 {
1822 long? endFrame = null; 1710 long? endFrame = null;
1823 1711
@@ -1825,30 +1713,12 @@ namespace OpenSim.Region.Framework.Scenes
1825 endFrame = Frame + frames; 1713 endFrame = Frame + frames;
1826 1714
1827 float physicsFPS = 0f; 1715 float physicsFPS = 0f;
1828<<<<<<< HEAD 1716
1829 int previousFrameTick, tmpMS;
1830
1831 // These variables will be used to save the precise frame time using the
1832 // Stopwatch class of Microsoft SDK; the times are recorded at the start
1833 // and end of a particular section of code, and then used to calculate
1834 // the frame times, which are the sums of the sections for each given name
1835 double preciseTotalFrameTime = 0.0;
1836 double preciseSimFrameTime = 0.0;
1837 double precisePhysicsFrameTime = 0.0;
1838 Stopwatch totalFrameStopwatch = new Stopwatch();
1839 Stopwatch simFrameStopwatch = new Stopwatch();
1840 Stopwatch physicsFrameStopwatch = new Stopwatch();
1841
1842 // Begin the stopwatch to keep track of the time that the frame
1843 // started running to determine how long the frame took to complete
1844 totalFrameStopwatch.Start();
1845=======
1846 int tmpMS; 1717 int tmpMS;
1847 int previousFrameTick; 1718 int previousFrameTick;
1848 int maintc; 1719 int maintc;
1849 int sleepMS; 1720 int sleepMS;
1850 int framestart; 1721 int framestart;
1851>>>>>>> avn/ubitvar
1852 1722
1853 while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) 1723 while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame))
1854 { 1724 {
@@ -1857,11 +1727,7 @@ namespace OpenSim.Region.Framework.Scenes
1857 1727
1858 // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); 1728 // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName);
1859 1729
1860<<<<<<< HEAD
1861 agentMS = eventMS = backupMS = terrainMS = landMS = spareMS = 0;
1862=======
1863 agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; 1730 agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
1864>>>>>>> avn/ubitvar
1865 1731
1866 try 1732 try
1867 { 1733 {
@@ -1877,93 +1743,42 @@ namespace OpenSim.Region.Framework.Scenes
1877 1743
1878 if (Frame % m_update_terrain == 0) 1744 if (Frame % m_update_terrain == 0)
1879 { 1745 {
1880<<<<<<< HEAD
1881 // At several points inside the code there was a need to
1882 // create a more precise measurement of time elapsed.
1883 // This led to the addition of variables that have a
1884 // similar function and thus remain tightly connected to
1885 // their original counterparts. However, the original
1886 // code is not receiving comments from our group because
1887 // we don't feel right modifying the code to that degree
1888 // at this point in time, the precise values all begin
1889 // with the keyword precise
1890 tmpMS = Util.EnvironmentTickCount();
1891 simFrameStopwatch.Start();
1892 UpdateTerrain();
1893
1894 // Get the simulation frame time that the avatar force
1895 // input took
1896 simFrameStopwatch.Stop();
1897 preciseSimFrameTime =
1898 simFrameStopwatch.Elapsed.TotalMilliseconds;
1899 terrainMS = Util.EnvironmentTickCountSubtract(tmpMS);
1900 }
1901
1902 // At several points inside the code there was a need to
1903 // create a more precise measurement of time elapsed. This
1904 // led to the addition of variables that have a similar
1905 // function and thus remain tightly connected to their
1906 // original counterparts. However, the original code is
1907 // not receiving comments from our group because we don't
1908 // feel right modifying the code to that degree at this
1909 // point in time, the precise values all begin with the
1910 // keyword precise
1911=======
1912 UpdateTerrain(); 1746 UpdateTerrain();
1913 } 1747 }
1914 1748
1915 terrainMS = Util.EnvironmentTickCountSubtract(tmpMS); 1749 terrainMS = Util.EnvironmentTickCountSubtract(tmpMS);
1916>>>>>>> avn/ubitvar
1917
1918 tmpMS = Util.EnvironmentTickCount(); 1750 tmpMS = Util.EnvironmentTickCount();
1919 1751
1920 // Begin the stopwatch to track the time to prepare physics
1921 physicsFrameStopwatch.Start();
1922 if (PhysicsEnabled && Frame % m_update_physics == 0) 1752 if (PhysicsEnabled && Frame % m_update_physics == 0)
1923 m_sceneGraph.UpdatePreparePhysics(); 1753 m_sceneGraph.UpdatePreparePhysics();
1924 1754
1925 // Get the time it took to prepare the physics, this
1926 // would report the most precise time that physics was
1927 // running on the machine and should the physics not be
1928 // enabled will report the time it took to check if physics
1929 // was enabled
1930 physicsFrameStopwatch.Stop();
1931 precisePhysicsFrameTime = physicsFrameStopwatch.Elapsed.TotalMilliseconds;
1932 physicsMS2 = Util.EnvironmentTickCountSubtract(tmpMS); 1755 physicsMS2 = Util.EnvironmentTickCountSubtract(tmpMS);
1933 1756
1934 // Apply any pending avatar force input to the avatar's velocity 1757 // Apply any pending avatar force input to the avatar's velocity
1935 tmpMS = Util.EnvironmentTickCount(); 1758 tmpMS = Util.EnvironmentTickCount();
1936 simFrameStopwatch.Restart();
1937 if (Frame % m_update_entitymovement == 0) 1759 if (Frame % m_update_entitymovement == 0)
1938 m_sceneGraph.UpdateScenePresenceMovement(); 1760 m_sceneGraph.UpdateScenePresenceMovement();
1939 1761
1940 // Get the simulation frame time that the avatar force input 1762 // Get the simulation frame time that the avatar force input
1941 // took 1763 // took
1942 simFrameStopwatch.Stop();
1943 preciseSimFrameTime +=
1944 simFrameStopwatch.Elapsed.TotalMilliseconds;
1945 agentMS = Util.EnvironmentTickCountSubtract(tmpMS); 1764 agentMS = Util.EnvironmentTickCountSubtract(tmpMS);
1946 1765
1947 // Perform the main physics update. This will do the actual work of moving objects and avatars according to their 1766 // Perform the main physics update. This will do the actual work of moving objects and avatars according to their
1948 // velocity 1767 // velocity
1949 tmpMS = Util.EnvironmentTickCount(); 1768 tmpMS = Util.EnvironmentTickCount();
1950 physicsFrameStopwatch.Restart();
1951 if (Frame % m_update_physics == 0) 1769 if (Frame % m_update_physics == 0)
1952 { 1770 {
1953 if (PhysicsEnabled) 1771 if (PhysicsEnabled)
1954 physicsFPS = m_sceneGraph.UpdatePhysics(MinFrameSeconds); 1772 physicsFPS = m_sceneGraph.UpdatePhysics(MinFrameTime);
1955 1773
1956 if (SynchronizeScene != null) 1774 if (SynchronizeScene != null)
1957 SynchronizeScene(this); 1775 SynchronizeScene(this);
1958 } 1776 }
1959 1777
1960 // Add the main physics update time to the prepare physics time 1778 // Add the main physics update time to the prepare physics time
1961 physicsFrameStopwatch.Stop();
1962 precisePhysicsFrameTime += physicsFrameStopwatch.Elapsed.TotalMilliseconds;
1963 physicsMS = Util.EnvironmentTickCountSubtract(tmpMS); 1779 physicsMS = Util.EnvironmentTickCountSubtract(tmpMS);
1964 1780
1965 // Start the stopwatch for the remainder of the simulation 1781 // Start the stopwatch for the remainder of the simulation
1966 simFrameStopwatch.Restart();
1967 tmpMS = Util.EnvironmentTickCount(); 1782 tmpMS = Util.EnvironmentTickCount();
1968 1783
1969 // Check if any objects have reached their targets 1784 // Check if any objects have reached their targets
@@ -1980,10 +1795,7 @@ namespace OpenSim.Region.Framework.Scenes
1980 m_sceneGraph.UpdatePresences(); 1795 m_sceneGraph.UpdatePresences();
1981 1796
1982 agentMS += Util.EnvironmentTickCountSubtract(tmpMS); 1797 agentMS += Util.EnvironmentTickCountSubtract(tmpMS);
1983 1798
1984<<<<<<< HEAD
1985=======
1986
1987 // Delete temp-on-rez stuff 1799 // Delete temp-on-rez stuff
1988 if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) 1800 if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps)
1989 { 1801 {
@@ -1993,7 +1805,6 @@ namespace OpenSim.Region.Framework.Scenes
1993 tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpMS); 1805 tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpMS);
1994 } 1806 }
1995 1807
1996>>>>>>> avn/ubitvar
1997 if (Frame % m_update_events == 0) 1808 if (Frame % m_update_events == 0)
1998 { 1809 {
1999 tmpMS = Util.EnvironmentTickCount(); 1810 tmpMS = Util.EnvironmentTickCount();
@@ -2062,42 +1873,9 @@ namespace OpenSim.Region.Framework.Scenes
2062 } 1873 }
2063 1874
2064 EventManager.TriggerRegionHeartbeatEnd(this); 1875 EventManager.TriggerRegionHeartbeatEnd(this);
2065 otherMS = eventMS + backupMS + terrainMS + landMS;
2066
2067 // Get the elapsed time for the simulation frame
2068 simFrameStopwatch.Stop();
2069 preciseSimFrameTime +=
2070 simFrameStopwatch.Elapsed.TotalMilliseconds;
2071
2072<<<<<<< HEAD
2073 if (!UpdateOnTimer)
2074 {
2075 Watchdog.UpdateThread();
2076
2077 spareMS = MinFrameTicks - Util.EnvironmentTickCountSubtract(m_lastFrameTick);
2078
2079 if (spareMS > 0)
2080 m_updateWaitEvent.WaitOne(spareMS);
2081 else
2082 spareMS = 0;
2083 }
2084 else
2085 {
2086 spareMS = Math.Max(0, MinFrameTicks - physicsMS2 - agentMS - physicsMS - otherMS);
2087 }
2088 1876
2089 // Get the total frame time 1877 Watchdog.UpdateThread();
2090 totalFrameStopwatch.Stop();
2091 preciseTotalFrameTime =
2092 totalFrameStopwatch.Elapsed.TotalMilliseconds;
2093
2094 // Restart the stopwatch for the total time of the next frame
2095 totalFrameStopwatch.Restart();
2096 1878
2097 previousFrameTick = m_lastFrameTick;
2098 frameMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick);
2099 m_lastFrameTick = Util.EnvironmentTickCount();
2100=======
2101 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; 1879 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
2102 1880
2103 StatsReporter.AddPhysicsFPS(physicsFPS); 1881 StatsReporter.AddPhysicsFPS(physicsFPS);
@@ -2125,46 +1903,22 @@ namespace OpenSim.Region.Framework.Scenes
2125 frameMS = Util.EnvironmentTickCountSubtract(framestart); 1903 frameMS = Util.EnvironmentTickCountSubtract(framestart);
2126 StatsReporter.addSleepMS(sleepMS); 1904 StatsReporter.addSleepMS(sleepMS);
2127 StatsReporter.addFrameMS(frameMS); 1905 StatsReporter.addFrameMS(frameMS);
2128>>>>>>> avn/ubitvar
2129 1906
2130 // if (Frame%m_update_avatars == 0) 1907 // if (Frame%m_update_avatars == 0)
2131 // UpdateInWorldTime(); 1908 // UpdateInWorldTime();
2132 1909
2133<<<<<<< HEAD 1910 // Optionally warn if a frame takes double the amount of time that it should.
2134 StatsReporter.addFrameMS(frameMS);
2135 StatsReporter.addAgentMS(agentMS);
2136 StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
2137 StatsReporter.addOtherMS(otherMS);
2138 StatsReporter.AddSpareMS(spareMS);
2139 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
2140 StatsReporter.AddScriptMS((int) GetAndResetScriptExecutionTime());
2141=======
2142>>>>>>> avn/ubitvar
2143
2144 // Send the correct time values to the stats reporter for the
2145 // frame times
2146 StatsReporter.addFrameTimeMilliseconds(preciseTotalFrameTime,
2147 preciseSimFrameTime, precisePhysicsFrameTime, 0.0);
2148
2149 // Send the correct number of frames that the physics library
2150 // has processed to the stats reporter
2151 StatsReporter.addPhysicsFrame(1);
2152
2153 // Optionally warn if a frame takes double the amount of time that it should.
2154 if (DebugUpdates 1911 if (DebugUpdates
2155 && Util.EnvironmentTickCountSubtract( 1912 && Util.EnvironmentTickCountSubtract(
2156 m_lastFrameTick, previousFrameTick) > MinFrameTicks * 2) 1913 m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2))
1914
2157 m_log.WarnFormat( 1915 m_log.WarnFormat(
2158 "[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}", 1916 "[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}",
2159 Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick), 1917 Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick),
2160 MinFrameTicks, 1918 MinFrameTime * 1000,
1919
2161 RegionInfo.RegionName); 1920 RegionInfo.RegionName);
2162 } 1921 }
2163
2164 // Finished updating scene frame, so stop the total frame's Stopwatch
2165 totalFrameStopwatch.Stop();
2166
2167 return spareMS >= 0;
2168 } 1922 }
2169 1923
2170 /// <summary> 1924 /// <summary>
@@ -2629,13 +2383,8 @@ namespace OpenSim.Region.Framework.Scenes
2629 2383
2630 if (ei.HitTF) 2384 if (ei.HitTF)
2631 { 2385 {
2632<<<<<<< HEAD
2633 pos = ei.ipoint;
2634 }
2635=======
2636 pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); 2386 pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z);
2637 } 2387 }
2638>>>>>>> avn/ubitvar
2639 else 2388 else
2640 { 2389 {
2641 // fall back to our stupid functionality 2390 // fall back to our stupid functionality
@@ -3013,8 +2762,6 @@ namespace OpenSim.Region.Framework.Scenes
3013 m_log.Warn("[SCENE]: exception when trying to remove the prim that crossed the border."); 2762 m_log.Warn("[SCENE]: exception when trying to remove the prim that crossed the border.");
3014 } 2763 }
3015 return; 2764 return;
3016<<<<<<< HEAD
3017=======
3018 } 2765 }
3019 2766
3020 if (grp.RootPart.RETURN_AT_EDGE) 2767 if (grp.RootPart.RETURN_AT_EDGE)
@@ -3056,70 +2803,11 @@ namespace OpenSim.Region.Framework.Scenes
3056 // Regular region. Just check for region size 2803 // Regular region. Just check for region size
3057 if (xx < RegionInfo.RegionSizeX && yy < RegionInfo.RegionSizeY ) 2804 if (xx < RegionInfo.RegionSizeX && yy < RegionInfo.RegionSizeY )
3058 ret = true; 2805 ret = true;
3059>>>>>>> avn/ubitvar
3060 }
3061
3062 if (grp.RootPart.RETURN_AT_EDGE)
3063 {
3064<<<<<<< HEAD
3065 // We remove the object here
3066 try
3067 {
3068 List<SceneObjectGroup> objects = new List<SceneObjectGroup>();
3069 objects.Add(grp);
3070 SceneObjectGroup[] objectsArray = objects.ToArray();
3071 returnObjects(objectsArray, UUID.Zero);
3072 }
3073 catch (Exception)
3074 {
3075 m_log.Warn("[SCENE]: exception when trying to return the prim that crossed the border.");
3076 }
3077 return;
3078 }
3079
3080 if (EntityTransferModule != null)
3081 EntityTransferModule.Cross(grp, attemptedPosition, silent);
3082 }
3083
3084 // Simple test to see if a position is in the current region.
3085 // This test is mostly used to see if a region crossing is necessary.
3086 // Assuming the position is relative to the region so anything outside its bounds.
3087 // Return 'true' if position inside region.
3088 public bool PositionIsInCurrentRegion(Vector3 pos)
3089 {
3090 bool ret = false;
3091 int xx = (int)Math.Floor(pos.X);
3092 int yy = (int)Math.Floor(pos.Y);
3093 if (xx < 0 || yy < 0)
3094 return false;
3095
3096 IRegionCombinerModule regionCombinerModule = RequestModuleInterface<IRegionCombinerModule>();
3097 if (regionCombinerModule == null)
3098 {
3099 // Regular region. Just check for region size
3100 if (xx < RegionInfo.RegionSizeX && yy < RegionInfo.RegionSizeY)
3101 ret = true;
3102 }
3103 else
3104 {
3105 // We're in a mega-region so see if we are still in that larger region
3106 ret = regionCombinerModule.PositionIsInMegaregion(this.RegionInfo.RegionID, xx, yy);
3107 }
3108
3109 return ret;
3110
3111 }
3112
3113=======
3114 // We're in a mega-region so see if we are still in that larger region
3115 ret = regionCombinerModule.PositionIsInMegaregion(this.RegionInfo.RegionID, xx, yy);
3116 } 2806 }
3117 2807
3118 return ret; 2808 return ret;
3119
3120 } 2809 }
3121 2810
3122>>>>>>> avn/ubitvar
3123 /// <summary> 2811 /// <summary>
3124 /// Called when objects or attachments cross the border, or teleport, between regions. 2812 /// Called when objects or attachments cross the border, or teleport, between regions.
3125 /// </summary> 2813 /// </summary>
@@ -3141,10 +2829,6 @@ namespace OpenSim.Region.Framework.Scenes
3141 return false; 2829 return false;
3142 } 2830 }
3143 2831
3144<<<<<<< HEAD
3145 if (!EntityTransferModule.HandleIncomingSceneObject(newObject, newPosition))
3146 return false;
3147=======
3148 // If the user is banned, we won't let any of their objects 2832 // If the user is banned, we won't let any of their objects
3149 // enter. Period. 2833 // enter. Period.
3150 // 2834 //
@@ -3189,7 +2873,6 @@ namespace OpenSim.Region.Framework.Scenes
3189 //if (newObject.RootPart.KeyframeMotion != null) 2873 //if (newObject.RootPart.KeyframeMotion != null)
3190 // newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); 2874 // newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject);
3191 } 2875 }
3192>>>>>>> avn/ubitvar
3193 2876
3194 // Do this as late as possible so that listeners have full access to the incoming object 2877 // Do this as late as possible so that listeners have full access to the incoming object
3195 EventManager.TriggerOnIncomingSceneObject(newObject); 2878 EventManager.TriggerOnIncomingSceneObject(newObject);
@@ -3286,8 +2969,6 @@ namespace OpenSim.Region.Framework.Scenes
3286 return true; 2969 return true;
3287 } 2970 }
3288 2971
3289<<<<<<< HEAD
3290=======
3291 private int GetStateSource(SceneObjectGroup sog) 2972 private int GetStateSource(SceneObjectGroup sog)
3292 { 2973 {
3293 ScenePresence sp = GetScenePresence(sog.OwnerID); 2974 ScenePresence sp = GetScenePresence(sog.OwnerID);
@@ -3316,7 +2997,7 @@ namespace OpenSim.Region.Framework.Scenes
3316 return uac.UserFlags; 2997 return uac.UserFlags;
3317 //} 2998 //}
3318 } 2999 }
3319>>>>>>> avn/ubitvar 3000
3320 #endregion 3001 #endregion
3321 3002
3322 #region Add/Remove Avatar Methods 3003 #region Add/Remove Avatar Methods
@@ -3352,15 +3033,10 @@ namespace OpenSim.Region.Framework.Scenes
3352 vialogin 3033 vialogin
3353 = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 3034 = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0
3354 || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; 3035 || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0;
3355<<<<<<< HEAD
3356
3357 // CheckHeartbeat();
3358
3359=======
3360 3036
3361 CheckHeartbeat(); 3037 CheckHeartbeat();
3362 3038
3363>>>>>>> avn/ubitvar 3039
3364 sp = GetScenePresence(client.AgentId); 3040 sp = GetScenePresence(client.AgentId);
3365 3041
3366 // XXX: Not sure how good it is to add a new client if a scene presence already exists. Possibly this 3042 // XXX: Not sure how good it is to add a new client if a scene presence already exists. Possibly this
@@ -3370,29 +3046,6 @@ namespace OpenSim.Region.Framework.Scenes
3370 if (sp == null) 3046 if (sp == null)
3371 { 3047 {
3372 m_log.DebugFormat( 3048 m_log.DebugFormat(
3373<<<<<<< HEAD
3374 "[SCENE]: Adding new child scene presence {0} {1} to scene {2} at pos {3}",
3375 client.Name, client.AgentId, RegionInfo.RegionName, client.StartPos);
3376
3377 sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type);
3378
3379 // We must set this here so that TriggerOnNewClient and TriggerOnClientLogin can determine whether the
3380 // client is for a root or child agent.
3381 // We must also set this before adding the client to the client manager so that an exception later on
3382 // does not leave a client manager entry without the scene agent set, which will cause other code
3383 // to fail since any entry in the client manager should have a ScenePresence
3384 //
3385 // XXX: This may be better set for a new client before that client is added to the client manager.
3386 // But need to know what happens in the case where a ScenePresence is already present (and if this
3387 // actually occurs).
3388 client.SceneAgent = sp;
3389
3390 m_clientManager.Add(client);
3391 SubscribeToClientEvents(client);
3392 m_eventManager.TriggerOnNewPresence(sp);
3393
3394 sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags;
3395=======
3396 "[SCENE]: Adding new child scene presence {0} {1} to scene {2} at pos {3}, tpflags: {4}", 3049 "[SCENE]: Adding new child scene presence {0} {1} to scene {2} at pos {3}, tpflags: {4}",
3397 client.Name, client.AgentId, RegionInfo.RegionName, client.StartPos, 3050 client.Name, client.AgentId, RegionInfo.RegionName, client.StartPos,
3398 ((TPFlags)aCircuit.teleportFlags).ToString()); 3051 ((TPFlags)aCircuit.teleportFlags).ToString());
@@ -3414,8 +3067,6 @@ namespace OpenSim.Region.Framework.Scenes
3414 m_log.DebugFormat("[SCENE]: COF for {0} is {1}", client.AgentId, sp.COF); 3067 m_log.DebugFormat("[SCENE]: COF for {0} is {1}", client.AgentId, sp.COF);
3415 */ 3068 */
3416 m_eventManager.TriggerOnNewPresence(sp); 3069 m_eventManager.TriggerOnNewPresence(sp);
3417
3418>>>>>>> avn/ubitvar
3419 } 3070 }
3420 else 3071 else
3421 { 3072 {
@@ -3424,7 +3075,7 @@ namespace OpenSim.Region.Framework.Scenes
3424 // XXX: This may be better set for a new client before that client is added to the client manager. 3075 // XXX: This may be better set for a new client before that client is added to the client manager.
3425 // But need to know what happens in the case where a ScenePresence is already present (and if this 3076 // But need to know what happens in the case where a ScenePresence is already present (and if this
3426 // actually occurs). 3077 // actually occurs).
3427 client.SceneAgent = sp; 3078
3428 3079
3429 m_log.WarnFormat( 3080 m_log.WarnFormat(
3430 "[SCENE]: Already found {0} scene presence for {1} in {2} when asked to add new scene presence", 3081 "[SCENE]: Already found {0} scene presence for {1} in {2} when asked to add new scene presence",
@@ -3432,6 +3083,7 @@ namespace OpenSim.Region.Framework.Scenes
3432 3083
3433 reallyNew = false; 3084 reallyNew = false;
3434 } 3085 }
3086 client.SceneAgent = sp;
3435 3087
3436 // This is currently also being done earlier in NewUserConnection for real users to see if this 3088 // This is currently also being done earlier in NewUserConnection for real users to see if this
3437 // resolves problems where HG agents are occasionally seen by others as "Unknown user" in chat and other 3089 // resolves problems where HG agents are occasionally seen by others as "Unknown user" in chat and other
@@ -3454,15 +3106,6 @@ namespace OpenSim.Region.Framework.Scenes
3454 return sp; 3106 return sp;
3455 } 3107 }
3456 3108
3457 public string GetAgentHomeURI(UUID agentID)
3458 {
3459 AgentCircuitData circuit = AuthenticateHandler.GetAgentCircuitData(agentID);
3460 if (circuit != null && circuit.ServiceURLs != null && circuit.ServiceURLs.ContainsKey("HomeURI"))
3461 return circuit.ServiceURLs["HomeURI"].ToString();
3462 else
3463 return null;
3464 }
3465
3466 /// <summary> 3109 /// <summary>
3467 /// Returns the Home URI of the agent, or null if unknown. 3110 /// Returns the Home URI of the agent, or null if unknown.
3468 /// </summary> 3111 /// </summary>
@@ -3899,16 +3542,14 @@ namespace OpenSim.Region.Framework.Scenes
3899 if (target != null && target2 != null) 3542 if (target != null && target2 != null)
3900 { 3543 {
3901 Vector3 direction = Vector3.Normalize(RayEnd - RayStart); 3544 Vector3 direction = Vector3.Normalize(RayEnd - RayStart);
3902 Vector3 AXOrigin = RayStart; 3545
3903 Vector3 AXdirection = direction;
3904
3905 pos = target2.AbsolutePosition; 3546 pos = target2.AbsolutePosition;
3906 //m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString()); 3547 //m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString());
3907 3548
3908 // TODO: Raytrace better here 3549 // TODO: Raytrace better here
3909 3550
3910 //EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection)); 3551 //EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection));
3911 Ray NewRay = new Ray(AXOrigin, AXdirection); 3552 Ray NewRay = new Ray(RayStart,direction);
3912 3553
3913 // Ray Trace against target here 3554 // Ray Trace against target here
3914 EntityIntersection ei = target2.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, CopyCenters); 3555 EntityIntersection ei = target2.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, CopyCenters);
@@ -4010,13 +3651,8 @@ namespace OpenSim.Region.Framework.Scenes
4010 } 3651 }
4011 3652
4012 // TODO: Can we now remove this lock? 3653 // TODO: Can we now remove this lock?
4013<<<<<<< HEAD
4014 lock (acd)
4015 {
4016=======
4017 lock (m_removeClientPrivLock) 3654 lock (m_removeClientPrivLock)
4018 { 3655 {
4019>>>>>>> avn/ubitvar
4020 bool isChildAgent = false; 3656 bool isChildAgent = false;
4021 3657
4022 ScenePresence avatar = GetScenePresence(agentID); 3658 ScenePresence avatar = GetScenePresence(agentID);
@@ -4060,13 +3696,8 @@ namespace OpenSim.Region.Framework.Scenes
4060 // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop 3696 // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop
4061 // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI 3697 // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI
4062 if (closeChildAgents && CapsModule != null) 3698 if (closeChildAgents && CapsModule != null)
4063<<<<<<< HEAD
4064 CapsModule.RemoveCaps(agentID);
4065
4066=======
4067 CapsModule.RemoveCaps(agentID, avatar.ControllingClient.CircuitCode); 3699 CapsModule.RemoveCaps(agentID, avatar.ControllingClient.CircuitCode);
4068 3700
4069>>>>>>> avn/ubitvar
4070 if (closeChildAgents && !isChildAgent) 3701 if (closeChildAgents && !isChildAgent)
4071 { 3702 {
4072 List<ulong> regions = avatar.KnownRegionHandles; 3703 List<ulong> regions = avatar.KnownRegionHandles;
@@ -4079,12 +3710,8 @@ namespace OpenSim.Region.Framework.Scenes
4079 m_eventManager.TriggerClientClosed(agentID, this); 3710 m_eventManager.TriggerClientClosed(agentID, this);
4080// m_log.Debug("[Scene]TriggerClientClosed done"); 3711// m_log.Debug("[Scene]TriggerClientClosed done");
4081 m_eventManager.TriggerOnRemovePresence(agentID); 3712 m_eventManager.TriggerOnRemovePresence(agentID);
4082<<<<<<< HEAD
4083
4084=======
4085// m_log.Debug("[Scene]TriggerOnRemovePresence done"); 3713// m_log.Debug("[Scene]TriggerOnRemovePresence done");
4086 3714
4087>>>>>>> avn/ubitvar
4088 if (!isChildAgent) 3715 if (!isChildAgent)
4089 { 3716 {
4090 if (AttachmentsModule != null) 3717 if (AttachmentsModule != null)
@@ -4228,14 +3855,10 @@ namespace OpenSim.Region.Framework.Scenes
4228 /// or other applications where a full grid/Hypergrid presence may not be required.</param> 3855 /// or other applications where a full grid/Hypergrid presence may not be required.</param>
4229 /// <returns>True if the region accepts this agent. False if it does not. False will 3856 /// <returns>True if the region accepts this agent. False if it does not. False will
4230 /// also return a reason.</returns> 3857 /// also return a reason.</returns>
4231<<<<<<< HEAD
4232 public bool NewUserConnection(AgentCircuitData acd, uint teleportFlags, GridRegion source, out string reason, bool requirePresenceLookup)
4233=======
4234 /// 3858 ///
4235 private object m_newUserConnLock = new object(); 3859 private object m_newUserConnLock = new object();
4236 3860
4237 public bool NewUserConnection(AgentCircuitData acd, uint teleportFlags, out string reason, bool requirePresenceLookup) 3861 public bool NewUserConnection(AgentCircuitData acd, uint teleportFlags, GridRegion source, out string reason, bool requirePresenceLookup)
4238>>>>>>> avn/ubitvar
4239 { 3862 {
4240 bool vialogin = ((teleportFlags & (uint)TPFlags.ViaLogin) != 0 || 3863 bool vialogin = ((teleportFlags & (uint)TPFlags.ViaLogin) != 0 ||
4241 (teleportFlags & (uint)TPFlags.ViaHGLogin) != 0); 3864 (teleportFlags & (uint)TPFlags.ViaHGLogin) != 0);
@@ -4507,13 +4130,7 @@ namespace OpenSim.Region.Framework.Scenes
4507 { 4130 {
4508 m_log.DebugFormat( 4131 m_log.DebugFormat(
4509 "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", 4132 "[SCENE]: Adjusting known seeds for existing agent {0} in {1}",
4510<<<<<<< HEAD
4511 acd.AgentID, RegionInfo.RegionName);
4512
4513 sp.AdjustKnownSeeds();
4514=======
4515 acd.AgentID, RegionInfo.RegionName); 4133 acd.AgentID, RegionInfo.RegionName);
4516>>>>>>> avn/ubitvar
4517 4134
4518 if (CapsModule != null) 4135 if (CapsModule != null)
4519 { 4136 {
@@ -4646,21 +4263,13 @@ namespace OpenSim.Region.Framework.Scenes
4646 { 4263 {
4647 if (posX < 0) 4264 if (posX < 0)
4648 posX = 0; 4265 posX = 0;
4649<<<<<<< HEAD 4266
4650 else if (posX >= (float)RegionInfo.RegionSizeX)
4651 posX = (float)RegionInfo.RegionSizeX - 0.001f;
4652 if (posY < 0)
4653 posY = 0;
4654 else if (posY >= (float)RegionInfo.RegionSizeY)
4655 posY = (float)RegionInfo.RegionSizeY - 0.001f;
4656=======
4657 else if (posX >= RegionInfo.RegionSizeX) 4267 else if (posX >= RegionInfo.RegionSizeX)
4658 posX = RegionInfo.RegionSizeX - 0.5f; 4268 posX = RegionInfo.RegionSizeX - 0.5f;
4659 if (posY < 0) 4269 if (posY < 0)
4660 posY = 0; 4270 posY = 0;
4661 else if (posY >= RegionInfo.RegionSizeY) 4271 else if (posY >= RegionInfo.RegionSizeY)
4662 posY = RegionInfo.RegionSizeY - 0.5f; 4272 posY = RegionInfo.RegionSizeY - 0.5f;
4663>>>>>>> avn/ubitvar
4664 4273
4665 reason = String.Empty; 4274 reason = String.Empty;
4666 if (Permissions.IsGod(agentID)) 4275 if (Permissions.IsGod(agentID))
@@ -5249,15 +4858,11 @@ namespace OpenSim.Region.Framework.Scenes
5249 sp.LifecycleState = ScenePresenceState.Removing; 4858 sp.LifecycleState = ScenePresenceState.Removing;
5250 } 4859 }
5251 4860
5252<<<<<<< HEAD
5253 sp.ControllingClient.Close(force);
5254=======
5255 if (sp != null) 4861 if (sp != null)
5256 { 4862 {
5257 sp.ControllingClient.Close(force, force); 4863 sp.ControllingClient.Close(force, force);
5258 return true; 4864 return true;
5259 } 4865 }
5260>>>>>>> avn/ubitvar
5261 4866
5262 return true; 4867 return true;
5263 } 4868 }
@@ -5862,9 +5467,7 @@ namespace OpenSim.Region.Framework.Scenes
5862 // 5 = We have seen a new user enter within the past 4 minutes 5467 // 5 = We have seen a new user enter within the past 4 minutes
5863 // which can be seen as positive confirmation of sim health 5468 // which can be seen as positive confirmation of sim health
5864 // 5469 //
5865<<<<<<< HEAD
5866 int health = 1; // Start at 1, means we're up 5470 int health = 1; // Start at 1, means we're up
5867=======
5868 5471
5869 flags = 0; 5472 flags = 0;
5870 message = String.Empty; 5473 message = String.Empty;
@@ -5879,9 +5482,6 @@ namespace OpenSim.Region.Framework.Scenes
5879 return 0; 5482 return 0;
5880 } 5483 }
5881 5484
5882 int health=1; // Start at 1, means we're up
5883>>>>>>> avn/ubitvar
5884
5885 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) 5485 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000)
5886 { 5486 {
5887 health+=1; 5487 health+=1;
@@ -6176,13 +5776,7 @@ Environment.Exit(1);
6176 //Go to the edge, this happens in teleporting to a region with no available parcels 5776 //Go to the edge, this happens in teleporting to a region with no available parcels
6177 Vector3 nearestRegionEdgePoint = GetNearestRegionEdgePosition(avatar); 5777 Vector3 nearestRegionEdgePoint = GetNearestRegionEdgePosition(avatar);
6178 5778
6179<<<<<<< HEAD
6180 //m_log.Debug("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString());
6181
6182=======
6183 //Debug.WriteLine("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString()); 5779 //Debug.WriteLine("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString());
6184
6185>>>>>>> avn/ubitvar
6186 return nearestRegionEdgePoint; 5780 return nearestRegionEdgePoint;
6187 } 5781 }
6188 5782
@@ -6513,11 +6107,7 @@ Environment.Exit(1);
6513 /// <param name='position'></param> 6107 /// <param name='position'></param>
6514 /// <param name='reason'></param> 6108 /// <param name='reason'></param>
6515 /// <returns></returns> 6109 /// <returns></returns>
6516<<<<<<< HEAD
6517 public bool QueryAccess(UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, List<UUID> features, out string reason) 6110 public bool QueryAccess(UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, List<UUID> features, out string reason)
6518=======
6519 public bool QueryAccess(UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, out string reason)
6520>>>>>>> avn/ubitvar
6521 { 6111 {
6522 reason = string.Empty; 6112 reason = string.Empty;
6523 6113
@@ -6527,14 +6117,8 @@ Environment.Exit(1);
6527 return true; 6117 return true;
6528 } 6118 }
6529 6119
6530<<<<<<< HEAD
6531 if (!AllowAvatarCrossing && !viaTeleport) 6120 if (!AllowAvatarCrossing && !viaTeleport)
6532 return false; 6121 return false;
6533=======
6534
6535// if (!AllowAvatarCrossing && !viaTeleport)
6536// return false;
6537>>>>>>> avn/ubitvar
6538 6122
6539 // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. 6123 // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check.
6540 // However, the long term fix is to make sure root agent count is always accurate. 6124 // However, the long term fix is to make sure root agent count is always accurate.
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index c4671f0..f420f69 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -1,4 +1,3 @@
1<<<<<<< HEAD
2/* 1/*
3 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
4 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
@@ -201,7 +200,7 @@ namespace OpenSim.Region.Framework.Scenes
201 /// If -1 then updates until shutdown. 200 /// If -1 then updates until shutdown.
202 /// </param> 201 /// </param>
203 /// <returns>true if update completed within minimum frame time, false otherwise.</returns> 202 /// <returns>true if update completed within minimum frame time, false otherwise.</returns>
204 public abstract bool Update(int frames); 203 public abstract void Update(int frames);
205 204
206 #endregion 205 #endregion
207 206
@@ -635,603 +634,3 @@ namespace OpenSim.Region.Framework.Scenes
635 public abstract bool CheckClient(UUID agentID, System.Net.IPEndPoint ep); 634 public abstract bool CheckClient(UUID agentID, System.Net.IPEndPoint ep);
636 } 635 }
637} 636}
638=======
639/*
640 * Copyright (c) Contributors, http://opensimulator.org/
641 * See CONTRIBUTORS.TXT for a full list of copyright holders.
642 *
643 * Redistribution and use in source and binary forms, with or without
644 * modification, are permitted provided that the following conditions are met:
645 * * Redistributions of source code must retain the above copyright
646 * notice, this list of conditions and the following disclaimer.
647 * * Redistributions in binary form must reproduce the above copyright
648 * notice, this list of conditions and the following disclaimer in the
649 * documentation and/or other materials provided with the distribution.
650 * * Neither the name of the OpenSimulator Project nor the
651 * names of its contributors may be used to endorse or promote products
652 * derived from this software without specific prior written permission.
653 *
654 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
655 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
656 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
657 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
658 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
659 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
660 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
661 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
662 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
663 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
664 */
665
666using System;
667using System.Collections.Generic;
668using System.Reflection;
669using System.Threading;
670using OpenMetaverse;
671using log4net;
672using Nini.Config;
673using OpenSim.Framework;
674using OpenSim.Framework.Console;
675
676using OpenSim.Region.Framework.Interfaces;
677using GridRegion = OpenSim.Services.Interfaces.GridRegion;
678
679namespace OpenSim.Region.Framework.Scenes
680{
681 public abstract class SceneBase : IScene
682 {
683 protected static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
684 protected static readonly string LogHeader = "[SCENE]";
685
686 #region Events
687
688 public event restart OnRestart;
689
690 #endregion
691
692 #region Fields
693
694 public string Name { get { return RegionInfo.RegionName; } }
695
696 public IConfigSource Config
697 {
698 get { return GetConfig(); }
699 }
700
701 protected virtual IConfigSource GetConfig()
702 {
703 return null;
704 }
705
706 /// <value>
707 /// All the region modules attached to this scene.
708 /// </value>
709 public Dictionary<string, IRegionModuleBase> RegionModules
710 {
711 get { return m_regionModules; }
712 }
713 private Dictionary<string, IRegionModuleBase> m_regionModules = new Dictionary<string, IRegionModuleBase>();
714
715 /// <value>
716 /// The module interfaces available from this scene.
717 /// </value>
718 protected Dictionary<Type, List<object>> ModuleInterfaces = new Dictionary<Type, List<object>>();
719
720 protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>();
721
722 /// <value>
723 /// The module commanders available from this scene
724 /// </value>
725 protected Dictionary<string, ICommander> m_moduleCommanders = new Dictionary<string, ICommander>();
726
727 /// <value>
728 /// Registered classes that are capable of creating entities.
729 /// </value>
730 protected Dictionary<PCode, IEntityCreator> m_entityCreators = new Dictionary<PCode, IEntityCreator>();
731
732 /// <summary>
733 /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is
734 /// dispensed.
735 /// </summary>
736 protected uint m_lastAllocatedLocalId = 720000;
737
738 private readonly Mutex _primAllocateMutex = new Mutex(false);
739
740 protected readonly ClientManager m_clientManager = new ClientManager();
741
742 public bool LoginsEnabled
743 {
744 get
745 {
746 return m_loginsEnabled;
747 }
748
749 set
750 {
751 if (m_loginsEnabled != value)
752 {
753 m_loginsEnabled = value;
754 EventManager.TriggerRegionLoginsStatusChange(this);
755 }
756 }
757 }
758 private bool m_loginsEnabled;
759
760 public bool Ready
761 {
762 get
763 {
764 return m_ready;
765 }
766
767 set
768 {
769 if (m_ready != value)
770 {
771 m_ready = value;
772 EventManager.TriggerRegionReadyStatusChange(this);
773 }
774 }
775 }
776 private bool m_ready;
777
778 public float TimeDilation
779 {
780 get { return 1.0f; }
781 }
782
783 protected ulong m_regionHandle;
784 protected string m_regionName;
785
786 public ITerrainChannel Heightmap;
787
788 /// <value>
789 /// Allows retrieval of land information for this scene.
790 /// </value>
791 public ILandChannel LandChannel;
792
793 /// <value>
794 /// Manage events that occur in this scene (avatar movement, script rez, etc.). Commonly used by region modules
795 /// to subscribe to scene events.
796 /// </value>
797 public EventManager EventManager
798 {
799 get { return m_eventManager; }
800 }
801 protected EventManager m_eventManager;
802
803 protected ScenePermissions m_permissions;
804 public ScenePermissions Permissions
805 {
806 get { return m_permissions; }
807 }
808
809 protected string m_datastore;
810
811 /* Used by the loadbalancer plugin on GForge */
812 protected RegionStatus m_regStatus;
813 public RegionStatus RegionStatus
814 {
815 get { return m_regStatus; }
816 set { m_regStatus = value; }
817 }
818
819 #endregion
820
821 public SceneBase(RegionInfo regInfo)
822 {
823 RegionInfo = regInfo;
824 }
825
826 #region Update Methods
827
828 /// <summary>
829 /// Called to update the scene loop by a number of frames and until shutdown.
830 /// </summary>
831 /// <param name="frames">
832 /// Number of frames to update. Exits on shutdown even if there are frames remaining.
833 /// If -1 then updates until shutdown.
834 /// </param>
835 public abstract void Update(int frames);
836
837 #endregion
838
839 #region Terrain Methods
840
841 /// <summary>
842 /// Loads the World heightmap
843 /// </summary>
844 public abstract void LoadWorldMap();
845
846 /// <summary>
847 /// Send the region heightmap to the client
848 /// </summary>
849 /// <param name="RemoteClient">Client to send to</param>
850 public virtual void SendLayerData(IClientAPI RemoteClient)
851 {
852// RemoteClient.SendLayerData(Heightmap.GetFloatsSerialised());
853 ITerrainModule terrModule = RequestModuleInterface<ITerrainModule>();
854 if (terrModule != null)
855 {
856 terrModule.PushTerrain(RemoteClient);
857 }
858 }
859
860 #endregion
861
862 #region Add/Remove Agent/Avatar
863
864 public abstract ISceneAgent AddNewAgent(IClientAPI client, PresenceType type);
865
866 public abstract bool CloseAgent(UUID agentID, bool force);
867
868 public bool TryGetScenePresence(UUID agentID, out object scenePresence)
869 {
870 scenePresence = null;
871 ScenePresence sp = null;
872 if (TryGetScenePresence(agentID, out sp))
873 {
874 scenePresence = sp;
875 return true;
876 }
877
878 return false;
879 }
880
881 /// <summary>
882 /// Try to get a scene presence from the scene
883 /// </summary>
884 /// <param name="agentID"></param>
885 /// <param name="scenePresence">null if there is no scene presence with the given agent id</param>
886 /// <returns>true if there was a scene presence with the given id, false otherwise.</returns>
887 public abstract bool TryGetScenePresence(UUID agentID, out ScenePresence scenePresence);
888
889 #endregion
890
891 /// <summary>
892 ///
893 /// </summary>
894 /// <returns></returns>
895 public virtual RegionInfo RegionInfo { get; private set; }
896
897 #region admin stuff
898
899 public abstract void OtherRegionUp(GridRegion otherRegion);
900
901 public virtual string GetSimulatorVersion()
902 {
903 return "OpenSimulator Server";
904 }
905
906 #endregion
907
908 #region Shutdown
909
910 /// <summary>
911 /// Tidy before shutdown
912 /// </summary>
913 public virtual void Close()
914 {
915 try
916 {
917 EventManager.TriggerShutdown();
918 }
919 catch (Exception e)
920 {
921 m_log.Error(string.Format("[SCENE]: SceneBase.cs: Close() - Failed with exception ", e));
922 }
923 }
924
925 #endregion
926
927 /// <summary>
928 /// Returns a new unallocated local ID
929 /// </summary>
930 /// <returns>A brand new local ID</returns>
931 public uint AllocateLocalId()
932 {
933 uint myID;
934
935 _primAllocateMutex.WaitOne();
936 myID = ++m_lastAllocatedLocalId;
937 _primAllocateMutex.ReleaseMutex();
938
939 return myID;
940 }
941
942 public uint AllocatePresenceLocalId()
943 {
944 uint myID;
945
946 _primAllocateMutex.WaitOne();
947 myID = ++m_lastAllocatedLocalId;
948 ++m_lastAllocatedLocalId;
949 _primAllocateMutex.ReleaseMutex();
950
951 return myID;
952 }
953
954 #region Module Methods
955
956 /// <summary>
957 /// Add a region-module to this scene. TODO: This will replace AddModule in the future.
958 /// </summary>
959 /// <param name="name"></param>
960 /// <param name="module"></param>
961 public void AddRegionModule(string name, IRegionModuleBase module)
962 {
963 if (!RegionModules.ContainsKey(name))
964 {
965 RegionModules.Add(name, module);
966 }
967 }
968
969 public void RemoveRegionModule(string name)
970 {
971 RegionModules.Remove(name);
972 }
973
974 /// <summary>
975 /// Register a module commander.
976 /// </summary>
977 /// <param name="commander"></param>
978 public void RegisterModuleCommander(ICommander commander)
979 {
980 lock (m_moduleCommanders)
981 {
982 m_moduleCommanders.Add(commander.Name, commander);
983 }
984 }
985
986 /// <summary>
987 /// Unregister a module commander and all its commands
988 /// </summary>
989 /// <param name="name"></param>
990 public void UnregisterModuleCommander(string name)
991 {
992 lock (m_moduleCommanders)
993 {
994 ICommander commander;
995 if (m_moduleCommanders.TryGetValue(name, out commander))
996 m_moduleCommanders.Remove(name);
997 }
998 }
999
1000 /// <summary>
1001 /// Get a module commander
1002 /// </summary>
1003 /// <param name="name"></param>
1004 /// <returns>The module commander, null if no module commander with that name was found</returns>
1005 public ICommander GetCommander(string name)
1006 {
1007 lock (m_moduleCommanders)
1008 {
1009 if (m_moduleCommanders.ContainsKey(name))
1010 return m_moduleCommanders[name];
1011 }
1012
1013 return null;
1014 }
1015
1016 public Dictionary<string, ICommander> GetCommanders()
1017 {
1018 return m_moduleCommanders;
1019 }
1020
1021 /// <summary>
1022 /// Register an interface to a region module. This allows module methods to be called directly as
1023 /// well as via events. If there is already a module registered for this interface, it is not replaced
1024 /// (is this the best behaviour?)
1025 /// </summary>
1026 /// <param name="mod"></param>
1027 public void RegisterModuleInterface<M>(M mod)
1028 {
1029// m_log.DebugFormat("[SCENE BASE]: Registering interface {0}", typeof(M));
1030
1031 List<Object> l = null;
1032 if (!ModuleInterfaces.TryGetValue(typeof(M), out l))
1033 {
1034 l = new List<Object>();
1035 ModuleInterfaces.Add(typeof(M), l);
1036 }
1037
1038 if (l.Count > 0)
1039 return;
1040
1041 l.Add(mod);
1042
1043 if (mod is IEntityCreator)
1044 {
1045 IEntityCreator entityCreator = (IEntityCreator)mod;
1046 foreach (PCode pcode in entityCreator.CreationCapabilities)
1047 {
1048 m_entityCreators[pcode] = entityCreator;
1049 }
1050 }
1051 }
1052
1053 public void UnregisterModuleInterface<M>(M mod)
1054 {
1055 List<Object> l;
1056 if (ModuleInterfaces.TryGetValue(typeof(M), out l))
1057 {
1058 if (l.Remove(mod))
1059 {
1060 if (mod is IEntityCreator)
1061 {
1062 IEntityCreator entityCreator = (IEntityCreator)mod;
1063 foreach (PCode pcode in entityCreator.CreationCapabilities)
1064 {
1065 m_entityCreators[pcode] = null;
1066 }
1067 }
1068 }
1069 }
1070 }
1071
1072 public void StackModuleInterface<M>(M mod)
1073 {
1074 List<Object> l;
1075 if (ModuleInterfaces.ContainsKey(typeof(M)))
1076 l = ModuleInterfaces[typeof(M)];
1077 else
1078 l = new List<Object>();
1079
1080 if (l.Contains(mod))
1081 return;
1082
1083 l.Add(mod);
1084
1085 if (mod is IEntityCreator)
1086 {
1087 IEntityCreator entityCreator = (IEntityCreator)mod;
1088 foreach (PCode pcode in entityCreator.CreationCapabilities)
1089 {
1090 m_entityCreators[pcode] = entityCreator;
1091 }
1092 }
1093
1094 ModuleInterfaces[typeof(M)] = l;
1095 }
1096
1097 /// <summary>
1098 /// For the given interface, retrieve the region module which implements it.
1099 /// </summary>
1100 /// <returns>null if there is no registered module implementing that interface</returns>
1101 public T RequestModuleInterface<T>()
1102 {
1103 if (ModuleInterfaces.ContainsKey(typeof(T)) &&
1104 (ModuleInterfaces[typeof(T)].Count > 0))
1105 return (T)ModuleInterfaces[typeof(T)][0];
1106 else
1107 return default(T);
1108 }
1109
1110 /// <summary>
1111 /// For the given interface, retrieve an array of region modules that implement it.
1112 /// </summary>
1113 /// <returns>an empty array if there are no registered modules implementing that interface</returns>
1114 public T[] RequestModuleInterfaces<T>()
1115 {
1116 if (ModuleInterfaces.ContainsKey(typeof(T)))
1117 {
1118 List<T> ret = new List<T>();
1119
1120 foreach (Object o in ModuleInterfaces[typeof(T)])
1121 ret.Add((T)o);
1122 return ret.ToArray();
1123 }
1124 else
1125 {
1126 return new T[] {};
1127 }
1128 }
1129
1130 #endregion
1131
1132 /// <summary>
1133 /// Call this from a region module to add a command to the OpenSim console.
1134 /// </summary>
1135 /// <param name="mod"></param>
1136 /// <param name="command"></param>
1137 /// <param name="shorthelp"></param>
1138 /// <param name="longhelp"></param>
1139 /// <param name="callback"></param>
1140 public void AddCommand(IRegionModuleBase module, string command, string shorthelp, string longhelp, CommandDelegate callback)
1141 {
1142 AddCommand(module, command, shorthelp, longhelp, string.Empty, callback);
1143 }
1144
1145 /// <summary>
1146 /// Call this from a region module to add a command to the OpenSim console.
1147 /// </summary>
1148 /// <param name="mod">
1149 /// The use of IRegionModuleBase is a cheap trick to get a different method signature,
1150 /// though all new modules should be using interfaces descended from IRegionModuleBase anyway.
1151 /// </param>
1152 /// <param name="category">
1153 /// Category of the command. This is the section under which it will appear when the user asks for help
1154 /// </param>
1155 /// <param name="command"></param>
1156 /// <param name="shorthelp"></param>
1157 /// <param name="longhelp"></param>
1158 /// <param name="callback"></param>
1159 public void AddCommand(
1160 string category, IRegionModuleBase module, string command, string shorthelp, string longhelp, CommandDelegate callback)
1161 {
1162 AddCommand(category, module, command, shorthelp, longhelp, string.Empty, callback);
1163 }
1164
1165 /// <summary>
1166 /// Call this from a region module to add a command to the OpenSim console.
1167 /// </summary>
1168 /// <param name="mod"></param>
1169 /// <param name="command"></param>
1170 /// <param name="shorthelp"></param>
1171 /// <param name="longhelp"></param>
1172 /// <param name="descriptivehelp"></param>
1173 /// <param name="callback"></param>
1174 public void AddCommand(IRegionModuleBase module, string command, string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback)
1175 {
1176 string moduleName = "";
1177
1178 if (module != null)
1179 moduleName = module.Name;
1180
1181 AddCommand(moduleName, module, command, shorthelp, longhelp, descriptivehelp, callback);
1182 }
1183
1184 /// <summary>
1185 /// Call this from a region module to add a command to the OpenSim console.
1186 /// </summary>
1187 /// <param name="category">
1188 /// Category of the command. This is the section under which it will appear when the user asks for help
1189 /// </param>
1190 /// <param name="mod"></param>
1191 /// <param name="command"></param>
1192 /// <param name="shorthelp"></param>
1193 /// <param name="longhelp"></param>
1194 /// <param name="descriptivehelp"></param>
1195 /// <param name="callback"></param>
1196 public void AddCommand(
1197 string category, IRegionModuleBase module, string command,
1198 string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback)
1199 {
1200 if (MainConsole.Instance == null)
1201 return;
1202
1203 bool shared = false;
1204
1205 if (module != null)
1206 shared = module is ISharedRegionModule;
1207
1208 MainConsole.Instance.Commands.AddCommand(
1209 category, shared, command, shorthelp, longhelp, descriptivehelp, callback);
1210 }
1211
1212 public virtual ISceneObject DeserializeObject(string representation)
1213 {
1214 return null;
1215 }
1216
1217 public virtual bool AllowScriptCrossings
1218 {
1219 get { return false; }
1220 }
1221
1222 public virtual void Start()
1223 {
1224 }
1225
1226 public void Restart()
1227 {
1228 // This has to be here to fire the event
1229 restart handlerPhysicsCrash = OnRestart;
1230 if (handlerPhysicsCrash != null)
1231 handlerPhysicsCrash(RegionInfo);
1232 }
1233
1234 public abstract bool CheckClient(UUID agentID, System.Net.IPEndPoint ep);
1235 }
1236}
1237>>>>>>> avn/ubitvar
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 3f6a7f8..c9c88d3 100755
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1928,7 +1928,7 @@ namespace OpenSim.Region.Framework.Scenes
1928 SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup; 1928 SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup;
1929 } 1929 }
1930*/ 1930*/
1931 parentGroup.AdjustChildPrimPermissions(); 1931 parentGroup.AdjustChildPrimPermissions(false);
1932 parentGroup.HasGroupChanged = true; 1932 parentGroup.HasGroupChanged = true;
1933 parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); 1933 parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true);
1934 parentGroup.ScheduleGroupForFullUpdate(); 1934 parentGroup.ScheduleGroupForFullUpdate();
@@ -2066,7 +2066,7 @@ namespace OpenSim.Region.Framework.Scenes
2066 // return unless the root is deleted. This will remove them 2066 // return unless the root is deleted. This will remove them
2067 // from the database. They will be rewritten immediately, 2067 // from the database. They will be rewritten immediately,
2068 // minus the rows for the unlinked child prims. 2068 // minus the rows for the unlinked child prims.
2069 g.AdjustChildPrimPermissions(); 2069 g.AdjustChildPrimPermissions(false);
2070 m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); 2070 m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID);
2071 g.TriggerScriptChangedEvent(Changed.LINK); 2071 g.TriggerScriptChangedEvent(Changed.LINK);
2072 g.HasGroupChanged = true; // Persist 2072 g.HasGroupChanged = true; // Persist
@@ -2154,13 +2154,8 @@ namespace OpenSim.Region.Framework.Scenes
2154 if (m_parentScene.Permissions.CanDuplicateObject( 2154 if (m_parentScene.Permissions.CanDuplicateObject(
2155 original.PrimCount, original.UUID, AgentID, original.AbsolutePosition)) 2155 original.PrimCount, original.UUID, AgentID, original.AbsolutePosition))
2156 { 2156 {
2157<<<<<<< HEAD
2158 m_log.WarnFormat(
2159 "[SCENEGRAPH]: Attempt to duplicate nonexistent prim id {0} by {1}", originalPrimID, AgentID);
2160=======
2161 SceneObjectGroup copy = original.Copy(true); 2157 SceneObjectGroup copy = original.Copy(true);
2162 copy.AbsolutePosition = copy.AbsolutePosition + offset; 2158 copy.AbsolutePosition = copy.AbsolutePosition + offset;
2163>>>>>>> avn/ubitvar
2164 2159
2165 if (original.OwnerID != AgentID) 2160 if (original.OwnerID != AgentID)
2166 { 2161 {
@@ -2197,63 +2192,12 @@ namespace OpenSim.Region.Framework.Scenes
2197 2192
2198 // PROBABLE END OF FIXME 2193 // PROBABLE END OF FIXME
2199 2194
2200<<<<<<< HEAD
2201 // FIXME: This section needs to be refactored so that it just calls AddSceneObject()
2202 Entities.Add(copy);
2203
2204 lock (SceneObjectGroupsByFullID)
2205 SceneObjectGroupsByFullID[copy.UUID] = copy;
2206
2207 SceneObjectPart[] children = copy.Parts;
2208
2209 lock (SceneObjectGroupsByFullPartID)
2210 {
2211 SceneObjectGroupsByFullPartID[copy.UUID] = copy;
2212 foreach (SceneObjectPart part in children)
2213 SceneObjectGroupsByFullPartID[part.UUID] = copy;
2214 }
2215
2216 lock (SceneObjectGroupsByLocalPartID)
2217 {
2218 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
2219 foreach (SceneObjectPart part in children)
2220 SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
2221 }
2222 // PROBABLE END OF FIXME
2223
2224 // Since we copy from a source group that is in selected
2225 // state, but the copy is shown deselected in the viewer,
2226 // We need to clear the selection flag here, else that
2227 // prim never gets persisted at all. The client doesn't
2228 // think it's selected, so it will never send a deselect...
2229 copy.IsSelected = false;
2230
2231 m_numTotalPrim += copy.Parts.Length;
2232
2233 // Go through all parts (primitives and meshes) of this Scene Object
2234 foreach (SceneObjectPart part in copy.Parts)
2235 {
2236 // Keep track of the total number of meshes or geometric primitives now in the scene;
2237 // determine which object this is based on its primitive type: sculpted (sculpt) prim refers to
2238 // a mesh and all other prims (i.e. box, sphere, etc) are geometric primitives
2239 if (part.GetPrimType() == PrimType.SCULPT)
2240 m_numMesh++;
2241 else
2242 m_numPrim++;
2243 }
2244
2245 if (rot != Quaternion.Identity)
2246 {
2247 copy.UpdateGroupRotationR(rot);
2248 }
2249=======
2250 // Since we copy from a source group that is in selected 2195 // Since we copy from a source group that is in selected
2251 // state, but the copy is shown deselected in the viewer, 2196 // state, but the copy is shown deselected in the viewer,
2252 // We need to clear the selection flag here, else that 2197 // We need to clear the selection flag here, else that
2253 // prim never gets persisted at all. The client doesn't 2198 // prim never gets persisted at all. The client doesn't
2254 // think it's selected, so it will never send a deselect... 2199 // think it's selected, so it will never send a deselect...
2255 copy.IsSelected = false; 2200 copy.IsSelected = false;
2256>>>>>>> avn/ubitvar
2257 2201
2258 m_numPrim += copy.Parts.Length; 2202 m_numPrim += copy.Parts.Length;
2259 2203
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 79de6c0..98617d1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -266,15 +266,12 @@ namespace OpenSim.Region.Framework.Scenes
266 for (int i = 0; i < parts.Length; i++) 266 for (int i = 0; i < parts.Length; i++)
267 { 267 {
268 SceneObjectPart part = parts[i]; 268 SceneObjectPart part = parts[i];
269<<<<<<< HEAD 269
270// m_log.DebugFormat("[SCENE OBJECT GROUP INVENTORY]: Effective perms of {0} are {1}", part.Name, (OpenMetaverse.PermissionMask)part.OwnerMask);
271 ownerMask &= part.OwnerMask;
272=======
273 if (useBase) 270 if (useBase)
274 ownerMask &= part.BaseMask; 271 ownerMask &= part.BaseMask;
275 else 272 else
276 ownerMask &= part.OwnerMask; 273 ownerMask &= part.OwnerMask;
277>>>>>>> avn/ubitvar 274
278 perms &= part.Inventory.MaskEffectivePermissions(); 275 perms &= part.Inventory.MaskEffectivePermissions();
279 } 276 }
280 277
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index a703377..5e1801a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -122,17 +122,12 @@ namespace OpenSim.Region.Framework.Scenes
122 /// since the group's last persistent backup 122 /// since the group's last persistent backup
123 /// </summary> 123 /// </summary>
124 private bool m_hasGroupChanged = false; 124 private bool m_hasGroupChanged = false;
125<<<<<<< HEAD
126 private long timeFirstChanged;
127 private long timeLastChanged;
128=======
129 private long timeFirstChanged = 0; 125 private long timeFirstChanged = 0;
130 private long timeLastChanged = 0; 126 private long timeLastChanged = 0;
131 private long m_maxPersistTime = 0; 127 private long m_maxPersistTime = 0;
132 private long m_minPersistTime = 0; 128 private long m_minPersistTime = 0;
133// private Random m_rand; 129// private Random m_rand;
134 private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); 130 private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>();
135>>>>>>> avn/ubitvar
136 131
137 /// <summary> 132 /// <summary>
138 /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage 133 /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage
@@ -205,7 +200,6 @@ namespace OpenSim.Region.Framework.Scenes
205 /// the prims in the database still use the old SceneGroupID. That's a problem if the group 200 /// the prims in the database still use the old SceneGroupID. That's a problem if the group
206 /// is deleted, because we delete groups by searching for prims by their SceneGroupID. 201 /// is deleted, because we delete groups by searching for prims by their SceneGroupID.
207 /// </summary> 202 /// </summary>
208<<<<<<< HEAD
209 public bool GroupContainsForeignPrims 203 public bool GroupContainsForeignPrims
210 { 204 {
211 private set 205 private set
@@ -218,9 +212,7 @@ namespace OpenSim.Region.Framework.Scenes
218 get { return m_groupContainsForeignPrims; } 212 get { return m_groupContainsForeignPrims; }
219 } 213 }
220 214
221=======
222 public bool HasGroupChangedDueToDelink { get; set; } 215 public bool HasGroupChangedDueToDelink { get; set; }
223>>>>>>> avn/ubitvar
224 216
225 private bool isTimeToPersist() 217 private bool isTimeToPersist()
226 { 218 {
@@ -350,7 +342,6 @@ namespace OpenSim.Region.Framework.Scenes
350 get { return RootPart.VolumeDetectActive; } 342 get { return RootPart.VolumeDetectActive; }
351 } 343 }
352 344
353<<<<<<< HEAD
354 private Vector3 lastPhysGroupPos; 345 private Vector3 lastPhysGroupPos;
355 private Quaternion lastPhysGroupRot; 346 private Quaternion lastPhysGroupRot;
356 347
@@ -358,9 +349,8 @@ namespace OpenSim.Region.Framework.Scenes
358 /// Is this entity set to be saved in persistent storage? 349 /// Is this entity set to be saved in persistent storage?
359 /// </summary> 350 /// </summary>
360 public bool Backup { get; private set; } 351 public bool Backup { get; private set; }
361======= 352
362 private bool m_isBackedUp; 353 private bool m_isBackedUp;
363>>>>>>> avn/ubitvar
364 354
365 public bool IsBackedUp 355 public bool IsBackedUp
366 { 356 {
@@ -570,146 +560,11 @@ namespace OpenSim.Region.Framework.Scenes
570 && !Scene.LoadingPrims 560 && !Scene.LoadingPrims
571 ) 561 )
572 { 562 {
573<<<<<<< HEAD
574 if (
575 !Scene.PositionIsInCurrentRegion(val)
576 && !IsAttachmentCheckFull()
577 && (!Scene.LoadingPrims)
578 )
579 {
580 IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
581 string version = String.Empty;
582 Vector3 newpos = Vector3.Zero;
583 string failureReason = String.Empty;
584 OpenSim.Services.Interfaces.GridRegion destination = null;
585
586 if (m_rootPart.KeyframeMotion != null)
587 m_rootPart.KeyframeMotion.StartCrossingCheck();
588
589 bool canCross = true;
590 foreach (ScenePresence av in GetSittingAvatars())
591 {
592 // We need to cross these agents. First, let's find
593 // out if any of them can't cross for some reason.
594 // We have to deny the crossing entirely if any
595 // of them are banned. Alternatively, we could
596 // unsit banned agents....
597
598
599 // We set the avatar position as being the object
600 // position to get the region to send to
601 if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out version, out newpos, out failureReason)) == null)
602 {
603 canCross = false;
604 break;
605 }
606
607 m_log.DebugFormat("[SCENE OBJECT]: Avatar {0} needs to be crossed to {1}", av.Name, destination.RegionName);
608 }
609
610 if (canCross)
611 {
612 // We unparent the SP quietly so that it won't
613 // be made to stand up
614
615 List<avtocrossInfo> avsToCross = new List<avtocrossInfo>();
616
617 foreach (ScenePresence av in GetSittingAvatars())
618 {
619 avtocrossInfo avinfo = new avtocrossInfo();
620 SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID);
621 if (parentPart != null)
622 av.ParentUUID = parentPart.UUID;
623
624 avinfo.av = av;
625 avinfo.ParentID = av.ParentID;
626 avsToCross.Add(avinfo);
627
628 av.PrevSitOffset = av.OffsetPosition;
629 av.ParentID = 0;
630 }
631
632 m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
633
634 // Normalize
635 if (val.X >= m_scene.RegionInfo.RegionSizeX)
636 val.X -= m_scene.RegionInfo.RegionSizeX;
637 if (val.Y >= m_scene.RegionInfo.RegionSizeY)
638 val.Y -= m_scene.RegionInfo.RegionSizeY;
639 if (val.X < 0)
640 val.X += m_scene.RegionInfo.RegionSizeX;
641 if (val.Y < 0)
642 val.Y += m_scene.RegionInfo.RegionSizeY;
643
644 // If it's deleted, crossing was successful
645 if (IsDeleted)
646 {
647 foreach (avtocrossInfo avinfo in avsToCross)
648 {
649 ScenePresence av = avinfo.av;
650 if (!av.IsInTransit) // just in case...
651 {
652 m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val);
653
654 av.IsInTransit = true;
655
656 // A temporary measure to allow regression tests to work.
657 // Quite possibly, all BeginInvoke() calls should be replaced by Util.FireAndForget
658 // or similar since BeginInvoke() always uses the system threadpool to launch
659 // threads rather than any replace threadpool that we might be using.
660 if (Util.FireAndForgetMethod == FireAndForgetMethod.RegressionTest)
661 {
662 entityTransfer.CrossAgentToNewRegionAsync(av, val, destination, av.Flying, version);
663 CrossAgentToNewRegionCompleted(av);
664 }
665 else
666 {
667 CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync;
668 d.BeginInvoke(
669 av, val, destination, av.Flying, version,
670 ar => CrossAgentToNewRegionCompleted(d.EndInvoke(ar)), null);
671 }
672 }
673 else
674 {
675 m_log.DebugFormat("[SCENE OBJECT]: Not crossing avatar {0} to {1} because it's already in transit", av.Name, val);
676 }
677 }
678
679 return;
680 }
681 else // cross failed, put avas back ??
682 {
683 foreach (avtocrossInfo avinfo in avsToCross)
684 {
685 ScenePresence av = avinfo.av;
686 av.ParentUUID = UUID.Zero;
687 av.ParentID = avinfo.ParentID;
688 }
689 }
690 }
691 else
692 {
693 if (m_rootPart.KeyframeMotion != null)
694 m_rootPart.KeyframeMotion.CrossingFailure();
695
696 if (RootPart.PhysActor != null)
697 {
698 RootPart.PhysActor.CrossingFailure();
699 }
700 }
701
702 Vector3 oldp = AbsolutePosition;
703 val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)m_scene.RegionInfo.RegionSizeX - 0.5f);
704 val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)m_scene.RegionInfo.RegionSizeY - 0.5f);
705 val.Z = Util.Clamp<float>(oldp.Z, 0.5f, Constants.RegionHeight);
706=======
707 if (!inTransit) 563 if (!inTransit)
708 { 564 {
709 inTransit = true; 565 inTransit = true;
710 SOGCrossDelegate d = CrossAsync; 566 SOGCrossDelegate d = CrossAsync;
711 d.BeginInvoke(this, val, CrossAsyncCompleted, d); 567 d.BeginInvoke(this, val, CrossAsyncCompleted, d);
712>>>>>>> avn/ubitvar
713 } 568 }
714 return; 569 return;
715 } 570 }
@@ -1200,7 +1055,7 @@ namespace OpenSim.Region.Framework.Scenes
1200 /// No avatar should appear more than once in this list. 1055 /// No avatar should appear more than once in this list.
1201 /// Do not manipulate this list directly - use the Add/Remove sitting avatar methods on SceneObjectPart. 1056 /// Do not manipulate this list directly - use the Add/Remove sitting avatar methods on SceneObjectPart.
1202 /// </remarks> 1057 /// </remarks>
1203 protected internal List<ScenePresence> m_sittingAvatars = new List<ScenePresence>(); 1058 protected internal List<UUID> m_sittingAvatars = new List<UUID>();
1204 1059
1205 #endregion 1060 #endregion
1206 1061
@@ -1311,14 +1166,10 @@ namespace OpenSim.Region.Framework.Scenes
1311 /// </summary> 1166 /// </summary>
1312 public virtual void AttachToBackup() 1167 public virtual void AttachToBackup()
1313 { 1168 {
1314<<<<<<< HEAD
1315 if (CanBeBackedUp)
1316=======
1317 if (IsAttachment) return; 1169 if (IsAttachment) return;
1318 m_scene.SceneGraph.FireAttachToBackup(this); 1170 m_scene.SceneGraph.FireAttachToBackup(this);
1319 1171
1320 if (InSceneBackup) 1172// if (InSceneBackup)
1321>>>>>>> avn/ubitvar
1322 { 1173 {
1323// m_log.DebugFormat( 1174// m_log.DebugFormat(
1324// "[SCENE OBJECT GROUP]: Attaching object {0} {1} to scene presistence sweep", Name, UUID); 1175// "[SCENE OBJECT GROUP]: Attaching object {0} {1} to scene presistence sweep", Name, UUID);
@@ -1431,21 +1282,12 @@ namespace OpenSim.Region.Framework.Scenes
1431 /// <returns></returns> 1282 /// <returns></returns>
1432 public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) 1283 public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ)
1433 { 1284 {
1434<<<<<<< HEAD
1435 maxX = -256f;
1436 maxY = -256f;
1437 maxZ = -256f;
1438 minX = 10000f;
1439 minY = 10000f;
1440 minZ = 10000f;
1441=======
1442 maxX = float.MinValue; 1285 maxX = float.MinValue;
1443 maxY = float.MinValue; 1286 maxY = float.MinValue;
1444 maxZ = float.MinValue; 1287 maxZ = float.MinValue;
1445 minX = float.MaxValue; 1288 minX = float.MaxValue;
1446 minY = float.MaxValue; 1289 minY = float.MaxValue;
1447 minZ = float.MaxValue; 1290 minZ = float.MaxValue;
1448>>>>>>> avn/ubitvar
1449 1291
1450 SceneObjectPart[] parts = m_parts.GetArray(); 1292 SceneObjectPart[] parts = m_parts.GetArray();
1451 foreach (SceneObjectPart part in parts) 1293 foreach (SceneObjectPart part in parts)
@@ -1843,17 +1685,6 @@ namespace OpenSim.Region.Framework.Scenes
1843 } 1685 }
1844 } 1686 }
1845 1687
1846<<<<<<< HEAD
1847
1848 /// <summary>
1849 ///
1850 /// </summary>
1851 /// <param name="part"></param>
1852 private void SetPartAsNonRoot(SceneObjectPart part)
1853 {
1854 part.ParentID = m_rootPart.LocalId;
1855 part.ClearUndoState();
1856=======
1857 /// <summary> 1688 /// <summary>
1858 /// Add the avatar to this linkset (avatar is sat). 1689 /// Add the avatar to this linkset (avatar is sat).
1859 /// </summary> 1690 /// </summary>
@@ -1893,7 +1724,6 @@ namespace OpenSim.Region.Framework.Scenes
1893 public List<ScenePresence> GetLinkedAvatars() 1724 public List<ScenePresence> GetLinkedAvatars()
1894 { 1725 {
1895 return m_linkedAvatars; 1726 return m_linkedAvatars;
1896>>>>>>> avn/ubitvar
1897 } 1727 }
1898 1728
1899 /// <summary> 1729 /// <summary>
@@ -2197,14 +2027,7 @@ namespace OpenSim.Region.Framework.Scenes
2197 2027
2198 if (Scene != null) 2028 if (Scene != null)
2199 { 2029 {
2200<<<<<<< HEAD
2201 if (!sp.IsChildAgent && sp.ParentID == part.LocalId)
2202 sp.StandUp();
2203
2204 if (!silent)
2205=======
2206 Scene.ForEachRootScenePresence(delegate(ScenePresence avatar) 2030 Scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
2207>>>>>>> avn/ubitvar
2208 { 2031 {
2209 if (avatar.ParentID == LocalId) 2032 if (avatar.ParentID == LocalId)
2210 avatar.StandUp(); 2033 avatar.StandUp();
@@ -2504,16 +2327,6 @@ namespace OpenSim.Region.Framework.Scenes
2504 /// <returns></returns> 2327 /// <returns></returns>
2505 public SceneObjectGroup Copy(bool userExposed) 2328 public SceneObjectGroup Copy(bool userExposed)
2506 { 2329 {
2507<<<<<<< HEAD
2508 // FIXME: This is dangerous since it's easy to forget to reset some references when necessary and end up
2509 // with bugs that only occur in some circumstances (e.g. crossing between regions on the same simulator
2510 // but not between regions on different simulators). Really, all copying should be done explicitly.
2511 SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone();
2512
2513 dupe.Backup = false;
2514 dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>();
2515 dupe.m_sittingAvatars = new List<ScenePresence>();
2516=======
2517 m_dupeInProgress = true; 2330 m_dupeInProgress = true;
2518 SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); 2331 SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone();
2519 dupe.m_isBackedUp = false; 2332 dupe.m_isBackedUp = false;
@@ -2525,7 +2338,6 @@ namespace OpenSim.Region.Framework.Scenes
2525 dupe.m_linkedAvatars = new List<ScenePresence>(); 2338 dupe.m_linkedAvatars = new List<ScenePresence>();
2526 dupe.m_sittingAvatars = new List<UUID>(); 2339 dupe.m_sittingAvatars = new List<UUID>();
2527 2340
2528>>>>>>> avn/ubitvar
2529 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); 2341 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
2530 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; 2342 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum;
2531 2343
@@ -2700,12 +2512,8 @@ namespace OpenSim.Region.Framework.Scenes
2700 return RootPart.Torque; 2512 return RootPart.Torque;
2701 } 2513 }
2702 2514
2703<<<<<<< HEAD
2704 public void MoveToTarget(Vector3 target, float tau)
2705=======
2706 // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object 2515 // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object
2707 public void moveToTarget(Vector3 target, float tau) 2516 public void MoveToTarget(Vector3 target, float tau)
2708>>>>>>> avn/ubitvar
2709 { 2517 {
2710 if (IsAttachment) 2518 if (IsAttachment)
2711 { 2519 {
@@ -2732,21 +2540,7 @@ namespace OpenSim.Region.Framework.Scenes
2732 if (IsAttachment) 2540 if (IsAttachment)
2733 { 2541 {
2734 ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); 2542 ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
2735<<<<<<< HEAD
2736
2737 if (avatar != null)
2738 avatar.ResetMoveToTarget();
2739 }
2740 else
2741 {
2742 PhysicsActor pa = RootPart.PhysActor;
2743 2543
2744 if (pa != null && pa.PIDActive)
2745 {
2746 pa.PIDActive = false;
2747
2748 ScheduleGroupForTerseUpdate();
2749=======
2750 if (avatar != null) 2544 if (avatar != null)
2751 { 2545 {
2752 avatar.ResetMoveToTarget(); 2546 avatar.ResetMoveToTarget();
@@ -2786,7 +2580,6 @@ namespace OpenSim.Region.Framework.Scenes
2786 rootpart.PhysActor.APIDDamping = damping; 2580 rootpart.PhysActor.APIDDamping = damping;
2787 rootpart.PhysActor.APIDActive = true; 2581 rootpart.PhysActor.APIDActive = true;
2788 } 2582 }
2789>>>>>>> avn/ubitvar
2790 } 2583 }
2791 } 2584 }
2792 } 2585 }
@@ -3484,18 +3277,6 @@ namespace OpenSim.Region.Framework.Scenes
3484 3277
3485 linkPart.Rezzed = RootPart.Rezzed; 3278 linkPart.Rezzed = RootPart.Rezzed;
3486 3279
3487<<<<<<< HEAD
3488 // We must persist the delinked group to the database immediately, for safety. The problem
3489 // is that although in memory the new group has a new SceneGroupID, in the database it
3490 // still has the parent group's SceneGroupID (until the next backup). This means that if the
3491 // parent group is deleted then the delinked group will also be deleted from the database.
3492 // This problem will disappear if the region remains alive long enough for another backup,
3493 // since at that time the delinked group's new SceneGroupID will be written to the database.
3494 // But if the region crashes before that then the prims will be permanently gone, and this must
3495 // not happen. (We can't use a just-in-time trick like GroupContainsForeignPrims in this case
3496 // because the delinked group doesn't know when the source group is deleted.)
3497 m_scene.ForceSceneObjectBackup(objectGroup);
3498=======
3499 // When we delete a group, we currently have to force persist to the database if the object id has changed 3280 // When we delete a group, we currently have to force persist to the database if the object id has changed
3500 // (since delete works by deleting all rows which have a given object id) 3281 // (since delete works by deleting all rows which have a given object id)
3501 3282
@@ -3507,7 +3288,6 @@ namespace OpenSim.Region.Framework.Scenes
3507 m_rootPart.PhysActor.Building = false; 3288 m_rootPart.PhysActor.Building = false;
3508 3289
3509 objectGroup.HasGroupChangedDueToDelink = true; 3290 objectGroup.HasGroupChangedDueToDelink = true;
3510>>>>>>> avn/ubitvar
3511 3291
3512 if (sendEvents) 3292 if (sendEvents)
3513 linkPart.TriggerScriptChangedEvent(Changed.LINK); 3293 linkPart.TriggerScriptChangedEvent(Changed.LINK);
@@ -3521,13 +3301,9 @@ namespace OpenSim.Region.Framework.Scenes
3521 /// <param name="objectGroup"></param> 3301 /// <param name="objectGroup"></param>
3522 public virtual void DetachFromBackup() 3302 public virtual void DetachFromBackup()
3523 { 3303 {
3524<<<<<<< HEAD
3525 if (Backup && Scene != null)
3526=======
3527 if (m_scene != null) 3304 if (m_scene != null)
3528 m_scene.SceneGraph.FireDetachFromBackup(this); 3305 m_scene.SceneGraph.FireDetachFromBackup(this);
3529 if (m_isBackedUp && Scene != null) 3306 if (m_isBackedUp && Scene != null)
3530>>>>>>> avn/ubitvar
3531 m_scene.EventManager.OnBackup -= ProcessBackup; 3307 m_scene.EventManager.OnBackup -= ProcessBackup;
3532 3308
3533 Backup = false; 3309 Backup = false;
@@ -3973,9 +3749,6 @@ namespace OpenSim.Region.Framework.Scenes
3973 { 3749 {
3974 RootPart.UpdatePermissions(AgentID, field, localID, mask, addRemTF); 3750 RootPart.UpdatePermissions(AgentID, field, localID, mask, addRemTF);
3975 3751
3976<<<<<<< HEAD
3977 AdjustChildPrimPermissions(Scene.Permissions.IsGod(AgentID));
3978=======
3979 bool god = Scene.Permissions.IsGod(AgentID); 3752 bool god = Scene.Permissions.IsGod(AgentID);
3980 3753
3981 if (field == 1 && god) 3754 if (field == 1 && god)
@@ -3986,8 +3759,7 @@ namespace OpenSim.Region.Framework.Scenes
3986 }); 3759 });
3987 } 3760 }
3988 3761
3989 AdjustChildPrimPermissions(); 3762 AdjustChildPrimPermissions(false);
3990>>>>>>> avn/ubitvar
3991 3763
3992 if (field == 1 && god) // Base mask was set. Update all child part inventories 3764 if (field == 1 && god) // Base mask was set. Update all child part inventories
3993 { 3765 {
@@ -5037,10 +4809,10 @@ namespace OpenSim.Region.Framework.Scenes
5037 /// down after it move one place down the list. 4809 /// down after it move one place down the list.
5038 /// </remarks> 4810 /// </remarks>
5039 /// <returns>A list of the sitting avatars. Returns an empty list if there are no sitting avatars.</returns> 4811 /// <returns>A list of the sitting avatars. Returns an empty list if there are no sitting avatars.</returns>
5040 public List<ScenePresence> GetSittingAvatars() 4812 public List<UUID> GetSittingAvatars()
5041 { 4813 {
5042 lock (m_sittingAvatars) 4814 lock (m_sittingAvatars)
5043 return new List<ScenePresence>(m_sittingAvatars); 4815 return new List<UUID>(m_sittingAvatars);
5044 } 4816 }
5045 4817
5046 /// <summary> 4818 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 1cfa8ed..c300b96 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1046,39 +1046,22 @@ namespace OpenSim.Region.Framework.Scenes
1046 } 1046 }
1047 set 1047 set
1048 { 1048 {
1049<<<<<<< HEAD
1050 if (Util.IsNanOrInfinity(value)) 1049 if (Util.IsNanOrInfinity(value))
1051 m_angularVelocity = Vector3.Zero; 1050 m_angularVelocity = Vector3.Zero;
1052 else 1051 else
1053 m_angularVelocity = value; 1052 m_angularVelocity = value;
1054 1053
1055 PhysicsActor actor = PhysActor; 1054 PhysicsActor actor = PhysActor;
1056 if ((actor != null) && actor.IsPhysical)
1057 actor.RotationalVelocity = m_angularVelocity;
1058=======
1059 m_angularVelocity = value;
1060 PhysicsActor actor = PhysActor;
1061 if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this && VehicleType == (int)Vehicle.TYPE_NONE) 1055 if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this && VehicleType == (int)Vehicle.TYPE_NONE)
1062 { 1056 {
1063 actor.RotationalVelocity = m_angularVelocity; 1057 actor.RotationalVelocity = m_angularVelocity;
1064 } 1058 }
1065>>>>>>> avn/ubitvar
1066 } 1059 }
1067 } 1060 }
1068 1061
1069 /// <summary></summary> 1062 /// <summary></summary>
1070 public Vector3 Acceleration 1063 public Vector3 Acceleration
1071 { 1064 {
1072<<<<<<< HEAD
1073 get { return m_acceleration; }
1074 set
1075 {
1076 if (Util.IsNanOrInfinity(value))
1077 m_acceleration = Vector3.Zero;
1078 else
1079 m_acceleration = value;
1080 }
1081=======
1082 get 1065 get
1083 { 1066 {
1084 PhysicsActor actor = PhysActor; 1067 PhysicsActor actor = PhysActor;
@@ -1088,9 +1071,14 @@ namespace OpenSim.Region.Framework.Scenes
1088 } 1071 }
1089 return m_acceleration; 1072 return m_acceleration;
1090 } 1073 }
1091 1074
1092 set { m_acceleration = value; } 1075 set
1093>>>>>>> avn/ubitvar 1076 {
1077 if (Util.IsNanOrInfinity(value))
1078 m_acceleration = Vector3.Zero;
1079 else
1080 m_acceleration = value;
1081 }
1094 } 1082 }
1095 1083
1096 public string Description { get; set; } 1084 public string Description { get; set; }
@@ -1431,7 +1419,7 @@ namespace OpenSim.Region.Framework.Scenes
1431 /// <value> 1419 /// <value>
1432 /// null if there are no sitting avatars. This is to save us create a hashset for every prim in a scene. 1420 /// null if there are no sitting avatars. This is to save us create a hashset for every prim in a scene.
1433 /// </value> 1421 /// </value>
1434 private HashSet<ScenePresence> m_sittingAvatars; 1422 private HashSet<UUID> m_sittingAvatars;
1435 1423
1436 public virtual UUID RegionID 1424 public virtual UUID RegionID
1437 { 1425 {
@@ -1932,7 +1920,6 @@ namespace OpenSim.Region.Framework.Scenes
1932 1920
1933 public void AddTextureAnimation(Primitive.TextureAnimation pTexAnim) 1921 public void AddTextureAnimation(Primitive.TextureAnimation pTexAnim)
1934 { 1922 {
1935<<<<<<< HEAD
1936 byte[] data; 1923 byte[] data;
1937 1924
1938 if (pTexAnim.Flags == Primitive.TextureAnimMode.ANIM_OFF) 1925 if (pTexAnim.Flags == Primitive.TextureAnimMode.ANIM_OFF)
@@ -1944,13 +1931,6 @@ namespace OpenSim.Region.Framework.Scenes
1944 data = new byte[16]; 1931 data = new byte[16];
1945 int pos = 0; 1932 int pos = 0;
1946 1933
1947=======
1948 if (((int)pTexAnim.Flags & 1) != 0) // ANIM_ON
1949 {
1950 byte[] data = new byte[16];
1951 int pos = 0;
1952
1953>>>>>>> avn/ubitvar
1954 // The flags don't like conversion from uint to byte, so we have to do 1934 // The flags don't like conversion from uint to byte, so we have to do
1955 // it the crappy way. See the above function :( 1935 // it the crappy way. See the above function :(
1956 1936
@@ -1962,17 +1942,9 @@ namespace OpenSim.Region.Framework.Scenes
1962 Utils.FloatToBytes(pTexAnim.Start).CopyTo(data, pos); 1942 Utils.FloatToBytes(pTexAnim.Start).CopyTo(data, pos);
1963 Utils.FloatToBytes(pTexAnim.Length).CopyTo(data, pos + 4); 1943 Utils.FloatToBytes(pTexAnim.Length).CopyTo(data, pos + 4);
1964 Utils.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8); 1944 Utils.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8);
1965<<<<<<< HEAD 1945
1966 }
1967=======
1968>>>>>>> avn/ubitvar
1969
1970 m_TextureAnimation = data;
1971 }
1972 else
1973 {
1974 m_TextureAnimation = Utils.EmptyBytes;
1975 } 1946 }
1947 m_TextureAnimation = data;
1976 } 1948 }
1977 1949
1978 public void AdjustSoundGain(double volume) 1950 public void AdjustSoundGain(double volume)
@@ -2240,7 +2212,7 @@ namespace OpenSim.Region.Framework.Scenes
2240 Array.Copy(Shape.ExtraParams, extraP, extraP.Length); 2212 Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
2241 dupe.Shape.ExtraParams = extraP; 2213 dupe.Shape.ExtraParams = extraP;
2242 2214
2243 dupe.m_sittingAvatars = new HashSet<ScenePresence>(); 2215 dupe.m_sittingAvatars = new HashSet<UUID>();
2244 2216
2245 // safeguard actual copy is done in sog.copy 2217 // safeguard actual copy is done in sog.copy
2246 dupe.KeyframeMotion = null; 2218 dupe.KeyframeMotion = null;
@@ -2829,7 +2801,7 @@ namespace OpenSim.Region.Framework.Scenes
2829 CollidingMessage = CreateColliderArgs(this, colliders); 2801 CollidingMessage = CreateColliderArgs(this, colliders);
2830 2802
2831 if (CollidingMessage.Colliders.Count > 0) 2803 if (CollidingMessage.Colliders.Count > 0)
2832 DoNotify(notify, LocalId, CollidingMessage); 2804 notify(LocalId, CollidingMessage);
2833 2805
2834 if (PassCollisions) 2806 if (PassCollisions)
2835 sendToRoot = true; 2807 sendToRoot = true;
@@ -2843,7 +2815,7 @@ namespace OpenSim.Region.Framework.Scenes
2843 { 2815 {
2844 CollidingMessage = CreateColliderArgs(ParentGroup.RootPart, colliders); 2816 CollidingMessage = CreateColliderArgs(ParentGroup.RootPart, colliders);
2845 if (CollidingMessage.Colliders.Count > 0) 2817 if (CollidingMessage.Colliders.Count > 0)
2846 DoNotify(notify, ParentGroup.RootPart.LocalId, CollidingMessage); 2818 notify(ParentGroup.RootPart.LocalId, CollidingMessage);
2847 } 2819 }
2848 } 2820 }
2849 } 2821 }
@@ -2858,35 +2830,6 @@ namespace OpenSim.Region.Framework.Scenes
2858 colliding.Add(CreateDetObjectForGround()); 2830 colliding.Add(CreateDetObjectForGround());
2859 LandCollidingMessage.Colliders = colliding; 2831 LandCollidingMessage.Colliders = colliding;
2860 2832
2861<<<<<<< HEAD
2862 DoNotify(notify, LocalId, LandCollidingMessage);
2863 }
2864 }
2865
2866 private void DoNotify(ScriptCollidingNotification notify, uint id, ColliderArgs collargs)
2867 {
2868 if (m_parentGroup != null && ParentGroup.Scene != null && ParentGroup.Scene.ShouldUseFireAndForgetForCollisions)
2869 {
2870 // For those learning C#, FireAndForget takes a function, an object to pass
2871 // to that function and an ID string. The "oo => {}" construct is a lambda expression
2872 // for a function with one arguement ('oo'). The 'new Object[] {}" construct creates an Object
2873 // that is an object array and initializes it with three items (the parameters
2874 // being passed). The parameters passed are the function to call ('notify') and
2875 // its two arguements. Finally, once in the function (called later by the FireAndForget
2876 // thread scheduler), the passed object is cast to an object array and then each
2877 // of its items (aoo[0] to aoo[2]) are individually cast to what they are and
2878 // then used in a call of the passed ScriptCollidingNotification function.
2879 Util.FireAndForget(oo =>
2880 {
2881 Object[] aoo = (Object[])oo;
2882 ((ScriptCollidingNotification)aoo[0])((uint)aoo[1], (ColliderArgs)aoo[2]);
2883
2884 }, new Object[] { notify, id, collargs }, "SOP.Collision");
2885 }
2886 else
2887 {
2888 notify(id, collargs);
2889=======
2890 if (Inventory.ContainsScripts()) 2833 if (Inventory.ContainsScripts())
2891 { 2834 {
2892 if (!PassCollisions) 2835 if (!PassCollisions)
@@ -2898,7 +2841,6 @@ namespace OpenSim.Region.Framework.Scenes
2898 if ((ParentGroup.RootPart.ScriptEvents & ev) != 0 && sendToRoot) 2841 if ((ParentGroup.RootPart.ScriptEvents & ev) != 0 && sendToRoot)
2899 { 2842 {
2900 notify(ParentGroup.RootPart.LocalId, LandCollidingMessage); 2843 notify(ParentGroup.RootPart.LocalId, LandCollidingMessage);
2901>>>>>>> avn/ubitvar
2902 } 2844 }
2903 } 2845 }
2904 2846
@@ -3046,12 +2988,7 @@ namespace OpenSim.Region.Framework.Scenes
3046 2988
3047 if (pa != null) 2989 if (pa != null)
3048 { 2990 {
3049<<<<<<< HEAD
3050 Vector3 newpos = pa.Position; 2991 Vector3 newpos = pa.Position;
3051=======
3052 Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0);
3053
3054>>>>>>> avn/ubitvar
3055 if (!ParentGroup.Scene.PositionIsInCurrentRegion(newpos)) 2992 if (!ParentGroup.Scene.PositionIsInCurrentRegion(newpos))
3056 { 2993 {
3057 // Setting position outside current region will start region crossing 2994 // Setting position outside current region will start region crossing
@@ -3996,14 +3933,7 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
3996 3933
3997 public void StopMoveToTarget() 3934 public void StopMoveToTarget()
3998 { 3935 {
3999<<<<<<< HEAD
4000 ParentGroup.StopMoveToTarget(); 3936 ParentGroup.StopMoveToTarget();
4001=======
4002 ParentGroup.stopMoveToTarget();
4003
4004// ParentGroup.ScheduleGroupForTerseUpdate();
4005 //ParentGroup.ScheduleGroupForFullUpdate();
4006>>>>>>> avn/ubitvar
4007 } 3937 }
4008 3938
4009 public void StoreUndoState(ObjectChangeType change) 3939 public void StoreUndoState(ObjectChangeType change)
@@ -4665,8 +4595,6 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
4665 4595
4666 public void ClonePermissions(SceneObjectPart source) 4596 public void ClonePermissions(SceneObjectPart source)
4667 { 4597 {
4668 bool update = false;
4669
4670 uint prevOwnerMask = OwnerMask; 4598 uint prevOwnerMask = OwnerMask;
4671 uint prevGroupMask = GroupMask; 4599 uint prevGroupMask = GroupMask;
4672 uint prevEveryoneMask = EveryoneMask; 4600 uint prevEveryoneMask = EveryoneMask;
@@ -4851,12 +4779,7 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
4851 } 4779 }
4852 else // it already has a physical representation 4780 else // it already has a physical representation
4853 { 4781 {
4854<<<<<<< HEAD 4782
4855 pa.SetMaterial(Material);
4856 pa.Position = GetWorldPosition();
4857 pa.Orientation = GetWorldRotation();
4858 DoPhysicsPropertyUpdate(UsePhysics, true);
4859=======
4860 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. 4783 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status.
4861/* moved into DoPhysicsPropertyUpdate 4784/* moved into DoPhysicsPropertyUpdate
4862 if(VolumeDetectActive) 4785 if(VolumeDetectActive)
@@ -4864,7 +4787,6 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
4864 else 4787 else
4865 pa.SetVolumeDetect(0); 4788 pa.SetVolumeDetect(0);
4866*/ 4789*/
4867>>>>>>> avn/ubitvar
4868 4790
4869 if (pa.Building != building) 4791 if (pa.Building != building)
4870 pa.Building = building; 4792 pa.Building = building;
@@ -5621,19 +5543,19 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
5621 /// true if the avatar was not already recorded, false otherwise. 5543 /// true if the avatar was not already recorded, false otherwise.
5622 /// </returns> 5544 /// </returns>
5623 /// <param name='avatarId'></param> 5545 /// <param name='avatarId'></param>
5624 protected internal bool AddSittingAvatar(ScenePresence sp) 5546 protected internal bool AddSittingAvatar(UUID id)
5625 { 5547 {
5626 lock (ParentGroup.m_sittingAvatars) 5548 lock (ParentGroup.m_sittingAvatars)
5627 { 5549 {
5628 if (IsSitTargetSet && SitTargetAvatar == UUID.Zero) 5550 if (IsSitTargetSet && SitTargetAvatar == UUID.Zero)
5629 SitTargetAvatar = sp.UUID; 5551 SitTargetAvatar = id;
5630 5552
5631 if (m_sittingAvatars == null) 5553 if (m_sittingAvatars == null)
5632 m_sittingAvatars = new HashSet<ScenePresence>(); 5554 m_sittingAvatars = new HashSet<UUID>();
5633 5555
5634 if (m_sittingAvatars.Add(sp)) 5556 if (m_sittingAvatars.Add(id))
5635 { 5557 {
5636 ParentGroup.m_sittingAvatars.Add(sp); 5558 ParentGroup.m_sittingAvatars.Add(id);
5637 5559
5638 return true; 5560 return true;
5639 } 5561 }
@@ -5650,22 +5572,22 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
5650 /// true if the avatar was present and removed, false if it was not present. 5572 /// true if the avatar was present and removed, false if it was not present.
5651 /// </returns> 5573 /// </returns>
5652 /// <param name='avatarId'></param> 5574 /// <param name='avatarId'></param>
5653 protected internal bool RemoveSittingAvatar(ScenePresence sp) 5575 protected internal bool RemoveSittingAvatar(UUID id)
5654 { 5576 {
5655 lock (ParentGroup.m_sittingAvatars) 5577 lock (ParentGroup.m_sittingAvatars)
5656 { 5578 {
5657 if (SitTargetAvatar == sp.UUID) 5579 if (SitTargetAvatar == id)
5658 SitTargetAvatar = UUID.Zero; 5580 SitTargetAvatar = UUID.Zero;
5659 5581
5660 if (m_sittingAvatars == null) 5582 if (m_sittingAvatars == null)
5661 return false; 5583 return false;
5662 5584
5663 if (m_sittingAvatars.Remove(sp)) 5585 if (m_sittingAvatars.Remove(id))
5664 { 5586 {
5665 if (m_sittingAvatars.Count == 0) 5587 if (m_sittingAvatars.Count == 0)
5666 m_sittingAvatars = null; 5588 m_sittingAvatars = null;
5667 5589
5668 ParentGroup.m_sittingAvatars.Remove(sp); 5590 ParentGroup.m_sittingAvatars.Remove(id);
5669 5591
5670 return true; 5592 return true;
5671 } 5593 }
@@ -5679,14 +5601,14 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
5679 /// </summary> 5601 /// </summary>
5680 /// <remarks>This applies to all sitting avatars whether there is a sit target set or not.</remarks> 5602 /// <remarks>This applies to all sitting avatars whether there is a sit target set or not.</remarks>
5681 /// <returns>A hashset of the sitting avatars. Returns null if there are no sitting avatars.</returns> 5603 /// <returns>A hashset of the sitting avatars. Returns null if there are no sitting avatars.</returns>
5682 public HashSet<ScenePresence> GetSittingAvatars() 5604 public HashSet<UUID> GetSittingAvatars()
5683 { 5605 {
5684 lock (ParentGroup.m_sittingAvatars) 5606 lock (ParentGroup.m_sittingAvatars)
5685 { 5607 {
5686 if (m_sittingAvatars == null) 5608 if (m_sittingAvatars == null)
5687 return null; 5609 return null;
5688 else 5610 else
5689 return new HashSet<ScenePresence>(m_sittingAvatars); 5611 return new HashSet<UUID>(m_sittingAvatars);
5690 } 5612 }
5691 } 5613 }
5692 5614
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 7af0b20..5811ed9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -892,16 +892,8 @@ namespace OpenSim.Region.Framework.Scenes
892 offsetHeight = 0; 892 offsetHeight = 0;
893 return false; 893 return false;
894 } 894 }
895<<<<<<< HEAD
896
897 Vector3 bbox;
898 float offsetHeight;
899
900 m_part.ParentGroup.Scene.GetObjectsToRez(rezAsset.Data, false, out objlist, out veclist, out bbox, out offsetHeight);
901=======
902 895
903 bool single = m_part.ParentGroup.Scene.GetObjectsToRez(rezAsset.Data, false, out objlist, out veclist, out bbox, out offsetHeight); 896 bool single = m_part.ParentGroup.Scene.GetObjectsToRez(rezAsset.Data, false, out objlist, out veclist, out bbox, out offsetHeight);
904>>>>>>> avn/ubitvar
905 897
906 for (int i = 0; i < objlist.Count; i++) 898 for (int i = 0; i < objlist.Count; i++)
907 { 899 {
@@ -1068,12 +1060,7 @@ namespace OpenSim.Region.Framework.Scenes
1068 m_items.LockItemsForRead(false); 1060 m_items.LockItemsForRead(false);
1069 if (type == 10) // Script 1061 if (type == 10) // Script
1070 { 1062 {
1071<<<<<<< HEAD
1072 // route it through here, to handle script cleanup tasks
1073 RemoveScriptInstance(itemID, false);
1074=======
1075 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); 1063 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
1076>>>>>>> avn/ubitvar
1077 } 1064 }
1078 m_items.LockItemsForWrite(true); 1065 m_items.LockItemsForWrite(true);
1079 m_items.Remove(itemID); 1066 m_items.Remove(itemID);
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 4bccb7d..022a90d 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -299,6 +299,7 @@ namespace OpenSim.Region.Framework.Scenes
299// private int m_lastColCount = -1; //KF: Look for Collision chnages 299// private int m_lastColCount = -1; //KF: Look for Collision chnages
300// private int m_updateCount = 0; //KF: Update Anims for a while 300// private int m_updateCount = 0; //KF: Update Anims for a while
301// private static readonly int UPDATE_COUNT = 10; // how many frames to update for 301// private static readonly int UPDATE_COUNT = 10; // how many frames to update for
302 private List<uint> m_lastColliders = new List<uint>();
302 303
303 private TeleportFlags m_teleportFlags; 304 private TeleportFlags m_teleportFlags;
304 public TeleportFlags TeleportFlags 305 public TeleportFlags TeleportFlags
@@ -361,6 +362,9 @@ namespace OpenSim.Region.Framework.Scenes
361 //private int m_moveToPositionStateStatus; 362 //private int m_moveToPositionStateStatus;
362 //***************************************************** 363 //*****************************************************
363 364
365 private bool m_collisionEventFlag = false;
366 private object m_collisionEventLock = new Object();
367
364 private int m_movementAnimationUpdateCounter = 0; 368 private int m_movementAnimationUpdateCounter = 0;
365 369
366 public Vector3 PrevSitOffset { get; set; } 370 public Vector3 PrevSitOffset { get; set; }
@@ -377,7 +381,6 @@ namespace OpenSim.Region.Framework.Scenes
377 } 381 }
378 } 382 }
379 383
380 public bool SentInitialDataToClient { get; private set; }
381 384
382 /// <summary> 385 /// <summary>
383 /// Copy of the script states while the agent is in transit. This state may 386 /// Copy of the script states while the agent is in transit. This state may
@@ -438,12 +441,6 @@ namespace OpenSim.Region.Framework.Scenes
438 private object m_originRegionIDAccessLock = new object(); 441 private object m_originRegionIDAccessLock = new object();
439 442
440 /// <summary> 443 /// <summary>
441 /// Triggered on entity transfer after to allow CompleteMovement() to proceed after we have received an
442 /// UpdateAgent from the originating region.ddkjjkj
443 /// </summary>
444 private AutoResetEvent m_updateAgentReceivedAfterTransferEvent = new AutoResetEvent(false);
445
446 /// <summary>
447 /// Used by the entity transfer module to signal when the presence should not be closed because a subsequent 444 /// Used by the entity transfer module to signal when the presence should not be closed because a subsequent
448 /// teleport is reusing the connection. 445 /// teleport is reusing the connection.
449 /// </summary> 446 /// </summary>
@@ -470,11 +467,6 @@ namespace OpenSim.Region.Framework.Scenes
470 public uint MovementFlag { get; private set; } 467 public uint MovementFlag { get; private set; }
471 468
472 /// <summary> 469 /// <summary>
473 /// Set this if we need to force a movement update on the next received AgentUpdate from the viewer.
474 /// </summary>
475 private const uint ForceUpdateMovementFlagValue = uint.MaxValue;
476
477 /// <summary>
478 /// Is the agent stop control flag currently active? 470 /// Is the agent stop control flag currently active?
479 /// </summary> 471 /// </summary>
480 public bool AgentControlStopActive { get; private set; } 472 public bool AgentControlStopActive { get; private set; }
@@ -653,12 +645,6 @@ namespace OpenSim.Region.Framework.Scenes
653 // in the sim unless the avatar is on a sit target. While 645 // in the sim unless the avatar is on a sit target. While
654 // on a sit target, m_pos will contain the desired offset 646 // on a sit target, m_pos will contain the desired offset
655 // without the parent rotation applied. 647 // without the parent rotation applied.
656<<<<<<< HEAD
657 SceneObjectPart sitPart = ParentPart;
658
659 if (sitPart != null)
660 return sitPart.ParentGroup.AbsolutePosition + (m_pos * sitPart.GetWorldRotation());
661=======
662 if (ParentPart != null) 648 if (ParentPart != null)
663 { 649 {
664 SceneObjectPart rootPart = ParentPart.ParentGroup.RootPart; 650 SceneObjectPart rootPart = ParentPart.ParentGroup.RootPart;
@@ -667,7 +653,6 @@ namespace OpenSim.Region.Framework.Scenes
667 if (rootPart != null) 653 if (rootPart != null)
668 return rootPart.AbsolutePosition + (m_pos * rootPart.GetWorldRotation()); 654 return rootPart.AbsolutePosition + (m_pos * rootPart.GetWorldRotation());
669 } 655 }
670>>>>>>> avn/ubitvar
671 } 656 }
672 657
673 return m_pos; 658 return m_pos;
@@ -721,11 +706,8 @@ namespace OpenSim.Region.Framework.Scenes
721 } 706 }
722 707
723 /// <summary> 708 /// <summary>
724 /// Velocity of the avatar with respect to its local reference frame. 709 /// Current velocity of the avatar.
725 /// </summary> 710 /// </summary>
726 /// <remarks>
727 /// So when sat on a vehicle this will be 0. To get velocity with respect to the world use GetWorldVelocity()
728 /// </remarks>
729 public override Vector3 Velocity 711 public override Vector3 Velocity
730 { 712 {
731 get 713 get
@@ -738,21 +720,12 @@ namespace OpenSim.Region.Framework.Scenes
738// "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!", 720// "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!",
739// m_velocity, Name, Scene.RegionInfo.RegionName); 721// m_velocity, Name, Scene.RegionInfo.RegionName);
740 } 722 }
741// else if (ParentPart != null)
742// {
743// return ParentPart.ParentGroup.Velocity;
744// }
745 723
746 return m_velocity; 724 return m_velocity;
747 } 725 }
748 726
749 set 727 set
750 { 728 {
751// Util.PrintCallStack();
752// m_log.DebugFormat(
753// "[SCENE PRESENCE]: In {0} set velocity of {1} to {2}",
754// Scene.RegionInfo.RegionName, Name, value);
755
756 if (PhysicsActor != null) 729 if (PhysicsActor != null)
757 { 730 {
758 try 731 try
@@ -765,7 +738,11 @@ namespace OpenSim.Region.Framework.Scenes
765 } 738 }
766 } 739 }
767 740
768 m_velocity = value; 741 m_velocity = value;
742
743// m_log.DebugFormat(
744// "[SCENE PRESENCE]: In {0} set velocity of {1} to {2}",
745// Scene.RegionInfo.RegionName, Name, m_velocity);
769 } 746 }
770 } 747 }
771 748
@@ -849,15 +826,21 @@ namespace OpenSim.Region.Framework.Scenes
849 } 826 }
850 827
851 /// <summary> 828 /// <summary>
852 /// Get rotation relative to the world. 829 /// Gets the world rotation of this presence.
853 /// </summary> 830 /// </summary>
831 /// <remarks>
832 /// Unlike Rotation, this returns the world rotation no matter whether the avatar is sitting on a prim or not.
833 /// </remarks>
854 /// <returns></returns> 834 /// <returns></returns>
855 public Quaternion GetWorldRotation() 835 public Quaternion GetWorldRotation()
856 { 836 {
857 SceneObjectPart sitPart = ParentPart; 837 if (IsSatOnObject)
838 {
839 SceneObjectPart sitPart = ParentPart;
858 840
859 if (sitPart != null) 841 if (sitPart != null)
860 return sitPart.GetWorldRotation() * Rotation; 842 return sitPart.GetWorldRotation() * Rotation;
843 }
861 844
862 return Rotation; 845 return Rotation;
863 } 846 }
@@ -924,7 +907,7 @@ no information to check this
924 } 907 }
925 908
926 private bool m_mouseLook; 909 private bool m_mouseLook;
927// private bool m_leftButtonDown; 910 private bool m_leftButtonDown;
928 911
929 private bool m_inTransit; 912 private bool m_inTransit;
930 913
@@ -991,12 +974,7 @@ no information to check this
991 { 974 {
992 get { return Util.GetViewerName(m_scene.AuthenticateHandler.GetAgentCircuitData(ControllingClient.CircuitCode)); } 975 get { return Util.GetViewerName(m_scene.AuthenticateHandler.GetAgentCircuitData(ControllingClient.CircuitCode)); }
993 } 976 }
994 977
995 /// <summary>
996 /// Count of how many terse updates we have sent out. It doesn't matter if this overflows.
997 /// </summary>
998 private int m_terseUpdateCount;
999
1000 #endregion 978 #endregion
1001 979
1002 #region Constructor(s) 980 #region Constructor(s)
@@ -1012,8 +990,7 @@ no information to check this
1012 Animator = new ScenePresenceAnimator(this); 990 Animator = new ScenePresenceAnimator(this);
1013 Overrides = new MovementAnimationOverrides(); 991 Overrides = new MovementAnimationOverrides();
1014 PresenceType = type; 992 PresenceType = type;
1015 // DrawDistance = world.DefaultDrawDistance; 993 DrawDistance = world.DefaultDrawDistance;
1016 DrawDistance = Constants.RegionSize;
1017 RegionHandle = world.RegionInfo.RegionHandle; 994 RegionHandle = world.RegionInfo.RegionHandle;
1018 ControllingClient = client; 995 ControllingClient = client;
1019 Firstname = ControllingClient.FirstName; 996 Firstname = ControllingClient.FirstName;
@@ -1021,7 +998,7 @@ no information to check this
1021 m_name = String.Format("{0} {1}", Firstname, Lastname); 998 m_name = String.Format("{0} {1}", Firstname, Lastname);
1022 m_scene = world; 999 m_scene = world;
1023 m_uuid = client.AgentId; 1000 m_uuid = client.AgentId;
1024 LocalId = m_scene.AllocatePresenceLocalId(); 1001 LocalId = m_scene.AllocateLocalId();
1025 1002
1026 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid); 1003 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid);
1027 if (account != null) 1004 if (account != null)
@@ -1103,21 +1080,6 @@ no information to check this
1103 1080
1104 private void SetDirectionVectors() 1081 private void SetDirectionVectors()
1105 { 1082 {
1106<<<<<<< HEAD
1107 Dir_Vectors[0] = Vector3.UnitX; //FORWARD
1108 Dir_Vectors[1] = -Vector3.UnitX; //BACK
1109 Dir_Vectors[2] = Vector3.UnitY; //LEFT
1110 Dir_Vectors[3] = -Vector3.UnitY; //RIGHT
1111 Dir_Vectors[4] = Vector3.UnitZ; //UP
1112 Dir_Vectors[5] = -Vector3.UnitZ; //DOWN
1113 Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE
1114 Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE
1115 Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE
1116 Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE
1117 Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge
1118 }
1119
1120=======
1121 Dir_Vectors[0] = new Vector3(AgentControlNormalVel,0,0); //FORWARD 1083 Dir_Vectors[0] = new Vector3(AgentControlNormalVel,0,0); //FORWARD
1122 Dir_Vectors[1] = new Vector3(-AgentControlNormalVel,0,0);; //BACK 1084 Dir_Vectors[1] = new Vector3(-AgentControlNormalVel,0,0);; //BACK
1123 Dir_Vectors[2] = new Vector3(0,AgentControlNormalVel,0); //LEFT 1085 Dir_Vectors[2] = new Vector3(0,AgentControlNormalVel,0); //LEFT
@@ -1131,27 +1093,6 @@ no information to check this
1131 Dir_Vectors[10] = new Vector3(0f, 0f, AgentControlNudgeVel); //UP_Nudge 1093 Dir_Vectors[10] = new Vector3(0f, 0f, AgentControlNudgeVel); //UP_Nudge
1132 Dir_Vectors[11] = new Vector3(0f, 0f, -AgentControlNudgeVel); //DOWN_Nudge 1094 Dir_Vectors[11] = new Vector3(0f, 0f, -AgentControlNudgeVel); //DOWN_Nudge
1133 } 1095 }
1134
1135/* dont see any use for this
1136 private Vector3[] GetWalkDirectionVectors()
1137 {
1138 Vector3[] vector = new Vector3[12];
1139 vector[0] = new Vector3(CameraUpAxis.Z, 0f, -CameraAtAxis.Z); //FORWARD
1140 vector[1] = new Vector3(-CameraUpAxis.Z, 0f, CameraAtAxis.Z); //BACK
1141 vector[2] = Vector3.UnitY; //LEFT
1142 vector[3] = -Vector3.UnitY; //RIGHT
1143 vector[4] = new Vector3(CameraAtAxis.Z, 0f, CameraUpAxis.Z); //UP
1144 vector[5] = new Vector3(-CameraAtAxis.Z, 0f, -CameraUpAxis.Z); //DOWN
1145 vector[6] = new Vector3(CameraUpAxis.Z, 0f, -CameraAtAxis.Z); //FORWARD_NUDGE
1146 vector[7] = new Vector3(-CameraUpAxis.Z, 0f, CameraAtAxis.Z); //BACK_NUDGE
1147 vector[8] = Vector3.UnitY; //LEFT_NUDGE
1148 vector[9] = -Vector3.UnitY; //RIGHT_NUDGE
1149 vector[10] = new Vector3(CameraAtAxis.Z, 0f, CameraUpAxis.Z); //UP_NUDGE
1150 vector[11] = new Vector3(-CameraAtAxis.Z, 0f, -CameraUpAxis.Z); //DOWN_NUDGE
1151 return vector;
1152 }
1153*/
1154>>>>>>> avn/ubitvar
1155 #endregion 1096 #endregion
1156 1097
1157 #region Status Methods 1098 #region Status Methods
@@ -1203,14 +1144,9 @@ no information to check this
1203 } 1144 }
1204 else 1145 else
1205 { 1146 {
1206<<<<<<< HEAD
1207 part.AddSittingAvatar(this);
1208 // ParentPosition = part.GetWorldPosition();
1209=======
1210 part.ParentGroup.AddAvatar(UUID); 1147 part.ParentGroup.AddAvatar(UUID);
1211 if (part.SitTargetPosition != Vector3.Zero) 1148 if (part.SitTargetPosition != Vector3.Zero)
1212 part.SitTargetAvatar = UUID; 1149 part.SitTargetAvatar = UUID;
1213>>>>>>> avn/ubitvar
1214 ParentID = part.LocalId; 1150 ParentID = part.LocalId;
1215 ParentPart = part; 1151 ParentPart = part;
1216 m_pos = PrevSitOffset; 1152 m_pos = PrevSitOffset;
@@ -1222,8 +1158,6 @@ no information to check this
1222 { 1158 {
1223 IsLoggingIn = false; 1159 IsLoggingIn = false;
1224 } 1160 }
1225
1226 IsChildAgent = false;
1227 } 1161 }
1228 1162
1229 m_log.DebugFormat("[MakeRootAgent] out lock: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 1163 m_log.DebugFormat("[MakeRootAgent] out lock: {0}ms", Util.EnvironmentTickCountSubtract(ts));
@@ -1237,7 +1171,7 @@ no information to check this
1237 if (gm != null) 1171 if (gm != null)
1238 Grouptitle = gm.GetGroupTitle(m_uuid); 1172 Grouptitle = gm.GetGroupTitle(m_uuid);
1239 1173
1240<<<<<<< HEAD 1174
1241 AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(ControllingClient.CircuitCode); 1175 AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(ControllingClient.CircuitCode);
1242 uint teleportFlags = (aCircuit == null) ? 0 : aCircuit.teleportFlags; 1176 uint teleportFlags = (aCircuit == null) ? 0 : aCircuit.teleportFlags;
1243 if ((teleportFlags & (uint)TeleportFlags.ViaHGLogin) != 0) 1177 if ((teleportFlags & (uint)TeleportFlags.ViaHGLogin) != 0)
@@ -1246,75 +1180,18 @@ no information to check this
1246 // avatar's name to or from the special Hypergrid format ("First.Last @grid.example.com"). 1180 // avatar's name to or from the special Hypergrid format ("First.Last @grid.example.com").
1247 // Unfortunately, due to a viewer bug, viewers don't always show the new name. 1181 // Unfortunately, due to a viewer bug, viewers don't always show the new name.
1248 // But we have a trick that can force them to update the name anyway. 1182 // But we have a trick that can force them to update the name anyway.
1249 ForceViewersUpdateName(); 1183// ForceViewersUpdateName();
1250 } 1184 }
1251======= 1185
1252 m_log.DebugFormat("[MakeRootAgent] Grouptitle: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 1186 m_log.DebugFormat("[MakeRootAgent] Grouptitle: {0}ms", Util.EnvironmentTickCountSubtract(ts));
1253>>>>>>> avn/ubitvar
1254 1187
1255 RegionHandle = m_scene.RegionInfo.RegionHandle; 1188 RegionHandle = m_scene.RegionInfo.RegionHandle;
1256 1189
1257 m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); 1190 m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene);
1258 m_log.DebugFormat("[MakeRootAgent] TriggerSetRootAgentScene: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 1191 m_log.DebugFormat("[MakeRootAgent] TriggerSetRootAgentScene: {0}ms", Util.EnvironmentTickCountSubtract(ts));
1259 1192
1260<<<<<<< HEAD
1261 UUID groupUUID = ControllingClient.ActiveGroupId;
1262 string groupName = string.Empty;
1263 ulong groupPowers = 0;
1264
1265 // ----------------------------------
1266 // Previous Agent Difference - AGNI sends an unsolicited AgentDataUpdate upon root agent status
1267 try
1268 {
1269 if (groupUUID != UUID.Zero && gm != null)
1270 {
1271 GroupRecord record = gm.GetGroupRecord(groupUUID);
1272 if (record != null)
1273 groupName = record.GroupName;
1274
1275 GroupMembershipData groupMembershipData = gm.GetMembershipData(groupUUID, m_uuid);
1276
1277 if (groupMembershipData != null)
1278 groupPowers = groupMembershipData.GroupPowers;
1279 }
1280
1281 ControllingClient.SendAgentDataUpdate(
1282 m_uuid, groupUUID, Firstname, Lastname, groupPowers, groupName, Grouptitle);
1283 }
1284 catch (Exception e)
1285 {
1286 m_log.Error("[AGENTUPDATE]: Error ", e);
1287 }
1288 // ------------------------------------
1289
1290 if (ParentID == 0)
1291 {
1292 // Moved this from SendInitialData to ensure that Appearance is initialized
1293 // before the inventory is processed in MakeRootAgent. This fixes a race condition
1294 // related to the handling of attachments
1295 //m_scene.GetAvatarAppearance(ControllingClient, out Appearance);
1296
1297 /* RA 20140111: Commented out these TestBorderCross's.
1298 * Not sure why this code is here. It is not checking all the borders
1299 * and 'in region' sanity checking is done in CheckAndAdjustLandingPoint and below.
1300 if (m_scene.TestBorderCross(pos, Cardinals.E))
1301 {
1302 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E);
1303 pos.X = crossedBorder.BorderLine.Z - 1;
1304 }
1305
1306 if (m_scene.TestBorderCross(pos, Cardinals.N))
1307 {
1308 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N);
1309 pos.Y = crossedBorder.BorderLine.Z - 1;
1310 }
1311 */
1312
1313=======
1314
1315 if (ParentID == 0) 1193 if (ParentID == 0)
1316 { 1194 {
1317>>>>>>> avn/ubitvar
1318 CheckAndAdjustLandingPoint(ref pos); 1195 CheckAndAdjustLandingPoint(ref pos);
1319 1196
1320 if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) 1197 if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f)
@@ -1350,30 +1227,18 @@ no information to check this
1350// 1227//
1351 if (m_teleportFlags == TeleportFlags.Default) 1228 if (m_teleportFlags == TeleportFlags.Default)
1352 { 1229 {
1230 Vector3 vel = Velocity;
1353 AddToPhysicalScene(isFlying); 1231 AddToPhysicalScene(isFlying);
1354// 1232 if (PhysicsActor != null)
1355// Console.WriteLine( 1233 PhysicsActor.SetMomentum(vel);
1356// "Set velocity of {0} in {1} to {2} from input velocity of {3} on MakeRootAgent",
1357// Name, Scene.Name, PhysicsActor.Velocity, vel);
1358// }
1359 } 1234 }
1360 else 1235 else
1361 { 1236 {
1362 AddToPhysicalScene(isFlying); 1237 AddToPhysicalScene(isFlying);
1363<<<<<<< HEAD
1364 }
1365 1238
1366 // XXX: This is to trigger any secondary teleport needed for a megaregion when the user has teleported to a
1367 // location outside the 'root region' (the south-west 256x256 corner). This is the earlist we can do it
1368 // since it requires a physics actor to be present. If it is left any later, then physics appears to reset
1369 // the value to a negative position which does not trigger the border cross.
1370 // This may not be the best location for this.
1371 CheckForBorderCrossing();
1372=======
1373 // reset camera to avatar pos 1239 // reset camera to avatar pos
1374 CameraPosition = pos; 1240 CameraPosition = pos;
1375 } 1241 }
1376>>>>>>> avn/ubitvar
1377 1242
1378 if (ForceFly) 1243 if (ForceFly)
1379 { 1244 {
@@ -1383,40 +1248,6 @@ no information to check this
1383 { 1248 {
1384 Flying = false; 1249 Flying = false;
1385 } 1250 }
1386<<<<<<< HEAD
1387 }
1388
1389 // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying
1390 // avatar to return to the standing position in mid-air. On login it looks like this is being sent
1391 // elsewhere anyway
1392 // Animator.SendAnimPack();
1393
1394 m_scene.SwapRootAgentCount(false);
1395
1396 if (Scene.AttachmentsModule != null)
1397 {
1398 // The initial login scene presence is already root when it gets here
1399 // and it has already rezzed the attachments and started their scripts.
1400 // We do the following only for non-login agents, because their scripts
1401 // haven't started yet.
1402 if (PresenceType == PresenceType.Npc || IsRealLogin(m_teleportFlags))
1403 {
1404 WorkManager.RunJob(
1405 "RezAttachments",
1406 o => Scene.AttachmentsModule.RezAttachments(this),
1407 null,
1408 string.Format("Rez attachments for {0} in {1}", Name, Scene.Name));
1409 }
1410 else
1411 {
1412 WorkManager.RunJob(
1413 "StartAttachmentScripts",
1414 o => RestartAttachmentScripts(),
1415 null,
1416 string.Format("Start attachment scripts for {0} in {1}", Name, Scene.Name),
1417 true);
1418 }
1419=======
1420 1251
1421 // XXX: This is to trigger any secondary teleport needed for a megaregion when the user has teleported to a 1252 // XXX: This is to trigger any secondary teleport needed for a megaregion when the user has teleported to a
1422 // location outside the 'root region' (the south-west 256x256 corner). This is the earlist we can do it 1253 // location outside the 'root region' (the south-west 256x256 corner). This is the earlist we can do it
@@ -1427,28 +1258,16 @@ no information to check this
1427 1258
1428 // its not 1259 // its not
1429// CheckForBorderCrossing(); 1260// CheckForBorderCrossing();
1430>>>>>>> avn/ubitvar
1431 } 1261 }
1262
1432 1263
1433 m_log.DebugFormat("[MakeRootAgent] position and physical: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 1264 m_log.DebugFormat("[MakeRootAgent] position and physical: {0}ms", Util.EnvironmentTickCountSubtract(ts));
1434 m_scene.SwapRootAgentCount(false); 1265 m_scene.SwapRootAgentCount(false);
1435 1266
1436<<<<<<< HEAD
1437 SendAvatarDataToAllClients();
1438
1439 // send the animations of the other presences to me
1440 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
1441 {
1442 if (presence != this)
1443 presence.Animator.SendAnimPackToClient(ControllingClient);
1444 });
1445=======
1446>>>>>>> avn/ubitvar
1447
1448 // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will 1267 // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will
1449 // stall on the border crossing since the existing child agent will still have the last movement 1268 // stall on the border crossing since the existing child agent will still have the last movement
1450 // recorded, which stops the input from being processed. 1269 // recorded, which stops the input from being processed.
1451 MovementFlag = ForceUpdateMovementFlagValue; 1270 MovementFlag = 0;
1452 1271
1453 m_scene.EventManager.TriggerOnMakeRootAgent(this); 1272 m_scene.EventManager.TriggerOnMakeRootAgent(this);
1454 m_log.DebugFormat("[MakeRootAgent] TriggerOnMakeRootAgent and done: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 1273 m_log.DebugFormat("[MakeRootAgent] TriggerOnMakeRootAgent and done: {0}ms", Util.EnvironmentTickCountSubtract(ts));
@@ -1500,12 +1319,13 @@ no information to check this
1500 /// Group Title. So the following trick makes viewers update the avatar's name by briefly changing 1319 /// Group Title. So the following trick makes viewers update the avatar's name by briefly changing
1501 /// the group title (to "(Loading)"), and then restoring it. 1320 /// the group title (to "(Loading)"), and then restoring it.
1502 /// </remarks> 1321 /// </remarks>
1322/*
1503 public void ForceViewersUpdateName() 1323 public void ForceViewersUpdateName()
1504 { 1324 {
1505 m_log.DebugFormat("[SCENE PRESENCE]: Forcing viewers to update the avatar name for " + Name); 1325 m_log.DebugFormat("[SCENE PRESENCE]: Forcing viewers to update the avatar name for " + Name);
1506 1326
1507 UseFakeGroupTitle = true; 1327 UseFakeGroupTitle = true;
1508 SendAvatarDataToAllClients(false); 1328
1509 1329
1510 Util.FireAndForget(o => 1330 Util.FireAndForget(o =>
1511 { 1331 {
@@ -1519,7 +1339,7 @@ no information to check this
1519 SendAvatarDataToAllClients(false); 1339 SendAvatarDataToAllClients(false);
1520 }, null, "Scenepresence.ForceViewersUpdateName"); 1340 }, null, "Scenepresence.ForceViewersUpdateName");
1521 } 1341 }
1522 1342*/
1523 public int GetStateSource() 1343 public int GetStateSource()
1524 { 1344 {
1525 AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(UUID); 1345 AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(UUID);
@@ -1557,11 +1377,6 @@ no information to check this
1557 lock (m_originRegionIDAccessLock) 1377 lock (m_originRegionIDAccessLock)
1558 m_originRegionID = UUID.Zero; 1378 m_originRegionID = UUID.Zero;
1559 1379
1560 // Reset the m_originRegionID as it has dual use as a flag to signal that the UpdateAgent() call orignating
1561 // from the source simulator has completed on a V2 teleport.
1562 lock (m_originRegionIDAccessLock)
1563 m_originRegionID = UUID.Zero;
1564
1565 // Reset these so that teleporting in and walking out isn't seen 1380 // Reset these so that teleporting in and walking out isn't seen
1566 // as teleporting back 1381 // as teleporting back
1567 TeleportFlags = TeleportFlags.Default; 1382 TeleportFlags = TeleportFlags.Default;
@@ -1609,9 +1424,10 @@ no information to check this
1609 if (PhysicsActor != null) 1424 if (PhysicsActor != null)
1610 { 1425 {
1611// PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; 1426// PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients;
1612 PhysicsActor.UnSubscribeEvents(); 1427
1613 PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; 1428 PhysicsActor.OnOutOfBounds -= OutOfBoundsCall;
1614 PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; 1429 PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate;
1430 PhysicsActor.UnSubscribeEvents();
1615 m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); 1431 m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
1616 PhysicsActor = null; 1432 PhysicsActor = null;
1617 } 1433 }
@@ -1649,6 +1465,8 @@ no information to check this
1649 else 1465 else
1650 PhysicsActor.SetMomentum(vel); 1466 PhysicsActor.SetMomentum(vel);
1651 } 1467 }
1468
1469 SendTerseUpdateToAllClients();
1652 } 1470 }
1653 1471
1654 public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY) 1472 public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY)
@@ -1680,6 +1498,7 @@ no information to check this
1680 } 1498 }
1681 } 1499 }
1682 } 1500 }
1501 SendTerseUpdateToAllClients();
1683 } 1502 }
1684 1503
1685 public void StopFlying() 1504 public void StopFlying()
@@ -1915,17 +1734,7 @@ no information to check this
1915 public void SetSize(Vector3 size, float feetoffset) 1734 public void SetSize(Vector3 size, float feetoffset)
1916 { 1735 {
1917 if (PhysicsActor != null && !IsChildAgent) 1736 if (PhysicsActor != null && !IsChildAgent)
1918<<<<<<< HEAD
1919 {
1920 // Eventually there will be a physics call that sets avatar size that includes offset info.
1921 // For the moment, just set the size as passed.
1922 PhysicsActor.Size = size;
1923 // PhysicsActor.setAvatarSize(size, feetoffset);
1924 }
1925=======
1926 PhysicsActor.setAvatarSize(size, feetoffset); 1737 PhysicsActor.setAvatarSize(size, feetoffset);
1927
1928>>>>>>> avn/ubitvar
1929 } 1738 }
1930 1739
1931 private bool WaitForUpdateAgent(IClientAPI client) 1740 private bool WaitForUpdateAgent(IClientAPI client)
@@ -1934,13 +1743,23 @@ no information to check this
1934 // (which triggers Scene.IncomingUpdateChildAgent(AgentData cAgentData) here in the destination, 1743 // (which triggers Scene.IncomingUpdateChildAgent(AgentData cAgentData) here in the destination,
1935 // m_originRegionID is UUID.Zero; after, it's non-Zero. The CompleteMovement sequence initiated from the 1744 // m_originRegionID is UUID.Zero; after, it's non-Zero. The CompleteMovement sequence initiated from the
1936 // viewer (in turn triggered by the source region sending it a TeleportFinish event) waits until it's non-zero 1745 // viewer (in turn triggered by the source region sending it a TeleportFinish event) waits until it's non-zero
1937 m_updateAgentReceivedAfterTransferEvent.WaitOne(10000); 1746// m_updateAgentReceivedAfterTransferEvent.WaitOne(10000);
1938 1747 int count = 50;
1939 UUID originID = UUID.Zero; 1748 UUID originID = UUID.Zero;
1940 1749
1941 lock (m_originRegionIDAccessLock) 1750 lock (m_originRegionIDAccessLock)
1942 originID = m_originRegionID; 1751 originID = m_originRegionID;
1943 1752
1753
1754 while (originID.Equals(UUID.Zero) && count-- > 0)
1755 {
1756 lock (m_originRegionIDAccessLock)
1757 originID = m_originRegionID;
1758
1759 m_log.DebugFormat("[SCENE PRESENCE]: Agent {0} waiting for update in {1}", client.Name, Scene.Name);
1760 Thread.Sleep(200);
1761 }
1762
1944 if (originID.Equals(UUID.Zero)) 1763 if (originID.Equals(UUID.Zero))
1945 { 1764 {
1946 // Movement into region will fail 1765 // Movement into region will fail
@@ -1970,40 +1789,6 @@ no information to check this
1970 1789
1971 m_inTransit = true; 1790 m_inTransit = true;
1972 1791
1973<<<<<<< HEAD
1974 bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); // Get this ahead of time because IsInTransit modifies 'm_AgentControlFlags'
1975
1976 IsInTransit = true;
1977 try
1978 {
1979 // Make sure it's not a login agent. We don't want to wait for updates during login
1980 if (!(PresenceType == PresenceType.Npc || IsRealLogin(m_teleportFlags)))
1981 {
1982 // Let's wait until UpdateAgent (called by departing region) is done
1983 if (!WaitForUpdateAgent(client))
1984 // The sending region never sent the UpdateAgent data, we have to refuse
1985 return;
1986 }
1987
1988 Vector3 look = Velocity;
1989
1990 // if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
1991 if ((Math.Abs(look.X) < 0.1) && (Math.Abs(look.Y) < 0.1) && (Math.Abs(look.Z) < 0.1))
1992 {
1993 look = new Vector3(0.99f, 0.042f, 0);
1994 }
1995
1996 // Prevent teleporting to an underground location
1997 // (may crash client otherwise)
1998 //
1999 Vector3 pos = AbsolutePosition;
2000 float ground = m_scene.GetGroundHeight(pos.X, pos.Y);
2001 if (pos.Z < ground + 1.5f)
2002 {
2003 pos.Z = ground + 1.5f;
2004 AbsolutePosition = pos;
2005 }
2006=======
2007 try 1792 try
2008 { 1793 {
2009 // Make sure it's not a login agent. We don't want to wait for updates during login 1794 // Make sure it's not a login agent. We don't want to wait for updates during login
@@ -2019,103 +1804,16 @@ no information to check this
2019 m_log.DebugFormat("[CompleteMovement] WaitForUpdateAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 1804 m_log.DebugFormat("[CompleteMovement] WaitForUpdateAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2020 1805
2021 bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); 1806 bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
2022>>>>>>> avn/ubitvar
2023 1807
2024 if (!MakeRootAgent(AbsolutePosition, flying)) 1808 if (!MakeRootAgent(AbsolutePosition, flying))
2025 { 1809 {
2026 m_log.DebugFormat( 1810 m_log.DebugFormat(
2027<<<<<<< HEAD
2028 "[SCENE PRESENCE]: Aborting CompleteMovement call for {0} in {1} as they are already root",
2029=======
2030 "[SCENE PRESENCE]: Aborting CompleteMovement call for {0} in {1} as they are already root", 1811 "[SCENE PRESENCE]: Aborting CompleteMovement call for {0} in {1} as they are already root",
2031>>>>>>> avn/ubitvar
2032 Name, Scene.Name); 1812 Name, Scene.Name);
2033 1813
2034 return; 1814 return;
2035 } 1815 }
2036 1816
2037<<<<<<< HEAD
2038 // Tell the client that we're totally ready
2039 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
2040
2041 // Child agents send initial data up in LLUDPServer.HandleUseCircuitCode()
2042 if (!SentInitialDataToClient)
2043 SendInitialDataToClient();
2044
2045 // m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
2046
2047 if (!string.IsNullOrEmpty(m_callbackURI))
2048 {
2049 // We cannot sleep here since this would hold up the inbound packet processing thread, as
2050 // CompleteMovement() is executed synchronously. However, it might be better to delay the release
2051 // here until we know for sure that the agent is active in this region. Sending AgentMovementComplete
2052 // is not enough for Imprudence clients - there appears to be a small delay (<200ms, <500ms) until they regard this
2053 // region as the current region, meaning that a close sent before then will fail the teleport.
2054 // System.Threading.Thread.Sleep(2000);
2055
2056 m_log.DebugFormat(
2057 "[SCENE PRESENCE]: Releasing {0} {1} with callback to {2}",
2058 client.Name, client.AgentId, m_callbackURI);
2059
2060 Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI);
2061 m_callbackURI = null;
2062 }
2063 // else
2064 // {
2065 // m_log.DebugFormat(
2066 // "[SCENE PRESENCE]: No callback provided on CompleteMovement of {0} {1} to {2}",
2067 // client.Name, client.AgentId, m_scene.RegionInfo.RegionName);
2068 // }
2069
2070 ValidateAndSendAppearanceAndAgentData();
2071
2072 // Create child agents in neighbouring regions
2073 if (openChildAgents && !IsChildAgent)
2074 {
2075 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
2076 if (m_agentTransfer != null)
2077 {
2078 // Note: this call can take a while, because it notifies each of the simulator's neighbours.
2079 // It's important that we don't allow the avatar to cross regions meanwhile, as that will
2080 // cause serious errors. We've prevented that from happening by setting IsInTransit=true.
2081 m_agentTransfer.EnableChildAgents(this);
2082 }
2083
2084 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
2085 if (friendsModule != null)
2086 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
2087
2088 }
2089
2090 // XXX: If we force an update after activity has completed, then multiple attachments do appear correctly on a destination region
2091 // If we do it a little bit earlier (e.g. when converting the child to a root agent) then this does not work.
2092 // This may be due to viewer code or it may be something we're not doing properly simulator side.
2093 WorkManager.RunJob(
2094 "ScheduleAttachmentsForFullUpdate",
2095 o => ScheduleAttachmentsForFullUpdate(),
2096 null,
2097 string.Format("Schedule attachments for full update for {0} in {1}", Name, Scene.Name),
2098 true);
2099
2100 // m_log.DebugFormat(
2101 // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
2102 // client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
2103 }
2104 finally
2105 {
2106 IsInTransit = false;
2107 }
2108 }
2109
2110 private void ScheduleAttachmentsForFullUpdate()
2111 {
2112 lock (m_attachments)
2113 {
2114 foreach (SceneObjectGroup sog in m_attachments)
2115 sog.ScheduleGroupForFullUpdate();
2116 }
2117 }
2118=======
2119 m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 1817 m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2120 1818
2121 Vector3 look = Lookat; 1819 Vector3 look = Lookat;
@@ -2134,7 +1832,7 @@ no information to check this
2134 1832
2135 if (!IsChildAgent && !isNPC) 1833 if (!IsChildAgent && !isNPC)
2136 { 1834 {
2137 InventoryFolderBase cof = m_scene.InventoryService.GetFolderForType(client.AgentId, (AssetType)46); 1835 InventoryFolderBase cof = m_scene.InventoryService.GetFolderForType(client.AgentId, (FolderType)46);
2138 if (cof == null) 1836 if (cof == null)
2139 COF = UUID.Zero; 1837 COF = UUID.Zero;
2140 else 1838 else
@@ -2197,9 +1895,6 @@ no information to check this
2197 // so sequence is clear 1895 // so sequence is clear
2198 1896
2199 // verify baked textures and cache 1897 // verify baked textures and cache
2200>>>>>>> avn/ubitvar
2201
2202
2203 bool cachedbaked = false; 1898 bool cachedbaked = false;
2204 1899
2205 if (isNPC) 1900 if (isNPC)
@@ -2484,23 +2179,16 @@ no information to check this
2484 // When we get to the point of re-computing neighbors everytime this 2179 // When we get to the point of re-computing neighbors everytime this
2485 // changes, then start using the agent's drawdistance rather than the 2180 // changes, then start using the agent's drawdistance rather than the
2486 // region's draw distance. 2181 // region's draw distance.
2487<<<<<<< HEAD
2488 DrawDistance = agentData.Far;
2489 // DrawDistance = Scene.DefaultDrawDistance;
2490=======
2491 2182
2492 DrawDistance = Util.Clamp(agentData.Far, 32, m_scene.MaxDrawDistance); 2183 DrawDistance = Util.Clamp(agentData.Far, 32, m_scene.MaxDrawDistance);
2493 2184
2494// DrawDistance = Scene.DefaultDrawDistance;
2495>>>>>>> avn/ubitvar
2496
2497 m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; 2185 m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0;
2498 2186
2499 // FIXME: This does not work as intended because the viewer only sends the lbutton down when the button 2187 // FIXME: This does not work as intended because the viewer only sends the lbutton down when the button
2500 // is first pressed, not whilst it is held down. If this is required in the future then need to look 2188 // is first pressed, not whilst it is held down. If this is required in the future then need to look
2501 // for an AGENT_CONTROL_LBUTTON_UP event and make sure to handle cases where an initial DOWN is not 2189 // for an AGENT_CONTROL_LBUTTON_UP event and make sure to handle cases where an initial DOWN is not
2502 // received (e.g. on holding LMB down on the avatar in a viewer). 2190 // received (e.g. on holding LMB down on the avatar in a viewer).
2503// m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0; 2191 m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0;
2504 2192
2505 #endregion Inputs 2193 #endregion Inputs
2506 2194
@@ -2592,14 +2280,6 @@ no information to check this
2592 2280
2593 bool update_movementflag = false; 2281 bool update_movementflag = false;
2594 2282
2595 // If we were just made root agent then we must perform movement updates for the first AgentUpdate that
2596 // we get
2597 if (MovementFlag == ForceUpdateMovementFlagValue)
2598 {
2599 MovementFlag = 0;
2600 update_movementflag = true;
2601 }
2602
2603 if (agentData.UseClientAgentPosition) 2283 if (agentData.UseClientAgentPosition)
2604 { 2284 {
2605 MovingToTarget = (agentData.ClientAgentPosition - AbsolutePosition).Length() > 0.2f; 2285 MovingToTarget = (agentData.ClientAgentPosition - AbsolutePosition).Length() > 0.2f;
@@ -2631,8 +2311,6 @@ no information to check this
2631 { 2311 {
2632 bool bAllowUpdateMoveToPosition = false; 2312 bool bAllowUpdateMoveToPosition = false;
2633 2313
2634<<<<<<< HEAD
2635=======
2636 Vector3[] dirVectors; 2314 Vector3[] dirVectors;
2637 2315
2638 // use camera up angle when in mouselook and not flying or when holding the left mouse button down and not flying 2316 // use camera up angle when in mouselook and not flying or when holding the left mouse button down and not flying
@@ -2642,8 +2320,6 @@ no information to check this
2642// else 2320// else
2643 dirVectors = Dir_Vectors; 2321 dirVectors = Dir_Vectors;
2644 2322
2645
2646>>>>>>> avn/ubitvar
2647 // A DIR_CONTROL_FLAG occurs when the user is trying to move in a particular direction. 2323 // A DIR_CONTROL_FLAG occurs when the user is trying to move in a particular direction.
2648 foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) 2324 foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS)
2649 { 2325 {
@@ -2865,12 +2541,8 @@ no information to check this
2865 // When we get to the point of re-computing neighbors everytime this 2541 // When we get to the point of re-computing neighbors everytime this
2866 // changes, then start using the agent's drawdistance rather than the 2542 // changes, then start using the agent's drawdistance rather than the
2867 // region's draw distance. 2543 // region's draw distance.
2868<<<<<<< HEAD 2544
2869 DrawDistance = agentData.Far;
2870 // DrawDistance = Scene.DefaultDrawDistance;
2871=======
2872 DrawDistance = Util.Clamp(agentData.Far, 32, m_scene.MaxDrawDistance); 2545 DrawDistance = Util.Clamp(agentData.Far, 32, m_scene.MaxDrawDistance);
2873>>>>>>> avn/ubitvar
2874 2546
2875 // Check if Client has camera in 'follow cam' or 'build' mode. 2547 // Check if Client has camera in 'follow cam' or 'build' mode.
2876 Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation); 2548 Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation);
@@ -3064,54 +2736,63 @@ no information to check this
3064 || pos.Y < 0 || pos.Y >= regionSize.Y 2736 || pos.Y < 0 || pos.Y >= regionSize.Y
3065 || pos.Z < 0) 2737 || pos.Z < 0)
3066 return; 2738 return;
3067 2739
3068 Scene targetScene = m_scene; 2740 Scene targetScene = m_scene;
3069
3070// Vector3 heightAdjust = new Vector3(0, 0, Appearance.AvatarHeight / 2);
3071// pos += heightAdjust;
3072//
3073// // Anti duck-walking measure
3074// if (Math.Abs(pos.Z - AbsolutePosition.Z) < 0.2f)
3075// {
3076//// m_log.DebugFormat("[SCENE PRESENCE]: Adjusting MoveToPosition from {0} to {1}", pos, AbsolutePosition);
3077// pos.Z = AbsolutePosition.Z;
3078// }
3079
3080 // Get terrain height for sub-region in a megaregion if necessary 2741 // Get terrain height for sub-region in a megaregion if necessary
3081<<<<<<< HEAD
3082=======
3083 int X = (int)((m_scene.RegionInfo.WorldLocX) + pos.X);
3084 int Y = (int)((m_scene.RegionInfo.WorldLocY) + pos.Y);
3085 GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y);
3086 // If X and Y is NaN, target_region will be null
3087 if (target_region == null)
3088 return;
3089 UUID target_regionID = target_region.RegionID;
3090 Scene targetScene = m_scene;
3091>>>>>>> avn/ubitvar
3092
3093 //COMMENT: If its only nessesary in a megaregion, why do it on normal region's too?
3094
3095 if (regionCombinerModule != null) 2742 if (regionCombinerModule != null)
3096 { 2743 {
3097 int x = (int)((m_scene.RegionInfo.WorldLocX) + pos.X); 2744 int X = (int)((m_scene.RegionInfo.WorldLocX) + pos.X);
3098 int y = (int)((m_scene.RegionInfo.WorldLocY) + pos.Y); 2745 int Y = (int)((m_scene.RegionInfo.WorldLocY) + pos.Y);
3099 GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, x, y); 2746 GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y);
3100
3101<<<<<<< HEAD
3102 // If X and Y is NaN, target_region will be null 2747 // If X and Y is NaN, target_region will be null
3103 if (target_region == null) 2748 if (target_region == null)
3104 return; 2749 return;
3105 2750 UUID target_regionID = target_region.RegionID;
3106 SceneManager.Instance.TryGetScene(target_region.RegionID, out targetScene); 2751 SceneManager.Instance.TryGetScene(target_region.RegionID, out targetScene);
3107 } 2752 }
3108 2753
3109 float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % regionSize.X), (int)(pos.Y % regionSize.Y)]; 2754
3110======= 2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
3111 float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % regionSize.X), (int)(pos.Y % regionSize.Y)]; 2792 float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % regionSize.X), (int)(pos.Y % regionSize.Y)];
3112 // dont try to land underground 2793 // dont try to land underground
3113 terrainHeight += Appearance.AvatarHeight / 2; 2794 terrainHeight += Appearance.AvatarHeight / 2;
3114>>>>>>> avn/ubitvar 2795
3115 pos.Z = Math.Max(terrainHeight, pos.Z); 2796 pos.Z = Math.Max(terrainHeight, pos.Z);
3116 2797
3117 // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is 2798 // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is
@@ -3120,26 +2801,15 @@ no information to check this
3120 if (pos.Z - terrainHeight < 0.2) 2801 if (pos.Z - terrainHeight < 0.2)
3121 pos.Z = terrainHeight; 2802 pos.Z = terrainHeight;
3122 2803
3123<<<<<<< HEAD
3124=======
3125// m_log.DebugFormat( 2804// m_log.DebugFormat(
3126// "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}", 2805// "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}",
3127// Name, pos, terrainHeight, m_scene.RegionInfo.RegionName); 2806// Name, pos, terrainHeight, m_scene.RegionInfo.RegionName);
3128 2807
3129
3130>>>>>>> avn/ubitvar
3131 if (noFly) 2808 if (noFly)
3132 Flying = false; 2809 Flying = false;
3133 else if (pos.Z > terrainHeight + Appearance.AvatarHeight / 2 || Flying) 2810 else if (pos.Z > terrainHeight + Appearance.AvatarHeight / 2 || Flying)
3134 Flying = true; 2811 Flying = true;
3135 2812
3136// m_log.DebugFormat(
3137// "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}",
3138// Name, pos, terrainHeight, m_scene.RegionInfo.RegionName);
3139
3140 if (noFly)
3141 Flying = false;
3142
3143 LandAtTarget = landAtTarget; 2813 LandAtTarget = landAtTarget;
3144 MovingToTarget = true; 2814 MovingToTarget = true;
3145 MoveToPositionTarget = pos; 2815 MoveToPositionTarget = pos;
@@ -3214,13 +2884,10 @@ no information to check this
3214 } 2884 }
3215 } 2885 }
3216 2886
3217<<<<<<< HEAD
3218=======
3219 part.ParentGroup.DeleteAvatar(UUID); 2887 part.ParentGroup.DeleteAvatar(UUID);
3220 2888
3221 Quaternion standRotation = part.ParentGroup.RootPart.RotationOffset; 2889 Quaternion standRotation = part.ParentGroup.RootPart.RotationOffset;
3222 Vector3 sitPartWorldPosition = part.ParentGroup.AbsolutePosition + m_pos * standRotation; 2890 Vector3 sitPartWorldPosition = part.ParentGroup.AbsolutePosition + m_pos * standRotation;
3223>>>>>>> avn/ubitvar
3224 ControllingClient.SendClearFollowCamProperties(part.ParentUUID); 2891 ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
3225 2892
3226 ParentID = 0; 2893 ParentID = 0;
@@ -3248,25 +2915,9 @@ no information to check this
3248 standRotationZ.Z = 0f; 2915 standRotationZ.Z = 0f;
3249 } 2916 }
3250 2917
3251<<<<<<< HEAD
3252 //Vector3 standPos = ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight);
3253 //Vector3 standPos = ParentPosition;
3254
3255// Vector3 standPositionAdjustment
3256// = part.SitTargetPosition + new Vector3(0.5f, 0f, m_sitAvatarHeight / 2f);
3257 Vector3 adjustmentForSitPosition = OffsetPosition * part.ParentGroup.GroupRotation - SIT_TARGET_ADJUSTMENT * part.GetWorldRotation();
3258
3259 // XXX: This is based on the physics capsule sizes. Need to find a better way to read this rather than
3260 // hardcoding here.
3261 Vector3 adjustmentForSitPose = new Vector3(0.74f, 0f, 0f) * standRotation;
3262
3263 Vector3 standPos = part.ParentGroup.AbsolutePosition + adjustmentForSitPosition + adjustmentForSitPose;
3264=======
3265 Vector3 adjustmentForSitPose = new Vector3(0.75f, 0, m_sitAvatarHeight + .3f) * standRotationZ; 2918 Vector3 adjustmentForSitPose = new Vector3(0.75f, 0, m_sitAvatarHeight + .3f) * standRotationZ;
3266 2919
3267 Vector3 standPos = sitPartWorldPosition + adjustmentForSitPose; 2920 Vector3 standPos = sitPartWorldPosition + adjustmentForSitPose;
3268>>>>>>> avn/ubitvar
3269
3270 m_pos = standPos; 2921 m_pos = standPos;
3271 } 2922 }
3272 2923
@@ -3277,16 +2928,9 @@ no information to check this
3277 2928
3278 if (satOnObject) 2929 if (satOnObject)
3279 { 2930 {
3280<<<<<<< HEAD
3281 SendAvatarDataToAllClients();
3282 m_requestedSitTargetID = 0;
3283 2931
3284 part.RemoveSittingAvatar(this);
3285
3286=======
3287 m_requestedSitTargetID = 0; 2932 m_requestedSitTargetID = 0;
3288 part.RemoveSittingAvatar(UUID); 2933 part.RemoveSittingAvatar(UUID);
3289>>>>>>> avn/ubitvar
3290 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); 2934 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
3291 2935
3292 SendAvatarDataToAllAgents(); 2936 SendAvatarDataToAllAgents();
@@ -3386,37 +3030,11 @@ no information to check this
3386 3030
3387 Velocity = Vector3.Zero; 3031 Velocity = Vector3.Zero;
3388 3032
3389 part.AddSittingAvatar(this); 3033 part.AddSittingAvatar(UUID);
3390 3034
3391 cameraAtOffset = part.GetCameraAtOffset(); 3035 cameraAtOffset = part.GetCameraAtOffset();
3392
3393 if (!part.IsRoot && cameraAtOffset == Vector3.Zero)
3394 cameraAtOffset = part.ParentGroup.RootPart.GetCameraAtOffset();
3395
3396 bool cameraEyeOffsetFromRootForChild = false;
3397 cameraEyeOffset = part.GetCameraEyeOffset(); 3036 cameraEyeOffset = part.GetCameraEyeOffset();
3398 3037
3399 if (!part.IsRoot && cameraEyeOffset == Vector3.Zero)
3400 {
3401 cameraEyeOffset = part.ParentGroup.RootPart.GetCameraEyeOffset();
3402 cameraEyeOffsetFromRootForChild = true;
3403 }
3404
3405 if ((cameraEyeOffset != Vector3.Zero && !cameraEyeOffsetFromRootForChild) || cameraAtOffset != Vector3.Zero)
3406 {
3407 if (!part.IsRoot)
3408 {
3409 cameraEyeOffset = cameraEyeOffset * part.RotationOffset;
3410 cameraAtOffset += part.OffsetPosition;
3411 }
3412
3413 cameraEyeOffset += part.OffsetPosition;
3414 }
3415
3416// m_log.DebugFormat(
3417// "[SCENE PRESENCE]: Using cameraAtOffset {0}, cameraEyeOffset {1} for sit on {2} by {3} in {4}",
3418// cameraAtOffset, cameraEyeOffset, part.Name, Name, Scene.Name);
3419
3420 forceMouselook = part.GetForceMouselook(); 3038 forceMouselook = part.GetForceMouselook();
3421 3039
3422 if (!part.IsRoot) 3040 if (!part.IsRoot)
@@ -3560,7 +3178,7 @@ no information to check this
3560 Velocity = Vector3.Zero; 3178 Velocity = Vector3.Zero;
3561 m_AngularVelocity = Vector3.Zero; 3179 m_AngularVelocity = Vector3.Zero;
3562 3180
3563 part.AddSittingAvatar(this); 3181 part.AddSittingAvatar(UUID);
3564 3182
3565 Vector3 cameraAtOffset = part.GetCameraAtOffset(); 3183 Vector3 cameraAtOffset = part.GetCameraAtOffset();
3566 Vector3 cameraEyeOffset = part.GetCameraEyeOffset(); 3184 Vector3 cameraEyeOffset = part.GetCameraEyeOffset();
@@ -3596,6 +3214,7 @@ no information to check this
3596 3214
3597 3215
3598 m_requestedSitTargetID = 0; 3216 m_requestedSitTargetID = 0;
3217 part.ParentGroup.AddAvatar(UUID);
3599 3218
3600 ParentPart = part; 3219 ParentPart = part;
3601 ParentID = part.LocalId; 3220 ParentID = part.LocalId;
@@ -3607,9 +3226,6 @@ no information to check this
3607 Animator.TrySetMovementAnimation("SIT_GROUND"); 3226 Animator.TrySetMovementAnimation("SIT_GROUND");
3608 else 3227 else
3609 Animator.TrySetMovementAnimation("SIT"); 3228 Animator.TrySetMovementAnimation("SIT");
3610<<<<<<< HEAD
3611 SendAvatarDataToAllClients();
3612=======
3613*/ 3229*/
3614 if (status == 3) 3230 if (status == 3)
3615 sitAnimation = "SIT_GROUND"; 3231 sitAnimation = "SIT_GROUND";
@@ -3617,8 +3233,6 @@ no information to check this
3617 sitAnimation = "SIT"; 3233 sitAnimation = "SIT";
3618 3234
3619 Animator.SetMovementAnimations("SIT"); 3235 Animator.SetMovementAnimations("SIT");
3620>>>>>>> avn/ubitvar
3621
3622 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); 3236 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
3623 } 3237 }
3624 3238
@@ -3654,40 +3268,27 @@ no information to check this
3654 3268
3655 //Quaternion result = (sitTargetOrient * vq) * nq; 3269 //Quaternion result = (sitTargetOrient * vq) * nq;
3656 3270
3657 double x, y, z, m1, m2; 3271 double x, y, z, m;
3658 3272
3659 Quaternion r = sitTargetOrient; 3273 Quaternion r = sitTargetOrient;
3660 m1 = r.X * r.X + r.Y * r.Y; 3274 m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
3661 m2 = r.Z * r.Z + r.W * r.W;
3662
3663 // Rotate the vector <0, 0, 1>
3664 x = 2 * (r.X * r.Z + r.Y * r.W);
3665 y = 2 * (-r.X * r.W + r.Y * r.Z);
3666 z = m2 - m1;
3667
3668 // Set m to be the square of the norm of r.
3669 double m = m1 + m2;
3670 3275
3671 // This constant is emperically determined to be what is used in SL. 3276 if (Math.Abs(1.0 - m) > 0.000001)
3672 // See also http://opensimulator.org/mantis/view.php?id=7096
3673 double offset = 0.05;
3674
3675 // Normally m will be ~ 1, but if someone passed a handcrafted quaternion
3676 // to llSitTarget with values so small that squaring them is rounded off
3677 // to zero, then m could be zero. The result of this floating point
3678 // round off error (causing us to skip this impossible normalization)
3679 // is only 5 cm.
3680 if (m > 0.000001)
3681 { 3277 {
3682 offset /= m; 3278 m = 1.0 / Math.Sqrt(m);
3279 r.X *= (float)m;
3280 r.Y *= (float)m;
3281 r.Z *= (float)m;
3282 r.W *= (float)m;
3683 } 3283 }
3684 3284
3285 x = 2 * (r.X * r.Z + r.Y * r.W);
3286 y = 2 * (-r.X * r.W + r.Y * r.Z);
3287 z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
3685 Vector3 up = new Vector3((float)x, (float)y, (float)z); 3288 Vector3 up = new Vector3((float)x, (float)y, (float)z);
3686 Vector3 sitOffset = up * (float)offset; 3289 Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f;
3687 3290
3688 // sitOffset is in Avatar Center coordinates: from origin to 'sitTargetPos + SIT_TARGET_ADJUSTMENT'. 3291 Vector3 newPos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT;
3689 // So, we need to _substract_ it to get to the origin of the Avatar Center.
3690 Vector3 newPos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset;
3691 Quaternion newRot; 3292 Quaternion newRot;
3692 3293
3693 if (part.IsRoot) 3294 if (part.IsRoot)
@@ -3720,7 +3321,8 @@ no information to check this
3720// Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId); 3321// Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId);
3721 } 3322 }
3722 3323
3723 ParentPart = part; 3324 part.ParentGroup.AddAvatar(UUID);
3325 ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
3724 ParentID = m_requestedSitTargetID; 3326 ParentID = m_requestedSitTargetID;
3725 m_AngularVelocity = Vector3.Zero; 3327 m_AngularVelocity = Vector3.Zero;
3726 Velocity = Vector3.Zero; 3328 Velocity = Vector3.Zero;
@@ -3733,13 +3335,8 @@ no information to check this
3733 { 3335 {
3734 sitAnimation = part.SitAnimation; 3336 sitAnimation = part.SitAnimation;
3735 } 3337 }
3736<<<<<<< HEAD
3737 Animator.TrySetMovementAnimation(sitAnimation);
3738 SendAvatarDataToAllClients();
3739=======
3740// Animator.TrySetMovementAnimation(sitAnimation); 3338// Animator.TrySetMovementAnimation(sitAnimation);
3741 Animator.SetMovementAnimations("SIT"); 3339 Animator.SetMovementAnimations("SIT");
3742>>>>>>> avn/ubitvar
3743 TriggerScenePresenceUpdated(); 3340 TriggerScenePresenceUpdated();
3744 } 3341 }
3745 } 3342 }
@@ -3801,25 +3398,10 @@ no information to check this
3801 // "[SCENE PRESENCE]: Adding new movement {0} with rotation {1}, thisAddSpeedModifier {2} for {3}", 3398 // "[SCENE PRESENCE]: Adding new movement {0} with rotation {1}, thisAddSpeedModifier {2} for {3}",
3802 // vec, Rotation, thisAddSpeedModifier, Name); 3399 // vec, Rotation, thisAddSpeedModifier, Name);
3803 3400
3804<<<<<<< HEAD
3805 Quaternion rot = Rotation;
3806 if (!Flying && PresenceType != PresenceType.Npc)
3807 {
3808 // The only situation in which we care about X and Y is avatar flying. The rest of the time
3809 // these parameters are not relevant for determining avatar movement direction and cause issues such
3810 // as wrong walk speed if the camera is rotated.
3811 rot.X = 0;
3812 rot.Y = 0;
3813 rot.Normalize();
3814 }
3815
3816 Vector3 direc = vec * rot;
3817=======
3818 // rotate from avatar coord space to world 3401 // rotate from avatar coord space to world
3819 // for now all controls assume this is only a rotation around Z 3402 // for now all controls assume this is only a rotation around Z
3820 // if not all checks below need to be done before this rotation 3403 // if not all checks below need to be done before this rotation
3821 Vector3 direc = vec * Rotation; 3404 Vector3 direc = vec * Rotation;
3822>>>>>>> avn/ubitvar
3823 direc.Normalize(); 3405 direc.Normalize();
3824 3406
3825 // mouse look situation ? 3407 // mouse look situation ?
@@ -3869,6 +3451,10 @@ no information to check this
3869 3451
3870 public override void Update() 3452 public override void Update()
3871 { 3453 {
3454 const float ROTATION_TOLERANCE = 0.01f;
3455 const float VELOCITY_TOLERANCE = 0.001f;
3456 const float POSITION_TOLERANCE = 0.05f;
3457
3872 if (IsChildAgent == false) 3458 if (IsChildAgent == false)
3873 { 3459 {
3874 CheckForBorderCrossing(); 3460 CheckForBorderCrossing();
@@ -3880,21 +3466,11 @@ no information to check this
3880 // grab the latest PhysicsActor velocity, whereas m_velocity is often 3466 // grab the latest PhysicsActor velocity, whereas m_velocity is often
3881 // storing a requested force instead of an actual traveling velocity 3467 // storing a requested force instead of an actual traveling velocity
3882 if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn) 3468 if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn)
3883 SendAvatarDataToAllClients(); 3469 SendAvatarDataToAllAgents();
3884 3470
3885 // Allow any updates for sitting avatars to that llSetPrimitiveLinkParams() can work for very 3471 if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
3886 // small increments (e.g. sit position adjusters). An alternative may be to eliminate the tolerance 3472 !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) ||
3887 // checks on all updates but the ramifications of this would need careful consideration. 3473 !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))
3888 bool updateClients
3889 = IsSatOnObject && (Rotation != m_lastRotation || Velocity != m_lastVelocity || m_pos != m_lastPosition);
3890
3891 if (!updateClients)
3892 updateClients
3893 = !Rotation.ApproxEquals(m_lastRotation, Scene.RootRotationUpdateTolerance)
3894 || !Velocity.ApproxEquals(m_lastVelocity, Scene.RootVelocityUpdateTolerance)
3895 || !m_pos.ApproxEquals(m_lastPosition, Scene.RootPositionUpdateTolerance);
3896
3897 if (updateClients)
3898 { 3474 {
3899 SendTerseUpdateToAllClients(); 3475 SendTerseUpdateToAllClients();
3900 3476
@@ -3904,12 +3480,6 @@ no information to check this
3904 m_lastVelocity = Velocity; 3480 m_lastVelocity = Velocity;
3905 } 3481 }
3906 3482
3907<<<<<<< HEAD
3908 if (Scene.AllowAvatarCrossing)
3909 CheckForBorderCrossing();
3910
3911=======
3912>>>>>>> avn/ubitvar
3913 CheckForSignificantMovement(); // sends update to the modules. 3483 CheckForSignificantMovement(); // sends update to the modules.
3914 } 3484 }
3915 } 3485 }
@@ -3918,8 +3488,6 @@ no information to check this
3918 3488
3919 #region Update Client(s) 3489 #region Update Client(s)
3920 3490
3921<<<<<<< HEAD
3922=======
3923 public void SendUpdateToAgent(ScenePresence p) 3491 public void SendUpdateToAgent(ScenePresence p)
3924 { 3492 {
3925 IClientAPI remoteClient = p.ControllingClient; 3493 IClientAPI remoteClient = p.ControllingClient;
@@ -3949,7 +3517,6 @@ no information to check this
3949 ControllingClient.SendAgentTerseUpdate(p); 3517 ControllingClient.SendAgentTerseUpdate(p);
3950 } 3518 }
3951 3519
3952>>>>>>> avn/ubitvar
3953 /// <summary> 3520 /// <summary>
3954 /// Sends a location update to the client connected to this scenePresence 3521 /// Sends a location update to the client connected to this scenePresence
3955 /// via entity updates 3522 /// via entity updates
@@ -3961,29 +3528,6 @@ no information to check this
3961 // server. 3528 // server.
3962 if (remoteClient.IsActive) 3529 if (remoteClient.IsActive)
3963 { 3530 {
3964 if (Scene.RootTerseUpdatePeriod > 1)
3965 {
3966// Console.WriteLine(
3967// "{0} {1} {2} {3} {4} {5} for {6} to {7}",
3968// remoteClient.AgentId, UUID, remoteClient.SceneAgent.IsChildAgent, m_terseUpdateCount, Scene.RootTerseUpdatePeriod, Velocity.ApproxEquals(Vector3.Zero, 0.001f), Name, remoteClient.Name);
3969 if (remoteClient.AgentId != UUID
3970 && !remoteClient.SceneAgent.IsChildAgent
3971 && m_terseUpdateCount % Scene.RootTerseUpdatePeriod != 0
3972 && !Velocity.ApproxEquals(Vector3.Zero, 0.001f))
3973 {
3974// m_log.DebugFormat("[SCENE PRESENCE]: Discarded update from {0} to {1}, args {2} {3} {4} {5} {6} {7}",
3975// Name, remoteClient.Name, remoteClient.AgentId, UUID, remoteClient.SceneAgent.IsChildAgent, m_terseUpdateCount, Scene.RootTerseUpdatePeriod, Velocity.ApproxEquals(Vector3.Zero, 0.001f));
3976
3977 return;
3978 }
3979 }
3980
3981 if (Scene.ChildTerseUpdatePeriod > 1
3982 && remoteClient.SceneAgent.IsChildAgent
3983 && m_terseUpdateCount % Scene.ChildTerseUpdatePeriod != 0
3984 && !Velocity.ApproxEquals(Vector3.Zero, 0.001f))
3985 return;
3986
3987 //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity); 3531 //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity);
3988 remoteClient.SendEntityUpdate( 3532 remoteClient.SendEntityUpdate(
3989 this, 3533 this,
@@ -4054,10 +3598,6 @@ no information to check this
4054 float speed = Velocity.Length(); 3598 float speed = Velocity.Length();
4055 float velocityDiff = Vector3.Distance(lastVelocitySentToAllClients, Velocity); 3599 float velocityDiff = Vector3.Distance(lastVelocitySentToAllClients, Velocity);
4056 3600
4057// m_log.DebugFormat(
4058// "[SCENE PRESENCE]: Delta-v {0}, lastVelocity {1}, Velocity {2} for {3} in {4}",
4059// velocidyDiff, lastVelocitySentToAllClients, Velocity, Name, Scene.Name);
4060
4061 // assuming 5 ms. worst case precision for timer, use 2x that 3601 // assuming 5 ms. worst case precision for timer, use 2x that
4062 // for distance error threshold 3602 // for distance error threshold
4063 float distanceErrorThreshold = speed * 0.01f; 3603 float distanceErrorThreshold = speed * 0.01f;
@@ -4066,17 +3606,11 @@ no information to check this
4066 || Math.Abs(distanceError) > distanceErrorThreshold 3606 || Math.Abs(distanceError) > distanceErrorThreshold
4067 || velocityDiff > 0.01f) // did velocity change from last update? 3607 || velocityDiff > 0.01f) // did velocity change from last update?
4068 { 3608 {
4069// m_log.DebugFormat(
4070// "[SCENE PRESENCE]: Update triggered with speed {0}, distanceError {1}, distanceThreshold {2}, delta-v {3} for {4} in {5}",
4071// speed, distanceError, distanceErrorThreshold, velocidyDiff, Name, Scene.Name);
4072
4073 lastVelocitySentToAllClients = Velocity; 3609 lastVelocitySentToAllClients = Velocity;
4074 lastTerseUpdateToAllClientsTick = currentTick; 3610 lastTerseUpdateToAllClientsTick = currentTick;
4075 lastPositionSentToAllClients = OffsetPosition; 3611 lastPositionSentToAllClients = OffsetPosition;
4076 3612
4077 m_terseUpdateCount++; 3613 // Console.WriteLine("Scheduled update for {0} in {1}", Name, Scene.Name);
4078
4079// Console.WriteLine("Scheduled update for {0} in {1}", Name, Scene.Name);
4080// m_scene.ForEachClient(SendTerseUpdateToClient); 3614// m_scene.ForEachClient(SendTerseUpdateToClient);
4081 m_scene.ForEachScenePresence(SendTerseUpdateToAgent); 3615 m_scene.ForEachScenePresence(SendTerseUpdateToAgent);
4082 } 3616 }
@@ -4103,24 +3637,14 @@ no information to check this
4103 ControllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations); 3637 ControllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations);
4104 } 3638 }
4105 3639
4106 public void SendInitialDataToClient() 3640 public void SendInitialDataToMe()
4107 { 3641 {
4108 SentInitialDataToClient = true;
4109
4110 // Send all scene object to the new client 3642 // Send all scene object to the new client
4111 WorkManager.RunJob("SendInitialDataToClient", delegate 3643 Util.FireAndForget(delegate
4112 { 3644 {
4113// m_log.DebugFormat(
4114// "[SCENE PRESENCE]: Sending initial data to {0} agent {1} in {2}, tp flags {3}",
4115// IsChildAgent ? "child" : "root", Name, Scene.Name, m_teleportFlags);
4116
4117 // we created a new ScenePresence (a new child agent) in a fresh region. 3645 // we created a new ScenePresence (a new child agent) in a fresh region.
4118 // Request info about all the (root) agents in this region 3646 // Request info about all the (root) agents in this region
4119 // Note: This won't send data *to* other clients in that region (children don't send) 3647 // Note: This won't send data *to* other clients in that region (children don't send)
4120<<<<<<< HEAD
4121 SendOtherAgentsAvatarDataToClient();
4122 SendOtherAgentsAppearanceToClient();
4123=======
4124 if (m_teleportFlags <= 0) 3648 if (m_teleportFlags <= 0)
4125 { 3649 {
4126 ILandChannel landch = m_scene.LandChannel; 3650 ILandChannel landch = m_scene.LandChannel;
@@ -4129,7 +3653,6 @@ no information to check this
4129 landch.sendClientInitialLandInfo(ControllingClient); 3653 landch.sendClientInitialLandInfo(ControllingClient);
4130 } 3654 }
4131 } 3655 }
4132>>>>>>> avn/ubitvar
4133 3656
4134 SendOtherAgentsAvatarFullToMe(); 3657 SendOtherAgentsAvatarFullToMe();
4135 EntityBase[] entities = Scene.Entities.GetEntities(); 3658 EntityBase[] entities = Scene.Entities.GetEntities();
@@ -4138,13 +3661,9 @@ no information to check this
4138 if (e != null && e is SceneObjectGroup && !((SceneObjectGroup)e).IsAttachment) 3661 if (e != null && e is SceneObjectGroup && !((SceneObjectGroup)e).IsAttachment)
4139 ((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient); 3662 ((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient);
4140 } 3663 }
4141<<<<<<< HEAD
4142 }, null, string.Format("SendInitialDataToClient ({0} in {1})", Name, Scene.Name), false, true);
4143=======
4144 }); 3664 });
4145>>>>>>> avn/ubitvar
4146 } 3665 }
4147 3666
4148 /// <summary> 3667 /// <summary>
4149 /// Do everything required once a client completes its movement into a region and becomes 3668 /// Do everything required once a client completes its movement into a region and becomes
4150 /// a root agent. 3669 /// a root agent.
@@ -4171,17 +3690,6 @@ no information to check this
4171 if (m_scene.AvatarFactory != null) 3690 if (m_scene.AvatarFactory != null)
4172 m_scene.AvatarFactory.QueueAppearanceSave(UUID); 3691 m_scene.AvatarFactory.QueueAppearanceSave(UUID);
4173 } 3692 }
4174<<<<<<< HEAD
4175
4176 // This agent just became root. We are going to tell everyone about it. The process of
4177 // getting other avatars information was initiated elsewhere immediately after the child circuit connected... don't do it
4178 // again here... this comes after the cached appearance check because the avatars
4179 // appearance goes into the avatar update packet
4180 SendAvatarDataToAllClients();
4181
4182 // This invocation always shows up in the viewer logs as an error. Is it needed?
4183 SendAppearanceToClient(this);
4184=======
4185 3693
4186 // send avatar object to all viewers so they cross it into region 3694 // send avatar object to all viewers so they cross it into region
4187 bool newhide = m_currentParcelHide; 3695 bool newhide = m_currentParcelHide;
@@ -4197,7 +3705,6 @@ no information to check this
4197 } 3705 }
4198 3706
4199 SendAppearanceToAgent(this); 3707 SendAppearanceToAgent(this);
4200>>>>>>> avn/ubitvar
4201 3708
4202 m_inTransit = false; 3709 m_inTransit = false;
4203 3710
@@ -4220,13 +3727,6 @@ no information to check this
4220 if (p.UUID == UUID) 3727 if (p.UUID == UUID)
4221 return; 3728 return;
4222 3729
4223<<<<<<< HEAD
4224 // If the avatars baked textures are all in the cache, then we have a
4225 // complete appearance... send it out, if not, then we'll send it when
4226 // the avatar finishes updating its appearance
4227 SendAppearanceToAllOtherClients();
4228 }
4229=======
4230 // get the avatar, then a kill if can't see it 3730 // get the avatar, then a kill if can't see it
4231 p.SendInitialAvatarDataToAgent(this); 3731 p.SendInitialAvatarDataToAgent(this);
4232 3732
@@ -4240,19 +3740,13 @@ no information to check this
4240 }); 3740 });
4241 3741
4242 m_scene.StatsReporter.AddAgentUpdates(count); 3742 m_scene.StatsReporter.AddAgentUpdates(count);
4243>>>>>>> avn/ubitvar
4244 }
4245
4246 public void SendAvatarDataToAllClients()
4247 {
4248 SendAvatarDataToAllClients(true);
4249 } 3743 }
4250 3744
4251 /// <summary> 3745 /// <summary>
4252 /// Send this agent's avatar data to all other root and child agents in the scene 3746 /// Send this agent's avatar data to all other root and child agents in the scene
4253 /// This agent must be root. This avatar will receive its own update. 3747 /// This agent must be root. This avatar will receive its own update.
4254 /// </summary> 3748 /// </summary>
4255 public void SendAvatarDataToAllClients(bool full) 3749 public void SendAvatarDataToAllAgents()
4256 { 3750 {
4257 //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAllAgents: {0} ({1})", Name, UUID); 3751 //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAllAgents: {0} ({1})", Name, UUID);
4258 // only send update from root agents to other clients; children are only "listening posts" 3752 // only send update from root agents to other clients; children are only "listening posts"
@@ -4269,47 +3763,18 @@ no information to check this
4269 3763
4270 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 3764 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
4271 { 3765 {
4272<<<<<<< HEAD
4273 if (full)
4274 SendAvatarDataToClient(scenePresence);
4275 else
4276 scenePresence.ControllingClient.SendAvatarDataImmediate(this);
4277=======
4278 SendAvatarDataToAgent(scenePresence); 3766 SendAvatarDataToAgent(scenePresence);
4279>>>>>>> avn/ubitvar
4280 count++; 3767 count++;
4281 }); 3768 });
4282 3769
4283 m_scene.StatsReporter.AddAgentUpdates(count); 3770 m_scene.StatsReporter.AddAgentUpdates(count);
4284 } 3771 }
4285
4286<<<<<<< HEAD
4287 /// <summary>
4288 /// Send avatar data for all other root agents to this agent, this agent
4289 /// can be either a child or root
4290 /// </summary>
4291 public void SendOtherAgentsAvatarDataToClient()
4292=======
4293 // sends avatar object to all clients so they cross it into region 3772 // sends avatar object to all clients so they cross it into region
4294 // then sends kills to hide 3773 // then sends kills to hide
4295 public void SendInitialAvatarDataToAllAgents(List<ScenePresence> presences) 3774 public void SendInitialAvatarDataToAllAgents(List<ScenePresence> presences)
4296>>>>>>> avn/ubitvar
4297 { 3775 {
4298 m_lastSize = Appearance.AvatarSize; 3776 m_lastSize = Appearance.AvatarSize;
4299 int count = 0; 3777 int count = 0;
4300<<<<<<< HEAD
4301 m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
4302 {
4303 // only send information about other root agents
4304 if (scenePresence.UUID == UUID)
4305 return;
4306
4307 scenePresence.SendAvatarDataToClient(this);
4308 count++;
4309 });
4310=======
4311>>>>>>> avn/ubitvar
4312
4313 foreach (ScenePresence p in presences) 3778 foreach (ScenePresence p in presences)
4314 { 3779 {
4315 p.ControllingClient.SendAvatarDataImmediate(this); 3780 p.ControllingClient.SendAvatarDataImmediate(this);
@@ -4337,16 +3802,11 @@ no information to check this
4337 /// Send avatar data to an agent. 3802 /// Send avatar data to an agent.
4338 /// </summary> 3803 /// </summary>
4339 /// <param name="avatar"></param> 3804 /// <param name="avatar"></param>
4340 public void SendAvatarDataToClient(ScenePresence avatar) 3805 public void SendAvatarDataToAgent(ScenePresence avatar)
4341 { 3806 {
4342<<<<<<< HEAD
4343 //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToClient from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
4344
4345=======
4346 //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); 3807 //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
4347 if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && avatar.GodLevel < 200) 3808 if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && avatar.GodLevel < 200)
4348 return; 3809 return;
4349>>>>>>> avn/ubitvar
4350 avatar.ControllingClient.SendAvatarDataImmediate(this); 3810 avatar.ControllingClient.SendAvatarDataImmediate(this);
4351 } 3811 }
4352 3812
@@ -4354,18 +3814,14 @@ no information to check this
4354 { 3814 {
4355 avatar.ControllingClient.SendAvatarDataImmediate(this); 3815 avatar.ControllingClient.SendAvatarDataImmediate(this);
4356 } 3816 }
4357 3817
4358 /// <summary> 3818 /// <summary>
4359 /// Send this agent's appearance to all other root and child agents in the scene 3819 /// Send this agent's appearance to all other root and child agents in the scene
4360 /// This agent must be root. 3820 /// This agent must be root.
4361 /// </summary> 3821 /// </summary>
4362 public void SendAppearanceToAllOtherClients() 3822 public void SendAppearanceToAllOtherAgents()
4363 { 3823 {
4364<<<<<<< HEAD
4365// m_log.DebugFormat("[SCENE PRESENCE] SendAppearanceToAllOtherClients: {0} {1}", Name, UUID);
4366=======
4367 // m_log.DebugFormat("[SCENE PRESENCE] SendAppearanceToAllOtherAgents: {0} {1}", Name, UUID); 3824 // m_log.DebugFormat("[SCENE PRESENCE] SendAppearanceToAllOtherAgents: {0} {1}", Name, UUID);
4368>>>>>>> avn/ubitvar
4369 3825
4370 // only send update from root agents to other clients; children are only "listening posts" 3826 // only send update from root agents to other clients; children are only "listening posts"
4371 if (IsChildAgent) 3827 if (IsChildAgent)
@@ -4379,51 +3835,21 @@ no information to check this
4379 3835
4380 int count = 0; 3836 int count = 0;
4381 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 3837 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
4382 { 3838 {
4383 // only send information to other root agents 3839 // only send information to other root agents
4384 if (scenePresence.UUID == UUID) 3840 if (scenePresence.UUID == UUID)
4385 return; 3841 return;
4386
4387 SendAppearanceToClient(scenePresence);
4388 count++;
4389 });
4390<<<<<<< HEAD
4391
4392 m_scene.StatsReporter.AddAgentUpdates(count);
4393 }
4394
4395 /// <summary>
4396 /// Send appearance from all other root agents to this agent. this agent
4397 /// can be either root or child
4398 /// </summary>
4399 public void SendOtherAgentsAppearanceToClient()
4400 {
4401// m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToClient {0} {1}", Name, UUID);
4402
4403 int count = 0;
4404 m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
4405 {
4406 // only send information about other root agents
4407 if (scenePresence.UUID == UUID)
4408 return;
4409
4410 scenePresence.SendAppearanceToClient(this);
4411 count++;
4412 });
4413 3842
4414======= 3843 SendAppearanceToAgent(scenePresence);
4415>>>>>>> avn/ubitvar 3844 count++;
3845 });
4416 m_scene.StatsReporter.AddAgentUpdates(count); 3846 m_scene.StatsReporter.AddAgentUpdates(count);
4417 } 3847 }
4418 3848
4419 /// <summary> 3849 public void SendAppearanceToAgent(ScenePresence avatar)
4420 /// Send appearance data to an agent.
4421 /// </summary>
4422 /// <param name="avatar"></param>
4423 public void SendAppearanceToClient(ScenePresence avatar)
4424 { 3850 {
4425// m_log.DebugFormat( 3851 // m_log.DebugFormat(
4426// "[SCENE PRESENCE]: Sending appearance data from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID); 3852 // "[SCENE PRESENCE]: Sending appearance data from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID);
4427 if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && avatar.GodLevel < 200) 3853 if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && avatar.GodLevel < 200)
4428 return; 3854 return;
4429 SendAppearanceToAgentNF(avatar); 3855 SendAppearanceToAgentNF(avatar);
@@ -4574,81 +4000,6 @@ no information to check this
4574 if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero) 4000 if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero)
4575 return; 4001 return;
4576 4002
4577<<<<<<< HEAD
4578 if (IsInTransit)
4579 return;
4580
4581 Vector3 pos2 = AbsolutePosition;
4582 Vector3 origPosition = pos2;
4583 Vector3 vel = Velocity;
4584
4585 // Compute the future avatar position.
4586 // If the avatar will be crossing, we force the crossing to happen now
4587 // in the hope that this will make the avatar movement smoother when crossing.
4588 pos2 += vel * 0.05f;
4589
4590 if (m_scene.PositionIsInCurrentRegion(pos2))
4591 return;
4592
4593 m_log.DebugFormat("{0} CheckForBorderCrossing: position outside region. {1} in {2} at pos {3}",
4594 LogHeader, Name, Scene.Name, pos2);
4595
4596 // Disconnect from the current region
4597 bool isFlying = Flying;
4598 RemoveFromPhysicalScene();
4599
4600 // pos2 is the forcasted position so make that the 'current' position so the crossing
4601 // code will move us into the newly addressed region.
4602 m_pos = pos2;
4603
4604 if (CrossToNewRegion())
4605 {
4606 AddToPhysicalScene(isFlying);
4607 }
4608 else
4609 {
4610 // Tried to make crossing happen but it failed.
4611 if (m_requestedSitTargetUUID == UUID.Zero)
4612 {
4613 m_log.DebugFormat("{0} CheckForBorderCrossing: Crossing failed. Restoring old position.", LogHeader);
4614
4615 Velocity = Vector3.Zero;
4616 AbsolutePosition = EnforceSanityOnPosition(origPosition);
4617
4618 AddToPhysicalScene(isFlying);
4619 }
4620 }
4621 }
4622
4623 // Given a position, make sure it is within the current region.
4624 // If just outside some border, the returned position will be just inside the border on that side.
4625 private Vector3 EnforceSanityOnPosition(Vector3 origPosition)
4626 {
4627 const float borderFudge = 0.1f;
4628 Vector3 ret = origPosition;
4629
4630 // Sanity checking on the position to make sure it is in the region we couldn't cross from
4631 float extentX = (float)m_scene.RegionInfo.RegionSizeX;
4632 float extentY = (float)m_scene.RegionInfo.RegionSizeY;
4633 IRegionCombinerModule combiner = m_scene.RequestModuleInterface<IRegionCombinerModule>();
4634 if (combiner != null)
4635 {
4636 // If a mega-region, the size could be much bigger
4637 Vector2 megaExtent = combiner.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID);
4638 extentX = megaExtent.X;
4639 extentY = megaExtent.Y;
4640 }
4641 if (ret.X < 0)
4642 ret.X = borderFudge;
4643 else if (ret.X >= extentX)
4644 ret.X = extentX - borderFudge;
4645 if (ret.Y < 0)
4646 ret.Y = borderFudge;
4647 else if (ret.Y >= extentY)
4648 ret.Y = extentY - borderFudge;
4649
4650 return ret;
4651=======
4652 Vector3 pos2 = AbsolutePosition; 4003 Vector3 pos2 = AbsolutePosition;
4653 Vector3 vel = Velocity; 4004 Vector3 vel = Velocity;
4654 4005
@@ -4710,8 +4061,6 @@ no information to check this
4710 4061
4711 AddToPhysicalScene(isFlying); 4062 AddToPhysicalScene(isFlying);
4712 } 4063 }
4713
4714>>>>>>> avn/ubitvar
4715 } 4064 }
4716 4065
4717 /// <summary> 4066 /// <summary>
@@ -4779,16 +4128,6 @@ no information to check this
4779 // Don't close the agent on this region yet 4128 // Don't close the agent on this region yet
4780 if (handle != Scene.RegionInfo.RegionHandle) 4129 if (handle != Scene.RegionInfo.RegionHandle)
4781 { 4130 {
4782<<<<<<< HEAD
4783 uint x, y;
4784 Util.RegionHandleToRegionLoc(handle, out x, out y);
4785
4786// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
4787// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
4788 float dist = (float)Math.Max(Scene.DefaultDrawDistance,
4789 (float)Math.Max(Scene.RegionInfo.RegionSizeX, Scene.RegionInfo.RegionSizeY));
4790 if (Util.IsOutsideView(dist, x, newRegionX, y, newRegionY))
4791=======
4792 Util.RegionHandleToRegionLoc(handle, out x, out y); 4131 Util.RegionHandleToRegionLoc(handle, out x, out y);
4793 if (m_knownChildRegionsSizeInfo.TryGetValue(handle, out regInfo)) 4132 if (m_knownChildRegionsSizeInfo.TryGetValue(handle, out regInfo))
4794 { 4133 {
@@ -4802,7 +4141,6 @@ no information to check this
4802 } 4141 }
4803 } 4142 }
4804 else 4143 else
4805>>>>>>> avn/ubitvar
4806 { 4144 {
4807 if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY, 4145 if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY,
4808 (int)Constants.RegionSize, (int)Constants.RegionSize, newRegionSizeX, newRegionSizeY)) 4146 (int)Constants.RegionSize, (int)Constants.RegionSize, newRegionSizeX, newRegionSizeY))
@@ -4875,8 +4213,7 @@ no information to check this
4875 return; 4213 return;
4876 4214
4877 CopyFrom(cAgentData); 4215 CopyFrom(cAgentData);
4878 4216
4879 m_updateAgentReceivedAfterTransferEvent.Set();
4880 } 4217 }
4881 4218
4882 private static Vector3 marker = new Vector3(-1f, -1f, -1f); 4219 private static Vector3 marker = new Vector3(-1f, -1f, -1f);
@@ -4895,23 +4232,11 @@ no information to check this
4895 if (!IsChildAgent) 4232 if (!IsChildAgent)
4896 return; 4233 return;
4897 4234
4898<<<<<<< HEAD
4899// m_log.DebugFormat(
4900// "[SCENE PRESENCE]: ChildAgentPositionUpdate for {0} in {1}, tRegion {2},{3}, rRegion {4},{5}, pos {6}",
4901// Name, Scene.Name, tRegionX, tRegionY, rRegionX, rRegionY, cAgentData.Position);
4902
4903 // Find the distance (in meters) between the two regions
4904 // XXX: We cannot use Util.RegionLocToHandle() here because a negative value will silently overflow the
4905 // uint
4906 int shiftx = (int)(((int)rRegionX - (int)tRegionX) * Constants.RegionSize);
4907 int shifty = (int)(((int)rRegionY - (int)tRegionY) * Constants.RegionSize);
4908=======
4909 RegionHandle = cAgentData.RegionHandle; 4235 RegionHandle = cAgentData.RegionHandle;
4910 4236
4911 //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); 4237 //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY);
4912 int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; 4238 int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize;
4913 int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; 4239 int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize;
4914>>>>>>> avn/ubitvar
4915 4240
4916 Vector3 offset = new Vector3(shiftx, shifty, 0f); 4241 Vector3 offset = new Vector3(shiftx, shifty, 0f);
4917 4242
@@ -4919,11 +4244,7 @@ no information to check this
4919 // changes, then start using the agent's drawdistance rather than the 4244 // changes, then start using the agent's drawdistance rather than the
4920 // region's draw distance. 4245 // region's draw distance.
4921 DrawDistance = cAgentData.Far; 4246 DrawDistance = cAgentData.Far;
4922<<<<<<< HEAD
4923 // DrawDistance = Scene.DefaultDrawDistance;
4924=======
4925// DrawDistance = Scene.DefaultDrawDistance; 4247// DrawDistance = Scene.DefaultDrawDistance;
4926>>>>>>> avn/ubitvar
4927 4248
4928 if (cAgentData.Position != marker) // UGH!! 4249 if (cAgentData.Position != marker) // UGH!!
4929 m_pos = cAgentData.Position + offset; 4250 m_pos = cAgentData.Position + offset;
@@ -5038,10 +4359,6 @@ no information to check this
5038 4359
5039 private void CopyFrom(AgentData cAgent) 4360 private void CopyFrom(AgentData cAgent)
5040 { 4361 {
5041<<<<<<< HEAD
5042=======
5043
5044>>>>>>> avn/ubitvar
5045 m_callbackURI = cAgent.CallbackURI; 4362 m_callbackURI = cAgent.CallbackURI;
5046// m_log.DebugFormat( 4363// m_log.DebugFormat(
5047// "[SCENE PRESENCE]: Set callback for {0} in {1} to {2} in CopyFrom()", 4364// "[SCENE PRESENCE]: Set callback for {0} in {1} to {2} in CopyFrom()",
@@ -5060,9 +4377,6 @@ no information to check this
5060 // changes, then start using the agent's drawdistance rather than the 4377 // changes, then start using the agent's drawdistance rather than the
5061 // region's draw distance. 4378 // region's draw distance.
5062 DrawDistance = cAgent.Far; 4379 DrawDistance = cAgent.Far;
5063<<<<<<< HEAD
5064 // DrawDistance = Scene.DefaultDrawDistance;
5065=======
5066 //DrawDistance = Scene.DefaultDrawDistance; 4380 //DrawDistance = Scene.DefaultDrawDistance;
5067 4381
5068 if (cAgent.ChildrenCapSeeds != null && cAgent.ChildrenCapSeeds.Count > 0) 4382 if (cAgent.ChildrenCapSeeds != null && cAgent.ChildrenCapSeeds.Count > 0)
@@ -5073,7 +4387,6 @@ no information to check this
5073 } 4387 }
5074 KnownRegions = cAgent.ChildrenCapSeeds; 4388 KnownRegions = cAgent.ChildrenCapSeeds;
5075 } 4389 }
5076>>>>>>> avn/ubitvar
5077 4390
5078 if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0) 4391 if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0)
5079 ControllingClient.SetChildAgentThrottle(cAgent.Throttles); 4392 ControllingClient.SetChildAgentThrottle(cAgent.Throttles);
@@ -5135,35 +4448,10 @@ no information to check this
5135 Animator.currentControlState = (ScenePresenceAnimator.motionControlStates) cAgent.MotionState; 4448 Animator.currentControlState = (ScenePresenceAnimator.motionControlStates) cAgent.MotionState;
5136 4449
5137 if (Scene.AttachmentsModule != null) 4450 if (Scene.AttachmentsModule != null)
5138<<<<<<< HEAD
5139 {
5140 // If the JobEngine is running we can schedule this job now and continue rather than waiting for all
5141 // attachments to copy, which might take a long time in the Hypergrid case as the entire inventory
5142 // graph is inspected for each attachments and assets possibly fetched.
5143 //
5144 // We don't need to worry about a race condition as the job to later start the scripts is also
5145 // JobEngine scheduled and so will always occur after this task.
5146 // XXX: This will not be true if JobEngine ever gets more than one thread.
5147 WorkManager.RunJob(
5148 "CopyAttachments",
5149 o => Scene.AttachmentsModule.CopyAttachments(cAgent, this),
5150 null,
5151 string.Format("Copy attachments for {0} entering {1}", Name, Scene.Name),
5152 true);
5153 }
5154
5155 // This must occur after attachments are copied or scheduled to be copied, as it releases the CompleteMovement() calling thread
5156 // originating from the client completing a teleport. Otherwise, CompleteMovement() code to restart
5157 // script attachments can outrace this thread.
5158 lock (m_originRegionIDAccessLock)
5159 m_originRegionID = cAgent.RegionID;
5160=======
5161 Scene.AttachmentsModule.CopyAttachments(cAgent, this); 4451 Scene.AttachmentsModule.CopyAttachments(cAgent, this);
5162 4452
5163 lock (m_originRegionIDAccessLock) 4453 lock (m_originRegionIDAccessLock)
5164 m_originRegionID = cAgent.RegionID; 4454 m_originRegionID = cAgent.RegionID;
5165
5166>>>>>>> avn/ubitvar
5167 } 4455 }
5168 4456
5169 public bool CopyAgent(out IAgentData agent) 4457 public bool CopyAgent(out IAgentData agent)
@@ -5212,22 +4500,13 @@ no information to check this
5212 if (Appearance.AvatarHeight == 0) 4500 if (Appearance.AvatarHeight == 0)
5213// Appearance.SetHeight(); 4501// Appearance.SetHeight();
5214 Appearance.SetSize(new Vector3(0.45f,0.6f,1.9f)); 4502 Appearance.SetSize(new Vector3(0.45f,0.6f,1.9f));
5215
5216/*
5217 PhysicsActor = scene.AddAvatar(
5218 LocalId, Firstname + "." + Lastname, pVec,
5219 new Vector3(0.45f, 0.6f, Appearance.AvatarHeight), isFlying);
5220*/
5221 4503
5222<<<<<<< HEAD 4504 PhysicsScene scene = m_scene.PhysicsScene;
5223 PhysicsActor = m_scene.PhysicsScene.AddAvatar( 4505 Vector3 pVec = AbsolutePosition;
5224 LocalId, Firstname + "." + Lastname, AbsolutePosition, Velocity, 4506
5225 Appearance.AvatarBoxSize, isFlying);
5226=======
5227 PhysicsActor = scene.AddAvatar( 4507 PhysicsActor = scene.AddAvatar(
5228 LocalId, Firstname + "." + Lastname, pVec, 4508 LocalId, Firstname + "." + Lastname, pVec,
5229 Appearance.AvatarBoxSize,Appearance.AvatarFeetOffset, isFlying); 4509 Appearance.AvatarBoxSize,Appearance.AvatarFeetOffset, isFlying);
5230>>>>>>> avn/ubitvar
5231 4510
5232 //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; 4511 //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
5233 PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; 4512 PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index dc5de58..c8a01a0 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -307,21 +307,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
307 } 307 }
308 } 308 }
309 309
310<<<<<<< HEAD
311
312=======
313>>>>>>> avn/ubitvar
314 /// <summary> 310 /// <summary>
315 /// Modifies a SceneObjectGroup. 311 /// Modifies a SceneObjectGroup.
316 /// </summary> 312 /// </summary>
317 /// <param name="sog">The object</param> 313 /// <param name="sog">The object</param>
318 /// <returns>Whether the object was actually modified</returns> 314 /// <returns>Whether the object was actually modified</returns>
319 public delegate bool SceneObjectModifier(SceneObjectGroup sog); 315 public delegate bool SceneObjectModifier(SceneObjectGroup sog);
320<<<<<<< HEAD
321
322=======
323 316
324>>>>>>> avn/ubitvar
325 /// <summary> 317 /// <summary>
326 /// Modifies an object by deserializing it; applying 'modifier' to each SceneObjectGroup; and reserializing. 318 /// Modifies an object by deserializing it; applying 'modifier' to each SceneObjectGroup; and reserializing.
327 /// </summary> 319 /// </summary>
@@ -335,11 +327,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
335 CoalescedSceneObjects coa = null; 327 CoalescedSceneObjects coa = null;
336 328
337 string xmlData = ExternalRepresentationUtils.SanitizeXml(Utils.BytesToString(data)); 329 string xmlData = ExternalRepresentationUtils.SanitizeXml(Utils.BytesToString(data));
338<<<<<<< HEAD
339
340=======
341
342>>>>>>> avn/ubitvar
343 if (CoalescedSceneObjectsSerializer.TryFromXml(xmlData, out coa)) 330 if (CoalescedSceneObjectsSerializer.TryFromXml(xmlData, out coa))
344 { 331 {
345 // m_log.DebugFormat("[SERIALIZER]: Loaded coalescence {0} has {1} objects", assetId, coa.Count); 332 // m_log.DebugFormat("[SERIALIZER]: Loaded coalescence {0} has {1} objects", assetId, coa.Count);
@@ -384,10 +371,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
384 371
385 return data; 372 return data;
386 } 373 }
387<<<<<<< HEAD
388
389=======
390>>>>>>> avn/ubitvar
391 374
392 #region manual serialization 375 #region manual serialization
393 376
@@ -739,44 +722,42 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
739 obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty); 722 obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
740 } 723 }
741 724
742<<<<<<< HEAD 725 private static void ProcessCameraEyeOffset(SceneObjectPart obj, XmlReader reader)
743 private static void ProcessShape(SceneObjectPart obj, XmlReader reader)
744=======
745 private static void ProcessCameraEyeOffset(SceneObjectPart obj, XmlTextReader reader)
746 { 726 {
747 obj.SetCameraEyeOffset(Util.ReadVector(reader, "CameraEyeOffset")); 727 obj.SetCameraEyeOffset(Util.ReadVector(reader, "CameraEyeOffset"));
748 } 728 }
749 729
750 private static void ProcessCameraAtOffset(SceneObjectPart obj, XmlTextReader reader) 730 private static void ProcessCameraAtOffset(SceneObjectPart obj, XmlReader reader)
751 { 731 {
752 obj.SetCameraAtOffset(Util.ReadVector(reader, "CameraAtOffset")); 732 obj.SetCameraAtOffset(Util.ReadVector(reader, "CameraAtOffset"));
753 } 733 }
754 734
755 private static void ProcessSoundID(SceneObjectPart obj, XmlTextReader reader) 735 private static void ProcessSoundID(SceneObjectPart obj, XmlReader reader)
756 { 736 {
757 obj.Sound = Util.ReadUUID(reader, "SoundID"); 737 obj.Sound = Util.ReadUUID(reader, "SoundID");
758 } 738 }
759 739
760 private static void ProcessSoundGain(SceneObjectPart obj, XmlTextReader reader) 740 private static void ProcessSoundGain(SceneObjectPart obj, XmlReader reader)
761 { 741 {
762 obj.SoundGain = reader.ReadElementContentAsDouble("SoundGain", String.Empty); 742 obj.SoundGain = reader.ReadElementContentAsDouble("SoundGain", String.Empty);
763 } 743 }
764 744
765 private static void ProcessSoundFlags(SceneObjectPart obj, XmlTextReader reader) 745 private static void ProcessSoundFlags(SceneObjectPart obj, XmlReader reader)
766 { 746 {
767 obj.SoundFlags = (byte)reader.ReadElementContentAsInt("SoundFlags", String.Empty); 747 obj.SoundFlags = (byte)reader.ReadElementContentAsInt("SoundFlags", String.Empty);
768 } 748 }
769 749
770 private static void ProcessSoundRadius(SceneObjectPart obj, XmlTextReader reader) 750 private static void ProcessSoundRadius(SceneObjectPart obj, XmlReader reader)
771 { 751 {
772 obj.SoundRadius = reader.ReadElementContentAsDouble("SoundRadius", String.Empty); 752 obj.SoundRadius = reader.ReadElementContentAsDouble("SoundRadius", String.Empty);
773 } 753 }
774 754
775 private static void ProcessSoundQueueing(SceneObjectPart obj, XmlTextReader reader) 755 private static void ProcessSoundQueueing(SceneObjectPart obj, XmlReader reader)
776 { 756 {
777 obj.SoundQueueing = Util.ReadBoolean(reader); 757 obj.SoundQueueing = Util.ReadBoolean(reader);
778 } 758 }
779 private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader) 759
760 private static void ProcessVehicle(SceneObjectPart obj, XmlReader reader)
780 { 761 {
781 SOPVehicle vehicle = SOPVehicle.FromXml2(reader); 762 SOPVehicle vehicle = SOPVehicle.FromXml2(reader);
782 763
@@ -793,8 +774,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
793 } 774 }
794 } 775 }
795 776
796 private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) 777 private static void ProcessShape(SceneObjectPart obj, XmlReader reader)
797>>>>>>> avn/ubitvar
798 { 778 {
799 List<string> errorNodeNames; 779 List<string> errorNodeNames;
800 obj.Shape = ReadShape(reader, "Shape", out errorNodeNames, obj); 780 obj.Shape = ReadShape(reader, "Shape", out errorNodeNames, obj);
@@ -968,21 +948,21 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
968 obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); 948 obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty);
969 } 949 }
970 950
971 private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader) 951 private static void ProcessBuoyancy(SceneObjectPart obj, XmlReader reader)
972 { 952 {
973 obj.Buoyancy = (float)reader.ReadElementContentAsFloat("Buoyancy", String.Empty); 953 obj.Buoyancy = (float)reader.ReadElementContentAsFloat("Buoyancy", String.Empty);
974 } 954 }
975 955
976 private static void ProcessForce(SceneObjectPart obj, XmlTextReader reader) 956 private static void ProcessForce(SceneObjectPart obj, XmlReader reader)
977 { 957 {
978 obj.Force = Util.ReadVector(reader, "Force"); 958 obj.Force = Util.ReadVector(reader, "Force");
979 } 959 }
980 private static void ProcessTorque(SceneObjectPart obj, XmlTextReader reader) 960 private static void ProcessTorque(SceneObjectPart obj, XmlReader reader)
981 { 961 {
982 obj.Torque = Util.ReadVector(reader, "Torque"); 962 obj.Torque = Util.ReadVector(reader, "Torque");
983 } 963 }
984 964
985 private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlTextReader reader) 965 private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlReader reader)
986 { 966 {
987 obj.VolumeDetectActive = Util.ReadBoolean(reader); 967 obj.VolumeDetectActive = Util.ReadBoolean(reader);
988 } 968 }
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index 52e3ff1..bdddd73 100755
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -184,11 +184,7 @@ namespace OpenSim.Region.Framework.Scenes
184 184
185 // saved last reported value so there is something available for llGetRegionFPS 185 // saved last reported value so there is something available for llGetRegionFPS
186 private float lastReportedSimFPS; 186 private float lastReportedSimFPS;
187<<<<<<< HEAD
188 private float[] lastReportedSimStats = new float[m_statisticArraySize];
189=======
190 private float[] lastReportedSimStats = new float[23]; 187 private float[] lastReportedSimStats = new float[23];
191>>>>>>> avn/ubitvar
192 private float m_pfps; 188 private float m_pfps;
193 189
194 /// <summary> 190 /// <summary>
@@ -208,14 +204,10 @@ namespace OpenSim.Region.Framework.Scenes
208 private int m_physicsMS; 204 private int m_physicsMS;
209 private int m_imageMS; 205 private int m_imageMS;
210 private int m_otherMS; 206 private int m_otherMS;
211<<<<<<< HEAD
212 private int m_scriptMS;
213=======
214 private int m_sleeptimeMS; 207 private int m_sleeptimeMS;
215 208
216//Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. 209//Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed.
217//Ckrinke private int m_scriptMS = 0; 210//Ckrinke private int m_scriptMS = 0;
218>>>>>>> avn/ubitvar
219 211
220 private int m_rootAgents; 212 private int m_rootAgents;
221 private int m_childAgents; 213 private int m_childAgents;
@@ -269,27 +261,10 @@ namespace OpenSim.Region.Framework.Scenes
269 261
270 private IEstateModule estateModule; 262 private IEstateModule estateModule;
271 263
272 public SimStatsReporter(Scene scene) 264 public SimStatsReporter(Scene scene)
273 : this(scene, Scene.m_defaultNumberFramesStored)
274 { 265 {
275 }
276
277 public SimStatsReporter(Scene scene, int numberOfFrames)
278 {
279 // Store the number of frames from the OpenSim.ini configuration file
280 m_numberFramesStored = numberOfFrames;
281
282 // Initialize the different frame time arrays to the correct sizes
283 m_totalFrameTimeMilliseconds = new double[m_numberFramesStored];
284 m_simulationFrameTimeMilliseconds = new double[m_numberFramesStored];
285 m_physicsFrameTimeMilliseconds = new double[m_numberFramesStored];
286 m_networkFrameTimeMilliseconds = new double[m_numberFramesStored];
287
288 // Initialize the current number of users logging into the region
289 m_usersLoggingIn = 0;
290
291 m_scene = scene; 266 m_scene = scene;
292 m_reportedFpsCorrectionFactor = scene.MinFrameSeconds * m_nominalReportedFps; 267 m_reportedFpsCorrectionFactor = scene.MinFrameTime * m_nominalReportedFps;
293 m_statsUpdateFactor = (float)(m_statsUpdatesEveryMS / 1000); 268 m_statsUpdateFactor = (float)(m_statsUpdatesEveryMS / 1000);
294 ReportingRegion = scene.RegionInfo; 269 ReportingRegion = scene.RegionInfo;
295 270
@@ -304,7 +279,7 @@ namespace OpenSim.Region.Framework.Scenes
304 279
305 /// At the moment, we'll only report if a frame is over 120% of target, since commonly frames are a bit 280 /// At the moment, we'll only report if a frame is over 120% of target, since commonly frames are a bit
306 /// longer than ideal (which in itself is a concern). 281 /// longer than ideal (which in itself is a concern).
307 SlowFramesStatReportThreshold = (int)Math.Ceiling(scene.MinFrameTicks * 1.2); 282 SlowFramesStatReportThreshold = (int)Math.Ceiling(m_scene.MinFrameTime * 1000 * 1.2);
308 283
309 SlowFramesStat 284 SlowFramesStat
310 = new Stat( 285 = new Stat(
@@ -319,7 +294,6 @@ namespace OpenSim.Region.Framework.Scenes
319 StatVerbosity.Info); 294 StatVerbosity.Info);
320 295
321 StatsManager.RegisterStat(SlowFramesStat); 296 StatsManager.RegisterStat(SlowFramesStat);
322
323 } 297 }
324 298
325 299
@@ -356,25 +330,10 @@ namespace OpenSim.Region.Framework.Scenes
356 330
357 private void statsHeartBeat(object sender, EventArgs e) 331 private void statsHeartBeat(object sender, EventArgs e)
358 { 332 {
359 double totalSumFrameTime; 333 if (!m_scene.Active)
360 double simulationSumFrameTime;
361 double physicsSumFrameTime;
362 double networkSumFrameTime;
363 float frameDilation;
364 int currentFrame;
365
366 if (!m_scene.Active)
367 return; 334 return;
368 335
369<<<<<<< HEAD
370 // Create arrays to hold the statistics for this current scene,
371 // these will be passed to the SimExtraStatsCollector, they are also
372 // sent to the SimStats class
373 SimStatsPacket.StatBlock[] sb = new
374 SimStatsPacket.StatBlock[m_statisticArraySize];
375=======
376 SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[23]; 336 SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[23];
377>>>>>>> avn/ubitvar
378 SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); 337 SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
379 338
380 // Know what's not thread safe in Mono... modifying timers. 339 // Know what's not thread safe in Mono... modifying timers.
@@ -409,9 +368,8 @@ namespace OpenSim.Region.Framework.Scenes
409 368
410 // ORIGINAL code commented out until we have time to add our own 369 // ORIGINAL code commented out until we have time to add our own
411 // statistics to the statistics window 370 // statistics to the statistics window
412 //float physfps = ((m_pfps / 1000)); 371 float physfps = ((m_pfps / 1000));
413 float physfps = m_numberPhysicsFrames; 372
414
415 //if (physfps > 600) 373 //if (physfps > 600)
416 //physfps = physfps - (physfps - 600); 374 //physfps = physfps - (physfps - 600);
417 375
@@ -465,61 +423,16 @@ namespace OpenSim.Region.Framework.Scenes
465 // m_otherMS = m_frameMS - m_physicsMS - m_imageMS - m_netMS - m_agentMS; 423 // m_otherMS = m_frameMS - m_physicsMS - m_imageMS - m_netMS - m_agentMS;
466 // m_imageMS m_netMS are not included in m_frameMS 424 // m_imageMS m_netMS are not included in m_frameMS
467 425
468<<<<<<< HEAD
469 uint thisFrame = m_scene.Frame;
470 uint numFrames = thisFrame - m_lastUpdateFrame;
471 float framesUpdated = (float)numFrames * m_reportedFpsCorrectionFactor;
472 m_lastUpdateFrame = thisFrame;
473
474 // Avoid div-by-zero if somehow we've not updated any frames.
475 if (framesUpdated == 0)
476 framesUpdated = 1;
477
478 for (int i = 0; i < m_statisticArraySize; i++)
479=======
480 m_otherMS = m_frameMS - m_physicsMS - m_agentMS - m_sleeptimeMS; 426 m_otherMS = m_frameMS - m_physicsMS - m_agentMS - m_sleeptimeMS;
481 if (m_otherMS < 0) 427 if (m_otherMS < 0)
482 m_otherMS = 0; 428 m_otherMS = 0;
483 429
484 for (int i = 0; i < 23; i++) 430 for (int i = 0; i < 23; i++)
485>>>>>>> avn/ubitvar
486 { 431 {
487 sb[i] = new SimStatsPacket.StatBlock(); 432 sb[i] = new SimStatsPacket.StatBlock();
488 } 433 }
489 434
490 // Resetting the sums of the frame times to prevent any errors 435
491 // in calculating the moving average for frame time
492 totalSumFrameTime = 0;
493 simulationSumFrameTime = 0;
494 physicsSumFrameTime = 0;
495 networkSumFrameTime = 0;
496
497 // Loop through all the frames that were stored for the current
498 // heartbeat to process the moving average of frame times
499 for (int i = 0; i < m_numberFramesStored; i++)
500 {
501 // Sum up each frame time in order to calculate the moving
502 // average of frame time
503 totalSumFrameTime += m_totalFrameTimeMilliseconds[i];
504 simulationSumFrameTime +=
505 m_simulationFrameTimeMilliseconds[i];
506 physicsSumFrameTime += m_physicsFrameTimeMilliseconds[i];
507 networkSumFrameTime += m_networkFrameTimeMilliseconds[i];
508 }
509
510 // Get the index that represents the current frame based on the next one known; go back
511 // to the last index if next one is stated to restart at 0
512 if (m_nextLocation == 0)
513 currentFrame = m_numberFramesStored - 1;
514 else
515 currentFrame = m_nextLocation - 1;
516
517 // Calculate the frame dilation; which is currently based on the ratio between the sum of the
518 // physics and simulation rate, and the set minimum time to run a scene's frame
519 frameDilation = (float)(m_simulationFrameTimeMilliseconds[currentFrame] +
520 m_physicsFrameTimeMilliseconds[currentFrame]) / m_scene.MinFrameTicks;
521
522 // ORIGINAL code commented out until we have time to add our own
523 sb[0].StatID = (uint) Stats.TimeDilation; 436 sb[0].StatID = (uint) Stats.TimeDilation;
524 sb[0].StatValue = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); 437 sb[0].StatValue = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor));
525 438
@@ -544,21 +457,7 @@ namespace OpenSim.Region.Framework.Scenes
544 sb[7].StatID = (uint) Stats.ActivePrim; 457 sb[7].StatID = (uint) Stats.ActivePrim;
545 sb[7].StatValue = m_activePrim; 458 sb[7].StatValue = m_activePrim;
546 459
547 // ORIGINAL code commented out until we have time to add our own
548 // statistics to the statistics window
549 sb[8].StatID = (uint)Stats.FrameMS; 460 sb[8].StatID = (uint)Stats.FrameMS;
550<<<<<<< HEAD
551 //sb[8].StatValue = m_frameMS / framesUpdated;
552 sb[8].StatValue = (float) totalSumFrameTime / m_numberFramesStored;
553
554 sb[9].StatID = (uint)Stats.NetMS;
555 //sb[9].StatValue = m_netMS / framesUpdated;
556 sb[9].StatValue = (float) networkSumFrameTime / m_numberFramesStored;
557
558 sb[10].StatID = (uint)Stats.PhysicsMS;
559 //sb[10].StatValue = m_physicsMS / framesUpdated;
560 sb[10].StatValue = (float) physicsSumFrameTime / m_numberFramesStored;
561=======
562 sb[8].StatValue = TotalFrameTime; 461 sb[8].StatValue = TotalFrameTime;
563 462
564 sb[9].StatID = (uint)Stats.NetMS; 463 sb[9].StatID = (uint)Stats.NetMS;
@@ -566,18 +465,12 @@ namespace OpenSim.Region.Framework.Scenes
566 465
567 sb[10].StatID = (uint)Stats.PhysicsMS; 466 sb[10].StatID = (uint)Stats.PhysicsMS;
568 sb[10].StatValue = m_physicsMS * perframe; 467 sb[10].StatValue = m_physicsMS * perframe;
569>>>>>>> avn/ubitvar
570 468
571 sb[11].StatID = (uint)Stats.ImageMS ; 469 sb[11].StatID = (uint)Stats.ImageMS ;
572 sb[11].StatValue = m_imageMS * perframe; 470 sb[11].StatValue = m_imageMS * perframe;
573 471
574 sb[12].StatID = (uint)Stats.OtherMS; 472 sb[12].StatID = (uint)Stats.OtherMS;
575<<<<<<< HEAD
576 //sb[12].StatValue = m_otherMS / framesUpdated;
577 sb[12].StatValue = (float) simulationSumFrameTime / m_numberFramesStored;
578=======
579 sb[12].StatValue = m_otherMS * perframe; 473 sb[12].StatValue = m_otherMS * perframe;
580>>>>>>> avn/ubitvar
581 474
582 sb[13].StatID = (uint)Stats.InPacketsPerSecond; 475 sb[13].StatID = (uint)Stats.InPacketsPerSecond;
583 sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor); 476 sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor);
@@ -609,30 +502,6 @@ namespace OpenSim.Region.Framework.Scenes
609 sb[22].StatID = (uint)Stats.SimSleepMs; 502 sb[22].StatID = (uint)Stats.SimSleepMs;
610 sb[22].StatValue = sleeptime; 503 sb[22].StatValue = sleeptime;
611 504
612 // Current ratio between the sum of physics and sim rate, and the
613 // minimum time to run a scene's frame
614 sb[22].StatID = (uint)Stats.FrameDilation;
615 sb[22].StatValue = frameDilation;
616
617 // Current number of users currently attemptint to login to region
618 sb[23].StatID = (uint)Stats.UsersLoggingIn;
619 sb[23].StatValue = m_usersLoggingIn;
620
621 // Total number of geometric primitives in the scene
622 sb[24].StatID = (uint)Stats.TotalGeoPrim;
623 sb[24].StatValue = m_numGeoPrim;
624
625 // Total number of mesh objects in the scene
626 sb[25].StatID = (uint)Stats.TotalMesh;
627 sb[25].StatValue = m_numMesh;
628
629 // Current number of threads that XEngine is using
630 sb[26].StatID = (uint)Stats.ThreadCount;
631 sb[26].StatValue = m_inUseThreads;
632
633 sb[27].StatID = (uint)Stats.ScriptMS;
634 sb[27].StatValue = (numFrames <= 0) ? 0 : ((float)m_scriptMS / numFrames);
635
636 for (int i = 0; i < m_statisticArraySize; i++) 505 for (int i = 0; i < m_statisticArraySize; i++)
637 { 506 {
638 lastReportedSimStats[i] = sb[i].StatValue; 507 lastReportedSimStats[i] = sb[i].StatValue;
@@ -702,16 +571,11 @@ namespace OpenSim.Region.Framework.Scenes
702 m_physicsMS = 0; 571 m_physicsMS = 0;
703 m_imageMS = 0; 572 m_imageMS = 0;
704 m_otherMS = 0; 573 m_otherMS = 0;
705<<<<<<< HEAD
706 m_scriptMS = 0;
707 m_spareMS = 0;
708=======
709// m_spareMS = 0; 574// m_spareMS = 0;
710 m_sleeptimeMS = 0; 575 m_sleeptimeMS = 0;
711 576
712//Ckrinke This variable is not used, so comment to remove compiler warning until it is used. 577//Ckrinke This variable is not used, so comment to remove compiler warning until it is used.
713//Ckrinke m_scriptMS = 0; 578//Ckrinke m_scriptMS = 0;
714>>>>>>> avn/ubitvar
715 } 579 }
716 580
717 # region methods called from Scene 581 # region methods called from Scene
@@ -817,41 +681,9 @@ namespace OpenSim.Region.Framework.Scenes
817 m_otherMS += ms; 681 m_otherMS += ms;
818 } 682 }
819 683
820<<<<<<< HEAD
821 public void AddScriptMS(int ms)
822 {
823 m_scriptMS += ms;
824 }
825
826 public void addPhysicsFrame(int frames)
827 {
828 // Add the number of physics frames to the correct total physics
829 // frames
830 m_numberPhysicsFrames += frames;
831 }
832
833 public void addFrameTimeMilliseconds(double total, double simulation,
834 double physics, double network)
835 {
836 // Save the frame times from the current frame into the appropriate
837 // arrays
838 m_totalFrameTimeMilliseconds[m_nextLocation] = total;
839 m_simulationFrameTimeMilliseconds[m_nextLocation] = simulation;
840 m_physicsFrameTimeMilliseconds[m_nextLocation] = physics;
841 m_networkFrameTimeMilliseconds[m_nextLocation] = network;
842
843 // Update to the next location in the list
844 m_nextLocation++;
845
846 // Since the list will begin to overwrite the oldest frame values
847 // first, the next location needs to loop back to the beginning of the
848 // list whenever it reaches the end
849 m_nextLocation = m_nextLocation % m_numberFramesStored;
850=======
851 public void addSleepMS(int ms) 684 public void addSleepMS(int ms)
852 { 685 {
853 m_sleeptimeMS += ms; 686 m_sleeptimeMS += ms;
854>>>>>>> avn/ubitvar
855 } 687 }
856 688
857 public void AddPendingDownloads(int count) 689 public void AddPendingDownloads(int count)
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
index 6fd9096..506ad24 100644
--- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
+++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
@@ -49,7 +49,6 @@ namespace OpenSim.Region.Framework.Scenes
49 { 49 {
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51 private static string LogHeader = "[TERRAIN CHANNEL]"; 51 private static string LogHeader = "[TERRAIN CHANNEL]";
52<<<<<<< HEAD
53 52
54 protected TerrainData m_terrainData; 53 protected TerrainData m_terrainData;
55 54
@@ -58,16 +57,7 @@ namespace OpenSim.Region.Framework.Scenes
58 public int Height { get { return m_terrainData.SizeY; } } // Y dimension 57 public int Height { get { return m_terrainData.SizeY; } } // Y dimension
59 public int Altitude { get { return m_terrainData.SizeZ; } } // Y dimension 58 public int Altitude { get { return m_terrainData.SizeZ; } } // Y dimension
60 59
61=======
62 60
63 protected TerrainData m_terrainData;
64
65 public int Width { get { return m_terrainData.SizeX; } } // X dimension
66 // Unfortunately, for historical reasons, in this module 'Width' is X and 'Height' is Y
67 public int Height { get { return m_terrainData.SizeY; } } // Y dimension
68 public int Altitude { get { return m_terrainData.SizeZ; } } // Y dimension
69
70>>>>>>> avn/ubitvar
71 // Default, not-often-used builder 61 // Default, not-often-used builder
72 public TerrainChannel() 62 public TerrainChannel()
73 { 63 {
@@ -168,15 +158,11 @@ namespace OpenSim.Region.Framework.Scenes
168 { 158 {
169 if (Double.IsNaN(value) || Double.IsInfinity(value)) 159 if (Double.IsNaN(value) || Double.IsInfinity(value))
170 return; 160 return;
171<<<<<<< HEAD
172
173=======
174 if (value < 0) 161 if (value < 0)
175 value = 0; 162 value = 0;
176 else 163 else
177 if (value > 655.35) 164 if (value > 655.35)
178 value = 655.35; 165 value = 655.35;
179>>>>>>> avn/ubitvar
180 m_terrainData[x, y] = (float)value; 166 m_terrainData[x, y] = (float)value;
181 } 167 }
182 } 168 }
@@ -382,13 +368,8 @@ namespace OpenSim.Region.Framework.Scenes
382 public int SizeY; 368 public int SizeY;
383 public int SizeZ; 369 public int SizeZ;
384 public float CompressionFactor; 370 public float CompressionFactor;
385<<<<<<< HEAD
386 public int[] Map;
387 public TerrainChannelXMLPackage(int pX, int pY, int pZ, float pCompressionFactor, int[] pMap)
388=======
389 public float[] Map; 371 public float[] Map;
390 public TerrainChannelXMLPackage(int pX, int pY, int pZ, float pCompressionFactor, float[] pMap) 372 public TerrainChannelXMLPackage(int pX, int pY, int pZ, float pCompressionFactor, float[] pMap)
391>>>>>>> avn/ubitvar
392 { 373 {
393 Version = 1; 374 Version = 1;
394 SizeX = pX; 375 SizeX = pX;
@@ -419,25 +400,13 @@ namespace OpenSim.Region.Framework.Scenes
419 // Fill the heightmap with the center bump terrain 400 // Fill the heightmap with the center bump terrain
420 private void PinHeadIsland() 401 private void PinHeadIsland()
421 { 402 {
422<<<<<<< HEAD
423=======
424 float cx = m_terrainData.SizeX * 0.5f; 403 float cx = m_terrainData.SizeX * 0.5f;
425 float cy = m_terrainData.SizeY * 0.5f; 404 float cy = m_terrainData.SizeY * 0.5f;
426 float h; 405 float h;
427>>>>>>> avn/ubitvar
428 for (int x = 0; x < Width; x++) 406 for (int x = 0; x < Width; x++)
429 { 407 {
430 for (int y = 0; y < Height; y++) 408 for (int y = 0; y < Height; y++)
431 { 409 {
432<<<<<<< HEAD
433 m_terrainData[x, y] = (float)TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10;
434 float spherFacA = (float)(TerrainUtil.SphericalFactor(x, y, m_terrainData.SizeX / 2.0, m_terrainData.SizeY / 2.0, 50) * 0.01d);
435 float spherFacB = (float)(TerrainUtil.SphericalFactor(x, y, m_terrainData.SizeX / 2.0, m_terrainData.SizeY / 2.0, 100) * 0.001d);
436 if (m_terrainData[x, y]< spherFacA)
437 m_terrainData[x, y]= spherFacA;
438 if (m_terrainData[x, y]< spherFacB)
439 m_terrainData[x, y] = spherFacB;
440=======
441 // h = (float)TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; 410 // h = (float)TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10;
442 h = 1.0f; 411 h = 1.0f;
443 float spherFacA = (float)(TerrainUtil.SphericalFactor(x, y, cx, cy, 50) * 0.01d); 412 float spherFacA = (float)(TerrainUtil.SphericalFactor(x, y, cx, cy, 50) * 0.01d);
@@ -447,7 +416,6 @@ namespace OpenSim.Region.Framework.Scenes
447 if (h < spherFacB) 416 if (h < spherFacB)
448 h = spherFacB; 417 h = spherFacB;
449 m_terrainData[x, y] = h; 418 m_terrainData[x, y] = h;
450>>>>>>> avn/ubitvar
451 } 419 }
452 } 420 }
453 } 421 }
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCopyTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCopyTests.cs
index 1d41d33..93ac34f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCopyTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCopyTests.cs
@@ -43,6 +43,7 @@ using OpenSim.Tests.Common;
43 43
44namespace OpenSim.Region.Framework.Scenes.Tests 44namespace OpenSim.Region.Framework.Scenes.Tests
45{ 45{
46 /*
46 /// <summary> 47 /// <summary>
47 /// Test copying of scene objects. 48 /// Test copying of scene objects.
48 /// </summary> 49 /// </summary>
@@ -344,4 +345,5 @@ namespace OpenSim.Region.Framework.Scenes.Tests
344 } 345 }
345 } 346 }
346 } 347 }
348 */
347} \ No newline at end of file 349} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
index b775178..0025e9b 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
@@ -99,9 +99,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
99 99
100 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); 100 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
101 Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1)); 101 Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1));
102 HashSet<ScenePresence> sittingAvatars = part.GetSittingAvatars(); 102 HashSet<UUID> sittingAvatars = part.GetSittingAvatars();
103 Assert.That(sittingAvatars.Count, Is.EqualTo(1)); 103 Assert.That(sittingAvatars.Count, Is.EqualTo(1));
104 Assert.That(sittingAvatars.Contains(m_sp)); 104 Assert.That(sittingAvatars.Contains(m_sp.UUID));
105 Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId)); 105 Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId));
106 } 106 }
107 107
@@ -211,9 +211,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
211 Assert.That(m_sp.PhysicsActor, Is.Null); 211 Assert.That(m_sp.PhysicsActor, Is.Null);
212 212
213 Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1)); 213 Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1));
214 HashSet<ScenePresence> sittingAvatars = part.GetSittingAvatars(); 214 HashSet<UUID> sittingAvatars = part.GetSittingAvatars();
215 Assert.That(sittingAvatars.Count, Is.EqualTo(1)); 215 Assert.That(sittingAvatars.Count, Is.EqualTo(1));
216 Assert.That(sittingAvatars.Contains(m_sp)); 216 Assert.That(sittingAvatars.Contains(m_sp.UUID));
217 217
218 m_sp.StandUp(); 218 m_sp.StandUp();
219 219
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 25bbd3a..d8928ee 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -120,53 +120,12 @@ namespace OpenSim.Region.Framework.Scenes
120 /// <param name="uuid">UUID.</param> 120 /// <param name="uuid">UUID.</param>
121 public bool AddForInspection(UUID uuid) 121 public bool AddForInspection(UUID uuid)
122 { 122 {
123<<<<<<< HEAD
124 if (m_assetUuidsToInspect.Contains(uuid)) 123 if (m_assetUuidsToInspect.Contains(uuid))
125 return false; 124 return false;
126 125
127// m_log.DebugFormat("[UUID GATHERER]: Adding asset {0} for inspection", uuid); 126// m_log.DebugFormat("[UUID GATHERER]: Adding asset {0} for inspection", uuid);
128 127
129 m_assetUuidsToInspect.Enqueue(uuid); 128 m_assetUuidsToInspect.Enqueue(uuid);
130=======
131 try
132 {
133 assetUuids[assetUuid] = assetType;
134
135 if ((sbyte)AssetType.Bodypart == assetType || (sbyte)AssetType.Clothing == assetType)
136 {
137 GetWearableAssetUuids(assetUuid, assetUuids);
138 }
139 else if ((sbyte)AssetType.Gesture == assetType)
140 {
141 GetGestureAssetUuids(assetUuid, assetUuids);
142 }
143 else if ((sbyte)AssetType.Notecard == assetType)
144 {
145 GetTextEmbeddedAssetUuids(assetUuid, assetUuids);
146 }
147 else if ((sbyte)AssetType.LSLText == assetType)
148 {
149 GetTextEmbeddedAssetUuids(assetUuid, assetUuids);
150 }
151 else if ((sbyte)OpenSimAssetType.Material == assetType)
152 {
153 GetMaterialAssetUuids(assetUuid, assetUuids);
154 }
155 else if ((sbyte)AssetType.Object == assetType)
156 {
157 GetSceneObjectAssetUuids(assetUuid, assetUuids);
158 }
159 }
160 catch (Exception)
161 {
162 m_log.ErrorFormat(
163 "[UUID GATHERER]: Failed to gather uuids for asset id {0}, type {1}",
164 assetUuid, assetType);
165 throw;
166 }
167 }
168>>>>>>> avn/ubitvar
169
170 return true; 129 return true;
171 } 130 }
172 131
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index 0512e48..ed1bab4 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -1398,7 +1398,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1398 presence.Grouptitle = Title; 1398 presence.Grouptitle = Title;
1399 1399
1400 if (! presence.IsChildAgent) 1400 if (! presence.IsChildAgent)
1401 presence.SendAvatarDataToAllClients(); 1401 presence.SendAvatarDataToAllAgents();
1402 } 1402 }
1403 } 1403 }
1404 } 1404 }
diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
index d3c46c9..50a5fae 100644
--- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
+++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
@@ -153,14 +153,6 @@ namespace OpenSim.Region.OptionalModules
153 153
154 ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); 154 ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y);
155 155
156<<<<<<< HEAD
157 // newParcel will be null only if it outside of our current region. If this is the case, then the
158 // receiving permissions will perform the check.
159 if (newParcel == null)
160 return true;
161
162 // The prim hasn't crossed a region boundary so we don't need to worry
163=======
164 if (newParcel == null) 156 if (newParcel == null)
165 return true; 157 return true;
166 158
@@ -168,7 +160,6 @@ namespace OpenSim.Region.OptionalModules
168 ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y); 160 ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y);
169 161
170 // The prim hasn't crossed a region boundry so we don't need to worry 162 // The prim hasn't crossed a region boundry so we don't need to worry
171>>>>>>> avn/ubitvar
172 // about prim counts here 163 // about prim counts here
173 if(oldParcel != null && oldParcel.Equals(newParcel)) 164 if(oldParcel != null && oldParcel.Equals(newParcel))
174 { 165 {
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
index edf51a2..e7d461f 100644
--- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
@@ -746,8 +746,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
746 746
747 List<SceneObjectGroup> objlist; 747 List<SceneObjectGroup> objlist;
748 List<Vector3> veclist; 748 List<Vector3> veclist;
749 749
750 bool success = host.RootPart.Inventory.GetRezReadySceneObjects(item, out objlist, out veclist); 750 Vector3 bbox = new Vector3();
751 float offsetHeight;
752 bool success = host.RootPart.Inventory.GetRezReadySceneObjects(item, out objlist, out veclist, out bbox, out offsetHeight);
751 if (! success) 753 if (! success)
752 { 754 {
753 GenerateRuntimeError("Failed to create object"); 755 GenerateRuntimeError("Failed to create object");
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index dc1ea95..35af6e7 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -61,11 +61,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
61 private readonly string m_firstname; 61 private readonly string m_firstname;
62 private readonly string m_lastname; 62 private readonly string m_lastname;
63 private readonly Vector3 m_startPos; 63 private readonly Vector3 m_startPos;
64<<<<<<< HEAD
65 private readonly UUID m_uuid;
66=======
67 private UUID m_uuid = UUID.Random(); 64 private UUID m_uuid = UUID.Random();
68>>>>>>> avn/ubitvar
69 private readonly Scene m_scene; 65 private readonly Scene m_scene;
70 private readonly UUID m_ownerID; 66 private readonly UUID m_ownerID;
71 67
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 2977195..9dc4489 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -457,12 +457,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
457 /// <returns>true if they do, false if they don't.</returns> 457 /// <returns>true if they do, false if they don't.</returns>
458 private bool CheckPermissions(NPCAvatar av, UUID callerID) 458 private bool CheckPermissions(NPCAvatar av, UUID callerID)
459 { 459 {
460<<<<<<< HEAD
461 return callerID == UUID.Zero || av.OwnerID == UUID.Zero || 460 return callerID == UUID.Zero || av.OwnerID == UUID.Zero ||
462 av.OwnerID == callerID || av.AgentId == callerID; 461 av.OwnerID == callerID || av.AgentId == callerID;
463=======
464 return callerID == UUID.Zero || av.OwnerID == UUID.Zero || av.OwnerID == callerID || av.AgentId == callerID;
465>>>>>>> avn/ubitvar
466 } 462 }
467 } 463 }
468} 464}
diff --git a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
index a26d145..1102aca 100644
--- a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
+++ b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
@@ -166,7 +166,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
166 cdl.AddRow("physics", m_scene.PhysicsEnabled); 166 cdl.AddRow("physics", m_scene.PhysicsEnabled);
167 cdl.AddRow("scripting", m_scene.ScriptsEnabled); 167 cdl.AddRow("scripting", m_scene.ScriptsEnabled);
168 cdl.AddRow("teleport", m_scene.DebugTeleporting); 168 cdl.AddRow("teleport", m_scene.DebugTeleporting);
169 cdl.AddRow("update-on-timer", m_scene.UpdateOnTimer); 169// cdl.AddRow("update-on-timer", m_scene.UpdateOnTimer);
170 cdl.AddRow("updates", m_scene.DebugUpdates); 170 cdl.AddRow("updates", m_scene.DebugUpdates);
171 171
172 MainConsole.Instance.OutputFormat("Scene {0} options:", m_scene.Name); 172 MainConsole.Instance.OutputFormat("Scene {0} options:", m_scene.Name);
@@ -313,7 +313,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
313 bool enableUpdateOnTimer; 313 bool enableUpdateOnTimer;
314 if (bool.TryParse(options["update-on-timer"], out enableUpdateOnTimer)) 314 if (bool.TryParse(options["update-on-timer"], out enableUpdateOnTimer))
315 { 315 {
316 m_scene.UpdateOnTimer = enableUpdateOnTimer; 316// m_scene.UpdateOnTimer = enableUpdateOnTimer;
317 m_scene.Active = false; 317 m_scene.Active = false;
318 318
319 while (m_scene.IsRunning) 319 while (m_scene.IsRunning)
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs
index ec717d7..e7a39eb 100644
--- a/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs
@@ -1288,7 +1288,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1288 } 1288 }
1289 1289
1290 public override Vector3 PIDTarget { set { return; } } 1290 public override Vector3 PIDTarget { set { return; } }
1291 public override bool PIDActive { set { return; } } 1291 public override bool PIDActive { get { return m_pidControllerActive; } set { return; } }
1292 public override float PIDTau { set { return; } } 1292 public override float PIDTau { set { return; } }
1293 1293
1294 public override float PIDHoverHeight { set { return; } } 1294 public override float PIDHoverHeight { set { return; } }
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
index ba24aa7..b283152 100644
--- a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
@@ -748,7 +748,7 @@ namespace OpenSim.Region.Physics.OdePlugin
748 m_log.Warn("[PHYSICS]: Got NaN PIDTarget from Scene on Object"); 748 m_log.Warn("[PHYSICS]: Got NaN PIDTarget from Scene on Object");
749 } 749 }
750 } 750 }
751 public override bool PIDActive { set { m_usePID = value; } } 751 public override bool PIDActive { get { return m_usePID; } set { m_usePID = value; } }
752 public override float PIDTau { set { m_PIDTau = value; } } 752 public override float PIDTau { set { m_PIDTau = value; } }
753 753
754 // For RotLookAt 754 // For RotLookAt
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
index 00f5122..00baa21 100644
--- a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
@@ -1667,6 +1667,11 @@ namespace OpenSim.Region.Physics.OdePlugin
1667 1667
1668 #region Add/Remove Entities 1668 #region Add/Remove Entities
1669 1669
1670 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
1671 {
1672 return AddAvatar(avName, position, size, isFlying);
1673 }
1674
1670 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) 1675 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
1671 { 1676 {
1672 Vector3 pos; 1677 Vector3 pos;
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 96ef0a6..eb7e8fc 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -152,16 +152,16 @@ namespace OpenSim.Region.Physics.Manager
152 /// <param name="size"></param> 152 /// <param name="size"></param>
153 /// <param name="isFlying"></param> 153 /// <param name="isFlying"></param>
154 /// <returns></returns> 154 /// <returns></returns>
155<<<<<<< HEAD 155
156 public abstract PhysicsActor AddAvatar( 156 public abstract PhysicsActor AddAvatar(
157 string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying); 157 string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying);
158 158
159======= 159
160 public virtual PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) 160 public virtual PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
161 { 161 {
162 return null; 162 return null;
163 } 163 }
164>>>>>>> avn/ubitvar 164
165 /// <summary> 165 /// <summary>
166 /// Add an avatar 166 /// Add an avatar
167 /// </summary> 167 /// </summary>
@@ -177,13 +177,25 @@ namespace OpenSim.Region.Physics.Manager
177 { 177 {
178 PhysicsActor ret = AddAvatar(avName, position, velocity, size, isFlying); 178 PhysicsActor ret = AddAvatar(avName, position, velocity, size, isFlying);
179 179
180 if (ret != null) 180 if (ret != null)
181 ret.LocalID = localID;
182
183 return ret;
184 }
185
186 public virtual PhysicsActor AddAvatar(
187 uint localID, string avName, Vector3 position, Vector3 size, bool isFlying)
188 {
189 PhysicsActor ret = AddAvatar(avName, position, size, isFlying);
190
191 if (ret != null)
181 ret.LocalID = localID; 192 ret.LocalID = localID;
182 193
183 return ret; 194 return ret;
184 } 195 }
185 196
186 public virtual PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying) 197 public virtual PhysicsActor AddAvatar(
198 uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)
187 { 199 {
188 PhysicsActor ret = AddAvatar(localID, avName, position, size, isFlying); 200 PhysicsActor ret = AddAvatar(localID, avName, position, size, isFlying);
189 return ret; 201 return ret;
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 9203169..05eaf2a 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -1251,12 +1251,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1251 public override Vector3 PIDTarget { set { return; } } 1251 public override Vector3 PIDTarget { set { return; } }
1252 public override bool PIDActive 1252 public override bool PIDActive
1253 { 1253 {
1254<<<<<<< HEAD
1255 get { return false; } 1254 get { return false; }
1256=======
1257 // os version
1258 // get { return false; }
1259>>>>>>> avn/ubitvar
1260 set { return; } 1255 set { return; }
1261 } 1256 }
1262 public override float PIDTau { set { return; } } 1257 public override float PIDTau { set { return; } }
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 6363422..0a99e30 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -2955,14 +2955,8 @@ Console.WriteLine(" JointCreateFixed");
2955 m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name); 2955 m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name);
2956 } 2956 }
2957 } 2957 }
2958<<<<<<< HEAD
2959 public override bool PIDActive { get; set; }
2960=======
2961 // os version
2962 //public override bool PIDActive {get { return m_usePID; } set { m_usePID = value; } }
2963 public override bool PIDActive { set { m_usePID = value; } }
2964 2958
2965>>>>>>> avn/ubitvar 2959 public override bool PIDActive { get; set; }
2966 public override float PIDTau { set { m_PIDTau = value; } } 2960 public override float PIDTau { set { m_PIDTau = value; } }
2967 2961
2968 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } 2962 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } }
@@ -3359,14 +3353,7 @@ Console.WriteLine(" JointCreateFixed");
3359 RequestAssetDelegate assetProvider = _parent_scene.RequestAssetMethod; 3353 RequestAssetDelegate assetProvider = _parent_scene.RequestAssetMethod;
3360 if (assetProvider != null) 3354 if (assetProvider != null)
3361 assetProvider(_pbs.SculptTexture, MeshAssetReceived); 3355 assetProvider(_pbs.SculptTexture, MeshAssetReceived);
3362<<<<<<< HEAD
3363 }, null, "ODEPrim.CheckMeshAsset"); 3356 }, null, "ODEPrim.CheckMeshAsset");
3364=======
3365 // os version
3366 //}, null, "ODEPrim.CheckMeshAsset");
3367 // avn
3368 });
3369>>>>>>> avn/ubitvar
3370 } 3357 }
3371 } 3358 }
3372 3359
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 7f4a809..3776ac9 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -2020,35 +2020,11 @@ namespace OpenSim.Region.Physics.OdePlugin
2020 2020
2021 #region Add/Remove Entities 2021 #region Add/Remove Entities
2022 2022
2023<<<<<<< HEAD
2024 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) 2023 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
2025 { 2024 {
2026 OdeCharacter newAv 2025 OdeCharacter newAv
2027 = new OdeCharacter( 2026 = new OdeCharacter(
2028 avName, this, position, velocity, size, avPIDD, avPIDP, 2027 avName, this, position, velocity, size, avPIDD, avPIDP,
2029=======
2030/* core version
2031 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
2032 {
2033 OdeCharacter newAv
2034 = new OdeCharacter(
2035 avName, this, position, velocity, size, avPIDD, avPIDP,
2036 avCapRadius, avStandupTensor, avDensity,
2037 avMovementDivisorWalk, avMovementDivisorRun);
2038
2039 newAv.Flying = isFlying;
2040 newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
2041 newAv.m_avatarplanted = avplanted;
2042
2043 return newAv;
2044 }
2045*/
2046 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
2047 {
2048 OdeCharacter newAv
2049 = new OdeCharacter(
2050 avName, this, position, Vector3.Zero, size, avPIDD, avPIDP,
2051>>>>>>> avn/ubitvar
2052 avCapRadius, avStandupTensor, avDensity, 2028 avCapRadius, avStandupTensor, avDensity,
2053 avMovementDivisorWalk, avMovementDivisorRun); 2029 avMovementDivisorWalk, avMovementDivisorRun);
2054 2030
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
index 1c38246..0e2cbd2 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
@@ -1415,7 +1415,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1415 } 1415 }
1416 1416
1417 public override Vector3 PIDTarget { set { return; } } 1417 public override Vector3 PIDTarget { set { return; } }
1418 public override bool PIDActive { set { return; } } 1418 public override bool PIDActive {get {return m_pidControllerActive;} set { return; } }
1419 public override float PIDTau { set { return; } } 1419 public override float PIDTau { set { return; } }
1420 1420
1421 public override float PIDHoverHeight { set { return; } } 1421 public override float PIDHoverHeight { set { return; } }
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
index b13f601..8bcdd89 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
@@ -716,6 +716,10 @@ namespace OpenSim.Region.Physics.OdePlugin
716 716
717 public override bool PIDActive 717 public override bool PIDActive
718 { 718 {
719 get
720 {
721 return m_usePID;
722 }
719 set 723 set
720 { 724 {
721 AddChange(changes.PIDActive,value); 725 AddChange(changes.PIDActive,value);
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
index dafd3a3..26e8e54 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -1222,6 +1222,11 @@ namespace OpenSim.Region.Physics.OdePlugin
1222 1222
1223 #region Add/Remove Entities 1223 #region Add/Remove Entities
1224 1224
1225 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
1226 {
1227 return AddAvatar(avName, position, size, isFlying);
1228 }
1229
1225 public override PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying) 1230 public override PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)
1226 { 1231 {
1227 Vector3 pos; 1232 Vector3 pos;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index df1bd8b..84d44a1 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -387,28 +387,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
387 } 387 }
388 } 388 }
389 389
390 public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) 390
391 {
392 // Remove a specific script
393
394 // Remove dataserver events
395 m_Dataserver[engine].RemoveEvents(localID, itemID);
396
397 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
398 if (comms != null)
399 comms.DeleteListener(itemID);
400
401 IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
402 if (xmlrpc != null)
403 {
404 xmlrpc.DeleteChannels(itemID);
405 xmlrpc.CancelSRDRequests(itemID);
406 }
407
408 // Remove Sensors
409 m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
410
411 }
412 391
413 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) 392 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
414 { 393 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index f637a1d..f27a122 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -28,13 +28,9 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31<<<<<<< HEAD
32using System.Diagnostics; 31using System.Diagnostics;
33using System.Drawing; 32using System.Drawing;
34using System.Drawing.Imaging; 33using System.Drawing.Imaging;
35=======
36using System.Diagnostics; //for [DebuggerNonUserCode]
37>>>>>>> avn/ubitvar
38using System.Runtime.Remoting.Lifetime; 34using System.Runtime.Remoting.Lifetime;
39using System.Text; 35using System.Text;
40using System.Threading; 36using System.Threading;
@@ -43,11 +39,8 @@ using System.Timers;
43using Nini.Config; 39using Nini.Config;
44using log4net; 40using log4net;
45using OpenMetaverse; 41using OpenMetaverse;
46<<<<<<< HEAD
47using OpenMetaverse.Assets; 42using OpenMetaverse.Assets;
48=======
49using OpenMetaverse.StructuredData; 43using OpenMetaverse.StructuredData;
50>>>>>>> avn/ubitvar
51using OpenMetaverse.Packets; 44using OpenMetaverse.Packets;
52using OpenMetaverse.Rendering; 45using OpenMetaverse.Rendering;
53using OpenSim; 46using OpenSim;
@@ -133,7 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
133 protected bool m_scriptConsoleChannelEnabled = false; 126 protected bool m_scriptConsoleChannelEnabled = false;
134 protected bool m_debuggerSafe = false; 127 protected bool m_debuggerSafe = false;
135 protected IUrlModule m_UrlModule = null; 128 protected IUrlModule m_UrlModule = null;
136<<<<<<< HEAD 129
137 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); 130 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>();
138 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. 131 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
139 protected int m_sleepMsOnSetTexture = 200; 132 protected int m_sleepMsOnSetTexture = 200;
@@ -254,11 +247,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
254 protected static List<CastRayCall> m_castRayCalls = new List<CastRayCall>(); 247 protected static List<CastRayCall> m_castRayCalls = new List<CastRayCall>();
255 protected bool m_useMeshCacheInCastRay = true; 248 protected bool m_useMeshCacheInCastRay = true;
256 protected static Dictionary<ulong, FacetedMesh> m_cachedMeshes = new Dictionary<ulong, FacetedMesh>(); 249 protected static Dictionary<ulong, FacetedMesh> m_cachedMeshes = new Dictionary<ulong, FacetedMesh>();
257=======
258 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache =
259 new Dictionary<UUID, UserInfoCacheEntry>();
260 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
261 protected ISoundModule m_SoundModule = null;
262 250
263// protected Timer m_ShoutSayTimer; 251// protected Timer m_ShoutSayTimer;
264 protected int m_SayShoutCount = 0; 252 protected int m_SayShoutCount = 0;
@@ -288,7 +276,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
288 {"TURNRIGHT", "Turning Right"}, 276 {"TURNRIGHT", "Turning Right"},
289 {"WALK", "Walking"} 277 {"WALK", "Walking"}
290 }; 278 };
291>>>>>>> avn/ubitvar
292 279
293 //An array of HTTP/1.1 headers that are not allowed to be used 280 //An array of HTTP/1.1 headers that are not allowed to be used
294 //as custom headers by llHTTPRequest. 281 //as custom headers by llHTTPRequest.
@@ -315,12 +302,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
315 m_ScriptEngine = scriptEngine; 302 m_ScriptEngine = scriptEngine;
316 m_host = host; 303 m_host = host;
317 m_item = item; 304 m_item = item;
318<<<<<<< HEAD
319=======
320 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); 305 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
321 m_coopSleepHandle = coopSleepHandle; 306
322>>>>>>> avn/ubitvar
323
324 LoadConfig(); 307 LoadConfig();
325 308
326 m_TransferModule = 309 m_TransferModule =
@@ -634,7 +617,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
634 } 617 }
635 618
636 int actualPrimCount = part.ParentGroup.PrimCount; 619 int actualPrimCount = part.ParentGroup.PrimCount;
637 List<ScenePresence> sittingAvatars = part.ParentGroup.GetSittingAvatars(); 620 List<UUID> sittingAvatars = part.ParentGroup.GetSittingAvatars();
638 int adjustedPrimCount = actualPrimCount + sittingAvatars.Count; 621 int adjustedPrimCount = actualPrimCount + sittingAvatars.Count;
639 622
640 // Special case for a single prim. In this case the linknum is zero. However, this will not match a single 623 // Special case for a single prim. In this case the linknum is zero. However, this will not match a single
@@ -663,7 +646,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
663 } 646 }
664 else 647 else
665 { 648 {
666 return sittingAvatars[linknum - actualPrimCount - 1]; 649 ScenePresence sp = World.GetScenePresence(sittingAvatars[linknum - actualPrimCount - 1]);
650 if (sp != null)
651 return sp;
652 else
653 return null;
667 } 654 }
668 } 655 }
669 else 656 else
@@ -1316,8 +1303,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1316 1303
1317 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 1304 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
1318 if (wComm != null) 1305 if (wComm != null)
1319 if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) 1306 if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error));
1320 LSLError(error);
1321 } 1307 }
1322 1308
1323 public LSL_Integer llListen(int channelID, string name, string ID, string msg) 1309 public LSL_Integer llListen(int channelID, string name, string ID, string msg)
@@ -2373,13 +2359,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2373 m_host.AddScriptLPS(1); 2359 m_host.AddScriptLPS(1);
2374 2360
2375 List<SceneObjectPart> parts = GetLinkParts(linknumber); 2361 List<SceneObjectPart> parts = GetLinkParts(linknumber);
2376<<<<<<< HEAD
2377
2378 foreach (SceneObjectPart part in parts)
2379 SetTexture(part, texture, face);
2380
2381 ScriptSleep(m_sleepMsOnSetLinkTexture);
2382=======
2383 if (parts.Count > 0) 2362 if (parts.Count > 0)
2384 { 2363 {
2385 try 2364 try
@@ -2391,8 +2370,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2391 { 2370 {
2392 } 2371 }
2393 } 2372 }
2394 ScriptSleep(200); 2373 ScriptSleep(m_sleepMsOnSetLinkTexture);
2395>>>>>>> avn/ubitvar
2396 } 2374 }
2397 2375
2398 protected void SetTexture(SceneObjectPart part, string texture, int face) 2376 protected void SetTexture(SceneObjectPart part, string texture, int face)
@@ -3038,12 +3016,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3038 if (m_host.ParentGroup.IsAttachment) 3016 if (m_host.ParentGroup.IsAttachment)
3039 { 3017 {
3040 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); 3018 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
3041<<<<<<< HEAD
3042 vel = avatar.GetWorldVelocity();
3043=======
3044 if (avatar != null) 3019 if (avatar != null)
3045 vel = avatar.Velocity; 3020 vel = avatar.GetWorldVelocity();
3046>>>>>>> avn/ubitvar
3047 } 3021 }
3048 else 3022 else
3049 { 3023 {
@@ -3463,15 +3437,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3463 3437
3464 string reason; 3438 string reason;
3465 money.ObjectGiveMoney( 3439 money.ObjectGiveMoney(
3466<<<<<<< HEAD 3440
3467 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount);
3468 }, null, "LSL_Api.llGiveMoney");
3469=======
3470 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero, out reason); 3441 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero, out reason);
3471 }); 3442 }, null, "LSL_Api.llGiveMoney");
3472 3443
3473 return 0; 3444 return 0;
3474>>>>>>> avn/ubitvar
3475 } 3445 }
3476 3446
3477 public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) 3447 public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
@@ -3574,12 +3544,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3574 } 3544 }
3575 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) 3545 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
3576 } 3546 }
3577<<<<<<< HEAD 3547
3578 }, null, "LSL_Api.llRezAtRoot"); 3548 }, null, "LSL_Api.llRezAtRoot");
3579=======
3580 return;
3581 });
3582>>>>>>> avn/ubitvar
3583 3549
3584 //ScriptSleep((int)((groupmass * velmag) / 10)); 3550 //ScriptSleep((int)((groupmass * velmag) / 10));
3585 ScriptSleep(m_sleepMsOnRezAtRoot); 3551 ScriptSleep(m_sleepMsOnRezAtRoot);
@@ -3594,25 +3560,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3594 { 3560 {
3595 m_host.AddScriptLPS(1); 3561 m_host.AddScriptLPS(1);
3596 3562
3597<<<<<<< HEAD
3598 // normalized direction to target
3599 LSL_Vector dir = llVecNorm(target - from);
3600 // use vertical to help compute left axis
3601 LSL_Vector up = new LSL_Vector(0.0, 0.0, 1.0);
3602 // find normalized left axis parallel to horizon
3603 LSL_Vector left = llVecNorm(LSL_Vector.Cross(up, dir));
3604 // make up orthogonal to left and dir
3605 up = LSL_Vector.Cross(dir, left);
3606
3607 // compute rotation based on orthogonal axes
3608 LSL_Rotation rot = new LSL_Rotation(0.0, 0.707107, 0.0, 0.707107) * llAxes2Rot(dir, left, up);
3609
3610 // Per discussion with Melanie, for non-physical objects llLookAt appears to simply
3611 // set the rotation of the object, copy that behavior
3612 PhysicsActor pa = m_host.PhysActor;
3613
3614 if (m_host.ParentGroup.IsAttachment || strength == 0 || pa == null || !pa.IsPhysical)
3615=======
3616 // Get the normalized vector to the target 3563 // Get the normalized vector to the target
3617 LSL_Vector d1 = llVecNorm(target - llGetPos()); 3564 LSL_Vector d1 = llVecNorm(target - llGetPos());
3618 3565
@@ -3629,7 +3576,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3629 LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); 3576 LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107);
3630 3577
3631 if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) 3578 if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical)
3632>>>>>>> avn/ubitvar
3633 { 3579 {
3634 // Do nothing if either value is 0 (this has been checked in SL) 3580 // Do nothing if either value is 0 (this has been checked in SL)
3635 if (strength <= 0.0 || damping <= 0.0) 3581 if (strength <= 0.0 || damping <= 0.0)
@@ -3703,18 +3649,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3703 } 3649 }
3704 } 3650 }
3705 3651
3706<<<<<<< HEAD
3707 public LSL_Float llGetMassMKS()
3708 {
3709 // this is what the wiki says it does!
3710 // http://wiki.secondlife.com/wiki/LlGetMassMKS
3711 return llGetMass() * 100.0;
3712=======
3713
3714 public LSL_Float llGetMassMKS() 3652 public LSL_Float llGetMassMKS()
3715 { 3653 {
3716 return 100f * llGetMass(); 3654 return 100f * llGetMass();
3717>>>>>>> avn/ubitvar
3718 } 3655 }
3719 3656
3720 public void llCollisionFilter(string name, string id, int accept) 3657 public void llCollisionFilter(string name, string id, int accept)
@@ -3863,17 +3800,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3863 3800
3864 public void llInstantMessage(string user, string message) 3801 public void llInstantMessage(string user, string message)
3865 { 3802 {
3803 m_host.AddScriptLPS(1);
3866 UUID result; 3804 UUID result;
3867 if (!UUID.TryParse(user, out result) || result == UUID.Zero) 3805 if (!UUID.TryParse(user, out result) || result == UUID.Zero)
3868 { 3806 {
3869 ShoutError("An invalid key was passed to llInstantMessage"); 3807 Error("llInstantMessage","An invalid key was passed to llInstantMessage");
3870 ScriptSleep(2000); 3808 ScriptSleep(2000);
3871 return; 3809 return;
3872 } 3810 }
3873 3811
3874
3875 m_host.AddScriptLPS(1);
3876
3877 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3812 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
3878 // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent, 3813 // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent,
3879 // but I don't think we have a list of scenes available from here. 3814 // but I don't think we have a list of scenes available from here.
@@ -3883,50 +3818,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3883 3818
3884 // TODO: figure out values for client, fromSession, and imSessionID 3819 // TODO: figure out values for client, fromSession, and imSessionID
3885 // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch()); 3820 // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch());
3886<<<<<<< HEAD
3887
3888=======
3889 UUID friendTransactionID = UUID.Random(); 3821 UUID friendTransactionID = UUID.Random();
3890 3822
3891 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 3823 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
3892 3824
3893>>>>>>> avn/ubitvar
3894 GridInstantMessage msg = new GridInstantMessage(); 3825 GridInstantMessage msg = new GridInstantMessage();
3895 msg.fromAgentID = new Guid(m_host.OwnerID.ToString()); // fromAgentID.Guid; 3826 msg.fromAgentID = new Guid(m_host.OwnerID.ToString()); // fromAgentID.Guid;
3896 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3827 msg.toAgentID = new Guid(user); // toAgentID.Guid;
3897 msg.imSessionID = new Guid(m_host.UUID.ToString()); // This is the item we're mucking with here 3828 msg.imSessionID = new Guid(m_host.UUID.ToString()); // This is the item we're mucking with here
3898// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
3899// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
3900// DateTime dt = DateTime.UtcNow;
3901//
3902// // Ticks from UtcNow, but make it look like local. Evil, huh?
3903// dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
3904//
3905// try
3906// {
3907// // Convert that to the PST timezone
3908// TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
3909// dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
3910// }
3911// catch
3912// {
3913// // No logging here, as it could be VERY spammy
3914// }
3915//
3916// // And make it look local again to fool the unix time util
3917// dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
3918
3919 msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); 3829 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
3830 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
3920 3831
3921 //if (client != null)
3922 //{
3923 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
3924 //}
3925 //else
3926 //{
3927 // msg.fromAgentName = "(hippos)";// Added for posterity. This means that we can't figure out who sent it
3928 //}
3929 // Cap the message length at 1024.
3930 if (message != null && message.Length > 1024) 3832 if (message != null && message.Length > 1024)
3931 msg.message = message.Substring(0, 1024); 3833 msg.message = message.Substring(0, 1024);
3932 else 3834 else
@@ -4237,17 +4139,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4237 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | 4139 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
4238 ScriptBaseClass.PERMISSION_CONTROL_CAMERA | 4140 ScriptBaseClass.PERMISSION_CONTROL_CAMERA |
4239 ScriptBaseClass.PERMISSION_TRACK_CAMERA | 4141 ScriptBaseClass.PERMISSION_TRACK_CAMERA |
4240<<<<<<< HEAD
4241 ScriptBaseClass.PERMISSION_ATTACH;
4242=======
4243 ScriptBaseClass.PERMISSION_ATTACH | 4142 ScriptBaseClass.PERMISSION_ATTACH |
4244 ScriptBaseClass.PERMISSION_OVERRIDE_ANIMATIONS; 4143 ScriptBaseClass.PERMISSION_OVERRIDE_ANIMATIONS;
4245
4246>>>>>>> avn/ubitvar
4247 } 4144 }
4248 else 4145 else
4249 { 4146 {
4250 if (m_host.ParentGroup.GetSittingAvatars().SingleOrDefault(sp => sp.UUID == agentID) != null) 4147 if (m_host.ParentGroup.GetSittingAvatars().SingleOrDefault(id => id == agentID) != null)
4251 { 4148 {
4252 // When agent is sitting, certain permissions are implicit if requested from sitting agent 4149 // When agent is sitting, certain permissions are implicit if requested from sitting agent
4253 implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | 4150 implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
@@ -4409,14 +4306,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4409 public void llCreateLink(string target, int parent) 4306 public void llCreateLink(string target, int parent)
4410 { 4307 {
4411 m_host.AddScriptLPS(1); 4308 m_host.AddScriptLPS(1);
4412<<<<<<< HEAD
4413=======
4414 4309
4415 UUID targetID; 4310 UUID targetID;
4416 4311
4417 if (!UUID.TryParse(target, out targetID)) 4312 if (!UUID.TryParse(target, out targetID))
4418 return; 4313 return;
4419>>>>>>> avn/ubitvar
4420 4314
4421 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 4315 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
4422 && !m_automaticLinkPermission) 4316 && !m_automaticLinkPermission)
@@ -4589,30 +4483,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4589 { 4483 {
4590 m_host.AddScriptLPS(1); 4484 m_host.AddScriptLPS(1);
4591 4485
4592<<<<<<< HEAD 4486 TaskInventoryItem item = m_item;
4593 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 4487
4488 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
4594 && !m_automaticLinkPermission) 4489 && !m_automaticLinkPermission)
4595 { 4490 {
4596 Error("llBreakAllLinks", "PERMISSION_CHANGE_LINKS permission not set"); 4491 Error("llBreakAllLinks","Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
4597 return; 4492 return;
4598 } 4493 }
4599
4600 BreakAllLinks(); 4494 BreakAllLinks();
4601 } 4495 }
4602 4496
4603 public void BreakAllLinks() 4497 public void BreakAllLinks()
4604 { 4498 {
4605=======
4606 TaskInventoryItem item = m_item;
4607
4608 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
4609 && !m_automaticLinkPermission)
4610 {
4611 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
4612 return;
4613 }
4614
4615>>>>>>> avn/ubitvar
4616 SceneObjectGroup parentPrim = m_host.ParentGroup; 4499 SceneObjectGroup parentPrim = m_host.ParentGroup;
4617 if (parentPrim.AttachmentPoint != 0) 4500 if (parentPrim.AttachmentPoint != 0)
4618 return; // Fail silently if attached 4501 return; // Fail silently if attached
@@ -4643,12 +4526,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4643 { 4526 {
4644 linknum -= (m_host.ParentGroup.PrimCount) + 1; 4527 linknum -= (m_host.ParentGroup.PrimCount) + 1;
4645 4528
4646<<<<<<< HEAD
4647 ISceneEntity entity = GetLinkEntity(m_host, linknum);
4648=======
4649 if (linknum < 0) 4529 if (linknum < 0)
4650 return UUID.Zero.ToString(); 4530 return UUID.Zero.ToString();
4651>>>>>>> avn/ubitvar
4652 4531
4653 List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); 4532 List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET);
4654 if (avatars.Count > linknum) 4533 if (avatars.Count > linknum)
@@ -4779,14 +4658,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4779 4658
4780 if (item == null) 4659 if (item == null)
4781 { 4660 {
4782<<<<<<< HEAD
4783 Error("llGiveInventory", "Can't find inventory object '" + inventory + "'"); 4661 Error("llGiveInventory", "Can't find inventory object '" + inventory + "'");
4784 return; 4662 return;
4785=======
4786 llSay(0, String.Format("Could not find object '{0}'", inventory));
4787 return;
4788// throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
4789>>>>>>> avn/ubitvar
4790 } 4663 }
4791 4664
4792 UUID objId = item.ItemID; 4665 UUID objId = item.ItemID;
@@ -4845,9 +4718,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4845 4718
4846 ScenePresence sp; 4719 ScenePresence sp;
4847 4720
4848<<<<<<< HEAD
4849 ScriptSleep(m_sleepMsOnGiveInventory);
4850=======
4851 if (World.TryGetScenePresence(destId, out sp)) 4721 if (World.TryGetScenePresence(destId, out sp))
4852 { 4722 {
4853 sp.ControllingClient.SendInstantMessage(msg); 4723 sp.ControllingClient.SendInstantMessage(msg);
@@ -4859,8 +4729,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4859 } 4729 }
4860 4730
4861 //This delay should only occur when giving inventory to avatars. 4731 //This delay should only occur when giving inventory to avatars.
4862 ScriptSleep(3000); 4732 ScriptSleep(m_sleepMsOnGiveInventory);
4863>>>>>>> avn/ubitvar
4864 } 4733 }
4865 } 4734 }
4866 4735
@@ -4919,16 +4788,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4919 { 4788 {
4920 m_host.AddScriptLPS(1); 4789 m_host.AddScriptLPS(1);
4921 4790
4922<<<<<<< HEAD
4923 UUID uuid = (UUID)id;
4924 PresenceInfo pinfo = null;
4925 UserAccount account;
4926
4927 UserInfoCacheEntry ce;
4928
4929 lock (m_userInfoCache)
4930 {
4931=======
4932 UUID uuid; 4791 UUID uuid;
4933 if (UUID.TryParse(id, out uuid)) 4792 if (UUID.TryParse(id, out uuid))
4934 { 4793 {
@@ -4936,7 +4795,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4936 UserAccount account; 4795 UserAccount account;
4937 4796
4938 UserInfoCacheEntry ce; 4797 UserInfoCacheEntry ce;
4939>>>>>>> avn/ubitvar
4940 if (!m_userInfoCache.TryGetValue(uuid, out ce)) 4798 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4941 { 4799 {
4942 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); 4800 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
@@ -4945,10 +4803,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4945 m_userInfoCache[uuid] = null; // Cache negative 4803 m_userInfoCache[uuid] = null; // Cache negative
4946 return UUID.Zero.ToString(); 4804 return UUID.Zero.ToString();
4947 } 4805 }
4948<<<<<<< HEAD
4949=======
4950
4951>>>>>>> avn/ubitvar
4952 4806
4953 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); 4807 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4954 if (pinfos != null && pinfos.Length > 0) 4808 if (pinfos != null && pinfos.Length > 0)
@@ -4961,40 +4815,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4961 } 4815 }
4962 } 4816 }
4963 } 4817 }
4964<<<<<<< HEAD
4965
4966 ce = new UserInfoCacheEntry();
4967 ce.time = Util.EnvironmentTickCount();
4968 ce.account = account;
4969 ce.pinfo = pinfo;
4970
4971 m_userInfoCache[uuid] = ce;
4972 }
4973 else
4974 {
4975 if (ce == null)
4976 return UUID.Zero.ToString();
4977
4978 account = ce.account;
4979
4980 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time)
4981 >= LlRequestAgentDataCacheTimeoutMs)
4982 {
4983 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4984 if (pinfos != null && pinfos.Length > 0)
4985 {
4986 foreach (PresenceInfo p in pinfos)
4987 {
4988 if (p.RegionID != UUID.Zero)
4989 {
4990 pinfo = p;
4991 }
4992 }
4993 }
4994 else
4995 {
4996 pinfo = null;
4997=======
4998 4818
4999 ce = new UserInfoCacheEntry(); 4819 ce = new UserInfoCacheEntry();
5000 ce.time = Util.EnvironmentTickCount(); 4820 ce.time = Util.EnvironmentTickCount();
@@ -5022,60 +4842,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5022 { 4842 {
5023 pinfo = p; 4843 pinfo = p;
5024 } 4844 }
5025>>>>>>> avn/ubitvar
5026 } 4845 }
5027
5028 ce.time = Util.EnvironmentTickCount();
5029 ce.pinfo = pinfo;
5030 }
5031 else
5032 {
5033 pinfo = ce.pinfo;
5034 } 4846 }
5035<<<<<<< HEAD
5036 }
5037 }
5038=======
5039 else 4847 else
5040 pinfo = null; 4848 pinfo = null;
5041 4849
5042 ce.time = Util.EnvironmentTickCount(); 4850 ce.time = Util.EnvironmentTickCount();
5043 ce.pinfo = pinfo; 4851 ce.pinfo = pinfo;
5044 } 4852 }
5045>>>>>>> avn/ubitvar
5046 4853
5047 string reply = String.Empty; 4854 string reply = String.Empty;
5048 4855
5049<<<<<<< HEAD
5050 switch (data)
5051 {
5052 case ScriptBaseClass.DATA_ONLINE:
5053 if (pinfo != null && pinfo.RegionID != UUID.Zero)
5054 reply = "1";
5055 else
5056 reply = "0";
5057 break;
5058 case ScriptBaseClass.DATA_NAME: // (First Last)
5059 reply = account.FirstName + " " + account.LastName;
5060 break;
5061 case ScriptBaseClass.DATA_BORN: // (YYYY-MM-DD)
5062 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0);
5063 born = born.AddSeconds(account.Created);
5064 reply = born.ToString("yyyy-MM-dd");
5065 break;
5066 case ScriptBaseClass.DATA_RATING: // (0,0,0,0,0,0)
5067 reply = "0,0,0,0,0,0";
5068 break;
5069 case 7: // DATA_USERLEVEL (integer). This is not available in LL and so has no constant.
5070 reply = account.UserLevel.ToString();
5071 break;
5072 case ScriptBaseClass.DATA_PAYINFO: // (0|1|2|3)
5073 reply = "0";
5074 break;
5075 default:
5076 return UUID.Zero.ToString(); // Raise no event
5077 }
5078=======
5079 switch (data) 4856 switch (data)
5080 { 4857 {
5081 case 1: // DATA_ONLINE (0|1) 4858 case 1: // DATA_ONLINE (0|1)
@@ -5101,7 +4878,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5101 default: 4878 default:
5102 return UUID.Zero.ToString(); // Raise no event 4879 return UUID.Zero.ToString(); // Raise no event
5103 } 4880 }
5104>>>>>>> avn/ubitvar
5105 4881
5106 UUID rq = UUID.Random(); 4882 UUID rq = UUID.Random();
5107 4883
@@ -5112,19 +4888,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5112 AsyncCommands. 4888 AsyncCommands.
5113 DataserverPlugin.DataserverReply(rq.ToString(), reply); 4889 DataserverPlugin.DataserverReply(rq.ToString(), reply);
5114 4890
5115<<<<<<< HEAD 4891 ScriptSleep(m_sleepMsOnRequestAgentData);
5116 ScriptSleep(m_sleepMsOnRequestAgentData);
5117 return tid.ToString();
5118=======
5119 ScriptSleep(100);
5120 return tid.ToString(); 4892 return tid.ToString();
5121 } 4893 }
5122 else 4894 else
5123 { 4895 {
5124 ShoutError("Invalid UUID passed to llRequestAgentData."); 4896 Error("llRequestAgentData","Invalid UUID passed to llRequestAgentData.");
5125 } 4897 }
5126 return ""; 4898 return "";
5127>>>>>>> avn/ubitvar
5128 } 4899 }
5129 4900
5130 public LSL_String llRequestInventoryData(string name) 4901 public LSL_String llRequestInventoryData(string name)
@@ -5252,11 +5023,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5252 m_host.AddScriptLPS(1); 5023 m_host.AddScriptLPS(1);
5253 UUID agentId = new UUID(); 5024 UUID agentId = new UUID();
5254 5025
5255<<<<<<< HEAD
5256 ulong regionHandle = Util.RegionWorldLocToHandle((uint)global_coords.x, (uint)global_coords.y); 5026 ulong regionHandle = Util.RegionWorldLocToHandle((uint)global_coords.x, (uint)global_coords.y);
5257=======
5258 ulong regionHandle = Utils.UIntsToLong((uint)(global_coords.x / 256) * 256, (uint)(global_coords.y / 256) * 256);
5259>>>>>>> avn/ubitvar
5260 5027
5261 if (UUID.TryParse(agent, out agentId)) 5028 if (UUID.TryParse(agent, out agentId))
5262 { 5029 {
@@ -6057,13 +5824,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6057 // NOTE: 3rd case is needed because a NULL_KEY comes through as 5824 // NOTE: 3rd case is needed because a NULL_KEY comes through as
6058 // type 'obj' and wrongly returns "" 5825 // type 'obj' and wrongly returns ""
6059 else if (!(src.Data[index] is LSL_String || 5826 else if (!(src.Data[index] is LSL_String ||
6060<<<<<<< HEAD
6061 src.Data[index] is LSL_Key || 5827 src.Data[index] is LSL_Key ||
6062 src.Data[index].ToString() == "00000000-0000-0000-0000-000000000000")) 5828 src.Data[index].ToString() == "00000000-0000-0000-0000-000000000000"))
6063=======
6064 src.Data[index] is LSL_Key ||
6065 src.Data[index] is String))
6066>>>>>>> avn/ubitvar
6067 { 5829 {
6068 return ""; 5830 return "";
6069 } 5831 }
@@ -6443,7 +6205,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6443 { 6205 {
6444 m_host.AddScriptLPS(1); 6206 m_host.AddScriptLPS(1);
6445 return new LSL_Vector(World.RegionInfo.WorldLocX, World.RegionInfo.WorldLocY, 0); 6207 return new LSL_Vector(World.RegionInfo.WorldLocX, World.RegionInfo.WorldLocY, 0);
6446<<<<<<< HEAD
6447 } 6208 }
6448 6209
6449 public LSL_String llGetEnv(LSL_String name) 6210 public LSL_String llGetEnv(LSL_String name)
@@ -6509,8 +6270,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6509 { 6270 {
6510 return ""; 6271 return "";
6511 } 6272 }
6512======= 6273
6513>>>>>>> avn/ubitvar
6514 } 6274 }
6515 6275
6516 /// <summary> 6276 /// <summary>
@@ -7153,11 +6913,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7153 if (UUID.TryParse(id, out key)) 6913 if (UUID.TryParse(id, out key))
7154 { 6914 {
7155 ScenePresence av = World.GetScenePresence(key); 6915 ScenePresence av = World.GetScenePresence(key);
7156 List<ScenePresence> sittingAvatars = m_host.ParentGroup.GetSittingAvatars(); 6916 List<UUID> sittingAvatars = m_host.ParentGroup.GetSittingAvatars();
7157 6917
7158 if (av != null) 6918 if (av != null)
7159 { 6919 {
7160 if (sittingAvatars.Contains(av)) 6920 if (sittingAvatars.Contains(key))
7161 { 6921 {
7162 // if the avatar is sitting on this object, then 6922 // if the avatar is sitting on this object, then
7163 // we can unsit them. We don't want random scripts unsitting random people 6923 // we can unsit them. We don't want random scripts unsitting random people
@@ -8152,16 +7912,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8152 UUID av = new UUID(); 7912 UUID av = new UUID();
8153 if (!UUID.TryParse(avatar,out av)) 7913 if (!UUID.TryParse(avatar,out av))
8154 { 7914 {
8155<<<<<<< HEAD
8156 Error("llDialog", "First parameter must be a key"); 7915 Error("llDialog", "First parameter must be a key");
8157=======
8158 //LSLError("First parameter to llDialog needs to be a key");
8159>>>>>>> avn/ubitvar
8160 return; 7916 return;
8161 } 7917 }
8162 if (buttons.Length < 1) 7918 if (buttons.Length < 1)
8163 { 7919 {
8164<<<<<<< HEAD
8165 Error("llDialog", "At least 1 button must be shown"); 7920 Error("llDialog", "At least 1 button must be shown");
8166 return; 7921 return;
8167 } 7922 }
@@ -8169,13 +7924,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8169 { 7924 {
8170 Error("llDialog", "No more than 12 buttons can be shown"); 7925 Error("llDialog", "No more than 12 buttons can be shown");
8171 return; 7926 return;
8172=======
8173 buttons.Add("OK");
8174 }
8175 if (buttons.Length > 12)
8176 {
8177 ShoutError("button list too long, must be 12 or fewer entries");
8178>>>>>>> avn/ubitvar
8179 } 7927 }
8180 int length = buttons.Length; 7928 int length = buttons.Length;
8181 if (length > 12) 7929 if (length > 12)
@@ -8186,20 +7934,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8186 { 7934 {
8187 if (buttons.Data[i].ToString() == String.Empty) 7935 if (buttons.Data[i].ToString() == String.Empty)
8188 { 7936 {
8189<<<<<<< HEAD
8190 Error("llDialog", "Button label cannot be blank"); 7937 Error("llDialog", "Button label cannot be blank");
8191=======
8192 ShoutError("button label cannot be blank");
8193>>>>>>> avn/ubitvar
8194 return; 7938 return;
8195 } 7939 }
8196 if (buttons.Data[i].ToString().Length > 24) 7940 if (buttons.Data[i].ToString().Length > 24)
8197 { 7941 {
8198<<<<<<< HEAD
8199 Error("llDialog", "Button label cannot be longer than 24 characters"); 7942 Error("llDialog", "Button label cannot be longer than 24 characters");
8200=======
8201 ShoutError("button label cannot be longer than 24 characters");
8202>>>>>>> avn/ubitvar
8203 return; 7943 return;
8204 } 7944 }
8205 buts[i] = buttons.Data[i].ToString(); 7945 buts[i] = buttons.Data[i].ToString();
@@ -8750,7 +8490,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8750 ScriptSleep(m_sleepMsOnSetPrimitiveParams); 8490 ScriptSleep(m_sleepMsOnSetPrimitiveParams);
8751 } 8491 }
8752 8492
8753<<<<<<< HEAD
8754 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 8493 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
8755 { 8494 {
8756 m_host.AddScriptLPS(1); 8495 m_host.AddScriptLPS(1);
@@ -8760,8 +8499,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8760 ScriptSleep(m_sleepMsOnSetLinkPrimitiveParams); 8499 ScriptSleep(m_sleepMsOnSetLinkPrimitiveParams);
8761 } 8500 }
8762 8501
8763=======
8764>>>>>>> avn/ubitvar
8765 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) 8502 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
8766 { 8503 {
8767 m_host.AddScriptLPS(1); 8504 m_host.AddScriptLPS(1);
@@ -8769,13 +8506,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8769 SetLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); 8506 SetLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast");
8770 } 8507 }
8771 8508
8772<<<<<<< HEAD 8509 private void SetLinkPrimParams(int linknumber, LSL_List rules, string originFunc)
8773 protected void SetLinkPrimParams(int linknumber, LSL_List rules, string originFunc)
8774 {
8775 SetEntityParams(GetLinkEntities(linknumber), rules, originFunc);
8776 }
8777=======
8778 private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc)
8779 { 8510 {
8780 List<object> parts = new List<object>(); 8511 List<object> parts = new List<object>();
8781 List<SceneObjectPart> prims = GetLinkParts(linknumber); 8512 List<SceneObjectPart> prims = GetLinkParts(linknumber);
@@ -8784,14 +8515,49 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8784 parts.Add(p); 8515 parts.Add(p);
8785 foreach (ScenePresence p in avatars) 8516 foreach (ScenePresence p in avatars)
8786 parts.Add(p); 8517 parts.Add(p);
8787>>>>>>> avn/ubitvar 8518
8519 LSL_List remaining = new LSL_List();
8520 uint rulesParsed = 0;
8521
8522 if (parts.Count > 0)
8523 {
8524 foreach (object part in parts)
8525 {
8526 if (part is SceneObjectPart)
8527 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
8528 else
8529 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
8530 }
8531
8532 while (remaining.Length > 2)
8533 {
8534 linknumber = remaining.GetLSLIntegerItem(0);
8535 rules = remaining.GetSublist(1, -1);
8536 parts.Clear();
8537 prims = GetLinkParts(linknumber);
8538 avatars = GetLinkAvatars(linknumber);
8539 foreach (SceneObjectPart p in prims)
8540 parts.Add(p);
8541 foreach (ScenePresence p in avatars)
8542 parts.Add(p);
8543
8544 remaining = new LSL_List();
8545 foreach (object part in parts)
8546 {
8547 if (part is SceneObjectPart)
8548 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
8549 else
8550 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
8551 }
8552 }
8553 }
8554 }
8788 8555
8789 protected void SetEntityParams(List<ISceneEntity> entities, LSL_List rules, string originFunc) 8556 protected void SetEntityParams(List<ISceneEntity> entities, LSL_List rules, string originFunc)
8790 { 8557 {
8791 LSL_List remaining = new LSL_List(); 8558 LSL_List remaining = new LSL_List();
8792 uint rulesParsed = 0; 8559 uint rulesParsed = 0;
8793 8560
8794<<<<<<< HEAD
8795 foreach (ISceneEntity entity in entities) 8561 foreach (ISceneEntity entity in entities)
8796 { 8562 {
8797 if (entity is SceneObjectPart) 8563 if (entity is SceneObjectPart)
@@ -8826,51 +8592,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8826 } 8592 }
8827 } 8593 }
8828 8594
8829 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
8830 {
8831 SceneObjectGroup group = m_host.ParentGroup;
8832
8833 if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical)
8834 return;
8835 if (group.IsAttachment)
8836 return;
8837
8838 if (frames.Data.Length > 0) // We are getting a new motion
8839=======
8840 if (parts.Count > 0)
8841>>>>>>> avn/ubitvar
8842 {
8843 foreach (object part in parts)
8844 {
8845 if (part is SceneObjectPart)
8846 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
8847 else
8848 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
8849 }
8850
8851 while ((object)remaining != null && remaining.Length > 2)
8852 {
8853 linknumber = remaining.GetLSLIntegerItem(0);
8854 rules = remaining.GetSublist(1, -1);
8855 parts.Clear();
8856 prims = GetLinkParts(linknumber);
8857 avatars = GetLinkAvatars(linknumber);
8858 foreach (SceneObjectPart p in prims)
8859 parts.Add(p);
8860 foreach (ScenePresence p in avatars)
8861 parts.Add(p);
8862
8863 remaining = null;
8864 foreach (object part in parts)
8865 {
8866 if (part is SceneObjectPart)
8867 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
8868 else
8869 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
8870 }
8871 }
8872 }
8873 }
8874 8595
8875 public LSL_List llGetPhysicsMaterial() 8596 public LSL_List llGetPhysicsMaterial()
8876 { 8597 {
@@ -8914,13 +8635,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8914 SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); 8635 SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
8915 } 8636 }
8916 8637
8917 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
8918 {
8919 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams");
8920 llSetLinkPrimitiveParamsFast(linknumber, rules);
8921 ScriptSleep(200);
8922 }
8923
8924 // vector up using libomv (c&p from sop ) 8638 // vector up using libomv (c&p from sop )
8925 // vector up rotated by r 8639 // vector up rotated by r
8926 private Vector3 Zrot(Quaternion r) 8640 private Vector3 Zrot(Quaternion r)
@@ -8947,7 +8661,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8947 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) 8661 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed)
8948 { 8662 {
8949 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 8663 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
8950 return null; 8664 return new LSL_List();
8951 8665
8952 int idx = 0; 8666 int idx = 0;
8953 int idxStart = 0; 8667 int idxStart = 0;
@@ -8977,26 +8691,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8977 if (remain < 1) 8691 if (remain < 1)
8978 return new LSL_List(); 8692 return new LSL_List();
8979 8693
8980<<<<<<< HEAD
8981 try
8982 {
8983 v = rules.GetVector3Item(idx++);
8984 }
8985 catch(InvalidCastException)
8986 {
8987 if(code == ScriptBaseClass.PRIM_POSITION)
8988 Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POSITION: arg #{1} - parameter 1 must be vector", rulesParsed, idx - idxStart - 1));
8989 else
8990 Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POS_LOCAL: arg #{1} - parameter 1 must be vector", rulesParsed, idx - idxStart - 1));
8991 return new LSL_List();
8992 }
8993=======
8994 v=rules.GetVector3Item(idx++); 8694 v=rules.GetVector3Item(idx++);
8995 if (part.IsRoot && !part.ParentGroup.IsAttachment) 8695 if (part.IsRoot && !part.ParentGroup.IsAttachment)
8996 currentPosition = GetSetPosTarget(part, v, currentPosition, true); 8696 currentPosition = GetSetPosTarget(part, v, currentPosition, true);
8997 else 8697 else
8998 currentPosition = GetSetPosTarget(part, v, currentPosition, false); 8698 currentPosition = GetSetPosTarget(part, v, currentPosition, false);
8999>>>>>>> avn/ubitvar
9000 positionChanged = true; 8699 positionChanged = true;
9001 8700
9002 break; 8701 break;
@@ -10023,12 +9722,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10023 9722
10024 break; 9723 break;
10025 9724
10026<<<<<<< HEAD
10027 case ScriptBaseClass.PRIM_TEMP_ON_REZ:
10028=======
10029 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: 9725 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
10030 if (remain < 5) 9726 if (remain < 5)
10031 return null; 9727 return new LSL_List();
10032 9728
10033 int material_bits = rules.GetLSLIntegerItem(idx++); 9729 int material_bits = rules.GetLSLIntegerItem(idx++);
10034 float material_density = (float)rules.GetLSLFloatItem(idx++); 9730 float material_density = (float)rules.GetLSLFloatItem(idx++);
@@ -10041,7 +9737,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10041 break; 9737 break;
10042 9738
10043 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: 9739 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
10044>>>>>>> avn/ubitvar
10045 if (remain < 1) 9740 if (remain < 1)
10046 return new LSL_List(); 9741 return new LSL_List();
10047 string temp = rules.Data[idx++].ToString(); 9742 string temp = rules.Data[idx++].ToString();
@@ -10397,12 +10092,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10397 10092
10398 public LSL_String llXorBase64Strings(string str1, string str2) 10093 public LSL_String llXorBase64Strings(string str1, string str2)
10399 { 10094 {
10400<<<<<<< HEAD
10401 m_host.AddScriptLPS(1);
10402 Deprecated("llXorBase64Strings", "Use llXorBase64 instead");
10403 ScriptSleep(m_sleepMsOnXorBase64Strings);
10404 return String.Empty;
10405=======
10406 int padding = 0; 10095 int padding = 0;
10407 10096
10408 string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; 10097 string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
@@ -10501,7 +10190,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10501 output += "="; 10190 output += "=";
10502 10191
10503 return output; 10192 return output;
10504>>>>>>> avn/ubitvar
10505 } 10193 }
10506 10194
10507 public void llRemoteDataSetRegion() 10195 public void llRemoteDataSetRegion()
@@ -10645,173 +10333,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10645 public LSL_List llGetBoundingBox(string obj) 10333 public LSL_List llGetBoundingBox(string obj)
10646 { 10334 {
10647 m_host.AddScriptLPS(1); 10335 m_host.AddScriptLPS(1);
10648
10649 // Get target avatar if non-seated avatar or attachment, or prim and object
10650 UUID objID = UUID.Zero; 10336 UUID objID = UUID.Zero;
10651 UUID.TryParse(obj, out objID);
10652 ScenePresence agent = World.GetScenePresence(objID);
10653 if (agent != null)
10654 {
10655 if (agent.ParentPart != null)
10656 {
10657 objID = agent.ParentPart.UUID;
10658 agent = null;
10659 }
10660 }
10661 SceneObjectGroup group = null;
10662 SceneObjectPart target = World.GetSceneObjectPart(objID);
10663 if (target != null)
10664 {
10665 group = target.ParentGroup;
10666 if (group.IsAttachment) {
10667 objID = group.AttachedAvatar;
10668 agent = World.GetScenePresence(objID);
10669 group = null;
10670 target = null;
10671 }
10672 }
10673
10674 // Initialize but break if no target
10675 LSL_List result = new LSL_List(); 10337 LSL_List result = new LSL_List();
10676<<<<<<< HEAD
10677 int groupCount = 0;
10678 int partCount = 0;
10679 int vertexCount = 0;
10680 if (target == null && agent == null)
10681=======
10682 10338
10683 // If the ID is not valid, return null result 10339 // If the ID is not valid, return null result
10684 if (!UUID.TryParse(obj, out objID)) 10340 if (!UUID.TryParse(obj, out objID))
10685>>>>>>> avn/ubitvar
10686 { 10341 {
10687 result.Add(new LSL_Vector()); 10342 result.Add(new LSL_Vector());
10688 result.Add(new LSL_Vector()); 10343 result.Add(new LSL_Vector());
10689 if (m_addStatsInGetBoundingBox)
10690 result.Add(new LSL_Vector((float)groupCount, (float)partCount, (float)vertexCount));
10691 return result; 10344 return result;
10692 } 10345 }
10693<<<<<<< HEAD
10694 Vector3 minPosition = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
10695 Vector3 maxPosition = new Vector3(float.MinValue, float.MinValue, float.MinValue);
10696
10697 // Try to get a mesher
10698 IRendering primMesher = null;
10699 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
10700 if (renderers.Count > 0)
10701 primMesher = RenderingLoader.LoadRenderer(renderers[0]);
10702
10703 // Get bounding box of just avatar, seated or not
10704 if (agent != null)
10705 {
10706 bool hasParent = false;
10707 Vector3 lower;
10708 Vector3 upper;
10709 BoundingBoxOfScenePresence(agent, out lower, out upper);
10710 Vector3 offset = Vector3.Zero;
10711
10712 // Since local bounding box unrotated and untilted, keep it simple
10713 AddBoundingBoxOfSimpleBox(lower, upper, offset, agent.Rotation, hasParent, ref minPosition, ref maxPosition, ref vertexCount);
10714 partCount++;
10715 groupCount++;
10716
10717 // Return lower and upper bounding box corners
10718 result.Add(new LSL_Vector(minPosition));
10719 result.Add(new LSL_Vector(maxPosition));
10720 if (m_addStatsInGetBoundingBox)
10721 result.Add(new LSL_Vector((float)groupCount, (float)partCount, (float)vertexCount));
10722 return result;
10723 }
10724 // Get bounding box of object including seated avatars
10725 else if (group != null)
10726 {
10727 // Merge bounding boxes of all parts (prims and mesh)
10728 foreach (SceneObjectPart part in group.Parts)
10729 {
10730 bool hasParent = (!part.IsRoot);
10731 // When requested or if no mesher, keep it simple
10732 if (m_useSimpleBoxesInGetBoundingBox || primMesher == null)
10733 {
10734 AddBoundingBoxOfSimpleBox(part.Scale * -0.5f, part.Scale * 0.5f, part.OffsetPosition, part.RotationOffset, hasParent, ref minPosition, ref maxPosition, ref vertexCount);
10735 }
10736 // Do the full mounty
10737 else
10738 {
10739 Primitive omvPrim = part.Shape.ToOmvPrimitive(part.OffsetPosition, part.RotationOffset);
10740 byte[] sculptAsset = null;
10741 if (omvPrim.Sculpt != null)
10742 sculptAsset = World.AssetService.GetData(omvPrim.Sculpt.SculptTexture.ToString());
10743
10744 // When part is mesh
10745 // Quirk: Only imports as incompletely populated faceted mesh object, so needs an own handler.
10746 if (omvPrim.Sculpt != null && omvPrim.Sculpt.Type == SculptType.Mesh && sculptAsset != null)
10747 {
10748 AssetMesh meshAsset = new AssetMesh(omvPrim.Sculpt.SculptTexture, sculptAsset);
10749 FacetedMesh mesh = null;
10750 FacetedMesh.TryDecodeFromAsset(omvPrim, meshAsset, DetailLevel.Highest, out mesh);
10751 meshAsset = null;
10752 if (mesh != null)
10753 {
10754 AddBoundingBoxOfFacetedMesh(mesh, omvPrim, hasParent, ref minPosition, ref maxPosition, ref vertexCount);
10755 mesh = null;
10756 }
10757 }
10758
10759 // When part is sculpt
10760 // Quirk: Generated sculpt mesh is about 2.8% smaller in X and Y than visual sculpt.
10761 else if (omvPrim.Sculpt != null && omvPrim.Sculpt.Type != SculptType.Mesh && sculptAsset != null)
10762 {
10763 IJ2KDecoder imgDecoder = World.RequestModuleInterface<IJ2KDecoder>();
10764 if (imgDecoder != null)
10765 {
10766 Image sculpt = imgDecoder.DecodeToImage(sculptAsset);
10767 if (sculpt != null)
10768 {
10769 SimpleMesh mesh = primMesher.GenerateSimpleSculptMesh(omvPrim, (Bitmap)sculpt, DetailLevel.Medium);
10770 sculpt.Dispose();
10771 if (mesh != null)
10772 {
10773 AddBoundingBoxOfSimpleMesh(mesh, omvPrim, hasParent, ref minPosition, ref maxPosition, ref vertexCount);
10774 mesh = null;
10775 }
10776 }
10777 }
10778 }
10779
10780 // When part is prim
10781 else if (omvPrim.Sculpt == null)
10782 {
10783 SimpleMesh mesh = primMesher.GenerateSimpleMesh(omvPrim, DetailLevel.Medium);
10784 if (mesh != null)
10785 {
10786 AddBoundingBoxOfSimpleMesh(mesh, omvPrim, hasParent, ref minPosition, ref maxPosition, ref vertexCount);
10787 mesh = null;
10788 }
10789 }
10790
10791 // When all else fails, try fallback to simple box
10792 else
10793 {
10794 AddBoundingBoxOfSimpleBox(part.Scale * -0.5f, part.Scale * 0.5f, part.OffsetPosition, part.RotationOffset, hasParent, ref minPosition, ref maxPosition, ref vertexCount);
10795 }
10796 }
10797 partCount++;
10798 }
10799 }
10800
10801 // Merge bounding boxes of seated avatars
10802 foreach (ScenePresence sp in group.GetSittingAvatars())
10803 {
10804 Vector3 lower;
10805 Vector3 upper;
10806 BoundingBoxOfScenePresence(sp, out lower, out upper);
10807 Vector3 offset = sp.OffsetPosition;
10808
10809 bool hasParent = true;
10810 // When requested or if no mesher, keep it simple
10811 if (m_useSimpleBoxesInGetBoundingBox || primMesher == null)
10812 {
10813 AddBoundingBoxOfSimpleBox(lower, upper, offset, sp.Rotation, hasParent, ref minPosition, ref maxPosition, ref vertexCount);
10814=======
10815 10346
10816 // Check if this is an attached prim. If so, replace 10347 // Check if this is an attached prim. If so, replace
10817 // the UUID with the avatar UUID and report it's bounding box 10348 // the UUID with the avatar UUID and report it's bounding box
@@ -10855,68 +10386,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10855 // This is for ground sitting avatars TODO! 10386 // This is for ground sitting avatars TODO!
10856 lower = new LSL_Vector(-box.X - 0.1125, -box.Y, box.Z * -1.0f); 10387 lower = new LSL_Vector(-box.X - 0.1125, -box.Y, box.Z * -1.0f);
10857 upper = new LSL_Vector(box.X + 0.1125, box.Y, box.Z * -1.0f); 10388 upper = new LSL_Vector(box.X + 0.1125, box.Y, box.Z * -1.0f);
10858>>>>>>> avn/ubitvar
10859 } 10389 }
10860 // Do the full mounty
10861 else 10390 else
10862 { 10391 {
10863<<<<<<< HEAD
10864 // Prim shapes don't do center offsets, so add it here.
10865 offset = offset + (lower + upper) * 0.5f * sp.Rotation;
10866 Primitive omvPrim = MakeOpenMetaversePrim(upper - lower, offset, sp.Rotation, ScriptBaseClass.PRIM_TYPE_SPHERE);
10867 SimpleMesh mesh = primMesher.GenerateSimpleMesh(omvPrim, DetailLevel.Medium);
10868 AddBoundingBoxOfSimpleMesh(mesh, omvPrim, hasParent, ref minPosition, ref maxPosition, ref vertexCount);
10869 mesh = null;
10870 }
10871 partCount++;
10872 }
10873
10874 groupCount++;
10875
10876 // Return lower and upper bounding box corners
10877 result.Add(new LSL_Vector(minPosition));
10878 result.Add(new LSL_Vector(maxPosition));
10879 if (m_addStatsInGetBoundingBox)
10880 result.Add(new LSL_Vector((float)groupCount, (float)partCount, (float)vertexCount));
10881
10882 primMesher = null;
10883 return result;
10884 }
10885
10886 /// <summary>
10887 /// Helper to calculate bounding box of an avatar.
10888 /// </summary>
10889 private void BoundingBoxOfScenePresence(ScenePresence sp, out Vector3 lower, out Vector3 upper)
10890 {
10891 // Adjust from OS model
10892 // avatar height = visual height - 0.2, bounding box height = visual height
10893 // to SL model
10894 // avatar height = visual height, bounding box height = visual height + 0.2
10895 float height = sp.Appearance.AvatarHeight + m_avatarHeightCorrection;
10896
10897 // According to avatar bounding box in SL 2015-04-18:
10898 // standing = <-0.275,-0.35,-0.1-0.5*h> : <0.275,0.35,0.1+0.5*h>
10899 // groundsitting = <-0.3875,-0.5,-0.05-0.375*h> : <0.3875,0.5,0.5>
10900 // sitting = <-0.5875,-0.35,-0.35-0.375*h> : <0.1875,0.35,-0.25+0.25*h>
10901
10902 // When avatar is sitting
10903 if (sp.ParentPart != null)
10904 {
10905 lower = new Vector3(m_lABB1SitX0, m_lABB1SitY0, m_lABB1SitZ0 + m_lABB1SitZ1 * height);
10906 upper = new Vector3(m_lABB2SitX0, m_lABB2SitY0, m_lABB2SitZ0 + m_lABB2SitZ1 * height);
10907 }
10908 // When avatar is groundsitting
10909 else if (sp.Animator.Animations.ImplicitDefaultAnimation.AnimID == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
10910 {
10911 lower = new Vector3(m_lABB1GrsX0, m_lABB1GrsY0, m_lABB1GrsZ0 + m_lABB1GrsZ1 * height);
10912 upper = new Vector3(m_lABB2GrsX0, m_lABB2GrsY0, m_lABB2GrsZ0 + m_lABB2GrsZ1 * height);
10913 }
10914 // When avatar is standing or flying
10915 else
10916 {
10917 lower = new Vector3(m_lABB1StdX0, m_lABB1StdY0, m_lABB1StdZ0 + m_lABB1StdZ1 * height);
10918 upper = new Vector3(m_lABB2StdX0, m_lABB2StdY0, m_lABB2StdZ0 + m_lABB2StdZ1 * height);
10919=======
10920 // This is for standing/flying avatars 10392 // This is for standing/flying avatars
10921 lower = new LSL_Vector(-box.X, -box.Y, -box.Z); 10393 lower = new LSL_Vector(-box.X, -box.Y, -box.Z);
10922 upper = new LSL_Vector(box.X, box.Y, box.Z); 10394 upper = new LSL_Vector(box.X, box.Y, box.Z);
@@ -10974,230 +10446,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10974 result.Add(lower); 10446 result.Add(lower);
10975 result.Add(upper); 10447 result.Add(upper);
10976 return result; 10448 return result;
10977>>>>>>> avn/ubitvar
10978 }
10979 }
10980
10981 /// <summary>
10982 /// Helper to approximate a part with a simple box.
10983 /// </summary>
10984 private void AddBoundingBoxOfSimpleBox(Vector3 corner1, Vector3 corner2, Vector3 offset, Quaternion rotation, bool hasParent, ref Vector3 lower, ref Vector3 upper, ref int count)
10985 {
10986 // Parse the 8 box corners
10987 for (int i = 0; i < 8; i++)
10988 {
10989 // Calculate each box corner
10990 Vector3 position = corner1;
10991 if ((i & 1) != 0)
10992 position.X = corner2.X;
10993 if ((i & 2) != 0)
10994 position.Y = corner2.Y;
10995 if ((i & 4) != 0)
10996 position.Z = corner2.Z;
10997 // Rotate part unless part is root
10998 if (hasParent)
10999 position = position * rotation;
11000 position = position + offset;
11001 // Adjust lower and upper bounding box corners if needed
11002 lower = Vector3.Min(lower, position);
11003 upper = Vector3.Max(upper, position);
11004 count++;
11005 }
11006 }
11007
11008 /// <summary>
11009 /// Helper to parse a meshed prim and needed especially
11010 /// for accuracy with tortured prims and sculpts.
11011 /// </summary>
11012 private void AddBoundingBoxOfSimpleMesh(SimpleMesh mesh, Primitive prim, bool hasParent, ref Vector3 lower, ref Vector3 upper, ref int count)
11013 {
11014 // Quirk: A meshed box contains 10 instead of the 8 necessary vertices.
11015 if (mesh != null)
11016 {
11017 // Parse each vertex in mesh
11018 foreach (Vertex vertex in mesh.Vertices)
11019 {
11020 Vector3 position = vertex.Position;
11021 position = position * prim.Scale;
11022 // Rotate part unless part is root
11023 if (hasParent)
11024 position = position * prim.Rotation;
11025 position = position + prim.Position;
11026 // Adjust lower and upper bounding box corners if needed
11027 lower = Vector3.Min(lower, position);
11028 upper = Vector3.Max(upper, position);
11029 count++;
11030 }
11031 }
11032 }
11033
11034 /// <summary>
11035 /// Helper to parse mesh because no method exists
11036 /// to parse mesh assets to SimpleMesh.
11037 /// </summary>
11038 private void AddBoundingBoxOfFacetedMesh(FacetedMesh mesh, Primitive prim, bool hasParent, ref Vector3 lower, ref Vector3 upper, ref int count)
11039 {
11040 if (mesh != null)
11041 {
11042 // Parse each face in mesh
11043 // since vertex array isn't populated.
11044 // This parses each unique vertex 3-6 times.
11045 foreach (Face face in mesh.Faces)
11046 {
11047 // Parse each vertex in face
11048 foreach (Vertex vertex in face.Vertices)
11049 {
11050 Vector3 position = vertex.Position;
11051 position = position * prim.Scale;
11052 // Rotate part unless part is root
11053 if (hasParent)
11054 position = position * prim.Rotation;
11055 position = position + prim.Position;
11056 // Adjust lower and upper bounding box corners if needed
11057 lower = Vector3.Min(lower, position);
11058 upper = Vector3.Max(upper, position);
11059 count++;
11060 }
11061 }
11062 } 10449 }
11063 }
11064 10450
11065 /// <summary> 10451 // Not found so return empty values
11066 /// Helper to make up an OpenMetaverse prim 10452 result.Add(new LSL_Vector());
11067 /// needed to create mesh from parts. 10453 result.Add(new LSL_Vector());
11068 /// </summary> 10454 return result;
11069 private Primitive MakeOpenMetaversePrim(Vector3 scale, Vector3 position, Quaternion rotation, int primType)
11070 {
11071 // Initialize and set common parameters
11072 Primitive prim = new OpenMetaverse.Primitive();
11073 prim.Scale = scale;
11074 prim.Position = position;
11075 prim.Rotation = rotation;
11076 prim.PrimData.PathShearX = 0.0f;
11077 prim.PrimData.PathShearY = 0.0f;
11078 prim.PrimData.PathBegin = 0.0f;
11079 prim.PrimData.PathEnd = 1.0f;
11080 prim.PrimData.PathScaleX = 1.0f;
11081 prim.PrimData.PathScaleY = 1.0f;
11082 prim.PrimData.PathTaperX = 0.0f;
11083 prim.PrimData.PathTaperY = 0.0f;
11084 prim.PrimData.PathTwistBegin = 0.0f;
11085 prim.PrimData.PathTwist = 0.0f;
11086 prim.PrimData.ProfileBegin = 0.0f;
11087 prim.PrimData.ProfileEnd = 1.0f;
11088 prim.PrimData.ProfileHollow = 0.0f;
11089 prim.PrimData.ProfileCurve = (ProfileCurve)1;
11090 prim.PrimData.ProfileHole = (HoleType)0;
11091 prim.PrimData.PathCurve = (PathCurve)16;
11092 prim.PrimData.PathRadiusOffset = 0.0f;
11093 prim.PrimData.PathRevolutions = 1.0f;
11094 prim.PrimData.PathSkew = 0.0f;
11095 prim.PrimData.PCode = OpenMetaverse.PCode.Prim;
11096 prim.PrimData.State = (byte)0;
11097
11098 // Set type specific parameters
11099 switch (primType)
11100 {
11101 // Set specific parameters for box
11102 case ScriptBaseClass.PRIM_TYPE_BOX:
11103 prim.PrimData.PathScaleY = 1.0f;
11104 prim.PrimData.ProfileCurve = (ProfileCurve)1;
11105 prim.PrimData.PathCurve = (PathCurve)16;
11106 break;
11107 // Set specific parameters for cylinder
11108 case ScriptBaseClass.PRIM_TYPE_CYLINDER:
11109 prim.PrimData.PathScaleY = 1.0f;
11110 prim.PrimData.ProfileCurve = (ProfileCurve)0;
11111 prim.PrimData.PathCurve = (PathCurve)16;
11112 break;
11113 // Set specific parameters for prism
11114 case ScriptBaseClass.PRIM_TYPE_PRISM:
11115 prim.PrimData.PathScaleY = 1.0f;
11116 prim.PrimData.ProfileCurve = (ProfileCurve)3;
11117 prim.PrimData.PathCurve = (PathCurve)16;
11118 break;
11119 // Set specific parameters for sphere
11120 case ScriptBaseClass.PRIM_TYPE_SPHERE:
11121 prim.PrimData.PathScaleY = 1.0f;
11122 prim.PrimData.ProfileCurve = (ProfileCurve)5;
11123 prim.PrimData.PathCurve = (PathCurve)32;
11124 break;
11125 // Set specific parameters for torus
11126 case ScriptBaseClass.PRIM_TYPE_TORUS:
11127 prim.PrimData.PathScaleY = 0.5f;
11128 prim.PrimData.ProfileCurve = (ProfileCurve)0;
11129 prim.PrimData.PathCurve = (PathCurve)32;
11130 break;
11131 // Set specific parameters for tube
11132 case ScriptBaseClass.PRIM_TYPE_TUBE:
11133 prim.PrimData.PathScaleY = 0.5f;
11134 prim.PrimData.ProfileCurve = (ProfileCurve)1;
11135 prim.PrimData.PathCurve = (PathCurve)32;
11136 break;
11137 // Set specific parameters for ring
11138 case ScriptBaseClass.PRIM_TYPE_RING:
11139 prim.PrimData.PathScaleY = 0.5f;
11140 prim.PrimData.ProfileCurve = (ProfileCurve)3;
11141 prim.PrimData.PathCurve = (PathCurve)32;
11142 break;
11143 // Set specific parameters for sculpt
11144 case ScriptBaseClass.PRIM_TYPE_SCULPT:
11145 prim.PrimData.PathScaleY = 1.0f;
11146 prim.PrimData.ProfileCurve = (ProfileCurve)5;
11147 prim.PrimData.PathCurve = (PathCurve)32;
11148 break;
11149 // Default to specific parameters for box
11150 default:
11151 prim.PrimData.PathScaleY = 1.0f;
11152 prim.PrimData.ProfileCurve = (ProfileCurve)1;
11153 prim.PrimData.PathCurve = (PathCurve)16;
11154 break;
11155 }
11156
11157 return prim;
11158 } 10455 }
11159 10456
11160 /// <summary>
11161 /// Implementation of llGetGeometricCenter according to SL 2015-04-30.
11162 /// http://wiki.secondlife.com/wiki/LlGetGeometricCenter
11163 /// Returns the average position offset of all linked parts,
11164 /// including the root prim and seated avatars,
11165 /// relative to the root prim in local coordinates.
11166 /// </summary>
11167 public LSL_Vector llGetGeometricCenter() 10457 public LSL_Vector llGetGeometricCenter()
11168 { 10458 {
11169 // Subtract whatever position the root prim has to make it zero 10459 return new LSL_Vector(m_host.GetGeometricCenter());
11170 Vector3 offset = m_host.ParentGroup.RootPart.OffsetPosition * -1.0f;
11171
11172 // Add all prim/part position offsets
11173 foreach (SceneObjectPart part in m_host.ParentGroup.Parts)
11174 offset = offset + part.OffsetPosition;
11175 // Add all avatar/scene presence position offsets
11176 foreach (ScenePresence sp in m_host.ParentGroup.GetSittingAvatars())
11177 offset = offset + sp.OffsetPosition;
11178
11179 // Calculate and return the average offset
11180 offset = offset / (float)(m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount());
11181 return new LSL_Vector(offset);
11182 } 10460 }
11183 10461
11184 public LSL_List llGetPrimitiveParams(LSL_List rules) 10462 public LSL_List llGetPrimitiveParams(LSL_List rules)
11185 { 10463 {
11186<<<<<<< HEAD
11187 LSL_List result = new LSL_List();
11188 LSL_List remaining;
11189
11190 while (true)
11191 {
11192// m_log.DebugFormat(
11193// "[LSL API]: GetEntityParams has {0} rules with scene entity named {1}",
11194// rules.Length, entity != null ? entity.Name : "NULL");
11195
11196 if (entity == null)
11197 return result;
11198=======
11199 m_host.AddScriptLPS(1); 10464 m_host.AddScriptLPS(1);
11200>>>>>>> avn/ubitvar
11201 10465
11202 LSL_List result = new LSL_List(); 10466 LSL_List result = new LSL_List();
11203 10467
@@ -11207,13 +10471,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11207 { 10471 {
11208 int linknumber = remaining.GetLSLIntegerItem(0); 10472 int linknumber = remaining.GetLSLIntegerItem(0);
11209 rules = remaining.GetSublist(1, -1); 10473 rules = remaining.GetSublist(1, -1);
11210<<<<<<< HEAD
11211 entity = GetLinkEntity(m_host, linknumber);
11212 }
11213 }
11214=======
11215 List<SceneObjectPart> parts = GetLinkParts(linknumber); 10474 List<SceneObjectPart> parts = GetLinkParts(linknumber);
11216>>>>>>> avn/ubitvar
11217 10475
11218 foreach (SceneObjectPart part in parts) 10476 foreach (SceneObjectPart part in parts)
11219 remaining = GetPrimParams(part, rules, ref result); 10477 remaining = GetPrimParams(part, rules, ref result);
@@ -11226,185 +10484,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11226 { 10484 {
11227 m_host.AddScriptLPS(1); 10485 m_host.AddScriptLPS(1);
11228 10486
11229<<<<<<< HEAD
11230 return GetEntityParams(GetLinkEntity(m_host, linknumber), rules);
11231 }
11232=======
11233 // acording to SL wiki this must indicate a single link number or link_root or link_this. 10487 // acording to SL wiki this must indicate a single link number or link_root or link_this.
11234 // keep other options as before 10488 // keep other options as before
11235>>>>>>> avn/ubitvar
11236 10489
11237 List<SceneObjectPart> parts; 10490 List<SceneObjectPart> parts;
11238 List<ScenePresence> avatars; 10491 List<ScenePresence> avatars;
11239 10492
11240 LSL_List res = new LSL_List(); 10493 LSL_List res = new LSL_List();
11241 LSL_List remaining = null; 10494 LSL_List remaining = new LSL_List();
11242 10495
11243 while (rules.Length > 0) 10496 while (rules.Length > 0)
11244 { 10497 {
11245 parts = GetLinkParts(linknumber); 10498 parts = GetLinkParts(linknumber);
11246 avatars = GetLinkAvatars(linknumber); 10499 avatars = GetLinkAvatars(linknumber);
11247 10500
11248 remaining = null; 10501 remaining = new LSL_List();
11249 foreach (SceneObjectPart part in parts) 10502 foreach (SceneObjectPart part in parts)
11250 { 10503 {
11251<<<<<<< HEAD
11252 case (int)ScriptBaseClass.PRIM_MATERIAL:
11253 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MATERIAL_FLESH));
11254 break;
11255
11256 case (int)ScriptBaseClass.PRIM_PHYSICS:
11257 res.Add(ScriptBaseClass.FALSE);
11258 break;
11259
11260 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
11261 res.Add(ScriptBaseClass.FALSE);
11262 break;
11263
11264 case (int)ScriptBaseClass.PRIM_PHANTOM:
11265 res.Add(ScriptBaseClass.FALSE);
11266 break;
11267
11268 case (int)ScriptBaseClass.PRIM_POSITION:
11269 res.Add(new LSL_Vector(sp.AbsolutePosition));
11270 break;
11271
11272 case (int)ScriptBaseClass.PRIM_SIZE:
11273 res.Add(GetAgentSize(sp));
11274 break;
11275
11276 case (int)ScriptBaseClass.PRIM_ROTATION:
11277 res.Add(sp.GetWorldRotation());
11278 break;
11279
11280 case (int)ScriptBaseClass.PRIM_TYPE:
11281 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX));
11282 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT));
11283 res.Add(new LSL_Vector(0, 1, 0));
11284 res.Add(new LSL_Float(0));
11285 res.Add(new LSL_Vector(0, 0, 0));
11286 res.Add(new LSL_Vector(1, 1, 0));
11287 res.Add(new LSL_Vector(0, 0, 0));
11288 break;
11289
11290 case (int)ScriptBaseClass.PRIM_TEXTURE:
11291 if (remain < 1)
11292 return new LSL_List();
11293
11294 int face = (int)rules.GetLSLIntegerItem(idx++);
11295 if (face > 21)
11296 break;
11297
11298 res.Add(new LSL_String(""));
11299 res.Add(ScriptBaseClass.ZERO_VECTOR);
11300 res.Add(ScriptBaseClass.ZERO_VECTOR);
11301 res.Add(new LSL_Float(0));
11302 break;
11303
11304 case (int)ScriptBaseClass.PRIM_COLOR:
11305 if (remain < 1)
11306 return new LSL_List();
11307
11308 face = (int)rules.GetLSLIntegerItem(idx++);
11309 if (face > 21)
11310 break;
11311
11312 res.Add(ScriptBaseClass.ZERO_VECTOR);
11313 res.Add(new LSL_Float(0));
11314 break;
11315
11316 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
11317 if (remain < 1)
11318 return new LSL_List();
11319
11320 face = (int)rules.GetLSLIntegerItem(idx++);
11321 if (face > 21)
11322 break;
11323
11324 res.Add(ScriptBaseClass.PRIM_SHINY_NONE);
11325 res.Add(ScriptBaseClass.PRIM_BUMP_NONE);
11326 break;
11327
11328 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
11329 if (remain < 1)
11330 return new LSL_List();
11331
11332 face = (int)rules.GetLSLIntegerItem(idx++);
11333 if (face > 21)
11334 break;
11335
11336 res.Add(ScriptBaseClass.FALSE);
11337 break;
11338
11339 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
11340 res.Add(ScriptBaseClass.FALSE);
11341 res.Add(new LSL_Integer(0));
11342 res.Add(new LSL_Float(0));
11343 res.Add(new LSL_Float(0));
11344 res.Add(new LSL_Float(0));
11345 res.Add(new LSL_Float(0));
11346 res.Add(ScriptBaseClass.ZERO_VECTOR);
11347 break;
11348
11349 case (int)ScriptBaseClass.PRIM_TEXGEN:
11350 if (remain < 1)
11351 return new LSL_List();
11352
11353 face = (int)rules.GetLSLIntegerItem(idx++);
11354 if (face > 21)
11355 break;
11356
11357 res.Add(ScriptBaseClass.PRIM_TEXGEN_DEFAULT);
11358 break;
11359
11360 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
11361 res.Add(ScriptBaseClass.FALSE);
11362 res.Add(ScriptBaseClass.ZERO_VECTOR);
11363 res.Add(ScriptBaseClass.ZERO_VECTOR);
11364 break;
11365
11366 case (int)ScriptBaseClass.PRIM_GLOW:
11367 if (remain < 1)
11368 return new LSL_List();
11369
11370 face = (int)rules.GetLSLIntegerItem(idx++);
11371 if (face > 21)
11372 break;
11373
11374 res.Add(new LSL_Float(0));
11375 break;
11376
11377 case (int)ScriptBaseClass.PRIM_TEXT:
11378 res.Add(new LSL_String(""));
11379 res.Add(ScriptBaseClass.ZERO_VECTOR);
11380 res.Add(new LSL_Float(1));
11381 break;
11382
11383 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
11384 res.Add(new LSL_Rotation(sp.Rotation));
11385 break;
11386
11387 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
11388 res.Add(new LSL_Vector(sp.OffsetPosition));
11389 break;
11390
11391 case (int)ScriptBaseClass.PRIM_SLICE:
11392 res.Add(new LSL_Vector(0, 1, 0));
11393 break;
11394
11395 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
11396 if(remain < 3)
11397 return new LSL_List();
11398=======
11399 remaining = GetPrimParams(part, rules, ref res); 10504 remaining = GetPrimParams(part, rules, ref res);
11400 } 10505 }
11401 foreach (ScenePresence avatar in avatars) 10506 foreach (ScenePresence avatar in avatars)
11402 { 10507 {
11403 remaining = GetPrimParams(avatar, rules, ref res); 10508 remaining = GetPrimParams(avatar, rules, ref res);
11404 } 10509 }
11405>>>>>>> avn/ubitvar
11406 10510
11407 if ((object)remaining != null && remaining.Length > 0) 10511 if (remaining.Length > 0)
11408 { 10512 {
11409 linknumber = remaining.GetLSLIntegerItem(0); 10513 linknumber = remaining.GetLSLIntegerItem(0);
11410 rules = remaining.GetSublist(1, -1); 10514 rules = remaining.GetSublist(1, -1);
@@ -11413,16 +10517,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11413 break; 10517 break;
11414 } 10518 }
11415 10519
11416<<<<<<< HEAD
11417 return new LSL_List();
11418=======
11419 return res; 10520 return res;
11420>>>>>>> avn/ubitvar
11421 } 10521 }
11422 10522
11423 public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) 10523 public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res)
11424 { 10524 {
11425 int idx=0; 10525 int idx = 0;
11426 while (idx < rules.Length) 10526 while (idx < rules.Length)
11427 { 10527 {
11428 int code = (int)rules.GetLSLIntegerItem(idx++); 10528 int code = (int)rules.GetLSLIntegerItem(idx++);
@@ -11470,10 +10570,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11470 res.Add(GetPartRot(part)); 10570 res.Add(GetPartRot(part));
11471 break; 10571 break;
11472 10572
11473 case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
11474 res.Add(new LSL_Integer((int)part.PhysicsShapeType));
11475 break;
11476
11477 case (int)ScriptBaseClass.PRIM_TYPE: 10573 case (int)ScriptBaseClass.PRIM_TYPE:
11478 // implementing box 10574 // implementing box
11479 PrimitiveBaseShape Shape = part.Shape; 10575 PrimitiveBaseShape Shape = part.Shape;
@@ -11567,7 +10663,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11567 Primitive.TextureEntry tex = part.Shape.Textures; 10663 Primitive.TextureEntry tex = part.Shape.Textures;
11568 if (face == ScriptBaseClass.ALL_SIDES) 10664 if (face == ScriptBaseClass.ALL_SIDES)
11569 { 10665 {
11570 for (face = 0 ; face < GetNumberOfSides(part); face++) 10666 for (face = 0; face < GetNumberOfSides(part); face++)
11571 { 10667 {
11572 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 10668 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
11573 10669
@@ -11603,13 +10699,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11603 if (remain < 1) 10699 if (remain < 1)
11604 return new LSL_List(); 10700 return new LSL_List();
11605 10701
11606 face=(int)rules.GetLSLIntegerItem(idx++); 10702 face = (int)rules.GetLSLIntegerItem(idx++);
11607 10703
11608 tex = part.Shape.Textures; 10704 tex = part.Shape.Textures;
11609 Color4 texcolor; 10705 Color4 texcolor;
11610 if (face == ScriptBaseClass.ALL_SIDES) 10706 if (face == ScriptBaseClass.ALL_SIDES)
11611 { 10707 {
11612 for (face = 0 ; face < GetNumberOfSides(part); face++) 10708 for (face = 0; face < GetNumberOfSides(part); face++)
11613 { 10709 {
11614 texcolor = tex.GetFace((uint)face).RGBA; 10710 texcolor = tex.GetFace((uint)face).RGBA;
11615 res.Add(new LSL_Vector(texcolor.R, 10711 res.Add(new LSL_Vector(texcolor.R,
@@ -11666,7 +10762,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11666 Shininess shinyness = tex.GetFace((uint)face).Shiny; 10762 Shininess shinyness = tex.GetFace((uint)face).Shiny;
11667 if (shinyness == Shininess.High) 10763 if (shinyness == Shininess.High)
11668 { 10764 {
11669 shiny = ScriptBaseClass.PRIM_SHINY_HIGH; 10765 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
11670 } 10766 }
11671 else if (shinyness == Shininess.Medium) 10767 else if (shinyness == Shininess.Medium)
11672 { 10768 {
@@ -11818,7 +10914,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11818 res.Add(new LSL_Vector(textColor.R, 10914 res.Add(new LSL_Vector(textColor.R,
11819 textColor.G, 10915 textColor.G,
11820 textColor.B)); 10916 textColor.B));
11821 res.Add(new LSL_Float(1.0 - textColor.A)); 10917 res.Add(new LSL_Float(textColor.A));
11822 break; 10918 break;
11823 10919
11824 case (int)ScriptBaseClass.PRIM_NAME: 10920 case (int)ScriptBaseClass.PRIM_NAME:
@@ -11857,6 +10953,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11857 return new LSL_List(); 10953 return new LSL_List();
11858 } 10954 }
11859 10955
10956
11860 public LSL_List llGetPrimMediaParams(int face, LSL_List rules) 10957 public LSL_List llGetPrimMediaParams(int face, LSL_List rules)
11861 { 10958 {
11862 m_host.AddScriptLPS(1); 10959 m_host.AddScriptLPS(1);
@@ -13316,16 +12413,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13316 12413
13317 if (quick_pay_buttons.Data.Length < 4) 12414 if (quick_pay_buttons.Data.Length < 4)
13318 { 12415 {
13319<<<<<<< HEAD
13320 Error("llSetPayPrice", "List must have at least 4 elements");
13321 return;
13322=======
13323 int x; 12416 int x;
13324 for (x=quick_pay_buttons.Data.Length; x<= 4; x++) 12417 for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
13325 { 12418 {
13326 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); 12419 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE);
13327 } 12420 }
13328>>>>>>> avn/ubitvar
13329 } 12421 }
13330 int[] nPrice = new int[5]; 12422 int[] nPrice = new int[5];
13331 nPrice[0] = price; 12423 nPrice[0] = price;
@@ -13447,12 +12539,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13447 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, 12539 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name,
13448 simname, pos, lookAt); 12540 simname, pos, lookAt);
13449 } 12541 }
13450<<<<<<< HEAD
13451 ScriptSleep(m_sleepMsOnMapDestination); 12542 ScriptSleep(m_sleepMsOnMapDestination);
13452=======
13453
13454 ScriptSleep(1000);
13455>>>>>>> avn/ubitvar
13456 } 12543 }
13457 12544
13458 public void llAddToLandBanList(string avatar, double hours) 12545 public void llAddToLandBanList(string avatar, double hours)
@@ -13577,7 +12664,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13577 object[] data = rules.Data; 12664 object[] data = rules.Data;
13578 for (int i = 0; i < data.Length; ++i) 12665 for (int i = 0; i < data.Length; ++i)
13579 { 12666 {
13580<<<<<<< HEAD
13581 int type; 12667 int type;
13582 try 12668 try
13583 { 12669 {
@@ -13588,9 +12674,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13588 Error("llSetCameraParams", string.Format("Invalid camera param type {0}", data[i - 1])); 12674 Error("llSetCameraParams", string.Format("Invalid camera param type {0}", data[i - 1]));
13589 return; 12675 return;
13590 } 12676 }
13591=======
13592 int type = Convert.ToInt32(data[i++].ToString());
13593>>>>>>> avn/ubitvar
13594 if (i >= data.Length) break; // odd number of entries => ignore the last 12677 if (i >= data.Length) break; // odd number of entries => ignore the last
13595 12678
13596 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) 12679 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)
@@ -14242,12 +13325,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
14242 ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); 13325 ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W));
14243 break; 13326 break;
14244 case ScriptBaseClass.OBJECT_VELOCITY: 13327 case ScriptBaseClass.OBJECT_VELOCITY:
14245<<<<<<< HEAD 13328 Vector3 avvel = av.GetWorldVelocity();
14246 ret.Add(new LSL_Vector(av.GetWorldVelocity()));
14247=======
14248 Vector3 avvel = av.Velocity;
14249 ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); 13329 ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z));
14250>>>>>>> avn/ubitvar
14251 break; 13330 break;
14252 case ScriptBaseClass.OBJECT_OWNER: 13331 case ScriptBaseClass.OBJECT_OWNER:
14253 ret.Add(new LSL_String(id)); 13332 ret.Add(new LSL_String(id));
@@ -14724,12 +13803,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
14724 13803
14725 public LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules) 13804 public LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules)
14726 { 13805 {
14727 SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); 13806 SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim));
13807
13808 LSL_List result = new LSL_List();
14728 13809
14729 if (obj != null && obj.OwnerID == m_host.OwnerID) 13810 if (obj != null && obj.OwnerID == m_host.OwnerID)
14730 return GetEntityParams(obj, rules); 13811 {
13812 LSL_List remaining = GetPrimParams(obj, rules, ref result);
14731 13813
14732 return new LSL_List(); 13814 while (remaining.Length > 2)
13815 {
13816 int linknumber = remaining.GetLSLIntegerItem(0);
13817 rules = remaining.GetSublist(1, -1);
13818 List<SceneObjectPart> parts = GetLinkParts(linknumber);
13819
13820 foreach (SceneObjectPart part in parts)
13821 remaining = GetPrimParams(part, rules, ref result);
13822 }
13823 }
13824
13825 return result;
14733 } 13826 }
14734 13827
14735 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) 13828 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
@@ -15303,6 +14396,43 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
15303 } 14396 }
15304 14397
15305 /// <summary> 14398 /// <summary>
14399 /// Helper to calculate bounding box of an avatar.
14400 /// </summary>
14401 private void BoundingBoxOfScenePresence(ScenePresence sp, out Vector3 lower, out Vector3 upper)
14402 {
14403 // Adjust from OS model
14404 // avatar height = visual height - 0.2, bounding box height = visual height
14405 // to SL model
14406 // avatar height = visual height, bounding box height = visual height + 0.2
14407 float height = sp.Appearance.AvatarHeight + m_avatarHeightCorrection;
14408
14409 // According to avatar bounding box in SL 2015-04-18:
14410 // standing = <-0.275,-0.35,-0.1-0.5*h> : <0.275,0.35,0.1+0.5*h>
14411 // groundsitting = <-0.3875,-0.5,-0.05-0.375*h> : <0.3875,0.5,0.5>
14412 // sitting = <-0.5875,-0.35,-0.35-0.375*h> : <0.1875,0.35,-0.25+0.25*h>
14413
14414 // When avatar is sitting
14415 if (sp.ParentPart != null)
14416 {
14417 lower = new Vector3(m_lABB1SitX0, m_lABB1SitY0, m_lABB1SitZ0 + m_lABB1SitZ1 * height);
14418 upper = new Vector3(m_lABB2SitX0, m_lABB2SitY0, m_lABB2SitZ0 + m_lABB2SitZ1 * height);
14419 }
14420 // When avatar is groundsitting
14421 else if (sp.Animator.Animations.ImplicitDefaultAnimation.AnimID == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
14422 {
14423 lower = new Vector3(m_lABB1GrsX0, m_lABB1GrsY0, m_lABB1GrsZ0 + m_lABB1GrsZ1 * height);
14424 upper = new Vector3(m_lABB2GrsX0, m_lABB2GrsY0, m_lABB2GrsZ0 + m_lABB2GrsZ1 * height);
14425 }
14426 // When avatar is standing or flying
14427 else
14428 {
14429 lower = new Vector3(m_lABB1StdX0, m_lABB1StdY0, m_lABB1StdZ0 + m_lABB1StdZ1 * height);
14430 upper = new Vector3(m_lABB2StdX0, m_lABB2StdY0, m_lABB2StdZ0 + m_lABB2StdZ1 * height);
14431 }
14432 }
14433
14434
14435 /// <summary>
15306 /// Implementation of llCastRay similar to SL 2015-04-21. 14436 /// Implementation of llCastRay similar to SL 2015-04-21.
15307 /// http://wiki.secondlife.com/wiki/LlCastRay 14437 /// http://wiki.secondlife.com/wiki/LlCastRay
15308 /// Uses pure geometry, bounding shapes, meshing and no physics 14438 /// Uses pure geometry, bounding shapes, meshing and no physics
@@ -16589,7 +15719,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
16589 case (int)ScriptBaseClass.PRIM_POS_LOCAL: 15719 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
16590 { 15720 {
16591 if (remain < 1) 15721 if (remain < 1)
16592 return null; 15722 return new LSL_List();
16593 15723
16594 LSL_Vector v; 15724 LSL_Vector v;
16595 v = rules.GetVector3Item(idx++); 15725 v = rules.GetVector3Item(idx++);
@@ -16608,7 +15738,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
16608 case (int)ScriptBaseClass.PRIM_ROTATION: 15738 case (int)ScriptBaseClass.PRIM_ROTATION:
16609 { 15739 {
16610 if (remain < 1) 15740 if (remain < 1)
16611 return null; 15741 return new LSL_List();
16612 15742
16613 LSL_Rotation r; 15743 LSL_Rotation r;
16614 r = rules.GetQuaternionItem(idx++); 15744 r = rules.GetQuaternionItem(idx++);
@@ -16628,7 +15758,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
16628 case (int)ScriptBaseClass.PRIM_NAME: 15758 case (int)ScriptBaseClass.PRIM_NAME:
16629 case (int)ScriptBaseClass.PRIM_DESC: 15759 case (int)ScriptBaseClass.PRIM_DESC:
16630 if (remain < 1) 15760 if (remain < 1)
16631 return null; 15761 return new LSL_List();
16632 idx++; 15762 idx++;
16633 break; 15763 break;
16634 15764
@@ -16636,13 +15766,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
16636 case (int)ScriptBaseClass.PRIM_FULLBRIGHT: 15766 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
16637 case (int)ScriptBaseClass.PRIM_TEXGEN: 15767 case (int)ScriptBaseClass.PRIM_TEXGEN:
16638 if (remain < 2) 15768 if (remain < 2)
16639 return null; 15769 return new LSL_List();
16640 idx += 2; 15770 idx += 2;
16641 break; 15771 break;
16642 15772
16643 case (int)ScriptBaseClass.PRIM_TYPE: 15773 case (int)ScriptBaseClass.PRIM_TYPE:
16644 if (remain < 3) 15774 if (remain < 3)
16645 return null; 15775 return new LSL_List();
16646 code = (int)rules.GetLSLIntegerItem(idx++); 15776 code = (int)rules.GetLSLIntegerItem(idx++);
16647 remain = rules.Length - idx; 15777 remain = rules.Length - idx;
16648 switch (code) 15778 switch (code)
@@ -16651,13 +15781,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
16651 case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: 15781 case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
16652 case (int)ScriptBaseClass.PRIM_TYPE_PRISM: 15782 case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
16653 if (remain < 6) 15783 if (remain < 6)
16654 return null; 15784 return new LSL_List();
16655 idx += 6; 15785 idx += 6;
16656 break; 15786 break;
16657 15787
16658 case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: 15788 case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
16659 if (remain < 5) 15789 if (remain < 5)
16660 return null; 15790 return new LSL_List();
16661 idx += 5; 15791 idx += 5;
16662 break; 15792 break;
16663 15793
@@ -16665,13 +15795,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
16665 case (int)ScriptBaseClass.PRIM_TYPE_TUBE: 15795 case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
16666 case (int)ScriptBaseClass.PRIM_TYPE_RING: 15796 case (int)ScriptBaseClass.PRIM_TYPE_RING:
16667 if (remain < 11) 15797 if (remain < 11)
16668 return null; 15798 return new LSL_List();
16669 idx += 11; 15799 idx += 11;
16670 break; 15800 break;
16671 15801
16672 case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: 15802 case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
16673 if (remain < 2) 15803 if (remain < 2)
16674 return null; 15804 return new LSL_List();
16675 idx += 2; 15805 idx += 2;
16676 break; 15806 break;
16677 } 15807 }
@@ -16682,7 +15812,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
16682 case (int)ScriptBaseClass.PRIM_BUMP_SHINY: 15812 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
16683 case (int)ScriptBaseClass.PRIM_OMEGA: 15813 case (int)ScriptBaseClass.PRIM_OMEGA:
16684 if (remain < 3) 15814 if (remain < 3)
16685 return null; 15815 return new LSL_List();
16686 idx += 3; 15816 idx += 3;
16687 break; 15817 break;
16688 15818
@@ -16690,20 +15820,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
16690 case (int)ScriptBaseClass.PRIM_POINT_LIGHT: 15820 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
16691 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: 15821 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
16692 if (remain < 5) 15822 if (remain < 5)
16693 return null; 15823 return new LSL_List();
16694 idx += 5; 15824 idx += 5;
16695 break; 15825 break;
16696 15826
16697 case (int)ScriptBaseClass.PRIM_FLEXIBLE: 15827 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
16698 if (remain < 7) 15828 if (remain < 7)
16699 return null; 15829 return new LSL_List();
16700 15830
16701 idx += 7; 15831 idx += 7;
16702 break; 15832 break;
16703 15833
16704 case (int)ScriptBaseClass.PRIM_LINK_TARGET: 15834 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
16705 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. 15835 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
16706 return null; 15836 return new LSL_List();
16707 15837
16708 return rules.GetSublist(idx, -1); 15838 return rules.GetSublist(idx, -1);
16709 } 15839 }
@@ -16711,9 +15841,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
16711 } 15841 }
16712 catch (InvalidCastException e) 15842 catch (InvalidCastException e)
16713 { 15843 {
16714 ShoutError(string.Format( 15844 Error(originFunc,string.Format(
16715 "{0} error running rule #{1}: arg #{2} ", 15845 " error running rule #{1}: arg #{2} ",
16716 originFunc, rulesParsed, idx - idxStart) + e.Message); 15846 rulesParsed, idx - idxStart) + e.Message);
16717 } 15847 }
16718 finally 15848 finally
16719 { 15849 {
@@ -16725,7 +15855,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
16725 positionChanged = false; 15855 positionChanged = false;
16726 } 15856 }
16727 } 15857 }
16728 return null; 15858 return new LSL_List();
16729 } 15859 }
16730 15860
16731 public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res) 15861 public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res)
@@ -16794,7 +15924,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
16794 15924
16795 case (int)ScriptBaseClass.PRIM_TEXTURE: 15925 case (int)ScriptBaseClass.PRIM_TEXTURE:
16796 if (remain < 1) 15926 if (remain < 1)
16797 return null; 15927 return new LSL_List();
16798 15928
16799 int face = (int)rules.GetLSLIntegerItem(idx++); 15929 int face = (int)rules.GetLSLIntegerItem(idx++);
16800 if (face == ScriptBaseClass.ALL_SIDES) 15930 if (face == ScriptBaseClass.ALL_SIDES)
@@ -16821,7 +15951,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
16821 15951
16822 case (int)ScriptBaseClass.PRIM_COLOR: 15952 case (int)ScriptBaseClass.PRIM_COLOR:
16823 if (remain < 1) 15953 if (remain < 1)
16824 return null; 15954 return new LSL_List();
16825 15955
16826 face = (int)rules.GetLSLIntegerItem(idx++); 15956 face = (int)rules.GetLSLIntegerItem(idx++);
16827 15957
@@ -16842,7 +15972,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
16842 15972
16843 case (int)ScriptBaseClass.PRIM_BUMP_SHINY: 15973 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
16844 if (remain < 1) 15974 if (remain < 1)
16845 return null; 15975 return new LSL_List();
16846 face = (int)rules.GetLSLIntegerItem(idx++); 15976 face = (int)rules.GetLSLIntegerItem(idx++);
16847 15977
16848 if (face == ScriptBaseClass.ALL_SIDES) 15978 if (face == ScriptBaseClass.ALL_SIDES)
@@ -16862,7 +15992,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
16862 15992
16863 case (int)ScriptBaseClass.PRIM_FULLBRIGHT: 15993 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
16864 if (remain < 1) 15994 if (remain < 1)
16865 return null; 15995 return new LSL_List();
16866 face = (int)rules.GetLSLIntegerItem(idx++); 15996 face = (int)rules.GetLSLIntegerItem(idx++);
16867 15997
16868 if (face == ScriptBaseClass.ALL_SIDES) 15998 if (face == ScriptBaseClass.ALL_SIDES)
@@ -16891,7 +16021,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
16891 case (int)ScriptBaseClass.PRIM_TEXGEN: 16021 case (int)ScriptBaseClass.PRIM_TEXGEN:
16892 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) 16022 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
16893 if (remain < 1) 16023 if (remain < 1)
16894 return null; 16024 return new LSL_List();
16895 face = (int)rules.GetLSLIntegerItem(idx++); 16025 face = (int)rules.GetLSLIntegerItem(idx++);
16896 16026
16897 if (face == ScriptBaseClass.ALL_SIDES) 16027 if (face == ScriptBaseClass.ALL_SIDES)
@@ -16917,7 +16047,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
16917 16047
16918 case (int)ScriptBaseClass.PRIM_GLOW: 16048 case (int)ScriptBaseClass.PRIM_GLOW:
16919 if (remain < 1) 16049 if (remain < 1)
16920 return null; 16050 return new LSL_List();
16921 face = (int)rules.GetLSLIntegerItem(idx++); 16051 face = (int)rules.GetLSLIntegerItem(idx++);
16922 16052
16923 if (face == ScriptBaseClass.ALL_SIDES) 16053 if (face == ScriptBaseClass.ALL_SIDES)
@@ -16971,13 +16101,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
16971 16101
16972 case (int)ScriptBaseClass.PRIM_LINK_TARGET: 16102 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
16973 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. 16103 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
16974 return null; 16104 return new LSL_List();
16975 16105
16976 return rules.GetSublist(idx, -1); 16106 return rules.GetSublist(idx, -1);
16977 } 16107 }
16978 } 16108 }
16979 16109
16980 return null; 16110 return new LSL_List();
16981 } 16111 }
16982 16112
16983 public void llSetContentType(LSL_Key id, LSL_Integer content_type) 16113 public void llSetContentType(LSL_Key id, LSL_Integer content_type)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 5d8f0f6..a87ee73 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -829,10 +829,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
829 private void TeleportAgent(string agent, int regionX, int regionY, 829 private void TeleportAgent(string agent, int regionX, int regionY,
830 LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) 830 LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions)
831 { 831 {
832<<<<<<< HEAD
833 // ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
834=======
835>>>>>>> avn/ubitvar
836 ulong regionHandle = Util.RegionLocToHandle((uint)regionX, (uint)regionY); 832 ulong regionHandle = Util.RegionLocToHandle((uint)regionX, (uint)regionY);
837 833
838 m_host.AddScriptLPS(1); 834 m_host.AddScriptLPS(1);
@@ -3265,15 +3261,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3265 } 3261 }
3266 else 3262 else
3267 { 3263 {
3268<<<<<<< HEAD
3269 Scene scene = m_ScriptEngine.World; 3264 Scene scene = m_ScriptEngine.World;
3270 GridRegion region = scene.GridService.GetRegionByUUID(UUID.Zero, World.RegionInfo.RegionID); 3265 GridRegion region = scene.GridService.GetRegionByUUID(UUID.Zero, World.RegionInfo.RegionID);
3271 return new LSL_Vector((float)region.RegionSizeX, (float)region.RegionSizeX, Constants.RegionHeight); 3266 return new LSL_Vector(region.RegionSizeX, region.RegionSizeY, Constants.RegionHeight);
3272=======
3273 return new LSL_Vector((float)World.RegionInfo.RegionSizeX,
3274 (float)World.RegionInfo.RegionSizeY,
3275 (float)World.RegionInfo.RegionSizeZ );
3276>>>>>>> avn/ubitvar
3277 } 3267 }
3278 } 3268 }
3279 3269
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 5fdbf9d..6e8a96d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -739,11 +739,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
739 if (Position.y > ((int)Constants.RegionSize - 1)) 739 if (Position.y > ((int)Constants.RegionSize - 1))
740 Position.y = ((int)Constants.RegionSize - 1); 740 Position.y = ((int)Constants.RegionSize - 1);
741 */ 741 */
742<<<<<<< HEAD
743 if (Position.z > Constants.RegionHeight) 742 if (Position.z > Constants.RegionHeight)
744 Position.z = Constants.RegionHeight; 743 Position.z = Constants.RegionHeight;
745=======
746>>>>>>> avn/ubitvar
747 if (Position.x < 0) 744 if (Position.x < 0)
748 Position.x = 0; 745 Position.x = 0;
749 if (Position.y < 0) 746 if (Position.y < 0)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 49df5e7..2633f30 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -654,7 +654,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
654 if (state == State) 654 if (state == State)
655 return; 655 return;
656 656
657<<<<<<< HEAD
658 EventParams lastTimerEv = null; 657 EventParams lastTimerEv = null;
659 658
660 lock (EventQueue) 659 lock (EventQueue)
@@ -682,15 +681,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
682 m_StateChangeInProgress = true; 681 m_StateChangeInProgress = true;
683 } 682 }
684 683
685=======
686 PostEvent(new EventParams("state_exit", new Object[0],
687 new DetectParams[0]));
688 PostEvent(new EventParams("state", new Object[] { state },
689 new DetectParams[0]));
690 PostEvent(new EventParams("state_entry", new Object[0],
691 new DetectParams[0]));
692
693>>>>>>> avn/ubitvar
694 throw new EventAbortException(); 684 throw new EventAbortException();
695 } 685 }
696 686
@@ -789,9 +779,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
789 if (!Running) 779 if (!Running)
790 return 0; 780 return 0;
791 781
782 lock (m_Script)
783 {
792// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); 784// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName);
793 785
794<<<<<<< HEAD
795 if (Suspended) 786 if (Suspended)
796 return 0; 787 return 0;
797 788
@@ -817,14 +808,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
817 lock (EventQueue) 808 lock (EventQueue)
818 { 809 {
819 data = (EventParams)EventQueue.Dequeue(); 810 data = (EventParams)EventQueue.Dequeue();
820=======
821 if (Suspended)
822 return 0;
823
824 lock (EventQueue)
825 {
826 data = (EventParams) EventQueue.Dequeue();
827>>>>>>> avn/ubitvar
828 if (data == null) // Shouldn't happen 811 if (data == null) // Shouldn't happen
829 { 812 {
830 if (EventQueue.Count > 0 && Running && !ShuttingDown) 813 if (EventQueue.Count > 0 && Running && !ShuttingDown)
@@ -849,7 +832,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
849 m_CollisionInQueue = false; 832 m_CollisionInQueue = false;
850 } 833 }
851 834
852<<<<<<< HEAD
853 if (DebugLevel >= 2) 835 if (DebugLevel >= 2)
854 m_log.DebugFormat( 836 m_log.DebugFormat(
855 "[SCRIPT INSTANCE]: Processing event {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", 837 "[SCRIPT INSTANCE]: Processing event {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}",
@@ -879,26 +861,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
879 Part.ParentGroup.UUID, 861 Part.ParentGroup.UUID,
880 Part.AbsolutePosition, 862 Part.AbsolutePosition,
881 Part.ParentGroup.Scene.Name); 863 Part.ParentGroup.Scene.Name);
882=======
883 lock(m_Script)
884 {
885
886// m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this);
887 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
888
889 if (DebugLevel >= 2)
890 m_log.DebugFormat(
891 "[SCRIPT INSTANCE]: Processing event {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}",
892 data.EventName,
893 ScriptName,
894 part.Name,
895 part.LocalId,
896 part.ParentGroup.Name,
897 part.ParentGroup.UUID,
898 part.AbsolutePosition,
899 part.ParentGroup.Scene.Name);
900>>>>>>> avn/ubitvar
901
902 AsyncCommandManager.StateChange(Engine, 864 AsyncCommandManager.StateChange(Engine,
903 LocalID, ItemID); 865 LocalID, ItemID);
904 // we are effectively in the new state now, so we can resume queueing 866 // we are effectively in the new state now, so we can resume queueing
@@ -915,35 +877,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
915 // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", 877 // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
916 // PrimName, ScriptName, data.EventName, State); 878 // PrimName, ScriptName, data.EventName, State);
917 879
918<<<<<<< HEAD 880
919 try 881 try
920=======
921 if (DebugLevel >= 1)
922 m_log.DebugFormat(
923 "[SCRIPT INSTANCE]: Changing state to {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}",
924 State,
925 ScriptName,
926 part.Name,
927 part.LocalId,
928 part.ParentGroup.Name,
929 part.ParentGroup.UUID,
930 part.AbsolutePosition,
931 part.ParentGroup.Scene.Name);
932
933 AsyncCommandManager.RemoveScript(Engine,
934 LocalID, ItemID);
935
936 if (part != null)
937 {
938 part.SetScriptEvents(ItemID,
939 (int)m_Script.GetStateEventFlags(State));
940 }
941 }
942 else
943 {
944 if (Engine.World.PipeEventsForScript(LocalID) ||
945 data.EventName == "control") // Don't freeze avies!
946>>>>>>> avn/ubitvar
947 { 882 {
948 m_CurrentEvent = data.EventName; 883 m_CurrentEvent = data.EventName;
949 m_EventStart = DateTime.Now; 884 m_EventStart = DateTime.Now;
@@ -981,7 +916,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
981 && !(e.InnerException is ScriptCoopStopException))) 916 && !(e.InnerException is ScriptCoopStopException)))
982 && !(e is ThreadAbortException)) 917 && !(e is ThreadAbortException))
983 { 918 {
984<<<<<<< HEAD
985 try 919 try
986 { 920 {
987 // DISPLAY ERROR INWORLD 921 // DISPLAY ERROR INWORLD
@@ -1004,88 +938,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1004 Part.AbsolutePosition, 938 Part.AbsolutePosition,
1005 Part.ParentGroup.Scene.Name), 939 Part.ParentGroup.Scene.Name),
1006 e); 940 e);
1007=======
1008// m_log.DebugFormat(
1009// "[SCRIPT] Exception in script {0} {1}: {2}{3}",
1010// ScriptName, ItemID, e.Message, e.StackTrace);
1011
1012 m_InEvent = false;
1013 m_CurrentEvent = String.Empty;
1014
1015 if ((!(e is TargetInvocationException)
1016 || (!(e.InnerException is SelfDeleteException)
1017 && !(e.InnerException is ScriptDeleteException)
1018 && !(e.InnerException is ScriptCoopStopException)))
1019 && !(e is ThreadAbortException))
1020 {
1021 try
1022 {
1023 // DISPLAY ERROR INWORLD
1024 string text = FormatException(e);
1025
1026 if (text.Length > 1000)
1027 text = text.Substring(0, 1000);
1028 Engine.World.SimChat(Utils.StringToBytes(text),
1029 ChatTypeEnum.DebugChannel, 2147483647,
1030 part.AbsolutePosition,
1031 part.Name, part.UUID, false);
1032
1033
1034 m_log.DebugFormat(
1035 "[SCRIPT INSTANCE]: Runtime error in script {0}, part {1} {2} at {3} in {4}, displayed error {5}, actual exception {6}",
1036 ScriptName,
1037 PrimName,
1038 part.UUID,
1039 part.AbsolutePosition,
1040 part.ParentGroup.Scene.Name,
1041 text.Replace("\n", "\\n"),
1042 e.InnerException);
1043 }
1044 catch (Exception)
1045 {
1046 }
1047 // catch (Exception e2) // LEGIT: User Scripting
1048 // {
1049 // m_log.Error("[SCRIPT]: "+
1050 // "Error displaying error in-world: " +
1051 // e2.ToString());
1052 // m_log.Error("[SCRIPT]: " +
1053 // "Errormessage: Error compiling script:\r\n" +
1054 // e.ToString());
1055 // }
1056 }
1057 else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
1058 {
1059 m_InSelfDelete = true;
1060 if (part != null)
1061 Engine.World.DeleteSceneObject(part.ParentGroup, false);
1062>>>>>>> avn/ubitvar
1063 } 941 }
1064 catch (Exception) 942 catch (Exception)
1065 { 943 {
1066<<<<<<< HEAD
1067=======
1068 m_InSelfDelete = true;
1069 if (part != null)
1070 part.Inventory.RemoveInventoryItem(ItemID);
1071 }
1072 else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException))
1073 {
1074 if (DebugLevel >= 1)
1075 m_log.DebugFormat(
1076 "[SCRIPT INSTANCE]: Script {0}.{1} in event {2}, state {3} stopped co-operatively.",
1077 PrimName, ScriptName, data.EventName, State);
1078>>>>>>> avn/ubitvar
1079 } 944 }
1080 // catch (Exception e2) // LEGIT: User Scripting
1081 // {
1082 // m_log.Error("[SCRIPT]: "+
1083 // "Error displaying error in-world: " +
1084 // e2.ToString());
1085 // m_log.Error("[SCRIPT]: " +
1086 // "Errormessage: Error compiling script:\r\n" +
1087 // e.ToString());
1088 // }
1089 } 945 }
1090 else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException)) 946 else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
1091 { 947 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
index 885559a..5fce15c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
@@ -102,31 +102,19 @@ namespace OpenSim.Region.ScriptEngine.Shared
102 102
103 public override string ToString() 103 public override string ToString()
104 { 104 {
105<<<<<<< HEAD
106 string s=String.Format(Culture.FormatProvider,"<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z);
107=======
108 string s = String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); 105 string s = String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z);
109>>>>>>> avn/ubitvar
110 return s; 106 return s;
111 } 107 }
112 108
113 public static explicit operator LSLString(Vector3 vec) 109 public static explicit operator LSLString(Vector3 vec)
114 { 110 {
115<<<<<<< HEAD
116 string s=String.Format(Culture.FormatProvider,"<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z);
117=======
118 string s = String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); 111 string s = String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
119>>>>>>> avn/ubitvar
120 return new LSLString(s); 112 return new LSLString(s);
121 } 113 }
122 114
123 public static explicit operator string(Vector3 vec) 115 public static explicit operator string(Vector3 vec)
124 { 116 {
125<<<<<<< HEAD
126 string s=String.Format(Culture.FormatProvider,"<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z);
127=======
128 string s = String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); 117 string s = String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
129>>>>>>> avn/ubitvar
130 return s; 118 return s;
131 } 119 }
132 120
@@ -727,17 +715,10 @@ namespace OpenSim.Region.ScriptEngine.Shared
727 private void ExtendAndAdd(object o) 715 private void ExtendAndAdd(object o)
728 { 716 {
729 object[] tmp; 717 object[] tmp;
730<<<<<<< HEAD
731 tmp = new object[Data.Length + 1]; 718 tmp = new object[Data.Length + 1];
732 Data.CopyTo(tmp, 0); 719 Data.CopyTo(tmp, 0);
733 tmp.SetValue(o, tmp.Length - 1); 720 tmp.SetValue(o, tmp.Length - 1);
734 Data = tmp; 721 Data = tmp;
735=======
736 tmp = new object[m_data.Length + 1];
737 m_data.CopyTo(tmp, 0);
738 tmp.SetValue(o, tmp.Length - 1);
739 m_data = tmp;
740>>>>>>> avn/ubitvar
741 } 722 }
742 723
743 public static list operator +(list a, LSLString s) 724 public static list operator +(list a, LSLString s)
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs
index 2ef4058..07470d6 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs
@@ -43,6 +43,7 @@ using OpenSim.Tests.Common;
43 43
44namespace OpenSim.Region.ScriptEngine.Tests 44namespace OpenSim.Region.ScriptEngine.Tests
45{ 45{
46 /*
46 [TestFixture] 47 [TestFixture]
47 public class XEnginePersistenceTests : OpenSimTestCase 48 public class XEnginePersistenceTests : OpenSimTestCase
48 { 49 {
@@ -149,4 +150,5 @@ namespace OpenSim.Region.ScriptEngine.Tests
149 scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, rezzedSo); 150 scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, rezzedSo);
150 } 151 }
151 } 152 }
153 */
152} \ No newline at end of file 154} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 466c190..78d4ee9 100755
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -28,7 +28,6 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
32using System.Globalization; 31using System.Globalization;
33using System.IO; 32using System.IO;
34using System.Linq; 33using System.Linq;
@@ -162,8 +161,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
162 private Dictionary<UUID, IScriptInstance> m_Scripts = 161 private Dictionary<UUID, IScriptInstance> m_Scripts =
163 new Dictionary<UUID, IScriptInstance>(); 162 new Dictionary<UUID, IScriptInstance>();
164 163
165 private OpenMetaverse.ReaderWriterLockSlim m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
166
167 // Maps the asset ID to the assembly 164 // Maps the asset ID to the assembly
168 165
169 private Dictionary<UUID, string> m_Assemblies = 166 private Dictionary<UUID, string> m_Assemblies =
@@ -186,71 +183,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
186 IWorkItemResult m_CurrentCompile = null; 183 IWorkItemResult m_CurrentCompile = null;
187 private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); 184 private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>();
188 185
189 private void lockScriptsForRead(bool locked)
190 {
191 if (locked)
192 {
193 if (m_scriptsLock.RecursiveReadCount > 0)
194 {
195 m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
196 m_scriptsLock.ExitReadLock();
197 }
198 if (m_scriptsLock.RecursiveWriteCount > 0)
199 {
200 m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed.");
201 m_scriptsLock.ExitWriteLock();
202 }
203
204 while (!m_scriptsLock.TryEnterReadLock(60000))
205 {
206 m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire READ lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
207 if (m_scriptsLock.IsWriteLockHeld)
208 {
209 m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
210 }
211 }
212 }
213 else
214 {
215 if (m_scriptsLock.RecursiveReadCount > 0)
216 {
217 m_scriptsLock.ExitReadLock();
218 }
219 }
220 }
221 private void lockScriptsForWrite(bool locked)
222 {
223 if (locked)
224 {
225 if (m_scriptsLock.RecursiveReadCount > 0)
226 {
227 m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
228 m_scriptsLock.ExitReadLock();
229 }
230 if (m_scriptsLock.RecursiveWriteCount > 0)
231 {
232 m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed.");
233 m_scriptsLock.ExitWriteLock();
234 }
235
236 while (!m_scriptsLock.TryEnterWriteLock(60000))
237 {
238 m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
239 if (m_scriptsLock.IsWriteLockHeld)
240 {
241 m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
242 }
243 }
244 }
245 else
246 {
247 if (m_scriptsLock.RecursiveWriteCount > 0)
248 {
249 m_scriptsLock.ExitWriteLock();
250 }
251 }
252 }
253
254 private ScriptEngineConsoleCommands m_consoleCommands; 186 private ScriptEngineConsoleCommands m_consoleCommands;
255 187
256 public string ScriptEngineName 188 public string ScriptEngineName
@@ -782,31 +714,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine
782 { 714 {
783 if (!m_Enabled) 715 if (!m_Enabled)
784 return; 716 return;
785 lockScriptsForRead(true);
786
787 List<IScriptInstance> instancesToDel = new List<IScriptInstance>(m_Scripts.Values);
788 717
789// foreach (IScriptInstance instance in m_Scripts.Values) 718 lock (m_Scripts)
790 foreach (IScriptInstance instance in instancesToDel)
791 { 719 {
792 // Force a final state save 720 m_log.InfoFormat(
793 // 721 "[XEngine]: Shutting down {0} scripts in {1}", m_Scripts.Count, m_Scene.RegionInfo.RegionName);
794 if (m_Assemblies.ContainsKey(instance.AssetID)) 722
723 foreach (IScriptInstance instance in m_Scripts.Values)
795 { 724 {
796<<<<<<< HEAD
797 // Force a final state save 725 // Force a final state save
798 // 726 //
799 try 727 try
800 { 728 {
801 if (instance.StatePersistedHere) 729 if (instance.StatePersistedHere)
802 instance.SaveState(); 730 instance.SaveState();
803=======
804 string assembly = m_Assemblies[instance.AssetID];
805
806 try
807 {
808 instance.SaveState(assembly);
809>>>>>>> avn/ubitvar
810 } 731 }
811 catch (Exception e) 732 catch (Exception e)
812 { 733 {
@@ -816,50 +737,36 @@ namespace OpenSim.Region.ScriptEngine.XEngine
816 instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name) 737 instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name)
817 , e); 738 , e);
818 } 739 }
819 }
820 740
821<<<<<<< HEAD
822 // Clear the event queue and abort the instance thread 741 // Clear the event queue and abort the instance thread
823 // 742 //
824 instance.Stop(0, true); 743 instance.Stop(0, true);
825=======
826 // Clear the event queue and abort the instance thread
827 //
828 instance.ClearQueue();
829 instance.Stop(0);
830>>>>>>> avn/ubitvar
831
832 // Release events, timer, etc
833 //
834 instance.DestroyScriptInstance();
835 744
836 // Unload scripts and app domains 745 // Release events, timer, etc
837 // Must be done explicitly because they have infinite 746 //
838 // lifetime 747 instance.DestroyScriptInstance();
839 // 748
840// if (!m_SimulatorShuttingDown) 749 // Unload scripts and app domains.
841 { 750 // Must be done explicitly because they have infinite
842 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); 751 // lifetime.
843 if (m_DomainScripts[instance.AppDomain].Count == 0) 752 // However, don't bother to do this if the simulator is shutting
753 // down since it takes a long time with many scripts.
754 if (!m_SimulatorShuttingDown)
844 { 755 {
845 m_DomainScripts.Remove(instance.AppDomain); 756 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
846 UnloadAppDomain(instance.AppDomain); 757 if (m_DomainScripts[instance.AppDomain].Count == 0)
758 {
759 m_DomainScripts.Remove(instance.AppDomain);
760 UnloadAppDomain(instance.AppDomain);
761 }
847 } 762 }
848 } 763 }
849 764
850// m_Scripts.Clear(); 765 m_Scripts.Clear();
851// m_PrimObjects.Clear(); 766 m_PrimObjects.Clear();
852// m_Assemblies.Clear(); 767 m_Assemblies.Clear();
853// m_DomainScripts.Clear(); 768 m_DomainScripts.Clear();
854 } 769 }
855 lockScriptsForRead(false);
856 lockScriptsForWrite(true);
857 m_Scripts.Clear();
858 lockScriptsForWrite(false);
859 m_PrimObjects.Clear();
860 m_Assemblies.Clear();
861 m_DomainScripts.Clear();
862
863 lock (m_ScriptEngines) 770 lock (m_ScriptEngines)
864 { 771 {
865 m_ScriptEngines.Remove(this); 772 m_ScriptEngines.Remove(this);
@@ -928,7 +835,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
928 835
929 List<IScriptInstance> instances = new List<IScriptInstance>(); 836 List<IScriptInstance> instances = new List<IScriptInstance>();
930 837
931<<<<<<< HEAD
932 lock (m_Scripts) 838 lock (m_Scripts)
933 { 839 {
934 foreach (IScriptInstance instance in m_Scripts.Values) 840 foreach (IScriptInstance instance in m_Scripts.Values)
@@ -946,23 +852,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
946 852
947 foreach (IScriptInstance i in instances) 853 foreach (IScriptInstance i in instances)
948 { 854 {
949=======
950 lockScriptsForRead(true);
951 foreach (IScriptInstance instance in m_Scripts.Values)
952 instances.Add(instance);
953 lockScriptsForRead(false);
954
955 foreach (IScriptInstance i in instances)
956 {
957 string assembly = String.Empty;
958
959
960 if (!m_Assemblies.ContainsKey(i.AssetID))
961 continue;
962 assembly = m_Assemblies[i.AssetID];
963
964
965>>>>>>> avn/ubitvar
966 try 855 try
967 { 856 {
968 i.SaveState(); 857 i.SaveState();
@@ -1393,79 +1282,58 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1393 } 1282 }
1394 1283
1395 ScriptInstance instance = null; 1284 ScriptInstance instance = null;
1396 // Create the object record 1285 lock (m_Scripts)
1397 UUID appDomain = assetID;
1398
1399
1400
1401 lockScriptsForRead(true);
1402 if ((!m_Scripts.ContainsKey(itemID)) ||
1403 (m_Scripts[itemID].AssetID != assetID))
1404 { 1286 {
1405 lockScriptsForRead(false); 1287 // Create the object record
1406 instance = new ScriptInstance(this, part, 1288 if ((!m_Scripts.ContainsKey(itemID)) ||
1407 item, 1289 (m_Scripts[itemID].AssetID != assetID))
1408 startParam, postOnRez, 1290 {
1409 m_MaxScriptQueue); 1291 UUID appDomain = assetID;
1410 1292
1411 if (part.ParentGroup.IsAttachment) 1293 if (part.ParentGroup.IsAttachment)
1412 appDomain = part.ParentGroup.RootPart.UUID; 1294 appDomain = part.ParentGroup.RootPart.UUID;
1413 1295
1414 if (!m_AppDomains.ContainsKey(appDomain)) 1296 if (!m_AppDomains.ContainsKey(appDomain))
1415 {
1416 try
1417 { 1297 {
1418 AppDomainSetup appSetup = new AppDomainSetup(); 1298 try
1419 appSetup.PrivateBinPath = Path.Combine( 1299 {
1420 m_ScriptEnginesPath, 1300 AppDomainSetup appSetup = new AppDomainSetup();
1421 m_Scene.RegionInfo.RegionID.ToString()); 1301 appSetup.PrivateBinPath = Path.Combine(
1302 m_ScriptEnginesPath,
1303 m_Scene.RegionInfo.RegionID.ToString());
1422 1304
1423 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; 1305 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
1424 Evidence evidence = new Evidence(baseEvidence); 1306 Evidence evidence = new Evidence(baseEvidence);
1425 1307
1426 AppDomain sandbox; 1308 AppDomain sandbox;
1427 if (m_AppDomainLoading) 1309 if (m_AppDomainLoading)
1428 {
1429 sandbox = AppDomain.CreateDomain(
1430 m_Scene.RegionInfo.RegionID.ToString(),
1431 evidence, appSetup);
1432 if (m_AppDomains.ContainsKey(appDomain))
1433 { 1310 {
1434 m_AppDomains[appDomain].AssemblyResolve += 1311 sandbox = AppDomain.CreateDomain(
1312 m_Scene.RegionInfo.RegionID.ToString(),
1313 evidence, appSetup);
1314 sandbox.AssemblyResolve +=
1435 new ResolveEventHandler( 1315 new ResolveEventHandler(
1436 AssemblyResolver.OnAssemblyResolve); 1316 AssemblyResolver.OnAssemblyResolve);
1437 if (m_DomainScripts.ContainsKey(appDomain))
1438 {
1439 m_DomainScripts[appDomain].Add(itemID);
1440 }
1441 else
1442 {
1443 m_DomainScripts.Add(appDomain, new List<UUID>());
1444 m_DomainScripts[appDomain].Add(itemID);
1445 }
1446 } 1317 }
1447 else 1318 else
1448 { 1319 {
1449 m_AppDomains.Add(appDomain, sandbox); 1320 sandbox = AppDomain.CurrentDomain;
1450 m_AppDomains[appDomain].AssemblyResolve +=
1451 new ResolveEventHandler(
1452 AssemblyResolver.OnAssemblyResolve);
1453 if (m_DomainScripts.ContainsKey(appDomain))
1454 {
1455 m_DomainScripts[appDomain].Add(itemID);
1456 }
1457 else
1458 {
1459 m_DomainScripts.Add(appDomain, new List<UUID>());
1460 m_DomainScripts[appDomain].Add(itemID);
1461 }
1462
1463 } 1321 }
1322
1323 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
1324 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
1325 //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
1326 //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
1327 //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
1328 //sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
1329 //sandbox.SetAppDomainPolicy(sandboxPolicy);
1330
1331 m_AppDomains[appDomain] = sandbox;
1464 1332
1333 m_DomainScripts[appDomain] = new List<UUID>();
1465 } 1334 }
1466 else 1335 catch (Exception e)
1467 { 1336 {
1468<<<<<<< HEAD
1469 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); 1337 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString());
1470 m_ScriptErrorMessage += "Exception creating app domain:\n"; 1338 m_ScriptErrorMessage += "Exception creating app domain:\n";
1471 m_ScriptFailCount++; 1339 m_ScriptFailCount++;
@@ -1474,12 +1342,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1474 m_AddingAssemblies[assemblyPath]--; 1342 m_AddingAssemblies[assemblyPath]--;
1475 } 1343 }
1476 return false; 1344 return false;
1477=======
1478 sandbox = AppDomain.CurrentDomain;
1479>>>>>>> avn/ubitvar
1480 } 1345 }
1346 }
1347 m_DomainScripts[appDomain].Add(itemID);
1481 1348
1482<<<<<<< HEAD
1483 IScript scriptObj = null; 1349 IScript scriptObj = null;
1484 EventWaitHandle coopSleepHandle; 1350 EventWaitHandle coopSleepHandle;
1485 bool coopTerminationForThisScript; 1351 bool coopTerminationForThisScript;
@@ -1611,52 +1477,26 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1611 scriptObj, coopSleepHandle, assemblyPath, 1477 scriptObj, coopSleepHandle, assemblyPath,
1612 Path.Combine(ScriptEnginePath, World.RegionInfo.RegionID.ToString()), stateSource, coopTerminationForThisScript)) 1478 Path.Combine(ScriptEnginePath, World.RegionInfo.RegionID.ToString()), stateSource, coopTerminationForThisScript))
1613 return false; 1479 return false;
1614=======
1615// if (!instance.Load(m_AppDomains[appDomain], assembly, stateSource))
1616// return false;
1617>>>>>>> avn/ubitvar
1618 1480
1619 m_AppDomains[appDomain] = sandbox; 1481// if (DebugLevel >= 1)
1482// m_log.DebugFormat(
1483// "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
1484// part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
1485// part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
1620 1486
1621 m_DomainScripts[appDomain] = new List<UUID>(); 1487 if (presence != null)
1622 }
1623 catch (Exception e)
1624 { 1488 {
1625 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); 1489 ShowScriptSaveResponse(item.OwnerID,
1626 m_ScriptErrorMessage += "Exception creating app domain:\n"; 1490 assetID, "Compile successful", true);
1627 m_ScriptFailCount++;
1628 lock (m_AddingAssemblies)
1629 {
1630 m_AddingAssemblies[assembly]--;
1631 }
1632 return false;
1633 } 1491 }
1634 }
1635 1492
1493 instance.AppDomain = appDomain;
1494 instance.LineMap = linemap;
1636 1495
1637 if (!instance.Load(m_AppDomains[appDomain], assembly, stateSource)) 1496 m_Scripts[itemID] = instance;
1638 return false;
1639// m_log.DebugFormat(
1640// "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}",
1641// part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID,
1642// part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
1643
1644 if (presence != null)
1645 {
1646 ShowScriptSaveResponse(item.OwnerID,
1647 assetID, "Compile successful", true);
1648 } 1497 }
1649
1650 instance.AppDomain = appDomain;
1651 instance.LineMap = linemap;
1652 lockScriptsForWrite(true);
1653 m_Scripts[itemID] = instance;
1654 lockScriptsForWrite(false);
1655 }
1656 else
1657 {
1658 lockScriptsForRead(false);
1659 } 1498 }
1499
1660 lock (m_PrimObjects) 1500 lock (m_PrimObjects)
1661 { 1501 {
1662 if (!m_PrimObjects.ContainsKey(localID)) 1502 if (!m_PrimObjects.ContainsKey(localID))
@@ -1674,7 +1514,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1674 m_AddingAssemblies[assemblyPath]--; 1514 m_AddingAssemblies[assemblyPath]--;
1675 } 1515 }
1676 1516
1677 if (instance!=null) 1517 if (instance != null)
1678 instance.Init(); 1518 instance.Init();
1679 1519
1680 bool runIt; 1520 bool runIt;
@@ -1697,28 +1537,19 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1697 m_CompileDict.Remove(itemID); 1537 m_CompileDict.Remove(itemID);
1698 } 1538 }
1699 1539
1700 lockScriptsForRead(true); 1540 IScriptInstance instance = null;
1701 // Do we even have it?
1702 if (!m_Scripts.ContainsKey(itemID))
1703 {
1704 lockScriptsForRead(false);
1705 return;
1706 }
1707 1541
1708<<<<<<< HEAD 1542 lock (m_Scripts)
1709 instance.Stop(m_WaitForEventCompletionOnScriptStop, true); 1543 {
1710======= 1544 // Do we even have it?
1711 IScriptInstance instance=m_Scripts[itemID]; 1545 if (!m_Scripts.ContainsKey(itemID))
1712 lockScriptsForRead(false); 1546 return;
1713 lockScriptsForWrite(true);
1714 m_Scripts.Remove(itemID);
1715 lockScriptsForWrite(false);
1716 instance.ClearQueue();
1717 1547
1718 instance.Stop(m_WaitForEventCompletionOnScriptStop); 1548 instance = m_Scripts[itemID];
1549 m_Scripts.Remove(itemID);
1550 }
1719 1551
1720// bool objectRemoved = false; 1552 instance.Stop(m_WaitForEventCompletionOnScriptStop, true);
1721>>>>>>> avn/ubitvar
1722 1553
1723 lock (m_PrimObjects) 1554 lock (m_PrimObjects)
1724 { 1555 {
@@ -1740,26 +1571,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1740 1571
1741 instance.DestroyScriptInstance(); 1572 instance.DestroyScriptInstance();
1742 1573
1743 if (m_DomainScripts.ContainsKey(instance.AppDomain)) 1574 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
1575 if (m_DomainScripts[instance.AppDomain].Count == 0)
1744 { 1576 {
1745 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); 1577 m_DomainScripts.Remove(instance.AppDomain);
1746 if (m_DomainScripts[instance.AppDomain].Count == 0) 1578 UnloadAppDomain(instance.AppDomain);
1747 {
1748 m_DomainScripts.Remove(instance.AppDomain);
1749 UnloadAppDomain(instance.AppDomain);
1750 }
1751 } 1579 }
1752 1580
1753 ObjectRemoved handlerObjectRemoved = OnObjectRemoved; 1581 ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
1754 if (handlerObjectRemoved != null) 1582 if (handlerObjectRemoved != null)
1755 { 1583 handlerObjectRemoved(instance.ObjectID);
1756 SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
1757 if (part != null)
1758 handlerObjectRemoved(part.UUID);
1759 }
1760 1584
1761 CleanAssemblies();
1762
1763 ScriptRemoved handlerScriptRemoved = OnScriptRemoved; 1585 ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
1764 if (handlerScriptRemoved != null) 1586 if (handlerScriptRemoved != null)
1765 handlerScriptRemoved(itemID); 1587 handlerScriptRemoved(itemID);
@@ -2020,14 +1842,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
2020 private IScriptInstance GetInstance(UUID itemID) 1842 private IScriptInstance GetInstance(UUID itemID)
2021 { 1843 {
2022 IScriptInstance instance; 1844 IScriptInstance instance;
2023 lockScriptsForRead(true); 1845 lock (m_Scripts)
2024 if (!m_Scripts.ContainsKey(itemID))
2025 { 1846 {
2026 lockScriptsForRead(false); 1847 if (!m_Scripts.ContainsKey(itemID))
2027 return null; 1848 return null;
1849 instance = m_Scripts[itemID];
2028 } 1850 }
2029 instance = m_Scripts[itemID];
2030 lockScriptsForRead(false);
2031 return instance; 1851 return instance;
2032 } 1852 }
2033 1853
@@ -2049,7 +1869,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
2049 return instance != null && instance.Running; 1869 return instance != null && instance.Running;
2050 } 1870 }
2051 1871
2052 [DebuggerNonUserCode]
2053 public void ApiResetScript(UUID itemID) 1872 public void ApiResetScript(UUID itemID)
2054 { 1873 {
2055 IScriptInstance instance = GetInstance(itemID); 1874 IScriptInstance instance = GetInstance(itemID);
@@ -2134,7 +1953,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
2134 return instance != null ? instance.GetDetectID(idx) : UUID.Zero; 1953 return instance != null ? instance.GetDetectID(idx) : UUID.Zero;
2135 } 1954 }
2136 1955
2137 [DebuggerNonUserCode]
2138 public void SetState(UUID itemID, string newState) 1956 public void SetState(UUID itemID, string newState)
2139 { 1957 {
2140 IScriptInstance instance = GetInstance(itemID); 1958 IScriptInstance instance = GetInstance(itemID);
@@ -2155,10 +1973,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
2155 1973
2156 List<IScriptInstance> instances = new List<IScriptInstance>(); 1974 List<IScriptInstance> instances = new List<IScriptInstance>();
2157 1975
2158 lockScriptsForRead(true); 1976 lock (m_Scripts)
2159 foreach (IScriptInstance instance in m_Scripts.Values) 1977 {
1978 foreach (IScriptInstance instance in m_Scripts.Values)
2160 instances.Add(instance); 1979 instances.Add(instance);
2161 lockScriptsForRead(false); 1980 }
2162 1981
2163 foreach (IScriptInstance i in instances) 1982 foreach (IScriptInstance i in instances)
2164 { 1983 {