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authorTedd Hansen2008-02-16 07:53:02 +0000
committerTedd Hansen2008-02-16 07:53:02 +0000
commit169032b4a42736b3feef682fcbfd1cc1f8b159ba (patch)
treef452996b38d6c84c9b9c204040dab13cb3c43d77 /bin
parent* ODE Stability update 4 :D (diff)
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Fixed ScriptEngine config in OpenSim.ini.example that was out of place.
Added some info to failure on GridServices listening port so people can see what actually went wrong. Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common. + some accumulated patches
Diffstat (limited to 'bin')
-rwxr-xr-xbin/OpenSim.32BitLaunch.exebin5632 -> 5632 bytes
-rw-r--r--bin/OpenSim.32BitLaunch.pdbbin13824 -> 11776 bytes
-rw-r--r--bin/OpenSim.ini.example34
3 files changed, 17 insertions, 17 deletions
diff --git a/bin/OpenSim.32BitLaunch.exe b/bin/OpenSim.32BitLaunch.exe
index fce690f..70b46ae 100755
--- a/bin/OpenSim.32BitLaunch.exe
+++ b/bin/OpenSim.32BitLaunch.exe
Binary files differ
diff --git a/bin/OpenSim.32BitLaunch.pdb b/bin/OpenSim.32BitLaunch.pdb
index 645e3ba..f532ee2 100644
--- a/bin/OpenSim.32BitLaunch.pdb
+++ b/bin/OpenSim.32BitLaunch.pdb
Binary files differ
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 2297fc4..1c96534 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -72,6 +72,23 @@ physical_prim = true
72; To run a script every few minutes, set the script filename here 72; To run a script every few minutes, set the script filename here
73; timer_Script = "filename" 73; timer_Script = "filename"
74 74
75; ##
76; ## ScriptEngine
77; ##
78; These are region modules loaded into each region to provide script support
79; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid.
80; You can load multiple modules by separating them with a coma.
81;
82; Example:
83;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll
84;
85; This is the current and most stable ScriptEngine:
86script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
87
88;Experimental remote ScriptServer plugin (does not currently work):
89;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll
90
91
75[StandAlone] 92[StandAlone]
76accounts_authenticate = true 93accounts_authenticate = true
77welcome_message = "Welcome to OpenSim" 94welcome_message = "Welcome to OpenSim"
@@ -138,23 +155,6 @@ msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
138;frame_rate = 100 155;frame_rate = 100
139 156
140 157
141; ##
142; ## ScriptEngine
143; ##
144; These are region modules loaded into each region to provide script support
145; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid.
146; You can load multiple modules by separating them with a coma.
147;
148; Example:
149;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll
150;
151; This is the current and most stable ScriptEngine:
152script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
153
154;Experimental remote ScriptServer plugin (does not currently work):
155;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll
156
157
158[ScriptEngine.DotNetEngine] 158[ScriptEngine.DotNetEngine]
159; 159;
160; These settings are specific to DotNetEngine script engine 160; These settings are specific to DotNetEngine script engine