aboutsummaryrefslogtreecommitdiffstatshomepage
diff options
context:
space:
mode:
authorTedd Hansen2008-02-16 07:53:02 +0000
committerTedd Hansen2008-02-16 07:53:02 +0000
commit169032b4a42736b3feef682fcbfd1cc1f8b159ba (patch)
treef452996b38d6c84c9b9c204040dab13cb3c43d77
parent* ODE Stability update 4 :D (diff)
downloadopensim-SC_OLD-169032b4a42736b3feef682fcbfd1cc1f8b159ba.zip
opensim-SC_OLD-169032b4a42736b3feef682fcbfd1cc1f8b159ba.tar.gz
opensim-SC_OLD-169032b4a42736b3feef682fcbfd1cc1f8b159ba.tar.bz2
opensim-SC_OLD-169032b4a42736b3feef682fcbfd1cc1f8b159ba.tar.xz
Fixed ScriptEngine config in OpenSim.ini.example that was out of place.
Added some info to failure on GridServices listening port so people can see what actually went wrong. Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common. + some accumulated patches
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1GridServices.cs13
-rw-r--r--OpenSim/Region/ScriptEngine/Common/Executor.cs64
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ExecutorBase.cs107
-rw-r--r--OpenSim/Region/ScriptEngine/Common/IScript.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Common/TRPC/MyBase.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/LSOEngine/LSOScript.cs22
-rwxr-xr-xbin/OpenSim.32BitLaunch.exebin5632 -> 5632 bytes
-rw-r--r--bin/OpenSim.32BitLaunch.pdbbin13824 -> 11776 bytes
-rw-r--r--bin/OpenSim.ini.example34
10 files changed, 173 insertions, 81 deletions
diff --git a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
index 0150e36..5d38b83 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
@@ -499,8 +499,17 @@ namespace OpenSim.Region.Communications.OGS1
499 /// </summary> 499 /// </summary>
500 private void StartRemoting() 500 private void StartRemoting()
501 { 501 {
502 TcpChannel ch = new TcpChannel((int) NetworkServersInfo.RemotingListenerPort); 502 TcpChannel ch;
503 ChannelServices.RegisterChannel(ch, false); // Disabled security as Mono doesnt support this. 503 try
504 {
505 ch = new TcpChannel((int)NetworkServersInfo.RemotingListenerPort);
506 ChannelServices.RegisterChannel(ch, false); // Disabled security as Mono doesnt support this.
507 }
508 catch (Exception ex)
509 {
510 m_log.Error("Exception while attempting to listen on TCP port " + (int)NetworkServersInfo.RemotingListenerPort + ".");
511 throw (ex);
512 }
504 513
505 WellKnownServiceTypeEntry wellType = 514 WellKnownServiceTypeEntry wellType =
506 new WellKnownServiceTypeEntry(typeof (OGS1InterRegionRemoting), "InterRegions", 515 new WellKnownServiceTypeEntry(typeof (OGS1InterRegionRemoting), "InterRegions",
diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs
index 6262c64..e35882b 100644
--- a/OpenSim/Region/ScriptEngine/Common/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs
@@ -33,64 +33,26 @@ using System.Runtime.Remoting.Lifetime;
33 33
34namespace OpenSim.Region.ScriptEngine.Common 34namespace OpenSim.Region.ScriptEngine.Common
35{ 35{
36 public class Executor : MarshalByRefObject 36 public class Executor : ExecutorBase
37 { 37 {
38 // Private instance for each script 38 // Cache functions by keeping a reference to them in a dictionary
39
40 private IScript m_Script;
41 private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>(); 39 private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
42 private bool m_Running = true;
43 //private List<IScript> Scripts = new List<IScript>();
44 40
45 public Executor(IScript Script) 41 public Executor(IScript script) : base(script)
46 { 42 {
47 m_Script = Script;
48 } 43 }
49 44
50 // Object never expires 45 protected override void DoExecuteEvent(string FunctionName, object[] args)
51 public override Object InitializeLifetimeService()
52 {
53 //Console.WriteLine("Executor: InitializeLifetimeService()");
54 // return null;
55 ILease lease = (ILease) base.InitializeLifetimeService();
56
57 if (lease.CurrentState == LeaseState.Initial)
58 {
59 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
60// lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
61// lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
62 }
63 return lease;
64 }
65
66 public AppDomain GetAppDomain()
67 {
68 return AppDomain.CurrentDomain;
69 }
70
71 public void ExecuteEvent(string FunctionName, object[] args)
72 { 46 {
73 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 47 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
74 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! 48 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
75 //try
76 //{
77 if (m_Running == false)
78 {
79 // Script is inactive, do not execute!
80 return;
81 }
82 49
83 string EventName = m_Script.State + "_event_" + FunctionName; 50 string EventName = m_Script.State + "_event_" + FunctionName;
84 51
85//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
86///#if DEBUG 52///#if DEBUG
87/// Console.WriteLine("ScriptEngine: Script event function name: " + EventName); 53/// Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
88///#endif 54///#endif
89 55
90 //type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args);
91
92 //Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \String.Empty + EventName + "\String.Empty);
93
94 if (Events.ContainsKey(EventName) == false) 56 if (Events.ContainsKey(EventName) == false)
95 { 57 {
96 // Not found, create 58 // Not found, create
@@ -122,27 +84,9 @@ namespace OpenSim.Region.ScriptEngine.Common
122/// Console.WriteLine("ScriptEngine: Executing function name: " + EventName); 84/// Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
123///#endif 85///#endif
124 // Found 86 // Found
125 //try
126 //{
127 // Invoke it
128 ev.Invoke(m_Script, args); 87 ev.Invoke(m_Script, args);
129 88
130 //}
131 //catch (Exception e)
132 //{
133 // // TODO: Send to correct place
134 // Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString());
135 //}
136
137
138 //}
139 //catch { }
140 } 89 }
141 90
142
143 public void StopScript()
144 {
145 m_Running = false;
146 }
147 } 91 }
148} \ No newline at end of file 92} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Common/ExecutorBase.cs b/OpenSim/Region/ScriptEngine/Common/ExecutorBase.cs
new file mode 100644
index 0000000..83aa230
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Common/ExecutorBase.cs
@@ -0,0 +1,107 @@
1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Runtime.Remoting.Lifetime;
31using System.Text;
32
33namespace OpenSim.Region.ScriptEngine.Common
34{
35 public abstract class ExecutorBase : MarshalByRefObject
36 {
37 /// <summary>
38 /// Contains the script to execute functions in.
39 /// </summary>
40 protected IScript m_Script;
41 /// <summary>
42 /// If set to False events will not be executed.
43 /// </summary>
44 protected bool m_Running = true;
45
46 /// <summary>
47 /// Create a new instance of ExecutorBase
48 /// </summary>
49 /// <param name="Script"></param>
50 public ExecutorBase(IScript Script)
51 {
52 m_Script = Script;
53 }
54
55 /// <summary>
56 /// Make sure our object does not timeout when in AppDomain. (Called by ILease base class)
57 /// </summary>
58 /// <returns></returns>
59 public override Object InitializeLifetimeService()
60 {
61 //Console.WriteLine("Executor: InitializeLifetimeService()");
62 // return null;
63 ILease lease = (ILease)base.InitializeLifetimeService();
64
65 if (lease.CurrentState == LeaseState.Initial)
66 {
67 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
68 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
69 // lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
70 }
71 return lease;
72 }
73
74 /// <summary>
75 /// Get current AppDomain
76 /// </summary>
77 /// <returns>Current AppDomain</returns>
78 public AppDomain GetAppDomain()
79 {
80 return AppDomain.CurrentDomain;
81 }
82
83 /// <summary>
84 /// Execute a specific function/event in script.
85 /// </summary>
86 /// <param name="FunctionName">Name of function to execute</param>
87 /// <param name="args">Arguments to pass to function</param>
88 public void ExecuteEvent(string FunctionName, object[] args)
89 {
90 if (m_Running == false)
91 {
92 // Script is inactive, do not execute!
93 return;
94 }
95 }
96 protected abstract void DoExecuteEvent(string FunctionName, object[] args);
97
98 /// <summary>
99 /// Stop script from running. Event execution will be ignored.
100 /// </summary>
101 public void StopScript()
102 {
103 m_Running = false;
104 }
105
106 }
107}
diff --git a/OpenSim/Region/ScriptEngine/Common/IScript.cs b/OpenSim/Region/ScriptEngine/Common/IScript.cs
index c392278..96c4e3c 100644
--- a/OpenSim/Region/ScriptEngine/Common/IScript.cs
+++ b/OpenSim/Region/ScriptEngine/Common/IScript.cs
@@ -33,7 +33,7 @@ namespace OpenSim.Region.ScriptEngine.Common
33 public interface IScript 33 public interface IScript
34 { 34 {
35 string State { get; set; } 35 string State { get; set; }
36 Executor Exec { get; } 36 ExecutorBase Exec { get; }
37 string Source { get; set; } 37 string Source { get; set; }
38 void Start(LSL_BuiltIn_Commands_Interface BuiltIn_Commands); 38 void Start(LSL_BuiltIn_Commands_Interface BuiltIn_Commands);
39 EventQueueManager.Queue_llDetectParams_Struct llDetectParams { get; set; } 39 EventQueueManager.Queue_llDetectParams_Struct llDetectParams { get; set; }
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs
index b6710f0..e3d0451 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs
@@ -75,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.Common
75 75
76 private Executor m_Exec; 76 private Executor m_Exec;
77 77
78 Executor IScript.Exec 78 ExecutorBase IScript.Exec
79 { 79 {
80 get 80 get
81 { 81 {
diff --git a/OpenSim/Region/ScriptEngine/Common/TRPC/MyBase.cs b/OpenSim/Region/ScriptEngine/Common/TRPC/MyBase.cs
new file mode 100644
index 0000000..1f66b14
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Common/TRPC/MyBase.cs
@@ -0,0 +1,10 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Region.ScriptEngine.Common.TRPC
6{
7 class MyBase
8 {
9 }
10}
diff --git a/OpenSim/Region/ScriptEngine/LSOEngine/LSOScript.cs b/OpenSim/Region/ScriptEngine/LSOEngine/LSOScript.cs
new file mode 100644
index 0000000..e87bec8
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/LSOEngine/LSOScript.cs
@@ -0,0 +1,22 @@
1using System;
2using System.Collections.Generic;
3using System.IO;
4using System.Text;
5using OpenSim.Region.ScriptEngine.LSOEngine.LSO;
6
7namespace OpenSim.Region.ScriptEngine.LSOEngine
8{
9 /// <summary>
10 /// This class encapsulated an LSO file and contains execution-specific data
11 /// </summary>
12 public class LSOScript
13 {
14 private byte[] LSOCode = new byte[1024 * 16]; // Contains the LSO-file
15 //private System.IO.MemoryStream LSOCode = new MemoryStream(1024 * 16);
16
17 public void Execute(LSO_Enums.Event_Mask_Values Event, params object[] param)
18 {
19
20 }
21 }
22}
diff --git a/bin/OpenSim.32BitLaunch.exe b/bin/OpenSim.32BitLaunch.exe
index fce690f..70b46ae 100755
--- a/bin/OpenSim.32BitLaunch.exe
+++ b/bin/OpenSim.32BitLaunch.exe
Binary files differ
diff --git a/bin/OpenSim.32BitLaunch.pdb b/bin/OpenSim.32BitLaunch.pdb
index 645e3ba..f532ee2 100644
--- a/bin/OpenSim.32BitLaunch.pdb
+++ b/bin/OpenSim.32BitLaunch.pdb
Binary files differ
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 2297fc4..1c96534 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -72,6 +72,23 @@ physical_prim = true
72; To run a script every few minutes, set the script filename here 72; To run a script every few minutes, set the script filename here
73; timer_Script = "filename" 73; timer_Script = "filename"
74 74
75; ##
76; ## ScriptEngine
77; ##
78; These are region modules loaded into each region to provide script support
79; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid.
80; You can load multiple modules by separating them with a coma.
81;
82; Example:
83;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll
84;
85; This is the current and most stable ScriptEngine:
86script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
87
88;Experimental remote ScriptServer plugin (does not currently work):
89;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll
90
91
75[StandAlone] 92[StandAlone]
76accounts_authenticate = true 93accounts_authenticate = true
77welcome_message = "Welcome to OpenSim" 94welcome_message = "Welcome to OpenSim"
@@ -138,23 +155,6 @@ msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
138;frame_rate = 100 155;frame_rate = 100
139 156
140 157
141; ##
142; ## ScriptEngine
143; ##
144; These are region modules loaded into each region to provide script support
145; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid.
146; You can load multiple modules by separating them with a coma.
147;
148; Example:
149;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll
150;
151; This is the current and most stable ScriptEngine:
152script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
153
154;Experimental remote ScriptServer plugin (does not currently work):
155;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll
156
157
158[ScriptEngine.DotNetEngine] 158[ScriptEngine.DotNetEngine]
159; 159;
160; These settings are specific to DotNetEngine script engine 160; These settings are specific to DotNetEngine script engine