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-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1GridServices.cs13
-rw-r--r--OpenSim/Region/ScriptEngine/Common/Executor.cs64
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ExecutorBase.cs107
-rw-r--r--OpenSim/Region/ScriptEngine/Common/IScript.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Common/TRPC/MyBase.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/LSOEngine/LSOScript.cs22
-rwxr-xr-xbin/OpenSim.32BitLaunch.exebin5632 -> 5632 bytes
-rw-r--r--bin/OpenSim.32BitLaunch.pdbbin13824 -> 11776 bytes
-rw-r--r--bin/OpenSim.ini.example34
10 files changed, 173 insertions, 81 deletions
diff --git a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
index 0150e36..5d38b83 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
@@ -499,8 +499,17 @@ namespace OpenSim.Region.Communications.OGS1
499 /// </summary> 499 /// </summary>
500 private void StartRemoting() 500 private void StartRemoting()
501 { 501 {
502 TcpChannel ch = new TcpChannel((int) NetworkServersInfo.RemotingListenerPort); 502 TcpChannel ch;
503 ChannelServices.RegisterChannel(ch, false); // Disabled security as Mono doesnt support this. 503 try
504 {
505 ch = new TcpChannel((int)NetworkServersInfo.RemotingListenerPort);
506 ChannelServices.RegisterChannel(ch, false); // Disabled security as Mono doesnt support this.
507 }
508 catch (Exception ex)
509 {
510 m_log.Error("Exception while attempting to listen on TCP port " + (int)NetworkServersInfo.RemotingListenerPort + ".");
511 throw (ex);
512 }
504 513
505 WellKnownServiceTypeEntry wellType = 514 WellKnownServiceTypeEntry wellType =
506 new WellKnownServiceTypeEntry(typeof (OGS1InterRegionRemoting), "InterRegions", 515 new WellKnownServiceTypeEntry(typeof (OGS1InterRegionRemoting), "InterRegions",
diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs
index 6262c64..e35882b 100644
--- a/OpenSim/Region/ScriptEngine/Common/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs
@@ -33,64 +33,26 @@ using System.Runtime.Remoting.Lifetime;
33 33
34namespace OpenSim.Region.ScriptEngine.Common 34namespace OpenSim.Region.ScriptEngine.Common
35{ 35{
36 public class Executor : MarshalByRefObject 36 public class Executor : ExecutorBase
37 { 37 {
38 // Private instance for each script 38 // Cache functions by keeping a reference to them in a dictionary
39
40 private IScript m_Script;
41 private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>(); 39 private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
42 private bool m_Running = true;
43 //private List<IScript> Scripts = new List<IScript>();
44 40
45 public Executor(IScript Script) 41 public Executor(IScript script) : base(script)
46 { 42 {
47 m_Script = Script;
48 } 43 }
49 44
50 // Object never expires 45 protected override void DoExecuteEvent(string FunctionName, object[] args)
51 public override Object InitializeLifetimeService()
52 {
53 //Console.WriteLine("Executor: InitializeLifetimeService()");
54 // return null;
55 ILease lease = (ILease) base.InitializeLifetimeService();
56
57 if (lease.CurrentState == LeaseState.Initial)
58 {
59 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
60// lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
61// lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
62 }
63 return lease;
64 }
65
66 public AppDomain GetAppDomain()
67 {
68 return AppDomain.CurrentDomain;
69 }
70
71 public void ExecuteEvent(string FunctionName, object[] args)
72 { 46 {
73 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 47 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
74 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! 48 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
75 //try
76 //{
77 if (m_Running == false)
78 {
79 // Script is inactive, do not execute!
80 return;
81 }
82 49
83 string EventName = m_Script.State + "_event_" + FunctionName; 50 string EventName = m_Script.State + "_event_" + FunctionName;
84 51
85//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
86///#if DEBUG 52///#if DEBUG
87/// Console.WriteLine("ScriptEngine: Script event function name: " + EventName); 53/// Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
88///#endif 54///#endif
89 55
90 //type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args);
91
92 //Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \String.Empty + EventName + "\String.Empty);
93
94 if (Events.ContainsKey(EventName) == false) 56 if (Events.ContainsKey(EventName) == false)
95 { 57 {
96 // Not found, create 58 // Not found, create
@@ -122,27 +84,9 @@ namespace OpenSim.Region.ScriptEngine.Common
122/// Console.WriteLine("ScriptEngine: Executing function name: " + EventName); 84/// Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
123///#endif 85///#endif
124 // Found 86 // Found
125 //try
126 //{
127 // Invoke it
128 ev.Invoke(m_Script, args); 87 ev.Invoke(m_Script, args);
129 88
130 //}
131 //catch (Exception e)
132 //{
133 // // TODO: Send to correct place
134 // Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString());
135 //}
136
137
138 //}
139 //catch { }
140 } 89 }
141 90
142
143 public void StopScript()
144 {
145 m_Running = false;
146 }
147 } 91 }
148} \ No newline at end of file 92} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Common/ExecutorBase.cs b/OpenSim/Region/ScriptEngine/Common/ExecutorBase.cs
new file mode 100644
index 0000000..83aa230
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Common/ExecutorBase.cs
@@ -0,0 +1,107 @@
1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Runtime.Remoting.Lifetime;
31using System.Text;
32
33namespace OpenSim.Region.ScriptEngine.Common
34{
35 public abstract class ExecutorBase : MarshalByRefObject
36 {
37 /// <summary>
38 /// Contains the script to execute functions in.
39 /// </summary>
40 protected IScript m_Script;
41 /// <summary>
42 /// If set to False events will not be executed.
43 /// </summary>
44 protected bool m_Running = true;
45
46 /// <summary>
47 /// Create a new instance of ExecutorBase
48 /// </summary>
49 /// <param name="Script"></param>
50 public ExecutorBase(IScript Script)
51 {
52 m_Script = Script;
53 }
54
55 /// <summary>
56 /// Make sure our object does not timeout when in AppDomain. (Called by ILease base class)
57 /// </summary>
58 /// <returns></returns>
59 public override Object InitializeLifetimeService()
60 {
61 //Console.WriteLine("Executor: InitializeLifetimeService()");
62 // return null;
63 ILease lease = (ILease)base.InitializeLifetimeService();
64
65 if (lease.CurrentState == LeaseState.Initial)
66 {
67 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
68 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
69 // lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
70 }
71 return lease;
72 }
73
74 /// <summary>
75 /// Get current AppDomain
76 /// </summary>
77 /// <returns>Current AppDomain</returns>
78 public AppDomain GetAppDomain()
79 {
80 return AppDomain.CurrentDomain;
81 }
82
83 /// <summary>
84 /// Execute a specific function/event in script.
85 /// </summary>
86 /// <param name="FunctionName">Name of function to execute</param>
87 /// <param name="args">Arguments to pass to function</param>
88 public void ExecuteEvent(string FunctionName, object[] args)
89 {
90 if (m_Running == false)
91 {
92 // Script is inactive, do not execute!
93 return;
94 }
95 }
96 protected abstract void DoExecuteEvent(string FunctionName, object[] args);
97
98 /// <summary>
99 /// Stop script from running. Event execution will be ignored.
100 /// </summary>
101 public void StopScript()
102 {
103 m_Running = false;
104 }
105
106 }
107}
diff --git a/OpenSim/Region/ScriptEngine/Common/IScript.cs b/OpenSim/Region/ScriptEngine/Common/IScript.cs
index c392278..96c4e3c 100644
--- a/OpenSim/Region/ScriptEngine/Common/IScript.cs
+++ b/OpenSim/Region/ScriptEngine/Common/IScript.cs
@@ -33,7 +33,7 @@ namespace OpenSim.Region.ScriptEngine.Common
33 public interface IScript 33 public interface IScript
34 { 34 {
35 string State { get; set; } 35 string State { get; set; }
36 Executor Exec { get; } 36 ExecutorBase Exec { get; }
37 string Source { get; set; } 37 string Source { get; set; }
38 void Start(LSL_BuiltIn_Commands_Interface BuiltIn_Commands); 38 void Start(LSL_BuiltIn_Commands_Interface BuiltIn_Commands);
39 EventQueueManager.Queue_llDetectParams_Struct llDetectParams { get; set; } 39 EventQueueManager.Queue_llDetectParams_Struct llDetectParams { get; set; }
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs
index b6710f0..e3d0451 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs
@@ -75,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.Common
75 75
76 private Executor m_Exec; 76 private Executor m_Exec;
77 77
78 Executor IScript.Exec 78 ExecutorBase IScript.Exec
79 { 79 {
80 get 80 get
81 { 81 {
diff --git a/OpenSim/Region/ScriptEngine/Common/TRPC/MyBase.cs b/OpenSim/Region/ScriptEngine/Common/TRPC/MyBase.cs
new file mode 100644
index 0000000..1f66b14
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Common/TRPC/MyBase.cs
@@ -0,0 +1,10 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Region.ScriptEngine.Common.TRPC
6{
7 class MyBase
8 {
9 }
10}
diff --git a/OpenSim/Region/ScriptEngine/LSOEngine/LSOScript.cs b/OpenSim/Region/ScriptEngine/LSOEngine/LSOScript.cs
new file mode 100644
index 0000000..e87bec8
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/LSOEngine/LSOScript.cs
@@ -0,0 +1,22 @@
1using System;
2using System.Collections.Generic;
3using System.IO;
4using System.Text;
5using OpenSim.Region.ScriptEngine.LSOEngine.LSO;
6
7namespace OpenSim.Region.ScriptEngine.LSOEngine
8{
9 /// <summary>
10 /// This class encapsulated an LSO file and contains execution-specific data
11 /// </summary>
12 public class LSOScript
13 {
14 private byte[] LSOCode = new byte[1024 * 16]; // Contains the LSO-file
15 //private System.IO.MemoryStream LSOCode = new MemoryStream(1024 * 16);
16
17 public void Execute(LSO_Enums.Event_Mask_Values Event, params object[] param)
18 {
19
20 }
21 }
22}
diff --git a/bin/OpenSim.32BitLaunch.exe b/bin/OpenSim.32BitLaunch.exe
index fce690f..70b46ae 100755
--- a/bin/OpenSim.32BitLaunch.exe
+++ b/bin/OpenSim.32BitLaunch.exe
Binary files differ
diff --git a/bin/OpenSim.32BitLaunch.pdb b/bin/OpenSim.32BitLaunch.pdb
index 645e3ba..f532ee2 100644
--- a/bin/OpenSim.32BitLaunch.pdb
+++ b/bin/OpenSim.32BitLaunch.pdb
Binary files differ
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 2297fc4..1c96534 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -72,6 +72,23 @@ physical_prim = true
72; To run a script every few minutes, set the script filename here 72; To run a script every few minutes, set the script filename here
73; timer_Script = "filename" 73; timer_Script = "filename"
74 74
75; ##
76; ## ScriptEngine
77; ##
78; These are region modules loaded into each region to provide script support
79; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid.
80; You can load multiple modules by separating them with a coma.
81;
82; Example:
83;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll
84;
85; This is the current and most stable ScriptEngine:
86script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
87
88;Experimental remote ScriptServer plugin (does not currently work):
89;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll
90
91
75[StandAlone] 92[StandAlone]
76accounts_authenticate = true 93accounts_authenticate = true
77welcome_message = "Welcome to OpenSim" 94welcome_message = "Welcome to OpenSim"
@@ -138,23 +155,6 @@ msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
138;frame_rate = 100 155;frame_rate = 100
139 156
140 157
141; ##
142; ## ScriptEngine
143; ##
144; These are region modules loaded into each region to provide script support
145; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid.
146; You can load multiple modules by separating them with a coma.
147;
148; Example:
149;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll
150;
151; This is the current and most stable ScriptEngine:
152script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
153
154;Experimental remote ScriptServer plugin (does not currently work):
155;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll
156
157
158[ScriptEngine.DotNetEngine] 158[ScriptEngine.DotNetEngine]
159; 159;
160; These settings are specific to DotNetEngine script engine 160; These settings are specific to DotNetEngine script engine