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authorJustin Clarke Casey2008-03-13 12:35:59 +0000
committerJustin Clarke Casey2008-03-13 12:35:59 +0000
commit67a59b62e3000dd18f611f99782daf7bc4908a67 (patch)
tree5a5e90fa44c301b32f2dccbc9f83ae8860d46a2a /OpenSim
parentremove the rex based voice chat. No current client implements this, (diff)
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* Very minor comment change to reflect the fact that eliminating spurious delink prim updates is low priority
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 50dc2ae..1f4cdd5 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -940,8 +940,10 @@ namespace OpenSim.Region.Environment.Scenes
940 940
941 m_scene.DeleteEntity(objectGroup.UUID); 941 m_scene.DeleteEntity(objectGroup.UUID);
942 942
943 // TODO justincc Left here as a remind to myself to see if we can stop sending out 943 // TODO Deleting the parts may cause problems later on if they have already
944 // useless updates for this group once it has been deleted. 944 // made it into the update queue. However, sending out updates for those parts is now
945 // spurious, so it would be good not to send them at some point.
946 // The traffic caused is always going to be pretty minor, so it's not high priority
945 //objectGroup.DeleteParts(); 947 //objectGroup.DeleteParts();
946 948
947 ScheduleGroupForFullUpdate(); 949 ScheduleGroupForFullUpdate();