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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 50dc2ae..1f4cdd5 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -940,8 +940,10 @@ namespace OpenSim.Region.Environment.Scenes
940 940
941 m_scene.DeleteEntity(objectGroup.UUID); 941 m_scene.DeleteEntity(objectGroup.UUID);
942 942
943 // TODO justincc Left here as a remind to myself to see if we can stop sending out 943 // TODO Deleting the parts may cause problems later on if they have already
944 // useless updates for this group once it has been deleted. 944 // made it into the update queue. However, sending out updates for those parts is now
945 // spurious, so it would be good not to send them at some point.
946 // The traffic caused is always going to be pretty minor, so it's not high priority
945 //objectGroup.DeleteParts(); 947 //objectGroup.DeleteParts();
946 948
947 ScheduleGroupForFullUpdate(); 949 ScheduleGroupForFullUpdate();