From 67a59b62e3000dd18f611f99782daf7bc4908a67 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Thu, 13 Mar 2008 12:35:59 +0000 Subject: * Very minor comment change to reflect the fact that eliminating spurious delink prim updates is low priority --- OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 50dc2ae..1f4cdd5 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -940,8 +940,10 @@ namespace OpenSim.Region.Environment.Scenes m_scene.DeleteEntity(objectGroup.UUID); - // TODO justincc Left here as a remind to myself to see if we can stop sending out - // useless updates for this group once it has been deleted. + // TODO Deleting the parts may cause problems later on if they have already + // made it into the update queue. However, sending out updates for those parts is now + // spurious, so it would be good not to send them at some point. + // The traffic caused is always going to be pretty minor, so it's not high priority //objectGroup.DeleteParts(); ScheduleGroupForFullUpdate(); -- cgit v1.1