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authorTedd Hansen2008-02-16 07:53:02 +0000
committerTedd Hansen2008-02-16 07:53:02 +0000
commit169032b4a42736b3feef682fcbfd1cc1f8b159ba (patch)
treef452996b38d6c84c9b9c204040dab13cb3c43d77 /OpenSim/Region/ScriptEngine/Common/Executor.cs
parent* ODE Stability update 4 :D (diff)
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Fixed ScriptEngine config in OpenSim.ini.example that was out of place.
Added some info to failure on GridServices listening port so people can see what actually went wrong. Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common. + some accumulated patches
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/Executor.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/Executor.cs64
1 files changed, 4 insertions, 60 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs
index 6262c64..e35882b 100644
--- a/OpenSim/Region/ScriptEngine/Common/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs
@@ -33,64 +33,26 @@ using System.Runtime.Remoting.Lifetime;
33 33
34namespace OpenSim.Region.ScriptEngine.Common 34namespace OpenSim.Region.ScriptEngine.Common
35{ 35{
36 public class Executor : MarshalByRefObject 36 public class Executor : ExecutorBase
37 { 37 {
38 // Private instance for each script 38 // Cache functions by keeping a reference to them in a dictionary
39
40 private IScript m_Script;
41 private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>(); 39 private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
42 private bool m_Running = true;
43 //private List<IScript> Scripts = new List<IScript>();
44 40
45 public Executor(IScript Script) 41 public Executor(IScript script) : base(script)
46 { 42 {
47 m_Script = Script;
48 } 43 }
49 44
50 // Object never expires 45 protected override void DoExecuteEvent(string FunctionName, object[] args)
51 public override Object InitializeLifetimeService()
52 {
53 //Console.WriteLine("Executor: InitializeLifetimeService()");
54 // return null;
55 ILease lease = (ILease) base.InitializeLifetimeService();
56
57 if (lease.CurrentState == LeaseState.Initial)
58 {
59 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
60// lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
61// lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
62 }
63 return lease;
64 }
65
66 public AppDomain GetAppDomain()
67 {
68 return AppDomain.CurrentDomain;
69 }
70
71 public void ExecuteEvent(string FunctionName, object[] args)
72 { 46 {
73 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 47 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
74 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! 48 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
75 //try
76 //{
77 if (m_Running == false)
78 {
79 // Script is inactive, do not execute!
80 return;
81 }
82 49
83 string EventName = m_Script.State + "_event_" + FunctionName; 50 string EventName = m_Script.State + "_event_" + FunctionName;
84 51
85//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
86///#if DEBUG 52///#if DEBUG
87/// Console.WriteLine("ScriptEngine: Script event function name: " + EventName); 53/// Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
88///#endif 54///#endif
89 55
90 //type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args);
91
92 //Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \String.Empty + EventName + "\String.Empty);
93
94 if (Events.ContainsKey(EventName) == false) 56 if (Events.ContainsKey(EventName) == false)
95 { 57 {
96 // Not found, create 58 // Not found, create
@@ -122,27 +84,9 @@ namespace OpenSim.Region.ScriptEngine.Common
122/// Console.WriteLine("ScriptEngine: Executing function name: " + EventName); 84/// Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
123///#endif 85///#endif
124 // Found 86 // Found
125 //try
126 //{
127 // Invoke it
128 ev.Invoke(m_Script, args); 87 ev.Invoke(m_Script, args);
129 88
130 //}
131 //catch (Exception e)
132 //{
133 // // TODO: Send to correct place
134 // Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString());
135 //}
136
137
138 //}
139 //catch { }
140 } 89 }
141 90
142
143 public void StopScript()
144 {
145 m_Running = false;
146 }
147 } 91 }
148} \ No newline at end of file 92} \ No newline at end of file