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authorTeravus Ovares2008-01-29 15:10:18 +0000
committerTeravus Ovares2008-01-29 15:10:18 +0000
commitc4687116adfdeb5de056000ef3d2dd47b8695339 (patch)
tree420ad4a29cd3f20ddf2f7b7922f17c547bd7aea9 /OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
parent* Patch from Ansi (IBM) (diff)
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* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
Diffstat (limited to 'OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs')
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs20
1 files changed, 20 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
index 20bf358..71bd94e 100644
--- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
+++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
@@ -224,6 +224,16 @@ namespace OpenSim.Region.Physics.PhysXPlugin
224 set { return; } 224 set { return; }
225 } 225 }
226 226
227 public override bool Grabbed
228 {
229 set { return; }
230 }
231
232 public override bool Selected
233 {
234 set { return; }
235 }
236
227 public override bool IsPhysical 237 public override bool IsPhysical
228 { 238 {
229 get { return false; } 239 get { return false; }
@@ -410,6 +420,16 @@ namespace OpenSim.Region.Physics.PhysXPlugin
410 set { return; } 420 set { return; }
411 } 421 }
412 422
423 public override bool Grabbed
424 {
425 set { return; }
426 }
427
428 public override bool Selected
429 {
430 set { return; }
431 }
432
413 public override bool ThrottleUpdates 433 public override bool ThrottleUpdates
414 { 434 {
415 get { return false; } 435 get { return false; }