From c4687116adfdeb5de056000ef3d2dd47b8695339 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Tue, 29 Jan 2008 15:10:18 +0000 Subject: * Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location. --- OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) (limited to 'OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs') diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs index 20bf358..71bd94e 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs @@ -224,6 +224,16 @@ namespace OpenSim.Region.Physics.PhysXPlugin set { return; } } + public override bool Grabbed + { + set { return; } + } + + public override bool Selected + { + set { return; } + } + public override bool IsPhysical { get { return false; } @@ -410,6 +420,16 @@ namespace OpenSim.Region.Physics.PhysXPlugin set { return; } } + public override bool Grabbed + { + set { return; } + } + + public override bool Selected + { + set { return; } + } + public override bool ThrottleUpdates { get { return false; } -- cgit v1.1