From f499b328c44ef29d92aa2ef8102aad6ff5cbe336 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Tue, 23 Jul 2013 08:14:20 -0700 Subject: Revert "Revert "BulletSim: Add logic to linksets to change physical properties for"" Found that the vehicle movement problem was not caused by these physics changes. This reverts commit 84d0699761b8da546f9faef084240d7b15f16321. --- OpenSim/Region/Physics/BulletSPlugin/BSActors.cs | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSActors.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs index fff63e4..e0ccc50 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs @@ -69,7 +69,7 @@ public class BSActorCollection { lock (m_actors) { - Release(); + ForEachActor(a => a.Dispose()); m_actors.Clear(); } } @@ -98,10 +98,6 @@ public class BSActorCollection { ForEachActor(a => a.SetEnabled(enabl)); } - public void Release() - { - ForEachActor(a => a.Dispose()); - } public void Refresh() { ForEachActor(a => a.Refresh()); -- cgit v1.1