diff options
author | Melanie | 2011-04-17 18:48:53 +0100 |
---|---|---|
committer | Melanie | 2011-04-17 18:48:53 +0100 |
commit | 474910c9d624b53c010232ddb32b4002f58f1de0 (patch) | |
tree | 45ddab37c6afa0b095ffa0503640b9fe235bc400 /OpenSim/Region/Framework/Scenes | |
parent | Merge branch 'master' into careminster-presence-refactor (diff) | |
parent | More descriptive debug msg for ServiceOSDRequest failures. (diff) | |
download | opensim-SC_OLD-474910c9d624b53c010232ddb32b4002f58f1de0.zip opensim-SC_OLD-474910c9d624b53c010232ddb32b4002f58f1de0.tar.gz opensim-SC_OLD-474910c9d624b53c010232ddb32b4002f58f1de0.tar.bz2 opensim-SC_OLD-474910c9d624b53c010232ddb32b4002f58f1de0.tar.xz |
Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
11 files changed, 426 insertions, 30 deletions
diff --git a/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs b/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs new file mode 100644 index 0000000..af8ccda --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs | |||
@@ -0,0 +1,154 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Region.Framework.Scenes | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Represents a coalescene of scene objects. A coalescence occurs when objects that are not in the same linkset | ||
37 | /// are grouped together. | ||
38 | /// </summary> | ||
39 | public class CoalescedSceneObjects | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// The creator of this coalesence, though not necessarily the objects within it. | ||
43 | /// </summary> | ||
44 | public UUID CreatorId { get; set; } | ||
45 | |||
46 | /// <summary> | ||
47 | /// The number of objects in this coalesence | ||
48 | /// </summary> | ||
49 | public int Count | ||
50 | { | ||
51 | get | ||
52 | { | ||
53 | lock (m_memberObjects) | ||
54 | return m_memberObjects.Count; | ||
55 | } | ||
56 | } | ||
57 | |||
58 | /// <summary> | ||
59 | /// Does this coalesence have any member objects? | ||
60 | /// </summary> | ||
61 | public bool HasObjects { get { return Count > 0; } } | ||
62 | |||
63 | /// <summary> | ||
64 | /// Get the objects currently in this coalescence | ||
65 | /// </summary> | ||
66 | public List<SceneObjectGroup> Objects | ||
67 | { | ||
68 | get | ||
69 | { | ||
70 | lock (m_memberObjects) | ||
71 | return new List<SceneObjectGroup>(m_memberObjects); | ||
72 | } | ||
73 | } | ||
74 | |||
75 | /// <summary> | ||
76 | /// Get the scene that contains the objects in this coalescence. If there are no objects then null is returned. | ||
77 | /// </summary> | ||
78 | public Scene Scene | ||
79 | { | ||
80 | get | ||
81 | { | ||
82 | if (!HasObjects) | ||
83 | return null; | ||
84 | else | ||
85 | return Objects[0].Scene; | ||
86 | } | ||
87 | } | ||
88 | |||
89 | /// <summary> | ||
90 | /// At this point, we need to preserve the order of objects added to the coalescence, since the first | ||
91 | /// one will end up matching the item name when rerezzed. | ||
92 | /// </summary> | ||
93 | protected List<SceneObjectGroup> m_memberObjects = new List<SceneObjectGroup>(); | ||
94 | |||
95 | public CoalescedSceneObjects(UUID creatorId) | ||
96 | { | ||
97 | CreatorId = creatorId; | ||
98 | } | ||
99 | |||
100 | public CoalescedSceneObjects(UUID creatorId, params SceneObjectGroup[] objs) : this(creatorId) | ||
101 | { | ||
102 | foreach (SceneObjectGroup obj in objs) | ||
103 | Add(obj); | ||
104 | } | ||
105 | |||
106 | /// <summary> | ||
107 | /// Add an object to the coalescence. | ||
108 | /// </summary> | ||
109 | /// <param name="obj"></param> | ||
110 | /// <param name="offset">The offset of the object within the group</param> | ||
111 | public void Add(SceneObjectGroup obj) | ||
112 | { | ||
113 | lock (m_memberObjects) | ||
114 | m_memberObjects.Add(obj); | ||
115 | } | ||
116 | |||
117 | /// <summary> | ||
118 | /// Removes a scene object from the coalescene | ||
119 | /// </summary> | ||
120 | /// <param name="sceneObjectId"></param> | ||
121 | /// <returns>true if the object was there to be removed, false if not.</returns> | ||
122 | public bool Remove(SceneObjectGroup obj) | ||
123 | { | ||
124 | lock (m_memberObjects) | ||
125 | return m_memberObjects.Remove(obj); | ||
126 | } | ||
127 | |||
128 | /// <summary> | ||
129 | /// Get the total size of the coalescence (the size required to cover all the objects within it) and the | ||
130 | /// offsets of each of those objects. | ||
131 | /// </summary> | ||
132 | /// <param name="size"></param> | ||
133 | /// <returns> | ||
134 | /// An array of offsets. The order of objects is the same as returned from the Objects property | ||
135 | /// </returns> | ||
136 | public Vector3[] GetSizeAndOffsets(out Vector3 size) | ||
137 | { | ||
138 | float minX, minY, minZ; | ||
139 | float maxX, maxY, maxZ; | ||
140 | |||
141 | Vector3[] offsets | ||
142 | = Scene.GetCombinedBoundingBox( | ||
143 | Objects, out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
144 | |||
145 | float sizeX = maxX - minX; | ||
146 | float sizeY = maxY - minY; | ||
147 | float sizeZ = maxZ - minZ; | ||
148 | |||
149 | size = new Vector3(sizeX, sizeY, sizeZ); | ||
150 | |||
151 | return offsets; | ||
152 | } | ||
153 | } | ||
154 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index cd6dc95..e4b0323 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -174,7 +174,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
174 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 174 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); |
175 | if (presence == null) | 175 | if (presence == null) |
176 | { | 176 | { |
177 | m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId); | 177 | // this shouldn't happen, it basically means that we are prioritizing |
178 | // updates to send to a client that doesn't have a presence in the scene | ||
179 | // seems like there's race condition here... | ||
180 | |||
181 | // m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId); | ||
178 | // throw new InvalidOperationException("Prioritization agent not defined"); | 182 | // throw new InvalidOperationException("Prioritization agent not defined"); |
179 | return Int32.MaxValue; | 183 | return Int32.MaxValue; |
180 | } | 184 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 0748954..f41c6b9 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2005,11 +2005,49 @@ namespace OpenSim.Region.Framework.Scenes | |||
2005 | UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, | 2005 | UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, |
2006 | bool RezSelected, bool RemoveItem, UUID fromTaskID) | 2006 | bool RezSelected, bool RemoveItem, UUID fromTaskID) |
2007 | { | 2007 | { |
2008 | IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); | 2008 | // m_log.DebugFormat( |
2009 | if (invAccess != null) | 2009 | // "[PRIM INVENTORY]: RezObject from {0} for item {1} from task id {2}", |
2010 | invAccess.RezObject( | 2010 | // remoteClient.Name, itemID, fromTaskID); |
2011 | remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, | 2011 | |
2012 | RezSelected, RemoveItem, fromTaskID, false); | 2012 | if (fromTaskID == UUID.Zero) |
2013 | { | ||
2014 | IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); | ||
2015 | if (invAccess != null) | ||
2016 | invAccess.RezObject( | ||
2017 | remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, | ||
2018 | RezSelected, RemoveItem, fromTaskID, false); | ||
2019 | } | ||
2020 | else | ||
2021 | { | ||
2022 | SceneObjectPart part = GetSceneObjectPart(fromTaskID); | ||
2023 | if (part == null) | ||
2024 | { | ||
2025 | m_log.ErrorFormat( | ||
2026 | "[TASK INVENTORY]: {0} tried to rez item id {1} from object id {2} but there is no such scene object", | ||
2027 | remoteClient.Name, itemID, fromTaskID); | ||
2028 | |||
2029 | return; | ||
2030 | } | ||
2031 | |||
2032 | TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID); | ||
2033 | if (item == null) | ||
2034 | { | ||
2035 | m_log.ErrorFormat( | ||
2036 | "[TASK INVENTORY]: {0} tried to rez item id {1} from object id {2} but there is no such item", | ||
2037 | remoteClient.Name, itemID, fromTaskID); | ||
2038 | |||
2039 | return; | ||
2040 | } | ||
2041 | |||
2042 | byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0); | ||
2043 | Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f); | ||
2044 | Vector3 pos | ||
2045 | = GetNewRezLocation( | ||
2046 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, | ||
2047 | BypassRayCast, bRayEndIsIntersection, true, scale, false); | ||
2048 | |||
2049 | RezObject(part, item, pos, null, Vector3.Zero, 0); | ||
2050 | } | ||
2013 | } | 2051 | } |
2014 | 2052 | ||
2015 | /// <summary> | 2053 | /// <summary> |
@@ -2017,14 +2055,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2017 | /// </summary> | 2055 | /// </summary> |
2018 | /// <param name="sourcePart"></param> | 2056 | /// <param name="sourcePart"></param> |
2019 | /// <param name="item"></param> | 2057 | /// <param name="item"></param> |
2020 | /// <param name="pos"></param> | 2058 | /// <param name="pos">The position of the rezzed object.</param> |
2021 | /// <param name="rot"></param> | 2059 | /// <param name="rot">The rotation of the rezzed object. If null, then the rotation stored with the object |
2022 | /// <param name="vel"></param> | 2060 | /// will be used if it exists.</param> |
2061 | /// <param name="vel">The velocity of the rezzed object.</param> | ||
2023 | /// <param name="param"></param> | 2062 | /// <param name="param"></param> |
2024 | /// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful</returns> | 2063 | /// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful</returns> |
2025 | public virtual SceneObjectGroup RezObject( | 2064 | public virtual SceneObjectGroup RezObject( |
2026 | SceneObjectPart sourcePart, TaskInventoryItem item, | 2065 | SceneObjectPart sourcePart, TaskInventoryItem item, Vector3 pos, Quaternion? rot, Vector3 vel, int param) |
2027 | Vector3 pos, Quaternion rot, Vector3 vel, int param) | ||
2028 | { | 2066 | { |
2029 | if (null == item) | 2067 | if (null == item) |
2030 | return null; | 2068 | return null; |
@@ -2042,8 +2080,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2042 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | 2080 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) |
2043 | sourcePart.Inventory.RemoveInventoryItem(item.ItemID); | 2081 | sourcePart.Inventory.RemoveInventoryItem(item.ItemID); |
2044 | } | 2082 | } |
2045 | 2083 | ||
2046 | AddNewSceneObject(group, true, pos, rot, vel); | 2084 | AddNewSceneObject(group, true); |
2085 | |||
2086 | group.AbsolutePosition = pos; | ||
2087 | group.Velocity = vel; | ||
2088 | |||
2089 | if (rot != null) | ||
2090 | group.UpdateGroupRotationR((Quaternion)rot); | ||
2047 | 2091 | ||
2048 | // We can only call this after adding the scene object, since the scene object references the scene | 2092 | // We can only call this after adding the scene object, since the scene object references the scene |
2049 | // to find out if scripts should be activated at all. | 2093 | // to find out if scripts should be activated at all. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 0e3cffb..eed5ebc 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -5038,7 +5038,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
5038 | } | 5038 | } |
5039 | } | 5039 | } |
5040 | 5040 | ||
5041 | public Vector3[] GetCombinedBoundingBox(List<SceneObjectGroup> objects, out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) | 5041 | /// <summary> |
5042 | /// Get the volume of space that will encompass all the given objects. | ||
5043 | /// </summary> | ||
5044 | /// <param name="objects"></param> | ||
5045 | /// <param name="minX"></param> | ||
5046 | /// <param name="maxX"></param> | ||
5047 | /// <param name="minY"></param> | ||
5048 | /// <param name="maxY"></param> | ||
5049 | /// <param name="minZ"></param> | ||
5050 | /// <param name="maxZ"></param> | ||
5051 | /// <returns></returns> | ||
5052 | public static Vector3[] GetCombinedBoundingBox( | ||
5053 | List<SceneObjectGroup> objects, | ||
5054 | out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) | ||
5042 | { | 5055 | { |
5043 | minX = 256; | 5056 | minX = 256; |
5044 | maxX = -256; | 5057 | maxX = -256; |
@@ -5056,6 +5069,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
5056 | Vector3 vec = g.AbsolutePosition; | 5069 | Vector3 vec = g.AbsolutePosition; |
5057 | 5070 | ||
5058 | g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); | 5071 | g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); |
5072 | |||
5073 | // m_log.DebugFormat( | ||
5074 | // "[SCENE]: For {0} found AxisAlignedBoundingBoxRaw {1}, {2}", | ||
5075 | // g.Name, new Vector3(ominX, ominY, ominZ), new Vector3(omaxX, omaxY, omaxZ)); | ||
5059 | 5076 | ||
5060 | ominX += vec.X; | 5077 | ominX += vec.X; |
5061 | omaxX += vec.X; | 5078 | omaxX += vec.X; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 6773e08..3d6057b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1077,6 +1077,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1077 | { | 1077 | { |
1078 | foreach (SceneObjectPart p in ((SceneObjectGroup)entity).Parts) | 1078 | foreach (SceneObjectPart p in ((SceneObjectGroup)entity).Parts) |
1079 | { | 1079 | { |
1080 | // m_log.DebugFormat("[SCENE GRAPH]: Part {0} has name {1}", p.UUID, p.Name); | ||
1081 | |||
1080 | if (p.Name == name) | 1082 | if (p.Name == name) |
1081 | { | 1083 | { |
1082 | sop = p; | 1084 | sop = p; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 759fc23..69bfb9a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -365,11 +365,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
365 | { | 365 | { |
366 | Vector3 val = value; | 366 | Vector3 val = value; |
367 | 367 | ||
368 | if ((m_scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || m_scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) | 368 | if (Scene != null) |
369 | || m_scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || m_scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) | ||
370 | && !IsAttachmentCheckFull() && (!m_scene.LoadingPrims)) | ||
371 | { | 369 | { |
372 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 370 | if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) |
371 | || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) | ||
372 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | ||
373 | { | ||
374 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | ||
375 | } | ||
373 | } | 376 | } |
374 | 377 | ||
375 | foreach (SceneObjectPart part in m_parts.GetArray()) | 378 | foreach (SceneObjectPart part in m_parts.GetArray()) |
@@ -381,8 +384,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
381 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 384 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
382 | { | 385 | { |
383 | RootPart.ScriptSetPhysicsStatus(false); | 386 | RootPart.ScriptSetPhysicsStatus(false); |
384 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), | 387 | |
385 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | 388 | if (Scene != null) |
389 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), | ||
390 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | ||
391 | |||
386 | return; | 392 | return; |
387 | } | 393 | } |
388 | } | 394 | } |
@@ -420,7 +426,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
420 | //m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 426 | //m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
421 | //} | 427 | //} |
422 | 428 | ||
423 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | 429 | if (Scene != null) |
430 | Scene.EventManager.TriggerParcelPrimCountTainted(); | ||
424 | } | 431 | } |
425 | } | 432 | } |
426 | 433 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs new file mode 100644 index 0000000..babcb54 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs | |||
@@ -0,0 +1,149 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Drawing; | ||
31 | using System.IO; | ||
32 | using System.Reflection; | ||
33 | using System.Xml; | ||
34 | using log4net; | ||
35 | using OpenMetaverse; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | using OpenSim.Region.Framework.Scenes; | ||
39 | |||
40 | namespace OpenSim.Region.Framework.Scenes.Serialization | ||
41 | { | ||
42 | /// <summary> | ||
43 | /// Serialize and deserialize coalesced scene objects. | ||
44 | /// </summary> | ||
45 | /// <remarks> | ||
46 | /// Deserialization not yet here. | ||
47 | /// </remarks> | ||
48 | public class CoalescedSceneObjectsSerializer | ||
49 | { | ||
50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
51 | |||
52 | /// <summary> | ||
53 | /// Serialize coalesced objects to Xml | ||
54 | /// </summary> | ||
55 | /// <param name="coa"></param> | ||
56 | /// <returns></returns> | ||
57 | public static string ToXml(CoalescedSceneObjects coa) | ||
58 | { | ||
59 | using (StringWriter sw = new StringWriter()) | ||
60 | { | ||
61 | using (XmlTextWriter writer = new XmlTextWriter(sw)) | ||
62 | { | ||
63 | Vector3 size; | ||
64 | |||
65 | List<SceneObjectGroup> coaObjects = coa.Objects; | ||
66 | |||
67 | // m_log.DebugFormat( | ||
68 | // "[COALESCED SCENE OBJECTS SERIALIZER]: Writing {0} objects for coalesced object", | ||
69 | // coaObjects.Count); | ||
70 | |||
71 | // This is weak - we're relying on the set of coalesced objects still being identical | ||
72 | Vector3[] offsets = coa.GetSizeAndOffsets(out size); | ||
73 | |||
74 | writer.WriteStartElement("CoalescedObject"); | ||
75 | |||
76 | writer.WriteAttributeString("x", size.X.ToString()); | ||
77 | writer.WriteAttributeString("y", size.Y.ToString()); | ||
78 | writer.WriteAttributeString("z", size.Z.ToString()); | ||
79 | |||
80 | // Embed the offsets into the group XML | ||
81 | for (int i = 0; i < coaObjects.Count; i++) | ||
82 | { | ||
83 | SceneObjectGroup obj = coaObjects[i]; | ||
84 | |||
85 | // m_log.DebugFormat( | ||
86 | // "[COALESCED SCENE OBJECTS SERIALIZER]: Writing offset for object {0}, {1}", | ||
87 | // i, obj.Name); | ||
88 | |||
89 | writer.WriteStartElement("SceneObjectGroup"); | ||
90 | writer.WriteAttributeString("offsetx", offsets[i].X.ToString()); | ||
91 | writer.WriteAttributeString("offsety", offsets[i].Y.ToString()); | ||
92 | writer.WriteAttributeString("offsetz", offsets[i].Z.ToString()); | ||
93 | |||
94 | SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, true); | ||
95 | |||
96 | writer.WriteEndElement(); // SceneObjectGroup | ||
97 | } | ||
98 | |||
99 | writer.WriteEndElement(); // CoalescedObject | ||
100 | } | ||
101 | |||
102 | string output = sw.ToString(); | ||
103 | |||
104 | // Console.WriteLine(output); | ||
105 | |||
106 | return output; | ||
107 | } | ||
108 | } | ||
109 | |||
110 | public static bool TryFromXml(string xml, out CoalescedSceneObjects coa) | ||
111 | { | ||
112 | // m_log.DebugFormat("[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() deserializing {0}", xml); | ||
113 | |||
114 | coa = null; | ||
115 | |||
116 | using (StringReader sr = new StringReader(xml)) | ||
117 | { | ||
118 | using (XmlTextReader reader = new XmlTextReader(sr)) | ||
119 | { | ||
120 | reader.Read(); | ||
121 | if (reader.Name != "CoalescedObject") | ||
122 | { | ||
123 | // m_log.DebugFormat( | ||
124 | // "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false", | ||
125 | // reader.Name); | ||
126 | |||
127 | return false; | ||
128 | } | ||
129 | |||
130 | coa = new CoalescedSceneObjects(UUID.Zero); | ||
131 | reader.Read(); | ||
132 | |||
133 | while (reader.NodeType != XmlNodeType.EndElement && reader.Name != "CoalescedObject") | ||
134 | { | ||
135 | if (reader.Name == "SceneObjectGroup") | ||
136 | { | ||
137 | string soXml = reader.ReadOuterXml(); | ||
138 | coa.Add(SceneObjectSerializer.FromOriginalXmlFormat(soXml)); | ||
139 | } | ||
140 | } | ||
141 | |||
142 | reader.ReadEndElement(); // CoalescedObject | ||
143 | } | ||
144 | } | ||
145 | |||
146 | return true; | ||
147 | } | ||
148 | } | ||
149 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index b2b3ad9..769d8a5 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -139,6 +139,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
139 | return sw.ToString(); | 139 | return sw.ToString(); |
140 | } | 140 | } |
141 | } | 141 | } |
142 | |||
142 | 143 | ||
143 | /// <summary> | 144 | /// <summary> |
144 | /// Serialize a scene object to the original xml format | 145 | /// Serialize a scene object to the original xml format |
@@ -147,10 +148,24 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
147 | /// <returns></returns> | 148 | /// <returns></returns> |
148 | public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer) | 149 | public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer) |
149 | { | 150 | { |
151 | ToOriginalXmlFormat(sceneObject, writer, false); | ||
152 | } | ||
153 | |||
154 | /// <summary> | ||
155 | /// Serialize a scene object to the original xml format | ||
156 | /// </summary> | ||
157 | /// <param name="sceneObject"></param> | ||
158 | /// <param name="writer"></param> | ||
159 | /// <param name="noRootElement">If false, don't write the enclosing SceneObjectGroup element</param> | ||
160 | /// <returns></returns> | ||
161 | public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer, bool noRootElement) | ||
162 | { | ||
150 | //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name); | 163 | //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name); |
151 | //int time = System.Environment.TickCount; | 164 | //int time = System.Environment.TickCount; |
152 | 165 | ||
153 | writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); | 166 | if (!noRootElement) |
167 | writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); | ||
168 | |||
154 | writer.WriteStartElement(String.Empty, "RootPart", String.Empty); | 169 | writer.WriteStartElement(String.Empty, "RootPart", String.Empty); |
155 | ToXmlFormat(sceneObject.RootPart, writer); | 170 | ToXmlFormat(sceneObject.RootPart, writer); |
156 | writer.WriteEndElement(); | 171 | writer.WriteEndElement(); |
@@ -170,10 +185,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
170 | 185 | ||
171 | writer.WriteEndElement(); // OtherParts | 186 | writer.WriteEndElement(); // OtherParts |
172 | sceneObject.SaveScriptedState(writer); | 187 | sceneObject.SaveScriptedState(writer); |
173 | writer.WriteEndElement(); // SceneObjectGroup | 188 | |
189 | if (!noRootElement) | ||
190 | writer.WriteEndElement(); // SceneObjectGroup | ||
174 | 191 | ||
175 | //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); | 192 | //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); |
176 | } | 193 | } |
177 | 194 | ||
178 | protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer) | 195 | protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer) |
179 | { | 196 | { |
@@ -1318,7 +1335,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1318 | writer.WriteStartElement("SculptData"); | 1335 | writer.WriteStartElement("SculptData"); |
1319 | byte[] sd; | 1336 | byte[] sd; |
1320 | if (shp.SculptData != null) | 1337 | if (shp.SculptData != null) |
1321 | sd = shp.ExtraParams; | 1338 | sd = shp.SculptData; |
1322 | else | 1339 | else |
1323 | sd = Utils.EmptyBytes; | 1340 | sd = Utils.EmptyBytes; |
1324 | writer.WriteBase64(sd, 0, sd.Length); | 1341 | writer.WriteBase64(sd, 0, sd.Length); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs index 8588f7f..dd28416 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs | |||
@@ -117,11 +117,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
117 | ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); | 117 | ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); |
118 | 118 | ||
119 | 119 | ||
120 | Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, "grid"); | 120 | Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010); |
121 | SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); | 121 | SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); |
122 | sceneB.RegisterRegionWithGrid(); | 122 | sceneB.RegisterRegionWithGrid(); |
123 | 123 | ||
124 | Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, "grid"); | 124 | Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000); |
125 | SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); | 125 | SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); |
126 | sceneA.RegisterRegionWithGrid(); | 126 | sceneA.RegisterRegionWithGrid(); |
127 | 127 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs index 8138bcc..2aef4b0 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs | |||
@@ -101,7 +101,7 @@ namespace OpenSim.Region.Framework.Tests | |||
101 | TestHelper.InMethod(); | 101 | TestHelper.InMethod(); |
102 | // log4net.Config.XmlConfigurator.Configure(); | 102 | // log4net.Config.XmlConfigurator.Configure(); |
103 | 103 | ||
104 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | 104 | Scene scene = SceneSetupHelpers.SetupScene(); |
105 | UserAccount user1 = CreateUser(scene); | 105 | UserAccount user1 = CreateUser(scene); |
106 | SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); | 106 | SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); |
107 | SceneObjectPart sop1 = sog1.RootPart; | 107 | SceneObjectPart sop1 = sog1.RootPart; |
@@ -127,7 +127,7 @@ namespace OpenSim.Region.Framework.Tests | |||
127 | TestHelper.InMethod(); | 127 | TestHelper.InMethod(); |
128 | // log4net.Config.XmlConfigurator.Configure(); | 128 | // log4net.Config.XmlConfigurator.Configure(); |
129 | 129 | ||
130 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | 130 | Scene scene = SceneSetupHelpers.SetupScene(); |
131 | UserAccount user1 = CreateUser(scene); | 131 | UserAccount user1 = CreateUser(scene); |
132 | SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); | 132 | SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); |
133 | SceneObjectPart sop1 = sog1.RootPart; | 133 | SceneObjectPart sop1 = sog1.RootPart; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs index 6b70865..dbf9e0f 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | |||
@@ -47,7 +47,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
47 | [SetUp] | 47 | [SetUp] |
48 | public void Init() | 48 | public void Init() |
49 | { | 49 | { |
50 | m_assetService = new MockAssetService(); | 50 | // FIXME: We don't need a full scene here - it would be enough to set up the asset service. |
51 | Scene scene = SceneSetupHelpers.SetupScene(); | ||
52 | m_assetService = scene.AssetService; | ||
51 | m_uuidGatherer = new UuidGatherer(m_assetService); | 53 | m_uuidGatherer = new UuidGatherer(m_assetService); |
52 | } | 54 | } |
53 | 55 | ||