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authorJeff Ames2010-02-15 19:15:03 +0900
committerJeff Ames2010-02-15 19:21:56 +0900
commitaf265e001d3bf043590e480cd6574a14193f6de0 (patch)
tree168217a56ba0d25d0fa063df6c27f8cbdca4bf67 /OpenSim
parentFixes a bug in the previous patch. (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs4
-rw-r--r--OpenSim/Framework/Console/LocalConsole.cs14
-rw-r--r--OpenSim/Framework/Console/RemoteConsole.cs4
-rwxr-xr-xOpenSim/Region/Application/OpenSim.cs7
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs2
-rw-r--r--OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Access/AccessModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs24
-rw-r--r--OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IWorldComm.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs172
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs8
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs50
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs64
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs2
-rw-r--r--OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs2
-rw-r--r--OpenSim/Services/AssetService/AssetService.cs4
-rw-r--r--OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs2
24 files changed, 193 insertions, 196 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index b2c4d8e..a2a5c84 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Framework
69 private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66"); 69 private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66");
70 private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66"); 70 private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66");
71 71
72 public readonly static int VISUALPARAM_COUNT = 218; 72 public readonly static int VISUALPARAM_COUNT = 218;
73 73
74 protected UUID m_owner; 74 protected UUID m_owner;
75 75
@@ -361,7 +361,7 @@ namespace OpenSim.Framework
361 // This sets Visual Params with *less* weirder values then default. Instead of a ugly alien, it looks like a fat scientist 361 // This sets Visual Params with *less* weirder values then default. Instead of a ugly alien, it looks like a fat scientist
362 SetDefaultParams(m_visualparams); 362 SetDefaultParams(m_visualparams);
363 SetDefaultWearables(); 363 SetDefaultWearables();
364 m_texture = GetDefaultTexture(); 364 m_texture = GetDefaultTexture();
365 } 365 }
366 366
367 public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams) 367 public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
diff --git a/OpenSim/Framework/Console/LocalConsole.cs b/OpenSim/Framework/Console/LocalConsole.cs
index b7e191b..be936b6 100644
--- a/OpenSim/Framework/Console/LocalConsole.cs
+++ b/OpenSim/Framework/Console/LocalConsole.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Framework.Console
38{ 38{
39 /// <summary> 39 /// <summary>
40 /// A console that uses cursor control and color 40 /// A console that uses cursor control and color
41 /// </summary> 41 /// </summary>
42 public class LocalConsole : CommandConsole 42 public class LocalConsole : CommandConsole
43 { 43 {
44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -100,8 +100,8 @@ namespace OpenSim.Framework.Console
100 private int SetCursorTop(int top) 100 private int SetCursorTop(int top)
101 { 101 {
102 // From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try 102 // From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try
103 // to set a cursor row position with a currently invalid column, mono will throw an exception. 103 // to set a cursor row position with a currently invalid column, mono will throw an exception.
104 // Therefore, we need to make sure that the column position is valid first. 104 // Therefore, we need to make sure that the column position is valid first.
105 int left = System.Console.CursorLeft; 105 int left = System.Console.CursorLeft;
106 106
107 if (left < 0) 107 if (left < 0)
@@ -129,12 +129,12 @@ namespace OpenSim.Framework.Console
129 /// </param> 129 /// </param>
130 /// <returns> 130 /// <returns>
131 /// The new cursor column. 131 /// The new cursor column.
132 /// </returns> 132 /// </returns>
133 private int SetCursorLeft(int left) 133 private int SetCursorLeft(int left)
134 { 134 {
135 // From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try 135 // From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try
136 // to set a cursor column position with a currently invalid row, mono will throw an exception. 136 // to set a cursor column position with a currently invalid row, mono will throw an exception.
137 // Therefore, we need to make sure that the row position is valid first. 137 // Therefore, we need to make sure that the row position is valid first.
138 int top = System.Console.CursorTop; 138 int top = System.Console.CursorTop;
139 139
140 if (top < 0) 140 if (top < 0)
@@ -183,7 +183,7 @@ namespace OpenSim.Framework.Console
183 System.Console.Write("{0}", prompt); 183 System.Console.Write("{0}", prompt);
184 184
185 SetCursorTop(new_y); 185 SetCursorTop(new_y);
186 SetCursorLeft(new_x); 186 SetCursorLeft(new_x);
187 } 187 }
188 } 188 }
189 189
diff --git a/OpenSim/Framework/Console/RemoteConsole.cs b/OpenSim/Framework/Console/RemoteConsole.cs
index 9fdd1b8..6f8348d 100644
--- a/OpenSim/Framework/Console/RemoteConsole.cs
+++ b/OpenSim/Framework/Console/RemoteConsole.cs
@@ -302,9 +302,9 @@ namespace OpenSim.Framework.Console
302 if (!UUID.TryParse(post["ID"].ToString(), out id)) 302 if (!UUID.TryParse(post["ID"].ToString(), out id))
303 return reply; 303 return reply;
304 304
305 lock(m_Connections) 305 lock (m_Connections)
306 { 306 {
307 if(!m_Connections.ContainsKey(id)) 307 if (!m_Connections.ContainsKey(id))
308 return reply; 308 return reply;
309 } 309 }
310 310
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index a86a831..96eceb0 100755
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -367,7 +367,6 @@ namespace OpenSim
367 m_console.Commands.AddCommand("hypergrid", false, "unlink-region", 367 m_console.Commands.AddCommand("hypergrid", false, "unlink-region",
368 "unlink-region <local name> or <HostName>:<HttpPort> <cr>", 368 "unlink-region <local name> or <HostName>:<HttpPort> <cr>",
369 "Unlink a hypergrid region", RunCommand); 369 "Unlink a hypergrid region", RunCommand);
370
371 } 370 }
372 371
373 public override void ShutdownSpecific() 372 public override void ShutdownSpecific()
@@ -433,7 +432,7 @@ namespace OpenSim
433 // kick client... 432 // kick client...
434 if (alert != null) 433 if (alert != null)
435 presence.ControllingClient.Kick(alert); 434 presence.ControllingClient.Kick(alert);
436 else 435 else
437 presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n"); 436 presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n");
438 437
439 // ...and close on our side 438 // ...and close on our side
@@ -640,7 +639,6 @@ namespace OpenSim
640 } 639 }
641 } 640 }
642 641
643
644 /// <summary> 642 /// <summary>
645 /// Load, Unload, and list Region modules in use 643 /// Load, Unload, and list Region modules in use
646 /// </summary> 644 /// </summary>
@@ -972,7 +970,6 @@ namespace OpenSim
972 scene.RegionInfo.RegionLocX, 970 scene.RegionInfo.RegionLocX,
973 scene.RegionInfo.RegionLocY, 971 scene.RegionInfo.RegionLocY,
974 scene.RegionInfo.InternalEndPoint.Port)); 972 scene.RegionInfo.InternalEndPoint.Port));
975
976 }); 973 });
977 break; 974 break;
978 975
@@ -1097,7 +1094,7 @@ namespace OpenSim
1097 } 1094 }
1098 else 1095 else
1099 { 1096 {
1100 MainConsole.Instance.Output(string.Format("A user with the name {0} {1} already exists!", firstName, lastName)); 1097 MainConsole.Instance.Output(string.Format("A user with the name {0} {1} already exists!", firstName, lastName));
1101 } 1098 }
1102 } 1099 }
1103 1100
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 9fe61a7..6cc0bd2 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -5216,7 +5216,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5216 args.Type = ChatTypeEnum.Shout; 5216 args.Type = ChatTypeEnum.Shout;
5217 args.Position = new Vector3(); 5217 args.Position = new Vector3();
5218 args.Scene = Scene; 5218 args.Scene = Scene;
5219 args.Sender = this; 5219 args.Sender = this;
5220 ChatMessage handlerChatFromClient2 = OnChatFromClient; 5220 ChatMessage handlerChatFromClient2 = OnChatFromClient;
5221 if (handlerChatFromClient2 != null) 5221 if (handlerChatFromClient2 != null)
5222 handlerChatFromClient2(this, args); 5222 handlerChatFromClient2(this, args);
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
index 1903eb9..b1b7b27 100644
--- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
@@ -330,7 +330,7 @@ namespace OpenSim.Region.CoreModules.Asset
330 //m_log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name); 330 //m_log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name);
331 331
332 if (name != Name) 332 if (name != Name)
333 return; 333 return;
334 334
335 long maxSize = DefaultMaxSize; 335 long maxSize = DefaultMaxSize;
336 int maxCount = DefaultMaxCount; 336 int maxCount = DefaultMaxCount;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
index 2f21e6d..50348da 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
@@ -224,7 +224,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
224 m_Cache.Cache(a); 224 m_Cache.Cache(a);
225 225
226// if (null == a) 226// if (null == a)
227// m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not asynchronously find asset with id {0}", id); 227// m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not asynchronously find asset with id {0}", id);
228 228
229 Util.FireAndForget(delegate { handler(assetID, s, a); }); 229 Util.FireAndForget(delegate { handler(assetID, s, a); });
230 }); 230 });
diff --git a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
index 73f7ae3..e4fe352 100644
--- a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
+++ b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
@@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.World
109 { 109 {
110 foreach (Scene s in m_SceneList) 110 foreach (Scene s in m_SceneList)
111 { 111 {
112 if(!ProcessCommand(s, cmd)) 112 if (!ProcessCommand(s, cmd))
113 break; 113 break;
114 } 114 }
115 } 115 }
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index c3e57f0..e77a23b 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -99,7 +99,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
99 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); 99 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
100 Vector3 offsetPosition = new Vector3(5, 10, 15); 100 Vector3 offsetPosition = new Vector3(5, 10, 15);
101 101
102 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; 102 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
103 } 103 }
104 104
105 protected SceneObjectPart CreateSceneObjectPart2() 105 protected SceneObjectPart CreateSceneObjectPart2()
@@ -112,7 +112,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
112 Vector3 offsetPosition = new Vector3(20, 25, 30); 112 Vector3 offsetPosition = new Vector3(20, 25, 30);
113 113
114 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; 114 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
115 } 115 }
116 116
117 /// <summary> 117 /// <summary>
118 /// Test saving a V0.2 OpenSim Region Archive. 118 /// Test saving a V0.2 OpenSim Region Archive.
@@ -231,7 +231,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
231 foreach (string name in names) 231 foreach (string name in names)
232 { 232 {
233 if (name.EndsWith(".Resources.test-sound.wav")) 233 if (name.EndsWith(".Resources.test-sound.wav"))
234 soundDataResourceName = name; 234 soundDataResourceName = name;
235 } 235 }
236 Assert.That(soundDataResourceName, Is.Not.Null); 236 Assert.That(soundDataResourceName, Is.Not.Null);
237 237
@@ -259,7 +259,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
259 = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName }; 259 = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName };
260 part1.Inventory.AddInventoryItem(item1, true); 260 part1.Inventory.AddInventoryItem(item1, true);
261 } 261 }
262 } 262 }
263 263
264 m_scene.AddNewSceneObject(object1, false); 264 m_scene.AddNewSceneObject(object1, false);
265 265
@@ -306,15 +306,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
306 /// Test loading the region settings of a V0.2 OpenSim Region Archive. 306 /// Test loading the region settings of a V0.2 OpenSim Region Archive.
307 /// </summary> 307 /// </summary>
308 [Test] 308 [Test]
309 public void TestLoadOarV0_2RegionSettings() 309 public void TestLoadOarV0_2RegionSettings()
310 { 310 {
311 TestHelper.InMethod(); 311 TestHelper.InMethod();
312 //log4net.Config.XmlConfigurator.Configure(); 312 //log4net.Config.XmlConfigurator.Configure();
313 313
314 MemoryStream archiveWriteStream = new MemoryStream(); 314 MemoryStream archiveWriteStream = new MemoryStream();
315 TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); 315 TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
316 316
317 tar.WriteDir(ArchiveConstants.TERRAINS_PATH); 317 tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
318 tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile()); 318 tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());
319 319
320 RegionSettings rs = new RegionSettings(); 320 RegionSettings rs = new RegionSettings();
@@ -329,11 +329,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
329 rs.DisablePhysics = true; 329 rs.DisablePhysics = true;
330 rs.DisableScripts = true; 330 rs.DisableScripts = true;
331 rs.Elevation1NW = 15.9; 331 rs.Elevation1NW = 15.9;
332 rs.Elevation1NE = 45.3; 332 rs.Elevation1NE = 45.3;
333 rs.Elevation1SE = 49; 333 rs.Elevation1SE = 49;
334 rs.Elevation1SW = 1.9; 334 rs.Elevation1SW = 1.9;
335 rs.Elevation2NW = 4.5; 335 rs.Elevation2NW = 4.5;
336 rs.Elevation2NE = 19.2; 336 rs.Elevation2NE = 19.2;
337 rs.Elevation2SE = 9.2; 337 rs.Elevation2SE = 9.2;
338 rs.Elevation2SW = 2.1; 338 rs.Elevation2SW = 2.1;
339 rs.FixedSun = true; 339 rs.FixedSun = true;
@@ -411,7 +411,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
411// Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90); 411// Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90);
412// Vector3 part2OffsetPosition = new Vector3(20, 25, 30); 412// Vector3 part2OffsetPosition = new Vector3(20, 25, 30);
413 413
414 SceneObjectPart part2 = CreateSceneObjectPart2(); 414 SceneObjectPart part2 = CreateSceneObjectPart2();
415 415
416 // Create an oar file that we can use for the merge 416 // Create an oar file that we can use for the merge
417 { 417 {
@@ -420,9 +420,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
420 TerrainModule terrainModule = new TerrainModule(); 420 TerrainModule terrainModule = new TerrainModule();
421 421
422 Scene scene = SceneSetupHelpers.SetupScene(); 422 Scene scene = SceneSetupHelpers.SetupScene();
423 SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); 423 SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
424 424
425 m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); 425 m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
426 426
427 // Write out this scene 427 // Write out this scene
428 scene.EventManager.OnOarFileSaved += SaveCompleted; 428 scene.EventManager.OnOarFileSaved += SaveCompleted;
diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
index c289cdb..8954513 100644
--- a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
+++ b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces
65 /// The UUID of the texture updater, not the texture UUID. If you need the texture UUID then you will need 65 /// The UUID of the texture updater, not the texture UUID. If you need the texture UUID then you will need
66 /// to obtain it directly from the SceneObjectPart. For instance, if ALL_SIDES is set then this texture 66 /// to obtain it directly from the SceneObjectPart. For instance, if ALL_SIDES is set then this texture
67 /// can be obtained as SceneObjectPart.Shape.Textures.DefaultTexture.TextureID 67 /// can be obtained as SceneObjectPart.Shape.Textures.DefaultTexture.TextureID
68 /// </returns> 68 /// </returns>
69 UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, 69 UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
70 int updateTimer, bool SetBlending, byte AlphaValue); 70 int updateTimer, bool SetBlending, byte AlphaValue);
71 71
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index fa9bf19..f58904f 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -150,7 +150,7 @@ namespace OpenSim.Region.Framework.Interfaces
150 /// <returns> 150 /// <returns>
151 /// A list of inventory items with that name. 151 /// A list of inventory items with that name.
152 /// If no inventory item has that name then an empty list is returned. 152 /// If no inventory item has that name then an empty list is returned.
153 /// </returns> 153 /// </returns>
154 IList<TaskInventoryItem> GetInventoryItems(string name); 154 IList<TaskInventoryItem> GetInventoryItems(string name);
155 155
156 /// <summary> 156 /// <summary>
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
index 948b9dc..8da99a0 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Framework.Interfaces
62 /// <param name="name">name to filter on</param> 62 /// <param name="name">name to filter on</param>
63 /// <param name="id">key to filter on (user given, could be totally faked)</param> 63 /// <param name="id">key to filter on (user given, could be totally faked)</param>
64 /// <param name="msg">msg to filter on</param> 64 /// <param name="msg">msg to filter on</param>
65 /// <returns>number of the scripts handle</returns> 65 /// <returns>number of the scripts handle</returns>
66 int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg); 66 int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg);
67 67
68 /// <summary> 68 /// <summary>
@@ -77,19 +77,19 @@ namespace OpenSim.Region.Framework.Interfaces
77 /// <param name="channel">channel to sent on</param> 77 /// <param name="channel">channel to sent on</param>
78 /// <param name="name">name of sender (object or avatar)</param> 78 /// <param name="name">name of sender (object or avatar)</param>
79 /// <param name="id">key of sender (object or avatar)</param> 79 /// <param name="id">key of sender (object or avatar)</param>
80 /// <param name="msg">msg to sent</param> 80 /// <param name="msg">msg to sent</param>
81 void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg); 81 void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg);
82 82
83 /// <summary> 83 /// <summary>
84 /// Are there any listen events ready to be dispatched? 84 /// Are there any listen events ready to be dispatched?
85 /// </summary> 85 /// </summary>
86 /// <returns>boolean indication</returns> 86 /// <returns>boolean indication</returns>
87 bool HasMessages(); 87 bool HasMessages();
88 88
89 /// <summary> 89 /// <summary>
90 /// Pop the first availlable listen event from the queue 90 /// Pop the first availlable listen event from the queue
91 /// </summary> 91 /// </summary>
92 /// <returns>ListenerInfo with filter filled in</returns> 92 /// <returns>ListenerInfo with filter filled in</returns>
93 IWorldCommListenerInfo GetNextMessage(); 93 IWorldCommListenerInfo GetNextMessage();
94 94
95 void ListenControl(UUID itemID, int handle, int active); 95 void ListenControl(UUID itemID, int handle, int active);
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 9f74b2a..57e1c37 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -209,7 +209,7 @@ namespace OpenSim.Region.Framework.Scenes
209 /// Triggered when an object or attachment enters a scene 209 /// Triggered when an object or attachment enters a scene
210 /// </summary> 210 /// </summary>
211 public event OnIncomingSceneObjectDelegate OnIncomingSceneObject; 211 public event OnIncomingSceneObjectDelegate OnIncomingSceneObject;
212 public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so); 212 public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so);
213 213
214 public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); 214 public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel);
215 215
@@ -413,7 +413,7 @@ namespace OpenSim.Region.Framework.Scenes
413 } 413 }
414 } 414 }
415 } 415 }
416 } 416 }
417 417
418 public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) 418 public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
419 { 419 {
@@ -433,7 +433,7 @@ namespace OpenSim.Region.Framework.Scenes
433 e.Message, e.StackTrace); 433 e.Message, e.StackTrace);
434 } 434 }
435 } 435 }
436 } 436 }
437 } 437 }
438 438
439 public void TriggerOnScriptChangedEvent(uint localID, uint change) 439 public void TriggerOnScriptChangedEvent(uint localID, uint change)
@@ -454,7 +454,7 @@ namespace OpenSim.Region.Framework.Scenes
454 e.Message, e.StackTrace); 454 e.Message, e.StackTrace);
455 } 455 }
456 } 456 }
457 } 457 }
458 } 458 }
459 459
460 public void TriggerOnClientMovement(ScenePresence avatar) 460 public void TriggerOnClientMovement(ScenePresence avatar)
@@ -475,7 +475,7 @@ namespace OpenSim.Region.Framework.Scenes
475 e.Message, e.StackTrace); 475 e.Message, e.StackTrace);
476 } 476 }
477 } 477 }
478 } 478 }
479 } 479 }
480 480
481 public void TriggerPermissionError(UUID user, string reason) 481 public void TriggerPermissionError(UUID user, string reason)
@@ -496,7 +496,7 @@ namespace OpenSim.Region.Framework.Scenes
496 e.Message, e.StackTrace); 496 e.Message, e.StackTrace);
497 } 497 }
498 } 498 }
499 } 499 }
500 } 500 }
501 501
502 public void TriggerOnPluginConsole(string[] args) 502 public void TriggerOnPluginConsole(string[] args)
@@ -517,7 +517,7 @@ namespace OpenSim.Region.Framework.Scenes
517 e.Message, e.StackTrace); 517 e.Message, e.StackTrace);
518 } 518 }
519 } 519 }
520 } 520 }
521 } 521 }
522 522
523 public void TriggerOnFrame() 523 public void TriggerOnFrame()
@@ -538,11 +538,11 @@ namespace OpenSim.Region.Framework.Scenes
538 e.Message, e.StackTrace); 538 e.Message, e.StackTrace);
539 } 539 }
540 } 540 }
541 } 541 }
542 } 542 }
543 543
544 public void TriggerOnNewClient(IClientAPI client) 544 public void TriggerOnNewClient(IClientAPI client)
545 { 545 {
546 OnNewClientDelegate handlerNewClient = OnNewClient; 546 OnNewClientDelegate handlerNewClient = OnNewClient;
547 if (handlerNewClient != null) 547 if (handlerNewClient != null)
548 { 548 {
@@ -559,10 +559,10 @@ namespace OpenSim.Region.Framework.Scenes
559 e.Message, e.StackTrace); 559 e.Message, e.StackTrace);
560 } 560 }
561 } 561 }
562 } 562 }
563 563
564 if (client is IClientCore) 564 if (client is IClientCore)
565 { 565 {
566 OnClientConnectCoreDelegate handlerClientConnect = OnClientConnect; 566 OnClientConnectCoreDelegate handlerClientConnect = OnClientConnect;
567 if (handlerClientConnect != null) 567 if (handlerClientConnect != null)
568 { 568 {
@@ -579,7 +579,7 @@ namespace OpenSim.Region.Framework.Scenes
579 e.Message, e.StackTrace); 579 e.Message, e.StackTrace);
580 } 580 }
581 } 581 }
582 } 582 }
583 } 583 }
584 } 584 }
585 585
@@ -601,11 +601,11 @@ namespace OpenSim.Region.Framework.Scenes
601 e.Message, e.StackTrace); 601 e.Message, e.StackTrace);
602 } 602 }
603 } 603 }
604 } 604 }
605 } 605 }
606 606
607 public void TriggerOnRemovePresence(UUID agentId) 607 public void TriggerOnRemovePresence(UUID agentId)
608 { 608 {
609 OnRemovePresenceDelegate handlerRemovePresence = OnRemovePresence; 609 OnRemovePresenceDelegate handlerRemovePresence = OnRemovePresence;
610 if (handlerRemovePresence != null) 610 if (handlerRemovePresence != null)
611 { 611 {
@@ -622,11 +622,11 @@ namespace OpenSim.Region.Framework.Scenes
622 e.Message, e.StackTrace); 622 e.Message, e.StackTrace);
623 } 623 }
624 } 624 }
625 } 625 }
626 } 626 }
627 627
628 public void TriggerOnBackup(IRegionDataStore dstore) 628 public void TriggerOnBackup(IRegionDataStore dstore)
629 { 629 {
630 OnBackupDelegate handlerOnAttach = OnBackup; 630 OnBackupDelegate handlerOnAttach = OnBackup;
631 if (handlerOnAttach != null) 631 if (handlerOnAttach != null)
632 { 632 {
@@ -643,7 +643,7 @@ namespace OpenSim.Region.Framework.Scenes
643 e.Message, e.StackTrace); 643 e.Message, e.StackTrace);
644 } 644 }
645 } 645 }
646 } 646 }
647 } 647 }
648 648
649 public void TriggerParcelPrimCountUpdate() 649 public void TriggerParcelPrimCountUpdate()
@@ -664,7 +664,7 @@ namespace OpenSim.Region.Framework.Scenes
664 e.Message, e.StackTrace); 664 e.Message, e.StackTrace);
665 } 665 }
666 } 666 }
667 } 667 }
668 } 668 }
669 669
670 public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs args) 670 public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs args)
@@ -685,7 +685,7 @@ namespace OpenSim.Region.Framework.Scenes
685 e.Message, e.StackTrace); 685 e.Message, e.StackTrace);
686 } 686 }
687 } 687 }
688 } 688 }
689 } 689 }
690 690
691 public void TriggerTerrainTick() 691 public void TriggerTerrainTick()
@@ -706,7 +706,7 @@ namespace OpenSim.Region.Framework.Scenes
706 e.Message, e.StackTrace); 706 e.Message, e.StackTrace);
707 } 707 }
708 } 708 }
709 } 709 }
710 } 710 }
711 711
712 public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) 712 public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
@@ -727,7 +727,7 @@ namespace OpenSim.Region.Framework.Scenes
727 e.Message, e.StackTrace); 727 e.Message, e.StackTrace);
728 } 728 }
729 } 729 }
730 } 730 }
731 } 731 }
732 732
733 public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj) 733 public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj)
@@ -748,11 +748,11 @@ namespace OpenSim.Region.Framework.Scenes
748 e.Message, e.StackTrace); 748 e.Message, e.StackTrace);
749 } 749 }
750 } 750 }
751 } 751 }
752 } 752 }
753 753
754 public void TriggerShutdown() 754 public void TriggerShutdown()
755 { 755 {
756 OnShutdownDelegate handlerShutdown = OnShutdown; 756 OnShutdownDelegate handlerShutdown = OnShutdown;
757 if (handlerShutdown != null) 757 if (handlerShutdown != null)
758 { 758 {
@@ -769,11 +769,11 @@ namespace OpenSim.Region.Framework.Scenes
769 e.Message, e.StackTrace); 769 e.Message, e.StackTrace);
770 } 770 }
771 } 771 }
772 } 772 }
773 } 773 }
774 774
775 public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) 775 public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
776 { 776 {
777 ObjectGrabDelegate handlerObjectGrab = OnObjectGrab; 777 ObjectGrabDelegate handlerObjectGrab = OnObjectGrab;
778 if (handlerObjectGrab != null) 778 if (handlerObjectGrab != null)
779 { 779 {
@@ -790,11 +790,11 @@ namespace OpenSim.Region.Framework.Scenes
790 e.Message, e.StackTrace); 790 e.Message, e.StackTrace);
791 } 791 }
792 } 792 }
793 } 793 }
794 } 794 }
795 795
796 public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) 796 public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
797 { 797 {
798 ObjectGrabDelegate handlerObjectGrabbing = OnObjectGrabbing; 798 ObjectGrabDelegate handlerObjectGrabbing = OnObjectGrabbing;
799 if (handlerObjectGrabbing != null) 799 if (handlerObjectGrabbing != null)
800 { 800 {
@@ -811,11 +811,11 @@ namespace OpenSim.Region.Framework.Scenes
811 e.Message, e.StackTrace); 811 e.Message, e.StackTrace);
812 } 812 }
813 } 813 }
814 } 814 }
815 } 815 }
816 816
817 public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) 817 public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
818 { 818 {
819 ObjectDeGrabDelegate handlerObjectDeGrab = OnObjectDeGrab; 819 ObjectDeGrabDelegate handlerObjectDeGrab = OnObjectDeGrab;
820 if (handlerObjectDeGrab != null) 820 if (handlerObjectDeGrab != null)
821 { 821 {
@@ -832,11 +832,11 @@ namespace OpenSim.Region.Framework.Scenes
832 e.Message, e.StackTrace); 832 e.Message, e.StackTrace);
833 } 833 }
834 } 834 }
835 } 835 }
836 } 836 }
837 837
838 public void TriggerScriptReset(uint localID, UUID itemID) 838 public void TriggerScriptReset(uint localID, UUID itemID)
839 { 839 {
840 ScriptResetDelegate handlerScriptReset = OnScriptReset; 840 ScriptResetDelegate handlerScriptReset = OnScriptReset;
841 if (handlerScriptReset != null) 841 if (handlerScriptReset != null)
842 { 842 {
@@ -853,11 +853,11 @@ namespace OpenSim.Region.Framework.Scenes
853 e.Message, e.StackTrace); 853 e.Message, e.StackTrace);
854 } 854 }
855 } 855 }
856 } 856 }
857 } 857 }
858 858
859 public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource) 859 public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
860 { 860 {
861 NewRezScript handlerRezScript = OnRezScript; 861 NewRezScript handlerRezScript = OnRezScript;
862 if (handlerRezScript != null) 862 if (handlerRezScript != null)
863 { 863 {
@@ -874,7 +874,7 @@ namespace OpenSim.Region.Framework.Scenes
874 e.Message, e.StackTrace); 874 e.Message, e.StackTrace);
875 } 875 }
876 } 876 }
877 } 877 }
878 } 878 }
879 879
880 public void TriggerStartScript(uint localID, UUID itemID) 880 public void TriggerStartScript(uint localID, UUID itemID)
@@ -895,7 +895,7 @@ namespace OpenSim.Region.Framework.Scenes
895 e.Message, e.StackTrace); 895 e.Message, e.StackTrace);
896 } 896 }
897 } 897 }
898 } 898 }
899 } 899 }
900 900
901 public void TriggerStopScript(uint localID, UUID itemID) 901 public void TriggerStopScript(uint localID, UUID itemID)
@@ -916,11 +916,11 @@ namespace OpenSim.Region.Framework.Scenes
916 e.Message, e.StackTrace); 916 e.Message, e.StackTrace);
917 } 917 }
918 } 918 }
919 } 919 }
920 } 920 }
921 921
922 public void TriggerRemoveScript(uint localID, UUID itemID) 922 public void TriggerRemoveScript(uint localID, UUID itemID)
923 { 923 {
924 RemoveScript handlerRemoveScript = OnRemoveScript; 924 RemoveScript handlerRemoveScript = OnRemoveScript;
925 if (handlerRemoveScript != null) 925 if (handlerRemoveScript != null)
926 { 926 {
@@ -937,7 +937,7 @@ namespace OpenSim.Region.Framework.Scenes
937 e.Message, e.StackTrace); 937 e.Message, e.StackTrace);
938 } 938 }
939 } 939 }
940 } 940 }
941 } 941 }
942 942
943 public bool TriggerGroupMove(UUID groupID, Vector3 delta) 943 public bool TriggerGroupMove(UUID groupID, Vector3 delta)
@@ -1036,7 +1036,7 @@ namespace OpenSim.Region.Framework.Scenes
1036 e.Message, e.StackTrace); 1036 e.Message, e.StackTrace);
1037 } 1037 }
1038 } 1038 }
1039 } 1039 }
1040 } 1040 }
1041 1041
1042 public void TriggerLandObjectAdded(ILandObject newParcel) 1042 public void TriggerLandObjectAdded(ILandObject newParcel)
@@ -1057,7 +1057,7 @@ namespace OpenSim.Region.Framework.Scenes
1057 e.Message, e.StackTrace); 1057 e.Message, e.StackTrace);
1058 } 1058 }
1059 } 1059 }
1060 } 1060 }
1061 } 1061 }
1062 1062
1063 public void TriggerLandObjectRemoved(UUID globalID) 1063 public void TriggerLandObjectRemoved(UUID globalID)
@@ -1078,7 +1078,7 @@ namespace OpenSim.Region.Framework.Scenes
1078 e.Message, e.StackTrace); 1078 e.Message, e.StackTrace);
1079 } 1079 }
1080 } 1080 }
1081 } 1081 }
1082 } 1082 }
1083 1083
1084 public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel) 1084 public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel)
@@ -1104,7 +1104,7 @@ namespace OpenSim.Region.Framework.Scenes
1104 e.Message, e.StackTrace); 1104 e.Message, e.StackTrace);
1105 } 1105 }
1106 } 1106 }
1107 } 1107 }
1108 } 1108 }
1109 1109
1110 public void TriggerIncomingInstantMessage(GridInstantMessage message) 1110 public void TriggerIncomingInstantMessage(GridInstantMessage message)
@@ -1125,7 +1125,7 @@ namespace OpenSim.Region.Framework.Scenes
1125 e.Message, e.StackTrace); 1125 e.Message, e.StackTrace);
1126 } 1126 }
1127 } 1127 }
1128 } 1128 }
1129 } 1129 }
1130 1130
1131 public void TriggerUnhandledInstantMessage(GridInstantMessage message) 1131 public void TriggerUnhandledInstantMessage(GridInstantMessage message)
@@ -1146,7 +1146,7 @@ namespace OpenSim.Region.Framework.Scenes
1146 e.Message, e.StackTrace); 1146 e.Message, e.StackTrace);
1147 } 1147 }
1148 } 1148 }
1149 } 1149 }
1150 } 1150 }
1151 1151
1152 public void TriggerClientClosed(UUID ClientID, Scene scene) 1152 public void TriggerClientClosed(UUID ClientID, Scene scene)
@@ -1167,7 +1167,7 @@ namespace OpenSim.Region.Framework.Scenes
1167 e.Message, e.StackTrace); 1167 e.Message, e.StackTrace);
1168 } 1168 }
1169 } 1169 }
1170 } 1170 }
1171 } 1171 }
1172 1172
1173 public void TriggerOnMakeChildAgent(ScenePresence presence) 1173 public void TriggerOnMakeChildAgent(ScenePresence presence)
@@ -1188,7 +1188,7 @@ namespace OpenSim.Region.Framework.Scenes
1188 e.Message, e.StackTrace); 1188 e.Message, e.StackTrace);
1189 } 1189 }
1190 } 1190 }
1191 } 1191 }
1192 } 1192 }
1193 1193
1194 public void TriggerOnMakeRootAgent(ScenePresence presence) 1194 public void TriggerOnMakeRootAgent(ScenePresence presence)
@@ -1209,7 +1209,7 @@ namespace OpenSim.Region.Framework.Scenes
1209 e.Message, e.StackTrace); 1209 e.Message, e.StackTrace);
1210 } 1210 }
1211 } 1211 }
1212 } 1212 }
1213 } 1213 }
1214 1214
1215 public void TriggerOnIncomingSceneObject(SceneObjectGroup so) 1215 public void TriggerOnIncomingSceneObject(SceneObjectGroup so)
@@ -1229,12 +1229,12 @@ namespace OpenSim.Region.Framework.Scenes
1229 "[EVENT MANAGER]: Delegate for TriggerOnIncomingSceneObject failed - continuing. {0} {1}", 1229 "[EVENT MANAGER]: Delegate for TriggerOnIncomingSceneObject failed - continuing. {0} {1}",
1230 e.Message, e.StackTrace); 1230 e.Message, e.StackTrace);
1231 } 1231 }
1232 } 1232 }
1233 } 1233 }
1234 } 1234 }
1235 1235
1236 public void TriggerOnRegisterCaps(UUID agentID, Caps caps) 1236 public void TriggerOnRegisterCaps(UUID agentID, Caps caps)
1237 { 1237 {
1238 RegisterCapsEvent handlerRegisterCaps = OnRegisterCaps; 1238 RegisterCapsEvent handlerRegisterCaps = OnRegisterCaps;
1239 if (handlerRegisterCaps != null) 1239 if (handlerRegisterCaps != null)
1240 { 1240 {
@@ -1251,7 +1251,7 @@ namespace OpenSim.Region.Framework.Scenes
1251 e.Message, e.StackTrace); 1251 e.Message, e.StackTrace);
1252 } 1252 }
1253 } 1253 }
1254 } 1254 }
1255 } 1255 }
1256 1256
1257 public void TriggerOnDeregisterCaps(UUID agentID, Caps caps) 1257 public void TriggerOnDeregisterCaps(UUID agentID, Caps caps)
@@ -1272,7 +1272,7 @@ namespace OpenSim.Region.Framework.Scenes
1272 e.Message, e.StackTrace); 1272 e.Message, e.StackTrace);
1273 } 1273 }
1274 } 1274 }
1275 } 1275 }
1276 } 1276 }
1277 1277
1278 public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, UUID AssetID, String AssetName, int userlevel) 1278 public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, UUID AssetID, String AssetName, int userlevel)
@@ -1293,7 +1293,7 @@ namespace OpenSim.Region.Framework.Scenes
1293 e.Message, e.StackTrace); 1293 e.Message, e.StackTrace);
1294 } 1294 }
1295 } 1295 }
1296 } 1296 }
1297 } 1297 }
1298 1298
1299 public void TriggerLandBuy(Object sender, LandBuyArgs args) 1299 public void TriggerLandBuy(Object sender, LandBuyArgs args)
@@ -1314,7 +1314,7 @@ namespace OpenSim.Region.Framework.Scenes
1314 e.Message, e.StackTrace); 1314 e.Message, e.StackTrace);
1315 } 1315 }
1316 } 1316 }
1317 } 1317 }
1318 } 1318 }
1319 1319
1320 public void TriggerValidateLandBuy(Object sender, LandBuyArgs args) 1320 public void TriggerValidateLandBuy(Object sender, LandBuyArgs args)
@@ -1335,11 +1335,11 @@ namespace OpenSim.Region.Framework.Scenes
1335 e.Message, e.StackTrace); 1335 e.Message, e.StackTrace);
1336 } 1336 }
1337 } 1337 }
1338 } 1338 }
1339 } 1339 }
1340 1340
1341 public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos) 1341 public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos)
1342 { 1342 {
1343 ScriptAtTargetEvent handlerScriptAtTargetEvent = OnScriptAtTargetEvent; 1343 ScriptAtTargetEvent handlerScriptAtTargetEvent = OnScriptAtTargetEvent;
1344 if (handlerScriptAtTargetEvent != null) 1344 if (handlerScriptAtTargetEvent != null)
1345 { 1345 {
@@ -1356,7 +1356,7 @@ namespace OpenSim.Region.Framework.Scenes
1356 e.Message, e.StackTrace); 1356 e.Message, e.StackTrace);
1357 } 1357 }
1358 } 1358 }
1359 } 1359 }
1360 } 1360 }
1361 1361
1362 public void TriggerNotAtTargetEvent(uint localID) 1362 public void TriggerNotAtTargetEvent(uint localID)
@@ -1377,11 +1377,11 @@ namespace OpenSim.Region.Framework.Scenes
1377 e.Message, e.StackTrace); 1377 e.Message, e.StackTrace);
1378 } 1378 }
1379 } 1379 }
1380 } 1380 }
1381 } 1381 }
1382 1382
1383 public void TriggerAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion currentrot) 1383 public void TriggerAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion currentrot)
1384 { 1384 {
1385 ScriptAtRotTargetEvent handlerScriptAtRotTargetEvent = OnScriptAtRotTargetEvent; 1385 ScriptAtRotTargetEvent handlerScriptAtRotTargetEvent = OnScriptAtRotTargetEvent;
1386 if (handlerScriptAtRotTargetEvent != null) 1386 if (handlerScriptAtRotTargetEvent != null)
1387 { 1387 {
@@ -1398,7 +1398,7 @@ namespace OpenSim.Region.Framework.Scenes
1398 e.Message, e.StackTrace); 1398 e.Message, e.StackTrace);
1399 } 1399 }
1400 } 1400 }
1401 } 1401 }
1402 } 1402 }
1403 1403
1404 public void TriggerNotAtRotTargetEvent(uint localID) 1404 public void TriggerNotAtRotTargetEvent(uint localID)
@@ -1419,7 +1419,7 @@ namespace OpenSim.Region.Framework.Scenes
1419 e.Message, e.StackTrace); 1419 e.Message, e.StackTrace);
1420 } 1420 }
1421 } 1421 }
1422 } 1422 }
1423 } 1423 }
1424 1424
1425 public void TriggerRequestChangeWaterHeight(float height) 1425 public void TriggerRequestChangeWaterHeight(float height)
@@ -1440,7 +1440,7 @@ namespace OpenSim.Region.Framework.Scenes
1440 e.Message, e.StackTrace); 1440 e.Message, e.StackTrace);
1441 } 1441 }
1442 } 1442 }
1443 } 1443 }
1444 } 1444 }
1445 1445
1446 public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar) 1446 public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar)
@@ -1461,7 +1461,7 @@ namespace OpenSim.Region.Framework.Scenes
1461 e.Message, e.StackTrace); 1461 e.Message, e.StackTrace);
1462 } 1462 }
1463 } 1463 }
1464 } 1464 }
1465 } 1465 }
1466 1466
1467 public void TriggerSignificantClientMovement(IClientAPI client) 1467 public void TriggerSignificantClientMovement(IClientAPI client)
@@ -1482,7 +1482,7 @@ namespace OpenSim.Region.Framework.Scenes
1482 e.Message, e.StackTrace); 1482 e.Message, e.StackTrace);
1483 } 1483 }
1484 } 1484 }
1485 } 1485 }
1486 } 1486 }
1487 1487
1488 public void TriggerOnChatFromWorld(Object sender, OSChatMessage chat) 1488 public void TriggerOnChatFromWorld(Object sender, OSChatMessage chat)
@@ -1503,7 +1503,7 @@ namespace OpenSim.Region.Framework.Scenes
1503 e.Message, e.StackTrace); 1503 e.Message, e.StackTrace);
1504 } 1504 }
1505 } 1505 }
1506 } 1506 }
1507 } 1507 }
1508 1508
1509 public void TriggerOnChatFromClient(Object sender, OSChatMessage chat) 1509 public void TriggerOnChatFromClient(Object sender, OSChatMessage chat)
@@ -1524,7 +1524,7 @@ namespace OpenSim.Region.Framework.Scenes
1524 e.Message, e.StackTrace); 1524 e.Message, e.StackTrace);
1525 } 1525 }
1526 } 1526 }
1527 } 1527 }
1528 } 1528 }
1529 1529
1530 public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat) 1530 public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
@@ -1545,7 +1545,7 @@ namespace OpenSim.Region.Framework.Scenes
1545 e.Message, e.StackTrace); 1545 e.Message, e.StackTrace);
1546 } 1546 }
1547 } 1547 }
1548 } 1548 }
1549 } 1549 }
1550 1550
1551 internal void TriggerControlEvent(uint p, UUID scriptUUID, UUID avatarID, uint held, uint _changed) 1551 internal void TriggerControlEvent(uint p, UUID scriptUUID, UUID avatarID, uint held, uint _changed)
@@ -1566,7 +1566,7 @@ namespace OpenSim.Region.Framework.Scenes
1566 e.Message, e.StackTrace); 1566 e.Message, e.StackTrace);
1567 } 1567 }
1568 } 1568 }
1569 } 1569 }
1570 } 1570 }
1571 1571
1572 public void TriggerNoticeNoLandDataFromStorage() 1572 public void TriggerNoticeNoLandDataFromStorage()
@@ -1587,7 +1587,7 @@ namespace OpenSim.Region.Framework.Scenes
1587 e.Message, e.StackTrace); 1587 e.Message, e.StackTrace);
1588 } 1588 }
1589 } 1589 }
1590 } 1590 }
1591 } 1591 }
1592 1592
1593 public void TriggerIncomingLandDataFromStorage(List<LandData> landData) 1593 public void TriggerIncomingLandDataFromStorage(List<LandData> landData)
@@ -1608,7 +1608,7 @@ namespace OpenSim.Region.Framework.Scenes
1608 e.Message, e.StackTrace); 1608 e.Message, e.StackTrace);
1609 } 1609 }
1610 } 1610 }
1611 } 1611 }
1612 } 1612 }
1613 1613
1614 public void TriggerSetAllowForcefulBan(bool allow) 1614 public void TriggerSetAllowForcefulBan(bool allow)
@@ -1629,7 +1629,7 @@ namespace OpenSim.Region.Framework.Scenes
1629 e.Message, e.StackTrace); 1629 e.Message, e.StackTrace);
1630 } 1630 }
1631 } 1631 }
1632 } 1632 }
1633 } 1633 }
1634 1634
1635 public void TriggerRequestParcelPrimCountUpdate() 1635 public void TriggerRequestParcelPrimCountUpdate()
@@ -1650,7 +1650,7 @@ namespace OpenSim.Region.Framework.Scenes
1650 e.Message, e.StackTrace); 1650 e.Message, e.StackTrace);
1651 } 1651 }
1652 } 1652 }
1653 } 1653 }
1654 } 1654 }
1655 1655
1656 public void TriggerParcelPrimCountTainted() 1656 public void TriggerParcelPrimCountTainted()
@@ -1671,7 +1671,7 @@ namespace OpenSim.Region.Framework.Scenes
1671 e.Message, e.StackTrace); 1671 e.Message, e.StackTrace);
1672 } 1672 }
1673 } 1673 }
1674 } 1674 }
1675 } 1675 }
1676 1676
1677 // this lets us keep track of nasty script events like timer, etc. 1677 // this lets us keep track of nasty script events like timer, etc.
@@ -1710,7 +1710,7 @@ namespace OpenSim.Region.Framework.Scenes
1710 e.Message, e.StackTrace); 1710 e.Message, e.StackTrace);
1711 } 1711 }
1712 } 1712 }
1713 } 1713 }
1714 } 1714 }
1715 1715
1716 public float GetCurrentTimeAsSunLindenHour() 1716 public float GetCurrentTimeAsSunLindenHour()
@@ -1737,7 +1737,7 @@ namespace OpenSim.Region.Framework.Scenes
1737 } 1737 }
1738 1738
1739 public void TriggerOarFileLoaded(Guid requestId, string message) 1739 public void TriggerOarFileLoaded(Guid requestId, string message)
1740 { 1740 {
1741 OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded; 1741 OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded;
1742 if (handlerOarFileLoaded != null) 1742 if (handlerOarFileLoaded != null)
1743 { 1743 {
@@ -1754,7 +1754,7 @@ namespace OpenSim.Region.Framework.Scenes
1754 e.Message, e.StackTrace); 1754 e.Message, e.StackTrace);
1755 } 1755 }
1756 } 1756 }
1757 } 1757 }
1758 } 1758 }
1759 1759
1760 public void TriggerOarFileSaved(Guid requestId, string message) 1760 public void TriggerOarFileSaved(Guid requestId, string message)
@@ -1775,7 +1775,7 @@ namespace OpenSim.Region.Framework.Scenes
1775 e.Message, e.StackTrace); 1775 e.Message, e.StackTrace);
1776 } 1776 }
1777 } 1777 }
1778 } 1778 }
1779 } 1779 }
1780 1780
1781 public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message) 1781 public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message)
@@ -1796,7 +1796,7 @@ namespace OpenSim.Region.Framework.Scenes
1796 e.Message, e.StackTrace); 1796 e.Message, e.StackTrace);
1797 } 1797 }
1798 } 1798 }
1799 } 1799 }
1800 } 1800 }
1801 1801
1802 public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders) 1802 public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders)
@@ -1817,7 +1817,7 @@ namespace OpenSim.Region.Framework.Scenes
1817 e.Message, e.StackTrace); 1817 e.Message, e.StackTrace);
1818 } 1818 }
1819 } 1819 }
1820 } 1820 }
1821 } 1821 }
1822 1822
1823 public void TriggerScriptColliding(uint localId, ColliderArgs colliders) 1823 public void TriggerScriptColliding(uint localId, ColliderArgs colliders)
@@ -1838,7 +1838,7 @@ namespace OpenSim.Region.Framework.Scenes
1838 e.Message, e.StackTrace); 1838 e.Message, e.StackTrace);
1839 } 1839 }
1840 } 1840 }
1841 } 1841 }
1842 } 1842 }
1843 1843
1844 public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders) 1844 public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders)
@@ -1859,7 +1859,7 @@ namespace OpenSim.Region.Framework.Scenes
1859 e.Message, e.StackTrace); 1859 e.Message, e.StackTrace);
1860 } 1860 }
1861 } 1861 }
1862 } 1862 }
1863 } 1863 }
1864 1864
1865 public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders) 1865 public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders)
@@ -1880,7 +1880,7 @@ namespace OpenSim.Region.Framework.Scenes
1880 e.Message, e.StackTrace); 1880 e.Message, e.StackTrace);
1881 } 1881 }
1882 } 1882 }
1883 } 1883 }
1884 } 1884 }
1885 1885
1886 public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders) 1886 public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders)
@@ -1901,7 +1901,7 @@ namespace OpenSim.Region.Framework.Scenes
1901 e.Message, e.StackTrace); 1901 e.Message, e.StackTrace);
1902 } 1902 }
1903 } 1903 }
1904 } 1904 }
1905 } 1905 }
1906 1906
1907 public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders) 1907 public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders)
@@ -1922,11 +1922,11 @@ namespace OpenSim.Region.Framework.Scenes
1922 e.Message, e.StackTrace); 1922 e.Message, e.StackTrace);
1923 } 1923 }
1924 } 1924 }
1925 } 1925 }
1926 } 1926 }
1927 1927
1928 public void TriggerSetRootAgentScene(UUID agentID, Scene scene) 1928 public void TriggerSetRootAgentScene(UUID agentID, Scene scene)
1929 { 1929 {
1930 OnSetRootAgentSceneDelegate handlerSetRootAgentScene = OnSetRootAgentScene; 1930 OnSetRootAgentSceneDelegate handlerSetRootAgentScene = OnSetRootAgentScene;
1931 if (handlerSetRootAgentScene != null) 1931 if (handlerSetRootAgentScene != null)
1932 { 1932 {
@@ -1943,7 +1943,7 @@ namespace OpenSim.Region.Framework.Scenes
1943 e.Message, e.StackTrace); 1943 e.Message, e.StackTrace);
1944 } 1944 }
1945 } 1945 }
1946 } 1946 }
1947 } 1947 }
1948 1948
1949 public void TriggerOnRegionUp(GridRegion otherRegion) 1949 public void TriggerOnRegionUp(GridRegion otherRegion)
@@ -1964,7 +1964,7 @@ namespace OpenSim.Region.Framework.Scenes
1964 e.Message, e.StackTrace); 1964 e.Message, e.StackTrace);
1965 } 1965 }
1966 } 1966 }
1967 } 1967 }
1968 } 1968 }
1969 } 1969 }
1970} \ No newline at end of file 1970} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index c7fb32a..41fd1e1 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2541,7 +2541,7 @@ namespace OpenSim.Region.Framework.Scenes
2541 AttachObject( 2541 AttachObject(
2542 sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); 2542 sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
2543 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2543 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2544 grp.SendGroupFullUpdate(); 2544 grp.SendGroupFullUpdate();
2545 } 2545 }
2546 else 2546 else
2547 { 2547 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 2b13181..321cc45 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -642,7 +642,7 @@ namespace OpenSim.Region.Framework.Scenes
642 // it get cleaned up 642 // it get cleaned up
643 // 643 //
644 group.RootPart.RemFlag(PrimFlags.TemporaryOnRez); 644 group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
645 group.HasGroupChanged = false; 645 group.HasGroupChanged = false;
646 } 646 }
647 else 647 else
648 { 648 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index d339208..5c283bc 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4531,7 +4531,7 @@ namespace OpenSim.Region.Framework.Scenes
4531 else 4531 else
4532 { 4532 {
4533// m_log.DebugFormat( 4533// m_log.DebugFormat(
4534// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents()", Name, LocalId); 4534// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents()", Name, LocalId);
4535 ScheduleFullUpdate(); 4535 ScheduleFullUpdate();
4536 } 4536 }
4537 } 4537 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 298ede9..a555eae 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -314,7 +314,7 @@ namespace OpenSim.Region.Framework.Scenes
314 } 314 }
315 ); 315 );
316 } 316 }
317 } 317 }
318 318
319 private void RestoreSavedScriptState(UUID oldID, UUID newID) 319 private void RestoreSavedScriptState(UUID oldID, UUID newID)
320 { 320 {
@@ -579,7 +579,7 @@ namespace OpenSim.Region.Framework.Scenes
579 m_items.TryGetValue(itemId, out item); 579 m_items.TryGetValue(itemId, out item);
580 580
581 return item; 581 return item;
582 } 582 }
583 583
584 /// <summary> 584 /// <summary>
585 /// Get inventory items by name. 585 /// Get inventory items by name.
@@ -588,7 +588,7 @@ namespace OpenSim.Region.Framework.Scenes
588 /// <returns> 588 /// <returns>
589 /// A list of inventory items with that name. 589 /// A list of inventory items with that name.
590 /// If no inventory item has that name then an empty list is returned. 590 /// If no inventory item has that name then an empty list is returned.
591 /// </returns> 591 /// </returns>
592 public IList<TaskInventoryItem> GetInventoryItems(string name) 592 public IList<TaskInventoryItem> GetInventoryItems(string name)
593 { 593 {
594 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); 594 IList<TaskInventoryItem> items = new List<TaskInventoryItem>();
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 7cdea05..4973663 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -227,7 +227,7 @@ namespace OpenSim.Region.Framework.Scenes
227 // Agent's Draw distance. 227 // Agent's Draw distance.
228 protected float m_DrawDistance; 228 protected float m_DrawDistance;
229 229
230 protected AvatarAppearance m_appearance; 230 protected AvatarAppearance m_appearance;
231 231
232 // neighbouring regions we have enabled a child agent in 232 // neighbouring regions we have enabled a child agent in
233 // holds the seed cap for the child agent in that region 233 // holds the seed cap for the child agent in that region
@@ -648,7 +648,7 @@ namespace OpenSim.Region.Framework.Scenes
648 #region Constructor(s) 648 #region Constructor(s)
649 649
650 public ScenePresence() 650 public ScenePresence()
651 { 651 {
652 m_sendCourseLocationsMethod = SendCoarseLocationsDefault; 652 m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
653 CreateSceneViewer(); 653 CreateSceneViewer();
654 m_animator = new ScenePresenceAnimator(this); 654 m_animator = new ScenePresenceAnimator(this);
@@ -3265,7 +3265,7 @@ namespace OpenSim.Region.Framework.Scenes
3265 m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; 3265 m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
3266 m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong 3266 m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong
3267 m_physicsActor.SubscribeEvents(500); 3267 m_physicsActor.SubscribeEvents(500);
3268 m_physicsActor.LocalID = LocalId; 3268 m_physicsActor.LocalID = LocalId;
3269 } 3269 }
3270 3270
3271 private void OutOfBoundsCall(Vector3 pos) 3271 private void OutOfBoundsCall(Vector3 pos)
@@ -3357,7 +3357,7 @@ namespace OpenSim.Region.Framework.Scenes
3357 } 3357 }
3358 if (m_health <= 0) 3358 if (m_health <= 0)
3359 m_scene.EventManager.TriggerAvatarKill(killerObj, this); 3359 m_scene.EventManager.TriggerAvatarKill(killerObj, this);
3360 } 3360 }
3361 } 3361 }
3362 3362
3363 public void setHealthWithUpdate(float health) 3363 public void setHealthWithUpdate(float health)
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
index 6ae0c8a..9beeabb 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
@@ -72,23 +72,23 @@ namespace OpenSim.Region.Physics.OdePlugin
72 72
73 73
74 // Vehicle properties 74 // Vehicle properties
75 private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind 75 private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
76 // private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier 76 // private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier
77 private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings: 77 private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings:
78 // HOVER_TERRAIN_ONLY 78 // HOVER_TERRAIN_ONLY
79 // HOVER_GLOBAL_HEIGHT 79 // HOVER_GLOBAL_HEIGHT
80 // NO_DEFLECTION_UP 80 // NO_DEFLECTION_UP
81 // HOVER_WATER_ONLY 81 // HOVER_WATER_ONLY
82 // HOVER_UP_ONLY 82 // HOVER_UP_ONLY
83 // LIMIT_MOTOR_UP 83 // LIMIT_MOTOR_UP
84 // LIMIT_ROLL_ONLY 84 // LIMIT_ROLL_ONLY
85 private VehicleFlag m_Hoverflags = (VehicleFlag)0; 85 private VehicleFlag m_Hoverflags = (VehicleFlag)0;
86 private Vector3 m_BlockingEndPoint = Vector3.Zero; 86 private Vector3 m_BlockingEndPoint = Vector3.Zero;
87 private Quaternion m_RollreferenceFrame = Quaternion.Identity; 87 private Quaternion m_RollreferenceFrame = Quaternion.Identity;
88 // Linear properties 88 // Linear properties
89 private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time 89 private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time
90 private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL 90 private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL
91 private Vector3 m_dir = Vector3.Zero; // velocity applied to body 91 private Vector3 m_dir = Vector3.Zero; // velocity applied to body
92 private Vector3 m_linearFrictionTimescale = Vector3.Zero; 92 private Vector3 m_linearFrictionTimescale = Vector3.Zero;
93 private float m_linearMotorDecayTimescale = 0; 93 private float m_linearMotorDecayTimescale = 0;
94 private float m_linearMotorTimescale = 0; 94 private float m_linearMotorTimescale = 0;
@@ -98,14 +98,14 @@ namespace OpenSim.Region.Physics.OdePlugin
98 // private Vector3 m_linearMotorOffset = Vector3.Zero; 98 // private Vector3 m_linearMotorOffset = Vector3.Zero;
99 99
100 //Angular properties 100 //Angular properties
101 private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor 101 private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
102 private int m_angularMotorApply = 0; // application frame counter 102 private int m_angularMotorApply = 0; // application frame counter
103 private Vector3 m_angularMotorVelocity = Vector3.Zero; // current angular motor velocity 103 private Vector3 m_angularMotorVelocity = Vector3.Zero; // current angular motor velocity
104 private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate 104 private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate
105 private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate 105 private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate
106 private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate 106 private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate
107 private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body 107 private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body
108 // private Vector3 m_lastVertAttractor = Vector3.Zero; // what VA was last applied to body 108 // private Vector3 m_lastVertAttractor = Vector3.Zero; // what VA was last applied to body
109 109
110 //Deflection properties 110 //Deflection properties
111 // private float m_angularDeflectionEfficiency = 0; 111 // private float m_angularDeflectionEfficiency = 0;
@@ -123,14 +123,14 @@ namespace OpenSim.Region.Physics.OdePlugin
123// private float m_VhoverEfficiency = 0f; 123// private float m_VhoverEfficiency = 0f;
124 private float m_VhoverTimescale = 0f; 124 private float m_VhoverTimescale = 0f;
125 private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height 125 private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height
126 private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle. 126 private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle.
127 // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity) 127 // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
128 // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity. 128 // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
129 // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. 129 // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
130 130
131 //Attractor properties 131 //Attractor properties
132 private float m_verticalAttractionEfficiency = 1.0f; // damped 132 private float m_verticalAttractionEfficiency = 1.0f; // damped
133 private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor. 133 private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor.
134 134
135 internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) 135 internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
136 { 136 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index eab4754..aa876ec 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -8192,38 +8192,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8192 { 8192 {
8193 m_host.AddScriptLPS(1); 8193 m_host.AddScriptLPS(1);
8194 if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false)) 8194 if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false))
8195 { 8195 {
8196 if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) 8196 if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
8197 { 8197 {
8198 lock (m_host.TaskInventory) 8198 lock (m_host.TaskInventory)
8199 { 8199 {
8200 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8200 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8201 { 8201 {
8202 if (inv.Value.Name == item) 8202 if (inv.Value.Name == item)
8203 { 8203 {
8204 switch (mask) 8204 switch (mask)
8205 { 8205 {
8206 case 0: 8206 case 0:
8207 inv.Value.BasePermissions = (uint)value; 8207 inv.Value.BasePermissions = (uint)value;
8208 break; 8208 break;
8209 case 1: 8209 case 1:
8210 inv.Value.CurrentPermissions = (uint)value; 8210 inv.Value.CurrentPermissions = (uint)value;
8211 break; 8211 break;
8212 case 2: 8212 case 2:
8213 inv.Value.GroupPermissions = (uint)value; 8213 inv.Value.GroupPermissions = (uint)value;
8214 break; 8214 break;
8215 case 3: 8215 case 3:
8216 inv.Value.EveryonePermissions = (uint)value; 8216 inv.Value.EveryonePermissions = (uint)value;
8217 break; 8217 break;
8218 case 4: 8218 case 4:
8219 inv.Value.NextPermissions = (uint)value; 8219 inv.Value.NextPermissions = (uint)value;
8220 break; 8220 break;
8221 } 8221 }
8222 } 8222 }
8223 } 8223 }
8224 } 8224 }
8225 } 8225 }
8226 } 8226 }
8227 } 8227 }
8228 8228
8229 public LSL_String llGetInventoryCreator(string item) 8229 public LSL_String llGetInventoryCreator(string item)
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index c552b92..98e77c0 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -841,7 +841,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
841 ObjectRemoved handlerObjectRemoved = OnObjectRemoved; 841 ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
842 if (handlerObjectRemoved != null) 842 if (handlerObjectRemoved != null)
843 { 843 {
844 SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); 844 SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
845 handlerObjectRemoved(part.UUID); 845 handlerObjectRemoved(part.UUID);
846 } 846 }
847 847
diff --git a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
index c7d5ff1..03d4d7a 100644
--- a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
+++ b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
@@ -197,7 +197,7 @@ namespace OpenSim.Server.Handlers.Asset
197 if (!request.ContainsKey("PRINCIPAL")) 197 if (!request.ContainsKey("PRINCIPAL"))
198 return FailureResult(); 198 return FailureResult();
199 199
200 if(m_InventoryService.CreateUserInventory(new UUID(request["PRINCIPAL"].ToString()))) 200 if (m_InventoryService.CreateUserInventory(new UUID(request["PRINCIPAL"].ToString())))
201 result["RESULT"] = "True"; 201 result["RESULT"] = "True";
202 else 202 else
203 result["RESULT"] = "False"; 203 result["RESULT"] = "False";
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs
index a91b632..b9723a8 100644
--- a/OpenSim/Services/AssetService/AssetService.cs
+++ b/OpenSim/Services/AssetService/AssetService.cs
@@ -81,12 +81,12 @@ namespace OpenSim.Services.AssetService
81 } 81 }
82 82
83 public AssetBase Get(string id) 83 public AssetBase Get(string id)
84 { 84 {
85 UUID assetID; 85 UUID assetID;
86 86
87 if (!UUID.TryParse(id, out assetID)) 87 if (!UUID.TryParse(id, out assetID))
88 { 88 {
89 m_log.WarnFormat("[ASSET SERVICE]: Could not parse requested sset id {0}", id); 89 m_log.WarnFormat("[ASSET SERVICE]: Could not parse requested sset id {0}", id);
90 return null; 90 return null;
91 } 91 }
92 92
diff --git a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
index 6d442b7..8e311d7 100644
--- a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
@@ -93,7 +93,7 @@ namespace OpenSim.Services.Connectors
93 } 93 }
94 94
95 public AssetBase Get(string id) 95 public AssetBase Get(string id)
96 { 96 {
97 string uri = m_ServerURI + "/assets/" + id; 97 string uri = m_ServerURI + "/assets/" + id;
98 98
99 AssetBase asset = null; 99 AssetBase asset = null;