aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs
diff options
context:
space:
mode:
authorAdam Frisby2008-05-03 20:00:35 +0000
committerAdam Frisby2008-05-03 20:00:35 +0000
commit87b313792821cb842fd54b568302b6877c4e53f8 (patch)
tree446719156d1e8d8c12bc3bcd69546f04ba0d79ab /OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs
parent* Refactor: Move MoveFolder() and PurgeFolder() into CachedUserInfo (which ar... (diff)
downloadopensim-SC_OLD-87b313792821cb842fd54b568302b6877c4e53f8.zip
opensim-SC_OLD-87b313792821cb842fd54b568302b6877c4e53f8.tar.gz
opensim-SC_OLD-87b313792821cb842fd54b568302b6877c4e53f8.tar.bz2
opensim-SC_OLD-87b313792821cb842fd54b568302b6877c4e53f8.tar.xz
* Cleaned up code in Terrain, Tree and Map modules.
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs
index 6c8e76e..f7c4893 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs
@@ -36,9 +36,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
36 36
37 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 37 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
38 { 38 {
39 int x, y; 39 int x;
40 for (x = 0; x < map.Width; x++) 40 for (x = 0; x < map.Width; x++)
41 { 41 {
42 int y;
42 for (y = 0; y < map.Height; y++) 43 for (y = 0; y < map.Height; y++)
43 { 44 {
44 if (fillArea[x, y]) 45 if (fillArea[x, y])