aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes
diff options
context:
space:
mode:
authorAdam Frisby2008-05-03 20:00:35 +0000
committerAdam Frisby2008-05-03 20:00:35 +0000
commit87b313792821cb842fd54b568302b6877c4e53f8 (patch)
tree446719156d1e8d8c12bc3bcd69546f04ba0d79ab /OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes
parent* Refactor: Move MoveFolder() and PurgeFolder() into CachedUserInfo (which ar... (diff)
downloadopensim-SC_OLD-87b313792821cb842fd54b568302b6877c4e53f8.zip
opensim-SC_OLD-87b313792821cb842fd54b568302b6877c4e53f8.tar.gz
opensim-SC_OLD-87b313792821cb842fd54b568302b6877c4e53f8.tar.bz2
opensim-SC_OLD-87b313792821cb842fd54b568302b6877c4e53f8.tar.xz
* Cleaned up code in Terrain, Tree and Map modules.
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs3
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs3
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs3
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs3
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs2
5 files changed, 8 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs
index 496da63..f3c8a13 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs
@@ -37,7 +37,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
37 { 37 {
38 double sum = 0.0; 38 double sum = 0.0;
39 double steps = 0.0; 39 double steps = 0.0;
40 double avg;
41 40
42 int x, y; 41 int x, y;
43 for (x = 0; x < map.Width; x++) 42 for (x = 0; x < map.Width; x++)
@@ -52,7 +51,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
52 } 51 }
53 } 52 }
54 53
55 avg = sum / steps; 54 double avg = sum / steps;
56 55
57 double str = 0.1 * strength; // == 0.2 in the default client 56 double str = 0.1 * strength; // == 0.2 in the default client
58 57
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs
index 6c8e76e..f7c4893 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs
@@ -36,9 +36,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
36 36
37 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 37 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
38 { 38 {
39 int x, y; 39 int x;
40 for (x = 0; x < map.Width; x++) 40 for (x = 0; x < map.Width; x++)
41 { 41 {
42 int y;
42 for (y = 0; y < map.Height; y++) 43 for (y = 0; y < map.Height; y++)
43 { 44 {
44 if (fillArea[x, y]) 45 if (fillArea[x, y])
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs
index 5cb236c..5eff3d6 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs
@@ -35,9 +35,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
35 35
36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
37 { 37 {
38 int x, y; 38 int x;
39 for (x = 0; x < map.Width; x++) 39 for (x = 0; x < map.Width; x++)
40 { 40 {
41 int y;
41 for (y = 0; y < map.Height; y++) 42 for (y = 0; y < map.Height; y++)
42 { 43 {
43 if (fillArea[x, y]) 44 if (fillArea[x, y])
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs
index f1d9ce6..bebcae5 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs
@@ -42,9 +42,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
42 42
43 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 43 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
44 { 44 {
45 int x, y; 45 int x;
46 for (x = 0; x < map.Width; x++) 46 for (x = 0; x < map.Width; x++)
47 { 47 {
48 int y;
48 for (y = 0; y < map.Height; y++) 49 for (y = 0; y < map.Height; y++)
49 { 50 {
50 if (fillArea[x, y]) 51 if (fillArea[x, y])
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs
index d17d9cb..8fd805e 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
92 if (y < 0.0) 92 if (y < 0.0)
93 y = 0.0; 93 y = 0.0;
94 94
95 int stepSize = 1; 95 const int stepSize = 1;
96 double h00 = map[(int) x, (int) y]; 96 double h00 = map[(int) x, (int) y];
97 double h10 = map[(int) x + stepSize, (int) y]; 97 double h10 = map[(int) x + stepSize, (int) y];
98 double h01 = map[(int) x, (int) y + stepSize]; 98 double h01 = map[(int) x, (int) y + stepSize];