From 87b313792821cb842fd54b568302b6877c4e53f8 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sat, 3 May 2008 20:00:35 +0000 Subject: * Cleaned up code in Terrain, Tree and Map modules. * Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves. --- .../Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs index 6c8e76e..f7c4893 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs @@ -36,9 +36,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) { - int x, y; + int x; for (x = 0; x < map.Width; x++) { + int y; for (y = 0; y < map.Height; y++) { if (fillArea[x, y]) -- cgit v1.1