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authorAdam Frisby2008-04-21 06:39:16 +0000
committerAdam Frisby2008-04-21 06:39:16 +0000
commit05e24c8f58e5cc41b3e7704b1912dfbe9703d4fe (patch)
tree09f7aa55e82ede0839373e85895a34fb3e797b31 /OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/NoiseArea.cs
parent* Written a improved self-contained version of the XML Object Serialiser for ... (diff)
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* Terrain Module code has been reformatted to comply with guidelines.
* Fixed a variety of code quality issues. (Yes, I've found ReSharper.)
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/NoiseArea.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/NoiseArea.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/NoiseArea.cs b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/NoiseArea.cs
index 284ce42..2ea1b90 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/NoiseArea.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/NoiseArea.cs
@@ -25,6 +25,7 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Framework;
28using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
29 30
30namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes 31namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
@@ -40,9 +41,9 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
40 { 41 {
41 for (y = 0; y < map.Height; y++) 42 for (y = 0; y < map.Height; y++)
42 { 43 {
43 if (fillArea[x, y] == true) 44 if (fillArea[x, y])
44 { 45 {
45 double noise = TerrainUtil.PerlinNoise2D((double)x / (double)Framework.Constants.RegionSize, (double)y / (double)Framework.Constants.RegionSize, 8, 1.0); 46 double noise = TerrainUtil.PerlinNoise2D((double) x / Constants.RegionSize, (double) y / Constants.RegionSize, 8, 1.0);
46 47
47 map[x, y] += noise * strength; 48 map[x, y] += noise * strength;
48 } 49 }
@@ -52,4 +53,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
52 53
53 #endregion 54 #endregion
54 } 55 }
55} 56} \ No newline at end of file