From 05e24c8f58e5cc41b3e7704b1912dfbe9703d4fe Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Mon, 21 Apr 2008 06:39:16 +0000 Subject: * Terrain Module code has been reformatted to comply with guidelines. * Fixed a variety of code quality issues. (Yes, I've found ReSharper.) --- .../Region/Environment/Modules/Terrain/FloodBrushes/NoiseArea.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/NoiseArea.cs') diff --git a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/NoiseArea.cs b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/NoiseArea.cs index 284ce42..2ea1b90 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/NoiseArea.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/NoiseArea.cs @@ -25,6 +25,7 @@ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ +using OpenSim.Framework; using OpenSim.Region.Environment.Interfaces; namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes @@ -40,9 +41,9 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes { for (y = 0; y < map.Height; y++) { - if (fillArea[x, y] == true) + if (fillArea[x, y]) { - double noise = TerrainUtil.PerlinNoise2D((double)x / (double)Framework.Constants.RegionSize, (double)y / (double)Framework.Constants.RegionSize, 8, 1.0); + double noise = TerrainUtil.PerlinNoise2D((double) x / Constants.RegionSize, (double) y / Constants.RegionSize, 8, 1.0); map[x, y] += noise * strength; } @@ -52,4 +53,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes #endregion } -} +} \ No newline at end of file -- cgit v1.1